Are We Buying The Back To School Superdrop?

I have to admit, this is amusing and irritating to me. By day I’m a high school teacher, so this is a deeply ironic name in late April, because school hasn’t ended! That being said, we had a nice little break since Deadpool 2 and this is a drop with some definite highs and lows. 

So let’s get into the details of the Superdrop, and see where we can add on what value is available. 

As always, I’m using EDHREC data, but remember that the numbers are skewed towards cards that have been in the preconstructed decks. A lot of people upload the decks as-is, or with a certain number of changes, and that puts a much bigger weight on some of those cards. Useful data, but be aware of its limitations. I’ve also listed the approximate price of the priciest version, just to see what these will be competing with. 

Helpfully, we’re still at the $30 nonfoil/$40 rainbow foil price point, but I fully expect Wizards to crank that up to $40/$50 as the base at some point, probably before the end of this year. 

CardEDHREC DecksMost Expensive Version
Generous Gift183,000~$10–20
Reconnaissance Mission94,000~$15–30
Radiate31,000~$20–40
Defense of the Heart114,000~$120–200
Arcane Signet1,050,000~$100–600
Sol Ring1,300,000~$70–150

Starting off with a banger of a Lair, the other Ponies cards are huge gainers. The sealed sets of Ponies: the Galloping 1 and 2 are pretty expensive at $300+ on TCGplayer, but that’s a Hasbro Convention exclusive, not a Secret Lair item. (I also love that Rainbow Dash’s mechanic is so close to Start Your Engines!)

We know the Ponies are popular, and we know there’s significant crossover with Magic players. This Sol Ring and Signet should immediately be in the $20 range each, and I won’t be shocked if they climb higher. Collectors will be all over this, and I fully expect to see price bumps on the earlier Ponies cards, even though those are silver-bordered. Having Defense of the Heart as a $20 anchor is a great touch, and this is easily my favorite Lair of the entire drop. I plan to buy as many of these as I can, and this should easily be the first one sold out. 

Thankfully, we’re at a point where the land drops come with two of each land, not just one, but it’s severely irritating that the Plains gets the whole gang and the other lands are piecemeal, zoomed out, or have nothing. It’s inconsistent, and bugs me, and turns me off from the Lair. I’ll be looking to buy the Plains on Dump Week, but otherwise I’m skipping this. 

CardEDHREC DecksMost Expensive Version
Abrupt Decay183,000~$40–80
Batwing Brume9,800~$15–30
Chance for Glory18,700~$10–20
Counterflux41,000~$15–25
Growth Spiral147,000~$5–15

One card for each Strixhaven school, but none of them are very good, rare, or profitable. I’m not really interested in these at retail, though I’ll be tempted when Dump Week rolls around. 

CardEDHREC DecksMost Expensive Version
Secret Rendezvous29,000~$10–15
Rune-Scarred Demon108,000~$25–40
Terror of the Peaks136,000~$700-$800
Communal Brewing6,200~$5–10
Rogue’s Passage377,000~$3–6

This Lair is a fascinating experiment. Dwarf Fortress is a classic game, hitting the nostalgia hard. We know that can be a profitable thing to do, and they even gave us a mega-staple combo card in Terror of the Peaks. Problem is, the art might be the worst ever on a Magic card. (A whole separate article: Worst SL Drops!) This is not just pixelated, but text that is pixelated and doesn’t look like any damn thing. If you haven’t played the game, which part of the art is the dragon? Which are the player characters? Do you even know if either of those are on the card??

We know that sometimes, polarizing art gets popular because it’s so loathed. Magic players love to be oppositional, to run the ugliest for the laughs, but this is a new level of everything. The cheapest version of Terror is around $25, and the question is, what price would I buy these copies at? Definitely nothing like retail for this drop, but during Dump Week I will be tempted at $15, but more than that and I’d rather get a more normal version.

If this sells out, heaven help us. 

