Common Cents with Aaron Dettmann

Advent of the Wurm

Advent of the Wurm. (c) 2013 Wizards of the Coast.

Grand Prix Portland is coming up this weekend, which brings Modern cards to the forefront of peoples’ minds again. However, this is an out-of-season format, so if there’s an unexpected deck or card that does well and jumps up in price, I would unload any copies you’ve obtained quickly. People will soon realize that the Modern PTQ season is still over half a year away. That realization will cause the cards’ price to swiftly drop again until the Modern PTQ season approaches, so make sure you have an outlet where you can rapidly sell any card you speculate on for this tournament.

One card that I believe is primed to rise in price due to Grand Prix Portland is Beck // Call. Elves is the brand new deck that is made possible by Beck // Call; a Glimpse of Nature clone. Glimpse of Nature is banned from the Modern format for being too powerful, and is currently at $25. Beck // Call has the same effect as Glimpse of Nature for a miniscule one additional blue mana, and is a bargain at a meager $2. With both the Fetchlands and Shocklands available in the Modern format, the additional color requirement is not much of an issue. The additional mana cost is a little annoying, but Modern is not a super-fast format right now, since Storm and Eggs got banned, and the Elves deck is good at generating extra mana. In addition, Beck // Call can be more powerful than Glimpse of Nature in certain situations: Glimpse of Nature demands a creature spell to be played to satisfy the prerequisite to draw a card, whereas Beck // Call merely needs a creature to enter the battlefield. This difference can become relevant if you want to fetch a Dryad Arbor into play mid-combo, where it will draw you an additional card if you’ve played Beck // Call, whereas with Glimpse of Nature it will have accomplished nothing.

Switching gears over to Standard, I think that token and populate cards have a great opportunity to rise in price. Advent of the Wurm is a terrific card that has already seen some success at last weekend’s SCG Open. With the addition of Advent of the Wurm to the token arsenal, a dedicated token deck might be ready to become a contender; there might finally be enough under-costed token creators to make a potent token themed deck. Token creators such as Call of the Conclave, the angel from an attacking Geist of Saint Traft, and Advent of the Wurm are all prime populate targets.

Because of the abundance of quality token creatures, I would keep my eye on Trostani, Selesnya’s Voice, Scion of Vitu-Ghazi, and perhaps on Growing Ranks as well. Trostani was $15 at one point, and only dropped down to its current price of $5 because there weren’t enough quality targets to populate. With Advent of the Wurm added to that cache, Trostani could easily double in price.

Scion of Vitu-Ghazi is an army all in one card; at worst it’s essentially a Cloudgoat Ranger, which saw lots of play when Lorwyn was in Standard. However, most of the time it will be able to create an additional copy of the best creature on your battlefield, in addition to bringing its 4/4 body and bird token into play. At a measly $1, there is very little risk in trading for this card.

Money Ramp with Zack Alvarado

Trade Habits: Prerelease Buylists

Beck // Call. (c) 2013 Wizards of the Coast.

Though it seemed as if Gatecrash’s prerelease was no more than a few weeks ago, this weekend signaled the launch of Dragon’s Maze prerelease events nationwide. As always, vendors and local gaming stores alike had their hands full while organizing and running these events. A lot of coverage around last weekend’s prerelease consisted of favorite draft picks, and set-constructed evaluations. I’ll spare you the common banter that’s excessively splashed about in the wake of a new set release and get down to the point I care about most: makin’ that cash money via proper trade habit; particularly, arranging profitable buylists as an event organizer.

Preparing for a prerelease, from the perspective of an event organizer, can be stressful; perhaps even overwhelming at times. There are many variables that need to be calculated and allocated properly for an event to run smoothly: availability of products, seating limitations, competent judges, timing between flights, adequate air circulation, etc. So, those are the basic components of running a successful event – but what about a profitable one?

Besides the obvious profits drawn from sales of food, drink, accessories, and entry fees, what are good ways for event organizers to profit during prerelease events? The answer is painfully apparent for those of you who haven’t guessed already: create a buylist for the new set. Consider every large TCG superstore – like CFB, SCG, T&T, ABU – do they not buy new set cards at their prerelease events? Yes, yes they do! However, some of these vendors do not post buylists online prior to set release; I assume this is done to avoid clutter of their postal operations and to allow their employees maximum focus while gearing up for the release.

Creating a buylist that won’t net you investment loss seems like a simple task, perhaps. I assure you, there is a considerable amount of complexity when deciding what types of offers one should make when designing a buylist. Understand that pre-order prices are speculative and predominately based on consumer demand/impulse, rather than on market saturation, competitive application and non-fiscal consumer availability (barter/trade). There has been no amount of competitive play with these cards to solidify their price tags. Many of these cards will flat-line in price after 2-3 weeks after set release. For instance, look at Duskmantle Seer from Gatecrash – his preorder price on SCG was $19.99 on Feb 1st, but dropped to $5.99 on March 1st – the card lost 70% value in only a month. Even if you had bought the card for $10.00 (50% of the pre-order price), you would still lose $4.00 (-40% ROI) for every copy that you were unable to sell within 4 weeks.

Duskmantle Seer as of May 1st, 2013.

Duskmantle Seer as of May 1st, 2013.

To avoid losses of 40%, one really needs to do their homework. I have a general system for buying cards, it goes as follows:

Cash Value Payout Calculation
$5-10 50% $ x 0.50 = Payout
$11-15 55% $ x 0.55 = Payout
$16-20 60% $ x 0.60 = Payout
$21-25 65% $ x 0.65 = Payout
$30+ 70% $ x 0.70 = Payout


My system is solid and brings me great turnaround sales every week. However, these are cards that have been played, battle tested so to speak, and because of this their values are respectably steady. When gearing your buylists for prereleases, always remember that most cards flat-line and lose about 20-30% on average in value. Unless you can resell the stock you acquire within 2 weeks of release, make sure to accurately inventory the cards you purchase and set limits for each. Avoid 99% of commons and uncommons, go for the throat first and worry about the scraps later; chasing rares and mythics is where the money is.

Always take the time to familiarize yourself with new cards by looking at the set spoilers online. Do your best to identify the cards that will see play within multiple formats, or redefine a single format – acquire as many of these cards as possible! As for the remaining cards in the set, aim for a playset or two of each. So, now you know what you’re hunting for; it’s time to arrange the pricing. As I said before, the system of buying that I provided does work well, but not with prerelease singles. My rule of thumb is to offer 50% presale price for any card at prerelease. If I speculate that the card is going to rise, I may offer upwards of 70% for certain cards such as Voice of Resurgence. Some losses are hard to foresee (Duskmantle Seer), but limiting the amount you buy of ‘iffy’ cards can really pay off in the long run. I get all of my pricing information from MTGprice.com – as it averages the market cost across multiple vendors to provide the most accurate price. Below is a copy of my buylist for Dragon’s Maze. Feel free to print it out as a cheat sheet/quick reference when buying cards at your LGS, or from friends!

Zack’s Dragon’s Maze Buylist
Aetherling  $   3.00
Advent of the Wurm  $   3.00
Beck // Call  $   1.50
Blood Baron of Vizkopa  $   5.50
Blood Scrivener  $   4.00
Boros Battleshaper  $   0.50
Breaking // Entering  $   1.50
Catch // Release  $   0.50
Council of the Absolute  $   3.50
Deadbridge Chant  $   1.50
Dragonshift  $   0.50
Emmara Tandris  $   0.50
Exava, Rakdos Blood Witch  $   1.50
Flesh // Blood  $   1.00
Gaze of Granite  $   1.50
Lavinia of the Tenth  $   1.50
Legion’s Initiative  $   5.50
Master of Cruelties  $   3.50
Maze’s End  $   0.75
Melek, Izzet Paragon  $   0.75
Mirko Vosk, Mind Drinker  $   0.50
Notion Thief  $   2.50
Obzedat’s Aid  $   1.50
Plasm Capture  $   2.50
Pontiff of Blight  $   0.50
Possibility Storm  $   0.50
Progenitor Mimic  $   2.50
Putrefy  $   0.50
Pyrewild Shaman  $   1.00
Ready // Willing  $   0.50
Reap Intellect  $   1.50
Render Silent  $   1.50
Renegade Krasis  $   0.50
Renounce the Guilds  $   0.75
Ral Zarek  $ 15.00
Ruric Thar  $   2.00
Savageborn Hydra  $   3.00
Scion of Vitu-Ghazi  $   0.50
Sin Collector  $   0.25
Sire of Insanity  $   2.00
Skylasher  $   1.50
Tajic, Blade of the Legion  $   1.50
Trait Doctoring  $   0.50
Teysa, Envoy of Ghosts  $   1.00
Varolz, the Scar-Striped  $   3.00
Voice of Resurgence  $ 14.00
Vorel of the Hull Clade  $   1.00
Warleader’s Helix  $   0.50
Zhur-Taa Ancient  $   0.50

I hope this list helps you throughout the week, and especially on Friday when Dragon’s Maze releases.

Weekly Finance Tip:
[Beck/Call is one of DM's biggest sleepers. I hope you held onto your Modern elves as I advised last month!]

Until next time,

Zack R. Alvarado
zackalvarado@gmail.com
Twitter: Rh1zzualo

Dragon's Maze. (c) 2013 Wizards of the Coast.

Common Cents with Aaron Dettmann

All the cards from Dragon’s Maze have finally been spoiled. The new cards from Dragon’s Maze have enabled several two-card-combos that have significant potential in both the Standard and Modern formats. These cards may not fit into ready-made decks, but they are just waiting for a prospective deckbuilder to find the right fit for them to rise in value.

Beginning with Standard, we now have the Whispering Madness plus Notion Thief combo. When these two cards are played together, they add up to your opponent discarding their hand while you draw an abundance of cards. I think you can usually manage to win after achieving that. Right now Whispering Madness is at the low price of $0.68, so the entry cost to get in on this card is very low.

Whispering Madness as of April 23, 2013.

Whispering Madness as of April 23, 2013.

While it is debatable how tournament worthy this combo is, casual appeal alone should drive this card up to a few dollars at least. Other options besides Whispering Madness that also combine with Notion Thief are Reforge the Soul, if you want to dip into red, and Otherworld Atlas for double the card draw with no downside. These support cards that combo with Notion Thief are all under a dollar right now, so there is very little risk in speculating in these cards. Even if the price doesn’t go up, they should trade very well because of this combo, so you can just flip them into something else you want. If you want to use this combo in Modern, any symmetrical draw effect such as Howling Mine works well.

The next combo is best utilized in Modern, where we can take advantage of Intruder Alarm plus Beck and Call. When Beck was first spoiled, the price of Cloudstone Curio immediately shot up to $10.00. Intruder Alarm has the potential to follow that same rise, as it is not immediately apparent which combo piece the Modern Elves deck wants to use in conjunction with Beck. Intruder Alarm works better at creating massive amounts of mana, while Cloudstone Curio is better at drawing extra cards after Beck has been played. Whichever card (or maybe it will be both) ends up getting played in the Elves deck, I expect it will maintain a high value, as Elves was among the most powerful decks in Modern before Glimpse of Nature became banned.

The last combo I’ll write about for today is Death’s Shadow plus Varolz, the Scar-Striped, to be used in Modern. With Varolz in play, any Death’s Shadows that are in the graveyard can be scavenged back to grant a permanent +13/+13 to a creature.

Death's Shadow as of April 23, 2013.

Death’s Shadow as of April 23, 2013.

One good aspect of Death’s Shadow is that you have control over whether you want to play it immediately to see it die for its scavenge counters, or to hold onto it to use as a big creature later on, depending on your situation. I could easily see these cards fitting into a Vengevine deck, along with all the other usual suspects.

One last note for now: Staff of Domination was just unbanned in EDH, so don’t forget to adjust your price accordingly when trading! The foil price, especially, has gone up.

Ajani Vengeant. (c) 2013 Wizards of the Coast.

Common Cents with Aaron Dettmann

Last week I talked about how better, more accurate pricing information provides an advantage when trading. This week I’ll talk about another method to utilize to get an advantage while trading.

A resource that has been very useful to me has been the ProTrader Daily Market Updates I get from MTGPrice. This daily email update lets me know which cards are rising (or falling) sharply in price, so I can join in on the buying action before all the stores realize the trend and raise their prices. In addition to a card price change update, the email also includes a card stock inventory update, which keeps track of various stores’ supply of a card. If the inventory supply of a card goes down by a lot, that’s a good indicator that demand is high and the price is likely to increase. This information is especially useful on Pro-Tour and Grand Prix weekends, as there are often brand new decks that employ previously overlooked cards that will rocket up in price.

One example of when I utilized the ProTrader Update was the weekend of Grand Prix San Diego (Modern format) on March 16th. I woke up on Saturday morning, checked my ProTrader Update email from MTGPrice, and saw this information staring back at me from amongst the cards of interest:

Percent Price Change of Ajani Vengeant Image and video hosting by TinyPic

I thought these numbers were interesting, as Ajani Vengeant had jumped up in price by almost three dollars, and risen by 50% of its value overnight. Next, I scrolled down to check on the Inventory Change of the card and saw this:

Percent Inventory Change of Ajani Vengeant Image and video hosting by TinyPic

This information let me know that the number of cards available to buy on the market had already been halved, and confirmed that demand for Ajani Vengeant had become very strong.

I was now very intrigued by this card, and clicked on the link to take me to the price graphs on MTGPrice, so I could see the history of what is going on with Ajani Vengeant. When I saw the graph, all the stores had kept their prices the same except for ChannelFireball, who overnight had more than doubled their price by raising it from $5 to $12. They alone were responsible for the increase in price on MTGPrice.com. Now remember, I received all this information on Saturday morning before even the first round of the Grand Prix had been played. Since ChannelFireball had drastically raised their price on Ajani Vengeant, I could deduce that the deck their team planned on playing that day both heavily utilized that card, and that they were very confident in their deck choice. The ChannelFireball team was convinced that they would do well at the Grand Prix, and since the new addition to their deck was Ajani Vengeant, they decided to preemptively raise the price of that card on their website.

Since I now knew that team ChannelFireball was going to play Ajani Vengeant at the Grand Prix, I had inside information to guide my buying decisions. When the ChannelFireball team has a deck that everyone on the team likes and plays, they usually get at least one person into the top 8 of that tournament. I put my trust in the team as well, and started buying up all of the Ajani Vengeants from the websites that still had them at low prices. I bought dozens of copies from stores at $3-$5 (depending on which version I bought), and have now sold most of mine away for $8-$10, a tidy profit of $5 per card, more than doubling the money I put into this investment.

The emails I get from the ProTrader Daily Market Updates are a great tool to keep me ahead of pricing changes on cards. As you can see from the example in this article, sometimes you can even figure out which cards pro players are going to use in their decks before the tournament even starts. Use all the information at your disposal to keep ahead of the change in prices.

Bonus PTQ tip:
I expect a lot of Turbo Fog decks in the online standard PTQ on Sunday; it has a terrific matchup against the current bogeyman of the format, Junk Rites. After Turbo Fog placed 2nd in last Saturday’s PTQ, I faced off against it three times in the PTQ the next day. In addition to that, this past week the best bow-tie-wearing magic player Roberto Gonzalez (9th place at Pro Tour Gatecrash) stated he was pretty sure he was playing Fog in the PTQ, and Todd Anderson wrote an article about the deck and played it in the PTQs himself last weekend. The best ways to beat the deck are with Skullcrack (completely dominates the card Fog) in conjunction with being faster than Turbo Fog can set up its’ defenses, discard (although Turbo Fog does bring in 3-4 Witchbane Orbs), or with Planeswalkers.

Emrakul, the Aeons Torn. (c) 2013 Wizards of the Coast.

Common Cents by Aaron Dettmann

How better pricing information provides an advantage

Knowledge is power, as Sir Francis Bacon once said; in the world of magic finance, that means knowledge is money. Obtaining better information than most of the market means that you can take advantage of price discrepancies between stores, and utilize that knowledge to your advantage when trading, buying, and selling cards. One source that provides great information is this very website, MTGPrice.com; whether it be giving you more accurate pricing information than other individual card store websites, or providing ProTrader Daily Market Updates which clue you in on which cards are spiking in price so you can buy in before everyone sells out.

This week we’ll look at the importance of accurate pricing sources, and next week I’ll finish off this two-part series by discussing the ProTrader Daily Market Updates.

One experience I personally had with highly variable pricing between a store’s website and the actual worth of a card was with the card Emrakul, the Aeons Torn foil. Multiple people have asked how much I valued mine while trading, and I had always replied $50, since I had looked up the price on Starcitygames.com (SCG), and that was the relative price guide we were using. However, about a month ago I looked up the price again and realized SCG had that price posted while they were out of stock on the item. Curious as to what price eBay was selling them for, I looked over there and was surprised to discover that the cheapest listing was priced at $75. This difference in price was especially astounding because eBay usually has much cheaper prices than SCG. What’s more, the price has risen even more since then. As of this writing (March 27th), virtually all the stores are sold out of the foil Emrakul, the Aeons Torn. Out of all the stores that MTGPrice.com provides pricing data for, the only places that have copies of that card in stock are TCGplayer and eBay. There are a mere three copies of a foil Emrakul, the Aeons Torn on TCGplayer ranging in price from $89-$100, and a lone, single copy on eBay priced at $90 (SCG is still out of stock, but has risen their price up to $60).

Now, I feel very lucky that none of my trading partners took me up on my $50 offer for my card; I was using poor pricing info, which caused me to undervalue my card. The lesson here is to be wary of prices when a store is out of stock of an item. Many stores don’t update their prices when they don’t have any copies of that card to sell. Using the Fair Trade Price found on MTGprice avoids this problem, since they compile their price using many different stores and only use prices from stores that have the item in stock.

Next week, I’ll conclude this two-part series, and discuss how ProTrader Daily Market Updates can let you know which cards are rising in price before all the stores adjust their prices accordingly.

Monday: Money Ramp with Zack Alvarado

Scents of the Trade: Part 2

Last week I began writing the first part of this mini-trilogy which focuses on avoiding bad trade habits; my second installment in the series for MTGPrice.com focuses on the market of foil singles. If you’re truly hungry, like I am, you’ll take the time to sniff out your local market’s needs and cater to your peer players, make yourself part of the store, and make yourself well known. Your local market as a whole is comprised from a pool of other players whose needs and wants can vary drastically from each other; so how does one effectively assess the cards that are desirable within their MTG scene? There are a few approaches to doing so that I will further discuss.

High Market. (c) 2013 Wizards of the Coast.

High Market. (c) 2013 Wizards of the Coast.

Segmenting your market into different customer bases is quite simple once you understand how to do so. Begin by determining the largest demand within your store, and cater solely to that. This focus can range from promotional cards, to Elder Dragon Highlander (EDH) foils, to format staples for Vintage, Legacy, Modern, and Standard (the most common approach). Whatever the largest demand is at your LGS, find it and use it to your advantage.

A niche that I’ve strongly profited from lately is the EDH foil market – not many players stock these cards, but just about every other player with an EDH deck wants something that I have in a binder. Foils, in general, are a bad niche to invest in – I would advise weekend traders and players to stray from acquiring a robust binder of foiled cards. Certain cards, however, are extremely profitable when compared to their non foiled counterparts, as well as other foils on the market. Below is a list of foiled EDH cards that I have traded or sold within the past few months, as well as their normal and foil prices, rounded to the nearest dollar, for the sake of contrast.

Name

 Normal

 Foil $ Diff

% Diff

Vindicate  $    28.00  $    93.00  $    65.00

332%

Jhoira of the Ghitu  $      6.50  $    32.00  $    25.50

492%

Rishadan Port  $    40.00  $  240.00  $  200.00

600%

Karmic Guide  $      8.50  $    80.00  $    71.50

941%

High Market  $      6.00  $    61.00  $    55.00

1,017%

Reya Dawnbringer (invasion)  $      5.00  $    60.00  $    55.00

1,200%

Rhystic Study  $      1.25  $    23.00  $    21.75

1,840%

Merchant Scroll  $      1.50  $    28.00  $    26.50

1,867%

Teneb, the Harvester  $      1.00  $    23.00  $    22.00

2,300%

Goblin Matron (7th)  $      1.00  $  112.00  $  111.00

11,200%

There are many more foil cards that are heavily sought within the EDH market, and most are safe areas of investment. While money can be made in Modern and Standard foils, profit margins are small and detrimental volatility is high. To briefly illustrate this point, let’s examine some of the most sought after cards from the new set, Gatecrash. When Aurelia, the Warleader hit the market nearly 2 months ago on Feb. 1st, the foil price was $49.99 on Starcitygames; today, the cost for a foil Aurelia from SCG is only $34.99 – a loss of 30%. Similarly, when Gideon, Champion of Justice was released on Feb. 1st, the foil cost $69.99 through SCG, but now only costs $21.99 from the same site – a staggering loss of nearly 70%!

Cornering a portion of your local market is difficult without acquisition power; so, if you lack enough capital to obtain a stockpile of niche foil singles, a different approach may be better suited. An easy way to turn your extra cards into money is by simply asking other players what they are looking for. I know this sounds elementary, and it is; but chances are you actually have a card that somebody else wants to buy or trade for, and you have to inquire to find out. In the event that another player is looking for a card you don’t own, ask them what they value the card at; then go trade for it, and come back to cash out!

That’s all for now, make sure to check back next week for my final installment in this series: why not to trade eternal format staples for standard cards.

 

Weekly Finance Tip:

[Hang onto your Windbrisk Heights, Rise of the Hobgoblins and Modern Elf cards – I expect all of these to steadily increase by a near 20% within the next month or two]

Until next time,

Zack R. Alvarado
zackalvarado@gmail.com
Twitter: Rh1zzualo

P.S. Franny, this one’s for you brooo!

Thursday: Common Cents with Aaron Dettmann

Bazaar Trader. (c) 2013 Wizards of the Coast.

Bazaar Trader. (c) 2013 Wizards of the Coast.

Many people are leery of buylisting their cards and selling them to stores and card dealers. Players are worried that they’re getting ripped off and not getting full market value for their cards; however, this is not always the case. There are numerous factors and situations many people fail to think about that can make buylisting your cards a great, profitable transaction.

Here are some reasons why it’s often best to sell your MTG cards to stores’ buylists.

One factor some people fail to consider when trying to sell their cards on eBay or TCGplayer is their fees. eBay charges a 9% total value fee in addition to PayPal charges of 2.9%+$0.30 per transaction. For comparison, TCGplayer charges 11%+$0.50 for a sale. In addition to those fees, you still have to mail out the item; even the cheapest mailing method of a regular envelope still costs $0.46 for the stamp, plus another $0.10 for the protective plastic top loader. Here’s a graph illustrating how much you pay in fees and shipping charges if you sell on these websites:

 Graph comparing Ebay and TCG plus shipping fees Image and video hosting by TinyPic

Transaction cost (y-axis) and selling price (x-axis)

The horizontal (X) axis is how much the item sold for, and the vertical (Y) axis is the cost of the fees and shipping charges. For example, if you sold an item for $10, TCG’s transaction costs would come to $2.16, whereas eBay’s fees + shipping would cost you $2.05. The marked point on the graph is the spot where both websites charge the same amount of fees for the item sold; any item sold for $21.72 would cost you fees plus shipping of $3.45 at both websites. As is evident from the graph, eBay has lower fees relative to TCG on items cheaper than $21.72, whereas TCG has lower fees relative to eBay on items more expensive than that.

These fees eat into a huge portion of the expected profit from a card. I routinely see cards listed on eBay and TCG where the person would receive about the same or even more money if they just sold the card to a buylist from a store. For example, as you can view on mtgprice.com, Venser, Shaper Savant is selling on eBay for $15, and yet ChannelFireball has been buying them for over a month at $12. The fees for that transaction on eBay end up being $2.65, so you end up receiving $12.35 – essentially the same price you would receive from selling to a buylist, not to mention the 30% bonus if you choose to get paid in store credit! Also, the buylist has the added benefit that you don’t have to wait around for someone to buy your item. I can see from the price history of the card for March that people have sold copies of Venser, Shaper Savant for $12-$13, with a few even as low as $9.39 on eBay; if they had all sold to ChannelFireball, they would have made more money than they did on eBay.

It is also often worthwhile to sell your $1-$5 cards grouped all together to a buylist. If you want another way to look at the fees, you can view them as how much of a percent you’re paying on the item you sold:

 Graph comparing Ebay and TCG plus shipping fees as percentage of selling price

Percent of fees paid relative to selling price

This graph illustrates the percentage of fees paid relative to the item’s selling price. The X-axis is again how much the item sold for, and the Y-axis is percentage of the fees you paid relative to the cost of the item.

The most important thing to note is the inverse relationship between the fee percentage and your item value; as an item increases in value, the percent of fees relative to the item you pay decreases. This relationship is most relevant in items $20 and less; the percentage changes very quickly, especially for extremely low priced items. Yes, eBay is better than TCG for selling lower priced items, but if you think you want to sell a one dollar item there, think again – you’d have to pay fees and shipping costs of 98% of what you sold the item for! If you sold that item on TCG, you’d actually be losing money! Fees for selling a two dollar item on eBay would be at 55%, eating up over half of what you sold the card at. Even for a five dollar sale on eBay, fees and shipping still consume 29% of the sale price, leaving you with only $3.54 net income. As the item increases in value, the percentage of fees paid eventually levels off at around 12%-13% for both sites.

The moral of this story is that small value cards are often worth grouping together and selling to a buylist. Forgo the extra costs so the fees don’t eat you alive.

Thragtusk as of Mar 21, 2013

Thragtusk as of Mar 21, 2013

Another excellent opportunity to sell cards to a buylist arises when you know the price of a card is going to drop, and stores have not yet updated their buylist prices. For example, when the contents of the Gatecrash Event Deck were released, I knew the price of Thragtusk would plummet due to yet another reprinting. For over a week after that information had been released, Starcitygames was still buying Thragtusk at their old buylist price of $15. Fast forward a couple of months and sure enough, the price dropped, and now you can rebuy them for as little as $10. The lesson here is if you think the price of a card is going to go down, it’s often best to sell them right away even if it’s slightly under the market value, rather than trying to eke out every last cent of value out of the card and get stuck with it.

One last tidbit of advice: before you hit that confirm button to sell to an online buylist, visit your local store or dealer to see if they are willing to beat any of the prices; it’s a win-win situation. The store gets some cards they need, and you get a little bit more money for the cards you were willing to sell. I like to set the guideline at either getting an extra $0.25 or 10%, whichever is more, but you can decide for yourself whatever arbitrary criteria you want to follow.

I hope this guide helps you decide the merits of selling your cards to a buylist.

Scents of the Trade – Part 1

by Zack Alvarado

Junk Diver. (c) 2013 Wizards of the Coast.
Junk Diver. (c) 2013 Wizards of the Coast.

Across the web, you can locate many different columns and articles filled with endless salvos of financial advice regarding Magic the Gathering investment ploys and tactics. Amongst all of the fluff, however, is very little – if any – advice about what not do to and how to avoid being burned by bad investment maneuvers. Surely I could put my trade-formula on paper for you to take note of and apply, but I’ve no interest in sharing my homework (at least not for free). However, I am much more willing to share the investment practices that I avoid making; as opposed to the trade-secrets that have continued to feed me. Beginning with this week, I will write a 3 part mini-series about avoiding bad trade habits.

  • Bad Tactic to Avoid #1: Buying bulk lots (Today)
  • Bad Tactic to Avoid #2: Buying chase foils (3/25/13)
  • Bad Tactic to Avoid #3: Trading non-standard cards for standard cards (4/1/13)

Let’s jump right into things and discuss why you should avoid the first bad tactic of buying bulk lots. In general, bulk lots are a great starting point for new players – but that’s where the most value exists: amongst players without large pools of cards to select from; players who’ve been collecting for years tend to have a versatile assortment of readily playable cards, with no need to purchase a bulk lot. Assume I purchase a lot of 200,000 cards for $5,000.00, and want to resell them; the average LGS’s boxes of singles are priced: $0.10 per common, and $0.25-0.50 per uncommon; if I bought 200,000 cards for $5,000.00, I would pay $0.025 per card. Now, if I could sell each card for $.05 (half of the average common price) then I would make $10,000.00 – a return on investment of 200%! But wait, that’s a horrible plan; even if I stand to double my money, I have to consider the amount of time and energy I would need to spend in order to look through the cards – as I assume there are some worth $1-$5 in the bunch, and want to ensure I’m not losing any money when selling them for 0.05 each. Moreso than the effort I must exert to rummage through a fifth of a million cards, I have to worry about the amount of time it will take me to sell these cards; if I manage to sell 10 cards to each person who purchases from me, I still need a total of 20,000 sales before they are all gone – seeing the bigger picture? Good, because my time is valuable, and I hope that you believe yours is as well.

It’s my experience in the long run, that buying bulk lots is a bad investment habit; this doesn’t mean that money can’t be made from bulk lots, but rather that re-selling bulk lots is a bad plan for profit. If you find yourself sitting on plenty of spare commons and uncommons that you’ve multiple playsets of, or never intend on using in decks, then it’s time to make some extra gas and lunch money – here’s how (ok fine, I’m sharing a small personal tactic): organize your extras by rarity first (commons & uncommon), then organize them by color, and then finally organize them by format (vintage, legacy, modern, standard); buy a few 500 count and 1000 count boxes; fill a box of cards with uniform rarity, color, and format – then mark it for sale (1000 Standard Red Commons for $20). I charge $10 per 500 commons, and $10 per 100 uncommons. These bulk boxes bring in steady money for me, and clear my storage space – I can’t complain one bit.

If you catch the scent of a bad investment model, don’t bite down; instead, evaluate how to apply relative business principles within your frame of access, in order to maximize inventory turnover and ultimately, to ‘freshen the scent’ for customers. Well how exactly do you go about ‘freshening’ the appeal of bulk lots? Simple – don’t pick out every card with relative value: nobody wants to purchase bulk Grizzly Bears and Stone Rain with assorted basic core land. I’m not advising that you spice up your bulk boxes with Sensei’s Divining Top or Remand, but, small things like Mana Leak, Rampant Growth, Shock, Terror, and Holy Day are dirt cheap and appealing to casual players. For the record, ‘casual player’ is not synonymous for ‘drooling troglodyte’ – if you want somebody to bite on your offer, make it smell better: stacking garbage onto a garbage heap adds zero definition and increases the stench. This will conclude my weekly entry for MTGPrice.com. I thank you for reading, and hope that you’ll return next week to check out the 2nd article of this series!

 

Money Ramp Weekly Tip:

[Stock up on Kessig Wolf Runs, these things are flying off of shelves!]

 

Until next time,

Zack R Alvarado
zackalvarado@gmail.com
Twitter: Rh1zzualo

Common Cents

This past weekend saw a plethora of Standard tournaments spanning multiple countries. The United States held a 774 player SCG tournament, while Verona and Rio both hosted a Grand Prix.

Let’s take a look at a few of the cards that were highlights at these tournaments.

Prime Speaker Zegana. (c) 2013 Wizards of the Coast.

Prime Speaker Zegana. (c) 2013 Wizards of the Coast.

The breakout card at SCG Indianapolis was Prime Speaker Zegana. Two Bant decks that made the top four each ran three copies of the card. Immediately upon the success of this card, Starcity more than doubled their price of this card; before the tournament they were selling Prime Speaker Zegana for $6.99, and currently Zegana is on their site for $14.99. However, other stores have taken much less extreme measures. Most places have only modestly increased the price of this card by one to two dollars, and you can easily grab these up from multiple places for around $8. This, then, prompts the question of which price more accurately foretells the cards’ future.

Working in Zegana’s favor is the fact that it’s at Mythic rarity, which often have sudden and sustained price increases. Additionally, Zegana had multiple high place finishes in a tournament. However, I think the lower price will be the more accurate one for the following reasons.

  • It is directly competing with the spot Sphinx’s Revelation fills in the Bant deck.
  • Multiple pro players at GP: Verona called Sphinx’s Revelation the most powerful card in Standard.
  • While Zegana performed well at the SCG event, at the more competitive Grand Prix events it was a no-show, and did not make any top 8 appearances.

Now let’s talk about some cards that did well at both Grand Prix tournaments. Human Reanimator, utilizing Angel of Glory’s Rise, made a top 8 in both of the Grand Prix. However, I’m a little wary about investing into Reanimator-type cards, as that strategy is easily hated out if people decide they want to do so. It is difficult for a deck that’s easily hated out to maintain the long term success that will drive an increase in its’ card prices, so therefore I don’t foresee the cost of Angel of Glory’s Rise to go up.

Angel_of_serenity

Angel of Serenity as of Mar 15, 2013

Angel of Serenity is one card that holds similarities to both Prime Speaker Zegana and to Angel of Glory’s Rise. It is Mythic, just like Zegana, and it also found success in a Reanimator deck this past weekend, just like Angel of Glory’s Rise. Unlike the other two cards, however, Angel of Serenity is one that is primed to rise. Far from being a one-trick pony in Reanimator decks, Angel of Serenity has shown in the past that it can fit into multiple deck archetypes. It has a history of being a powerful card, at one time acting as the top end of control decks in Standard. Now it has found yet another deck to fit into, in the Junk Reanimator decklist, which won GP: Verona, had two decks in the top 8 of GP: Rio, and also made the top 8 of SCG Indianapolis. This deck is also more resilient since the Junk Reanimator decks are less dependent on their graveyard than the Human Reanimator lists. Angel of Serenity has also proven that it can command a high price, fetching as much as $25 back in November. The power level of this card, along with the strong showing of the deck this weekend, combined with the resiliency of the deck, in addition to the past price history of this card, leads me to recommend Angel of Serenity as a card to acquire.

Monday: Money Ramp with Zack Alvarado

How Do You Brew?

Aphetto_alchemist

Aphetto Alchemist. (c) 2013 Wizards of the Coast.

When it comes to “rogue decking,” how exactly do you brew? And no, I’m not talking about logging onto mtgtop8.com, searching rogue builds, and tweaking the tech to contend with your local meta – I’m talking about sitting down, fortressing yourself with a collection of cards, and wildly applying critical thought to develop a new, potent recipe; much like a seasoned cocktologist, surrounded by liquor, herbs, syrups, and juice – everything must be in the right place, with the proper amount added, or surely it’ll be bitter (pun). To ensure a good blend, take into consideration factors such as mana curve, land base, play style, and, most importantly, the to-beat metagame.

So, where to begin? Do you pick a color scheme to build around, i.e. Bant? Do you select a single card? Do you choose your favorite guild? If you answered yes to any of those questions, you’re more than likely a casual player who has never experienced the headache that is home brewing for a serious competition – and there’s nothing wrong with that. Sure an ‘Orzhov’ deck, or an ‘Aurelia’ deck are neat, but they don’t match up with tier 1 builds, and this is where many casual players fall short: they try to tune their casual decks for competition and ruin the fun of a good deck. Make note which of your builds are just for fun, and which are tournament contenders; this should help you decide where your time and money are best channeled.

Starting a brew from scratch is simple: the goal is to create a unique and powerful deck that nobody at your tournament is prepared to deal with. If you intend to tweak a current build, like Naya Humans, expect plenty of your opponents to have sideboard answers such as Blind Obedience & Rolling Temblor. Instead, look for pinholes in your competition and magnify them. Do not hesitate to mainboard the usual sideboard tech if it makes sense. Roughly 80% of my Modern meta is using some variant of aggro (mostly tribal), so I mainboard Ghostly Prison in my White Weenie deck to slow down opposing aggro. But why stop with one card? Why not design a deck to maneuver through your entire meta with impunity? Add plenty of combo-counter, an unpredictable win condition, and multiple layers of protection; now that sounds solid, in theory, but what does that look like on paper? Allow me to share a rogue-build of my own that I’ve been fine-tuning for the last three weeks; it’s far from perfect, but I believe that it illustrates the breadth and depth that goes into a strong brew.

 

My Cup Overfloweth

Walkers: 4
4x Jace, Memory Adept

Creatures: 17
1x Griselbrand
3x Thragtusk
3x Duskmantle Guildmage
3x Crypt Ghast
3x Arbor Elf
4x Vampire Nighthawk

Other Spells: 17
1x Army of the Damned
1x Increasing Ambition
2x Underworld Connections
3x Mind Grind
3x Farseek
3x Chalice of Life
4x Killing Wave

Land: 22
1x Alchemist’s Refuge
1x Nephalia Drownyard
2x Hinterland Harbor
2x Woodland Cemetery
4x Breeding Pool
4x Overgrown Tomb
4x Drowned Catacomb
4x Watery Grave

The functions of this deck are simple: gain tons of life and ramp hard. Seems easy enough, right? Exactly, it is – and it works. Why? Because of what we do with that extra life and mana. So what do we do? Well let’s start with the primary win conditions. First up is Chalice of Life. This artifact gains us life, which not only contributes to its transformation, but restores life spent on our Killing Waves, Underworld Connections and Pain Lands. The transformation of this card is so powerful!

chalices

Chalice of Life / Chalice of Death. (c) 2013 Wizards of the Coast.

It may seem as if getting to 30 life could take awhile, but with the help of Griselbrand, Thragtusk, Vampire Nighthawk, and Crypt Ghast’s Extort ability, it’s rather easy. Once at 30+ life, you can gleefully tap away your Chalice of Death, inflicting 5 points of damage every time. Now for our second win condition: Duskmantle Guildmage! With so much mana ramp between Crypt Ghast, Arbor Elf, and our ‘Swamps’, it’s not difficult to cast a large Mind Grind, mill 10+ cards, and kill your opponent with Guildmage’s effect. Speaking of milling 10+ cards, Jace, Memory Adept is a huge threat for damage when paired with Duskmantle. Our third win condition is sweet and simple: cast Army of the Damned and rawr-smash-face with tons of zombies. And finally, the obvious and brutish win condition here is to mill your opponent’s deck to 0 with Jace, Guildmage, and Drownyard.

Beyond multiple win conditions, this deck offers a lot of tech; most of which has great synchronicity with other cards in the build. At first glance, it’s easy to spot TONS of life-gain, but after a second and third look-over of the list, you’ll notice that there are many outlets to spend that life to gain an advantage: Griselbrand, Underworld Connections, Killing Wave, and Pain Lands all cost us life at some point in the game, but provide great trade-offs. If you’re running low on cards, Griselbrand and Underworld Connections are there to refill your hand, so that you can keep on digging for your kill – though Griselbrand can be a win-con all by himself. If you find yourself being pressured by aggro, cast Killing Wave and watch the tides turn as mid-game approaches: aggro players tend to pay the life, only to get bricked later by Nighthawks and Thrags that quickly overwhelm the field and expand the gap between life totals. Killing Wave also gets around hexproof (to an extent), and pressures decks that aren’t overly concerned about board wipes (like BWR Aristocrats). Increasing Ambition is a small piece of tech that offers crucial assistance, such as: grabbing a Thrag to help transform Chalice; grabbing a Mind Grind or a Jace to finish milling; or grabbing Army of the Damned to overrun your opponent. Our final piece of tech in this build is Alchemist’s Refuge; with so much mana at our disposal, this baby is affordable and attractive. Casting a Chalice and transforming it before your upkeep is AMAZING; so is flashing in a Nighthawk or a Thragtusk at the end of your opponents turn, or as a blocker. Versatility is the fruit of the land, and this deck has plenty.

Thank you for reading my ramblings of brewing; hopefully you’ve gathered something beneficial from this, even if elementary. I apologize for the lack of financial content, but I wanted to explore a topic that in a very unnoticeable way, redefines the prices within our market. All it takes is one weekend of some rogue brew to top a GP, for a card like Craterhoof Behemoth to skyrocket in price. This will conclude my weekly installment for MTGPrice.com.

 

Money Ramp Weekly Tip:

[Sell off your Boros Reckoners before the weekend is over]

 

Until next time,

Zack R Alvarado
zackalvarado@gmail.com
Twitter: Rh1zzualo