All posts by Cliff Daigle

I am a father, teacher, cuber and EDH fanatic. My joy is in Casual and Limited formats, though I dip a toe into Constructed when I find something fun to play. I play less than I want to and more than my schedule should really allow. I can easily be reached on Twitter @WordOfCommander. Try out my Busted Uncommons cube at http://www.cubetutor.com/viewcube/76330

Presale Movement From Phyrexia: All Will Be One

Today, Phyrexia: All Will Be One becomes legal on TCGPlayer, and I’m expecting quite a frenzy around a few very specific cards. 

This past week, we had that nebulous zone between prerelease and Opening Day, where the only cards that can be sold are the ones individuals opened in the prerelease events. Store-level vendors weren’t allowed to sell yet, everything is pre-ordered and cannot be shipped yet.

As a result, cards have stayed very expensive and some cards have gotten a frenzy of attention. Let’s go over some of the bigger movers, and a pickup or two, as well as where I’m expecting them to go from here.

A generalized caveat: I always tell people to sell/trade everything they open at the prerelease level. There is a lot of money to be made doing that, and almost everything is going to lose a lot of value. We don’t have to go very far for examples of this, but let’s take a card with a lot of hype:

Ajani, Sleeper Agent in regular nonfoil has dropped by more than half even after we started tracking in September, but some of the pre-order prices in August were north of $30! So get rid of things while you can.

Now, as for the new set, let’s take a peek at what’s gone up this week as hype cycles have happened.

Mercurial Spelldancer has gotten Legacy attention as a great way to get ridiculous value over and over again. It’s already decent as a two-mana, two-power unblockable creature, but in a format overloaded with cheap noncreature spells (and this includes Modern) it’s just about casting Ponder and Bolt, it’s about using Mishra’s Bauble and other such broken cards to set up a copied huge spell, and I’m here for that. 

This card went from about $3 to $11+, and as a rare, it’s about to have a lot of copies opened. If you get $7 this weekend I’ll be impressed, but I’m willing to bet that this is back under $4 within two weeks. Sell like mad!

Vraska, Betrayal’s Sting was under $10 at one point recently but is now going for $25 because it’s an instant-win with Vorinclex, Monstrous Raider. If Vorinclex is on your field, and you play Vraska, she comes in with twelve counters and can instantly ultimate. If a player has anything less than nine poison, they are going to be poisoned out. Eight counters means they get one more, which Vorinclex doubles to two, giving them ten and that’s GG.

Two-card combos are usually not a problem in Commander, or even Modern. Splinter Twin remains illegal in Modern, mainly because both Pestermite and Exarch flash in and tap the land you could use for interaction.The Copy Cat combo is legal in Modern, and that’s three mana into four. This is five mana into six, and the five mana part can be attacked to death before the combo happens. 

Vraska is a mythic, but there’s still going to be a lot opened and her price will tumble back to $15, and eventually be under $10 again.

Venerated Rotpriest is clearly a combo card, and one that works with a lot of different cards to combo an opponent out. Ground Rift is a current favorite, as the Storm mechanic lets you build up a critical mass very quickly. There won’t be a shortage of busted things to do here, especially when Ivy, Gleeful Spellthief is a card too. 

I expect this to keep riding a rollercoaster. It’s already been up to $20, down to $12, and is now $15. It’ll drop down to $5 or so, but the good news for this card’s value is that people who play it want four copies. Every new combo with the card will result in it popping up, then retracing downward. Be prepared to sell into spikes.

The Mycosynth Gardens has gotten a lot of attention for being an easy way to copy Lion’s Eye Diamond, for decks able to take advantage of that. If you can recur the land, it keeps working, because it’s zero to activate the ability and the LED can still be used even if it’s tapped.

While a neat interaction, it’s remarkably narrow. LED is restricted in paper Vintage, though it is Legacy and Commander legal. Given how many decks are running Urza’s Saga in Modern, I won’t be shocked if this sees a little play there too, just to get more and more value from lands. Unfortunately, these corner cases are not enough to prop up the price, which started at $15, fell to $6, and is now about $10. A very steep decline is coming for this card, and you should prepared accordingly.

