Category Archives: City of Traders

PROTRADER: No Fetching Allowed

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of MTG Fast Finance! An on-topic, no-nonsense tour through the week’s most important Magic economy changes.


With the first event of the new Standard in the books, there’s finally a Magic format that doesn’t involve fetching. It’s the wild west out there, and gone are the days of Sultai Red or Jeskai purple. In fact, did you hear how many humans made the elimination rounds?

Eight.

200

There were also five Humans decks. The top eight was rounded out with singleton lists of Bant Company, W/B Eldrazi (a suspect name indeed), and U/R Control, aka Goggles, aka They Do Nothing.

Let’s start with the state of the format: it’s whiter than wearing your Sperrys to lunch at Panera. In fact, only 11/64 decks in the top eight weren’t playing white, with only 3 of those 11 in the T32. That means that a whopping 83 percent of the T64 was playing white. 83 percent! My kingdom for a Gloom.

Here’s the full day two metagame breakdown, via SCG:

W/U Humans – 23
W/B Midrange – 15
Bant Company – 13
G/R Eldrazi – 11
W/B Eldrazi – 10
Esper Dragons – 7
W/G Humans – 7
R/W Eldrazi – 6
G/W Tokens – 5
Mono-Red Eldrazi – 4
G/B Tokens – 3
W/G Midrange – 3
G/B Delirium – 3
U/R Prowess – 2
B/G Company – 2
Mono-White Eldrazi – 2
Naya Midrange – 2
Jund Company – 2
Mono-White Humans – 2
U/R Control – 1
Esper Control – 1
W/U Tokens – 1
Abzan Midrange – 1
G/U Surge – 1
Jund Midrange – 1
G/B Midrange – 1
Atarka Red – 1
G/B Elves – 1
B/R Control – 1
Esper Demonic Pact – 1
Sultai Delirium – 1

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

PROTRADER: A New Modern

By: Travis Allen
@wizardbumpin

Banlist update

This is hands down the most surprising and unprecedented Banned & Restricted list update that Modern has seen since the format began five years ago. (Has it only been five years? It feels so much longer than that.)

Everyone knew part of Eldrazi was going; it was simply a matter of Eye of Ugin or Eldrazi Temple. Frankly I’m surprised they chose Eye. I think it’s the less consistent card and comes with greater drawbacks relative to Temple, a land which carries no penalty aside from making only colorless mana. You can’t turn-two Thought-Knot Seers with Eye, but you sure can with Temple! Whatever. What’s done is done.

No, the Eldrazi ban isn’t surprising. What’s surprising is the unbans of Ancestral Vision and Sword of the Meek. We haven’t seen a shake up this profound in Modern ever before, and it’s possible that reading between the lines will give us even more information. (Credit to @kirblar024 for initially bringing this to my attention.)

Wizards has typically held changes to Modern’s ban list until just before the Pro Tour, in order to give the top level pros a new format to take a crack at. We all get to watch exciting new decks, and pros have the ability to leverage their deck building and format exploration skills. However, seeing two unbans at this point in the year, and alongside a major ban to boot, may mean that we’re not getting another Modern Pro Tour. Without a Pro Tour to hold changes for, there’s no reason not to fire of the unbans as soon as they’re appropriate. While there was a tremendous outcry at the removal of the Modern Pro Tour initially, that was before they announced the change to the block structure. Now that we know about that change, many of us have walked back our comments about needing a non-Standard Tour. Wizards has listened in the past, and they may have again.

Ok, back on track. Eldrazi gone, Visions and Sword here. Let’s do the Eldrazi real quick.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

PROTRADER: Right Job for the Right Tool

Travis Allen
@wizardbumpin

“Oh come ooooooooon,” I groaned exasperatedly. Mike had finally drawn into his Hornet Queen, and with that, the path of the game was now firmly headed in one direction. Hornet Queen would act as a stupendous rattlesnake, preventing anyone from attacking Mike. Eventually it would get cloned. Then it would die, and someone would reanimate it. And then it would die. And brought back with Puppeteer Clique. And so on and so on, until the world was nought but fire, brimstone, and bees. Even drawing an exile effect was dead, as Mike had a sac outlet on the board.

