Tag Archives: Shadows Over Innistrad

Five Shadows over Innistrad cards to get excited for

It’s that time again, and it doesn’t feel like it’s been that long since Oath of the Gatewatch, does it? Just yesterday, we were gushing about the new Eldrazi cards and going wild over the broken state they left Modern in, a problem I fully expect to be remedied with a banlist update next week.

Okay, with that in mind maybe Oath of the Gatewatch, while hugely impactful on Magic’s history, wasn’t actually that great.

Luckily, Shadows over Innistrad is.

This set looks poised to deliver in a way that Battle for Zendikar and to a lesser extent Oath of the Gatewatch did not. While the BFZ draft format was fun (and got much better with Oath), the block itself didn’t blow everyone away in the traditional sense.

Still, the introduction of the “sixth color,” or in reality colorless mana, was a touchstone moment in Magic’s history, and we’re going to see the repercussions of it for years to come. Whether it’s with a return of Eldrazi or something else, or maybe just making colorless evergreen, Oath will forever change the future of Magic thanks to that step.

Which brings us to Shadows over Innistrad, which must follow up on that set. And while it’s  not going to be hard to break Modern “less” than Oath did, the truth is Shadows isn’t just living up to the shadow of Eldrazi – it has to live up to the storied history Innistrad brought to the game.

Namely, that means an incredible Limited format — certainly one of my personal top three since I started in 2009, and for many a top three overall — as well as a pretty diverse Standard meta that despite the crazy powerful cards in Liliana of the Veil and Delver of Secrets was actually fairly diverse with some fun interactions.

All that said, is there any way Shadows over Innistrad can live up to the hype?

I’m optimistic. Here’s why.

Arlinn Kord

arlinnkordarlinnembracedbythemoon

Werewolves are back, baby!

I know a lot of people didn’t love what Werewolves did to a draft. And having watched the Top 4 of a Team Limited event have to deal with a double-faced card (Chandra, Fire of Kaladesh), I can understand the trepidation. They give away colors, show power picks and generally just kind of mess up a draft environment.

That said, the mechanic works great once you actually sit down to play. The tension between flipping and re-flipping cards in Limited leads to really interesting games, not to mention how it oozes flavor.

Arlinn Kord is one of those. Our first Werewolf planeswalker, this is the most fun you can having flipping walkers since Garruk Relentless. And the power level might even be higher than that format staple version of Garruk. Arlinn hits the battlefield ready to pump a member of your team to really get in there, or comes down after a board wipe to refill your board and create a blocker to protect herself for the flipside.

And the flipside is nuts. Keeping with the aggressive theme, she can get your entire team in there, or play the quintessential midrange game, gunning down an opponent’s creature and then flipping back to make more wolves. This is about everything a midrange deck could want in a planeswalker, and it happens to come with an ultimate that can end the game when needed.

Olivia, Mobilized for War

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Speaking of attacking, very few cards enable that as well as our new, slimmed-down Olivia Voldaren. Whereas the original Olivia was a powerful late-game card that took over by itself, new Olivia brings her friends to the party and makes sure they’re ready to rumble.

Not only does she turn excess lands into haste and pumps — a pretty great way to mitigate flood in aggressive decks — but the real benefit comes from this being an incredible Madness enabler. While some of the other Madness enablers we’ve seen require a mana cost to use, Olivia simply asks that you cast a creature anywhere on your curve. This means you can tailor the cards you’re casting to the cards you’re pitching to Madness, and that means the value is undeniable. Whether it’s a sweet creature like Asylum Visitor or “just” a removal spell like Fiery Temper (and let’s be honest, it’s gonna be Fiery Temper), Olivia does exactly what you want a 3-drop to do.

And, hey, Vampires.

Relentless Dead

relentlessdead

One of my favorite things about the original Innistrad was the tribal theme. I’m really glad they kept that around for our return to the plane, because the fact that there was just enough payoff in Draft to go mono-spirits or werewolves added a lot of fun to that format. After all, linear decks are usually fun to build and play — not to mention they are a great guidepost for newer players — but when they’re simply another deck rather than all the decks like in Lorwyn block, it adds a nice touch to Limited.

