We’re absolutely buying the Marvel Secret Lair, Right?

This isn’t the big obvious yes you might be thinking it is. 

It’s extremely likely to do well, as a mega mega crossover with the most recognizable characters on the planet, and the card selection is juiced to boot!

However, aside from the IP and the limited-run nature of the drop, we need to look at the cards and figure some things out. 

So let’s look at the five drops, the characters, the cards, and the reprints, and make some decisions.

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Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Looking back at Universes Beyond: Fallout

It’s been seven months since the Fallout release, and that’s the right timeframe for evaluating the set for longer-term gains. We aren’t going to get any sudden surges of product, nothing additional on the horizon, and we know that Fallout isn’t on the agenda for 2025 Universes Beyond. So we’re going to take a look at cards popular in Commander, compare the use rates, the prices, and see what’s worth buying.

The most unique versions of Fallout cards are in Surge foil, either Pip-Boy frame or FEA. However, they are not the same rarity at all. Looking back at the Mana Math of Fallout, I broke down the drop rates and found that the Surge foil Pip-Boy frames are 1 in 390 Collector Boosters, and the Surge foil Extended-Art cards are 1 in 126 Collector Boosters. Generally speaking, the Surge FEA cards are more expensive than the regular frame Surge foils, even though the regular frame versions are harder (about 1/294) to find.

The distribution of Fallout (Commander decks and Collector Boosters only) has really impacted the number of decks running these cards. The top Fallout card on EDHREC has only half the numbers of the top Bloomburrow card, and that’s all due to how we get the cards, the availability due to draft, and all those related factors. Please remember that EDHREC is a good data point, but it’s not all-inclusive and there’s lots of players who don’t ever upload their decklists. 

These cards are all listed by their EDHREC rank, with most popular first. Additionally, several of these have been mentioned as specs on cast or in our Discord.

Farewell (276k decks, $15 to $55) – This is the only reprint I want to talk about today, the rest of these cards are brand-new. The Vault Boy subset of reprints are all good cards, but this version of Farewell is going to be very hard to top. I’ve bought a couple playsets of the regular foils at $15, and I feel quite confident in these long-term. The Surge foil version can be had for just over $50, and given the tiny quantity available, there’s a very good chance that these spike in the next year or so. Farewell is going to get regular reprintings, it’s already a super-staple, but this version with this art is flavorful, fun, and hard to reprint with this IP.

Lands (25-35,000 decks, 25¢ to $4) – I didn’t realize it until I looked this set up, but these cards have already been reprinted four times! Each of the Commander precons since (BLB, DSK, MKM and OTJ) have included these lands, at least is the color pair is in the sets. The UG has four reprints, the UB just two, as an example.

What really catches my attention is that there’s blessed few cards that premiered in a Universes Beyond set but went on to get reprints, especially multiple reprints within months of their premiere. (More research is coming, as is a future article) The foil versions are only from the original Fallout packs, so if these lands stay popular we might see the foils pop off. I’d be hesitant to spec on them, though, because there’s just so many good options for lands.

Nuka-Cola Vending Machine (30k, $17 to $80) – The other card I want to mention today with Vault Boy art, this is amazing with Food and Treasure, two themes that Wizards has really leaned into. Don’t be afraid of this officially being an uncommon, especially for the sweet version, because the most basic version is already $17 and inching upwards.

Codsworth, Handy Helper (22k, $5 to $13) – Codsworth does two fantastic things for Aura/Equipment decks, and adds a Ward 2 on top of that. When Captain America starts showing up on EDHREC, I expect this to be one of the first additions and Codsworth’s price should tick upwards as people start building the deck. 

Silver Shroud Costume (21k, $5 to $50) – Surprisingly popular, but one turn of protection and then you can get unblockable. Shroud and Equipment are generally a nonbo, but this is a great combination to give a save and then give a useful bonus. People are already adding this at a good clip.

Radstorm (21k, $3 to $25) – The long-term outlook on this is great, especially because proliferate works in a wide variety of decks. Additionally, the Pip-Boy frame in foil or in Surge foil, they look phenomenal and are a lot of fun to have in your deck. 

Atomize  (21k, $3 to $25) – Another card with awesome Pip-Boy art, I especially like the Surge foils here. It’s easy for this to be a removal spell with big bonuses, and it’s not hard to imagine the Surges jumping up.

Nuclear Fallout (19k, $2 to $30) – If you’re a mill deck, this ought to be in the deck. Creepy art is a bonus, as is lots of milling, and again the Surge foils are very reasonably priced for how difficult it was to pull that combination of frame and foiling. 

Diamond City (14k, $1 to $5) – Only available in Extended Art, so there’s no sweet Pip-Boy frame to be had, this is golden in a proliferate deck. Add extra shield counters, and be able to move those counters for a very low price, I’m surprised that this is as cheap as it is. Original Atraxa is one of the most popular commanders of all time, but this being a colorless land is a real drawback too.