Ten or fifteen turns later, Mike cast Sepulchral Primordial reanimating Diluvian Primordial and Sheoldred, the Whispering One. Sheoldred would reanimate Hornet Queen for the umpteenth time, and Diluvian Primordial would cast spells that had already been cast three or four times. “You need a new deck.”

  

Aside: I’m sure a lot of you reading this don’t see anything wrong with any of this. To me, this is miserable EDH. While the format can be a truly engaging, fulfilling experience, there are three things that stand in the way of a healthy game:

  1. Recursion/cloning
  2. Tutoring
  3. Unlimited hand size

EDH is at its best when it offers fresh, evolving play experiences. That’s the whole point, right? To play cool and weird cards that you don’t see elsewhere. Points one and two lead to a direct reduction in novel gameplay. Reanimating or cloning Hornet Queen (or any creature) eight times isn’t fun or interesting Magic. Casting it once is fine, sure. But over and over? It invalidates so many other creatures, so many other cards, and so many attack steps. It’s not always Hornet Queen, of course, just whatever the biggest and baddest threat on the table is. “Just run exile effects!” Those get rid of whatever the most obnoxious thing is at the time, but it will simply be replaced almost immediately with something else. There’s always a tallest building.

Similarly, tutoring reduces variety because you just end up getting the same few cards over and over. You’re either tutoring for a wrath, the same two or three creatures, or some giant game-warping permanent. Instead of playing what you draw — essentially playing your whole 99 cards — you play with what you tutor for. Suddenly you’re only casting maybe 30% of the cards in your deck, because you tutor for the same ones each and every game.

Unlimited hand size is unhealthy for two reasons. Not only does the unhindered player’s turns take an excessive amount of time because they have to decide which of their 28 cards they want to cast that turn, but because the dynamic of the game changes. Instead of several players battling for position, it becomes all-against-one, with a slow slog through one gigantic hand’s worth of resources. That player is going to hit their land drops every turn and keep presenting major threats as everyone else tries to stop them. Eventually the other three at the table will run dry on resources after answering the first 27 cards, and it’s the 28th that wins the game. It’s a tedious process that elicits a lot of head-desk reactions.

Ok, enough of my EDH soapbox. I told Mike he needed a new EDH deck, to which his response was that he agreed, and wanted to build one, but he wasn’t interested in trying to buy all the odds and ends needed to get it together. It can be a time consuming and expensive process. I commented that I’ve been successful finishing EDH decks using PucaTrade, and Mike was into it.

In fact, there’s a collection of specific goals that PucaTrade is excellent for. Last week I wrote about the state of Puca’s market, reasonable expectations for users, and the dynamic of exchange rates. This week I’m going to put some of that into concrete use scenarios that will help you maximize the utility of the product.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

PROTRADER: PucaTrade and Misfolded $100 Bills

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of MTG Fast Finance! An on-topic, no-nonsense tour through the week’s most important Magic economy changes.


If you’ve been listening to MTG Fast Finance, you’ll know that I’ve been talking up foil Wastes. Collector’s number 184 specifically, because that bismuth art is leagues better than the “dusty cloud” of #183. Copies are hanging around at about $14 today, and have been creeping up since release. I check the cheapest copies on TCG each morning, and I don’t think I’ve seen the price drop once in the past three weeks. Anyone with a soap box pegged foil Wastes as soon as the leak hit Twitter so many months ago, and it’s looking like we all had the right idea.

Of course, the best way to make a good spec even better is to pay below-market rates. That’s extremely useful advice, right? “Instead of paying retail, pay below retail. Thanks Travis!” Boy you guys are really getting your money’s worth. Well, I found a place to pay below retail. Chances are you have an account there already.

At $.68 per 100 points, and 1599 point foil Wastes, I’m picking them up at $10.80 (shipped!) each. It’s not like I’m getting them at half price, but hey, it’s $2 or $3 off. Hard to argue with that.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.