Tag Archives: Magic finance

UNLOCKED PROTRADER: Design, Development, and Branding

Hi! For those of you who are new, and hopefully that’s at least a few of you, I’m Ross. If we think of Magic columnists as being niches like “EDH people” or “vendor folk”, then I’m probably… Abe Simpson?

grandpa_simpson_yelling_at_cloud

Typically this column is for ProTraders only, but I like to do some broader pieces every now and then as sort of a way to grow the collective understanding of the finance community. Magic is currently comprised of a large pool of relatively new players1, and I think that the market operates more efficiently if all of the actors are well-informed. Also, if I knock this one out of the park, I figure that James might invite me to co-host an episode of Fast Finance with him while Travis is out roaming wild and free across the European countryside.

All that being said, today’s article is about some of the explicit and implicit guide-rails of Magic design and development. While you don’t have to be a good Magic player to succeed in the finance realm, you will really benefit from understanding the directions that the game is growing in (and simultaneously what is being phased out!), as it gives you a better understanding of future growth potential. These elements can be derived from both trends in design and development (color pie definition in the case of the former, “knob-turning” in the case of the latter), as well as modifications to Magic’s brand. The first two are probably things you’ve either heard before (or have subliminally inferred, especially if you read/listen to Mark Rosewater a lot), so most of our time will end up being spent on that last topic. So let’s do like I did in high school and just speed our way through all this D&D talk.

DESIGN: Of the three pillars we are going to discuss today (Design, Development, and Brand), this is probably the least important, at least as far as finance is concerned. Design is constantly pushing outward into new creative space, and is the source of cards and mechanics that have never been seen before (albeit informed by both Development and Brand choices). Once you’ve endured a spoiler season (and we’ve got one coming up!), you’ll understand why speculating purely on new design is a risky (and often disappointing) mode of operation. However, Magic design is not governed by naïve whim and folly2, and there are a lot of elements at work that guide set construction (really trying to not bleed into development here, but you see why I said that was more important).

The color pie is one of Magic’s most valuable assets, and having it be well-defined is an excellent baseline for future expectations. For example, Red is currently the color of “Fast Mana” or Ritual effects- therefore, it is foolish to anticipate White getting it’s own form of Rite of Flame any time soon. Now, while this may seem obvious, apply it one step further- blue is just about as unlikely not to get its own Rite of Flame, but there are serious implications in eternal formats. This buoys the value of a card like High Tide (which is the closest to a Blue ritual that we will ever get), which in turn reinforces the cards that are dependent on High Tide being the best available option. If [THEORETICAL BLUE RITUAL] were to become a real card, it means that cards like Turnabout suffer by association. Now, High Tide and Turnabout may not be traditional “spec targets”, and cards like Time Spiral are probably really good either way, the core concept remains that a card’s value (both monetary and in a more performance-based sense) are dependent on several associated cards. Knowing what the color pie does or does not allow enables you to make more informed decisions about what is likely to come.

High_Tide_FE
An important part of Magic Finance is learning that cards are largely contingent on other cards.

DEVELOPMENT: I love development, and I think that it gets under-discussed relative to design3. Ultimately, Development is a huge factor in Magic finance, in the sense that it helps define and reinforce the (relatively abstract) concept of playability. Whereas designers come up with concepts and ideas for cards, it’s developers who cost and tweak those cards to fit within existing environments- and their choices can have major impact.

Development uses a concept called “knobs”, which refer to values or characteristics on a card that can be changed in their stage of the process (common examples are mana cost or power/toughness). If the team working on a new set feels that they want a card to be more aggressive, these knobs give them different means of finding that proper feel (by either making it cheaper or easier to cast, or by giving it higher stats than comparable cards at a higher cost).

It is important to point out, if you haven’t noticed before, that most Magic sets (and certainly all them since R&D got their act together4) follow a similar recipe. Every large set is going to have certain key elements (these are, not coincidentally, also tentpoles of the various color philosophies), and the importance of Limited play has helped to solidify the role of this skeletal structure. For example, every set is going to have some form of mass removal spell (a la Wrath of God), enchantment and artifact removal at common, as well as more brand-centric things like iconic creature types (a rare Dragon in every set!). Where it is Design’s job to compose new variations on these themes, it is Development’s to make sure that those are fit to print, and in the longer term, shape the baselines for future versions.

Take, as a popular example, Wrath of God. Originally printed in Alpha, it is considered the iconic mass removal spell. When Wrath was first printed, the understanding of Magic gameplay theory was literally nonexistent- Garfield and friends were just hoping their new game would sell! Since Alpha, however, WotC has refined the understanding of how games function (shifting primary interaction from the stack to the battlefield, for example), and this has resulted in some long-term changes. Wrath of God is no longer printable into a new Standard format, because the baseline for a mass removal spell is somewhere higher than [4]5. Likewise, new iterations of Birds of Paradise are extremely unlikely to cost [1], as that ability has moved to a baseline of [2]- or in the case of Honored Hierarch, something that at least can’t generate mana on turn 2.

The safe money here, as was the case with the design portion, is largely in where Development ISN’T going. In constructed formats with large card pools (Modern, Legacy), there is significant value in prioritizing converted mana cost, even at the expense of the actual ability. Therefore, cards like Wrath of God and Noble Hierarch are going to have additional equity built-in to the fact that they are now above a bar that cannot be applied retroactively (unlike Hearthstone, you can’t patch Magic cards!). While this means that cards like Wrath and Hierarch are unlikely to be replaced by something new and better, it also limits severely their reprint options- the best way to increase supply of an old card is to get it into a Standard legal set, because it will be printed for a year and opened in tremendous quantities compared to any other product. When this window is shut completely, you are more likely to reprints resulting in either buoying or increased prices due to inability to meet demand. Alternatively, by understanding what the development guidelines are for certain effects, you can identify future Standard role players early in their life cycle (as was the case with Languish when it was easily found at around $2).

BRAND: Of the three topics, this is the one I’ve previously delved into the least. This isn’t to say that it is unimportant, only that my understanding of how it shapes Magic was incomplete. The thing that helped it click for me (and was the impetus for this article) was me reaching the following conclusion:

WotC is NOT reprinting Liliana of the Veil in Eldritch Moon.

This is one of those things that is really difficult to explain to people who don’t have a broad understanding of how the game functions from a marketing perspective. While Liliana of the Veil (henceforth ‘LotV’) would certainly be cool in the new set (and reprinting a $100 card would be very considerate for those who want copies but can’t afford them), it doesn’t help Wizards define Eldritch Moon or Liliana as unique moments in Magic’s canon. The new Liliana is going to be reflective of Innistrad’s current condition (BAD!) and the conflict with Emrakul, and anything less than evocative on that matter is a negative on the card’s design. In the case of LotV, her “ultimate” ability was actually very representative of what was happening in the story- she forced Thalia to choose between saving the Helvault or her people (represented by the two card piles in LotV’s ability!), which resulted in the freeing of Griselbrand (and Avacyn). Now, you don’t need to know that little bit of trivia to appreciate how strong LotV is (heck, I didn’t even know it until a couple weeks ago), but because it serves a clear and specific purpose, it is a serious consideration.

Also, of course they aren’t reprinting LotV, that card is legitimately busted.

Branding displays itself in other ways also- things like iconic creatures (dragons, elves, goblins, etc.) help push the identity of the game while simultaneously engaging enfranchised players with new additions to their favorite tribes. I also expect that the long-term impact of e-sports and streaming will have a significant impact on the way Magic brands its product and play experiences going forward; more emphasis placed on Standard and Limited (the money makers!) and less on Legacy and Modern. This is not to say that Modern and Legacy aren’t interesting or fun, only that player increases only make it harder to provide those forms of engagement, and brand growth relies heavily on immediate and consistent engagement. We are slowly getting some information about the recent summit WotC held with some of their broadcasting staff, so more on that as it gets trickled out.

buzzwords

Have any questions about any of these topics? Leave them in the comments! Hope you enjoyed today’s article, and that you learned something, too (even if it was just that LotV trivia).

Best,

Ross

1Okay, if you REALLY haven’t read anything that I’ve written before, check out these articles on the Zendikar Boom, and why player population is the single biggest driver in Magic Finance. The numbers have scaled up, but the foundation is the same.

2Well, at least not anymore. Basically, this is why some of the early sets (HOMELANDS) were so bad. Legends was also horrible, but it gets (undue) credit for having a few incredibly busted cards.

3I think this is because most people, especially if Magic captivates them when they are young, attempt to make their own cards/set.

4Again I point a judgmental finger at the Homelands team.

5Obviously this is a sliding scale, and the “correct” number is probably something between 4 and 5, but the fact is that modern-day versions need to either be costed higher (Planar Outburst), conditional (Languish), or multicolor (Supreme Verdict). Keep in mind that internally WotC considers an additional color in a spell to be roughly equivalent to 1.5 or 2 generic mana.

PROTRADER: EMA Aftershocks

A few weeks back, I openly pondered whether Eternal Masters would be able to serve as a better reprint vehicle than something like Commander or Conspiracy- each set prioritizing what makes it unique, rather than trying to fit “staples” of each format into three sets. While we haven’t seen what the Conspiracy or Commander offerings will look like yet, it’s fair to say that EMA has quite a few cards in it that are not strictly masters of eternal formats. We are also going to discuss the distribution issues surrounding this set, and how it might be best to approach acquisition early and in the long term.

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ProTrader: Magic doesn’t have to be expensive.

PROTRADER: Standardize (Not the Onslaught One)

Today we are going to talk about Standard. Not entirely focusing on this particular format (as in, the current Standard environment), but rather the structural mechanics that keep the system moving. Standard is worth discussing, even if you don’t play it, for these reasons, because they are the essential underpinning of the majority of Magic Finance’s activity.

Standard, unlike all other formats (currently), has a bottom in rotation. Once cards rotate out, the majority of them become devalued due to lack of demand and larger application. This is even often the case with format-defining cards like Thragtusk and Boros Reckoner. The trade-off, however, is that Standard is the de facto constructed format, and the overwhelming majority of constructed events are Standard. Subsequently, there is always a high amount of content generated on Standard (even during times when the format itself is less than healthy), which both helps feed and generate demand. From a tournament organizer perspective, I can tell you that it is infinitely safer to guarantee attendance to a Standard event than any other format.

Of course, you probably knew all of this already.

Let’s start by defining and identifying some key markers in Standard, and then evaluate what they mean for the format as a whole.

Critical Mass: A concept that gets mentioned primarily during deck-building process is critical mass. This is the idea of having a threshold quantity of cards that do either the same or very similar things. In current Standard, I would say that we have a critical mass of white 2/1s, a la Dragon Hunter, Kytheon, Hero of Akros, and Expedition Envoy. Now, while these cards themselves do not comprise the entirety of an archetype, they do strongly enable the White Weenie strategy by ensuring one or more copies in a statistically significant percentage of opening hands. The magic number for “must have” effects in deck construction is 8.51, and having 12 allows you to play the full set of the two best, and then enough of the rest to suit your needs. Knowing what your critical mass effects are give you an early indicator of what archetypes are likely to be viable in the low-information period that is a new format. The interesting part is that the critical mass pieces are not always the gainer in that situation- rather, cards like Always Watching and Gideon, Ally of Zendikar are the financial winners because they push the strategy over the top (while conveniently representing a critical mass of playable “Anthem” effects).

I'll make this same joke again later.
I’ll make this same joke again later.

Bottlenecks: This is not really the opposite of a critical mass, but it’s kind of similar? Bottlenecks represent obstacles that define the format. I mentioned these briefly a couple weeks back, but I think it bears repeating here. Bottlenecks, both literally and metaphorically, represent elements that restrict the flow and development of the game. The most important of these is the de facto Wrath of God effect of the format, which helps regulate the tempo of an environment and dictates the pace with which aggressive strategies must operate. The current best Wrath variant is Languish, which, while conditional, lands fast enough and kills such a significant percentage of the playable creatures in the format, that it gets the nod. It’s worth mentioning that Black is also currently the best removal color (in having access to things like Ultimate Price, Ruinous Path, etc).

Knowing where your bottlenecks are, specifically the bar for Wrath effects, has a lot of secondary effects. Valuing effects like Haste (which, to be fair, is always really good) and Indestructible is colored by the point at which all of your other stuff goes bye-bye, as well as things like toughness relative to things like Languish.

Many of the control strategies from PT:SOI leaned heavily on Languish, meaning that it is overperforming relative to its cousins. Planar Outburst, which was the second-most played such effect, was considered by many to be too difficult to cast reliably, both because it was WW and because it was at five and not four. Given that we have a year with Planar Outburst and only six months with Languish, it’s worth wondering if Planar Outburst will fill a sufficient amount of Languish’s market share come rotation- the need for that effect will always be there, and Planar Outburst is our current second best option. With Languish currently around $9 and Planar Outburst below $1, there is a demonstrable gap in price that is only explained by current viability. If Planar Outburst steps into the role of “best Wrath effect” as Languish rotates (and BFZ stops getting printed!), then it’s not crazy to think that the card could climb to $4-$5 range (conservatively half of Languish’s price since it’s coming from a much larger and more popular set, but still an impressive gain). This is all assuming, of course, that the next Fall set does not have a wrath effect that is strictly better than Planar Outburst.

Can a worse card benefit from a better situation?
Can a worse card benefit from a better situation?

Identifying System Players: Remember earlier when I mentioned Thragtusk and Boros Reckoner? Those are cards that I have long referred to as Broodstars, but will now term “system players”. These are cards that only end up excelling in Standard (or even just a particular point in their total Standard lifetime), and don’t end up making the leap to Modern, Legacy, Cube, or Commander. One of the most easily quantifiable indicators of a system player is their mana cost- larger formats exert a higher degree of pressure on converted mana cost because the critical turn decreases as size increases. Standard is more forgiving than Modern, just as Modern is to Legacy, and Legacy to Vintage. While Vintage is not a “Turn 1 Kill” format as people often demonize it to be, you definitely have to have your crap together more quickly than in Standard.

The next characteristic is to pinpoint if a card is the “best available”- which works both positively and negatively. Reaver Drone is currently the best black turn one 2/1 in Standard, by virtue of being the ONLY black turn one 2/1. Once you look to Modern, however, Reaver Drone immediately becomes outclassed by cards like Gravecrawler, which is in (almost) all scenarios the better card. Conversely, if you NEED a B 2/1 for Standard, then Reaver Drone is your guy. This is how Heir of the Wilds ended up getting so much play, for what it’s worth.

Finally, is a card reacting to pressures or synergies unique to the current Standard environment? Thragtusk was very famously concepted as an “answer” to Vapor Snag, which in retrospect seems like bringing a Terminator T-800 to a knife fight.

Always carry two spears.
Always carry two spears.

Broodstar was best in the Affinity decks that existed prior to the printing of Arcbound Ravager, and almost immediately invalidated after the release of Darksteel. Great Sable Stag, probably the best of the misfit toys that we’ve mentioned so far, is in many environments (especially ones with Lightning Bolt) just a Gnarled Mass (which some people will tell you is still a great card).

I mean, he's not wrong.
I mean, he’s not wrong.

These cards are different, however, from narrow role-players. Things like Gideon, Ally of Zendikar and Nissa, Voice of Zendikar are not likely to have wide playability in formats like Modern (meaning that they see some amount in a large amount of decks), but they have a relatively unique ability that make a very specific deck better. An example here is something like Death Cloud or Smallpox– they don’t fit into a very wide spectrum of decks, but there are no other comparable effects (at a viable rate, at least- sorry, Undercity Plague!), so they have a baseline value buoyed by being the best at that very narrow role they serve. It’s the difference, for those who can grok it, between a guy who only excelled in college Spread offenses (TEBOWTEBOWTEBOW) versus a guy who only comes in on third downs to just try and rush the QB. One serves a valuable, but very small and clearly defined, role, the other is on the SEC Network now.

So who are our current Standard system players?

Chandra, Flamecaller: I think this card has some life left in Standard, and I could see her price increasing over the summer, but rotation is going to crater the price. You know how sometimes when you are buying a card that you really need for a deck, but aren’t sure if that twenty bucks or whatever is going to really be worth it in the long run? Yeah, you better win the tournament.

Archangel Avacyn: This card is probably overrated in Standard right now, to say nothing of older formats where 3WW is a VERY big ask. She also benefits from Standard being the format where you can play a bunch of creatures that don’t also backdoor into a combo kill.

Tireless Tracker: This is both a better and more fair Knight of the Reliquary, except that Knight is big on the spot in late games AND can be gotten back by Reveillark (this matters to nobody except a small contingent of crazy people).

Dromoka’s Command: I will never give up on this card, but the rest of you will. For shame.

Kalitas, Traitor of Ghet: Another card that feels built to handle specifically this Standard format, and not the larger and more diverse threats of a wide environment like Modern. Again, that doesn’t mean that this card won’t help define Standard for a while, but be aware that the carriage WILL turn into a pumpkin again. Also, this:

Et tu, FN-2187?
Et tu, FN-2187?

That’s all for this week- Nahiri, the Harbinger is starting to spike as we speak, so hopefully you got into yours already. It’s a card that we’ve been discussing a lot here and on the forums, so make sure that you keep your ears to the ground on what’s coming next. Also, the hype behind Nahiri isn’t JUST coming from Standard- there is word that she may (in concert with Emrakul, the Aeons Torn) be the best thing to be doing in Modern. What cards and colors fit around that combination? Tell me your thoughts, and lets try and piece this beast together. Thanks as always for reading!

Best,

Ross

1In high school, I did a huge math project on Magic, including teaching myself Hypergeometric Distribution in order to evaluate win percentages and keepable opening hand math. Given that I was neither a good student nor a very good Magic player at the time, some of the results may skewed (one of the decks I submitted for testing included the awesome-in-my-mind combo of Natural Affinity + Eradicate, which was a seven mana mostly one-sided Armageddon). I do not have the project saved anywhere to my knowledge, although I do remember that having 8 of a significant effect (Birds of Paradise + Llanowar Elves) equated to a statistically safe amount of opening hands (over 80%).

PROTRADER: The Miracle and the Sleeper; Introducing HUFAs

Let’s start off by quickly acknowledging the B&R Announcement from Monday. Here is an excerpt from an article I wrote in January, a week or so before Pro Tour: Oath of the Gatewatch:

So why is this time different? The answer is Eye of Ugin. Between Oath and Battle for Zendikar, we suddenly have a respectable amount of colorless Eldrazi creatures along a much broader curve. Eye of Ugin, despite not actually tapping for mana, functions as an extremely powerful accelerant, with the additional ability to find your strongest threats late in the game. When used in conjunction with Urborg, Tomb of Yawgmoth, Eye of Ugin can tap for mana, making it the closest corollary to Mishra’s Workshop we’ve ever seen (it’s actually better when you are playing more than one creature a turn, but worse in the sense that it’s legendary). Eldrazi Temple similarly functions as a worse Eye of Ugin, providing copies five through eight…

…I also don’t expect this archetype to last another six months.”

All I’m going to say is that ProTraders have been having discussions about this series of events since BEFORE the deck actually broke out. Seems good to me.

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ProTrader: Magic doesn’t have to be expensive.