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The Next Big Tiny Thing

By Guo Heng Chin

I’ve always wondered how it felt like to be an early adopter of bitcoins. To be one of those who got in when bitcoins were $0.20 each (bitcoin is now trading at $257.09 per bitcoin). To be a member of the bitcoin millionaire club just for the virtue of being an early adopter of a technology most initially shrugged off as a passing fad.

Ah, the perks of being an early adopter.

While I was drawn into Commander when the format first broke into the mainstream with the release of the first Commander products in 2011, I paid little attention to the financial aspects of Commander cards. It was a fun, casual format of singleton cards and my logic (flawed in retrospect) told me the demand for Commander cards would not be sufficient to drive the price of Commander staples.

In 2012,  I was surprised when I heard about the price of a foil Chromatic Lantern on an episode of Brainstorm Brewery. Then the Nekusar spikes happened in late 2013; Old rares like Forced Fruition, Teferi’s Puzzle Box and Wheel of Fortune spiked because they had synergy with Nekusar, the Mindrazer, who turned out to be one of the most popular commanders from Commander 2013.

Fast forward to 2015.  I am now writing a Magic finance column and one of my area of focus is undervalued Commander foils.  While most Commander staple foils have already spiked, there are still some undervalued Commander foils lurking beneath the bush, but they are hard to find. It feels a bit like foraging for truffles. I hate to admit it, but the treasure cruise for speccing on Commander foils had left the port a while ago and we are trawling the waters for any gold that fell off the barge.

Magic, fortunately is an ever-changing landscape, and once in a while we get something new brewing on the horizon. Sometimes it’s an innovative supplementary product like Conspiracy. Sometimes it’s an exciting new format.

The Littlest Giants

Tiny Leaders seemed to be the talk of Magic town lately. Tiny Leaders is a new take on the Commander format where players play with 50 card decks including their commander, and a defining caveat that only cards with three or less casting cost can be played. Designed by Bramwell Tackaberry in 2013, the format spread quickly among his local community and in the past few months, began to gain traction in the Magic community as a whole.

Chas Andres briefly discussed Tiny Leaders in his article last November. Jimi Brady at GatheringMagic.com put up a piece on Tiny Leaders with some sweet decklists the same month. Eric Levine, Commander-in-Residence at Channel Fireball wrote an article about it in December, so did Matt Higgs at StarCityGames. I first heard about the format myself from Brainstorm Brewery’s mid-January 2015 Fate Reforged set review podcast, where Jason E Alt was talking about the viability of two of the Fate Reforged khans as Tiny Leader commanders. My fellow finance writer at MTGPrice, Cliff Daigle also wrote an article about the format last week. Even people at The Mothership started paying attention to the format recently:

Helene Bergeot's Twitter Response to Trick JarrettGavin Verhey's Response
The Tiny Leader community is still growing, with the Facebook group and subreddit both boasting a membership of around 1,500 members each as of writing. I highly recommend checking out both groups if you are interested to delve more into the format. And I definitely recommend giving Tiny Leaders a try if you have yet to do so.

Tiny Leaders, Big Potential

Why do I think Tiny Leaders has the potential to be the next big format in Magic? It shares a characteristic found in a lot of successful startups: it caters to an unfulfilled niche.

Tiny Leaders is a cross between Commander and Legacy, a singleton Legacy. The majority of the mana curve in Legacy lies at three or less anyway, so cards that are good in Legacy are bound to be good in Tiny Leaders as Jimi Brady pointed out in his article.  Jimi also mentioned a very valid point on why the format has the potential to catch on like wildfire: it has a relatively low entry barrier. A Tiny Leaders deck requires less cards than the usual 60-card deck and only one-of rather than a playset-of expensive staples.

I can’t get into Legacy with the single Tarmogoyf and Dark Confidant I opened from my two boxes of Modern Masters, and they are not exactly optimal cards for Commander. However they fit snugly into my Anafenza, the Foremost Tiny Leaders brew. To be honest, the virtue of being a singleton format is that players could get away with missing a few expensive pieces and still have a relatively competitive deck. This list by redditor /u/darkflame1o1 performed pretty well at a tournament despite missing Dark Confidant and Tarmogoyf.

Tiny Leaders appeals to players too spikey to play Commander, or players who are weary of long Commander games and all the politicking which are integral to Commander games. Even Brainstorm Brewery’s ‘I’m-never-gonna-touch-Commander’ Marcel professed an interest in Tiny Leaders in their recent podcast.Tiny Leaders has the competitive lure of Duel Commander, and is better designed for competitive play.

I feel I ought to include arguments against Tiny Leaders taking off to provide an objective view of the format’s future. While Chas Andres mentioned a few good ones in his article, he nevertheless gave the format a moderate to high chance of future success. I think those drawbacks mentioned in Chas’ article – potential power-level imbalance and small number of players – are issues that confronted every new format as it made the leap from niche to mainstream.

Power-level imbalances could be ironed out with astute management of the banlist. The banlist is currently  managed by Steven Harmonic and Matthew Turnbull with input from the community (Steven and Matthew are highly active on the Tiny Leaders subreddit and Bram manages the Tiny Leaders Facebook group).

The issue with the format’s small player base is temporary and is remedied as format hits a tipping point in momentum, something which I think is Tiny Leaders is heading towards right now with the amount of interest and attention it is getting from the community. Besides the increasing number of articles being written about the format, and the number of times Brainstorm Brewery mentioned it in their podcast, Cedric Phillips and Patrick Sullivan briefly discussed Tiny Leaders during the commentary of StarCityGames’ Washington DC Open last weekend, all good signs of the format breaching through into the mainstream.

Tiny Investments

Tiny Leaders cards are in an interesting spot financially – the format’s three mana and below casting cost restriction meant that a swath of the format’s staple overlap with Legacy and Modern staples, which are already pricey. On the other hand, the restriction led to cards with casting cost-specific effects to be more powerful in the context of Tiny Leaders. Unearth becomes a Reanimate without a drawback. Smother becomes an unconditional removal. Three CMC and under spells with X as part of their casting cost is a way to circumvent the figurative power level of the format, as spells with an X in their casting cost scales according to the amount of mana channelled into X.

Today, we are going to go through a few of these cards that could potentially spike if Tiny Leaders takes off. First off, we have the heads of the states decks.

The Leaders

Grenzo, Dungeon Warden

Fifty Shades of Grenzo
Fifty Shades of Grenzo.

Non-foil: $1.33

Foil: $18.03

Two reasons why Grenzo, Dungeon Warden is sweet in Tiny Leaders: He has an X in his casting cost and he could generate a swarm all by himself. Tristan Gregson pointed out on Twitter that Grenzo could be a good Tiny Leaders pick-up and I wholly agree. Non-foil copies are unlikely to stay at $1.33 as the demand for Grenzo increases and being flavor-tied to Conspiracy, Grenzo is unlikely to see a reprint. Foils are already expensive as Grenzo is also a decent Commander general and I am not a fan of speccing on those.

Ezuri, Renegade Leader

Leading the Elfball revolution.
Leading the Elfball revolution.

Non-foil: $1.67

Foil: $5.78

Ezuri Elfball is one of the tier one decks in Tiny Leaders. $5.78 is a good buy-in for foil copies of a tier one leader from an old set. Non-foils at $1.67 have room to grow but being reprinted Commander 2014 means a longer lag in appreciation. I would rather snag up foil copies.

Varolz, the Scar-Striped

Varolz, the Scar-Striped troll.
Varolz, the Scar-Striped troll.

Non-foil: $0.59

Foil: $3.05

Another tier one leader, foil Varolz, the Scar-Striped is only $3, courtesy of being from a recently rotated set. I would pick up foils rather than non-foils at this price. Varolz is also playable as part of the 49.

Ambassador Laquatus

He was not a great ambassador. Milling your opponent to death is not very diplomatic.
He was not a great ambassador. Milling your opponent to death is not very diplomatic.

Non-foil: $1.09 (Tenth Edition); $0.70 (Torment)

Foil: $3.51 (Tenth Edition); $3.68 (Torment)

Ambassador Laquatus is a good example of cards that are crap everywhere except in the context of Tiny Leaders. Against a 50-card deck, milling becomes a viable competitive strategy. Sword of Body and Mind was banned for the exact reason. Laquatus is a tier one leader and both foil and non-foil copies are good pick-ups at those prices.

Contextually Good Cards

As mentioned above, some cards are just better in a format with an imposed maximum casting cost of three.

Unearth

It's all about the context.
It’s all about the context.

Non-foil: $0.72

Foil: $7.02

Unearth is a unconditional and drawback-free Animate Dead in Tiny Leaders. Cheating-into-play may not be necessary for most creatures costing three or less, but Entomb is legal in this young format and there is potential for graveyard shenanigans. Non-foil copies look like good pickups at under $1.

Sunforger

Not exactly forged by the Sun God, they belong on different planes after all.
Not exactly forged by the Sun God, they belong on different planes after all.

Non-foil: $1.44

Foil: $8.98

Jason E Alt has been harping about this card for a long time. Indeed the first time I’ve heard about Tiny Leaders was from Jason harping about Sunforger, so I have him to thank for that. Jason is confident that Sunforger is one of the best cards in Tiny Leaders. At $1.44, it is a low risk spec and a good one in my opinion. Also foil Sunforgers recently spiked, as highlighted by mtgmarketwatch subreddit founder /u/mtd14.

The Black and White Zeniths

Black Sun's ZenithWhite Sun's Zenith

Spells with X in their casting cost circumvent the imposed three casting cost ceiling and there is a lot of potential for powerful effects the power of those spells scale according to the amount of mana sinked into them. White Sun’s Zenith has the potential to be a late game finisher not just for control decks, but also for midrange decks looking for a card to close out games fast in the mid-to-late game. Foils for $2.39 could be a good investment.

Tiny Leaders’ three casting cost ceiling rendered a lot of sweepers illegal in deckbuilding. Black Sun’s Zenith is one of few black sweepers available as pointed out by Chaz from BoltSnapBolt. Although the Game Day full art foils just increased in price, the Mirrodin Besieged foils at $5 is not a a shabby pick-up.

Ratchet Bomb

Literally a ticking bomb.
Literally a ticking bomb.

Non-foil: $0.48 (M14); $0.51 (Scars of Mirrodin)

Foil: $1.70 (M14); $3.24 (Scars of Mirrodin)

Speaking of sweepers, Ratchet Bomb is a colorless sweeper that could become a staple in the Tiny Leaders besides Engineered Explosives. Ratchet Bomb may be too slow for other formats, but is efficient in Tiny Leaders. Foils at $1.70 have room to grow if the format takes off.

The Big Picture

Tiny Leaders is a format in its infancy. The format is a brewer’s paradise, brimming with unexplored deckbuilding space. There has yet to be a repository for Tiny Leaders decklists or tournament results. The two places to find Tiny Leaders decklists currently are the Tiny Leaders Facebook group and subreddit. I would definitely recommend checking out those forums. There are a lot of innovation and ideas being bounced around, but there has yet to be highly-tuned lists of respective archetypes, which means an abundance of opportunity for deck brewers to get brewing.

The metagame is still young and evolving. The addition of Shu Yun, the Silent Tempest and Alesha, Who Smiles at Death injected a lot new design space in the format as previously Tiny Leaders does not have a Jeskai or Mardu leader and resorted to a placeholder ‘leader’ with no abilities.

The format’s future is by no way certain. For all we know, the hype and interest that is building up a momentum right now could dissipate before the end of the year. However, judging by the overwhelmingly positive response from those who dipped their toes in the format, I am confident that Tiny Leaders would grow into the next big format.

In Retrospect

I guess I am not hopelessly bad in spotting the next big thing. I was an early fan of Modern and I completed my playset of blue-based staples back in 2011, shortly after the inception of Modern. I was confident that Modern would grow into the next big thing as it filled a niche that many players, myself included felt was missing from the competitive scene.

I wanted to play in a competitive non-rotating format where I could run my favorite pet deck all the time, but I could not afford to buy into Legacy. Modern filled that niche in that it served as an intermediary between Standard and Legacy, a non-rotating format with a lower barrier of entry. Gavin Verhey’s Overextended has been garnering a lot of interest, so there must have been plenty of other players in similar positions as I was.

I had my hipster moment with Modern. I acquired my Scalding Tarns and Misty Rainforests at $15 each, Vendilion Cliques at $8 each, Player Rewards Cryptic Commands at $10 each, among many others. I ran Storm in the first Modern PTQ season in 2012 and crashed badly, but it was fun. Storm was my pet deck for one whole year. It won me my first Grand Prix Trial and performed okay for me on Magic Online daily events. Eventually Jeskai (UWR back in those days) Geist took over and it has been my go-to deck up till Ancestral Recall became Modern legal (sort of).

My excitement for Tiny Leaders reminded me of how I felt about Modern in 2011. I am excited for Tiny Leaders because the format is an opportunity for me to play a fast-paced Duel Commander game with a touch of Legacy’s power level but only a fraction of Legacy’s buy-in fee. And I am excited that my enthusiasm for the format is shared by many other players and writers.

Bonus: My Anafenza, the Foremost Tiny Leaders

Seeing that there is a dearth of Tiny Leaders decklists at the moment, let me share with you my Anafenza brew that I am taking with me to what seems to be Malaysia’s first Tiny Leaders tournament this weekend.

Commander: Anafenza, the Foremost

First and foremost, let me sing you the song of my +1/+1 counters.
First and foremost, let me sing you the song of my +1/+1 counters.

Creatures

Avacyn’s Pilgrim

Bird of Paradise

Deathrite Shaman

Llanowar Elves

Cartel Aristocrat

Dark Confidant

Melira, Sylvok Outcast

Scavenging Ooze

Tarmogoyf

Tidehollow Sculler

Eternal Witness

Knight of the Reliquary

Kitchen Finks

Loxodon Smiter

Varolz, the Scar-Striped

Planeswalkers

Liliana of the Veil

Instants

Enlightened Tutor

Worldly Tutor

Sword to Plowshares

Abrupt Decay

Smother

Chord of Calling

Dismember

Midnight Haunting

Sorceries

Green Sun’s Zenith

Lingering Souls

Thoughtseize (I don’t own Inquisition of Kozilek)

Artifacts 

Sensei’s Divining Top

Sword of Feast and Famine

Sword of Fire and Ice

Lands

Gavony Township

Windswept Heath

Wooded Foothills

Flooded Strand

Polluted Delta

Bloodstained Mire

Arid Mesa

Marsh Flats

Godless Shrine

Overgrown Tomb

Temple Garden

Woodland Cemetery

Sunpetal Grove

City of Brass

Cavern of Souls

Command Tower

Plains

Swamp

Forest

The deck attacks on multiple angles, in the spirit of one of the best Magic strategy articles in recent time. There are four one-drop mana dorks to ‘ramp’ into the three drops on turn two for a fast start. One of the perks of having a leader is having access to a three drop to ramp into all the time. The deck is also quite mana-hungry as the mid-game plan hinges on Gavony Township and tutoring out value creatures.

The mana dorks help fuel the deck’s mid game, besides providing an extra layer of consistency to ensure that we hit our ‘land drops’ every turn. Those mana dorks could be conscripted to the frontline during the mid-to-late game as they get jacked up with Anafenza’s counters or Gavony Township.

Gavony Township could be tutored up with Knight of the Reliquary, who in turn is tutorable with Green Sun’s Zenith, Chord of Calling or Worldly Tutor. Yup, there’s plenty of tutors to maximise the consistency of the deck.

The tutors are also present for the deck’s second angle of attack: the classic Melira infinite life combo. The combo pieces are Melira, Sylvok Outcast, Kitchen Finks and either Cartel Aristocrat or Varolz, the Scar-Striped to loop for infinite life. The initial blueprint had a Blood Artist to enable a combo kill, but I’ve found that Blood Artist was a dead card outside the combo. With the exception of Melira, all the other components of the combo are creatures that can provide exceptional value by themselves. Kitchen Finks sort of combos with Anafenza to reset its -1/-1 persist counters. Varolz and Cartel Aristocrat are two hard to remove creatures, ideal targets for Anafenza to bestow +1/+1 counters on.

The game plan is resoundingly similar to Birthing Pod decks (RIP): grind your opponent out with value creatures and develop a superior board position with Gavony Township. If and when the opportunity arises, execute the infinite life combo by tutoring out the pieces on instant speed. Tidehollow Sculler is there to give us a tutorable hand disruption if we find the need to ensure that the coast is clear before we execute the Melira combo.

Thanks for reading through all 3,000 words of this article. I hope the article has provided you with an insight into this wonderful new format called Tiny Leaders and cards which price could take off together with the format. Comments are most welcomed and you either leave a comment below or at engage me on Twitter at @theguoheng.


 

WEEKLY MTGPRICE.COM MOVERS: JAN 25TH/15

By James Chillcott (@MTGCritic)

This weekend Fate Reforged made a huge and immediate impact on both Standard and Modern, with cards from the set showing up at top tables of major tournaments immediately upon going legal. Most of our other gainers come as the result of the recent Banned & Restricted announcements which have shaken up both Modern and Legacy. Here’s the down low on the major price shifts in the world of paper Magic: The Gathering this week.

5 Winners of the Week

1. Worldgorger Dragon (Judgement, Rare): $1.25 to $8.30 (564%)

When a combo card of relatively high power gets unbanned, the Legacy folks start brewing and trying to figure out if the card can take a deck into a Top 8. Worldgorger Dragon figures into multiple combos, many of which revolve around it coming in and out of play under the effect of Animate Dead while setting off infinite triggers of one sort or another. The card is certainly breakable, but no more powerful than the stuff that Sneak & Show and Reanimator decks already do in Legacy. Nevertheless, going from useless to potentially playable was enough to send this ancient rare skyrocketing on the price charts. Without a doubt this is a sell if you had a bunch sitting around. It’s hard to beat 500% in a week more than a few times a year, and this is definitely time to take your money and run it into some new action.

Format(s): Legacy

Verdict: Sell

2. Golgari Grave Troll (Ravnica: City of Guilds, Rare): $1.45 to $7.00 (+383%)

Here we have another card that was unbanned, this time in Modern, and in this case because the odds of it breaking format are low without some of the older cards it would need to be truly degenerate. Nevertheless, enterprising souls are a-brewing, so the getting is good if you’d like to get out on your sets up 300%+. I wouldn’t wait on results here, the card’s already been reprinted once (in the Izzet vs. Golgari Duel Deck) and could easily be so again this summer in MM2.

Format(s): Modern/Legacy/Vintage

Verdict: Sell

 

3. Scion of the Ur-Dragon (Time Spiral, Rare): $2.25 to $7.50 (+233%)

A couple of factors are pushing this previously overlooked Dragon up on the charts. Firstly, it’s the only 5-color commander available for the Dragon clan in EDH/Commander. Secondly, we’re just 6 weeks away from a set list for Dragons of Tarkir, a set that promises to, well, provide us with a ton of new dragons to get excited about. I’d put the odds that they either reprint Scion or provide an even better Dragon commander at 2 to 1, so it’s up to you to decide if you feel like trying to ride this card further north into $10-15 range on dragon hype. Me, I like to pocket cash on anything north of 50%, so I’ve already sold the handful of stray copies I found lying around.

Format: Casual/EDH

Verdict: Sell/Speculative Buy

 

4. Frontier Siege (Fate Reforged, Rare): 1.25 to 2.55 (+104%)

This bad boy mana ramp enchantment was #2 on my list of underrated Fate Reforged specs, so I was hardly surprised to see it make top 8 appearances in Standard at two separate major tournaments. With the potential to double your total mana output in the early to mid game OR to turn your hornets and other flying beasties into a virtual wrath of god, the power here is undeniable. The card has so far found good homes with both R/G Monsters and BUG Delve/Whip builds, and I strongly suspect these won’t be the last decks to run the card in the next 18 months. As a rare from a small set that will be drafted 5-2-2 vs. the rest of the block, I think this card can hit $4-6 on heavy play and/or further top table appearances, so there is still some room to set up some profitable trades if you’re local store hasn’t sold out or boosted the price yet Monday morning. Move quick though, because I wouldn’t be surprised to see this settle closer to $4 before the end of the week, at which point your upside is significantly more limited. Foils may also be solid targets for future EDH play, but there isn’t likely to be any Legacy or Modern action here.