One precognitive note, though: When this gets cheap (I mean like a buck in six months) I’m going to pick up a brick of these. The Dark Depths/Thespian’s Stage combo is an example of how open-ended synergies can work out, and some artifact that comes into play with counters and needs those counters removed…combo kill! Can’t wait to see what it does. It’s already very good in Commander if you run Mana Crypt and Sol Ring. Please note that it stops being a land when you activate it, unless you copy an artifact land.

Jace, the Perfected Mind is my pick for a card that has the best chance to go up right away. Control decks crave exactly this interaction, an early way to nullify one of their creatures and force the opponent to build up a wider board, setting up for the Supreme Verdict next turn. 

JaceTPM has trickled downward from $15 to $8, and if enough control decks adopt him for the midgame, he’s got a good chance to rise up. I don’t think he’ll be the next Ledger Shredder or anything, but this is a very very good blue Planeswalker in control shells.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Expectations for Pro Tour ONE

I know it seems odd to be writing about the Pro Tour in two weeks, when the new set is out now.

My financial advice for people playing in prerelease events remains the same as always: Sell it all. Find someone who wants your lands. Move it and don’t wait around. Someone will see the sweet foil you opened and want to trade for it right now, not realizing (or not caring) that it’ll be 1/3 the price in two weeks.

So whatever you can move, right now, do that.

As for the Pro Tour in Philadelphia, on Feb 17-19, that’s a more complicated plan.

It used to be that Pro Tours were such big events that we (MTGPrice writers) would do round-by-round coverage of the Constructed games. Being featured on camera tends to do amazing things to a card. Here’s an example I made money from:

For context: In July 2017, Pro Tour Hour of Devastation happened, and put six Mono-Red decks into the Top 8. All of them were running three or four copies of Hazoret, who is really the perfect top-end card for an aggro deck. Because so many top results included this card, and so many on-camera matches showed players just wrecking with the card, the price took a huge jump.

Personally, I bought copies that Friday for under $5 and resold them within two weeks at $15-$20, before fees. I even wrote about it that Friday, which when looking through the archives, you might note that we featured round-by-round coverage of the PT. Yes, Hazoret is an example from five years ago, but that’s a really clear example of on-camera play plus tournament results turning a $5 mythic into a $20 mythic.

Wizards really wants this era back. They don’t like to give away the money, to spend the cash on streaming and commentating, but there’s a measurable impact on card prices and therefore tournament participation. 

What we’re looking for is card prices moving because of these results. If the prices move significantly, and sell at the new prices, then we’re looking at a notable chunk of the population who meet the following characteristics:

  1. They want to play in paper tournaments
  2. They have a tournament in mind that they are buying for
  3. They are willing to invest into a deck that is good for that format.

There’s a lot to be said for the growth of Arena during the pandemic, and how it papered over the complete loss of paper play/transitioned online play, but when Standard was a healthy, thriving format, everything at Wizards was that much better. A couple years after that PT, we got a Modern-lite format in Pioneer, which is notable for skipping the fetchlands and some of the more busted mechanics. 

Pioneer doesn’t rotate, and that’s the format that PT ONE will have. Standard can breed some resentment with more casual players, because your cards are probably going to lose value and they are definitely going to rotate out of the card pool. Pioneer skips that problem, but trades it for only some cards being relevant, both in the metagame and in the financial sense.

At this point, I’m waiting on seeing Pioneer pushing prices, and same with Standard. The smallest subgroup for those three characteristics is probably those who have a paper tournament that they want to play in, because so many stores closed and not many have opened. 

It’s not there yet. There’s a small effect, as we can see the card that Nathan Steuer used to overpower people over and over again in the October 2022 World Championships did bump from a dollar to $2.50:

As a counterexample, though, Haunted Ridge was in a tremendous number of decks that weekend, is a big-time Commander card, and is also used in Pioneer. It’s grown in price, but that’s started to trend downwards at it looks towards rotation in a few months:

This is the edition that paper tournaments would be exerting pressure on if there was a lot of demand. Not the foils, not the FEA, not the Double Feature versions. It’s hanging out at $10, which is still very good for a rare, but given the decks it is in, I would have expected it to keep the $12-$15 price a bit longer.

So to put it all together, I’m not expecting to see any big jumps this weekend, at least none that have staying power. I won’t be shocked at some cards having minor gains, but there’s nothing on the horizon that makes me think there’s long-term use going on. When I see cards getting big gains from tournament results, I’ll rethink this policy, but for now, I’m avoiding trying to cash in on one event’s results.

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The Math of Phyrexia: All Will Be One

Welcome back to this ongoing series of attempts to calculate exactly how lucky the luckiest pulls are for every set with Collector Boosters.

Phyrexia: All Will Be One (hereafter written as ONE) has some very interesting formulations, and every slot appears to have a variation in distribution. Thankfully, Wizards has given us a lot more information about ONE than they have for previous sets, making my task both easier and more difficult.

So let’s get into it, and calculate exactly our odds for opening certain packs, then compare those rates with chase cards from previous expansions.

All of today’s math will come from the Collecting Phyrexia: All Will Be One article, or explained using that math as a basis. That article has specific percentages, which I’ll copy over.

Also, we need to refer to this image to talk about what slot has what:

We are going to focus on the step-and-compleat slot, and the final slot with all of the Booster Fun treatments. 

All of the numbers we’ve been given are percentages that have been rounded, and that’s a source of error I can’t control for.

In the Step-and Compleat slot, we’re given these percentages: “There are 6 commons (38%), 7 uncommons (29%), 26 rares (22%), and 28 mythic rares (11%)” Normally, I’d talk about the distribution of 10:3:1:0.5 that Draft Boosters have, but that math doesn’t work out. What we do know is that the cards which appear the least, the 28 mythics, make up 11% of your potential pulls.

What we do is multiply the percentage by the number of potential cards. In this case, that’s 11% times 1/28 to get a chance of 0.39% for a certain mythic. In terms of packs opened, you need to divide the denominator by the numerator, also known as taking the reciprocal. That gives you approximately 254.5 packs to open a certain mythic.

Let’s make this into a table for the Step-and-Compleat categories:

Step-and-Compleat FoilsPercent chance for any card of that categoryPercent chance for a specific card of that category# of CBs to open one specific card from that category
Mythic Rare28%0.39%254.5
Rare22%0.84%118.2
Uncommon29%4.14%24.1
Common38%6.3%15.7

One thing we need to pay attention to: There are multiple versions of cards available in this slot, such as four different Elesh Norn, Mother of Machines with this foil treatment. You’ve got the same odds to pull any variation from the slot. 

The other important slot is the final one, that compares everything possible except for the Step-and-Compleat versions. This includes something we usually don’t get: Foil Extended-Art versions of Commander and Jumpstart cards. Now here, we’ve been given some percentages for individual variations, rather than the overall number like we’re used to. As an example, we get “5 mythic rare Phyrexian-language planeswalkers (3%)” in the nonfoil slot. Because the nonfoil slot makes up 51% of the distribution of cards in the foil slot, I’m going to go ahead and run these rates in another table, taking the nonfoil rates and multiplying by .51:

Nonfoil Booster Fun TreatmentPercent chance for any card of that categoryPercent chance for a specific card of that category# of CBs to open one specific card from that category
5 rare borderless “fast lands” 13%2.6%38.4
16 rare borderless ichor cards41%2.54%39.3
10 rare borderless manga cards25%2.5%40
10 mythic rare borderless ichor cards13%1.3%76.9
5 mythic rare borderless manga planeswalkers3%0.6%166.7
5 mythic rare Phyrexian-language planeswalkers3%0.6%166.7
5 mythic rare borderless concept praetors2%0.4%250
Borderless Elesh Norn by Junji Ito<1%0.2%500
Phyrexian-language Elesh Norn<1%0.2%500

The estimate of 500 packs is because Elesh Norn has two extra variants, the borderless manga and the Phyrexian, that the other Praetors don’t have in this set. Five variants in one set! 

