It’s My Land Drop and I’ll Scry if I Want To

By Travis Allen

The reveal of the Scrylands in Theros have been responsible for more belly-aching and nonsensical complaints (“these cards have no value! Putting them at rare is a cash grab!”) than any other Magic card in recent memory. The existence of the gates at common in Ravnica block hasn’t helped by providing a strong contrast to what some perceive as a marginally better land. My goal today is to develop an accurate concept of their power, use that concept to prove that a bunch of people are stupid, and then finally discuss common trajectories of rare land cycles in Fall sets.

Consider a Scryland relative to Serum Visions. Serum Visions is frequently played in Modern now that one of the best cantrips ever, Preordain, is banned. It’s completely playable and would unquestionably be a significant portion of the standard metagame were it reprinted in Theros (which there’s still time for.) 

Serum Visions
Serum Visions

Let’s start with scenario A, where you keep a 7 card hand with 2 lands and Serum Visions. You put a Hallowed Fountain into play and tap it to cast Serum Visions. You immediately draw a card, and then scry 2. You end up with 6 cards in hand, 1 land in play tapped, 18 life, and fixed the top 2 of your library.

In scenario B, you have a 7 card hand where 1 of those lands is the UW Scryland. You put it into play tapped, and scry 1. You keep the card or you ship it to the bottom. You end up with 6 cards in hand, 1 land in play tapped, and you fixed the top card of your library.

In scenario A, Serum Visions is similar to Gitaxian Probe in a way – you’re going to replace it with the top card of your deck, but you don’t actually know what that card is. Is it removal? A threat? More mana? We don’t have that knowledge yet. So more accurately, you have 6 cards that are known, and a 7th that is a mystery card. This is in contrast to scenario B, in which you have complete knowledge of what your 7 available cards are. This has a not-insignificant impact on your ability to make mulligan decisions. For example, what about an opening 7 card hand with 3 Serum Visions? You really only know 4 cards at that point.

In scenario B, you know exactly what your hand looks like. If you have 4 Scrylands, you know for sure you’re hitting your first 4 land drops. Along the way, you’re going to be monitoring your top card in an attempt to not draw something you don’t want.

Another way to consider the side effect of impreciseness of information is to consider a 1 land hand. A 1 land hand with Serum Visions is far riskier than a 1 Scryland hand. A 1 Scryland hand is pretty easily a mulligan. A 1-lander with Serum may entice you to keep, and if you don’t have a land in the top 4 cards, you’re in real trouble.

Returning to our original scenarios, which fares better, the Serum or the Scryland? There’s definitely value in scrying an extra card deeper, especially so for a combo deck that just wants to get as deep as possible for particular pieces. However, the more accurate information of the Scryland certainly has value. There are plenty of 1-land Serum Visions hands people have kept and promptly lost because they expected it to do too much work.

Overall, I’d say that in your opening hand, a Serum Visions is reasonably better than a Scryland if piloting a combo deck. In a control deck, the margin between them is considerably thinner.

How about late in the game? Say it is turn 9+, and both you and your opponent are now topdecking. 

Temple of Mastery
Temple of Mystery

In scenario X, you draw your Serum Visions. You pay 1 mana to immediately draw the next card, and you then scry 2, hoping to move lands and irrelevant spells to the bottom of your library. You effectively drew 1 card (the Serum doesn’t really count, since you immediately replace it,) tapped 1 mana, and you scryed 2.

In scenario Y, you draw a Scryland. You put the land into play tapped, and either keep or ship the top card of your library. You end up with 1 additional mana which is tapped, and you scryed 1.

Scenario X sounds a lot better, but wait a moment. What if the card you drew off the Serum Visions was a land? You put it into play, and now you’re in a very similar situation to the Scryland play – 1 tapped land, an additional one in play, and now new cards in hand. You did scry one extra card deeper, though. This is objectively better, but that doesn’t mean it is better in every situation.

Imagine your opponent has no threats on board and your scry sees a land on top and the new Murderbore second from the top. You ship both because you don’t need either; at this point you want a threat. Then your opponent rips a creature, and you find yourself wishing you still had that Murderbore. If you had only scryed 1, you would have shipped the land, and then drew the Murderbore at exactly the right time. This isn’t to say that scrying for 1 is better than 2, but simply that occasionally you will burn yourself by having to make decisions about the game state several turns down the road with very imperfect information.

