Tag Archives: Accumulated Knowledge

UNLOCKED PROTRADER: CYAs

Hello, and welcome back! We are just a little over a week past the release of Pokémon GO (AND ‘Stranger Things’ debuts today on Netflix!), so who knows if anyone even plays Magic anymore, but for those of you who are holding strong… let’s just get this over with. I think I see a Poliwhirl outside!

Poliwhirl

Magic’s secondary market is a largely unregulated economy. This is often held up as some sort of positive- be it an example of elsewhere unattainable libertarian ideals (fart noise) or a snarled inside joke out of the lips of ferocious jackals. In truth, there are both pros and cons to parking significant capital into an investment vehicle that has pictures of wizards and goblins on it (shocking!). One of the long-time issues in Magic specifically has been a lack of consumer and investor tools to operate as insurance against the various causes of loss (rough transition, I know, but we are powering through). The recent release of PucaShield has sparked an interesting conversation on the subject of consumer protection (as well as the larger impact of the site’s economic structure), so it’s going to be one of the topics we cover today. The rest are going to be various intersections of Magic and insurance that you should be aware of. I’m also going to be making today’s piece free, since it addresses very important needs that could impact the operation of local game stores. If you or someone you know operates a game store, make sure they at least read that section. Today’s title is taken from a well-worn term of insurance-insider jargon, referring to the sufficient methods and means of covering one own’s ass. In the interest of covering MY …self… let’s get the following out of the way off the bat: what follows is merely advice and neither myself nor MTGPrice are responsible for you being a knucklehead and doing something without first consulting a licensed professional. Yada yada yada, on with the article!

CYA: PucaTraders: So the inspiration for today’s piece was the introduction of PucaShield. This feature serves a few different uses, but it is primarily intended as a means of insurance against shipping/scummy traders/etc. The rate of the coverage is based on a percentage of its value (3% for free users, 2% for silvers, and 1% for golds), and can be purchased on a card by card basis. This means that while you may want to take a risk sending those $3 rares, you have an extra layer of protection when sending out something like a Mox. On the other hand, if you ARE sending something expensive, this sets a barrier for what is reasonable to otherwise spend on shipping (a Beta Mox Ruby will cost you about $43 worth of Puca Points, where as most reasonable USPS options will be significantly less). The way I am approaching trades has changed immediately, and I’m going to share my most recent batch with you below to explain why.

All trades were sent out this week.
All trades were sent out this week.

If you previously determined trades based on bonus offers, you may have a second consideration- cards in the ~$1 range that are on want lists. By committing to send out those two Burning-Tree Emissary, and purchasing insurance on three of the four cards in that envelope, I’ve guaranteed that the majority of the value in that package is going to be covered. Additionally, the point value earned by sending the uninsured copy essentially paid for all of my insurance for every trade listed. Since I’m expecting a couple of bounty bonuses also, it fudges the math to make the insurance about even with the 95pt uncovered Emissary.

The fascinating element to this (that we will go in-depth on as the results make themselves apparent) is that PucaTrade now has a points “sink” that may end up helping to combat inflation in the system. The potential here is that the Puca Point rallies back to toward the strength of the penny, rather than plummeting like the pound.

CYA: HOME OWNERS: Now, this paragraph is going to be brief for a few reasons, but the gist is this- there is no simple and easy way to truly carry insurance coverage on your collection. The problem is that most collections are living entities in the sense that it changes over time. If your cube stayed the same for the rest of time, was itemized, and your existing agent was able to put something together that would give you coverage in the event of your home being destroyed, that would be impressive. But, since people buy, sell, and trade cards, not to mention take them to events where theft has been on the rise, you’re going to have a rough go of it. Additionally, home (/apartment) insurance has some wrinkles from state to state, so what may work for someone won’t necessarily be an option for you. Ask around, explain the situation to your agent, and see what they can come up with.

The easiest thing to do, of course, is become extremely vigilant in where you bring your collection and what you do with it out of the house. This won’t cover things like fire and flood damage, but there are prevention techniques that you can take to minimize the frequency or the severity of those hazards.

Story Circle naming "Hazard Loss".
Story Circle naming “Hazard Loss”.

