Will Assassin’s Creed be Dr. Who or Fallout?

We’ve had a lot of Universes Beyond products in the last year or so, and two of them have been spectacular and one has been middling. Fallout is immediately on a rocketship, with Mr. House causing all sorts of ancillary spikes. (Which I predicted in October.) Lord of the Rings, with summer and holiday editions, was the best-selling set in Magic’s history. Then there was the Dr. Who expansion, exquisitely timed to match a weird time-split-regeneration thing happening on the show, and that kind of landed with a thud and a fizzle.

In July, we’re going to get Assassin’s Creed products, with a set code of ACR, and this will be an interesting take. The previous three UB sets had a wide variety of offerings and products, so let’s look at what Wizards has done before, and what they are going to do this time. That might give us a little glimpse into what we can expect from the prices to come.

Let’s take a beat for some comparisons, and discuss how the four sets (LOTR, WHO, PIP, ACR) are packaged.

Lord of the Rings’s original release was Draft Boosters, Collector Boosters, plus some bundles of those boosters. In the Holiday edition, we not only got a new set of Showcase frames, we were given Collector Boosters plus Scene Boxes. We know the print run for the original Collector Boosters was no less than 3.3 million packs, thanks to the odds of getting the 1/1 The One Ring. That’s roughly 275,000 boxes, and with the approximately 125k from the Holiday release (again, thanks to estimates based off of serialized calculations) that’s a total of roughly 400,000 Collector Booster boxes. One thing this set did not have was a set of Commander decks, but it had enough cards to be a standalone expansion. We’re also told that this set will be reprinted for at least a year, in the basic version at least. 

For the Dr. Who set, we had a set of Commander decks and then Collector Boosters, but the total number of CB packs was much lower, between 50 to 100k total boxes available. Those CBs were the only way to get anything premium, as there was no foils for the Commander decks past the ‘face’ Commanders and the 2-card sample pack in the package.

The same structure is in place for Fallout, with Commander decks plus Collector Boosters, but the numbers are even lower here. Estimates for the number of Collector Booster boxes between 30,000 and 60,000, which is clearly too low a print run, as these boxes have all jumped to $400+ online. 

Assassin’s Creed is a July 5 arrival, and we don’t yet have estimates for the print run. Hopefully they figured out that the shorter run of PIP was an overcorrection after Dr. Who. We do know that there will be 100 cards in the set, and to go with Collector Boosters, we’re getting Beyond Boosters. This appears to be a ‘better’ approach than Aftermath was, but we’ll see how it actually goes. 

In terms of raw logistics, I think they would have figured out that Dr. Who was overprinted compared to its demand, and perhaps throttled back a bit too far for Fallout. I am doubtful that they can change the ACR print run based on the success of Fallout’s premium versions, since making more CB boxes means they need to alter promotional materials that show anything about serialized versions. 

Once we’ve got the number of serialized cards, and the drop rate for those cards, I’ll be able to calculate the likely range of Collector Booster boxes that were printed. Remember that this number isn’t locked in, there’s plenty of reasons for boxes to not make it to the distributor or other errors to happen. 

The Beyond Boosters is an interesting change on Aftermath, but the key will not be the size of the packs, but the power level of the cards in those packs. Aftermath is incredibly underpowered and casual-focused for a set built so small. They aren’t bad cards, but they are clearly more targeted at Commander than Constructed formats.

I think ACR will have less of this problem. Freerunning, a mechanic that encourages you to get aggro with your cards much the way Prowl did, is going to assemble a group of cards that play well together. Aftermath was a whole bunch of separate parts to add to other machines; the Assassin deck is its own sports car, from the look of things. Aftermath also had a problem where we are sort of expecting serialized cards now, and even mediocre serialized cards can help sell a set, or keep the EV from falling too far.We know we’re getting at least Leonardo Da Vinci and Cleopatra serialized, so those should keep the overall price from falling too far.

My expectation is that Wizards would rather err on the side of underprinting cards in special sets like this, or at least not go wild on the Collector Boosters. They told us that Lord of the Rings’ regular packs would be printed for a year, and I expect similar factors at play for the Beyond Boosters. As far as we know, Wizards has never done a second print run of Collector Boosters, with the exception of LOTR’s Holiday edition, which had different showcase frames and different serialized cards to chase.

If you keep an eye on the ProTrader Discord, not only will you have access to group buys at lower costs, you’ll also get excellent and quick information about print runs and availability, so if we get another situation where Collector Boosters are in short supply, you’ll know faster.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Checking Back In On New Commanders

I’ve made a conscious effort in the last two years to put my speculative purchases on a timeline. With the frequency of reprints, it’s pretty rare for me to say ‘this is a staple, I want to buy it while it’s cheap’ because repeated reprints are an occupational hazard now.

Instead, I want to refine my buying and focus on ‘I think this card is going to be a popular deck, and what cards go with that?’ sorts of purchases, or at least recommendations. I’ve got some recent examples to point to, and so let’s bring up some older work and see if I was right.

The first example I want to get to is Mr. House, President and CEO. Back in October, when he was previewed, I quickly identified some dice-rolling specs that I felt had a good chance of paying off. Almost 3000 people have built and listed the deck on EDHREC, and for transparency, I’m not one of them. Let’s go through the specs I liked.

Anointed Procession (then-low of $40, now $53 for the cheapest) – It’s a modest gain, but the card is clearly great and being a headliner in the super-premium Cats and Dogs Secret Lair didn’t do anything to lower the price. I wouldn’t buy basic copies now, but as I picked on MTG Fast Finance, $60 is a very reasonable price. Semi-win

Barbarian Class (foils were 50¢, now $3) – Clear win, one of the cards you want most early in the House deck, getting rerolls and eventually enabling even more. Likely you could have done a buylist play here, picking up a big brick and now sending them off for $1 to $1.50 each. 

Ancient Dragons: Copper ($50 to $70), Brass ($14-$21), Gold ($8 to $14) – Dragons are awesome, that’s just a given, and these roll dice in-theme. Baldur’s Gate cards have been creeping up in surprising ways, and while I think these will eventually get some fun reprints, until then, these are headliners who should keep climbing.

Vexing Puzzlebox (borderless foil $4 to $9) – I do love a double-up, and this not only rolls, but gives you something to count up to. I doubt it will go much higher, so if you got in early, time to move out.

Delina, Wild Mage (regular nonfoil $2 to $4) – I have already killed a table by using Delina, Wyll, and Barbarian Class to make infinite attackers. It’s pretty fun, on top of the infinite treasures and Robots I made at the same time.

Comet, Stellar Pup (regular nonfoil $4 to $9) – Comet is cute, and we’re getting all sorts of cute doggy pals. I wouldn’t be shocked if Comet went up in price because of Dogs, not dice, but I’m not picky. How else do you account for the big price disparity between the regular art and the borderless?

Night Shift of the Living Dead (galaxy foil $2 to $8) – Galaxy foils are tough pulls anyway, so this was easy mode.

Maddening Hex (regular $3 to $11) – Limited numbers, as you get one per Commander deck or a good CB pull, means that you get lots of die getting rolled and in low supply, everybody wins.

The other cards I mentioned haven’t increased: Wyll, Blade of Frontiers, Squirrel-Powered Scheme, The Big Idea, Priority Boarding, Wand of Wonder, Chaos Dragon, Contraband Livestock, Recruitment Drive. Good cards for the deck, but we’ll see if any of them take off in the time we have before the next big thing happens. All of these are worth putting in the deck.

Then in December, we got a glimpse of Commander Mustard, and I immediately planned out a great Soldier deck. The winners there are:

Myrel, Shield of Argive (regular nonfoils $10 to $18) – Myrel hasn’t been getting big Standard play or anything like that, she’s just creeping upward due to her abilities being awesome in any white deck. Players love her safety blanket.

Daru Warchief (regular $2 to $3) – So overdue for a reprint!

Adeline, Resplendent Marshal ($7 to $11 for regular nonfoil) – This is likely due to Standard play, so get ready to sell before rotation pulls her price back down.

No increases: Catapult Master, Catapult Squad, Preeminent Captain, Captain of the Watch, Valiant Veteran, Field Marshal, And They Shall Know No Fear, Thousand Moons Smithy, Mobilization, Militia’s Pride, Horn of Gondor, Finale of Glory. Soldiers are amazing, but this deck hasn’t taken off yet.

Finally, in January, when we were neck-deep in MKM previews, they gave us Judith, Carnage Connoisseur, and she’s been on a tear lately too, with just over 3000 decks registered so far. Let’s review what I pointed out:

Blasphemous Act (Secret Lair Foil $17 to $22) – To be fair, I picked this on MTG Fast Finance, and that tends to cause a minor bump as ProTraders take action.

Blood for the Blood God! (surge foils $8 to $12) – Surge foils get targeted here and there, and while this one costs a ton of mana, you can make it cheaper for big gains.

Solphim, Mayhem Dominus (regular nonfoil $8 to $12) – All of the Dominus cycle look great long term, and there’s no shortage of ways to abuse this card.

The ‘deal one damage to everything’ spells haven’t taken off, but End the Festivities has been a popular Standard sideboard card, so it’s price doesn’t count. No real movement on: Disaster Radius, Volcanic Vision, Searing Touch, Fanning the Flames, Chain Reaction, or the rest of the cards I mentioned.

It’s possible that Judith and Mustard just need a little more time, but the hype cycle is going to move on pretty quickly. We’re getting neat new legends at a breakneck pace, and there just isn’t time for all the new things to develop. I stand by the sentiment that these are all unique Commanders, doing something no one else does, but perhaps that’s not enough in this day and age.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

The Mana Math of Universes Beyond: Fallout

Every set, we’re given a breakdown of how likely you are to open the cards you want. Sometimes we get detailed percentages, sometimes we get generalized information. Either way, I’m happy to break down the numbers and tell you how likely you are to get the card you want. 

Fallout occupies an interesting space, in that there’s four Commander decks filled with sweet cards and interactions, and then Collector Boosters default to having lots of shiny, premium cards. There’s nothing in between, and as such, each slot in the Collector Booster has its own appeal.

First off, here’s the list for reprints in the regular frame in this set. When some slots talk about ‘new to Magic’ they don’t mean these cards. 