So far, it sounds like Serum Visions is basically better than the Scryland in both the early game and the late game. However, that isn’t taking into account a very important factor – the Scrylands don’t cost you a card. When you put 4 Serum Visions into your deck, you’re down to 56 cards left. The Scrylands, however, are slotted in as lands.

If history has taught us anything, it’s that lands with added value are incredibly potent. What other lands have functioned as spells? Kessig Wolf Run, Moorland Haunt, and the rest of their Innistrad Ilk have this feature. The manlands from Worldwake, which saw heavy Standard play and continue to see moderate Modern play, are also lands that grant additional value. Most recently, Mutavalt in M14 fills this role. Historically, most lands that have any sort of additional spell function make a good run in Standard.

While Serum Visions is often better than a Scryland, it is a spell and a spell alone. It provides velocity and mild card selection, but costs you information in your opening hand, card slots, and mana. In contrast, the Scrylands are about 1/4th to 3/4th as good as a Serum Visions depending on the situation, but are stapled onto lands so their effect is essentially free. Take a gander at Eyes of the Watcher, which gives us a foundation that scry 2 is worth roughly 1 mana. From this, it is fair to say scry 1 is worth roughly half a mana. The cost to playing these lands is the tempo loss of being forced to play it tapped, which all but the most dedicated aggro decks can often afford. This means that every time you put a Scryland into play, you’re getting roughly half a mana’s worth of value for roughly free. How many other lands can claim this?

There are a lot of nuances to understanding exactly how good the Scrylands will be in various decks and various situations, and Pat Chapin will probably provide better insight than I, but I hope this general discussion will illustrate that the Scrylands are considerably stronger than many out there would have you believe.

Now that we’ve established that they’re not just a “blatant cash grab” we want to consider their financial trajectory. What can we expect out of them early on, and what does their price life look like a year from now?

There are a lot of examples to look back on to answer these questions, the most recent just a quick hop back in time to Innistrad, and before that, Scars of Mirrodin. Both the Innistrad Enemy Checklands and the Scars of Mirrodin Fastlands had considerably similar price histories. During prerelease, they preorder for somewhere between $4 and $10.

As the set becomes drafted and copies begin flooding into the market, prices start dropping. They see some amount of play, but because they’re available in such quantity, and the previous set land prices have risen, they remain suppressed in value. Isolated Chapel and friends were all well under $4, some even dipping below $2 at times. The SOM Fastlands did the exact same thing; I clearly recall seeing Seachrome Coasts being under $2 at one point.

The lands hit their floor typically in early spring. As we approach Summer, players begin to dump their rotating lands from the prior set, and the Magic market as a whole collectively realizes that the only lands they’ll have available to them in September will be the [Fastlands/Checkands/Scrylands.] Prices begin to tick up slowly over the summer, and once fall hits, the lands take turns spiking hard as decks of the appropriate colors show up with a full playset. Isolated Chapel was nearly $20 at one point, as were Seachrome Coast and Darkslick Shores.

chapel

Finally, after enjoying their time in the sun (which is actually autumn and winter), the following spring rolls around, and the circle of life continues. They too follow the footsteps of the prior set’s lands, just as those did one year earlier. Looking backwards, the Shocklands have followed this exact trajectory to date, and are poised to break out in short order. Before them, the Checklands, the Fastlands, and the Zendikar fetches have behaved accordingly.

There is no reason to expect the Scrylands to deviate from this pattern. They’re preording for $5-$9 at the moment, but they’ll be sub-$3 soon enough. I’ll personally be vacuuming them up as soon as they dip that low, and if I see any hit $1.50 on a retail site, there’s a chance I’ll go deep – several hundred dollars deep.

On a completely unrelated and final topic, I’m disappointed that the B&R list didn’t have any changes to a non-pauper format. The formats may be reasonably stable, but there is no reason they couldn’t have shaken things up with some low-impact unbans in Legacy. It leads me to believe that they simply weren’t thinking about it rather than they closely examined their options and chose to do nothing.

See you next week when I do a (mostly) full review of Theros.

Anticipating the 2013 Fall Banned and Restricted List Update

By Travis Allen

As Theros nears, it’s almost time for another visit to the Banned and Restricted list. Updates to the Banned and Restricted (B&R) list are responsible for some of the fastest and most severe price changes in Magic finance. It occurs at a very specific time (midnight) on a very specific site (dailymtg) amidst the cacophony of the F5 key being mashed by devoted mages everywhere. The changes have immediate impacts. There’s no need to spend time considering how a card influences a metagame; when a card is unbanned it simply skyrockets in price. Whether it will be any good at all or not is completely irrelevant. Midnight at the B&R corral is entirely a “shoot first and ask questions later” scenario.

Today we’ll look at reasonable candidates for removal from the list, and the consequences of those cards being unbanned. If I don’t reference a card, it’s because I don’t consider the likelihood of it being unbanned at this time enough to warrant discussion.

One last thing – Jace isn’t getting unbanned. Don’t ask about it.

Modern

Wild Nacatl – Wizards originally cited a concern that Nacatl reduces diversity by eventually forcing all green-based aggressive strategies to be quite similar. Well, a great deal has changed since then, and the result is that we have basically no green aggro/zoo at this point.

Wild Nacatl: Duel Decks Ajani vs Nicol Bolas

At this point the soup du jour for getting into the red zone is Robots. There’s been a little RG Aggro that pops up now and then, but it’s a fringe player at best. Wild Nacatl would have the chance to put green-based aggressive decks back on the map again and help temper the significant amount of combo roaming the Modern landscape.

Wild Nacatl will be unique on this list in that she herself will not vary much in price if she is allowed back into Modern. As a common, there isn’t much room for growth. The pack foils and promo will see a slight uptick at best. Additionally, looking back at old Zoo lists before she was banned there appears to be very few rares in those lists that aren’t still seeing solid play, so none of her old cronies are poised to see a huge upswing if she returns.

As best as I can tell, the biggest winner if Wild Nacatl is unbanned is Domri Rade. He’s already showing up in Modern, and Nacatl would cement him as a legitimate contender in the format. Domri is starting to push $25 already, and could easily end up the best Planeswalker in standard. Nacatl pushing him harder in Modern could send him into the $30-$35+ range pretty easily. Unfortunately, as speculators it’s tough to put so much capital into a card with a profit margin of around $5. You’ll want to own a playset, but I wouldn’t go much deeper than that.

Honestly, beyond Domri, I’m not sure what else is a hot pickup if Nacatl is unbanned. I’d love to hear your suggestions in the comments of a card I’m overlooking that isn’t already justifying its price tag.

Bitterblossom – I’m no fan of the fae myself, but I recognize that Bitterblossom would unquestionably give rise to a new (old) contender. It’s assuredly a riskier choice than Nacatl, and may end up proving to be too much, but given the relative diversity of Modern right now Wizards may be willing to try adding a little spice. Enabling fae would certainly help reign in the combo decks a bit, just as Nacatl would.

Where is the money to be made with a Bitterblossom unbanning? The non-promo itself is already $15-20, so like Domri, even if it rises in price we’re unlikely to see our investment even double. Obtaining a playset of these if you’re interested in the deck is safe, but hardly lucrative. Vendilion Clique is already obscenely priced, so that’s not particularly a good spec target. Our best bet would be a rare that is seeing no play at all right now, but would be a major player in fae.

Mistbind Clique
Mistbind Clique

My choice for this role is Mistblind Clique. Due to the champion trigger, she’s unplayable without a critical mass of faeries, but in a Bitterblossom deck, champion may as well be advantageous. As a 4/4 Time Walk that gets even sillier with Restoration Angel, a card that faeries would probably want anyways, Mistbind is fertile ground at only $3. What makes this particularly safe is that it’s been a long time since we’ve seen Mistbind do anything in a real format and she’s still $3, so that appears to be her real floor for the time being, meaning you can’t lose much on an investment. If Bitterblossom gets unbanned, Mistbind could easily break $10, and $20 isn’t inconceivable.

Interesting note: good luck finding foils of this card. As of this writing, TCG has 0, SCG has 1 SP JP, ABU has 1 NM and 1 SP, and eBay has 1 JP.

 

Legacy

Earthcraft – I’m not sure this card actually does anything in Legacy, which makes it a great card to remove from the B&R list. I think we are well beyond the point that a 2-3 card combo that requires a basic land would have any meaningful impact in that format. If it’s unbanned it will double or triple in price, but then what? A viable competitive deck will almost undoubtedly fail to materialize, so after an initial jump it will spend months dwindling down. Make sure that if you’re holding any when/if this is unbanned, you sell into the hype immediately.