CardEDHREC DecksMost Expensive Version
Counterbalance28,000~$60–90
Gitaxian Probe175,000~$40–80
Opt312,000~$10–20
Otherworldly Gaze41,000~$5–10
Baleful Strix221,000~$40–80

Probe and Strix are not the anchors you want, and this Lair has been known for a couple months now. The prices are bananas, since it was given out to just a handful of folks at a convention. That might convince people to buy the lair, since the singles are currently listed for absolutely ridiculous prices on TCGPlayer, but I’m staying far away from this. The cards are used in a lot of decks but they aren’t centerpieces or important, even. 

CardEDHREC DecksMost Expensive Version
Rule of Law89,000~$20–30
Thought Scour52,000~$15–25
Time Stretch73,000~$40–80
Stinging Study82,000~$10–20
Notion Thief94,000~$40–80

Roughly translates to ‘Stories of Kids at a Magical Academy’ but I don’t trust the translation programs. Extremely mid drop, and just nothing I want to prioritize. Time Stretch is a card that can be retargeted, if you run cards that do that sort of thing, but I don’t feel a need to buy this Lair at all. It’ll be tempting at Dump Week, because people do love anime themed cards, but the lack of excitement carries over. 

CardEDHREC DecksMost Expensive Version
Lier, Disciple of the Drowned61,000~$20–30
Bloodghast116,000~$100–150
Storm-Kiln Artist192,000~$10-15
Anhelo, the Painter15,400~$10–20

Bloodghast was an expensive card before it got printed a few times in a row, including Commander decks in Ixalan and Secrets of Strixhaven, plus the full range of prints it got in Aetherdrift. This is a neat version of Storm-Kiln Artist, but that already has a borderless foil barely into the $15 range. I’ll be delighted to buy the artist at Dump Week lows, hopefully under $5, but otherwise I am not interested at all. 

CardEDHREC DecksMost Expensive Version
Duty Beyond Death38,300~$5–10
Spell Pierce126,000~$300
Zombify24,000~$15–25
Abrade201,000~$10–15
Shared Roots7,600~$5–10

This drop had enormous potential, but they chose five exceedingly mid cards. Abrade has a ton of versions already, as does Spell Pierce, and while Shared Roots has potential, none of the other three see much play. I get that they are giving us English text on the alternate art, but damn, they could have gone a bit farther on which cards they chose. Why would I go for these, when there’s amazing Silver Scroll foils to be had? Or you could have done this for five sweet cards from the original Mystical Archive from five years ago! This Lair might sell out, but I’m doubtful about these cards and I’ll just stay away.

There’s no bonus card listed as yet, but there is bundle pricing. The nonfoil bundle saves you $15, the all-foil bundle saves you $20, and if you go for the one-of-everything, you get a $45 discount. It’s not nothing, getting one and a half nonfoil lairs for free, but when the lairs are this mediocre, It’s not worth it, especially with more Marvel on the horizon and some awesome Silver Scrolls that need buying. 

So my plan for Monday is to maximize the Friendship is Magic drop across multiple accounts, and wait on the rest. Nothing else is worth moving in on, but I want to buy foils and nonfoils alike. In Dump Week, I’ll be looking for super-cheap Terror of the Peaks and Storm-Kiln Artists, and that’s about it. This should be a drop that mostly lingers for a couple of weeks, sad to say.

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Building the Other Elder Dragons of Secrets of Strixhaven

We’ve gotten a lot of the set spoiled, including the five big Dragons, and these Elder Dragons are all focused on instants and sorceries, doing different amazing things along the way.

Last week was Witherbloom, and the other four are today, with the greatest hits and things worth thinking about speculating on.

First of all, since all of these Dragons need to get on the field and stay there, we might see a bump in the generically good cards for this: Mithril Coat, Lightning Greaves, any protection spell in the right colors. It’s more mana, and you might need to wait to get it into play, but when you need your Commander, that’s how it is.

Let’s lead off with what I think is the most unique, Lorehold:

This is the most self-contained, as it both gives your spells the Miracle ability and gives you a draw trigger on each of your opponents’ turns. It’s also reasonably costed at five mana, so you might well wait till seven mana and get the first miracle trigger. With Lorehold, you want big, splashy spells that you’re reducing all the way to a mere two mana.