Uncommon reprints (57)Rare Reprints (82)Mythic Reprints (1)
Arcane Signet
Bastion of Remembrance
Behemoth Sledge
Brass Knuckles
Buried Ruin
Contagion Clasp
Corpsejack Menace
Crush Contraband
Cultivate
Dispatch
Everflowing Chalice
Fireshrieker
General’s Enforcer
Glimmer of Genius
Harmonize
Heroic Reinforcements
Inspiring Call
Intangible Virtue
Jungle Shrine
Lightning Greaves
Loyal Apprentice
Memorial to Glory
Mind Stone
Morbid Opportunist
Myriad Landscape
Mystic Monastery
Nomad Outpost
Opulent Palace
Path to Exile
Pitiless Plunderer
Putrefy
Rancor
Roadside Reliquary
Rogue’s Passage
Skullclamp
Sol Ring
Squirrel Nest
Swiftfoot Boots
Swords to Plowshares
Tainted Field
Tainted Isle
Tainted Peak
Tainted Wood
Talisman of Conviction
Talisman of Creativity
Talisman of Curiosity
Talisman of Dominance
Talisman of Hierarchy
Talisman of Indulgence
Talisman of Progress
Talisman of Resilience
Temple of the False God
Thirst for Knowledge
Valorous Stance
Wear // Tear
Whirler Rogue
Winding Constrictor
Anguished Unmaking
Assemble the Legion
Austere Command
Basilisk Collar
Biomass Mutation
Black Market
Blasphemous Act
Bloodforged Battle-Axe
Branching Evolution
Canopy Vista
Canyon Slough
Captain of the Watch
Casualties of War
Champion’s Helm
Chaos Warp
Cinder Glade
Clifftop Retreat
Darkwater Catacombs
Dragonskull Summit
Drowned Catacomb
Entrapment Maneuver
Exotic Orchard
Fervent Charge
Fetid Pools
Find // Finality
Fraying Sanity
Glacial Fortress
Guardian Project
Hardened Scales
Heroic Intervention
Hinterland Harbor
Hour of Reckoning
Inexorable Tide
Irrigated Farmland
Isolated Chapel
Keeper of the Accord
Lethal Scheme
Mantle of the Ancients
Marshal’s Anthem
Martial Coup
Masterwork of Ingenuity
Mossfire Valley
Mystic Forge
Nesting Grounds
One with the Machine
Open the Vaults
Panharmonicon
Prairie Stream
Puresteel Paladin
Rootbound Crag
Ruinous Ultimatum
Scattered Groves
Scavenger Grounds
Secure the Wastes
Shadowblood Ridge
Sheltered Thicket
Single Combat
Skycloud Expanse
Smoldering Marsh
Solemn Simulacrum
Spire of Industry
Steel Overseer
Stolen Strategy
Sulfur Falls
Sungrass Prairie
Sunken Hollow
Sunpetal Grove
Temple of Abandon
Temple of Deceit
Temple of Enlightenment
Temple of Epiphany
Temple of Malady
Temple of Malice
Temple of Mystery
Temple of Plenty
Temple of Silence
Temple of Triumph
Tireless Tracker
Treasure Vault
Wake the Past
Windbrisk Heights
Woodland Cemetery
Mechanized Production

In the Collector Booster, the first slot is basic lands, with a 33% chance of that land being Surge Foil. After that, we start getting interesting. It’ll be any nonland from the deck, and each deck has a slightly different number of non-basic-lands to choose from. 

Each deck has the following number of cards that aren’t basic lands: 

Scrappy Survivors – 88 cards

Hail, Caesar! – 86 cards

Mutant Menace – 85 cards

Science! – 87 cards

This arrangement of slots calls for its own table:

# of CBs needed for a specific card in Traditional Foil# of CBs needed for a specific card in Surge Foil
Any card3463460
Hail, Caesar86860
Scrappy Survivors88880
Science!87870
Mutant Menace85850

On average, you’ve got about a one in 86.5 chance for a Traditional Foil, and 865 for a Surge Foil regular frame from the four slots. The slot before that could be from any deck, which boosts your overall odds per pack. One more slot is going to increase our Surge Foil Regular Frame options overall, and I’ll get to that in a moment.

After the Surge Foils, we’ve got some Extended Art options:

Options in the slot# of cards (and therefore how many packs to get a specific card)
1 Non-foil extended-art new-to-Magic card85
1 Non-foil extended-art reprint Magic card82
1 Traditional foil extended-art new-to-Magic card85
1 Traditional foil extended-art reprint Magic card82
1 Surge foil extended-art new-to-Magic card85
1 Surge foil extended-art reprint Magic card82

The Extended Art cards are not going to be super-difficult pulls, needing about seven boxes to get one specific card in the treatment you want. Dividing it up this way helps.

After that, we get a Surge Foil wildcard spot, which is regular frame or Extended Art. From the earlier slots, we know that there’s 346 regular frame cards plus 167 EA options. Adding it all up, we get the following numbers:

Regular Frame Surge Foils:
1/3460 plus 1/865 plus 1/513 gives us a roughly 1 in 294.6 chance of getting a certain card in Regular Frame Surge Foil per pack. 
Extended Art Surge Foils:
1/167 plus 1/513 gives us roughly 126 packs to get the specific Extended Art Surge Foil we want.

The next-to-last card in the slot is for nonfoil special frames, and there’s 35 potential drops, all appearing equally even if they are labeled as uncommons, rares, and mythics.

Finally, the last slot. Foil Showcase, Pip-Boy, and serialized all mixed together. Traditional foil is 90% of the pulls here, and a 10% chance of the card being Surge Foil. Any regular foil is about 1/39, and that makes the Surge Foils about 1/390.