CYA: STORE OWNERS: Now, just as is the case with individual collectors (above), your available products and requirements may differ based on the rules and regulations of your state/province/country. Make sure that you consult your insurance agent before requesting any changes to an existing policy.

Okay, so as a business owner, you (should!) have some combination of the following insurance products:

Commercial General Liability: This is essentially your “whoopsies!” insurance, protecting you from stuff like slip-and-falls, pretend slip-and-falls, and anything else that may occur during the standard operation of a business. If you don’t own the building you’re in (and even if you do!), you should make sure that your landlord is listed as an additional named insured here.

Property: This includes both real property (buildings) and what’s called ‘business personal property’ or ‘contents’ (stuff). This is actually pretty tricky with regards to card shops, so we are gonna run through the rest of the list really quickly first. Put a mental pin in this, though.

Worker’s Compensation: If you have a certain number of employees (determined by your state), you may be required to carry WC coverage. This isn’t a Health product, but it covers them in the event of an injury during the course of business. Non-employees injured are covered under that first one, General Liability.

We’ll talk about additional coverage options later, but those are really the big three. Back to property though- most businesses that sell a product have a specific cost tied to the acquisition of that product (be it a wholesale price or the cost of materials and labor). That’s called the “Replacement Cost”, and it’s pretty much the basis for most property insurance policies. With Magic cards, however, you only have a clear replacement cost for booster boxes (the price on your invoice)- meaning that if that Mox Sapphire goes up in flames, you are going to have a hard time litigating with your carrier that you need a new one (while answering the question, how much does it cost?).

When I cover a card store, I ask one major question: “How much money do you need to get an inventory/furnishings/technology that can get you up and running again?”. This number should include computers, tables, and anything else if you were starting from scratch. Be aware, you are mostly insuring against hazard loss (wind, fire, water, heart), and theft typically won’t be included unless you have some serious security in place already.

Maybe don't let this guy show up at FNMs, either.
Maybe don’t let this guy show up at FNMs, either.

The only other thing to mention to your agent is that you DO have a regular schedule of events. Some carriers have tried to distance themselves from game stores that run things like tournaments, simply because it means they are open more and later hours, and more time is just more exposure.

That’s all for today, hopefully this was helpful to you or someone you know. Oh, and here’s what I’ve been spending a lot of those incoming puca points on, as a heads-up for the next two Standard formats:

Port Town

Fortified Village

Choked Estuary

Prairie Stream

When DTK/Origins rotate, we are going to be looking at a format that has two VERY powerful UW creatures (Reflector Mage and Spell Queller), and having the mana to cast them is going to be crucial. All of the above lands are less than the price of a booster pack (Canopy Vista is currently around $3), and these feel like potential steals in a few months. We don’t know anything substantive about Kaladesh yet, but the set will have new lands- but expect these to still see a raise in market share as things like the pain lands cycle out.

Until next week!

Best,

Ross

UNLOCKED PROTRADER: Design, Development, and Branding

Hi! For those of you who are new, and hopefully that’s at least a few of you, I’m Ross. If we think of Magic columnists as being niches like “EDH people” or “vendor folk”, then I’m probably… Abe Simpson?

grandpa_simpson_yelling_at_cloud

Typically this column is for ProTraders only, but I like to do some broader pieces every now and then as sort of a way to grow the collective understanding of the finance community. Magic is currently comprised of a large pool of relatively new players1, and I think that the market operates more efficiently if all of the actors are well-informed. Also, if I knock this one out of the park, I figure that James might invite me to co-host an episode of Fast Finance with him while Travis is out roaming wild and free across the European countryside.

All that being said, today’s article is about some of the explicit and implicit guide-rails of Magic design and development. While you don’t have to be a good Magic player to succeed in the finance realm, you will really benefit from understanding the directions that the game is growing in (and simultaneously what is being phased out!), as it gives you a better understanding of future growth potential. These elements can be derived from both trends in design and development (color pie definition in the case of the former, “knob-turning” in the case of the latter), as well as modifications to Magic’s brand. The first two are probably things you’ve either heard before (or have subliminally inferred, especially if you read/listen to Mark Rosewater a lot), so most of our time will end up being spent on that last topic. So let’s do like I did in high school and just speed our way through all this D&D talk.

DESIGN: Of the three pillars we are going to discuss today (Design, Development, and Brand), this is probably the least important, at least as far as finance is concerned. Design is constantly pushing outward into new creative space, and is the source of cards and mechanics that have never been seen before (albeit informed by both Development and Brand choices). Once you’ve endured a spoiler season (and we’ve got one coming up!), you’ll understand why speculating purely on new design is a risky (and often disappointing) mode of operation. However, Magic design is not governed by naïve whim and folly2, and there are a lot of elements at work that guide set construction (really trying to not bleed into development here, but you see why I said that was more important).

The color pie is one of Magic’s most valuable assets, and having it be well-defined is an excellent baseline for future expectations. For example, Red is currently the color of “Fast Mana” or Ritual effects- therefore, it is foolish to anticipate White getting it’s own form of Rite of Flame any time soon. Now, while this may seem obvious, apply it one step further- blue is just about as unlikely not to get its own Rite of Flame, but there are serious implications in eternal formats. This buoys the value of a card like High Tide (which is the closest to a Blue ritual that we will ever get), which in turn reinforces the cards that are dependent on High Tide being the best available option. If [THEORETICAL BLUE RITUAL] were to become a real card, it means that cards like Turnabout suffer by association. Now, High Tide and Turnabout may not be traditional “spec targets”, and cards like Time Spiral are probably really good either way, the core concept remains that a card’s value (both monetary and in a more performance-based sense) are dependent on several associated cards. Knowing what the color pie does or does not allow enables you to make more informed decisions about what is likely to come.

High_Tide_FE
An important part of Magic Finance is learning that cards are largely contingent on other cards.

DEVELOPMENT: I love development, and I think that it gets under-discussed relative to design3. Ultimately, Development is a huge factor in Magic finance, in the sense that it helps define and reinforce the (relatively abstract) concept of playability. Whereas designers come up with concepts and ideas for cards, it’s developers who cost and tweak those cards to fit within existing environments- and their choices can have major impact.

Development uses a concept called “knobs”, which refer to values or characteristics on a card that can be changed in their stage of the process (common examples are mana cost or power/toughness). If the team working on a new set feels that they want a card to be more aggressive, these knobs give them different means of finding that proper feel (by either making it cheaper or easier to cast, or by giving it higher stats than comparable cards at a higher cost).

It is important to point out, if you haven’t noticed before, that most Magic sets (and certainly all them since R&D got their act together4) follow a similar recipe. Every large set is going to have certain key elements (these are, not coincidentally, also tentpoles of the various color philosophies), and the importance of Limited play has helped to solidify the role of this skeletal structure. For example, every set is going to have some form of mass removal spell (a la Wrath of God), enchantment and artifact removal at common, as well as more brand-centric things like iconic creature types (a rare Dragon in every set!). Where it is Design’s job to compose new variations on these themes, it is Development’s to make sure that those are fit to print, and in the longer term, shape the baselines for future versions.

Take, as a popular example, Wrath of God. Originally printed in Alpha, it is considered the iconic mass removal spell. When Wrath was first printed, the understanding of Magic gameplay theory was literally nonexistent- Garfield and friends were just hoping their new game would sell! Since Alpha, however, WotC has refined the understanding of how games function (shifting primary interaction from the stack to the battlefield, for example), and this has resulted in some long-term changes. Wrath of God is no longer printable into a new Standard format, because the baseline for a mass removal spell is somewhere higher than [4]5. Likewise, new iterations of Birds of Paradise are extremely unlikely to cost [1], as that ability has moved to a baseline of [2]- or in the case of Honored Hierarch, something that at least can’t generate mana on turn 2.

The safe money here, as was the case with the design portion, is largely in where Development ISN’T going. In constructed formats with large card pools (Modern, Legacy), there is significant value in prioritizing converted mana cost, even at the expense of the actual ability. Therefore, cards like Wrath of God and Noble Hierarch are going to have additional equity built-in to the fact that they are now above a bar that cannot be applied retroactively (unlike Hearthstone, you can’t patch Magic cards!). While this means that cards like Wrath and Hierarch are unlikely to be replaced by something new and better, it also limits severely their reprint options- the best way to increase supply of an old card is to get it into a Standard legal set, because it will be printed for a year and opened in tremendous quantities compared to any other product. When this window is shut completely, you are more likely to reprints resulting in either buoying or increased prices due to inability to meet demand. Alternatively, by understanding what the development guidelines are for certain effects, you can identify future Standard role players early in their life cycle (as was the case with Languish when it was easily found at around $2).

BRAND: Of the three topics, this is the one I’ve previously delved into the least. This isn’t to say that it is unimportant, only that my understanding of how it shapes Magic was incomplete. The thing that helped it click for me (and was the impetus for this article) was me reaching the following conclusion:

WotC is NOT reprinting Liliana of the Veil in Eldritch Moon.

This is one of those things that is really difficult to explain to people who don’t have a broad understanding of how the game functions from a marketing perspective. While Liliana of the Veil (henceforth ‘LotV’) would certainly be cool in the new set (and reprinting a $100 card would be very considerate for those who want copies but can’t afford them), it doesn’t help Wizards define Eldritch Moon or Liliana as unique moments in Magic’s canon. The new Liliana is going to be reflective of Innistrad’s current condition (BAD!) and the conflict with Emrakul, and anything less than evocative on that matter is a negative on the card’s design. In the case of LotV, her “ultimate” ability was actually very representative of what was happening in the story- she forced Thalia to choose between saving the Helvault or her people (represented by the two card piles in LotV’s ability!), which resulted in the freeing of Griselbrand (and Avacyn). Now, you don’t need to know that little bit of trivia to appreciate how strong LotV is (heck, I didn’t even know it until a couple weeks ago), but because it serves a clear and specific purpose, it is a serious consideration.

Also, of course they aren’t reprinting LotV, that card is legitimately busted.

Branding displays itself in other ways also- things like iconic creatures (dragons, elves, goblins, etc.) help push the identity of the game while simultaneously engaging enfranchised players with new additions to their favorite tribes. I also expect that the long-term impact of e-sports and streaming will have a significant impact on the way Magic brands its product and play experiences going forward; more emphasis placed on Standard and Limited (the money makers!) and less on Legacy and Modern. This is not to say that Modern and Legacy aren’t interesting or fun, only that player increases only make it harder to provide those forms of engagement, and brand growth relies heavily on immediate and consistent engagement. We are slowly getting some information about the recent summit WotC held with some of their broadcasting staff, so more on that as it gets trickled out.

buzzwords

Have any questions about any of these topics? Leave them in the comments! Hope you enjoyed today’s article, and that you learned something, too (even if it was just that LotV trivia).

Best,

Ross

1Okay, if you REALLY haven’t read anything that I’ve written before, check out these articles on the Zendikar Boom, and why player population is the single biggest driver in Magic Finance. The numbers have scaled up, but the foundation is the same.

2Well, at least not anymore. Basically, this is why some of the early sets (HOMELANDS) were so bad. Legends was also horrible, but it gets (undue) credit for having a few incredibly busted cards.

3I think this is because most people, especially if Magic captivates them when they are young, attempt to make their own cards/set.

4Again I point a judgmental finger at the Homelands team.

5Obviously this is a sliding scale, and the “correct” number is probably something between 4 and 5, but the fact is that modern-day versions need to either be costed higher (Planar Outburst), conditional (Languish), or multicolor (Supreme Verdict). Keep in mind that internally WotC considers an additional color in a spell to be roughly equivalent to 1.5 or 2 generic mana.

PROTRADER: EMA Aftershocks

A few weeks back, I openly pondered whether Eternal Masters would be able to serve as a better reprint vehicle than something like Commander or Conspiracy- each set prioritizing what makes it unique, rather than trying to fit “staples” of each format into three sets. While we haven’t seen what the Conspiracy or Commander offerings will look like yet, it’s fair to say that EMA has quite a few cards in it that are not strictly masters of eternal formats. We are also going to discuss the distribution issues surrounding this set, and how it might be best to approach acquisition early and in the long term.

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PROTRADER: EMA Winners and Losers

So we are still waiting on some spoilers to roll in, and I’m sure that there will be a few more winners and losers worth discussing once we have the full 249 revealed. I’m confident that we have enough so far that I can make a full length article out of it, and that makes me very very very very very very very very very very very very very very very very very very very very very *checks word count* very very very very very very… very happy.

WINNER: MERFOLK! Merfolk was actually the first big winner with this set, because the first two cards spoiled (Force of Will and Wasteland) are THE financial gatekeepers to playing this deck in Legacy. Merfolk is not the best deck in Legacy, but only because there isn’t a best deck in Legacy. Merfolk is a strong, linear archetype that doesn’t require Alpha duals, is able to win large tournaments, and largely comprised of Modern cards. The difference between ‘optimized’ and ‘budget’ lists has always been the inclusion of Wasteland and Force of Will (moreso the latter than the former due to the need for UU consistently), but any permutation seems to have its advocates. Merfolk was one of the more popular decks at the beginning of the Legacy boom a few years back, and it has only gotten better tools since (Master of the Pearl Trident is much better than Coralhelm Commander). Daze is another big piece for the deck, although Wasteland, Mutavault AND Cavern of Souls probably encourage shaving copies down. Fish just won a Modern GP, so its possible that there are people scrambling to build this for that lesser format, but know that this is a known player in Legacy, and probably one of the strongest decks that is not difficult to cobble together. I expect representation to be high for the next year or so, or however long it takes for EMA to totally dry up.

Legacy events will be like Jimmy Buffett concerts- fins to the left, fins to the right.
Legacy events will be like Jimmy Buffett concerts- fins to the left, fins to the right.

LOSERS: THE PEOPLE GETTING HYMNED IN EMA LIMITED! Oof, good luck. There’s a reason why people still stand by the old adage of “Hymn, Hymn, I win”. And now it looks like they have Sinkhole to back it up! EMA block constructed looks like one of the most fun formats, maybe that should be the new Legacy? I’m in if y’all are.

WINNER: DREDGE! So Dredge itself is not an archetype in EMA, but Ichorid, Cabal Therapy, and some lesser/formerly played pieces (Chrome Mox, Entomb) are all getting reprinted. Expect Golgari Grave-Troll to continue disappearing off shelves (as we discussed here previously!) and keep your eyes peeled for that Izzet v Golgari box.

LOSERS: EVERYONE BUT DREDGE! Look, I am the biggest supporter of Life From the Loam that there is, but I’m not going to call myself a fan of the Dredge deck. I don’t think we will ever see this archetype hit quite the same saturation numbers as Merfolk (because it is harder to play and easier to hate), but I do worry that on those weekends where it’s Dredge’s tournament to lose that we will see more than the one player that ran hot to get to Top 8. If there is ever a Legacy Top 8 with three or more Dredge lists, the world will become a foul and miserable place.

"But Loam's freedom came at a price - him."
“But Loam’s freedom came at a price – him.”

WINNERS: POPULAR CARDS WITH LOW SUPPLY: A lot of the cards that we are getting reprinted come from Magic’s very distant past, and are therefore bound by the scarcity issues that come with wanting something that hasn’t been made in nearly twenty years. This also includes more recent, but otherwise limited release cards such as Shardless Agent. Having new life entering the market is going to allow people more opportunity to snag what they want, while simultaneously buoying price on high demand in the short term. It is still possible that many of these cards increase in price when all is said and done, which I think we now all know as the “Tarmogoyf Principle”. The interesting thing is going to see how it plays out across rarity and format (Legacy vs Vintage). Sinkhole is a popular card in the Mono Black decks that lots of new Legacy players gravitate towards. Even though the card was originally a COMMON, it has since been (perhaps rightly) upgraded to rare. The more Sinkholes there are, the more people will sleeve up Dark Rituals, Hymns, and whatever the 2016 version of Phyrexian Negator is. Water finds its level.

Prices on cards you and everybody else like will be in outer space in two years. Buy now!
Prices on cards you and everybody else like will be in outer space in two years. Buy now!

LOSERS: NARROW CARDS WITH LOW SUPPLY! Mana Crypt at Mythic means that we won’t see so many that supply skyrockets, but this is a card only played as a 1x in Vintage (and possibly in Commander? Is it banned there also?)- how much demand is there? Mana Crypt and an Island is still a turn 1 Tinker, which is a good opening turn in Vintage, but how many people will willingly start to play without Power? Water finds its level, and I think that cards like Crypt that have been high because there are so few of them will drop when supply tiptoes past demand. Say we (the royal ‘we’) get 10,000 new Mana Crypts (a number that I totally made up)- are 10,000 people one Mana Crypt away from playing Vintage? Maybe a few are, but the rest of those are going to get sloshed around vendor tables for a while.

WINNERS: ART LOVERS! This may be the most aesthetically pleasing set in Magic’s history. WotC commissioned a very high percentage of new pieces for this set (partially, I assume, because they had lost the rights to many older artworks1), and they are all stunning. The new Winter Orb is probably my personal favorite, just because it captures the eerieness that the card has always had, while simultaneously looking like an album cover for some sort of sweet symphonic metal band.

"WINTER ORB", the new album by MYTHRIL PROPHECY.
“WINTER ORB”, the new album by MYTHRIL PROPHECY.

LOSERS: ANYONE WHO OPENS A BRAGO! I can handle a lot, and I didn’t mind that a lot of cards got rarity upshifts due to Limited, but seeing THIS card in THIS set really irked me. Blue White blink could be the best draft deck in the format, and I’m still going to be miserable taking this card. It’s a good thing he’s already dead, because I’d kill him myself.

WINNER: ANYONE WHO DRAFTS BLACK! Windmill slam that Braids, even if the foil is good. This color is insanely deep at the middle rarities, and has some pretty strong commons also.

LOSER: ME, FOR CALLING BERSERK! Wow, this was a real shocker. I thought Berserk was as good as in, and it looks like its not. This just makes the call for Fish decks look even better, as trying to respect an optimal Infect list requires some resource commitment, and now they don’t have to do as much. Buy your Lords of Atlantis!

WINNERS: PAUPER PLAYERS! Now, Pauper players are already awesome, super-smart, and overall great people, but they got some major rewards with EMA. There are going to be some commons in this set with extremely high foil multipliers (I’m looking at you, Man-O-War!), even though they aren’t “traditional” staples. Let’s close out today with a list of foil targets, prioritizing high multipliers and low visibility.

  • Yavimaya Enchantress: First time at common, basically an archetype unto herself (and GW Enchantments is already kind of a thing in Pauper!)
  • Nimble Mongoose: Sweet art, foils are currently insane- this is going to be respectably expensive.
  • Emperor Crocodile: Once a rare, now a common. This is more of a foil spec, but definitely a long-shot. Maybe one of the green stompy decks wants this?
  • Duplicant: Okay, not a common, but Duplicant has only had (compared to today’s standard) low printings, so foils always garner a high margin. This art is not the worst that the card has had, and the original is not necessarily iconic. I don’t this printing will cause foils or non-foils to bottom out, but they will briefly be cheaper.
  • Mistral Charger/Elite Vanguard: There are a lot of people excited about these? I don’t know how good either one is, but I wanted to pass the word along.
  • Rally the Peasants: This was an uncommon before, right? Makes the WR decks a lot better if it was.
  • Swords to Plowshares: Not too many opportunities to get this card in foil, so always take the chance when you can.
  • Peregrine Drake: Cloud of Faeries was banned in Pauper, and I think this was only ever an uncommon, so maybe it makes that deck better? Tough call, because the curve was much lower originally.
  • Man-O’-War: Still played in a large percentage of cubes, never previously available in foil. Make up a price, and someone will probably pay it.
  • Innocent Blood: Second time this card has been available in foil, and it’s a VERY popular card.
  • Night’s Whisper: First time that this art has been available in foil, and it’s also the first time the card has been printed at common.
  • Prowling Pangolin: Originally an uncommon, this could sneak its way into some of the black pauper decks.
  • Baleful Strix: Has this card ever been available in foil? I don’t think it has.
  • Beetleback Chief: I know this card was never available in foil, because I would own 100 of them.
  • Crater Hellion: Never before available in foil.

That’s it for now, have fun poring through EMA, and I’ll see you next week!

Best,

Ross

1This sounds like a job for VorthosMike!