All posts by Cliff Daigle

I am a father, teacher, cuber and EDH fanatic. My joy is in Casual and Limited formats, though I dip a toe into Constructed when I find something fun to play. I play less than I want to and more than my schedule should really allow. I can easily be reached on Twitter @WordOfCommander. Try out my Busted Uncommons cube at http://www.cubetutor.com/viewcube/76330

To Preorder or Not to Preorder?

Holy biscuits, but War of the Spark looks like it’s going to be a total blast to play with. I’m looking forward to an environment loaded with value uncommons, excellent removal, and ridiculous numbers of planeswalkers.

We’re in week 2 of previews, and the story is great. I almost don’t care how it ends, I’m going to buy the novel.

What I really care about, though, is the trajectory of prices for these cards. We know from experience that you don’t want to be buying cards right now…except for the one or two we want to. Search for Azcanta at $5. Hydroid Krasis at $12. Mmmmm…how nice that would be now.

So let’s dive into War of the Spark, and pick up a perfect speculative card along the way.

First of all, at this writing Thursday night, we only know six of the booster pack mythics (there’s going to be fifteen) and two more mythics that are the buy-a-box promo and one of the planeswalker decks. You can always identify those extra cards by having an improper fraction for the collector number. Tezzeret, Master of the Bridge, is 275/264, for instance.

Tezzeret is the promo and the biggest preorder at about $23 per copy, but not available on TCG yet. That’s the eBay price. He drops into play and immediately domes all of your opponents, gains you some life, but only if you’ve got artifacts in play already. As befits the half-metal man, playing him without lots of artifacts is just pointless, so his usefulness is currently questionable in Standard.

His preorder price is a little high for my taste, frankly. Tezzeret, Agent of Bolas is at nearly $20, though there’s a Mythic Edition keeping that price low. I’m not a buyer at this price, but I’ll be thinking about it if he falls to half that, but most versions of this card are still pretty cheap. I will not be surprised if there’s a brief window to sell him at $30 when first released and Commander players lose their good sense, but that window is going to be relatively narrow.

Ilharg, the Raze-Boar (available for $15)

The first presales were all above $20 on this, and the slide isn’t done. It’s clearly a powerful card, at even the base stats of a 6/6 trample for five mana. The attack trigger and the ‘third from the top’ clause really elevate this card to being amazing for Commander, but I’m not sure where else it’ll get played. The current mono-red decks don’t want a five-drop. There’s some Gruul decks running around that will likely add this, play Impervious Greatwurm, and pull off the combo three times while going 2-3 in a league.

I’m not buying this ahead of time.

Teferi, Time Raveler (at $19, up from $15)

Teferi’s clause about your opponent only playing at sorcery speed is incredibly relevant in this Standard format. Turns off most of the Wilderness Reclamation decks, defangs a big part of Esper Control, and lowers the reactive nature of the Red decks. For three mana!

I can believe that decks which want Baby Teferi will play a lot of copies, maybe even the full four. Your opponent spending burn spells or attackers on him is quite a blessing, and with his bounce, can even out any card disadvantage.

What I’m not sure about is this high price of a Standard rare. RNA’s most expensive are shocks from $7-$11 and then Smothering Tithe at $12. The only rares from Guilds of Ravnica above $5 are the other five shocklands. I don’t think $20 can hold right now.

At the end of WAR’s season, or about July, I’ll be interested in picking up Teferi int he $10 range, but he’s a stay away for now.

Liliana, Dreadhorde General (at $16, down from $23)

She’s very good and her static ability is top-notch when combined with her minus ability. Delightful and elegant design, but she’s kind of underpowered for six mana. At her mana cost, planeswalkers should be a lot more commanding, and there’s a lot of decks which won’t flinch at the -2 ability.

She’s outstanding in Commander decks which can take advantage of what she offers, so while I think she will slide another couple of dollars, I’m not buying yet.

Tomik, Distinguished Advokist ($3, down from $6)

If aggro white decks are top tier, then how is this not one of the hottest preorders? It’s a two-mana 2/3 flyer! Even with no other text that’s very good, and he’s got the upside of messing with some fringe strategies AND this is exactly the card and deck to make you want to have Mox Amber.

Tomik is going to go back up. I know he got a lot of hype early and has suffered since, but don’t fixate on the text box. Just as a creature, he’s quite above the curve.

Neheb, Dreadhorde Champion ($1.50, down from $4)

This is exactly the top end that mono-red wants, oversized for its mana cost and if it hits, you get to cycle away everything you don’t want in your hand. I also love picking up cheap specs, and the lack of attention the card is getting just means that the week one results will be that much more impressive. This is at least a $5-$7 card.

Bonus card: Master Biomancer foils at $8ish (likely $20+)

There’s a lot of nonfoils out there, from Gatecrash and Commander 2016 and then the Anthology, but the foils are a lot scarcer and with the proliferate goodies we’re getting, all the counters matter cards, this is one of the best cards for those decks. It’s in 7000 decks on EDHREC, less than 50 foils on TCG, with just a handful of those being NM condition.

The Simic mythic has a double proliferate on death trigger, so that’s harder to abuse in Commander, but I believe it’s got legs. Or fins. Tentacles? Who knows in the Combine.

Cliff (@WordOfCommander) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

Week 1 of WAR Previews

War of the Spark preview season is here!

Cards are getting released in specific order, each day showing a new facet of the overall story, such as Sorin and Nahiri taking time in the middle of a huge war to have their own private battle.

Previews will be done by the time of the pre-prerelease on April 19, and the rest of us get to play a week after that, including the either brilliant or awful idea of a Grand Prix prerelease.

This first week has caused some big waves in cards, and there’s two classes of spikes: Ones that are due to new interactions in old cards and you should sell sell sell and ones that have larger appeal and are not ‘get them out of your hands now’ level of hype.

Let’s dive in!

Before we go too far, I want to take a look at what preview-season spikes have done to prices over time. Let’s go back to this past summer, and the hype around Arcades Sabboth. Did the defenders hold their prices?

Stalwart Shield-Bearers, a common from 2010, jumped up dramatically, with a couple of eBay sales above $4, but settled back down about $2 after being consistent at $3. This sort of graph is consistent with most sudden spikes: the ones buying too late will pay the most, and a little patience will reward you in the majority of cases.

Not all spikes are the same, though.

Doubling Season

Doubling Season has gone up about $20 in the past week, entirely due to people buying up copies because of 37 new planeswalkers in this set. The price increase is correct, but now because of new planeswalkers, but because the price had reached a low after being in Battlebond this past summer.

This price isn’t likely to go back down. It’s one of the most popular casual cards around, an effect that anyone who ever played Magic can look at and say, “Oh my goodness, this card is bonkers with <insert any of 10,000 cards> and I want to durdle with it in Commander!”

We’ve seen what happens over time to this card. It gets expensive, gets reprinted, but a large number of copies never get into circulation because we want to play with a silly card like this, instead of dumping it to a buylist.

If I have extras of Doubling Season around, I might let one or two go at this new price and cover what I paid, and hold on with the rest. This is, in many respects, THE Commander card and iconic of what that format loves to do.

Some cards, though, live in a magical Christmasland of silliness.

Proteus Staff is not going to hold its new price. I had to zoom in on the weeks of pricing because for years upon years upon years it’s been a $3 card, and now it’s $15 because Fibblepits can get you two cards over and over again. Yippee? I respect anyone who wants to work this hard to draw two over and over again, especially in a deck that can’t play other creatures.

Sell your Staff as quickly as you can. There’s ten on eBay right now, buylists aren’t taking much, go sort your bulk rares.

Liliana, Untouched by Death (up to $12 from $5): We’re seeing the return of the Eternals of Amonkhet finally, in the new Amass mechanics that brings along Zombie Army token for fun and profit. The hope here is that she interacts favorably with the new Zombies in Standard, but this is a high buy-in for a card that will have no value when rotation happens in six months. I’d be selling every copy I could.

Mycosynth Lattice (up to $35 from $10):

Reprinted in Battlebond as a mythic, an older card whose price was due to rarity and not demand, this has been almost its own meme in terms of what it could theoretically do, since it made everything into an artifact. The new Karn works with Lattice to literally shut off every card’s activated abilities, including their lands. Good times!

I would be selling quite confidently. If you bought one even at $20, you can get your money back. If you got in at $10, it’s a lot of profit.

Thought Lash (up to $10 from $3): Keep in mind that this was already a combo with Laboratory Maniac (a card which just got reprinted in UMA as an uncommon, else it’d be hitting $10 too) and the new Jace gives you a second ‘I win for having no cards in my library’ effect. This is a Reserved List card, so there’s that pressure in addition to having some super-weird art and being from a set released more than twenty years ago. I would happily sell all my copies, and here’s why:

It’s possible that the card grows again to $15 at some point. It’s on the RL but it can’t be a Modern combo, so people have to do this in Legacy or Commander. I don’t know how long it’ll take to grow that extra $5, and I’d rather take the $5 I made from this and put that into something that could grow more quickly. Taking the profit and moving on is a key part of this hobby, especially if it trickles back down to $6 or $7.

Knowledge Pool (up to $2.50 from fifty cents): New Teferi doesn’t allow people to play things except as sorceries, which is defined as ‘either main phase when nothing is on the stack.’ This means that they literally can’t cast anything from the Pool, it’s a hard lock. This one is indeed Modern legal, it was on an MTGGoldfish video about a year ago, and having an extra piece to this lock is very intriguing. So far, the profits are quite small, even if you have this in your bulk box, and so I’m going to say to be conservative and wait. It’s such a small profit that I would advocate patience, you’ll want to get more than $1 buylist for this.

Cliff (@WordOfCommander) has been writing for MTGPrice for five years now, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

How to Get Out

Around here, we do a lot of discussion for what to buy while it’s cheap so that you can resell it when it’s expensive. This is really the core principle of any commodity: Buy low, sell high.

Magic cards are a tricky asset though. They have a retail value, but it’s nigh impossible for individuals to obtain retail prices on cards.

Today, I want to look at the core concept of how to move cards after they’ve increased in value, and the pros/cons of each. I’m not a high-volume TCGPlayer seller, I’ll let others who move more cards there expound upon that system at higher tiers.

By next week, we’ll have a lot of War of the Spark previews and some cards will have gone crazy…

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Cliff ( @WordOfCommander ) has been writing for MTGPrice for five years now, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

The Value of Arena

I’ve played a lot of Magic Online. There was a two-year period, from about 2007 to 2009, when I could only play online, as there was no good card shop near to me. Even after repeated culling of the collection, I’ve got something like 50k cards online that I’ll never be able to use in person.

I’m all too familiar with the financial model of MTGO, where you buy digital packs for the same price as paper packs, because there’s a time period when you’re able to collect a whole set and then redeem it online. Some card shops/vendors exist off of that model alone, managing their ticket inventories and buying sets online for the sole purpose of redemption.

I’ve pretty much stopped playing on MTGO, except for Momir Basic, a format that speaks directly to who I am as a gamer. Random, swingy, with just enough skill.

With all of that said, I can’t believe what I’m about to say: Magic Arena is phenomenal value, and let me explain why.

I have been resistant to Arena pretty much from the beginning, dismissive of the weird shapes, unnecessary animations, and apparently frenetic pace of games. I like watching drafts on MTGO; couldn’t stand it if that event was Arena.

That changed a few weeks ago when the Omniscience Drafts were held for a couple of days. Arena’s able to fire off short-term format variants, and those can spike interest from players who aren’t otherwise interested, like me. OmniDraft offered a combination of two things: Dominaria, a set I had done well with and knew the card pool well, and the potential for doing a lot of broken things very quickly.

So I decided I’d try.

I downloaded it, picked a username, sat through the tutorial so I’d understand what was popping up, and bought the Welcome Bundle of 2500 gems and five packs for $4.99.

Having been trained on MTGO, I thought packs I won/bought would be used for drafting, and part of going infinite, but nope. (More on that in a sec.)

The OmniDrafts were 750 gems and my first one went well, but I got crushed a lot and some on the first turn, an experience I dearly wanted to give others. I did some research, reviewed some strategies, and went on a tear.

By the end of the event, I’d done eight drafts, I had 3000 gems, and a couple dozen packs.

More importantly, I’d gotten a whole lot of hours of fun for a mere $5, and I had a collection with some excellent Dominaria cards to start me off.

Now, let’s pause here and reflect on what I’ve spent and what I’ve gotten, but most important, what I’ve discovered.

I’ve said repeatedly that there’s no better ratio of money to amount of enjoyment than Cube drafting, and I stand by that statement. It’s a fantastic investment, and depending on the format and your willingness to print out a picture of a card and slide it on top of a land, can be exceedingly inexpensive.

Arena is in the ballpark for me, and I’m quite impressed.

Since that weekend, I’ve done three more RNA drafts and I have to say that they offer delightful flexibility on timing. I can do the draft, choose all my cards, and then not play for two days if my schedule doesn’t allow it. That’s a level of convenience that I’ve never experienced before.

I love drafting. I’ve been doing it long enough that I’m rarely going to draft a clunking monstrosity of a deck, and I can usually squeeze a couple of wins out of a deck. That’s helped me not have to spend more money so far, but what I’m finding is that I’m interested in playing Standard for the first time in a long time.

I’ve written before about the Gates deck, and the existence of such a good deck that has such a minor cost in paper Magic. Hydroid Krasis is a nice touch for a ramp deck, and a couple of those are as expensive as the rest of the deck.

No, I’m not going this janky, but I’d think about it if it were possible.

On Arena, every card of the same rarity level is worth the same, and this is blowing my mind. I did well in an RNA draft with a Gates deck, and then immediately moved it to Standard. I added a couple of wildcards, and boom, I’ve got a mid-tier deck that I enjoy playing and is helping me win. I’m not cleaning up in events, but my goal is to grind some free-to-play action, get more gold, which I’ll use to enter drafts.

I had really low expectations for Arena, having been trained to the mediocrity of MTGO, but I’m a convert now.

I haven’t yet had to buy packs, and I’m not hardcore enough to try and grind up to a tier deck in Standard, but I am having a delightful time playing Magic at home, and that’s an experience I haven’t had in a while.

One thing I didn’t notice until I played Arena: there’s a lot of downtime in games, and Arena games just go faster. It’s difficult for me to put a finger on exactly why. Is it the auto-tapping and triggers that have just one target? There’s less clicking than in MTGO, that’s for sure. Is it the fuse-timer system? Is it something else? I’m not sure but my goodness it’s noticeable.

This is a lot to say but here’s the most important thing: Arena is a good enough program and ecosystem to win me over, and I was a skeptic. I didn’t think it was possible to have a good Magic game online, and now, I’m impressed.

It’s worth noting that this is still in Open Beta mode. There’s ideas and functions they haven’t gotten to, ideas they are tweaking. Most notably, the game was built on Unity, an engine that allows for cross-platform gaming. That means not only will there eventually be a version for Mac, something MTGO hasn’t had in its 17 years, but a mobile version seems quite likely too.

Good Magic games on my phone would be both very good and very bad for me. I sense screen time limits coming!

Cliff ( @WordOfCommander ) has been writing for MTGPrice for five years now, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the official substitute teacher of the MTG Fast Finance podcast. If you’re ever at a GP and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.