(If you really want the math: All copies of all variants for one card should be equal to all variants of another card at the same rarity. Since Elesh Norn has two extra variants, I split the rarity for the borderless concept Praetors, as those are all add-ins to this set. When we get to foils, these will be plenty rare enough. If I get more concrete data, fromWizards or large operations, I will update this and the running tally.)

Now we’re basically going to take everything in this table and multiply by .51, because we’re told that for foils, 49% of that slot is the extended-art rares from the set, plus select extended-art Commander and Jumpstart foils. They don’t tell us exactly which are foil options in the article, which is incredibly frustrating. When I have better information there, I will update the section about the FEA cards. There’s no FEA mythics in the main set this time around either–they all got one of the other variant frames.

So here’s the table with everything you can get in that slot, along with my estimates for the FEA cards.

Foil Booster Fun TreatmentPercent chance for any card of that categoryPercent chance for a specific card of that category# of CBs to open one specific card from that category
5 rare borderless “fast lands”6.63%1.33%75.41
16 rare borderless ichor cards20.91%1.30%77.20
10 rare borderless manga cards12.75%1.28%78.43
10 mythic rare borderless ichor cards6.63%0.66%150.83
5 mythic rare borderless manga planeswalkers1.53%0.31%326.80
5 mythic rare Phyrexian-language planeswalkers1.53%0.31%326.80
5 mythic rare borderless concept praetors1.02%0.20%490.20
Borderless Elesh Norn by Junji Ito0.10%0.10%980.39
Phyrexian-language Elesh Norn0.10%0.10%980.39
FEA Main Set Rares23.89%0.82%121.43
FEA JMP/Commander Rares23.06%0.82%121.43
FEA JMP/Commander Mythics2.06%0.41%242.85

Again, as I find out which FEAs are an option and which aren’t, I’ll update this table. This is the rarest possible outcome for the FEA rares/mythics, your odds will only get better from here.

As always, if you notice errors or want to talk about my methods, please reach out in the comments or the ProTrader discord!

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

The Math of Ikoria, Zendikar Rising, and Magic 2021

Yes, I’m finishing the cycle, the set, I’m covering all the bases.

This week, I’m giving us the math of the last sets I never wrote for, and after that, I can have a full comparison going on for every Collector Booster set. 

These aren’t terribly complicated, and frankly, I’m used to how these stack up, so let’s get to the sets.

Ikoria: Lair of Behemoths

We didn’t have anything fancy going on with the main set here, but we did get a slot dedicated to reskinned monsters. Remember when they had to rename ‘Spacegodzilla, Death Corona’ and it spiked as a meme-level interaction?

Also, the Showcase cards are separate from the FEA cards. The FEA are instead mixed in with the regular foil rares/mythics again. I appreciate that even though a sheet is 121 cards, they have found so many ways to mix and match.

Frame# at rare# at mythic
Regular5315
Borderless PW03
Showcase105
EA437
Godzilla67

For anything where different rarities are mixed, Wizards uses the booster pack model of distribution, as far as we know. This means for every one copy of a mythic rare, there’s 2 copies of a regular rare, 6 copies of an uncommon, and 20 copies of a common. So in the Godzilla slot, there’s going to be a whole lot of Mothra’s Great Cocoon going around. The pool of options for that slot is 20 Cocoons, 30 of the uncommons (6×5), 10 of the rares(5×2), and 7 mythics, a total of 67.

In the Showcase/Borderless slot, it’s 5/15/20/8 for the C/U/R/M numbers, and given our ratio, the pool of options is 218. Neat trick, pushing in 5 commons and 15 uncommons that will make up about 87% of the pulls from that slot.

For the FEA slot, we’ve got only rares and mythics, but a full set of the regulars mixed in. That means 53 plus 43, doubled, and then add the 22 mythics, for 214. So close!

