Brainstorm Brewery #193- Justification After the Cast

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We’re so tantalizingly-close to episode 200 you can practically taste it. How are we spending our time until then? By producing the best possible podcast on the planet. Seriously, you’re getting this podcast for free. That’s value. If you only know one thing about MTG Finance and it’s “The best MTG Finance podcast is free” then you know a lot. You’ll know even more after this week when we hit you with some knowledge bombs. We don’t even explode those bombs, we just hit you with them. Why would we detonate those bombs? The knowledge inside would blow up along with them. It’s like you don’t even think.

 

 

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3 thoughts on “Brainstorm Brewery #193- Justification After the Cast”

  1. I love all of you.

    But

    Ryan, you have an interrupting problem. I think you need a timeout corner or something, interrupt people three times and you get five minutes of silence. I’m getting really sick of people getting through half a thought and then you bursting in and launching into a multi-minute diatribe, it really derails the continuity of arguments sometimes and makes the discussion hard to follow. (I say this from a place of love!)

    That being said, I appreciate your insights and enthusiasm, and I enjoy when you guys disagree because you all have great experience/perspectives to offer. But remember we’re not here to listen to you squabble!

    Keep up the great work guys!! ep200 here we come!

  2. Collected Company won’t lose much value at rotation. Already mentioned: Extremely powerful, x4, power increases over time with creation of new =< 3 mana creatures, tutor, build around card, won't be reprinted soon, not oppressive enough to be banned. If you have seen Mark Rosewater's new video "Twenty Years, Twenty Lessons learned" you will understand what I'm talking about next. Rule #15 to game design references Player Psychographics. Collected Company appeals to Timmy/Tammy, Johnny/Jenny, and Spike. It appeals to players that want to experience the game of magic, express their creativity, and prove they can win. It's exciting due to the variance, expressive because you can choose what tribe to use, and proves a player's ability because it wins tournaments. Unlike Molten Sentry, Collected Company actually does please multiple audiences. It's a cards every player wants 4 of in their tool box.

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