All posts by Cliff Daigle

I am a father, teacher, cuber and EDH fanatic. My joy is in Casual and Limited formats, though I dip a toe into Constructed when I find something fun to play. I play less than I want to and more than my schedule should really allow. I can easily be reached on Twitter @WordOfCommander. Try out my Busted Uncommons cube at http://www.cubetutor.com/viewcube/76330

Mobilizing the Soldiers for Commander Mustard

One of the products that’s being released on February 23, 2024, and slightly previewed, is the Ravnica: Clue edition, which is more than a reskin of the original board game. There’s components of that game, but it plays more like Magic, apparently. What we care about most is the mechanically unique cards coming with it, specifically this guy: 

A Soldier who gives all the offensive abilities AND can activate to give the Hellrider pings? And that can activate more than once? There’s a great deck to be built here, and more importantly, money to be made by getting in early on Soldier specs.

We often get a Commander deck with a lot of good reprints, but that doesn’t appear to be the case here. The ‘Explorers of the Deep’ deck came with an amazing number of good reprints, lords, and utility creatures that made it hard to profit off of the new decks being built. Since this release is confined to a board game, that doesn’t seem like it’ll be an issue but I wouldn’t be shocked if they did a Secret Lair Commander deck for each of the Clue legends.

Soldier decks haven’t had good options like the Commander. We have a lot of creatures that are legends who make Soldier tokens, but they don’t tell you to do the thing like Mustard does. There’s also more than a hundred legendary Soldiers, but none of them are focused on the creature type in the same way that Mustard is. The closest we have is Myrel, Shield of Argive, who is a Soldier that makes Soldiers and keeps you safe during your turn. 

Myrel will be an excellent addition to the Mustard deck. I would expect versions of her to rise nicely, especially as you can currently get copies for $12, maybe even closer to $10.

I also think there will be a lot of other Human Soldiers who get a bump here, and let’s start there: 

Catapult Master (cheapest version is currently $1, most expensive is $18) plus Catapult Squad (25¢ to $6) – These two Onslaught Soldiers have not gotten the reprint love one might expect, and the foils are poised to grow due to a tiny supply, even if the Squad is an uncommon. There are several ways to give all Soldiers vigilance, which makes both of these cards especially vicious. The Squad allows them all to attack, and at the first block, tap a bunch of tokens to blast that blocker into next week.

The nonfoils should see a modest bump, but my target would be the LP foils on TCGPlayer available in the $2 range. Those should give a very nice profit indeed.

Daru Warchief ($2 to $22) – There are more than a few Soldier lords, but giving the discount as well as the bump in power and toughness makes this a must-have. Again, foils are in very short supply because it’s been so long since they were printed, and all versions should rise up nicely.

Preeminent Captain ($1 to $15) – It’s a cheater of a card, especially because some of the truly busted Soldiers are hard on the mana, but here you go, dropping them into play, permanently, for the low cost of an early attack. In a Commander game, there’s usually some openings and then you’re way ahead. My target here are the M15 foils for 30% the price of MOR foils, because those prices should jump quite strongly.

Ballyrush Banneret (15¢ to $5) – We know mana rocks are good, but this will be a card whose foils jump hard once folks start building the decks. Please keep in mind the reduction happens just once, that Kithkin Soldiers won’t be reduced by two mana. This is a great way to get ahead, and start double-spelling very quickly.

Captain of the Watch (50¢ to $7.50) – This is another card with multiple foil versions, and one of them is a little cheaper so I’d go with the M13 copies instead of M10. Either way, this hasn’t had a foil in 11 years, which means that a new Commander wants all the attention. Easily one of the best things to cheat into play with the Preeminent Captain.

Field Marshal ($5 to $14) – A card that’s seen some ups and downs over the years, it’s a lord that gives a very powerful ability. At lowest power, it’s very difficult for you to attack in until you’ve cleared their Marshal away. The best pick here is the Secret Lair borderless versions around $6 for both foil and nonfoil. I generally like buying foils more, but the lower volume of nonfoils out there can make for very high gains.

Valiant Veteran (25¢ to $1.50) –  There is a whole lot of DMU out there, but this is a very good card for Soldier decks and with some foils being under a buck, you might get a great buylist opportunity here. Given the amount currently available, I’ll expect to see this rise some, but not very much.