Memory Jar – Many are aware that this card has the honor of being the only one in Magic history to be emergency banned. However, that was in Urza’s Legacy, and Tolarian Academy was in the set prior. Yes, Memory Jar draws you 7 cards. It also costs 5 mana. Would it be unbelievably broken? Unlikely. It would certainly be riskier than a card like Earthcraft but that doesn’t preclude Wizards from finding out.

Memory Jar itself would be the biggest beneficiary of it being unbanned, easily surpassing $15-$20.

Mind Twist – By the time you’re casting this in a way that makes it better than Hymn, it’s taking your entire hand to do it. Sure your opponent has no cards left, but neither do you, except for maybe a City of Traitors or a Grim Monolith. And that is the best case scenario. Mind Twist is a relatively safe unban, and most Legacy enthusiasts agree.

The financial impact would be very similar to Earthcraft. We’d see prices severely increase ($8-20), but when it fails to put up results, it will slowly tick down. Again, sell into the hype immediately.

Mind’s Desire – This is my favorite card on this list for a few reasons. First of all, the judge promo is phenomenal looking. Second, I simply think the card is cool when viewed through a kitchen table lens. Third, the card is comfortably under $1. If Mind’s Desire is unbanned, $15 each seems easy, as any Desire deck would want four. This card is super cheap to get in on, and has a gigantic upside.

Mind's Desire Judge Promo
Mind’s Desire Judge Promo

Before the comments fill up with people exclaiming this card is buh-roken, consider it relative to Ad Nauseam. Mind’s Desire needs 6 mana, 2 of which are blue, and a healthy storm count. Ad Nauseam needs 5 mana, 2 of which are black. The biggest point in Mind’s Desire’s favor is that a single FoW won’t stop it as it will Ad Nauseam. Given the extra work you have to do in order to cast the card however, that doesn’t seem unreasonable.

Mystical Tutor – This was banned on considerably dubious grounds due to Reanimator, and that deck is hardly crushing Legacy. We have a good idea of what the format looks like with it back, so it’s not a complete unknown in the same way something like Memory Jar would be. The biggest threat with this card is probably Show and Tell. if Mystical Tutor is unbanned, it may be the straw that breaks the camel’s back in regards to getting S&T banned.

Around $4-$5, the upside on this is probably about double. Not only was it in FTV, It was uncommon in both Mirage and 6th Edition, which has a very real impact on the quantity available. I would be picking these up in trades for cheap if possible, but I probably wouldn’t put much cash directly into them.

Tolarian Academy – One of the most feared lands of all time and the frosty harbinger of combo winter. There is little consideration given to why this is banned; a simple “It’s Tolarian Academy” will suffice. However, this article by Carsten Kotter from last year has a great explanation of why the card is probably (mostly) fair. It’s certainly a few levels above Earthcraft, but it’s entirely possible it isn’t a Survival of the Fittest.

Financially? Gaea’s Cradle is ~$130. The sky’s the limit.

Worldgorger DragonWorldgorger sets up an infinite loop with something like Animate Dead, so you get infinite mana and infinite ETB triggers. In order to accomplish this however, you need to get Worldgorger into your graveyard, reanimate it with Animate Dead, and dodge your opponent having counterspells, creature removal, or graveyard removal. At that point, isn’t Griselbrand or Jin-Gitaxis just better?

Like Mind’s Desire, he’s comfortably under $1 which leaves a huge amount of room to grow, regardless of performance. Immediately sell any and all copies into the hype.


I mentioned it briefly before, but this article by Carsten is a great look at the Banned and Restricted list. There are a lot of cards on those lists that we just assume are there for a good reason, but haven’t truly considered in quite some time. It’s a fun read.

  • Stormbreath Dragon is the real deal. Did you notice that Pat Chapin’s article today (premium required) over on SCG had him in nearly every single deck that made red mana?
  • Nimbus Maze has been confirmed to not be in Theros, so sorry if you wasted $40 on a foil playset like I did.
  • There was a post on Reddit about Savageborn Hydra being a decent spec target. I definitely agree. While it’s not guaranteed he jumps while in Standard, the precedent is there to at least double your money by the time he rotates.

Planning ahead for Commander 2013

There is a healthy amount of debate about which casual format is the most popular. We have so many to choose from! EDH is my forte, but we have Cubes, Rainbow, Highlander, Horde, and so many more. I’m of the opinion that 60-card casual is the most popular, without much regard for sets and legality. There are some awesome and fun decks to build, and I’ve got the Voltron deck with the Visions Chimera creatures to back this statement up.