Securitron Squadron (11k, $1 to $16) – Token themes are spoiled for cards that help make tokens better. There’s so many to choose from, it’s really difficult to say which are the best. This card is indeed one of the best. For 1W, each token comes in with a counter. For 4W, you get a 2/2, a 4/4, and future tokens get two counters! It scales, and while it’s fragile, being a creature, the art is great and the price is fantastic. 

Inventory Management (11k, $1 to $20) – Here, I think the art being so faithful is kind of a downside. This is exactly the view you get in a Fallout game, and we could have had someone swapping from small knife to slinging a MIRV Fat Man. The card is fantastic, and should be in any Equipment deck with RW colors, including future Captain America decks. 

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Some So-So Superdrops Sell Spectactularly Slowly

We’ve had an interesting blip in terms of Secret Lair drops and how quickly they sell out. Last week, on Sept. 30th, the Camp Totally Safe superdrop went on sale, and unusually for a lair of this quality, the cards contained within didn’t sell out right away. 

So today I want to look at other drops which didn’t sell out and where their prices are, to determine how worried I should be about the purchases I made, and also see if there’s lessons to be learned for future Lairs.

Interestingly, we had some disruptions in the expected order of what sells out and when. This was the third Hatsune Miku drop, and the first two each sold out in a matter of hours. This one took a week for the English-language foils to sell out. 

Momoko sold out in a day, the Showcase: Duskmourn foils sold out in five days, then EN Foil Miku in six days, and only recently did the EN nonfoils sell out. I felt good about those three Lairs when I wrote about the entire drop on the 27th, but Miku taking a week is the most notable part of all of this. 

So what happened?

There’s a combination of potential factors at work here, and it’s difficult to say from outside Wizards which is strongest. First of all, I imagine it’s been long enough since the first Miku drop happened in May that Wizards has been able to get extra product ready for sale. Every person who buys a Miku lair after it sells out is a buyer that Wizards could have made money from. I would not be surprised to learn that Wizards printed a lot more of this third lair as opposed to the first, and I would expect the last one to be similar in terms of the amount they prepared.

To be clear, I don’t have any data on this, just logical suppositions. They want to sell the maximum amount of cardboard, and lead/production times being what they are, it’s plenty reasonable to think that when the first one sold out so fast, they immediately moved to make sure the later Lairs would have more product for sale. 

I don’t really buy the arguments that this drop is weaker than the other Miku lairs. The first one is just abysmal in terms of card choices and prices, and it still sold out at a ridiculous rate. This set of planeswalkers isn’t as strong as the second drop, which had a Sol Ring and a Collected Company, but this fandom/IP doesn’t require expensive cards to get their collector interest up.

There is a case to be made that we’re getting a bit fatigued on the rate of cards coming out, and that the ‘average’ player doesn’t have money to spend on these. I’m inclined to agree–but I think that the majority of Magic players don’t know about Secret Lair stuff at all, at least not until they see the cards. If you own a local store, or maintain a display case of cards for a store, you should keep Secret Lair cards obvious and visible for all the people who had no idea this was a thing. 

I can believe that there were a few less people able to spend money right now, and combined with the extra supply, meant that Miku took a long time to sell out. Indeed, it’s still available in the Japanese, both foils and nonfoils. 

The two drops that sold out before that, I imagine those were based on estimates of previous Lairs of such types. The semi-abstract nature of Peach Momoko might have turned some people off, but their work on Marvel properties more than made up for it. The Showcase is stocked with value, having the Voidwalker and the Metamorph, in addition to the Cat/Oven combo. I think there’s still value in the nonfoil, especially for tournament copies of Voidwalker and Cat/Oven, but personally, I’m reaching my limit for money I’m putting in. 

(For the record, I’m still on the ‘repackage all four Miku drops into one eBay sale’ plan once the fourth drop reaches us. I haven’t resold any of those cards yet)

One more thing comes to mind: I bought other lairs here that haven’t sold out, and I want to think about the most recent non-sold-out lairs, and do some comparisons. Please keep in mind these are most-recent-first, and none have had more than a few months to gain any value from people opening the product. 

Featuring: Andrew Mclean – $30 – Good cards, good art, just needs time.

Li’l Legends – sold out FIAB – $20! – As the add-on for the Festival in a Box, people are selling this for whatever they can get. It’s bonus money after selling the Mystery Booster box. Plus, these cards are either uninspired individually or they already have some special versions out there.

Showcase Bloomburrow – $40 – Cute, but nothing outstanding. Sorin should eventually pop

Brain dead: creatures – $30

Brain dead: lands – $50

Brain Dead: staples – $40

I’m impressed at the lands, and the rest will get there too. The foiling plus the printed texture really stands out, even when double-sleeved.

Featuring: Julie Bell – $30 – I feel good about this long-term, being such gorgeous art.