The Amazon product page tells us that serialized is less than 1% of boosters, and that’s a percentage we can break down. 

Our estimate is that there’s about a 0.8% chance per booster, but it could flex either way. It’s unlikely to be as rare as 0.5%, but even if that’s the max, we know that there’s less Fallout out there than the last two Universes Beyond sets that had Collector Boosters. Between the two LOTR editions, there was about 400,000 CB boxes, there was at max 100,000 of those for Dr. Who, and now we’re at maybe 60,000. This stuff is going to be hard to find!

Early indicators back this up, too, with CB boxes preselling on TCGplayer and other sites above $400. Interestingly, the serialized cards are about two to four times rarer than Surge Foil Showcase/Vault-Boy cards, depending on which estimate you use. Imagine if the Surge Foils came with a xxxx/1500 on them, and you get an idea of the rarity involved.

Let’s make a table to summarize example rarities.

Type of Frame and Foil (all rarities)Percent chance for any card of that categoryPercent chance for a specific card of that category# of CBs to open one specific card from that category
Traditional Foil Regular Frame guaranteed1.4%69.2
Surge Foil Regular Frame guaranteed0.34%294.6
Extended-Art nonfoilguaranteed0.6%167
Extended-Art Regular Foilguaranteed0.6%167
Extended-Art Surge Foilguaranteed0.8%126
Nonfoil Showcase or Vault Boyguaranteed2.85%35
Traditional Foil Showcase or Vault Boy90%2.57%39
Surge Foil Showcase or Vault Boy10%0.257%390

Looking at this table, it’s pretty impressive how they manipulate the slots and additional chances at the same card to move your overall chances, and the total amount of premium cards printed. Extended-Art Surge Foils will be the most common premium drop, and ought to carry a lower price than the surprisingly difficult pull for the Regular Frame Surge Foils.

The other number that jumps out at me is the non-Surge numbers for the Showcase and Vault Boy options, both the nonfoils and the Traditional Foils. Right now, those cards appear to be super overpriced, and hopefully those prices drop once release weekend hits. 

There’s some psychology at play here. Will the market really let the Regular Frame Surge Foil version of Nuka-Cola Vending Machine be more than twice the price of the EA version, as these drop rates suggest? We will have to see. 

I hope these numbers help inform your buying decisions, both for the overall rarity of Fallout CBs and for individual cards. As always, if you have questions about the methods or results, please feel free to reach out in the ProTrader Discord, in the comments, or on Twitter. 

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Planning Potential Purchases of Pro Tour Previews

There was a lot of information  dumped on us this week, and some of it is more immediate than others, but my first thought was ‘no Commander decks for Assassin’s Creed? People have to build a deck from scratch?!’ and that means loads of things worth considering adding to your spec boxes.

My second thought has to do with the Eldrazi that were revealed, the packaging of the Commander deck, and where those tentacled monsters are going to be going.

So let’s dive in, and figure out what to buy and what not to buy.

First off, let’s take a moment and appreciate this card:

Freerunning is sublime poetry of a keyword. Accurate to the game, the mechanic, and just plain perfect. It’s also telling you exactly what to do with the card, if it’s your Commander, and that’s cram your deck full of Assassins that you can play for cheap. It’s a cheap Commander, too, and with that second ability, now the whole rainbow of Assassins are available to you. 

We’ve already seen a few previewed Assassins, and likely there’s more coming. We’re also getting a few targeted reprints, but those haven’t been anything directly related to the card type. The lack of Commander decks means it’s open season for Assassins and accessories, though there’s also Secret Lairs and other reprint avenues that might tag one or two of these.

Whenever I see an ability that lets me cheat on mana costs, I go forth and sort by mana value. Sure enough, I find some sweet Assassins in the six and seven mana range who I’d dearly love to have in play a few turns early.

First of all, a Zombie Assassin whom I used to have at the helm of my Zombie deck, but the white pips of Varina, Lich Queen seduced me away: it’s Thraximundar!