Adeline, Resplendent Cathar ($6 to $30) – Adeline has proven to be a very good card and capable of doing very swingy things, especially when you’re attacking all three of your opponents at once. We know she’s good, powerful, and in this deck, highly synergistic. I’d imagine the regular copies will have a better return than the Double Feature foils.

Finale of Glory ($1 to $5) – Amazingly, none of the Finale cycle is in Ravnica Remastered, and while there’s a couple of good options for X spells making Soldier tokens, this is my favorite. Go ahead and grab a Decree of Justice or two as well, but the Finale foils at $5 or so are an excellent opportunity to gain in value once people start buying for this deck. This might get reprinted in MH3, so be aware.

Horn of Gondor ($1 to $35) – The original Foil Extended Art versions from the Sample Collector Booster are the expensive outliers here, but you can get EA Surge foils extremely cheap right now and they might be the best bet from all available versions. This is a truly ridiculous effect, that scale up very quickly and synergizes with basically everything in the deck. 

Militia’s Pride ($2 to $9) – Yes, you’re reading the card right: every nontoken Soldier that attacks, it’s one white mana to make a token who’s doing the same thing. It’s put into play tapped and attacking, so you can’t get the Commander Mustard extra ping out of the attack, but this is an easy way to crank your Soldier count quickly. I’d be stocking up on the nonfoils here because of the percentages. I think the nonfoils are more likely to go up 300% ($2.50 to $7.50) than the foils ($9 to $27). If the card had any sort of reprint, I would feel differently, but here we are, nothing new since 2007.

Mobilization ($1 to $14) – This is a bit trickier, because there’s Onslaught, Tenth, and a Commander 2014 printing putting a lot of copies out there in nonfoil. Tenth foils are a good median price, but personally, I can’t resist old border foils from Onslaught. 

Thousand Moons Smithy ($1 to $2) – You might not have noticed, but this makes beefy Golem Soldier tokens, and you’ll have the spare creatures to make this flip into the land. I don’t think it’ll go up too much, being brand-new and very available, but it should be in just about every Soldier deck.

And They Shall Know No Fear ($10 to $17) – Finally, one of the best typal protection spells around. Two mana to be good with any deck that focuses on one creature type, and we’ve seen Surge foils from this set go to some crazy prices indeed. I think I’d go for the surge foils here, hoping for the big score to $40 or $50.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Ravnica: Cluedo, Universes Beyond, and the short history of new cards outside boosters

We are slowly finding out about the contents of Ravnica: Clue Edition (Or Cluedo, if you’re international) and it turns out that this product is not just a reskin of the original board game, but more like a special auxiliary set for Magic. It’ll function a lot like Jumpstart, with premade boosters ready to be shuffled together, and a common pool of Evidence to be used in the game as well.

Jumpstart is a product that’s being phased out, thankfully, because while the concept is neat it contains mechanically new cards and sought-after reprints. Sounds like a great mix, but because it sells in such low quantities, the Jumpstart-only cards occasionally get expensive.

The biggest problem is, we’re getting these mechanically unique cards in a box that’s preselling for $70 on Amazon. We’ve seen examples

of this before, and now Wizards is out there all over again, making the same mistake twice.

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Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Rare finds in the Lost Caverns of Ixalan

The Lost Caverns of Ixalan set has been out for a couple of weeks now, and there’s some really interesting things happening with the prices. Specifically, there’s some ears we need to talk about, why they are too low or too high.

Part of this discussion is knowing that these cards are going to be Standard legal until the big fall set of 2026. Three full years! We’re going to have a very long time for things to get cheap and then to get expensive again. I don’t think every card will get expensive, to be clear, but some of these have a very good chance to become pricey.

To the cards!

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expensive cards ProTrader: Magic doesn’t have to be expensive.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Way Way After the Aftermath for March of the Machine

Six months, that’s my new timeline. I’ve written about it before but the truth of the matter is that in the Booster Fun era, it takes around six months for the cards in a Standard set to find their floor. It’s also enough time for combos to be found, hype to build up and wither away, or for Commander players to plant their flag yea or nay for a card.

We know that Commander play drives most demand these days, and one of these cards is a case study in that phenomenon. So what I want to do is take a look at the special set of March of the Machine: Aftermath, which was a very small set put into regular and Collector Boosters (they weren’t called Collector Boosters, but six/half dozen) and given some premium treatments.

To the cards!

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards ProTrader: Magic doesn’t have to be expensive.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.