Category Archives: James Chillcott

Digging for Dollars: Aether Revolt

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By: James Chillcott (@MTGCritic)

Aether Revolt swoops in this week to find the mainstream Magic: The Gathering in a bit of a weird place. In the aftermath of a return to the 24 month Standard rotation cycle, a trio of aggressive Standard bans and the specter of a ban cycle with twice as many announcement dates, investing in uber powerful Standard cards just got significantly riskier.

So how does one go about trying to make some money on Aether Revolt cards?

Well, as per usual now is the time to sell the set if you’re already holding. If you intend to crack cases and sell singles, you should already have them in hand, as within two weeks or less you’ll be dealing with a saturated market and prices that have fallen to lows as much as 40-50% below starting prices. At present there are over twelve rares and mythics from Aether Revolt priced above $5, most of which will fall back to earth in the coming weeks.

Secondly, as a small winter set packed with unique cards that are practically dripping with combo potential, Aether Revolt is likely to end up with a bunch of cards that don’t quite have the necessary pieces to make it in Standard, only to show up in other formats down the road as folks figure out the most efficient combo shells.

Finally, with the Masterpiece Inventions present in Aether Revolt, the Expected Value of the rest of the set is similarly impacted in the same way as it was with Kaladesh and the recent Zendikar block. On the flip side the set is more densely packed with complex and interesting cards than the average set, which bodes well for the potential value of sealed product once it leaves print.

Note: there has been some confusion in the past over the intent of this article series, let’s get clear. Digging for Dollars is about looking for opportunities that aren’t played out yet, not identifying the most powerful cards in the set, or the obvious cards most likely to see the biggest gains. Many of these picks need planets to align to earn you money, so make sure you’ve exhausted your best options before you go digging folks. Where a card has not yet found it’s bottom, or has been hyped above it’s value, I will try to identify the proper entry point.

For Aether Revolt we’re going to break up our specs into three categories: Standard Breakout Targets, Potential Eternal Staples and Long Term Casual Targets. The first group generally needs to find a home within the year in multiple standard decks to do well for you. The latter two groups are mid to long term holds that you should be aiming to acquire at their forthcoming peak supply lows for solid potential future gains.

STANDARD BREAKOUT TARGETS

1. The Expertise Cycle

Yahenni's ExpertiseSram's ExpertiseBaral's ExpertiseKari Zev's ExpertiseRishkar's Expertise

Now (In order): $5/$4/$2/$2/$1
Target Buy Price: $1
Timeline: Short to Long Term (0-12+ months)

I know one or more of these cards is going to make waves, I just don’t know the what, where, when, why or how. The potential for abuse is clearly high when we’re casting spells for free, but the marginally playable base effects and the sorcery speed could end up making some of these too clunky in context. Let’s take stock of our options:

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Yahenni’s Expertise: This card is an inferior damnation at the same cost that lets you drop a 3-mana planeswalker, a kill spell or a threat onto a theoretically empty board…in the right metagame. The ability to take out a few threats and get one into play will almost certainly show up in Standard, and could hit Modern in the right shell. It’s notable that because this is a sorcery (as is every card in the cycle), it doesn’t work well in decks that run a lot of counters. The card is expensive for a rare at present, so I’m steering clear for now.

Sram’s Expertise: This is the only card I’ve tested out so far, and I think it has a likely home as a 1-2 card value accelerator in B/W tokens for Modern. The ability to play this into a Liliana of the Veil, Intangible Virtue, Lingering Souls, Bitterblossom or Smuggler’s Copter is a solid turn indeed. The ability to Snapcaster this back in the late game might also have potential, though I can’t quite picture that shell yet. I like it, but I want it cheaper.

Baral’s Expertise:  At five mana, this is likely too slow for Modern, where many of the creatures you might want to bounce might be deactivated creature lands, protected by counters or hexproof boons, or already licking their chops from killing you the turn before. In Standard however, I can easily picture a control strategy that wants to bounce your early plays on five, casting Gideon, Ally for Zendikar for free and making a token. Value!

Kari Zev’s Expertise: A great threaten effect typically wants to find a home in a red aggro deck so fast that removing the first solid blocker and swinging with it puts the game away. If you aim to go deeper, you might then have a sac outlet on hand to remove the card from play permanently, and all the better if that outlet happened to be the card you played for free. Maybe there’s a deck that wants this in Standard in the next eighteen months, and maybe not. Maybe the Modern meta gets so aggro heavy that this becomes relevant in something like Naya Zoo, but it’s pretty tough to find free slots in those hyper efficient decks whose curve generally stops on two mana. I’m not very excited about this one so far.

Rishkar’s Expertise: Ok, so draw a bunch of cards off my biggest threat and then cast one of them for free? Sounds like EDH heaven to me. This card is going to get down below $.50, at which point I’ll buy twenty copies as a long term penny stock for Commander. The foils should be acquirable around $2-3, and that price range will trigger my acquisition motion. The fact that this only costs five means it will end up getting played in something sweet in Standard, and has an outside chance of being interesting in Modern, but that’s just gravy here.

Ultimately, as with many of the cards in this article, it will be time and new cards that are most likely to eventually unlock the true power of these open ended powerhouses. So far, all I know is that I want to be holding cheaply acquired play sets in multiples when the value train rolls through town.

2. Mechanized Production

Mechanized Production

Now: $4 ($10 foil)
Target Buy Price: $2 ($4 foil)
Target Sell Price: $8 (+300%)/$16 foil (+300%)
Timeline: Short to Long (0-24+ months)

There are inevitably going to be faster ways to kill people, but the allure of alternate win conditions is usually enough to get people brewing, and with all of the artifacts lying around in this set, I can picture a world where this ends up being a 4-of in a Blue/White servos deck that casts Baral’s Expertise into Sram’s Expertise into Servo Exhibition or something and wins with this card on Turn seven or eight while hiding behind Metallic Rebuke. A Metalwork Colossus deck might find room for this as well. The fact that this card starts cloning a potentially dangerous card on your side long before it actually wins the game helps justify the experiment. On the other hand, most of these “alt win” cards fail to get anywhere financially, so I’m not really interested unless the card gets down to $1, or shows up on camera in something sweet that can actually win games consistently.

 

POTENTIAL ETERNAL PLAYABLES

3. Greenwheel Liberator

Greenwheel Liberator

This card has a non-zero shot at seeing play in Modern and will definitely see play in Frontier. If you cast this off a cracked Fetch on your second turn, this is a 4/3, which is a solid rate. If your first turn involved the casting of Hardened Scales, this thing is a 5/4. The card could easily end up as a 4-of in Standard as well, though Revolt is somewhat harder to turn on in the format at present than it is elsewhere. At some point a Hardened Scales deck may hit a tipping point in Modern and finally be worth playing in lieu of Affinity, Naya Zoo, Burn, Infect or Death’s Shadow.  That time may even be near, but even if it isn’t, being an elf never hurts a card’s long term prospects. If you think you are going to play it this year, $4 play sets are a perfectly reasonable expense that might yield longer term benefits. At $3, foils are also pretty safe, and may get as low as $2 if the card doesn’t make a splash. I’m not prioritizing this card, but I’ll definitely own a set.

Now: $0.75 ($3 foil)
Target Buy Price: $.50 ($2 foil)
Target Sell/Trade Price: $4 (700%+)/$8 foil (+300%)
Timeline: Short to Long-Term (6-36 months+)

4. Whir of Invention

Whir of Invention

Now: $1.50 ($10 foil)
Target Buy Price: $1 ($5 foil)
Target Sell Price: $5+ (400%)/Foil: $20+ (+300%)
Timeline: Long Term (12 months+)

Between Improvise and the Expertise cycle, the predominant theme of future money cards from Aether Revolt is going to be the same thing that has resulted in countless busted cards from Magic’s past: reduced casting costs.

As a flexible artifact tutor that can achieve reduced cost via tapped artifacts, Whir of Invention is basically the blue Chord of Calling, a card that has already proven itself to be Modern playable many times over. I don’t need too much convincing that completing artifact based combos or searching up relevant threats is a powerful and flexible package that is going to end up at the center of a new archetype somewhere along the way.  With foils currently holding a 7-8x multiplier, clearly I’m not the only one with designs on making this work. Keep an eye out for delayed success to trigger lower prices and you have a solid prospect worth stashing away.

5. Sram, Senior Edificer

Sram, Senior Edificer

Now: $1.50 ($6 foil)
Target Buy Price: $0.50-1 ($3-4 foil)
Target Sell Price: $5+ (900%)/Foil: $20+ (+400%)
Timeline: Long Term (24 months+)

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What’s important here is that this guy sets up value and combos with three different card types, and two of them (Auras/Equipment) already had significant role players (eg: Puresteel Paladin, Argothian Enchantress, Eidolon of Blossoms) waiting for some additional redundancy to show up. Being a Legend might dissuade some decks from playing a full play set, but then again, the effect might be more important than having a copy trapped in hand if this ends up driving a new Modern deck. I’m happy to start with foils near my target, on the basis of inevitable EDH/casual play, and move in on non-foils at peak supply to accumulate 20-30 copies for whatever unfolds beyond the obvious.

6. Walking Ballista

Walking Ballista

Now: $4 ($12 foil)
Target Buy Price: $1 ($4-5 foil)
Target Sell Price: $5+ (900%)/Foil: $20+ (+400%)
Timeline: Long Term (24 months+)

Walking Ballista is the latest in a long line of artifact creatures that will be underestimated by many at first glance, despite already showing up in a pile of proposed deck lists and enjoying a hype spike. The important thing for the long term here is that this clunky looking construct wins the game on the spot whenever you have access to either a lot of mana or a lot of +1/+1 counters. There are all sorts of potential combos floating around that can use this as a finishing move. Myr Retreivers + Krark-Clan Ironworks + Arcbound Ravager kind of stuff, but perhaps a more elegant solution that requires fewer puzzle pieces will reveal itself.

Over in Frontier, brewmaster Anthony Cameron has been working on this deck he’s calling The Terminators. Check out this more feasible nut draw on Turn 2:

In Standard, the card fits into the GW Tokens deck with Nissa and Rishkar, Peema Renegade, or possibly into GB brews that work with Winding Constrictor. It will also end up seeing play in the myriad counter based EDH decks.

The price is too high at present to be chasing after this one, but keep an eye out for falling prices at peak supply or if the card fails to perform in Standard and stock away a few for future brewing efforts.

7. Inspiring Statuary

Inspiring Statuary

Now: $1.50 (Foils: $5)
Target Buy Price: $.50-$1 (Foils $2-3)
Target Sell Price: $5+ (+900%)/Foils: $10 (+250%)
Timeline: Very Long Term (36 months+)

Again with the cost reductions, but that’s not the whole story. What I really love about this card is that it offers brewers the ability to think wayyyy outside the box, reaching for a world where they can get a bunch of artifacts into play more easily than other ramp options, with an end game that involves casting either a) a non-artifact spell that wouldn’t normally be easy to ramp into and benefits from board state full of tapped artifacts or b) a cost reduction ability like the one on Etherium Sculptor that lets you chain a bunch of spells in a flurry for purposes yet unknown. Cards like this are hot garbage right up until the exact moment their true calling is uncovered, and are likely to get real low and let you stock up at your leisure, but keep an eye out for articles or camera time that could change the game plan in a hurry.

Of course, Inspiring Statuary will just slot right into a new Standard deck, as proposed by Kenji Tsumura:

8. Indomitable Creativity

Indomitable Creativity

This card could easily end up getting busted down the road. Sure, it costs three solid red mana just to get going, and is therefore an effectively awkward 4-5 mana spell, but that spell is a multi-tutor for a flurry of busted cards that pop out of your deck to wreak havoc.  In comparison to past cards with similar effects, such as Shape Anew or Nahiri, the Harbinger, Indomitable Creativity has the benefit of being able to tutor for either redundant game ending threats or combo pieces that effectively do the same thing. The fact that you can also use this to remove potent threats on your opponent’s board while going off is a nice bonus.

The key to making this all work out is that you want the only artifacts or creatures in your deck to be things that win the game. Sure, you also need a way to generate artifacts or creatures that doesn’t include casting those card types, but that’s not too tough in formats beyond Standard. One approach is to use spells to get token creatures or artifacts into play to set things up.

Take a look at this rough brew I threw together:

Here we use point removal ot hold down the fort, and look to translate Bitterblossom and Lingering Souls tokens into Emrakul, Platinum Emperion and/or Blightsteel Colossus on five or six mana. That has my attention.

Now: $1.50 ($6 foil)
Target Buy Price: $1 ($3 foil)
Target Sell Price: $6 ($10+ foil)
Timeline: Very Long-Term (36+ months)

9. Hope of Ghirapur

Hope of Ghirapur

Now:  $5 (foil)
Target Buy Price: $2 (foil)
Target Sell Price: $10 (+400%)
Timeline: Long Term (24+ months)

For this to ever be a thing, a few things need to line up. You need a meta where you can consistently get a 1/1 flyer in for damage and where stealing your opponents ability to cast non-creature spells is powerful. You’re really doing it if you figure out how to recurse this thing and give it Haste, perhaps via Thopter Engineer. Trinket Mage and Ranger of Eos can go find this card, and Leonin Squire can bring it back. Master Trinketeer makes it bigger, and Silence and Isochron Scepter could form the nucleus of a soft lock. I only listed the foil prices above because the formats I can see this being most useful are Legacy and Vintage, where Xantid Swarm has been useful out of the sideboard. This one is a definite long shot, but it sets off my spidey senses and I’ll likely pick a few up once they get cheap for a casual Thopters deck if nothing else.

Long Term Casual Targets

10. Metallic Mimic

Metallic Mimic

Now: $4 ($10 foil)
Target Buy Price: $1 ($3 foil)
Target Sell Price: $6 (+500%)/$10 foil (+333%)
Timeline: Long Term (24+ months)

Prices on this card are high for a rare so far, likely because the open ended synergy it represents in nearly every format is obvious, but I have a feeling that the one format it won’t make a splash up front is Standard, and that should mean that peak supply and summer sales will get us to our price targets to stock up for the long game.

Do not underestimate the power of a universal utility “lord” that can slot into almost any tribal deck and carries the additional benefit of conveying blessings via the distribution of +1/+1 counters instead of a standard buff. The counters certainly matter if your tribe can double up the bonus under a Hardened Scales or similar effect and a colorless lord adds flexibility to multi-color tribes.

In my Legacy Slivers deck for instance, Mimic gives me a full sixteen lords on two, which could be enough to push my clock up a turn. Here’s my updated list:

I live for colorless cards that can slot into dozens of decks in multiple formats, and gain additional synergies over time. I’ll be going pretty deep on this spec when the price floor is reached.

11. Rishkar, Peema Renegade

Rishkar, Peema Renegade

Rishkar is going to see play in Standard and everyone knows it, so you’re likely going to need to wait for the renegade elf to fall out of the meta before you get a shot at better pricing for the long term. As with Sram, being a legend hurts a bit, but the supreme utility of both buffing creatures and turning them into Llanowar Elves is going to be popular in casual circles for years to come. Interactions with Atraxa, the other “cares about counters” commanders, and Hardened Scales/Doubling Season only bolster the appeal.

Now: $4 ($7 foil)
Target Buy Price: $2 ($4 foil)
Target Sell Price: $8 ($20 foil)
Timeline: Long Term (12+ months)

12. Paradox Engine

Paradox EngineParadox Engine

Geeeeeeez. This card looks like it fell off the back of the Urza’s Saga block delivery truck and got delivered to Kaladesh by mistake twenty years late. Make no mistake, this card is busted. There are so many ways to abuse the “cast something, untap everything” ability strewn across the history of Magic that it’s going to take years to uncover them all. Our best case here is that no one figures out how to bust it in Standard or Modern for a while, which should should set up a solid entry point by later spring/early summer.

At minimum, foils will be at a premium in Commander/EDH given enough time for supply to drain out of the market, so it might be tougher to find a deal on those and the Masterpiece printing should end up the gold standard on the card in EDH regardless. This thing isn’t Sol Ring or Rings of Brighthearth good because it really wants permanents with mana or tap abilities in quantity to hit full potential and as such, can’t just slot into any old deck. That being said I will be keeping a special eye on the price of the Masterpiece Invention version of the card in Europe, hoping for some sweet arbitrage opportunities.

Now: $5 ($20 foil/$55 Masterpiece)
Target Buy Price: $3 ($10 foil/$25 Masterpiece)
Target Sell Price: $10 ($30 foil/$50 Masterpiece)
Timeline: Long Term (12+ months)

13. Oath of Ajani

Oath of Ajani

Now: $2 ($5 foils)
Target Buy Price: $0.50 ($2 foils)
Target Sell Price: $5+ (+900%)
Timeline: Long Term (24+ months)

There is a world where GW will end up playing this in Standard, but so far it’s not looking to promising. As a result, I think you’re going to see this card sink down to bulk status in a hurry, at which point I’ll be looking to go fairly deep for the long haul. Counter based team buffs and cheaper PWs will both have a shot in EDH, and casual demand will buoy the card a few years out if nothing else on the back of the unique set of effects. There’s no rush to get push your chips in, but it’s a nice pet card to stash a pile of.

Cards You Should Be Selling

1. Heart of Kiran ($15+)

Heart of Kiran

Card is good, will see play in Standard, but mostly as 2-3 of, and likely only in GW alongside Nissa and Gideon. It gains more options as more sets appear, but I think this falls under $10 before a better long term entry point appears in summer.

2. Saheeli Rai ($20)

Saheeli Rai

Sure, Saheelis from Kaladesh, but her hottest combo is from Aether Revolt and the possibility of a ban in five weeks make this a definite sell. Either the deck does too well, and gets the ban hammer, or it doesn’t do very well, and demand for Saheeli flags. The middle ground where the deck is good, folks keep buying in on it but it doesn’t cause trouble is too narrow for my liking. If you were in below $10, selling into this hype train will leave you with solid profits regardless of what happens next.

So there you have it. Anything I missed that you’re on top of? Logic to kill one of the specs? Have at it. Let’s figure it out!

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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MTG Fast Finance Podcast: Episode 51 (Jan 20/17)

MTG Fast Finance is our weekly podcast covering the flurry of weekly financial activity in the world of Magic: The Gathering. MFF provides a fast, fun and useful sixty minute format. Follow along with our seasoned hosts as they walk you through this week’s big price movements, their picks of the week, metagame analysis and a rotating weekly topic.

Show Notes: Jan 20, 2016

Segment 1: Top Card Spikes of the Week

Infernal Tutor
A storm staple on the move!

Infernal Tutor (Dissension, Foil Rare)
Start: $81.00
Finish: $420.00
Gain: +$339 (+418%)

Spreading Plague (Invasion Rare)
Start: $1.40
Finish: $4.50
Gain: +$3.10 (+221%)

Fiery Confluence (C15, Rare)
Start: $2.50
Finish: $7.50
Gain: +$5.00 (+200%)

Stronghold Gambit (Nemesis, Foil Rare)
Start: $9.00
Finish: $26.00
Gain: +$17.00 (+189%)

Junun Efreet (ARA, Rare)
Start: $9.00
Finish: $25.00
Gain: +$16.00 (+178%)

Return to Dust (CMD)
Start: $1.50
Finish: $4.00
Gain: +$2.50 (+167%)

Walking Ballista (AER, Rare)
Start: $2.75
Finish: $7.00
Gain: +$4.25 (+155%)

Herald of Anguish (AER, Mythic)
Start: $5.55
Finish: $13.00
Gain: +$7.45 (+135%)

Inexorable Tide (MM2, Rare)
Start: $1.50
Finish: $3.50
Gain: +$2.00 (+133%)