Shiny.

EDH is the casual format that gets the most press, though, and it also gets the most official support from Wizards. In 2011, they released a set of five preconstructed 100-card decks that contained cards never printed before. This was a real gamble from the company, because if a card took off for Legacy, then the decks would get bought up.

Luckily, this wasn’t really a problem. Flusterstorm was quickly a judge promo, and just as Scavenging Ooze was getting out of hand in price, it’s a rare in Magic 2014.

Let’s not overlook the value that was crammed into these decks, though. On top of the new cards, there were lots of reprints with monetary worth. Sol Ring was in every deck, and the price on that alone is 25% of the MSRP.

We got lands, artifacts, creatures, all sorts of amazing goodies, and for a surprisingly reasonable price. Since this was a wide release, game stores didn’t have a chance to mark this up like they do with FTV or other limited releases.

Why am I reviewing things from two years ago? Because there is a new set of five Commander decks coming out this November, and we know enough to make some plans. Last week I made some specific price predictions that are taking into account a new batch of EDH players, and the increased demand for such casual cards.

The decks are three-color shards, allied colors as in the Shards of Alara block. This means that the tri-lands like Seaside Citadel, currently $2 uncommons, will very likely get a reprint. I think their value will go down slightly (so you should get rid of extras you have now), but you should pick up foils now if you can.

We didn’t get much in terms of rare lands last time, aside from Command Tower, an elegantly simple design. Expect that to get printed again. I would suggest you keep an eye on eBay for the two foil Towers, the judge promo and the Commanders Arsenal, as those won’t come around again with that art and in foil. When the new decks come out, people will want the foils and I doubt you’ll be able to find these under $20.

I don’t expect the check lands (Sunpetal Grove, Sulfur Falls, etc.) to be in these decks either. I’m targeting these lands when they rotate anyway, but you want to have the two allied lands and the enemy-color land to trade away at high value once people are opening the decks and want to improve the manabase. So for the red-black-blue deck (Grixis colors) someone will want a Dragonskull Summit, a Drowned Catacomb, and a Sulfur Falls, all at once. You should be able to get the assorted checklands for very low investment once rotation happens, and they will bump up when the Commander decks come out.

Since the new decks are shards and not wedges like the last, I’m also looking for the legends from the 2011 set. Being printed two years ago and safe from printing this year means that they are safe for at least another year. When someone picks up EDH as a format, the tendency is to go on a deck-building spree. Did you know that Kaalia of the Vast is a $15+ card? She will probably be retailing for $20 before Valentine’s Day. It’s hard to find spare singles from Commander’s Arsenal but it may be worth it, since we have been told that the preconstructed decks will be a yearly thing and CA was a one-time product.

The two spoiled legends from the set are a Vampire and a Dragon. I wouldn’t be surprised to see a Bant Angel, a Naya Beast, and an Esper Sphinx as legends. I’m on the lookout for cards that go well with those tribes and two are about to rotate: Thundermaw Hellkite and Vampire Nocturnus. I’m sure we will see some tribal enablers too.

Give me a moment to make a wild-eyed prediction. Ever since Jace, the Mind Sculptor was put in FTV:20, I’ve had it in my mind that the C13 decks will have fetchlands in each deck. Maybe just one per deck, the enemy-colored ones from Zendikar, because this would increase the supply of those lands for Modern decks somewhat. I’d really love to get the maximum of three fetches per deck but that would just be too amazing.

I want to leave you with this closing thought, based on my play with the first set of five Commander decks: These are not Duel Decks, these are not Event decks. These are very playable, staple-filled, fairly competitive EDH decks. Even now, two years later, each of the decks is easily worth more than its MSRP. Don’t sleep on the value involved just because you don’t play the format.

But you really ought to be playing the format.

City of Traders: Transparency

By Travis Allen

When I’m learning something new, I always find it extremely helpful to view examples. Seeing a concept or skill in action really helps cement the learning process for me, whether it’s finding a derivative or changing the oil on a motorcycle. So in light of that, today I’ve decided to show you exactly what I am personally holding on to. You’ll see every single card I’ve got stashed away in my “not trading” box. These are cards that for whatever reason I’ve pulled out of trade binders and sale lists and am squirreling away until they rise in price.

This type of transparency will not only act as an example of speculating, but provide total insight into exactly where I’ve chosen to put my Magic dollars. Recently I’ve started posting my shopping carts after I make a purchase on my personal Twitter account over at @wizardbumpin. This is an extension of that visibility. There is no liability when sitting in a lofty throne proclaiming things a worthy purchase, but it’s entirely different to put your money where your mouth is and show people exactly what choices you yourself have made. I hope through my increased visibility I will have to be more accountable to the public, and consequently myself.

Many of these cards were traded for rather than purchased outright. It’s important to diversify, so you’ll see a large number of piles but some are of very few cards. I would like, for instance, more Omniscience, but I just haven’t seen enough in binders to acquire more. It’s also not an entirely exhaustive list, as personal playsets are not shown, extras in decks at the moment, cards I’ve lent out, etc. Let’s hop in!

 

Standard

IMG_3067

We begin with one of my safest holds. I’ve got roughly 60 spare Shocklands across the 10 varieties. These guys have already bottomed out, and it looks like they may start to make their move pretty soon. They’ll all see their day in the sun at $15 or more, and as each one pops into my trade binder they will go.

 

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This is a card I wish I had more of. Zegana has an awesomely powerful effect, and is dirt cheap right now.

 

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Special promos like this plains occasionally creep up, and this one seems to have already started. I recall grabbing them for $1 back around the time they came out, and they’re up to $3 now. If they don’t climb though, I’m not losing much by having a few dollars’ worth of cards hang around.

 

IMG_3070

Temporal Mastery is kind of a miss for me. I picked them up when they were a bit more than they are now, anticipating them seeing play once more before rotation. It’s obvious that opportunity came and went, so now they’re a long hold. Time Walk effects are still pretty awesome, with Time Warp and Time Stretch each being $5. Temporal Mastery has the added benefit of the miracle trigger, which has a non-zero chance of becoming playable in Modern. If that ever happens, it will probably hit $15+.

 

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I was snatching up Vraska at $4-5 wherever I could. If she sees play in Standard, awesome. If not, I wait 6 months after rotation and trade them away for $10.

 

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Scavenging Ooze isn’t done rising yet, and I’m reasonably confident all copies will end up above $20 at some point. The only reason I don’t have more is that it’s tough to buy in at $14 for maybe $6 in profit on each.

 

IMG_3073

Deathrite Shaman and Scavenging Ooze make Angel of Serenity a little less exciting than she was before. I may hold onto her for a little while, but if she still hasn’t made a move by the first of the year, I may just go ahead and toss her in the binder.

 

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I’ve spoken before about Exava with Kalonian Hydra. She’s under $1 right now, so there’s no real reason to trade her yet. I’m hoping for $3-5 each before I let her go.

 

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Plasm Capture is a $.70 Mana Drain. I just ordered 17 more. The worst case scenario is I buylist them for $1 at some point down the road.

 

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Easy casual fodder, and with Standard likely slowing down significantly after rotation, Master Biomancer may have time to shine.

 

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I’m not sure where all of my copies of Griselbrand got to. I think someone is borrowing them. In any case, $10 feels like this guy’s floor. He sees too much play as a combo piece in both Modern and Legacy to not start creeping up.

 

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Armada Wurm is an absolute face crusher, and is only $2-3 to boot. The upside on this guy is so high I’m willing to take the risk that he doesn’t move.

 

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I started picking up Mizzium Mortars when they were under $2. Their ceiling is probably $5, but with Bonfire gone there’s a lot more room for this card to grow.

 

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Blood Baron, despite experiencing relatively minimal Standard play, has absolutely refused to drop in price. That means there is another factor here keeping him afloat, likely casual demand. I don’t feel like I can really lose much holding onto him to see if he does more post rotation.

 

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A lonely Progenitor Mimic, he’s in the same camp as Master Biomancer.

 

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Rakdos’s Return has seen a reasonable amount of Standard play so far, and a slower format bodes very well for this card.

 

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Loxodon Smiter is another card I wish I had a lot more of. He can currently be had for under $4. Meanwhile, he’s seeing heavy play in Standard right now, was absolutely everywhere in the Block PT, shows up occasionally in Modern, and even splashes into Legacy occasionally. I’m tempted to go buy a few. Hundred.

 

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Omniscience is another one I’ve mentioned in a past article. I believe $20 is very possible, so I’m waiting for a while to get there. I don’t think it will take too long.

 

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I have all of these Niv-Mizzets because I was grabbing them for $1. I figure I’ll wait and see if he goes anywhere, and if not, I should be able to at least buylist them without loss eventually.

 

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Jace, like Loxodon Smiter, was absolutely everywhere in the Block Pro Tour. It’s hard to imagine him not cresting $20 at some point.

 

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My verdict is that this will behave just like Jace and Loxodon Smiter.

 

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At $1 in trade, I like Gyre Sage. It’s a nifty card that could pretty easily be $4.

 

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I like Scion simply because of how cheap it is. I just picked up 25 at $.37 each. Someone on camera is going to cast Advent of the Wurm at end of turn, untap, then cast Scion, and they will make me some money when they do it.

 

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Lotleth Troll has seen play in all three formats, and he’s $1. It’s basically impossible to lose, so why not?

 

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Detention Sphere has a lot going for it in Theros. First of all, it’s a more powerful Oblivion Ring. Second, it’s an enchantment, which means we may be able to get paid for it. Third, it’s great against Tokens, which may be rather relevant in the coming Standard. Fourth, it deals with Indestructible Gods. Fifth, it…

 

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Deadbridge Chant is basically comparable to drawing a card every turn (ala Staff of Nin, which saw standard play), but occasionally comes with big mana savings. You can also adjust your odds with Scavenging Ooze. Could easily break $10, but even if it doesn’t, a few dollars seems possible.

 

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While Duskmantle wasn’t $1 when I grabbed him, they were still pretty cheap. It’s hard to imagine him going through all of Theros without seeing play. There are also a lot more ways to punish your opponents drawing cards/having hands in Modern, so it’s possible his break may come there instead.

 

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Similar to Vraska, Gideon is a cheap Planeswalker that could see play in Standard, and even if he doesn’t, will jump down the road due to casual demand.

 

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Another member of the $1 “why not” brigade. Bonus points for possibly being better than Griselbrand in a Through the Breach deck that doesn’t run Fury of the Horde.

 

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I don’t think I need to say anything about Deathrite that hasn’t already been said.

 

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Trostrani was a solid pickup before the Block PT when she was $3 or less. After that she doubled so I’m less aggressive about trading for her, but $10-15 is still totally viable. I’ll probably put them in my binder a week or two after rotation.

 

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I’m pretty sure I paid $.25 to $.50 each for these foil Lay of the Lands. If they see no play, it cost me a few dollars. If they do, each one is worth $4.

 

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I grab these as throw-ins where possible, since they’re unique cards that someone will be willing to pay several dollars apiece for at some point in the future.

 

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Ah, Havengul Lich. I was vacuuming these up for $3-4 when I was hoping they would spike in Standard. Like Temporal Mastery that door never opened, but I have faith (perhaps misplaced) that he will one day be $10+. Regardless of how long that takes, I will feel like a genius (unjustifiably) when it finally happens.

 

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Vorel and Renegade Krasis travel together. At less than $0.50 each, they’re fertile ground. Casual players love lords and counters, which these two have in spades. I don’t need to see much of a jump to realize a profit here, and if any form of Zvi’s BUG list shows up, they’ll likely be a part of it.

 

Modern

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I snatched up Jin-Gitaxis back when he was under $2. Since then Griselbrand was printed so Jin-Gitaxis is less of a premium reanimation target than he was, but he’s still climbed to $5 in the interim. Once he’s firmly in the $7+ range, I’ll probably move him to the binder.

 

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Regular readers of my article (all three of you) will remember me talking about Horizon Canopy a few weeks back. I ended up with a foil playset for myself, and these spares left over. If I bring a binder to GP Detroit, they will be in it.

 

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Liliana of the Veil is poised to be more expensive in 6 months than she is now. Her price is driven almost exclusively by Modern and Legacy. She may see a dip right after rotation before she hikes it back up again, and if she does, I encourage you to trade aggressively. I will be.

 

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Both Arcbound Ravager and Kiki-Jiki I was picking up for good numbers in trade a few months ago when they were a tad lower. I’m not too worried much about them being reprinted prior to the Modern PTQ season, so I’m just letting them hang out until then.

 

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Goryo’s Vengeance was a favorite of mine a year ago, but now that we have Deathrite and Ooze, I’ve had to step away. Through the Breach is the next cheaty card in Modern, and it feels like it’s hovering right on the edge of popping. Goryo’s went from $3 to $11, and I don’t doubt this would see similar movement. The only thing we’re missing is some form of reasonable fast mana, a way to cheat on splice costs, or something else I haven’t thought of.

 

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Glittering Wish showed up in what may actually have been only a single MTGO event last season, but it immediately jumped from chump change to $2+ after a bit of chatter. It’s the single legal Wish in Modern, and will only get better as more gold cards are printed.

 

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I started grabbing Pod where I could as SOM rotated, as I could see it having appeal long-term. The fact that many were reluctant to trade them only confirmed my suspicions. Frankly, I’m surprised this card is still only $5. I would expect $10-$13 really at any point between now and the PTQ season.

 

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Spellskite broke $10 last season, and it’s only been seeing more play since. It would be difficult to reprint due to the Phyrexian mana, and even if it was, it would be in some form of supplementary product, so it wouldn’t be in large volume. Recently I came across some data that says Spellskite is the second most played card in Modern! (http://www.mtggoldfish.com/format-staples/modern) I haven’t been buying above $6, but I snap them up below that.

 

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I grabbed Shadows right before the spike. I’m in no rush to get rid of them, so once the PTQ season rolls around I’ll ship them to someone desperate.

 

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GSZ is an old pickup, back from before it was banned in Modern. I really liked it at that time, too. I suppose I should probably move this to the trade binder. With the recent printing of it in FTV 20, we are a long ways off from seeing any more action on this card.

 

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Should Bitterblossom ever become unbanned in Modern, or even another real faerie enabler be printed, I expect Mistbind to be very popular. It’s basically a Time Walk stapled to a 4/4, and it plays exceptionally well with Restoration Angel. I’m not sure how a deck wins after getting Cliqued, then Resto bouncing Clique.

 

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Ancestral Visions were obtained before an early Modern Banned/Restricted list update, when I was expecting it to be unbanned. Here we are some two years later, and I still have them. On the one hand, if it was unbanned, I’d make some money. On the other hand, it would be legal in Modern, which if Gerry T is to be believed, would be miserable for everyone involved. I’m not sure what I prefer here.

 

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Whoops. I’d move these to the trade binder, but what’s even the point?

 

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Moving along.

 

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I picked these up before they showed up as an FNM promo, and I was pretty excited about it. They were the chase uncommon for an underdrafted set, and were seeing play in every single format. Path to Exile was a $5 uncommon, so why couldn’t this be? To be honest, I’m still not sure why it never climbed much higher. At this point the demand is low, so I may as well sit on them to see if the price goes up.

 

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The SOM Fastlands, along with Birthing Pod, were cards I was grabbing as much of as possible after rotation. They were dirt cheap and had been showing up in Modern. They’ve all ticked up a bit since then, particularly Blackcleave Cliffs. Eventually these are going to pop, and I’ll be quite happy when they do.

 

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I’ve discussed these a few times, but the short version is that with the move of the Modern PTQ season, I’ll likely be selling them after the first of the year.

 

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I can probably move these to the trade binder at this point; I don’t think they’re going anywhere.

 

Legacy

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It’s a land that makes a lot of mana and it’s on the reserved list. I haven’t been hunting them, but when I come across them in a collection, I’ll set them aside.

 

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Honestly, I should have sold these when they last spiked, but I was out of town at the time. Now I have to wait again.

 

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I’ll be covering Mind’s Desire probably next week, when I talk about Banned/Restricted changes.

 

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Like Mind’s Desire, I’ll speak to these next week.

 

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Also a B&R card.

 

  • Serra’s Sanctum has quietly been sneaking up since the Legend change, and is now $40. I hope you grabbed yours already.
  • Thassa feels like the strongest card in Theros as of 9/2/13. An enchantment that had Scry 1 on every upkeep would be fair at 1U, so you’re basically paying 1 mana for the entire rest of the card. Preorders are $17 which is a pricy gambit, but I’m watching this like a hawk.
  • Ensnaring Bridge is quietly one of the best cards in Modern right now. I’m not sure how much it could really peak with three printings, but it may not have finished climbing yet.
  • Foil Nimbus Maze is all but gone from TCGPlayer, SCG, and eBay.
  • As soon as I saw Magma Jet as a probable reprint, I grabbed 6 Fifth Dawn foils at $5.50 each. I now don’t see any available at less than $10, and if it starts out seeing play in the new Standard, it could go as high as $15.

Edit: I originally forgot to include all of my sealed product, so here it is at a glance:

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