All posts by Cliff Daigle

I am a father, teacher, cuber and EDH fanatic. My joy is in Casual and Limited formats, though I dip a toe into Constructed when I find something fun to play. I play less than I want to and more than my schedule should really allow. I can easily be reached on Twitter @WordOfCommander. Try out my Busted Uncommons cube at http://www.cubetutor.com/viewcube/76330

How To Have And To Hold And To Profit

There’s a case to be made that in Magic finance, you should never sell. We are entering a new level of collectability, where Lord of the Rings Collector Booster boxes are reaching heights never before thought of, leaving us to wonder ‘why did we sell out and take 200% profits?’ After all, if you bought Bitcoin at a dollar each and sold at $100, you made a ton, but then you feel like an idiot when it hit $100,000 per. Magic isn’t there yet, but with some recent growth, the analogy is apt.

I sympathize with you on feeling like we must hoard everything, a dragon sitting atop a mountain of gold, reluctant to let go of even a coin, for it is ours and it is precious. However, down that path leads not just madness, but missing out on value, and then you get to feel bad in a whole new way.

So today, I want to go over how we differentiate between a spike we sell into and when we resist, how to plan, and a method that both takes your profits and saves some for future value.

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Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

When Do We Want To Acquire Our Gorgeous Chase Cards?

In case you haven’t heard, Magic is moving into a new era of prices and collectibility. We’ve got Collector Booster boxes going for $14,000 and more, we’ve got major IP crossovers left and right, we’ve got serialized and non-serialized confirmed to be less than 150 or 500, depending on the set and the card. 

Chase cards are just that, cards that people really want because they are rare, good in the game, pretty, or some combo of those things. They are not immune to market forces, such as highs or lows in supply and demand, so let’s go over what some cards have recently done, and what looks good in the future.

One of the problems is small sample sizes, not a lot of sales on xxx/500 serialized and damn near impossible to track xxx/100. You can just forget it with stuff like the Cosmic Stones, they just aren’t sold on platforms like eBay very often. For these cards, the very first one is often among the most expensive, but while the conventional wisdom is that the ones after that get a little cheaper, the margin is razor-thin before it trends upwards again. 

Please keep in mind that when a vendor/company purchases a Cosmic The Mind Stone for a publicized price of $20,000, they do so because they have a buyer lined up at $25,000 or $30,000. The buyer doesn’t have the social media reach, or doesn’t want the attention, and the company is happy to provide. A similar bounty was given for the acquisition of the 1/1 The One Ring two years ago, which we think is still in Post Malone’s hands but that’s a pretty wild collectible to let go if you don’t have to. 

We are in a strange era, a transition from prices based on gameplay to collectible pricing, as I covered on May 22. There’s no logical reason to buy a LOTR SE box for $14,000 and open it on a stream, you’re not making that much in EV and you aren’t making it back based on viewers. Whatnot and sites like it allow for a ‘raffle’ model with ridiculous margins, so maybe that’s what people are going for. The rarity isn’t enough, though. It’s got to be notable. We’ve had things with crazy-rare drop rates, and that’s been insufficient for cards to maintain a high price. As an example, look at DFT Fracture Foils vs. DSK Fractures, which was 1515 to pull a specific card vs. 1428. These Fracture Foils are very close in terms of how hard it is to open one, but because DSK’s are generally much more playable, those are a lot more expensive. 

Another factor with Magic, related to value as a game piece, is that rarity/difficulty is not as important as playability, even with Magic moving into collectibles and not just game pieces. Slabbing is everything in Pokemon/sports, much less relevant for Magic. The Vintage players, the Cube drafters, the Commander players will all tell you, they want to have that super-rare card in their decks just for the moment when someone asks if a card is real in a hushed tone of voice. 

So if we want these sorts of cards, these hard-to-pull, good-in-decks, often-very-expensive cards, when should we acquire them? Well, let’s look at some recent examples. 

Dragonscale fetchlands were released in April of 2025, and took more than a year to get expensive, but the trough is obvious:

We’re looking at lows in August/September/October, roughly 4-6 months after it was printed. There’s no spike in demand, no one event that made these expensive. If the matching allied fetches get announced, watch out, because these will all end up at a grand each. (I have a spare playset set aside for just this occasion, I must admit!)

I’ve written before about the lows of a set being around two sets later, but I’m going with 4-6 months now as sets are coming out at a breakneck pace. Most chase cards you can think of exhibit this timeline.

Here is Thanos utilizing The Soul Stone, before Marvel interest heated the card by several hundred dollars: 

You could get this at its cheapest in the February-April window, around $1200, before it started its new climb to $1900.

The data tells us that there is a case to be made to be patient, to avoid the ‘gotta have it’ mentality. We’re going to be in for an interesting time with The Mind Stone, as those are selling around $1400 right now, but where will these two Stones be in 4-6 months? Will both of them trail downwards?

If you want the set, are you willing to be patient? We know Soul has jumped up several hundred when Mind came along, so what will both of them do when the next one comes along? Are we going to ride this rollercoaster for four years? I’ve no idea.

So if we’re looking for pricey cards that hit their lows, what are examples of things we should look at now? 

The best example, I think, is Bloom Tender:

We’re looking for a set from 4-6 months ago, high EDHREC usage, great art, and hard to pull. Here we are. (Also paying the waifu tax, a real thing in Magic collecting.) All the cheaper copies got bought out in TCGPlayer’s last sale, the card is up $20 in the past couple of weeks, and by the end of this calendar year, this will have broken through $400 and be staring at $500. 

Other current examples such as MSH comic cards (not Cosmic foil) need more time. The right timeframe is Lorwyn Eclipsed (six months) and Teenage Mutant Ninja Turtles (four months) for cards to be at their likely bottoms. I’m going to stare at the copy of Krang, Utrom Warlord in fracture foil real hard for a bit, but there’s a lot I’m going to spend on other things too.

So keep in mind that 4-6 month window, get in at the lows, and be ready when cards start to climb. 

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

The Right Time To Buy, And The Right Time To Sell

Today, Marvel Super Heroes gets unlocked in retail centers, and while some product has trickled onto the market before this morning, the stores haven’t officially been allowed to sell product to individuals yet. There’s some out there, but not a lot, not till today, and today will begin a busy time indeed. 

The first weekend of a set can offer some very interesting possibilities, and can be an excellent time for both purchases and selling, so let’s go over the timing of a few things, what has happened before and what might happen shortly.

I’ve said it before that one of the easiest rules to start a path to success in Magic finance is to aggressively trade/sell what you get in a prerelease. This includes the prize packs, promos, anything you get from the new set. The time before the wider release, generally referred to as the ‘presale’ period, is when prices are at their most inflated and supply at its most constrained. 

Let’s look at some examples of what this means. If we look at TCGPlayer, we can check on the price trends over time, with the sales per day and the prices classified by day or a group of days, depending on which view you want of the data. First, let’s look at Germination Practicum. 

The set officially released on April 24, so everything before that is presale. We can see that the first listings in early April sold for more than double their current price, and as more vendors were added, the price dropped down rather quickly. By the time actual release day hit, prices had started a small rebound (a dead cat bounce, if you’ll forgive the animal cruelty of the term) and then fell further, to a low price of just under $7. 

The price recovered to go back over $10, and crept up to $12, and now it’s gotten more stable. I wouldn’t spec on the card yet (see my other posts about six months) but we can see the extremes of very early sales and the flood that happened on opening weekend.

That huge drop, followed by some recovery, is the usual sort of pattern that cards follow on opening weekend. What happens after that is up to the version and the demand. Here’s the graph for foil borderless Tezzeret, Cruel Captain: 

The ideal window here was about five months after it was available, and started trending up because everyone loves artifact decks, especially if you can instantly tutor for something busted/useful. 

This trendline appears even in premium cards, though we don’t yet know when it’ll trend upwards, here’s the graph on Silver Scroll Foil Force of Will.

I imagine it felt pretty great to nab copies around a grand and then watch the card pop up by another hundred or two right away, but it’s trended downwards since then. 