Rishkar, Peema Renegade (AER, Rare)
Start: $2.50
Finish: $5.25
Gain: +$2.75 (+110%)

Narset Transcendent (AER, Rare)
Start: $7.50
Finish: $15.00
Gain: +$7.50 (+100%)

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Puresteel Paladin (AER, Rare)
Start: $6.00
Finish: $12.00
Gain: +$6.00 (+100%)

Segment 2: Cards to Watch

James’ Picks:

Hardened Scales

  1. Hardened Scales (KTK, Foil Rare)
  • The Call: Confidence Level 8: $3.00 to $10.00 (+7.00/+200%, 12+ months)

2. Thing in the Ice (SOI, Foil Rare)

  • The Call: Confidence Level 8: $12.00 to $20.00 (+8.00/+67%, 12+ months)

Travis’ Picks:

  1. Baral’s Expertise (AER, Rare)
  • The Call: Confidence Level 7: $1.50 to $6.00 (+4.50/+300%, 0-12+ months)

2. Curtain’s Call (C16, Rare)

  • The Call: Confidence Level 8: $2.50 to $6.00 (+3.50/+140%, 0-6+ months)

Disclosure: Travis and James may own speculative copies of the above cards.

Segment 3: Most Interesting Cards from Aether Revolt

James & Travis discuss their process for deciding when to get out of a spec.

CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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BANNED’MRAKUL: Early Banned & Restricted Announcement Jan 9th/17

Hey all,

Wizards of the Coast surprised everyone this morning by announcing the Banned & Restricted list changes for all official formats a week earlier than was planned.

Here are the results:

Ok, so that list was a bit, er, unexpected. Let’s unpack the signals.

Standard

Emrakul, the Promised End

Emrakul, the Promised End is banned because, as part of the various flavors of Marvel Aetherworks combo decks she represents a massive feel-bad scenario as early as Turn 4. The ability to put Emrakul into play in the early game and absolutely wreck opponents on the spot has been a central figure in the perception that we were in the midst of a “bad” Standard format since a few weeks after the release of Kaladesh. Now that sales of Eldritch Moon are no longer a priority, shaking up Standard carries massive benefit as we head into the release of Aether Revolt and Amonkhet, and this ban was widely discussed in the context of potential fixes for the format heading into the announcement.

Smuggler's Copter

Smuggler’s Copter was targeted for being so pushed that it was impacting the diversity of the format. Translation? It gets played in too many decks, but it also reduces the chance that many other cards will get played, including other Vehicles and Planeswalkers, of which we have several incoming in upcoming sets. Still, this is going to be a tough pill to swallow for the many Standard players that bought full play sets and the stores that are carrying heavy inventory of the card. My head is now on swivel for this card to crash in price immediately, and I will be looking to pick up foils on the cheap in case it ends up making a splash in Modern (via aggro, Ensoul Artifact or BW tokens builds) or Frontier continues to grow (where it may be safe for now given the unsanctioned nature of the format and some folks desire to make use of their copies.)

Reflector Mage

Reflector Mage is a very odd choice that WoTC explained was necessary to ensure U/W Flash didn’t run rampant in the format with the other bans on the table. I’m not sure I agree that such a ban was necessary, but at least this one doesn’t cost us much money. Had they targeted Archangel Avacyn, Spell Queller or Gideon, Ally of Zendikar, the financial body count would have been getting pretty high, so a powerful lower cost target makes some sense from that angle.

The most important takeaway from all of this is that Wizards is more than willing to ban for participation issues rather than big tournament/on camera dominance. This factors heavily into the safety of future specs since any card that might be deemed to be impacting sales is now at risk.

Modern

Gitaxian Probe is a card that has been discussed as ban worthy by many pros on the basis of being too flexible, too easy to cast and too useful in sussing out the likely shape of a game in Modern. In decks like Infect and Death’s Shadow Aggro the card allows a pilot to dig deeper, check whether the opponent has a relevant answer in hand, and fill the graveyard with Delve count. The card doesn’t win games by itself, but eliminating it makes some of the most dominant aggro decks a little weaker, and hopefully provides some breathing room for other strategies to rise.  Thankfully, I sold any spares I had lying around months ago as ban whispers were rising, and I hope you did the same.

Golgari Grave-Troll now holds the dubious distinction of being a card that has been banned not once, but twice in Modern. In fairness, Drege did not look like a threat when the big green guy last came off the list, but the printing of Prized Amalgam and Cathartic Reunion in particular helped turn the deck into a finely tuned juggernaut capable of ridiculously explosive and non-interactive game play. There was a good time to sell this card earlier in the year, and I hope you took the chance if you were holding because we are highly unlikely to see this card at relevant top tables again any time soon.

New B&R Schedule

The other noteable announcement is that we are now going to get B&R changes before and after Pro Tours. Here are the details:

From a financial perspective this is going to make speculating on especially strong cards a bit more risky, since there is now an official safety valve on hand should things get out of hand. This should be read as a measure being introduce primarily to ensure that Standard seasons stay on track in terms of sales and participation, since problems of this kind can’t really be easily discerned on this schedule for Modern, since there are no longer Modern Pro Tour stops.

Make sure to note the relevant days in your calendar so that you can stay on top of things moving forward.

James is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

 

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MTG Fast Finance Podcast: Episode 49 (Jan 6/17)

MTG Fast Finance is our weekly podcast covering the flurry of weekly financial activity in the world of Magic: The Gathering. MFF provides a fast, fun and useful sixty minute format. Follow along with our seasoned hosts as they walk you through this week’s big price movements, their picks of the week, metagame analysis and a rotating weekly topic.

Show Notes: Jan 7, 2016

Segment 1: Top Card Spikes of the Week

Beck // Call
Top mover of the week!

Beck//Call (Dragon’s Maze, Rare)
Start: $0.50
Finish: $3.00
Gain: +$2.50 (+500%)

Reshape (DST, Foil Rare)
Start: $9.50
Finish: $35.00
Gain: +$25.50 (+268%)

Pride of the Clouds (DIS, Rare)
Start: $4.00
Finish: $11.00
Gain: +$7.00 (+175%)

Master Transmuter (Conflux, Rare)
Start: $12.25
Finish: $29.00
Gain: +$16.75 (+137%)

Dig Through Time (KTK, Rare)
Start: $2.00
Finish: $4.50
Gain: +$2.50 (+125%)

Marton Stromgald (Ice Age, Rare)
Start: $1.80
Finish: $3.50
Gain: +$1.70 (+94%)

Engineered Explosives (MMA, Foil Rare)
Start: $80.00
Finish: $150.00
Gain: +$70.00 (+85%)

Segment 2: Cards to Watch

James’ Picks:

  1. Chasm Skulker (M15, Foil Rare)
  • The Call: Confidence Level 7: $5.00 to $15.00 (+10.00/+200%, 6-12+ months)

2. Monastery Mentor (FRF, Mythic)

  • The Call: Confidence Level 8: $10.00 to $20.00 (+10.00/+100%, 6-12+ months)

3. Rings of Brighthearth (KLD Inventions, Foil Special)

  • The Call: Confidence Level 9: $30.00 to $60.00 (+10.00/+100%, 6-12+ months)
  • Note: Source these from Europe to get the price listed.

Travis’ Picks:

  1. Boom//Bust (Planar Chaos, Rare)
  • The Call: Confidence Level 7: $9.00 to $25.00 (+16.00/+178%, 6-12+ months)

2. Darkslick Shores (SOM, Rare)

  • The Call: Confidence Level 6: $8.00 to $20.00 (+12.00/+150%, 0-6+ months)

3. Retract (Oath, Rare)

  • The Call: Confidence Level 6: $2.50 to $9.00 (+6.50/+260%, 6-12+ months)

Disclosure: Travis and James may own speculative copies of the above cards.

Segment 3: Most Interesting Cards from Aether Revolt

James & Travis discuss the sexiest cards of the fully spoiled Aether Revolt set releasing later this month.

CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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