Battle for Zendikar has arrived! There’s been a ton said about this set already, from how Expeditions will push all the other prices down (they will), to whether or not the rest of the set “sucks” (the power level is down for sure, but I’m okay with this), to whether there actually is any financial opportunity in the set (Fathom Feeder is quietly up to $3, which I advocated getting in at a buck).
Anyway, that’s all big-picture stuff, and frankly is the typical complaining of Magic players, who are literally complaining about the way $100 bills (Expeditions lands) are being folded inside packs. I’m not here to talk about all that. Instead, I’m here to talk about the green cards we’re getting in Battle for Zendikar, so let’s dig in.
Hello Corbin,
Not totally agree with you about beastcaller savant,
Cause Yes he’s only giving mana for creatures, but he is also the only one who can do what on turn 2.
Sure we need to find something good at one to cast. But one creature mana open still better than full tap for rattleclaw.
Am I wrong ?
You’re not wrong, but until we have something worth casting for 1 that either fits into a deck where:
– There’s enough 1-drops to have one on the first and second turn along with Beastcaller;
– Draw the one-drop on Turn 2;
– Wants to play a 1/1 ramp creature for two mana in a deck that also needs to play one-drops frequently.
Those decks don’t typically exist.