But let’s look at the graph that causes people to buy, a fear graph, a card that started cheap instead of starting expensive. In this case, it’s regular nonfoil Quantum Riddler: 

Currently just a nudge under $30, there was a window early on, actually in the presale time, where this could be bought for $12. It’s hit a high point of just under $50 for the regular nonfoils, and it’ll be Standard-legal until early 2028, so there’s about 18 months left for it to hit big. The key point here is that we want to be aware of the tiny sliver of cards where the presale price is too low, based on playability, amount available, or some other misjudgement by the marketplace. 

To be clear: I almost never buy at presale prices. The inflation is artificial, as greater quantities are going to arrive shortly, and I would rather make money selling all that I can during this period. I can’t deny that there’s one or two cards per set that are initially too low and we should buy them, but since I can’t accurately predict those cards, I’d rather make the guaranteed money by being a seller during such a period. 

So one time to sell is presale, and the other general rule on when to sell is during a hype spike.  There are actually two times you can make sales: In the initial rush, or when people get cards in hand and start building decks. There is a general cycle to this: Card is previewed, leading to some combo being discovered. The initial rush is some combination of vendors, speculators, and people who want to build the deck right away. Prices find a new plateau, and tend to stay there for 3-6 weeks as people get the new card in hand, build decks, and go to town, and as the hype cycle moves on to the next new thing, the card price trends down again very slowly.

An excellent example of this is Crumbling Ashes during the High Priest Morcant hype, which is when the Eventide uncommon with zero reprints went from $5 to almost $50 for the nonfoils, and is currently available for about $32.

The key point I want you to see is that you do not need to be a seller during that near-vertical rise. There was plenty of time at that peak to move whatever copies you had, but it’s important that you not wait too long, else you’ll never realize the profits. 

As for when to buy cards, I have two clear rules here too: First is that you get personal copies whenever you want. If it’s going into a deck, it doesn’t matter if you get the perfect price, as long as you recognize rule two: Cards are 95% to be cheapest at about the six-month mark, barring crazy combo discoveries/previews. If you need a card for a Commander deck, you have my blessing to get it whenever you want. Just don’t be shocked when the $15 card is available for $5 in six months.

So this weekend, with the hype going wild for Marvel cards, you’re going to see a lot of ‘OMG the price fell $20 buybuybuy’ sort of posts and I would advocate caution and calm. There is time, and supply will become very strong this weekend. Look to last week’s article if you want to get a sense of how rare certain cards are, you can compare the drop rates or the cost of buying enough packs to get to the card, statistically. 

I hope this helps you get to a good place in terms of what you’re going to do this weekend, and as ever, if you want to talk about it on the ProTrader Discord or other social media, please don’t hesitate!

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.

The Mana Math Of Marvel Super Heroes

Welcome back to the Mana Math series, where I take the avalanche of information Wizards gives us and try to make sense of drop rates and how easy it will be to get certain cards from Collector Boosters. 

Marvel Super Heroes has several art variations, and frustratingly, Source Material cards that use the same set code as the Spider-Man cards. Presumably, this will carry on into the next sets of cards, and if the Marvel experiment goes the full six years, that’s a ton of cards over a wide timeframe all with the same code. Yuck.

Still, there’s numbers to analyze and estimates to make, so let’s dive into some data. 

Most of my information is taken off of the Collecting Marvel Super Heroes article, though with a lot of clicking around. They are required to give us the drop rates in booster packs as percentages, but they don’t take it to the next logical level and tell us the packs. Party because they don’t have to, and partly because saying it’s a percentage makes it feel like we have more of a chance.

Humans are so frequently gamblers, I don’t see why they bother. 

In case you want to check my math: Take the percent chance for that category, divide by the number of potential cards, and then take the inverse of the result. It’s not more complicated than that, though it does unlock a lot of other analysis. I like to include the cost if you’re buying packs at retail as well, just to remind you that if you want singles, buy singles. Don’t open packs looking for a specific card. You’re always going to lose money. 

We’re going to focus on rares and mythics, if you want to talk uncommons, drop me a line on the ProTrader Discord or other social media and I’ll get you what you’re looking for. All of these stats are from the Collector Boosters, where the sweetest cards live.

First, the nonfoils in special frames :

Note this does include the double-sided mythics, which got separated into another slot for some reason.

Also, I don’t understand why this has 4.5% for the Source Material, when there’s a separate slot dedicated to that subset, with a 25%/75% split, that’s every 80 packs for a nonfoil and every 240 for a foil.

It’s also notable that the Mythic Rare Scene Nonfoils are 1/306, while the foils are 1/250. That’s 20% harder to find, but you can be certain that the foils are likely to be more expensive than the nonfoils because that’s how we’re programmed.

Now the traditional foils, in the regular frame:

As you’ll see, moving the five DFCs to a different slot this way bumped the # of packs needed significantly, making the DFC Mythics the hardest things to open from these packs that isn’t a special Mind Stone. 

And finally, Booster Fun Foil: 

These drop rates are pretty reasonable, all things considered. The weirdest thing, as previously mentioned, is how DFC Mythic Panels/Logos are way up above 1/350, and the non-DFC are 1 in 200/222 in Collector Boosters.

Now I realize that you’re looking for the drop rate of the Gauntlet version of The Mind Stone, and the Cosmic version as well. The Cosmic version is limited to around 150 copies, per official statements, so that’s a pretty damn rare drop.

The Gauntlet version is trickier to estimate. However, we can do that in a roundabout way to get a very rough estimate. If the Cosmic Soul Stone is going for around $30,000, and the Gauntlet has an average price of $1500, that’s a nice 20:1 ratio. I understand that’s not a perfect way to gauge how many of each are in circulation, but if you get better data, do let me know.

At 20:1, that means there’s roughly 3,000 Gauntlets out there. Back in the Mana Math of Spider-Man, I estimated 19:1 using a different method, so I don’t think I’m too far off. From here, it’s all about the estimated print run. We know that the first LOTR was a print run of 3.3 million Collector Boosters (they told us the exact % of 1/1 The One Ring dropping) and now that we’re two years later, I’m figuring a nice round 5 million. That’s a 33% increase over the two years, and if that feels high, well, let me know what data you have.

If there are 5 million Collector Booster packs, it’ll take 1,667 packs to open a Gauntlet stone. At 4 million, it’s 1,333 packs. At these drop rates, you could open 2,000 packs, get none or three, and that falls within accepted limits. Just multiply those odds by 20 if you want the estimate for the packs to open a Cosmic Stone. Side note: at 3.3 million, the most conservative estimate of Collector Booster print runs, it would cost $836,000 at retail prices to open enough packs, and again, that’s a should on the packs. No guarantees.

One thing that I’ve been asked about, and want to clarify: If there are more versions, that does affect the total number of a card in circulation, at least from Collector Boosters. Let’s take an example: The Ten Rings vs. King T’Challa.

The Ten Rings has a regular version and Panel version, while King T’Challa has those plus a logo and a scene printing. Those special versions are 1/357 pulls, and if we go back to the 5 million estimate, that’s about 14,000 copies of each version, for a total of 28,000 more special foils in existence. Keep in mind playability matters above all else, but if there’s a ton of special versions out there, that does keep the overall price a bit lower.

As ever, please, don’t open these packs chasing a specific card. These are sealed lottery tickets, and collectibles all their own, but do not ever get one of these and crack it thinking you’ll make all your money back. You’d be better off buying one of everything and just sitting on it than going for the high-variance route of opening the packs. 

Again, if you want to talk about my methods, estimations, or results, please look me up on the ProTrader Discord, or reach out on social media.

Cliff (@WordOfCommander at Twitter and BlueSky) has been writing for MTGPrice since 2013, and is an eager Commander player, Draft enthusiast, and Cube fanatic. A high school science teacher by day, he’s also the co-host of the MTG Fast Finance podcast. If you’re ever at an event and you see a giant flashing ‘CUBE DRAFT’ sign, go over, say hi, and be ready to draft.