PROTRADER: Technically Commander 16 Part 2

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Okay, so this is going to TECHNICALLY be the second half of my CMDR review, but instead of just mercilessly roasting the remaining terrible cards, I want to do something productive with (most of) my time. So instead of saying what these cards AREN’T, we are going to go into the lab and talk about what we were looking for in the first place. Then we’ll do some quick hits or whatever.

So there is this feature in sports video games where you can create your own player. This is either an opportunity for you to insert yourself into the action, carefully calibrating your own strengths and weaknesses to get a true-to-life experience, or you can BECOME A LIVING GOD. It’s really got a lot to do with personal projection, I suppose. Anyways, we are going to take that concept and apply it to these supplementary products. Because Commander products (henceforth including things like Planechase, Archenemy, Conspiracy, etc) don’t allow new cards to enter Standard or Modern, their only real tournament constructed outlet is Legacy1. Now, even though Legacy is a very deep format, it’s possible to set some basic benchmarks. These were the things I was looking for, but we will mention a few other elements as well:

A very serious feature.
A very serious feature.
       

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