Frame/Rarity% chance of any card with that frame/rarity% chance to open a specific card with that frame/rarityApproximate number of packs to open a specific card with that frame/rarity
Borderless Planeswalker – Mythic1.37%0.46%218
Showcase Rare9.17%0.92%109
Showcase Mythic3.2%0.46%218
FEA Rare20.1%0.93%107
FEA Mythic3.3%0.47%214
Godzilla Rare14.9%2.98%33.5
Godzilla Mythic10.4%1.49%67

Zendikar Rising

The return of Expeditions, and the unapologetic ‘everyone gets nonfoils as a box topper, but only Collector Boosters get foils’ of this arrangement. 

This was the first set where they just crammed all the good stuff into one slot, and then didn’t mix in the regulars. Separating the regular frame cards just made sure that the value dropped, as it used to be that regular foil mythics and borderless planeswalker mythics were dropping at equal rates. No more of that!

Frame# at rare# at mythic
Regular6420
Borderless 63
Showcase72
EA5115
Expeditions030

What we do get, though, is a whole lot. 64 rares, 50 mythics, for a pool of 178. Better odds than a lot of sets! The number of mythics is clearly goosed by the presence of all 30 Expeditions, each of which is classified as a mythic.

Frame/Rarity% chance of any card with that frame/rarity% chance to open a specific card with that frame/rarityApproximate number of packs to open a specific card with that frame/rarity
Borderless Planeswalker – Mythic1.6%0.56%178
Borderless Land – Rare6.7%1.1%89
Showcase Rare7.9%1.1%89
Showcase Mythic1.1%0.56%178
FEA Rare57.3%1.1%89
FEA Mythic8.4%0.56%178
Expedition Mythic16.9%0.56%178

Happily, this works out almost exactly to a point referenced in the Collecting article, that one in six Collector Boosters will have a foil Expedition land. I do love it when a plan comes together.

Core Set 2021

This is where things start getting unusual. This represents the first time that we got multiple versions of the same card, and it’s not just two versions of Ugin, the Spirit Dragon but a full four different versions of Teferi, Master of Time! Later on, they would adjust the collations so that no one card was more plentiful than the others, but this time, each version is expressly added to the pool as its own card.

Frame# at rare# at mythic
Regular5318
Borderless PW & Reprints48
Showcase59
EA457

The numbers don’t all add up this time, and that’s entirely due to the multiple frames. Irks me, really, but they fix this issue later.

There’s two slots we care about: The last one, with the foil Showcase and Borderless treatments, and the two middle slots that can give FEA rares and mythics. For this set, they dipped back into mixing regular frame foils in. What I haven’t been able to verify is which borderless cards from this set are uncommon. If you know, hit me up on Twitter or our Discord, tell me what research I missed, and I’ll adjust this table.

The Showcase slot has five commons and five uncommons, to go with 18 rares and 17 mythics, for a pool of 175. In the doubled-up slot, there’s 53 regular rares and 18 regular mythics to go with the Extended Art numbers, and that means our magic number is 221. However, there’s two bites at this particular apple, which the table will reflect.

Frame/Rarity% chance of any card with that frame/rarity% chance to open a specific card with that frame/rarityApproximate number of packs to open a specific card with that frame/rarity
Borderless Mythic4.58%0.57%175
Borderless Rare4.58%1.14%87.5
Showcase Mythic5.1%0.57%175
Showcase Rare5.7%1.14%87.5
FEA Mythic6.3%0.90%110.5
FEA Rare40.7%1.8%55.25

Normally, at the end of these articles, I put in a comparison table, but I’m reworking those tables into a living spreadsheet, which will allow me to rank where certain cards fall in comparison to each other. I can tell you, though, that these three sets had better odds than just about anything in more recent times, as Wizards figured out how to balance individual variations and lower chances. The set after ZNR was Commander Legends, where you had a 30% chance of having your foil rare/mythic turn into an Extended Art version, and that’s where the odds skyrocketed.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.