Going Mad – GPs, Waste Lands, & Expeditions

By: Derek Madlem

The Search

So I’m looking over the decklists from Grand Prix Pittsburg and there’s something noticeably absent: Protean Hulk. While I’m disappointed that all the hype didn’t result in a top finish, there is a lesson here that should already have been learned in the distant past. Cards that search for free things will always break. We should have seen this one coming, well I should say YOU should have seen this one coming, I already have a FOIL playset and 6 or 7 regular Hulks in my Mulch Box.

Cards like this aren’t always beat us over the head obvious because they aren’t usually printed in preconstructed decks with everything needed for a ridiculous combo printed around them. Sometimes that combo is super simple: Stoneforge Mystic + Batterskull. Other times that combo is part of larger synergies like we saw with Ranger of Eos + Goblin Guide or Goblin Bushwhacker in Standard and eventually the various roles the Ranger has performed in Modern. We recently just learned this lesson again with Knight of the Reliquary. How many times have we forgotten about this gal?

If a card can search for something and play it for free or a reduced cost, it’s not a matter of if it breaks, but when it breaks. That’s why I’m still holding out hope for these Woodland Bellowers, but this devoid nonsense is definitely not helping.

Top 8

Modern can be an incredibly diverse format, but it’s always in a state of expansion and contraction in terms of which decks are truly viable in a fifteen round tournament. When we look at this week’s top eight decklists we see a hefty presence of two of the format’s boogeymen.

Splinter Twin and Affinity, along with burn,  form a trifecta of terror within Modern. Loading up on sideboard hate for one opens you up to a browbeating from the others. This is before your sideboard gets stretched into other directions to curtail the threat of Blood Moon, graveyard shenanigans, or garbage decks like Infect and Bogles. This weekend’s top eight featured three Splinter Twin decks and two Affinity, with more of each rounding out the top 32.

For us this presents a format that is ripe with investment opportunities. For example, there was only one copy of Tron in the top 32 decklists this weekend, so the deck is likely to garner less attention than it has in the past. We have another round of Eldrazi showing up in less than two months with a pretty decent likelihood that SOMETHING ends up being good in Tron; that Kozilek is already looking pretty sweet depending on what those stupid diamond mana symbols mean (more on that later).  With Tron falling out of favor, it’s easy to grab a few staples and ride the rising tide as players flood back into an archetype…it also doesn’t hurt that you’ll have no problems shipping cards like Karn Liberated and Ugin, the Spirit Dragon for years to come.

After this past weekend you’d traditionally see an increase in demand for Splinter Twin and Affinity cards, but with the holidays coming up, it’s typically the season for all prices to slip a bit as attention shifts away from spending money on Magic to spending money on turkeys and appliances our family members will never use.

Once we get past the holiday season the trick is to jump into the right boat at the right time, which is easier said than done. Let’s take a look at a breakdown of each archetype to see where we’re at THIS week:

Affinity – 5
Grixis Control – 2
Splinter Twin(s) – 5.5 (Living Twin)
Titan Scapeshift – 1
G/W Aggro – 1
Amulet Bloom – 3
Living End – 1.5 (Living Twin)
Burn(s) – 3
Abzan Company – 1
Faeries – 1
Elves – 1
Zoo – 1
Infect – 2
G/R Tron – 1
Jund – 3

With fifteen different archetypes (arguably 16 with “Living Twin” (Twinning End -ed.)) we have a pretty diverse top 32 and will have a real hard time convincing anyone (other than PVDDR) that Modern is an unhealthy format. I’m hoping that this means we’ve finally found a “settled” Modern and Wizards will lay off the “shakeup bans” going forward and start unbanning the rest of the more questionable offenders on the ban list.

Hype and Speculation

So this is a thing that happened:

Kozilek

We still don’t know exactly what this means. There are theories floating around that basically range from this being Magic adding colorless as it’s sixth color to snow mana 2.0 to basically anything. I have to believe in that Wizards isn’t stupid enough to create a sixth color and releasing it as a gimmick mechanic in a small set, but that’s a real possibility at this point.

My theory, the one I have to believe is true if I’m going to take Wizards seriously moving forward, is that these new mana symbols should be read as “colorless that has to be devoid of color”. For example, you could cast this Kozilek with eight forests and a Shrine of the Forsaken Gods but not ten forests. This would also go a long way to explain why we still have the pain lands in Magic Origins since they do add colorless mana in addition to the two colors.

There is still the nightmare scenario where these guys are required:

Wastes

While these would technically be searchable off an Explosive Vegetation thanks to being a “basic land”, they don’t have a basic land type listed so they won’t do anything for all those domain decks you kids like to build. Luckily these were easily explainable within my mana theory as big number “1” looks stupid on a full art card. But then this card showed up:

Mirrorpool

You see that? No “T: Add (1) to your mana pool” on this card, it’s that diamond, so my whole theory gets thrown right out the window and I’m left here banging my head on the desk crying out “WHY? WHY? WHY?” Sure, there’s still the possibility that at common we have a plethora of cards that flesh out the rules for “Wastes mana” but why not include all of this in Battle for Zendikar from the start if it’s just “colorless finally gets it’s own mana symbol”?  This is the question I can’t really answer without immediately asking myself what they were thinking.

It’s all starting to make a lot of sense why Wizards chose to include Expeditions; this block is trying really really hard to just be a massive steaming pile of Eldrazi turds.

Speaking of Expeditions

@nqtnguyen "decided to buy a few expeditions #gpppitt"
@nqtnguyen “decided to buy a few expeditions #gpppitt”

We’re probably about as close to bottom as we’re going to get with the expeditions and @nqtnguyen’s photo above really brought this to the forefront of my mind moving forward. While I still think there is time left to get in on the ground floor for these, I have a feeling that once these start disappearing, that it’s going to happen very fast.

My initial thought was that informed buyers were waiting for bottom to buy in to these, but after further consideration I’m revising my timeline a bit, we’re pretty much at bottom now and these aren’t flying off the proverbial shelves quite yet, but we’re left with a gap in our knowledge base that’s going to be filled in soon: Oath of the Gatewatch. There’s twenty more coming and I think many people are waiting to see what they’re going to be before pushing all their chips into the middle of the table.

Once we reach Oath, we’ll see those players that held onto their Expeditions way too long start to begrudgingly sell them off to buy the new hotness but less will be entering the market as the limited format will shift to a single pack of BFZ vs the three we’re seeing now.

Ultimately prices are settling out to be pretty close to my initial feelings. I didn’t see a reality where the Expeditions Scalding Tarn was going to cost 100% more than the original FOIL and we knew it was going to form the upper ceiling when it came to pricing the rest of the lot. We’re looking at a world where the Expeditions Scalding Tarn is around  33% more expensive than it’s predecessor rather than 133%. Here’s a breakdown of where the relevant expeditions are sitting now:

Scalding Tarn $250
Polluted Delta $215
Misty Rainforest $210
Flooded Strand $185
Verdant Catacombs $160
Bloodstained Mire $110
Arid Mesa $105
Wooded Foothills $105
Windswept Heath $100
Marsh Flats $100
Steam Vents $100
Hallowed Fountain $75
Breeding Pool $70
Stomping Ground $70
Watery Grave $70
Overgrown Tomb $70
Godless Shrine $70
Sacred Foundry $65
Blood Crypt $60
Temple Garden $60

I would expect these to dip maybe another 10% over the holiday and upcoming spoiler season, but after that it should be a slow and steady climb upwards. That said, it’s probably going to take a while (years rather than months) for these to catch up to the insane prices we saw during the prerelease and first week of the set’s release. Remember those $440 Scalding Tarns? That WAS a good laugh wasn’t it?

The reality is that a lot of vendors and retailers have been buying these up and squirreling them away because the prices as they are currently are “too low” in their opinion. Even if there isn’t an organic groundswell in demand for these cards coming, there is an artificially tightening of supply coming so we’re likely to see some decent price movement on these in the coming months.


 

Grinder Finance – One win from the Pro Tour

While you usually come here to see my articles about MTG Finance, Corbin suggested I take the week off to talk about playing in Grand Prix Pittsburgh.  While I didn’t end up getting a Pro Tour invite from this past weekend, I did learn a lot about using your time wisely in a tournament.  And everyone knows time is money.

What did I play?

visual decklist

I played Naya Burn and for a very good reason.  My mental and physical fortitude was going to be tested in 15 or more rounds of Magic.  If you are not an expert Modern player, it’s hard to recommend any deck that is likely to go to time in the round throughout the tournament.  Burn has a pretty favorable matchup against most of the popular decks in the format.  Almost every 3 color deck is a walk in the park due to the pain from the mana base.  If and when a Scars styled fastland comes out for UR or BG combinations this may not be true.  You can compete with non-interactive combo decks like Bloom, Storm, Ad Nausem, and Goryo’s Vengeance decks by relying on a quick clock and Eidolon of the Great Revel.  Tron typically beats up on your worst matchups and often can’t mount any kind of defense before turn 3.  The move toward Jace, Vryn’s Prodigy and away from heavy counter spell decks made Burn a great choice for this weekend.

Card choices

I didn’t play Wild Nacatl.  While I think there is some place for “Cat Burn,” I don’t think this is a good time to be playing it.  The fact that Nacatl doesn’t have haste and people are more likely to have an answer before it can attack means it is often a liability.  The Searing Blazes over performed all weekend.  There are not many decks that have no targets but when you are able to get landfall, it is a complete blowout.  You are more likely to lose to decks that block your Goblin Guide than those that kill it.  Also, unlike Draconic Roar, you can’t counter Searing  Blaze by sacrificing the targeted creature.

The Sideboard

To be honest, some matches I didn’t sideboard any cards.  I may have gone a little overboard on things I didn’t end up playing.

  • Searing Bloods are great against the mirror, Elves, Affinity, Birds of Paradise decks, and are reasonable against infect. I wanted to make sure my good matchups stayed good and had some flexible cards for bad ones.
  • Deflecting Palm is a card that I think is pretty underrated as a sideboard option. It’s pretty good against Emrakul, Griselbrand, Tarmogoyf, Wurmcoil Engine, and Eidolon of the Great Revel, and Valakut the Molten Pinnacle but you have to be in a pretty vulnerable position to use it.   The downside is it’s miserable to draw more than one.
  • Molten Rain on the play is good against some decks. I don’t bring them in on the draw as they tend to be too slow and difficult to cast.  On the play it can punish a 3 color deck, Tron, or Amulet just long enough to get a win.
  • Destructive Revelry was fine this weekend. 4 is probably too many but I didn’t draw any against Affinity.
  • Smash to Smithereens is great against Tron and Affinity. It’s really just a 5th Destructive Revelry in those matchups.
  • Path to Exile was great. I think 3 is just the right number.  Drawing 2 feels miserable but drawing one is usually a blow out.  It’s not as clean as Self-Inflicted Wound against Tarmogoyf but I like it’s flexibility more.  I typically bring them in against anything Tarmogoyf decks, Twin, Tron (on the draw only), and any deck I suspect will play Kitchen Finks or Kor Firewalker.

Missing notables

  • Kor Firewalker is only really good in the mirror. You aren’t guaranteed to draw one and there are many other axis you can fight the mirror on.  My plan was to bring in Searing Blood and Deflecting Palm to keep their creatures off the board and counter their burn spells.
  • Blood Moon is too hard to cast. It doesn’t really do anything unless you have a creature in play and then it’s only marginally impactful.
  • Ancient Grudge may be a consideration next time. It doesn’t do any damage like Revelry or Smash to Smithereens but you’re also not just dead to a Spell Pierce.
  • Rending Volley is just worse than Path to Exile most of the time. There’s no reason to play this.

Matchups:

Round 1: Bye on Nothing – It was a tough battle but I managed to pull out a 2-0 win.  He shamefully dropped after the round.

Record 1-0

Round 2: Luke Bartosik on R/G Tron – This is a great way to start a tournament.  I won the die roll and proceeded to ruin his morning by attacking before his first turn with Goblin Guide.  His natural turn 3 Tron had no Wurmcoil Engine so the game ended shortly there after.  Game 2 he made a mistake of cracking his Expedition map using the colorless from both of his Grove of the Burnwillows.  This gave me an opportunity to seal the deal without fear of a Nature’s Claim.

Record 2-0

Round 3: Roman Fusco on Jund:  This was another great matchup for me.  An early creature followed by a flurry of burn spells ended game 1.  Game 2 I played an Eidolon after taking 6 damage from my lands by turn 2.  I then proceeded to take 8 damage from my Eidolon while my opponent cast a bunch of 4-6 mana spells.  The final Boros Charm put me to 3.

Record 3-0

Round 4: Matt Tumavitch on Affinity : This matchup is miserable if they draw a Cranial Plating or a Vault Skirge.  This matchup is usually unwinnable if they draw both.  Vault Skirge dispatched me quickly.

Record 3-1

Round 5: Ben Rasmussen on Jund: Okay back to Tarmogoyf and friends.  Game 1 went better than excepted as he got stuck on 1 land and Goblin Guide showed him his future of no additional lands.  Game 2 was rather close, I suspended two rift bolts with him at 4, expecting to win short of a Thragtusk.  After he -2 Liliana of the Veil targeting himself (sacrificing Kitchen Finks) and played Huntmaster I had to draw another spell to win the game.  Luckily, my deck is ~ 50% spells that do damage to my opponent.

Record 4-1

Round 6: Eric Feltner on Temur Twin: Three color mana bases are great for me.  He won the die roll but lead by fetchling a Steam Vents with a Scalding Tarn to play Grim Lavamancer, essentially saving me a whole spell.  Blind Fetch / Shock is one of the easiest ways for Burn to get ahead even if they’re on the draw.  Game 2 he played a Scavenging Ooze and that is actually way more terrifying than Tarmogoyf in most situations.  I was lucky to dispatch is quickly with a Searing Blaze and picked up another win.

Record 5-1

Round 7: Eric Blanchet on UR Twin: This is the point in the article where I had to go back and write last names because I had two opponents in a row named Eric playing twin.  This match went to three games as Burn really has no ability to play around the combo.  The crucial turn in the last game was me deciding if I should suspend my Rift Bolt or leave my Sacred Foundry untapped to represent a removal spell.  Ultimately I couldn’t beat a counter spell and a twin and if he just had a counter spell then not suspending the Rift Bolt just makes my next turn worse.  I dodged the untap, twin and won on the back of overloading their counter magic with sorcery speed burn.

Record 6-1

Round 8: Aryeh Wiznitzer on R/G Tron:  The greatest hits keep on coming and after keeping a really awkward hand with only a Lavamancer as my only creature I take a quick game 1.  After game 1 we got deck checked and Aryeh, a competitor from the top 8 of Atlanta last weekend, lamented on his loss last round to Burn.  After we got our decks back and he mulliganed to 5, I was a favorite to take the match in record time.  My turn 1 Goblin Guide into turn 2 Smash to Smithereens on his Spellskite would have been hard to beat on 7.  After another good matchup, I am locked up to play tomorrow.

Record 7-1

Round 9: Stephen Berrios on Grixis Twin: I had not played this matchup yet but got slowly killed game 1 after keeping a 1 land hand and having it tapped multiple turns in a row by Pestermite and Deceiver Exarch.  Before the end of the game he played a Thought Scour on himself and put 2 Splinter Twin into his graveyard.  “Score one for the good guys,” I chided.  We had a short discussion on whether Twin or Burn was the good guy.  Game 2 I won with a turn 1 Goblin Guide into a turn 2 Eidolon of the Great Revel.  He declined to Terminate it on his main phase so when I attacked I was able to Boros Charm to keep it alive.  The damage is a wash (since the Eidolon gets in for another 2 and then deals 2 more on the next removal spell) unless he draws a big blocker or doesn’t play more 3 or less mana spells.  I ended up ahead in that exchange as his next turn was Snapcaster Mage + Lightning Bolt to kill the Eidolon.  Game 3 was another haste creature followed by a flurry of spells.  Jace, Vryn’s Prodigy makes these decks more likely to play removal than counter spells and makes it extremely difficult to interact with Burn.

Record 8-1

At the end of the first day I did better than expected.  A number of good matchups came my way and I only had to play against Affinity once.  I ran through the rain to the nearest sit down restaurant and stuffed my face before going to sleep.

Day 2:

Round 10: Richard Roberts on Jeskai Kiki-Twin?: I was pretty confused by his deck game 1 because he played a turn 1 Grim Lavamancer off of a fetchland and a shockland.  He didn’t draw any particularly relevant threats and played a Valorous Stance on his Grim Lavamancer when I went to Searing Blaze it.  I figure his deck doesn’t actually play counter magic and take game 1.  Game 2 I missed an opportunity to kill him when he played a Village Bell-Ringer with only red mana untapped.  Luckily he played a Restoration Angel the next turn and I was able to fire off 3 instant speed burn spells to kill him from 8.

Record 9-1

Round 11: Christopher Harabas on UR Twin:  I don’t have good notes on this match but it seems like Goblin Guide revealed multiple Splinter Twins which is never good for them.  Life pad says he probably died because he fetched at 5.  Sorry if you’re reading this Chris!

Record 10-1

Round 12: Robert Cucunato on Affinity: Wheels gotta fall off somewhere, right?  This match took 5 turns after I conceded to the unstoppable Vault Skirge with Cranial Plating.  The upside was I was able to use the other 40 minutes of this round to grab food and use the restroom.  It’s great to be playing burn, right?

Record 10-2

Round 13: Adam Schop on Jund:  This was another typical play all my spells and win the game sorta deal.  I took a minute to decided if I should cast spells on my turn or not and Adam encouraged me to play faster.  I’m not sure how to take that since the matchup took 20 minutes total but whatever.

Record 11-2

Round 14:  Charles League on Abzan Company:  Well if you thought Vault Skirge was bad, I won game 1 after my opponent played 3 Kitchen Finks!  I wasn’t sure if I was in Top 8 contention but I was feeling reasonably good after dispatching someone that gained 12 life that game.  Games 2 I almost lost immediately as he played a Kor Firewalker on turn 2 but a timely Path to Exile dispatched it.  I ended up unable to assemble the exact amount of burn required to kill him before he had infinite life.  Game 3 I kept a 1 land hand on the play with multiple 1 mana spells.  Unfortunately I was unable to draw a second land for many turns and put enough pressure to kill him before he gained infinite life.  Unfortunately decks that “gain infinite life” are a bad matchup.

Record 11-3

Round 15: Matthew Rayes on Grixis Control: Game 1 was one of the longest I had played all weekend.  We were both at 1 after I Searing Blazed his lethal Snapcaster Mage but his follow up Tasigur was better than the fetchland I drew.  Game 2 I got off to an early lead with a Goblin Guide followed by a Grim Lavamancer.  Overloading his removal early allowed both creatures to sneak in some damage and the remaining burn spells put the game away.  Game 3 I played a turn 1 Goblin Guide and his “removal spell” of choice was a Snapcaster Mage doing it’s best Ambush Viper impression.  Unfortunately for him I had the Searing Blaze that was greeted by a audible look of disbelief as he fell to 12 on my 2nd turn of the game.  A few Lava Spikes later and I was packing my cards up getting ready to get on the plane.

Final Thoughts

Modern is a fine format.  It definitely has some rock – paper – scissors type matchups which are unfortunate.  Luck has a lot to do with how often you will win or lose in large tournaments.  That being said, Lava Spike is pretty much the best spell in the deck.  It’s awkward in the fact that it’s a sorcery and only costs 1 mana so it’s very difficult to counter.  It also can’t be redirected to a Spellskite. I think this deck benefits a lot from the Vancouver Mulligan rule as I was able to frequently send back 4 land 3 spell hands and keep 3 land 3 spell hands.  I would recommend it to anyone looking to make a jump into Modern as it’s relatively inexpensive and extremely powerful.

PROTRADER: Planeswalker Finance, November 2015

It’s time to return to the card type with the fewest options in existence: planeswalker. We last visited this topic in April 2015, and with more than six months passed, a review of what’s happened since then—both in price movement for old cards and printings of new cards—is warranted.

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ProTrader: Magic doesn’t have to be expensive.

EDITOR’S NOTE: Holiday plans

Hey everyone, Corbin here!

It’s not often you see me check in from my editorial role, so first things first, hello! I want to thank all of you for visiting MTGPrice every week, and your presence and feedback is vital to making our site a success.

On that note, I wanted to share that MTGPrice saw its best-ever numbers in terms of readership last month! That’s exciting news, and I’m thrilled we’ve been able to provide content you enjoy reading week after week.

There’s more of that coming this week. Jim Casale, the author of our great Grinder Finance series, competed at Grand Prix Pittsburgh, and through some great play navigated his deck to a Top 32 finish! Look for his tournament report later in the week.

It’s also Thanksgiving in the U.S. this week. With the holiday, we’re moving all of our usual Thursday content to Friday. If you’re in the U.S. (Or anywhere else you celebrate Thanksgiving), enjoy the holiday! If not, I’m sorry for the one-day delay. But we’ll make it up with a content-packed Friday.

That’s all I’ve got today. See you next time!

 

  • Corbin Hosler

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY