Category Archives: Accumulated Knowledge

UNLOCKED PROTRADER: Silver and Cold

Today’s topic is Coldsnap, a set that has a very unique place in my heart. I’ve been playing Magic for a while now, and Coldsnap was one of the few sets I missed the release of. That’s because, in July of 2006, I was living on a bus traveling the US as a Drum Corps International competitor1. It was the longest streak of not playing Magic in my life, but I still thought about it all the time.

In fact, at some point in the summer, my mom forwarded to me a Magic magazine that had come in the mail, and it was all about the upcoming (or perhaps, by then, released) set. I devoured it, reading it cover-to-cover almost nightly, and dreaming about getting home and drafting. Of course, I barely had enough time to catch my breath before college started when I got home, and if I drafted the set once, I can’t recall it. The good news, for me at least, is that even if I missed Coldsnap, I more than made up for it when Time Spiral premiered later that year.

We are going to go through the set alphabetically, hitting every rare and any commons or uncommons of note. This was a set that was designed largely with draft in mind, so there is a reason why a lot of the Cs and Us are going to feel underpowered when projected against the Modern format as a whole.

The Cards

adarkarvalyrie

Adarkar Valkyrie: This card was actually one of the bigger hits in the set, until reprints in Modern Masters (the original) and Commander 2014 cratered its value. The price on these is about a buck, with foils from Coldsnap being roughly $15 (MM ones are around $8). This is a Casual/Commander/Cube card, and no deck that I’ve seen in the last nine years wants more than one copy. Low potential here.

Adarkar Windform: Is the reason why we are skipping a lot of the commons and uncommons. Boom, roasted.

Allosaurus Rider: This card was the prerelease foil and also appeared in Duel Decks: Elves vs Goblins (and therefore, in the Anthology also). It’s the kind of card that would be interesting in Modern, but the “free” cost is way too expensive. Putting yourself down two cards in green is just not doable most of the time. I don’t expect to ever see it in a deck unless WOTC puts it there.

Arctic Flats (and friends): Let’s knock this whole cycle out right here. This uncommon cycle is probably some of the better pulls in the set. All of the non-foils are worth between fifty cents and a dollar, and all of the foils are between three and five bucks. I’m not sure how much potential upside is left, but these are always worth looking out for in foil bulk boxes.

Arcum Dagsson: If you want to play with the seventh-best mono-blue general in EDH, it’s going to cost you about $5 (or $20 foil!). The card is technically some sort of tutor or combo enabler, since you can search your own library, and he is also kind of an answer to Blightsteel Colossus. I’ve been playing this game for a long time, and I am having serious trouble figuring out off the cuff how to make this guy good. Maybe Genesis Chamber, and then like, getting the Fifth Dawn Stations out? Summoning Station doesn’t seem to make artifact creatures (who knew?), so I don’t even think you can start with that one. Long story short, this guy is competing with very strong roster of playable Commanders, and he is very likely not going to make the cut. Limited upside, if any.

Balduvian Fallen: I just wanted to say that I had a Balduvian theme deck when I was in middle school. I even learned their tavern song! I was a pretty awesome kid.

meddlingkids

Balduvian Warlord: I had to read this about three or four times to figure out what it does. It was not worth it.

Blizzard Specter: I didn’t really remember this card, but I checked it out, and the foils are about $5. This card seems pretty sweet for cube, is evocative of a popular older card, has a restriction that limits reprintability (Snow), and has positive flexibility. This is the kind of thing that I love to look for. I’m not sure that I want to buy them all out, because I don’t think there is demand for it, but it’s another bulk box hero, and maybe something you target to bridge a “close, but not quite there” trade.

Boreal Druid: I only looked this up because I played the card in Standard, but the foils are apparently $2! If Skred Red ever comes roaring back to popularity, expect these to have sneaky upside. Also, this does produce snow mana, which isn’t totally clear if you weren’t playing at the time.

Braid of Fire: This card was worthless up until the M10 rules changes and the removal of mana burn from the game. Now, the card is a solid ten bucks, with foils at fifteen. That kind of spread tells me that either the foils are undervalued, or (more likely) the non-foils are overvalued. This card doesn’t start to give you serious amounts of mana until three turns after you’ve cast it, and that’s assuming you have a reliable mana sink, they don’t have an Abrupt Decay, and neither player has put an aggressive enough clock on the other so as to divert attention elsewhere. I think this card is still priced so high because people don’t want to be caught off guard if it does break out, not because it already has.

Brooding Saurian: This card wasn’t worth very much, and then it got reprinted. Foils are still around $3 because the reprint was a Commander deck, and so it only got a non-foil printing. I guess if that Donate Goat guy is in your Commander environment, then you can play this? It’s a foil rare that does something weird and will likely never be reprinted again (at least, not in foil), so feel free to pick some up, but only below their current retail, and expect to own them for a very long time.

Chill to the Bone: This card was much more impressive before Murder, Go For The Throat, and Hero’s Downfall. This was on my foil snipe list for a long time, though, so just as it is important to know what foils are worth snagging, it’s equally important to know which ones are dead ends.

Coldsteel Heart: Did you realize that this card is two bucks? Did you know that the foils are over twenty? Two-mana artifacts that can produce colored mana are actually very rare, so this card gets the benefit of slotting in somewhere that WOTC doesn’t go anymore (colored mana producing artifacts start at three, but you can get one colorless for two). This is a great Cube card, and it helps ramp non-green Commander decks, so those are two major boxes to be able to check off. We may see a reprint, but it won’t likely be in foil.

Commandeer: Another popular Cube and Commander card that is sometimes compared to Force of Will. It is not Force of Will, but it is pretty good in the formats that don’t really want or need Force of Will. It takes over the kind of big, splashy spells that are more common in those wider formats, and the two costs (pitching two blue cards or paying seven mana) are much more tolerable in EDH than Modern or Legacy. I could see non-foils getting reprinted in a Commander box or some other off-shoot product, but I’m not sure if it will be in a product that has a foil printing (which would really only be Modern Masters X). Foils are probably a safe bet, since most people are only going to need one. A similar card that I really like? Spelljack. It’s a foil rare from an older small set that has a unique, Commander-friendly ability.

Counterbalance: So when I did my Future Sight piece, I only talked about cards below about five bucks. This time, I’m doing the full set, so I get to talk about a couple known entities, this being one of them. Counterbalance is a $16 uncommon, a nearly $100 foil, and the namesake of a very infuriating popular Legacy deck. I can buy a box of Coldsnap over in Tampa for $325 right now (ignoring tax), which puts the packs at just over $10. This card is one of only two non-foils in the set that has a retail price of more than a booster pack. With 55 uncommons in the set, you are really only guaranteed to open 1.74 Counterbalances per box. I say all this to make the point that Counterbalance at its current price is probably a good deal, since there are not going to be many more Coldsnap packs opened, and the card is so rage-inducing powerful that it really can’t be reprinted in a meaningful way. This card is so good, it got Krosan Grip to see play.

Cover of Winter: This card is very bad and dumb.

Cryoclasm: This, along with Deathmark and the rest of the hosers, has been reprinted a varying amount of times, but I just wanted to say I personally like this card.

Darien, King of Kjeldor: There are a lot of legends in this set! This guy is a very flavorful commander option, and possibly some sort of terrible combo piece. I expect foils are safe for forever, and we will (maybe) see a non-foil reprint somewhere far down the road. His name restricts him from being reprinted in a lot of places, and the fact that he kinda stinks prevents him from going in most other sets.

Dark Depths: This is the best card in the set, and it is not close. Unfortunately, Dark Depths is currently banned in Modern, and even though I think it would be fine in the format, it’s not likely to come off the list anytime soon. This card has literally no ceiling. I’m not buying in at this price, and I’d probably sell mine off just to move them into more diversified holdings. This card has potential, but not momentum. I’d rather own Thespian’s Stages.

Deepfire Elemental: This is probably a foil sleeper. Very good card for the C3 crowd.

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Diamond Faerie: This gets better every time aggressive Snow creatures are printed, so never.

Field Marshal: Reprinted in M10, but still $5, and a $10 foil. This definitely goes in your Darien, King of Kjeldor theme deck, and I feel like this was in that white soldier Legacy (or was it Vintage?) deck that everyone2 fell in love with a little while back. SCG is entirely sold out of this card (both printings), and it’s a perfect fit with the C3 crowd. I like it, but there’s nothing that keeps it from being reprinted in any future standard set.

Frozen Solid: I liked the Scourge art better. This has the superior flavor text though.

Fury of the Horde: This is a combo piece in Modern! It was reprinted in the Speed vs Cunning Duel Deck, which is why the non-foils are only two bucks. Foils are safe, but this card really only goes in one deck, so that limits the upside.

Garza Gol, Plague Queen: This card does a lot of good things, but is in the same colors as Nicol Bolas, Thraximundar, and a couple other generals. She is not better than either of the two I listed, nor is she popular enough in Magic’s canon to swing people in her favor. Foils will always have a shred of appeal, but if she was a good Commander option, her non-foils wouldn’t be seventy-five cents.

Garza’s Assassin: Foils are five bucks. Art is pretty cool. Limited upside because his best ability will scare off a lot of players, and there are just better things to do in the formats where he is playable. Three black pips if you want to build a black devotion deck in Modern!

Greater Stone Spirit: Shout-out to Ocarina of Time.

Grim Harvest: This is a Pauper card, and sometimes it shows up in weirder cubes. I actually liked this card a lot, even though it uses up a LOT of mana. Worth looking out for.

Haakon, Stromgald Scourge: This is my kind of card. More popular in Cube than anywhere else, he is also buoying the price of Nameless Inversion. He’s more of a parlor trick than a serious threat, but there are enough people like me willing to buy them that he’ll always have some upside. People know who he is.

Heidar, Rimewind Master: People don’t know who he is, and for good reason.

Herald of Leshrac: This card just feels so old school, it’s one of the few pieces in the set that really nails the resonance they were trying to go for. Foils are currently $6, but if you told me they were double that, I’d absolutely believe you. If Guy Fieri started playing Magic around Beta, he would call this a slam dunk flavor bomb.

Hibernation’s End: I know Birthing Pod is banned, but this is not the answer.

Into The North: Foils are worth noting because they can grab Scrying Sheets, Mouth of Ronom, or any of the snow duals we mentioned at the top of this article.

Jester’s Scepter: Sell these to that Juggalo that plays FNM at your store. He’ll love them.

Jokulmorder: It’s a leviathan, which means something to a very small amount of people. At a dollar, I guess I’m a buyer for a handful of foils, but I could also probably just flush that money down the toilet instead.

Jotun Grunt: Eli Manning’s Invitational card. Sees (or saw) Legacy Zoo play, but that was a long time ago. Foils are still $8 because of price memory and Cube.

Juniper Order Ranger: Foils are $5, but there is room to grow since the reprint was non-foil only (Duel Decks: Knights vs Dragons). This card is popular with a lot of different crowds, and works kind of like a Melira in some of the Pod-esque combo decks. Your Kitchen Finks or Murderous Redcap plus sac outlet pluf this guy is infy.

Karplusan Minotaur: Cumulative Upkeep: Flip a coin. NEXT!

Krovikan Mist: Also a pauper card, and actually a pretty strong little beater.

Krovikan Rot: The next victim of Tiny Leaders speculation?

Lightning Serpent: Splashy rare with some EDH (Horde of Notions) appeal.

Lightning Storm: This is actually a kill condition in some decks, which is why the foils are around $12. There’s a very limited market, as the people who can kill you with this could have very likely Inkmoth plus Kessig Wolf Runned you, like, twenty turns ago.

Lovisa Coldeyes: If she pumped herself or cost a little less, she could be a powerhouse, but she doesn’t so she isn’t. Maybe a commander, but I’d rather play Kamahl.

Martyr of Sands: The only one in her family to really make something of herself. Too bad it’s that stupid Martyr deck. I hate this card, but I’m also genuinely surprised foils aren’t twenty.

Mishra’s Bauble: Thanks to Pat Chapin and that Tasigur deck, this card is pushing ten bucks. This could be in Modern Masters 2015 for all we know, at which point it will plummet back to earth. Is this really any better than Gitaxian Probe?

Mouth of Ronom: It’s a land that kills stuff, and that’s pretty good. Higher upside if it didn’t require a critical mass of snow lands.

Ohran Viper: No longer a Constructed powerhouse, this did make its living as a cool Cube foil. Limited upside since its reprint in DD: Jace vs Vraska has put way too many non-foils on the market.

Panglacial Wurm: This card is worth money and that is very strange to me. I guess in Commander you can be searching your library and still have seven mana open.

Perilous Research: Cube foil sometimes.

Phyrexian Etchings: Anyone who thinks this is a worthy spiritual successor to Necropotence has not played with Necropotence enough.

Phyrexian Ironfoot: This card was Standard playable, if you ever want to know how miserable life was then.

Phyrexian Soulgorger: Three mana to attack for eight once (without trample!) and sacrifice three creatures? Neat.

Rimefeather Owl: An automatic inclusion in any RUSH theme deck.

Rimescale Dragon: It’s a dragon from a relatively unpopular set that you can get a foil of. That is why the foils are $8.

Rite of Flame: Storm staple in the formats they let you play it. Honestly can’t say if we will ever see another printing of this card. If not, the $10 foil price tag will look like a steal in the future.

Rune Snag: Technically better than Mana Leak. Foils are probably underpriced.

Scrying Sheets: If you are going to play with snow lands, then this is really your major payoff. Not sure we will ever see it again, just because it requires so many other pieces to even be worth looking at. Also, it’s not legendary, even though most decks that have this are Cube, Commander, or Tiny Leaders (if a Tiny Leaders deck even exists).

Sek’Kuar, Deathkeeper: Another multicolor general who is not competing for starting reps. See Garza Gol.

Shape of the Wiitigo: I really regret committing to talking about every rare.

Sheltering Ancient: Foils are worth about four bucks, even though this card is probably not worth it. Good versus creatureless control decks.

Skred: YEEEEEAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!!!! This is my favorite card in the set, and probably one of my favorite cards ever. Foils should be six-hundred dollars and everyone should play snow lands in Modern.

Snow-Covered Basics: Expect these to follow Skred’s meteoric rise.

Soul Spike: People were going nuts for this card a year or so ago, and I am still not sure why. Still, foils are ten, so… just know that.

Stromgald Crusader: Somehow worth more than several rares in the set. This card would have been a Pro Tour champion if it was printed ten years earlier. Foils are about $5. Also, there is a white version of this card that is worth way less than this one.

Sunscour: A bad Wrath of God that can sometimes be cast for free, although, again, you really don’t want to. Foils are worth something just because they are foils of a Wrath of God variant.

Tamanoa: A card in the best creature colors that only works with non-creature sources of damage. Pass.

Thrumming Stone: Relentless Rats.

Vanish Into Memory: We designed this card! This card is our fault.

Vexing Sphinx: This is a rare. That is all.

Void Maw: See also: Vexing Sphinx.

White Shield Crusader: This is that white dude I was talking about.

Woolly Razorback: There are some really bad cards in this set.

Zombie Musher: I think it’s pretty cool that they used what appears to be an Iron Maiden album cover for card art.

Zur the Enchanter: Well, at least we are going out with a bang. This is a very Spiky EDH General, and one of the few degenerately poweful cards in the set. This card is probably too good to reprint, except for maybe in a future Commander box. Foils are safe, but have a narrow audience.

Thanks for sticking around to the end! That was a long one. If you see anything in this set that you like, I have to think that the restrictive price of sealed product (versus the overall lack of quantity of good cards) will buoy prices. Any foil that falls under the $10 booster pack price tag that you like is probably worth looking into. Thanks for reading, and if you have any suggestions for my next set to review (not next week, but sometime in the future), let me know!

Best,

Ross

1 Ironically, my organization was also named “Magic.” Between the game, the drum corps, and my NBA allegiance, I get impressive mileage out of five letters.

2 “Everyone” = Me and Nick Packard.

UNLOCKED PROTRADER: The Coming Storm

A quick bit of house-keeping at the top of today’s article: as you may have noticed, I’m on the ProTrader side of the site. Overall, my writing is going to stay the same, but I’m going to limit explanations of common terms and avoid rehashing the basics as much. If you ever have a question about something I write about, reach out on the forums or in the comments—I have really enjoyed the great feedback and discussion I’ve gotten from y’all so far. Also, I’m going to try my best to keep the parallels to football to a minimum, but sometimes they work, so let’s just try and meet somewhere in the middle on that. And now, onto your regularly scheduled programming.

“We are less than a month away from Modern Masters 2”

I seriously have to tell myself that sometimes, because it really seems absurd. The accelerated release schedule that we’ve had is probably the first time where I’ve felt like things are coming out too fast. Dragons of Tarkir has been out for a little over a month, and most of us are only now realizing what a great set it is (let’s come back to this another week, though).

Realize that, three months from today, two new Magic sets will have been released. It’s unheard of.

Of course, Wizards is well aware of the potential danger of product fatigue—the company has managed to avoid it for over two decades at this point, but I definitely think they are wading into deeper waters. The solution, at this point, is branding. Modern Masters 2015, like its predecessor, is not intended for newer or younger players. Per Aaron Forsythe’s article on the release of MM1:

“And third, we hope the price difference keeps the product out of the wrong hands. The set will not be Standard legal—I repeat, the set will not be Standard legal—and we don’t want newer players picking these up by mistake thinking they can use them at, say, Friday Night Magic. The higher price should give them pause and make sure that players that know exactly what they’re buying are the ones getting them.”

One of the great things about Wizards is that so many of their choices and decisions, even at a corporate level, are informed by context and “getting” their audience. There are a lot of valid reasons for pricing Modern Masters sets like they have, and some of them are things they can’t really spell out on the mothership (WOTC really doesn’t like talking publicly about the secondary market).

I hate this reasoning though—it’s like making Hello Kitty wine and saying that kids won’t want it, because they know the legal drinking age is 21. My LGS has a very casual and very young base, but they all drool over the Modern Masters boxes we have behind the counter. Magic, as a forward-facing product that is the subsidiary of a humongous toy corporation, is always trying to keep its #brand fresh by changing how it looks every year. Right now it’s Dragon World, before it was Greek World, and a couple of times it was Robot World (we won’t talk about the year that it was “Silk Button-Down Anime Shirt World”).

The problem is that for the overwhelming majority of Magic’s audience, the brand isn’t defined by who or what is pictured on the packs this month, it’s by the allure of owning really good cards. Tarmogoyf is one of the most constantly talked about cards ever, on the level of Black Lotus and the best Jace. Want to own a Tarmogoyf of your own? Well, you can always try your luck at Modern Masters.

I say all of that to illustrate that WOTC’s branding of Modern Masters seems to imply that demand will only be from a segment of the community. Here is, in actuality, a highly scientific chart illustrating the demand for this product:

mmdemand

There is going to be a lot of demand for this product, across a very wide spectrum of players. Those who can afford to buy sealed product are going to do so, but that number is likely to be a small percentage of the players you typically interact with. In the short term, I expect a lot of players to be looking to convert their extra standard and EDH stock into Modern Masters. If you are looking for a sneaky good opportunity to get in on things like Khans fetch lands or other standard-legal targets, it may be coming up. If you plan on getting into sealed product, consider having a box of packs that you trade out, especially if you are able to get in at the $200 to $225 range. A lot of players are going to want to get those packs, but taking a sure thing in trade is always going to be the winning side.

I also want to talk about what is in the set, because as of now (Wednesday), we are starting to get credible information and spoilers. Most recently, Spellskite was added, and Splinter Twin, first suspected to be a mythic, was downgraded to rare. I expect that we will start to get official WOTC spoilers soon, and that we will know the full set long before it gets published officially. There was a big leak over the weekend, which featured the (original) Command cycle, Goblin Guide, Noble Heirarch, and several other high-profile cards (in addition to the aforementioned Splinter Twin).

noblehierarch

On Monday morning, at least a full day after the leak went viral, I had a friend ask if now was the time to move his set of Noble Hierarchs (which he does not currently use, so it is not impacting his ability to play). I told him no, because the best time has likely already passed. At this point, the smartest move is to wait until Magic Origins: if the supply of MM2 has dried up, then prices will start to rise like last time, and he’ll come out as well as he would have (if not better) than selling them before the leak. If you have anything you are considering selling that falls in the range of “potentially in Modern Masters 2,” my best recommendation for right now is to wait. I think most vendors are going to be very conservative on buying until we know the full set, and once something is for sure not in, the price will likely see a small, quick uptick. Anything that is spoiled for MM2 will likely see a short dip, followed by whatever impact MM2 will have on the market.

