Checking Back on Murders at Karlov Manor

We’re six months past the release of Murders at Karlov Manor, and that’s the timeframe at which we can be pretty confident that supply has hit maximum and attention is pretty low 

This is the time that I want to get into speculating on cards from this set (and its Commander subset, plus the Cluedo cards) and so let’s go over the things that have the best chance of paying us off in the future.

When I’m looking at a whole set, I want to start with cross-format staples, then Commander cards, then Constructed cards, and basically nothing after that. For MKM, there’s a clear place to start.

Surveil Lands (Borderless foil $17-$40, regular frame $9-$17) – These lands are all over the place since rotation, and have jumped in price basically since release. If you got in early, you’re looking at double-ups, at least to start with. 

Notably, though, we’re looking at the next set of Triomes. It didn’t take long for Modern players to add a one-of Triome to decks, as an additional target for fetchlands, but giving the fetchable lands a surveil trigger, that’s exceedingly powerful. 

As a result, I don’t think we’re done with this growth, but I’m expecting a trickle rather than a roar from here out. These lands have two years left in Standard, and they are worthy additions to every Commander and Modern deck that can run them. I don’t think these will grow enough to be good specs, but I would definitely get your personal copies now, rather than wait till they are $5 more. (No, I don’t think a card that goes from $10 to $15 in a year is a good spec. Allow me to link you a classic by Travis Allen that explains this concept, still very relevant a decade later)

Archdruid’s Charm (Foil EA $10) – Interestingly, the most popular card from MKM on EDHREC is Demand Answers, but I don’t want to spec on commons that way, though it’s a very good version of this effect. The Charm is the #3 card from the set, after the UB Surveil land, and makes for a great spec target. It’s been registered in 48,000 decks online, and big green decks will always be a thing in Commander. These are three very good abilities, and while there’s still a lot of vendors left, the card cannot be overlooked.

Wizards has started a cycle here, too. We’ve got Archmage’s Charm, and now Archdruid’s Charm, so presumably we’ll get the other three colors eventually. When the cycle is complete, I fully expect a Secret Lair drop for the set, but for now, I think this is a fantastic spec to hit $20-$25 in the next 12 months. 

Warleader’s Call (Foil Showcase $8.50) – Being in 36k decks already is impressive, and what it does is two things that boros decks tend to want. First, you want a way to buff everything that you have, and boom, here’s a three-mana Anthem effect. Combine that with a way to kill your opponent when you spew tokens onto the board, and you’re off to the races. We know this is a good ability to have, in the permanent type that is the most difficult to remove.

I think this has great potential both as a Standard card, as Bloomburrow gave some really amazing aggro effects, and in Commander. The Standard decks currently using it are rarely at a four-of, but I’m content with 2-3 copies showing up frequently.

Case of the Locked Hothouse (pack foil $6.50) – I like that it’s in 29k decks, and it’s what every green player wants to do. This effect exists in a lot of creatures, but the enchantment being harder to remove makes it so much better. Seven lands is pretty easy to do in the majority of green decks, and then you’re off to valuetown. 

The other appealing thing here is that Sagas are just reprinted less than other cards. It requires a different size of art and so we don’t get as many Secret Lair or other variations. Dodging the reprint risk (at least until Return to Return to Ravnica) makes me feel better about this.

Forensic Gadgeteer (Foil Dossier $3) – The combo potential is very high here, and it can combo in two different ways, both with the Clue synergies and with the reduction in costs. We’ve got another version of this card in Sai, Master Thopterist, and the most premium version of that is over $6. I like where this could go, but the hard part is that the investment may be locked up for quite a while. 

Pick your Poison (Foils $2) – There’s no reason for these foils to be this cheap when it’s played in as many sideboards as this is. It’s a very popular answer to The One Ring, and it was also a fun way to answer Vein Ripper in Pioneer. The recent bannings make that use-case less appealing, but it’s still a useful and flexible card. If you want to wait and see if it’s still popular in sideboards post-banning, I won’t argue.

Slime Against Humanity (Foils $3) – Purely, this is a play based on what has gone before. When a card rewards the playing of many in a row like this, the price gets high. Depending on the deck, the reprint can torpedo the value, but the great news here is that this card synergizes really well with two very popular themes: tokens and +1/+1 counters. This is a great card in a long list of strategies, and while there’s a lot of foils out there right now, they get bought in big clumps. Get a clump for yourself.

Crime Novelist (Foils $1) – Finally, let’s talk about a card that got a LOT of attention early on and now has dropped in the attention rankings. The ‘token artifacts’ method of cards has exploded in the last couple years, and the Novelist loves every bit of this. Adding additional mana after a Food, Clue, or Treasure sacrifice is something a lot of decks can’t pass up, and this will synergize with lots of cards that have yet to see print. Purely speculative, yes, but it’s already the #6 nonland card from the set. 

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.