Prints of Darkness – $50 – This is going to pop off eventually, just from the cards’ popularity.

Assassin’s Creed: Lethal Legends – $60 – I wasn’t expecting this to do so well so quickly, but Ramses, Assassin Lord has spiked hard since the Assassin’s Creed set came out.

Da Vinci’s Designs – $50 – Super unique look, good cards with no other special versions, I like where this is going.

NOT A WOLF: $50 – Should go up very slowly until the next batch of Werewolves comes out, at which point it will spike most impressively.

Poker Faces – $30 – One of the sets that tells us not to get too abstract.

Goblingram – $30 – Good joke, decent cards, popular tribe, mediocre sales.

Showcase: Outlaws of Thunder Junction – $20 – With a guaranteed Norin, the Wary at $9 retail, the rest of these cards are a steal.

Sinister Scoundrels – $40 

Rebellious Renegades – $40

Both of these are likely to stagnate for a while, though the Elesh Norn has had so very many special versions at this point.

sAnS mErCy – $40 – I’m one of the people that isn’t turned off by the font, but this should have an upward trajectory until some other special version of Torment of Hailfire comes out.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Early Movement for Duskmourn: House of Horror

The set has been on Arena for a couple of weeks, live on TCGPlayer for a week, and Duskmourn:House of Horror has a lot going on. The Fractured Foils are as rare as expected, the Leylines are caught between useless and broken, and the rest of us are just trying to keep up with the world-encompassing demon. 

We’ve had some cards take an early loss and then recover, so let’s talk about the price movements that are happening, and the ones that haven’t happened yet. Remember, most cards are on the fall right now, but depending on the demand, we’re going to get lots of them going crazy eventually.

Abhorrent Oculus (low price of $8, current price of $28) – There’s two things that should have been a sign for this card. First, we know that there’s a whole deck based around making Murktide Regent cost UU to cast, which lines up nicely with the Oculus. Second, being three mana means that Unearth is in play, and that’s a peanut-butter-plus-chocolate combination if ever there was one. We have other ways to cheat with this card, but it creates its own army quickly, replaces itself, and fuels more graveyard silliness. 

I expect this to settle down some from the current price, but the factors are there to make this card seriously expensive for some time to come.

Valgavoth, Terror Eater (low of $19, current $24) – A lot of attention is on the group slug version of Valgavoth, but this is an impressively irritating card for reanimation or even semi-fair Cabal Coffers decks. You make them pay a steep cost to get rid of it, and if they don’t you’re swinging life totals by 18 every attack. On top of that, your newly gained life allows you to replay the things that died! 

Razorkin Needlehead (low of $2.50, up to $14, currently $10) – We’ve been pretty bullish on this card both for Standard and for Commander, as it’s really easy to have this one card deal 15-20 points of damage in a single game. We’re programmed to draw as many cards as possible, for good reason, and this demands removal, which is a good thing. If you bought in early, as we pointed out in the Discord, then you should be looking to exit soon.

Overlord of the Hauntwoods (low of $15, up to $25, now $20) – This is making a splash in the Domain decks for Standard, as well as being a popular Commander card. I’d like it more if the land token had hexproof, but there’s not a lot of drawbacks to the bonus land. I think this will fall back down to $15 or lower unless it starts getting adopted in a lot more decks. 

Duskmourn has also given us some cards that I want to pay attention to in the longer-term, both for bannings and for future use:

Leyline of Resonance (started $15, now $4) – The Leyline is responsible for some truly ridiculous wins in Standard right now. We’ve got two one-mana spells that give +3/+0 and have a bonus beyond that, to go with multiple creatures that benefit from being targeted, and more than one ‘when this dies, deal damage equal to its power’ creature. Plus the entire deck is cheap in wildcards and cash price, which means it’s infesting all of the BO1 queues right now. The deck also runs Witch’s Mark, which is a fantastic way to discard two, draw four when Leyline is out. 

A lot of people online are calling for the Leyline to be banned, especially because it’s hideously busted in multiples. The next B/R announcement is December 16, and if Leyline stays unbanned, I expect it to start to grow in price. I also think Turn Inside Out has real potential to be a $3 common eventually, given the things it does for the decks that run it. 

The Verge Lands (started $10, now in $4-$7 range) – Untapped dual lands are the business, and since this is the first printing, all five of these are on my radar as long-term specs. I’m hoping the BR and the UW lands especially get cheap, but alongside the Surveil lands, these represent an easy way to have two of two colors open on turn two, which is not true in lots of formats. 

Fear of Missing Out (Started $12, now $3) – Extra-combat cards are never to be sneezed at, and this one comes with several things that make the card desirable. It’s cheap, it can work quickly, and it can put a game away. The only thing holding it back is that it needs to be attacking, and something like Enduring Courage can make this a terrifying topdeck. It’s been a long time since we had such an easy second combat, though, so when this gets super cheap I’ll be wanting a brick.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY