The full spoiler is (probably) going to land today but since I have to write ahead of time, I always feel a little caught.
I want to go over the previewed mythics and make some predictions, not about how much they are now, but where they will be in about a month.
As always, I don’t think you should pre-order anything, as it’s almost always a better plan to wait a little for the hype to die down. (I’m looking straight at you, $15 Thing in the Ice!)
Sorin, Grim Nemesis
I like that he lets you draw and punish all at the same time. It’s pretty awesome to boost yourself up and then push others down. However, he can only deal with one problem at a time, as compared to other good six-mana planeswalkers, like Chandra, Flamecaller or Elspeth, Sun’s Champion. I think he’s got really great potential for top-of-the-library shenanigans, like Worldly Tutor for Draco. At his cost, and with these abilities, I wouldn’t expect him to be much more than $15.
Jace, Unraveler of Secrets
This plus ability is amazingly good. It’s a Scry 1 short of a card too good for Modern! You dig fast and have much more control over getting what you need. This is a pretty mediocre Commander card, until you get to the ultimate, which is the epitome of what every annoying blue deck wants to do. Five mana is not unreasonable, and he does get to come down and bounce a problem away, at which point the control player starts plusing away. I can see this getting some play, though it would be so much better with a four-mana wrath effect to play the turn before playing this. I think his price will bounce between $10 at first and bounce up to $20-$25 when the control deck appears.
Nahiri, the Harbinger
Now we are talking. Four mana and can come down, solve a problem, and then start drawing/enabling Madness effects. Plus, it’s totally reasonable to play Nahiri, exile something, let her get attacked, then play another Nahiri. Multiples can also get discarded away easily with the plus ability. Exiling the target is super-relevant as well. I like Nahiri, though her ultimate is pretty uninspiring. It’s kind of a rough time to be enemy-colored, though, and I think that will keep her around $15-$20.
Oh the flavor. I love the flavor on this card, and I think she’s much stronger than she appears. You have such flexibility on what you can do with her, and that’s key. You can make a creature big, vigilant, and hasty (so it can defend her) or you can make a token and flip. Then it’s time to be offensive or defensive and as long as you can plan a turn or two ahead, she’s going to dominate. Plus, at four mana in the ramp colors, she’s frequently going to be on the board a turn early. I think she’s going to see a lot of play in decks that want to play a lot of creatures, and likely stabilize in the $10-$15 range.
The Gitrog Monster
Conveniently, Groundskeeper is in this set too, and while I love the late game of sacrificing extra lands to draw cards, he’s going to make you jump (hop?) through too many hoops. I don’t think this will stay over $5 for long.
Flash, Flying, Vigilance is already amazing. Transforming her is going to be all up to you and your deck, though, because your opponent is going to kill her first. If your deck is full of cheap, disposable creatures, they will also die when she flips, and she’s got no protection. I love her flavor, and it’s a great story card, but I don’t see right now what she is besides the front side. Casual appeal will keep her foils high, but she won’t break $10.
Behold the Beyond – Bulk mythic. Just look at how much play Diabolic Revelation gets.
Geralf’s Masterpiece – Being able to bring it back might be relevant, but so few decks will want to pay this cost. Bulk.
Mindwrack Demon – Four mana for a 4/5 flying trample would seems to be worth the risk of four life a turn. It’s a risk, but it has potential as a curve-topper in an aggressive deck. I have a hard time believing this stays at more than a buck or two, though.
Wolf of Devil’s Breach – As a Madness enabler, this is rather outstanding. You can’t pitch the card at your opponent directly, but there are going to be decks that use this to great effect. The Wolf is Fiery Temper‘s best friend, distributing three damage twice for three mana. I don’t think every deck wants this, but I do think enough will to keep it around $3-$5.
Ulvenwald Hydra – A fixed Primeval Titan? Really?? I’m going to have to think about this for Standard but I can tell you that this is going to be a chase Commander card. Finding one land is unexciting in some decks, and Gaea’s Cradle-broken in others. Nonfoils won’t be more than $5, but I would expect foils to be in the $20 range.
Goldnight Castigator – This is a bad card. This is as all-in as you can get, four hasty power that if you attack, effectively halves your life total. Don’t play this. Ever. Bulk.
If you need something to sacrifice for value, here you go. It’s efficient, resilient, and entering a phase of Magic where exile spells are incredibly common. No, really, I mean it. We’ve got more exile effects than I ever can recall at once and this poor guy is going to take the brunt of it. I love the art, recalling Endless Ranks of the Dead, and while I want this to be good…he’s going to be steady at about $3.
Olivia, Mobilized for War
One thing the last round of Madness cards taught us is that you want to have free discard effects, such as Psychatog. Olivia isn’t quite free, as you are playing a creature, but the potential is there. A 3/3 flying for three mana is an excellent starting point too. She will hold at about $5, because extra copies of her just get used as fuel for the next creature you play.
Sigarda, Heron’s Grace – Please don’t play this thinking she has hexproof. She’s got a big target on her, and while I like her ability to play a long game and grow a quick army, I don’t think she will stay at more than a dollar or two.
Descend upon the Sinful – This is a powerful card, but it’s got a high mana cost. The tools are there for a classic control deck, between this and Planar Outburst. Wiping the board and having a creature left behind is pretty amazing, though. I like this a lot as a Commander card too, as it’s a strict upgrade over Final Judgement, a card that doesn’t see enough play. This will not break $5, though.
Startled Awake – How much do we love mill cards! This has its own built-in recursion, but it’s slow and imperfect. Skulk is not unblockability, a 1/1 or any zero-power creature can block it, ruining your nefarious plan. This is going to win a lot of Limited games and not much else, though I can see the foils of this going for a high premium. This will struggle to not be bulk.