Scroll Rack – One of the best ways to make sure you miracle, and lacking the constant Sensei’s Divining Top checks. 

Rise of the Eldrazi – Want get bonkers? Let’s do it. We’d never pay 12 mana, but we’re all for paying two mana.

Storm Herd – Ten mana is a boatload, but it’s pretty nice to get 20+ tokens!

Call Forth the Tempest – What I love about this is that you’re going to get two more spells AND an unfair wrath effect, a theme of many of the cards I’m highlighting today.

Invincible Hymn – Lifegain by itself isn’t great, but you should get to 70-80 life with this, and that’s pretty fun.

Approach of the Second Sun – Win the game, baby!

Mass Calcify – Uneven wraths are glorious, and while this may spare some things, it’ll take care of most problems.

Volcanic Vision – If you did it once, you’ll love to do the thing again, and with the bonus of an uneven wrath effect!

Everything with cascade will be popular with Quandrix. Might not be all the way up to Apex Devastator, but that’s always super fun. Got to be careful when using cascade with X spells, but Doppelgang is worth the risk among those. 

Imoti, Celebrant of Bounty – While Quandrix requires spells from your hand, this is just all the free stuff if you start high enough.

Rishkar’s Expertise – Giving this cascade is such value that it ought to be illegal. If you happen to end up with a bigger creature after all the cascading, all the better!

Cost-reduced cards (mostly uncommon and bulk) – I like Into the Story most, but there’s a wide range of spells that cost a few mana less but cascade at the greater value. None of them are expensive, but in this deck, they will all be quite strong. 

You want instants and sorceries, you want creatures. Smells like token generation to me! The other thing you want, if you’re casting a spell twice, is a set of spells that get half the life, rounded up. Rounded down gets them to 25%, but rounded up gets them dead.

Devout Invocation – The definition of ‘win more’ as you need a few cheap creatures around worth tapping, this will take you from 5 creatures to 13 all at once. You can’t both tap for the effect and sacrifice for Casualty, but you can tap the first set of Angels to make the second set.

Perch Protection – It’s a way to protect your board, give yourself eight Birds, and put your opponents on two extra turns of beating the snot out of each other.

Army of the Damned – Yes, you can copy the spell if you flash it back. 

Token Doublers like Anointed Procession, Mondrak, etc. should go up too, and there’s a lot of great choices here. Ojer Taq is also top-tier for stuff like this. 

Vona’s Hunger – As previously mentioned, I do love some uneven board wipes, and this will do the job for three mana and one creature. 

Blood Tribute and Peer into the Abyss – A lot of mana, but how much would you pay to end the game?

Rush of Dread – What’s really great here is that one player dies, one loses their board, and one loses their hand if you have the mana to make all three happen. 

Revival // Revenge – You get to 4x your life while killing someone else. You’re already the archenemy, might as well lean into it. 

No shortage of good spells to storm, but mana is premium. We can add mana, or we can storm spells that untap lands! Ral, Storm Conduit should be high on the list of cards to include, but keep in mind that copying a spell with storm doesn’t get you a storm trigger. 

Seething Song, Rite of Flame, Pyretic Ritual, Desperate Ritual – SL versions of all these cards exist and might spike. 

High Tide – As any Legacy player will tell you, yes, these stack. 

Jeska’s Will – Always been a good card, now a terrifyingly disgusting one. 

Path of the Pyromancer – Doing this with Storm means lots of mana but also a lot of discarding. Best done till you hit the Past in Flames in your deck. 

Inner Fire and Mana Geyser – Just a great way to be an intermediate Storm card. Fuels everything you want if it’s copied even once. 

Snap – Ruby Storm players can tell you how good life is with cost reductions, but Snap is either free to be the first spell you cast, costing a net of zero mana, or get you ahead on mana if your count is higher. 

Frantic Search – Find a combo piece and get way ahead on mana! What’s not to love?

Turnabout – Remember that if this is copies, you have a chance to re-tap everything for mana, netting you all the mana you’ll ever need. 

Intellectual Offering – Cast with caution, but you can target the same players over and over, while you get a reset on your mana rocks and tons of cards. 

Solve the Equation – SLD versions are clearly the play here, it’s just a question of which art/style you like more. Copying this is glorious, whereas something like Mystical Tutor to the top of the deck and then shuffle is no good in multiples. 

Extra Turns spells – Something everyone loves to do, and if you get +2 turns, I feel the table should just concede on the spot. 

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

If A Lair Is Dropped, And No One Buys It, Does It Have A Value?

It’s a tortured title, yes, but the philosophy is sound. 

We’ve got a wild situation here with the current Secret Lair pace. Last year, there was a whole series of bangers from the Secret Lair folks, and this year, we’re off to a more tepid start. Several days since it became available, and none of the Teenage Mutant Ninja Turtle lairs are even low stock.

What does this mean for those Lairs, and what does this mean for the SLD genre? Let’s discuss.

First of all, the big thing, the overarching concept, the idea that matters above all else: Card choice is still the most important thing in a Secret Lair. Other factors can help, and we’ll get to those, but really, it comes down to the cards themselves. The folks who are aware of Secret Lair as a website/buying platform are mostly savvy to value and demand, and in this case, we’ve sussed out that the value mostly isn’t there. These are neat, and I certainly got some personal cards to appease my inner twelve-year-old, but highly collectible these are not.

Not all reprints are the same. Master of Ceremonies, Species Specialist are the newest examples and illustrate a concept that makes a lot of sense to you, if you’ve bothered to find and read this article on this site: High price is not the same as high demand, and many SLs highlight this. A lot of cards from Commander sets have a surprising price, but only because you had to get them from a deck or they were mixed in with other tough pulls from Collector Boosters. There’s also a subset of cards whose only foils were from the promo packs, and that is pure scarcity, not power or demand. Life Insurance is one card that’s an example of this, with foils being more than 10x the price of either nonfoil copy. 

As far as we can tell, Wizards isn’t making more copies of each Secret Lair. There’s some datamining of the SL website that indicates what quantity of sales triggers a ‘Low Stock’ warning, and that’s the only sort of data we have on the relative numbers of Lairs out there. I’m not convinced on the numbers, but Avatar’s drops and more recent drops all experiencing the same slow trickle of demand has me leaning to think that the quantities are similar. 

Related, though, is that I completely believe Wizards cranked the overall quantity up from last year. The line must go up, and Secret Lairs are an easy place to make 5-10% more cards and sell them to consumers, and the margin on these cards is pretty damn disgusting. I’ll be interested to see if these more mediocre Lairs are the new standard, or perhaps they are going to slow down the pace a little.

So what happens if you bought these Lairs and now you’re looking at them while they laugh at you? Well, you can sell them around $40, and depending on your taxes, fees, and shipping, you’re going to lose $10-$20 overall. I’m amazed at people who sell Lairs at that cost, considering what they are losing. I recommend against selling at those prices, and if you’re that desperate for cash, you likely shouldn’t have bought that Lair, or any Lair, in the first place.

Your best bet is its own truism: On a long enough timeline, everything gets profitable. Most Lairs creep upwards in price, as time and collectors take their toll. Chucky, NOT A WOLF, even the Foil Full-Text Lands are up in the $70 range. There’s no guarantee about age, though. A 2020 Women’s Day lair is still just $80, but a Lair from the same year called The Path Not Traveled is selling on TCGPlayer for under $30. Demand, even small demand, adds up over time. 

There’s another factor to consider: When Lairs don’t sell out, that means there isn’t a lot of stock online. This can cause singles to go up in price, to the point that the Lair becomes awfully tempting. An excellent example of this is the still-available Dreaming Darkly. The Guardian Project at Dump Week was under $10 but now it’s close to $20. The Archmage is $14 in foil, and the Soulherder gets you over the top. The quantities available are quite low, with under 30 vendors for each card (Project has 13!) and almost no walls of copies to be had. 

I’m annoyed that I missed Dump Week on those Projects, as I knew that was the card to watch, but the $40 is still a fine deal.