My personal expectation is that there will likely be “enough” MM2. The print run on MM1 was small, and was made even smaller by distributors stashing away cases. I think the two-pronged solution of more product plus a higher MSRP (which also means “higher wholesale cost”) will prevent distributors from holding onto as much as they did last time, so a higher percentage of the total print run will hit the market. A lot of packs are going to be shipped out in anticipation of the massive bacchanal sealed GPs that will be happening the following weekend, but I suspect that that is merely in addition to the print run, not a portion of it. WOTC wants to make sure that people feel like they had the chance to get some, without devaluing the product so much (in either price or allure) that they can’t swing Modern Masters 2017 in two years. Things like Serum Visions will plummet back to earth, but the cards like Dark Confidant and Tarmogoyf will stay elusive enough to make people clamor for future printings.

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Some quick Modern Masters-themed hits to close us out:

  • In the arcana for the upcoming FNM promos, they said July and August will both be Modern staples in honor of MM2, even though the set will be released two months earlier. It doesn’t say specifically if Path to Exile (the first promo) will or will not be in the set. I could see it going either way.
  • Speaking of promos, I read that roughly 1,200 of the new Liliana promos were given out last weekend. If that number stays the same, it means less than 10,000 of them will be in existence at the end of the year. I don’t plan on trying to get my set until after the third round of RPTQs, when they will lose their allure.
  • Speaking of Liliana of the Veil, all of the cards “safe” from Modern Masters 2 (Innistrad, Return to Ravnica, etc.) are probably going to see a short-term surge, but will settle back after people realize that wasn’t a supply-driven spike, but rather opportunism. Stay away in the short term, unless you see something that you absolutely can’t live without that has stayed relatively static. Shout out to Jagster in the forums.
  • I’m excited to see what draft archetypes get included this time around!
  • It’s crazy that Blood Moon, a card that has been in Eight Edition, Ninth Edition, and freakin’ CHRONICLES is still $20. That would be a great include, but at some point you have to expect Magus of the Moon to start climbing. That card was in one set, and that set was Future Sight, so it almost doesn’t even count. Plus, do you remember the 8-Moon decks? I sure do, they were sweet. I’m tempted to just buy a ton of magi right now for retail. I also want to build Karstenbot again.
  • Profane Command is about to be reprinted for the actual hundredth time. That card gets no respect, no respect at all! Profane Command gets so little respect, American Airlines called, they thanked him for flying United!
  • We haven’t gotten official confirmation, but I don’t think there will be room for any of the Swords since the Eldrazi (and their Dust) will be taking over mythic slots. This means that there won’t be many good targets for Steelshaper’s Gift, which means the card could very likely not make it in MM2. If it’s not, I expect it to be the most expensive uncommon in Modern, unless I’m missing something super obvious. Also, I’m hoping for a Remand reprint.
  • People were clamoring after Splinter Twin got confirmed at rare that the Reddit leak was wrong, but the source had a lot of credibility from getting stuff right with MM1. If you don’t remember the old leaks (Ranc0red_Elf, et al), then it may sound like these leaks are just people throwing stuff against a wall to see what sticks, but there are a few sources with credible info. Getting rarity wrong is not a glaring error, especially since they are typically only dealing with limited information, and I’ve seen a lot of pictures where the set symbol could be either gold or orange. When you are reading spoiler info, try to get a sense of the poster’s pedigree, and if they have a high resolution, full frame picture of a new planeswalker with a crazy ability, assume it’s fake.
  • We are going to do another set review coming up soon like I did with Future Sight. I’m thinking Coldsnap, but if you have a favorite, let me know!

Thanks for reading my first ProTrader article! It was a pretty difficult topic to try and cover all at once, but I am more than happy to go over anything I may have skimmed in the comments. If you want to talk about any of this below, I’ll keep a close eye on the feed. Thanks, and I’ll see y’all next week!

Best,

Ross

New World Offers

Magic, ultimately, is a game of leveraging imperfect information. You know what cards are in your hand and deck, you know what cards are in play, but the rest is a slowly revealed logical puzzle. You know nothing about your opponent’s deck when you sit down to play1, and your most immediate goal is to deduce his or her strategy in order to best counter it. Failing to use every shred of information to your advantage, while concealing as much of your own as possible, is only making your goal—winning—more difficult. Should trading be the same way?

For much of Magic‘s life, trading was also a game of imperfect information. For the first few years, Wizards kept a staggering amount of set information private. The company didn’t disclose the rarity of cards, nor print public set lists.


BRIEF ANECDOTAL ASIDE: Did you know there was a basic Island on the rare sheet for Alpha and Beta? Wizards didn’t want people to “figure out” what the rare card in the pack was, so they made one of the rares an Island. Awesome. Thanks, gang.


It was up to players and collectors (remember, prior to Chronicles, there were a lot of purely dedicated collectors) to know what cards were rarer than others, which ones were valuable, and what they could afford to trade away. You’ll often hear stories of people trading away dual lands for Shivan Dragons, or people giving up commons for rares—even Mark Rosewater himself traded his Fungusaur for his father’s Mox Emerald (both of those cards are rare, but which one would you rather have?). The resources available were woefully inadequate, and most traders determined value based on gut instinct. The internet, the great equalizer in information access, merely congealed this confluence of guesswork. It also looked like a hot mess.

portfolio_aol_main

Over the next couple of years, Magic trading developed some rudimentary tools, none more important at the time than pricing magazines. Players would carry around their copy of Scrye, Inquest, or Beckett, and those prices were gospel—at least until the next month’s issue arrived. It is staggering to think about now, but for the majority of players, prices were only updated about once a month, and that was on whatever schedule fit the publisher. Imagine if we only got “prices” once a month today: if prices were published based on pre-Pro Tour numbers, people would be trading Dragonlord Atarka at $7 for a month, only to see it bumped up to $20 a few weeks later.

The good news is that we no longer live in a world of imperfect information with regards to Magic pricing and finance. In fact, the access to up-to-the-minute information is so ubiquitous, that it may be hurting trading. Try to remember the last time you made a trade where both parties didn’t have their smart phone out looking up prices. It’s been a while, right? True or false: “How to Save a Life” by The Fray was playing in the background. …I knew it.

Recently, and this is a sentiment I’ve heard expressed by multiple others, it seems as though casual trading on the whole is down. My personal take on this is that people have become so concerned about trading away value to “sharks” that they are afraid to trade away something with potential value. I know that, based on my own experience (Yes, Reddit, I am using personal experience as the basis for my opinion), I have traded face to face only twice since GP New Jersey, and one was with a close, personal friend (I took a bit of a loss just to help him get a Modern deck put together)2. Trades at my LGS seem to be rarer than trades in the NFL3, and I’ve gotten to the point where I don’t even carry a trade binder most of the time. When I do take a binder to an event, it is with the understanding that most of it will get buylisted to vendors.


BRIEF FOURTH-WALL BREAKING ASIDE: I typically save this kind of stuff until the end, but I’m not sure how many people actually make it that far. If you have any experiences with trading recently, good or bad, I’d love to hear them. Have you noticed a decline in face-to-face trading opportunities? Are people more reluctant? Now, get ready for one hell of a segue…


Despite the (possible) downswing of face-to-face trading, there is another way, and it seems to be doing better than ever. PucaTrade is about to see its millionth trade (any time now!), and after its successful Indiegogo campaign, there are a lot of new features coming down the pipeline.

Even though I have not been face-to-face trading nearly as much lately, my Puca game has been strong. One is not a total replacement for the other, however, and I want to talk about my personal use of the service, and how to fit it into the larger framework of a trading system.

The most immediate difference between PucaTrade and face-to-face trading is the costs of shipping, both monetary and temporal. The latter is roughly the same as ordering a card from an online store: it will arrive within a week, and there is a very small chance your card(s) will get lost or ruined in the mail4. Do not expect a card that is confirmed sent to you on Wednesday to arrive in time for Friday Night Magic.

The cost of time is a cost you pay on cards coming in, the monetary cost of shipping (stamps and other supplies) is one that you pay on cards going out. If you are primarily sending cards within the United States5, the cost is going to consist of a 49-cent stamp plus an envelope, toploader, sleeve, and some tape—maybe 65 to 75 cents, total. With PucaTrade, there are some additional features built into that cost that few people acknowledge: you are also “paying” for the site’s infrastructure and exposure (also, you’re helping the USPS, if that’s something you’re into). I have had a small amount of issues with trades on Puca, all of which were resolved swiftly and fairly by the support team. It is also a great feeling when you are able to unload something that has been rotting away in a binder for months to someone who genuinely wants it, and will give you the full amount in trade for it. However, since you want to get the absolute most for your money, I suggest not mailing out any cards that are less than the price of postage (I personally don’t often send out anything less than around 300 points), and when possible, bundle trades so that you can put multiple cards in the same envelope. Every time I commit to a trade, I click on my partner’s page to see what else I can send to him or her.

Another great thing about PucaTrade is that the infrastructure I mentioned encourages more people to trade. Because you know you are protected, more people who wouldn’t trade in person are encouraged to send their cards out. They also don’t feel pressured by the person sitting across from them, and are more willing to send away something for it’s fair price today than fretting about its potential price tomorrow. I suspect that, psychologically, there is something at play in the sense that when you see cards coming to you, you want to send more out to guarantee more coming in. I don’t know, I’m not a doctor, I just play one on television.

PucaTrade is not for everyone, however. If you are someone who is established on eBay or the Magic Online Trading League (MOTL), it is probably more worthwhile for you to get a percentage of the card’s value in cash versus 100 percent in eventual trade.

Also, while PucaTrade offers a wide range of exposure, it is a different type than we typically expect. Rather than broadcasting what you have to everyone (like on eBay), it is really everyone else broadcasting what they want. Nobody will trade for your crimped foil Russian Godsire unless you write it in your profile and they happen to read it and they happen to want it. Those are the kinds of cards that you want cash for, and that’s the type of thing you are better off advertising on eBay, MOTL, etc.

Personally, I use PucaTrade as a way of filtering in and out specs and cards I don’t have long-term faith in. I’ve opened up about nine copies of Dromoka’s Command, and it currently has a best buylist price (so easy to find thanks to MTGPrice!) of $5.12. Considering that I would have to pay the same shipping costs to send it to either StrikeZone (in this case) or a PucaTrader, it is in my best interest to get 937 points in trade. Assuming I sent out a playset this way (let’s call the shipping cost an even buck, since we don’t need four stamps), I can expect to get $19.48 in cash or $37.47 in trade—almost double! I don’t expect non-foil copies of any of the commands to be higher than $5 to $7 in a couple of months, so either option is likely a smart move, but that trade credit can be turned into things that I do have long-term faith in (or foils for my derpy Modern deck). By sprinkling your want list with cheap spec targets, you can get into a card at its floor in trade, which can allow you to sit on copies longer. You can also just ramp into Power, apparently (congrats, Chris!).

So that’s all I have to say about PucaTrade. I tried not to repeat the “Puca is so great!” articles that have been thrown out ad nauseam over the last couple years, but I do genuinely like the service and use it daily.

As always, I’d love to hear what y’all think, and I’ll see you next week!

Best,

Ross

1 Most of the time, unless you’re in the Top 8 of a Pro Tour, playing a friend, or a sneaky sneak. Many bothans died to secure this decklist.

Mon_Mothma

2 The other trade was with a guy at my LGS who absolutely needed a card that we were out of stock on. That’s what it takes these days, apparently.

3 Philip Rivers will go to the Titans, and that team will still be terrible.

4 I always tell people to write “NON-MACHINABLE, DO NOT BEND” on their envelopes, but the US postal service is starting to charge more postage for non-machinable mail.

5 Sorry, friends in other parts of the world—I’m not familiar with how your national postal system works.

PT Finance 101 and Deal or No Deal

Good morning, and happy Pro Tour Friday! These weekends are some of my favorite all year. Even though we live in a time of plenty in terms of streaming Magic, there is just nothing like watching a Pro Tour. We’ll get to a couple of smaller topics as well, but I want to discuss what I am going to be doing this weekend, and what you should be doing also. We are also going to talk about my new favorite game in the whole wide world.

Pro Tour Finance 101

Before we begin, there are a couple things to know about Pro Tours to understand why they are unique. First of all, they have the highest stakes of any Magic tournament (outside of the new Worlds format, which is a closed event and only hosts 24 players), and they have very low attendance compared to most Grands Prix. Pro Tours are also in a weird space where they are open to the public, but are largely not considered public events. If you live near a city hosting a Pro Tour, it is cool to go check out, but there are largely not going to be the kinds of things catering to you that a GP might feature (don’t expect that $5 Commander pod to fire, for example). This used to not be the case, and for a while Wizards tried to offer other events to draw in people who weren’t local, but it largely didn’t work. Pro Tours were also briefly closed to the public, although that only lasted for maybe a year.

publicexecution

The reason why I stress the attendance aspect is because it directly impacts the amount of vendors interested in coming to the events. While big events like GP New Jersey or GP Las Vegas are great opportunities to buy and sell, Pro Tours are largely the opposite. According to the Wizards website, there were at most two vendors at Pro Tour Fate Reforged. There were three vendors at Pro Tour Khans of Tarkir, but none of the big names you would have expected to see made the trip to Hawaii. The last Pro Tour I personally attended was PT San Juan1 (what we would today call “Pro Tour Rise of the Eldrazi”), and there were actually a few big vendors there, but there was also the WPN Championship and a few other unique events happening there that same weekend.

A lack of on-site vendors means that players will often need to bring entire sets of Standard (or more!) to be personally prepared, or expect to pay a hefty premium to get the cards they want at the event. Add to this the fact that Pro Tours are occasionally held in somewhat exotic locales, and the scarcity becomes even more of a factor. Now, crazy “on the floor” prices for events are not anything new—but what they highlight is demand.

Widespread demand for a card means that several different testing groups have all “discovered” it, and that it factors prominently into the environment that is expected for the weekend. While the floor price most likely won’t stick in the outside world, the old one is sure to go up.

Something that is important to understand about Pro Tours is the impact that a restricted playerbase can have on a tournament. Since many of the elite players travel and prepare for the tournament far in advance, they are more likely to properly assess the hierarchy of threats in the format and develop a control strategy that is able to foil those threats. When given the opportunity, many of the world’s best players will opt to play a control strategy, as it typically is able to reward skill more than an aggressive approach. Perhaps to put it more accurately, better players will play decks that allow them to leverage their skill to an advantage. The upside here for us is that typically the cards that reward that style of play are more difficult to assess during spoiler season, and may currently be underrated.

Here are a few cards I am watching this particular weekend and why:

dragonlordsprerogative

Dragonlord’s Prerogative: I’ve been talking this up for a while, but the truth is that it needs to show up this weekend if it is ever going to. The “if dragon” clause doesn’t actually hurt you if you can’t meet it, and in some matchups it is going to be largely irrelevant. It’s good on rate, and buying in at the floor feels like a good opportunity (waka waka!).

Ojutai Exemplars: This card could very well be one of the best threats in Standard, or it could be a total bust. While the price has stayed pretty close to $7, the buylist price has actually risen since release. This could be indicating that demand for the card is strong and dealers don’t want to get caught with it out of stock.

The downside here is that if you go too deep on them, you’re going to be stuck with a bunch of copies of a white mythic four-drop that cost you $7 each. I’d snatch up a couple in trade as a hedge, or take a flier on a couple off of PucaTrade, but I’m not comfortable enough dropping about $30 on a set.

pitilesshorde

Pitiless Horde: Just like Prerogative, this card is so cheap that it won’t really destroy you if you don’t hit the mark on it. It’s a flexible threat that can be cast on curve in an aggressive deck, or very quickly close out the game in a control list. Black also has a lot of really sweet cards right now, so even a light splash for Thoughtseize is enough to cast this card reliably. Also, it matches up well against Ashiok, which seems like more than mere coincidence.

dromokascommand

Dromoka’s Command: In case you haven’t heard, I really like this card. I’m not sure about the financial upside here, since I’m not sure how much higher the price can go right now, but I wanted to be on the record that this card is bananas.

Dragonlord Atarka: This has sneakily gone up a couple bucks in the last few days. This is the kind of card that seems like an ideal target to try and cheat into play—and seems absolutely busted with multiple copies of Rescue From the Underworld. Of course, that is most likely not what is happening here, since a RG Dragons deck won the Standard Open last weekend (with two of these maindeck).

siegerhino

Siege Rhino: Haters are gonna hate, hate, hate, but he’s just gonna siege, siege, siege.

Deathmist Raptor: The card started presales around $5, and is now three times as much. If there is going to be a deck that takes full advantage of this card, it is at least being tested in preparation for this weekend. If it doesn’t appear, or the deck puts up an overall poor finish, these may begin to slip.

dragonlordojutai

Dragonlord Ojutai: This card has gotten expensive quickly. It definitely seems like a potential new UW Control finisher, but those typically only have one or two in the deck, not four. I actually expect this to start to go down, but if it does hit this weekend, I expect the deck to have four Dragonlord’s Prerogative in it.

Descent of the Dragons: Somebody is going to have an early feature match playing the deck that runs this and Battlefield Thaumaturge, and the hype train is going to briefly go crazy. The second you see this in round five or whatever, be ready to sell your Thaumaturges (if you have them). Neither card is something I like long-term, and the deck is, in all likelihood, not very good.

If you have any cards that you are watching, or want to talk about one I picked, let me know in the comments!

Deal or No Deal”

Pack Wars is a game-play variant that has a lot of different rules depending on who you ask. My favorite version, however, actually comes from the sports cards community: any number of players open a pack, and the player that opens the most valuable card wins all the packs opened that round. This is a great way to familiarize yourself with prices and bust extra packs. It’s very quick, though, and the suspense doesn’t build much (you pretty much know if you’ve won or not when you see your rare). Last week, my long-time friend (and local game store owner) Eric and I came up with an elegant solution that we call “Deal or No Deal.”

There are two ways to play—head-to-head or multiplayer. I think the first option is the most intellectually enticing to me, but the second one is what we have played the most. Either way, I’m getting ahead of myself, so here are the rules.

Head-to-Head Rules: Two players split the cost of a single booster pack (packs are $3 at Eric’s, so each player would pay $1.50). Open the booster without looking at the contents, remove the token2, and shuffle the pack. You may have a neutral third party randomize the pack if you so choose. Then, place the contents face down and spread out. Roll a dice to determine who goes first (or something more creative if you so choose). The first player will pick one card and reveal it and move it to the side. Now the second player makes their selection, reveals it, and moves it to their side. This repeats until all of the cards have been selected. The cards you picked, you own. Hopefully you got the better picks! The idea here is that if you play twice (or an even number of times), you have the potential to “break even” by getting a rare half of the time, but you could also win twice in a row!

Multiplayer Rules: Same basic thing, but each player contributes a pack. This way, there are multiple rares in the “pool,” a higher percentage chance for a foil, and more tension. It is also possible to get multiple rares for your $3 (or whatever your particular cost of entry is), so there is the sneaky potential for value. This mode is a lot of fun, because you can track how many rares have been revealed, and it seems there’s always one that doesn’t get turned over until the very end.

This game solves some of the inherent problems with other Pack War games. In the “best card wins” arrangement, the winner is simply whoever opens the best pack—you know right away that your Harbinger of the Hunt isn’t going to take down their Dromoka’s Command, and typically the only “excitement” is seeing which bulk rare has the highest TCGplayer median price. This also doesn’t have the value negative center that “Flip It or Rip It” has—it merely redistributes the pot, not destroys it. Next time I play, I’m going to record a round and post it.

Well, that’s all for this week. Good luck this weekend, and come on, Dragonlord’s Prerogative!

Best,

Ross

P.S. I’m interested in doing a mailbag article soon because they are less work because they are fun and people love them. Got a question? Submit it in the comments.

1 I went as a railbird, not a participant.

2 Obviously this is difficult to do if you are using Innistrad and Dark Ascension packs, since the check cards have Magic backs. If you are doing that, I say leave it in. Suspense!