In Constructed, I certainly had fun playing Werewolves tribal because Full Moon’s Rise was awesome and Immerwolf was absurd, but the rest of the tribes had more success than my FNM deck. Namely, Spirits and Zombies did well, and Zombies in particular was a great deck to have in Standard because it was just so flavorful.

I know not everyone cards about flavor, but I think Magic is in a great place if the think the Zombie deck does is exactly what the average person would answer if you asked them what a Zombie deck should do. Diregraf Captain was a boss, and with Gravecrawler and Geralf’s Messenger the zombies just never stayed dead.

Relentless Dead is the perfect continuation of that. Not only does it reference the art of Endless Ranks of the Dead in an awesome throwback, but it’s a great card on its own. It’s a good 2-drop that’s hard to block and keeps the pressure coming, but it’s also an incredible insurance plan against board wipes or, you know, combat in general. This time around, the dead aren’t just endless — they’re relentless as well.

Drownyard Temple and Warped Landscape

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DrownyardTemple

These aren’t the most flashy cards in the set, but I truly believe they’re some of the better designed ones. It shows that even after nearly 25 years of making lands, Wizards can still deliver new designs that make for fun gameplay.

The beauty is in the simplicity. Look at Landscape; it seems incredibly similar to lands we’ve had in the past (Panoramas), and the design is so simple it seems almost surprising it hasn’t existed before. But somehow here we are, with a new land that will not only be an important Limited pick and a great card for new players to fix their mana inexpensively, but something that takes on a whole new light in the wake of Oath of the Gatewatch. All that wrapped in a simple package we’ll be taking for granted in two months’ time.

Temple is more exciting on its surface, and I’m looking forward to digging deeper. Again, it’s a novel effect we’ve only even come close to with Dakmor Salvage, but Temple’s simple design opens up all kinds of room. Will the Modern Life from the Loam deck want it? What ways can we make use of sacrificing lands? Is there a better feeling than sacrificing this to Titania or Dust Bowl? While those last two may only feel good for one side of the interaction, the fact this card has me asking these questions for the first time 20+ years into Magic’s existence has me excited for the possibilities.

Triskaidekaphobia

triskaidekaphobia

First thing I thought when I looked at this card: “What the hell?”

Second thing I thought looking at this card: “What the hell, why not?”

It almost seems like a card that should exist in the next Un-set. But instead here it is in its 13 fully bloody shades of glory. It’s true “gimmick” cards like this can cause the community to divide sharply. But truth is these are incredibly exciting to a portion of our community. I figure people who don’t like it can ignore it and move on. At least, they should live with it, because it’s just so darn fun.

It’s probably not even “good” in the traditional sense of Standard power level. With painlands in the format, not to mention the duality of its effect – this won’t be winning any Grand Prix or PT Top 8s anytime soon. But you better believe someone is going to die to it at FNM. And you better believe the wielder of 13 will remember that story forever.

More than that, this card exemplifies all that’s right with top-down design. It’s fun, incredibly flavorful, and every single piece of this card just works. Thirteen bricks, 13 blood stains, 13 words in the lines, 13 logs, etc.

Hell, there’s even 13 words in each sentence preceding this in this section. Spooky.

It goes on and on, and this is sure to be a fan favorite for years to come. And while Triskaidekaphobia will undoubtedly take the title of both “most flavorful” and “most unpronounceable,” it’s just the tip of the 13-sided iceberg when it comes to flavorful cards in Shadows over Innistrad. From Thing in the Ice to Startled Awake to Relentless Dead to Shard of Broken Glass to Sinister Concoction, to the Escape Rooms at the Triple-Grand Prix weekend, to the Avacyn reveal in Detroit with the wonderful Christine Sprankle cosplaying, the ties between flavor and gameplay have never been stronger.

We’re slowing unraveling the pages of this mystery as we investigate further. It’s going to culminate with the reveal of who the Shadow is on Innistrad (Emrakul? Marit Lage?) and then we’re going to fully immerse ourselves in the twisted world of Innistrad.

I can’t wait.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter/Twitch/YouTube

Good’s Not Good Enough

It’s pretty easy to assess cards in terms of EDH when you read the spoilers. It’s even easier to think you’re assessing cards in terms of EDH if you don’t know anything about EDH because you look at a card you don’t see an application for in the formats you know and say “EDH card. Nailed it” and then go eat at Quizno’s or whatever dumb people do when they’re done being dumb. I mean, Jared Fogle breaking out of prison and murdering everyone who testified against him and then saying Hearthstone was better than Magic and the Detroit Red Wings were a great hockey team wouldn’t be enough to get me to eat at Quizno’s. How hard is it to not burn a sandwich? Potbelly doesn’t burn their sandwiches. They put them on the same little oven conveyor belt you do and they don’t come out smelling like an Emergency Room trash can full of finger parts on the Fourth of July (or whatever fireworks exploding holiday you celebrate in your country). Get your act together, Quizno’s. Card assessment in terms of strength in EDH is easy, assessment with respect to decks it can go in is easy. You know what’s hard? Judging if being good and powerful is going to be enough.

Good Enough For What?

That’s a good point to have me clarify, device I’m using to answer my own softball questions by pretending a third party asked them.

What do we mean by good enough? Put simply, we mean good enough to be worth money in a term. Whether that is the long-term or the short-term, assessing whether a card is going to be good enough to buy at some point for a price with the expectation that we’re going to be able to sell it for more later is what we’re after. I want to look at some historically “good enough” cards and the reasons why similar cards are not and see if we can’t predict what we should do about a few of the spoiled cards from Shadows Over Innistrad.

Some cards are obviously good.

feveredvisions

This card is very good in a Nekusar deck. You’re going to get an extra card and you’re going to Lightning Bolt your opponents because your opponents’ hands are going to be full because when you’re a Nekusar player, your one job is to make their hand be full of cards and to hurt them. That’s two jobs. Your two jobs are to keep their hands full of cards and hurt them. And keep the board clear of threat. Three jobs. My point is this is stupid good in Nekusar.

Why wouldn’t this card be a no-brainer buy-in? Nekusar has done a pretty good job of demonstrating it can spike cards.

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100% of the reason this went from $2 to $12 briefly before settling around 4 times its initial price is Nekusar. Forced Fruition forces your opponent to do what your whole deck wants them to do and it does it very efficiently. Forced Fruition is the perfect example of a card that’s good despite being sort of narrow( only good in one deck, really) and good enough to be an auto-include and therefore have upside.

Is Fevered Visions going to experience the same upside effect from Nekusar? I don’t think so and I think there are several reasons why.

It’s Too Narrow

Ideally we like to see cards go in a lot of different decks. If a card is a format staple, we can see a clear path to upside because there are so many different decks that need it. Even if every Nekusar player in the world bought a copy of Fevered Visions, they would still only need one copy because who has multiple Nekusar decks? Players need a million copies of Sol Ring but really only one of this and that’s if they’re even playing Nekusar, a super boring and linear commander that makes everyone hate you. As good as the card is in this deck, not many other decks are that excited.

It’s Too New

If you compare the number of copies of Forced Fruition to the likely number of copies of Fevered Visions out there, you’re going to notice that Lorwyn cards are pretty rare comparatively. Lorwyn was the set that basically started a new trend of a ton of new players joining at a huge rate because of Planeswalkers and Lorywn cards are more rare than you’d think. Not to mention everyone assumes Lorywn came out like 5 years ago but it was more like 10. 10 years is a long time. Fevered Visions is going to be all over because Shadows is going to sell a ton of boosters. Not as many as anything from new Zendikar with its expeditions and eldrazi, but maybe more with all of its zombies and angels. It’s hard to say. What we can say is narrow EDH non-mythic rares are going to end up bulk with a bajillion copies out there.

It Might Not Be As Good As You Think

People are already talking about how they might not want this in their Nekusar pile. I think they’re wrong, but people are going to accuse me of being super biassed toward this card because it was the Brainstorm Brewery preview card and we were happy to not only have a preview card but to have a rare. The card is good in Nekusar and it’s a Howling Mine with upside so I don’t think you want to not play this. Still, if people aren’t 100% convinced this is an auto-include in the one deck it seems tailor-made to go into, you got problems. Personally, I think those people who are saying nay don’t have a Nekusar deck, but this card isn’t good enough to convince them they need to make one.

So I have basically made up my mind about Fevered Visions, but what about some of the other cards in the set? Could they end up having a different fate? What should we look at to determine that?

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Mayael’s Aria is a pretty good example of a card that’s good enough. The growth is slow and steady and while it looks like it was made to be jammed in a Mayael deck with Mosswort Troll and other fatty fat fats, it can go in quite a few decks. It’s a rare from Alara Reborn, a set which had mythic rares and yet it’s $6. It seems like a shoo-in for Mayael decks, right? Well, so does Meglonoth.

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So why is one card $6 and the other card is a tenth of that? It’s fairly obvious when you think about it, but let’s humor me because it’s my article and run down the criteria I outlined earlier.

It Might Be Too Narrow

Aria gets played in a lot of decks and 35% of Mayael decks run it. 35% of Aria decks (Per EDHREC, a metric I’ve written extensively about why I think it’s fair to use ) also run Megnoloth. The difference in the Synergy Rating is also pretty negligible – 25% for Meglonoth versus 21% for Aria. Still, when you look at the decks that run it, Meglonoth is mostly relegated to decks that are Naya colored whereas Aria is run in decks like Progenitus where it’s a KO. I like cards that say “Win the game” and you can make room for Aria in a lot more decks than you can a big clunky creature, even one with sicko abilities like Meglonoth.

Most of the other creatures from this block that are shoo-ins in Mayael are reprinted in the various Commander sealed products so we don’t have a ton of other cards to compare it to, but I think we  can establish Meglonoth may suffer from being a little narrow.

It Might Be Too New

I don’t know that this is the case with Meglonoth. It’s certainly newer than Lorwyn and while the Alara block broke sales records at the time, it’s not making anyon’e jaw drop when you see the sales numbers compared to other sets, even to original Zendikar. I don’t think it’s too new but it’s new enough that it looks like merit is making Aria’s price diverge from Meglonoth’s.

It Might Not Be Good Enough

It’s funny to look at this point because while Meglonoth gets played in the same percentage of Mayael decks as Aria does per EDHREC, it’s clearly not the same power level. I think there is some overlap with the “how narrow is it?” point here that can explain the price discrepency. Meglonoth is good enough for Mayael but it’s not good enough to go in decks where it’s less obvious. I feel the same way about Fevered Visions. It’s certainly good enough for Nekusar but is it good enough for Mizzix? Jori En? Narset? That’s less clear, and I think the fact that the answer to this question is most likely “I doubt it” means that we have limited upside for Visions and I’m personally staying away. I realize I am supposed to get people hyped about the set by getting them hyped about this card so I will say I think Visions is good enough to make me go into the pile of like 25 Nekusars I have lying around and build the stupid deck. I just wish I hadn’t sold all of my copies of Wheel and Deal and Forced Fruition into the hype.

Looking at the Rest of the Set

There are some other cards to look at using these criteria to see if how stupidly obvious they are for one deck will translate to monetary success given the other factors we’ve identified. I’m all about teaching people to fish and I’m gratified to see my readers citing things like EDHREC stats when they do their own analysis. Let’s look at a few cards and see if we can’t figure out if they’re good enough to buy.

seasonspast

Narrow?

Certainly not. A lot of big green decks want this.

Good Enough?

Seems powerful. It reminds me of some other big green mythics that do dumb stuff like this.

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This is going to be a little too new to make a real price impact, but I expect it will get somewhere eventually. It reminds me of some of these other big mana spells and if Seasons Past manages to dodge a reprinting in Commander sealed product, it should creep up to $5ish in a few years and maybe beyond. I think it’s as good as The Great Aurora, so that means they are a good price corollary and all of the other factors we’re controlling for seem to be the same so I’m calling this a “don’t buy”.

thegitrogmonster

This card is stupid.

Narrow?

I think this can be its own commander but also do a ton of work in other decks.

Good Enough?

I really think so. This is an $8 preorder, however, so is it that good? Do we have anything to compare it to – a mythic that is good as a Commander as well as in the 99 from a comparable set that is the same power level?

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This is about as close as I could get. Now, since the analogy breaks down a bit because Gitrog goes in more 99s than Omnath and Gitrog has potential to impact Standard while we’ve seen Omnath hasn’t, what we have here is a worst-case scenario. So what we have to do is ask ourselves the question – is Gitrog good enough for Standard? It’s obviously bugnutty in EDH, but so is Omnath and we’ve shown that Omnath is a great investment if you only want to keep 25% of your initial buy-in. Is Omnath good enough for Standard? No, it isn’t and its price has suffered. Is The Gitrog Monster good enough for Standard? That’s up to you to decide. Whatever you decide, that will be all you need to know when you ask yourself whether to wait or pre-order. For my money, I think the answer is probably no, as stupid good as The Gitrog Monster is. It’s good. I just don’t think it’s the kind of good that’s good enough. And that’s a callback to the name of the article. Roll credits.

 

Grinder Finance – The Shadows over Innistrad Preorder Article

Hey guys, I’m a little this late this week as I was waiting for the maximum number of cards to be spoiled before putting out this article.  Spoilers for Shadows over Innistrad will end Friday so it is unlikely much will change between then and now.

With every set, the pre-order prices for most cards are astronomically higher than they end up.  There are some exceptions to that rule (I’m looking at you Jace, Vryn’s Prodigy) but the best bet is usually to buy the least amount possible.

Lands

porttown

I’m sure by now you’ve all seen the rare land cycle.  I think the pre-order prices for these are a little too high to recommend buying them all but I couldn’t fault you for getting the ones you think you are likely to play for the first month.  These should be $2-3 by this summer and then you can finish up your playsets.

Upgrading Old Strategies

cardart_OGW_World-Breaker

Bought into the Eldrazi ramp deck recently? Here are my recommendations for pre-orders:

deathcapcultivator

Deathcap Cultivator easily slots into the same spot as Rattleclaw Mystic and supports a black splash instead of a red one.  That might be the best going forward anyway since Kozilek’s Return doesn’t kill a lot of the new vampires or many older creatures.

drownyardtemple

Drownyard Temple has a great synergy with World Breaker but I wouldn’t recommend getting a whole play set.  One or two is probably all the deck can support anyway without cutting into Shrine of the Forsaken Gods or Sanctum of Ugin

tirelesstracker.

With the additional ETB tapped lands, I expect ramp will find some mana earlier to use on Tireless Tracker.  It’s obviously a huge favorite to be a huge monster if you play a ton of lands.  It will help with some of the problems of flooding and isn’t legendary like Nissa, Vastwood Seer.  While this card might not be a slam dunk, the pre-order price of $2 or less is not much to lose.

traversetheulvenwald

Stay away from this card.  A lot of people are hypothesizing it’s synergy with Ruin in their Wake but the reality is this will often be much worse than Oath of Nissa.  At $4 most places, I don’t want to buy into what is likely to be a bulk rare.

spirit_awakening_riley2

Collected Company more your jam?  It’s likely that a Green/White based deck will be the bread and butter CoCo deck.  There are unfortunately not a ton of great cards to add to those style decks but there are a few that could make the cut.

declarationinstone

Collected Company decks are almost always light on removal (the nature of a green/white deck).  Declaration in Stone gives you some more flexibility in removing troublesome creatures cleanly and doesn’t require a bigger creature, like Dromoka’s Command does.

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Naturally, Hanweir Militia Captain’s flip trigger works well in a CoCo deck.  Putting 2 Hanweir Militia Captains into play during your opponent’s end step could spell big game.  This one is purely speculative as the next creature.

bygonebishop

A deck with a ton of 3 or less drop creatures could be in the market for a reasonably costed flyer to draw some cards.  This one unfortunately matches up pretty poorly against Drana, Liberator of Malakir and Olivia, Mobilized for War so we will have to see how the meta game shakes down.  If we see a ton of Eldrazi Skyspawners and Kalitas, Traitor of Ghet (which makes Deathmist Raptor worse) maybe this guy gets the nod.

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For the mono-red Eldrazi deck I only have 1 recommendation.

goldnightcastigator

I know it looks like a pile of garbage but the truth is this will be a very important sideboard card against “slower” decks.  Its great against Ramp and it will probably be great against Esper Dragons (or similarly controlling decks).  The worst case scenario is this is a Skizzik (or Ball Lightning, if you prefer that) that can throw off your opponent’s math.  Most of it’s text box is largely irrelevant if you kill them with it.

New Archtypes:

Some cards look deceptively powerful on paper but don’t realize any competitive play.  For the most part, anything over $15 pre-order price is too high to pay unless you are sure it will be good.  Here’s my shortlist of things I have (or would recommend) pre-ordering.

oliviamobilizedforwar

She’s cheap, she’s got reasonable stats, and she turns every spell you play for the rest of the game into an insane return.  Olivia’s ability to curb your flooding while still putting pressure means it won’t be hard for her to find a home.  I’m fine with pre-ordering these up to $15 if you are going to play them.

Archangel Avacyn / Avacyn, the Purifier

This is the best Serra Angel ever printed.  Glowing endorsement, right?  Well if you played with Restoration Angel during the first Innistrad block, you would know how powerful large flash flyers are.  Avacyn is really big, at a great rate, and doesn’t need much help to be effective.  She is largely immune to Reflector Mage.  Combined with Ojutai’s Command, Avacyn delivers the same lose/lose situation as Cryptic Command and Mistbind Clique did.  This is a card I’m not worried that we won’t find a deck for.

So Arlinn is definitely very good on paper.  Probably the best planeswalker in the set.  But I don’t think she will find a home.  Be on the lookout for when she drops.  I can’t imagine she stays anywhere over $20 in a month.

Traps

Don’t buy these cards.  They’re too hyped and probably won’t be good enough to maintain their price tag for more than a month.

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Jacesoringrimnemesissinproddernahiritheharbinger

All of the Planeswalkers have the Planeswalker tax.  Anguished Unmaking is fine but it’s also the Game Day promo and I’m not sure it can be played as a 4-of like Hero’s Downfall. Sin Prodder is a glorified Boggart Brute.  It’s “fine” but on average it will draw you less cards than Abbot of Keral Keep.  Thing in the Ice is purely an eternal card and as such will drop like a rock.  It’s unlikely to see too much play in a Standard format that has Ultimate Price, Grasp of Darkness, Silk Wrap, and Reflector Mage.

PROTRADER: PucaTrade and Misfolded $100 Bills

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of MTG Fast Finance! An on-topic, no-nonsense tour through the week’s most important Magic economy changes.


If you’ve been listening to MTG Fast Finance, you’ll know that I’ve been talking up foil Wastes. Collector’s number 184 specifically, because that bismuth art is leagues better than the “dusty cloud” of #183. Copies are hanging around at about $14 today, and have been creeping up since release. I check the cheapest copies on TCG each morning, and I don’t think I’ve seen the price drop once in the past three weeks. Anyone with a soap box pegged foil Wastes as soon as the leak hit Twitter so many months ago, and it’s looking like we all had the right idea.

Of course, the best way to make a good spec even better is to pay below-market rates. That’s extremely useful advice, right? “Instead of paying retail, pay below retail. Thanks Travis!” Boy you guys are really getting your money’s worth. Well, I found a place to pay below retail. Chances are you have an account there already.

At $.68 per 100 points, and 1599 point foil Wastes, I’m picking them up at $10.80 (shipped!) each. It’s not like I’m getting them at half price, but hey, it’s $2 or $3 off. Hard to argue with that.

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