Format: Standard/EDH

Verdict: Sell/Trade

 

5. Tasigur, The Golden Fang (Fate Reforged, Rare): $3.75 to $11.00 (+193%)

If you locked on to Tasigur when he appeared at #4 on my list of Fate Reforged specs a couple weeks back you may have been lucky enough to pick up copies in the $2 range. If so, good for you. If not, your ship has likely sailed, as $11 is a very high price for a freshly released standard rare, even one that made such good showings at major tourneys in it’s first week of release. The Prince of Fruit was bananas most of the time he appeared on camera this weekend, pulling double duty as a cheap blocker for Siege Rhino etc, while providing long term card advantage when the board got grindy. It’s not a certainty he’ll make a big splash in older formats, but I wouldn’t bet against it at this point. All that being said, sell into this hype immediately, as he should come back down into the $6-8 range as more product is opened this month and I suspect you’ll be able to find him cheaper around the release of MM2 in June.

Format: Standard/Modern/Legacy/EDH

Verdict: Sell/Trade

3 Top Losers of the Week

1. Bloodbraid Elf (Alara Reborn, Uncommon): $8.00 to $3.50 (-56%)

Well, it’s a broken uncommon that some people thought might be unbanned, but instead it’s been relegated to the bench for the time being. Many pros think the card would be fine in Modern today given the general increase in power creep over the last few years, but that’s not enough to save the card’s price from crashing as disappointment sets in and the unfounded speculations are cashed in for losses. If you’re caught holding, you can ditch for (hopefully) close to what you paid, or just hold on to them hoping for an eventual unban within the year.

Format(s): Casual/Modern (one day?)

Verdict: Sell

2. Orzhov Pontiff (Guildpact, Rare): $16.00 to $12.50 (-22%)

Pontiff was on our list as a top gainer just a few short weeks ago, but the banning of Birthing Pod put it’s primary deck out of commission in Modern and significantly lessened short term demand. I’m holding my copies as I believe that the card has other applications in token and aggro based strategies in Modern. That being said, a reprinting this summer in MM2 isn’t totally out of the question, so be wary.

Format(s): Modern

Verdict: Hold

3. Birthing Pod (New Phyrexia, Rare): $8.15 to $7.07 to (-13%)

Birthing Pod peaked near $20 in March, 2014, right around the time I was snapping them up 2 copies at a time by acquiring the Spiraling Doom, Dark Ascension event deck. I was a bit stunned that Pod got the axe in Modern, since though it was certainly doing well consistently, the format seemed very healthy. This leaves me with about 20 Birthing Pods I’ll be slowly unloading at a small loss to EDH players out of the gutters of my trade binder for the next few years. It’s important to own your mistakes. This was one of my biggest of the year.

Format(s): Standard

Verdict: Sell

Quick Hits:

  • Japanese players have been scooping up foil Frost Walkers like crazy and they may know something others are missing. As a 4/1 for 1U in the best color in the game, there is potential for the the card to revive some kind of blue rush deck in Modern or Legacy.
  • Waste Not deserves an honorable mention this week, up 46% from $2.16 to $3.16.
  • Outpost Siege also made Top 8 tables this weekend, as a stackable card drawing engine and fallback for token strategies. It’s on the increase, but bargains can still be found if you’re quick.

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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Day 2 MTGPrice.com Mobile App Update: $8,945 of $10,000 raised!

(Kickstarter link is here: https://www.kickstarter.com/projects/1365447257/magic-the-gathering-mtg-pricing-trading-and-collec)

We’ve almost hit our target and it’s been less than two days from launch!

First, a sincere thank you to everyone who backed us or shared the app on social media: you guys rock!

Since it looks likely that we will hit out target, it’s time to consider some “stretch goals” – extra things we can spend any funds above the $10,000 raised on.

We have five ideas. Most of the ideas will work on both the current website AND the mobile app so feel free to comment even if you don’t plan on using the smartphone version.

1. Add UK/Canada and EU prices and currency. Also add MTGO prices and currency (tix).
2. Add all/almost all foreign printings of cards, along with prices.
3. Support multiple conditions (played/ heavily played etc.)
4. Update prices every 15 to 30 minutes (recent sets only).
5. Add a “camera” option for bulk card upload (take a photo of a stack of card names, import them into your collection).

Your feedback will help us decide on the order in which we do these things to please comment below!

Help us build the ultimate MTG mobile app!

Link to our Kickstarter page: https://www.kickstarter.com/projects/1365447257/magic-the-gathering-mtg-pricing-trading-and-collec

Hi, I’m Alasdair. I run MTGPrice.com: a site that helps people price, collect and trade Magic cards. I’ve been playing magic since Revised and I’ve played a LOT of tournament magic, including on the Pro Tour (I did terribly 🙂

MTGPrice.com has been around for almost three years and more than 200,000 magic players use it every month to track the value of their collections, look up historical prices, see what cards are currently rising or falling or just to compare prices across different vendors (unlike some other sites that use a single source, we pull prices for everyone from TCGPlayer, eBay and Amazon to ChannelFireball, StrikeZone and ABUGames).

For almost the full three years, people have been asking for us to create an iOS and Android app.  We’ve decided that now is the time to build one.

The thing is, we want the app to be really, really good. We don’t just want to repackage our website and call it an app – we want the thing to be native and fast and slick and wonderful – all the things a really great app should be. Thus, we’ve turned to kickstarted to help us get the cash needed to hire a world-class designer and a developer to help us.

What we’re building

We’re building an Android and iOS app with the following features:

1. Fast price lookup with autocomplete. Shows our “Fair Trade Price”, current price at a bunch of stores, historical price graph. We pull prices from many difference sources, not just a single site.

The premium version of the app will also show buylist prices (the cash price a vendor will pay you).

This is our core use-case: the idea is that you’ll be able to pull out your phone and know the price and price history of a card (in any printing) in under five seconds.

2. “My Collection” tool. Track your complete magic collection and its total value. Track the value over time in a graph. See which cards have changed in price recently.

Manage your “wishlist” of cards and receive alerts when we find especially good deals on these cards.

Track multiple collections – perhaps you want to track all the cards you lent a friend, or all the cards in a particular deck.

3. Fair Trade Wizard. Trading with someone at a GP? Just pull out the MTGPrice.com App and you can tally up each side of the trade. The premium version of the app (which you’ll receive if you back us) also has an option to show buylist prices of every card in the trade.

We don’t stop there. The Fair Trade Wizard will log this trade for you, automatically updating your collection and wishlists. It will also let you review these trades in the future so you can see if you’re making good trades over time.

4. Trade Matcher. Want to trade with another app user? Just enter their username (or scan a QR code) and be told all of the things someone wants from you and what you can give them.

The MTGPrice.com app will work out the best possible trade between the two of you, taking into account every single card you have for trade and every card in your wishlist.

The premium version (which all backers receive) will also let you mark specific cards as high or low priority so you can ensure you get those above all others.

5. Trade Locator. Find everyone in the area with the MTGPrice.com App and arrange trades with them!

Imagine being at a GP with four thousand people in the room. You need a foil Snapcaster Mage but can’t find anyone with one to trade. Hit the “Trade Locator” button and see everyone with trades nearby. Type in a card and see any users with that specific card for trade.

(Of course, you can disable this feature whenever you don’t feel like trading.)

6. Price alerts. We’ll give you an alert if a card on your wishlist or in your collection sees a price movement past a particular threshold. We’ll also tell you which cards you don’t own are currently hot and which are drifting downwards.

7. ProTrader features. MTGPrice.com has a service (currently $4.99/month) that provides a TON of extra features for people with larger collections. For example, you can view historical inventory graphs for specific vendors, get daily alert emails showing trending cards and use advanced tools to find the best deals available form each store. (You can read more about ProTrader here: http://www.mtgprice.com/protraderSignup.jsp)

As part of the app, we’ll have additional ProTrader features available for subscribers, including in-app price alerts.

Important Notes

REALLY IMPORTANT: The first $10K will fund an ANDROID version of the app. The next $5K (if we manage to raise it in a stretch goal) will fund concurrent iOS development. If we don’t raise $15K, we will still build the iOS app using our own funds but it will be delayed until the Android app is complete.

Additionally, we have a whole bunch of stretch goals in mind if we can raise above the $15K needed for both platforms. Specifically, we’ll support international vendors, multiple currencies, different card conditions (only NM-M for now), hundreds of different vendors and faster price updates (currently we update daily). We’ll go into more detail if it looks like these stretch goals are reasonable.

Anyway, what are you waiting for? Help us build the most amazing MTG App in the world!

Link to our Kickstarter page: https://www.kickstarter.com/projects/1365447257/magic-the-gathering-mtg-pricing-trading-and-collec