Currently, 48 out of 96 individual Lairs are currently sold out – perfectly half, though that number is off by a bit because of the Prints of Darkness Lairs that were sold at different price points. There’s a wide range left, from Furby to a couple of Marvel lairs and a scattering of Fallout and D&D Lairs. I expect that sometime soon, Wizards will purge a bunch of the older Lairs from the site, as they do every so often, but they aren’t in a hurry here. All it takes is someone adding an extra Lair here or there to increase their profits just a little more. They don’t need Lairs to sell out immediately, they just need them to sell eventually. They don’t care if sellers on TCGPlayer or eBay undercut them, so long as the originals move, slowly but surely. 

Finally, let’s talk about the ones that aren’t sold out which I think are worth it and why.

A Lot to Learn (foil and nonfoil) – As previously stated, the value of Serra Ascendant is high, and this should eventually recover nicely. 

Trick or Treat (foil and nonfoil) – Already profitable given the cards inside it, so worth buying. 

The Last Ronin (foil and nonfoil) – I wrote about it before, but the Misstep alone will make this worth it over time.

Greet the Dog (foil and nonfoil) – This would be the first cat or dog themed Lair to miss, which seems pretty unlikely to me. 

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

The Mana Math of Magic: The Gathering |Teenage Mutant Ninja Turtles

Welcome back to another installment of Mana Math, where I do my best to take the soup of information that Wizards throws at us and try to answer the core question of these packs: How many do I need to open to get the card/cards I want?

They are legally required to give us a certain amount of this information, but they love to obfuscate things a bit. The odds for each category are clearly laid out, but you’ve got to hunt through the Collecting TMNT article to get the needed numbers. I’ve done all that for you, and I have a set of charts that should help clear up what you can open in a TMNT Collector Booster.

This set might be a record for the number of treatments in a Collector Booster: Headliners, Silhouette, Source Material, Japan Showcase w/Fracture Foil, Pixel Art, and Extended-Art frames. There’s a lot of options, so let’s go through some of the later slots in a pack and break down what you get. Everything in a bullet point is taken verbatim from the Collecting article

1 Traditional foil or surge foil basic land

  • A traditional foil (66.7%) or surge foil (11.1%) pizza basic land
  • A surge foil rooftop basic land (22.2%)

The pizza lands are such fun, I know a lot of folks don’t like them, but I really appreciate the whimsical art here. Giant broccoli on a pizza slice is hideous and hilarious. The lands should be decent value for a while, as people who love these lands are gonna get a bunch. Probably not going to be more than a few dollars each, but it should hold up at that price over time. 

1 Traditional foil rare or mythic rare card

  • There are 53 rare (87.6%) and 15 mythic rare (12.4%) cards from the main set that can be found in these slots.

Regular foil rares/mythics aren’t usually something we track, but the numbers are a little smaller and the timeline is compressed, so I’m keeping an eye on everything. 

  • 1 Non-foil (75%) or traditional foil (25%) source material card 

I do so love it when there’s a clear ratio for cards. Yes, you can get a nonfoil Source Material card from Play Boosters, but it’ll take 560 of those boosters to get you one specific nonfoil. That’s a pretty low rate, and I’m not going to worry about that as a source of cards to throw off the ratio. We’ll need to keep an eye on how many of these cards end up with a foil multiplier higher than 3x, almost like the good old days.

2 Booster Fun or TMC cards

  • A non-foil mythic rare silhouette card (2.9%)
  • A non-foil rare scene card (5.8%)
  • A non-foil rare (13.2%) or mythic rare (1.4%) sewer card
  • A non-foil extended-art rare (16.1%) or mythic rare (less than 1%) card from the main set
  • A non-foil borderless mythic rare from the Turtle Power! Commander deck (2.2%)
  • A non-foil new-to-Magic rare (26.2%) or mythic rare (less than 1%) card from the Turtle Power! Commander deck
  • A non-foil rare reprint card from the Turtle Power! Commander deck (19%)
  • A surge foil new-to-Magic rare (6.1%) or mythic rare (less than 1%) card from the Turtle Power! Commander deck
  • A surge foil reprint card from the Turtle Power! Commander deck (4.4%)
  • A surge foil rare (1.3%) or mythic rare (0.6%) pixel card

The above adds up to 99.2%. The three ‘less than 1%’ are each one-card categories, so on my table, I’m giving each an equal shot of 0.26%. Nonfoil borderless TMC Mythic means the six face commanders from the Turtle Power deck, which is Heroes in a Half-Shell, the four Turtles, and Splinter. 

Putting the Pixel cards in this slot (and thereby giving you two shots at them) was a nice choice, else the Pixel cards would be harder to get than Fracture Foils usually are, which may or may not be the thing they wanted to do. We’re getting a nice supply of the new-to-Magic cards, and there will certainly be some wonderful opportunities to spec on those cards in Surge Foil too.

Even with the double-slot bonus, the Surge Foils and Pixel cards are difficult to pull and are tougher to open than anything except the Fracture Foils and the Headliners. If any of these are in big demand, watch out.

Then we have the big-money slot: 1 Foil Booster Fun rare or mythic rare card

  • A traditional foil rare scene card (13.2%)
  • A traditional foil rare (29.7%) or mythic rare (3.3%) sewer card
  • A traditional foil extended-art rare (36.3%) or mythic rare (less than 1%) card from the main set
  • A traditional foil silhouette card (6.6%)
  • A traditional foil (9%) or fracture foil (less than 1%) Japan Showcase card
  • Kevin Eastman headliner cards appear in this slot at a low rate in Collector Boosters.

The above add up to 98.1%. The leftover 1.9% is some combo of the Foil Extended-Art mythic, the Fracture Foils, and the Headliners. From here, we’re getting into speculation, and you should treat the numbers as guesswork. Logical guesswork, but guesswork nonetheless. 

The first category is that solo FEA mythic card.  If we presume it has the same drop rate as the Mythic Foil Sewer and Silhouette, 121.21. That’s 0.825%, and leaves us with 1.075% for the Fracture Foils and the Headliner Gold Signatures.

The last sets with Fracture Foils, it’s been very consistently at 1000 packs to get a specific card, or a 1% drop rate. This number was as close as I could get it and still be under the 1% number. I want to repeat that this is an estimate, since they don’t want to tell us the proportion of the chase cards. I believe it’s higher than the 0.6% drop rate of the mythic rare pixel art, but I don’t have the specifics for the drop rate. The precise data needed to get this in the wild would be an exorbitant number of CB boxes opened by one source, who counted them all up, and that’s not feasible either. 

I genuinely don’t understand why they could give us the 0.6% figure on the Surge Foil Mythic Rare Pixels in the previous chart, but have to skimp out on other numbers. As such, I could be horrifically wrong in my estimates, even though I think the logic is sound. 

As a bigger picture, these slots need to be highlighted: 80.3% of the double-slot pulls will be rares of some sort, and 79.2% of the last slot will be rares. Together, that means just over half of the CBs opened will be triple-rare Collector Boosters. Some of the rares might be decent value, especially with special frames, but that’s still a lot of feels-bad moments. CBs have always been a different sort of lottery, but please keep in mind that when chasing the big money, you’re going to hit a lot of potholes on the way. 

The Surge Foils (including the Pixel cards) are cards I would likely hang on to if I opened them in packs. Being as rare as they are, we’ve got a lot of time for these to mature and become surprisingly expensive. Keep in mind that even with the two chances, the Surge Foils are all at least twice as rare as Sewer cards, Silhouette cards, or even the regular foil Japan Showcase cards.

The final foil slot of a CB is 99% cards that aren’t very rare, in terms of the packs needed to find a copy of a specific card. If the Japan Showcase foils (not the Fracture Foils) end up being mid-tier in price, then these packs will be very swingy indeed. We’ll keep an eye on these prices, and see where the packs end up. 

I hope this data helps you decide about your pack buying and cracking. As always, if you want to discuss the methods or results, please feel free to reach out, especially on the ProTrader Discord!

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

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