This version is from one of the earliest Secret Lair drops, and notably is only available in nonfoil. You’ve got other versions to chase, all of which are super cheap, but this one being the only unique frame around, I think that these are the target. Copies are gone under $5, but there’s plenty available in that range for now, and more will not be coming. Seems safe to hit $10 retail, maybe even higher. I wish I could play this in my first main phase, to get use out of the haste, but we can’t have everything.  

Next up, a newcomer who’s already made a Pro Tour splash: Vein Ripper

We just saw this deck take care of business at the Pro Tour, putting the Ripper into play on turn three via Sorin, and you can replicate that feat in Commander if you have a one-drop Changeling Assassin into Ezio and then you’ve got this bad boy in play turn three. It’s notable that ACR comes out in July, so there will be time for Vein Ripper to settle down a little, but having played this in Commander a couple of times already, I feel like the price will never really be low. 

Finally, in terms of saving mana, let me introduce you to a card with several wonderful features. 

Destroy their thing, get a copy of it, at instant speed? Heck yes. Even better, this is a Surge Foil target, a subset of cards that have gotten targeted buyouts from time to time, and many of the new price points have held up. Currently around $3 for the Surge Foil, this feels like a marvelous time to get in before the inevitable double-up.

Assassins for cheap aren’t the only thing we need. We also need ways to kill, and there are some excellent cards that can do exactly that. 

Garza’s Assassin – The foils are either too messed up to be good specs or just nonexistent, as Coldsnap remains one of the strangers publishing decisions in Wizards’ storied history of head-scratchers. The set vastly overestimated the market, was far too parasitic, and featured an endlessly grindable mechanic in Recover. The Assassin is a good card, though with a steep mana cost. It’s also got a strong chance of being in a Secret Lair, but taking a flier on some nonfoils will probably pay off nicely. You’re looking at around two dollars shipped on TCG, but in multiples you might be able to get that cost lower.

Kiku, Night’s Flower – Since Ezio was previewed, there’s been a lot of copies bought up on TCGPlayer but not enough to make me worried. This card was printed twenty years ago, and there’s only a handful of foils available. The NM ones are at $30, but I suspect that with heavy Assassin support, that will jump up pretty high. Nonfoils are currently near $6 for nonfoils after folks bought up the cheaper and often LP/MP versions, but if this dodges the reprint, it’ll really take off.

Unliving Psychopath – Foils from Dissension are pretty rare. In the before-times, when three-set blocks ruled, the third set was smaller but opened far less packs. (If you’re interested, I broke down the math in an article ten years ago.) We haven’t gotten any additional printings of the card, and the foils around $2 seem like a lock to jump higher when everyone starts buying all the cards with Assassin in the type line.

We were also given a preview of Eldrazi shenanigans, including this: 

Modern Horizons 3 Commander Deck - Eldrazi Incursion-0

I’m not one to judge a book by its cover, especially when it comes to eldritch horrors, but that’s not Zhulodok on the cover. Clearly, we’re about to get some actual five-color Eldrazi foolishness, and that’s exciting. 

MH3 is going to have these decks, with a mix of reprints and new cards, plus the stuff in the main set and whatever other zany additions R&D can think up for us. It seems clear that the new Eldrazi deck will have a commander who rivals Zhulodok, in much the way that Pantlaza matched the greatness of Zacama. And this one will allow for five-color Eldrazi, since Devoid doesn’t define color identity. 

This will be the first time we get to re-use the colored Eldrazi, and as such, I like most of them as a spec, but there’s a pretty big catch.

Every Commander deck in MH3 will have a ‘Collector’s Edition’ version, all foil. So anything we spec on that gets a reprint might take a big tumble indeed. I think the safest best are the cards related to Eldrazi Spawn and Eldrazi Scions, but I don’t have any inside information. Those have a wide range of prices, but if a five-color Eldrazi Commander is previewed and the deck doesn’t have those cards, I fully expect them to take off into the stratosphere.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY