Once in a while, I like to give in to my wild-eyed dreams and enjoy some pure, unproven speculation. Today I want to tell you about a few cards that I’m thinking about right now, which have the potential to do very well if something goes right.
Earthcraft (currently $33): This is a Reserved List card that does some absolutely bonker things. It’s so good, in fact, that it’s banned in Legacy.
It’s a combo with a lot of cards, and Commander will showcase all of them. Squirrel Nest? Goblin Warrens? Sacred Mesa plus a Wild Growth land? The list goes on and on.
What needs to happen: It gets unbanned in Legacy. Worldgorger Dragon had this happen, and the resulting spike was amazing.
Wizards said at the time that it was a combo card that needed restricting. Well, yes, you can do some busted things with it but are they worse than the Dragon/Animate Dead loop? Or Splinter Twin?
I think this comes off the list eventually. No idea when it happens, but at that time, I think you’ll see this card double up immediately and then settle down at $50. A lot of the supply on this has been soaked up by Commander, and I’m not sure how many of those players would cash in a spiking card that will never be reprinted.
Eye of Ugin: (currently $10,$13 for nonfoils, and $20, $40, $80 for foil versions)
So this was hot hot HOT when ‘Eldrazi Winter’ started, and the Expeditions were near $200. This has three printings and the pack foil is twice the price of the Modern Masters version, due to the rarity shift.
Eye is too good for Modern. It is amazing early and late, and that was the criteria used to ban Deathrite Shaman.
What needs to happen: Legacy Eldrazi needs to prove itself as a consistent player.
Legacy has four lands that could produce two colorless for Eldrazi: Eye, Temple, City of Traitors, and Ancient Tomb. The broken starts in Modern could be a more regular occurrence and Eye is the only one that powers stuff out early and then searches up more to do if a late game is reached.
If that happens, the Expedition versions will pop. Not to their previous heights, but $140 is in range.
I’m not sure at what point people who bought at more than $150 will give in and cash out, but there’s a chance that those collectors/investors just wait it out and that might keep some copies out of circulation.
Berserk (about $100 for Unlimited or FtV, $150 for Beta and $350 for Alpha)
There was a not-small amount of surprise for me. I had thought this was a Reserved List card, but no, it’s legal. They could put it in Standard tomorrow.
They have come close, though. Cards can grant advantage but there’s nothing this good this cheap. Temur Battle Rage can do some sick things but Berserk is the best pump spell ever, beating out Wildsize.
What needs to happen: Old School (93/94, if you’re feeling sassy) needs to grow even more.
Old School Magic is a fun format, and if it continues to grow, Berserk is only one of the cards that’s going to go up significantly. It’s also a fantastic Cube card and the potential for fun is there in Commander. Double up damage on someone else’s creature and then it’s no longer a problem.
But for the card to take off, and not just creep upward, it’s got to gain traction in a larger way. Lots of people like it, but this needs to be long term and consistent. It’s not in major events yet but if side events at GPs and such become more commonplace, then the sky is the limit.
Well, not the sky, really, more like $150 for the Unlimited and the From the Vault versions. I know some people are hellbent on no white borders but the biggest growth is found when you have a lower buy-in.
I don’t think that 93/94 is going to go the way of Tiny Leaders, but it does need to be bigger than Duel Commander. In favor of it, is that the people who care put a lot of time and energy and piles of money into this endeavor. Someone who works that hard for a format is not going to abandon it easily, and that’s the spirit we want in order to have a format grow and prosper.
What is the difference between Legacy & Vintage and 93/94?
Legacy/Vintage consist of all cards including new sets.
93/94 only includes cards that saw print during those years (the actual sets involved escape my memory), and anything printed AFTER that is non-legal. Think of it as reverse Modern.