Strength of Languish

By: Houston Whitehead
languish full art

Since the exit of Supreme Verdict, players who enjoy resetting the battlefield have struggled to find an ‘always good’ sweeper.  Crux of Fate and End Hostilities were too late at five mana, unless you’re the only dragon owner in a control mirror. Drown in Sorrow and Anger of the Gods just never seemed to get everything in games two and three.  Now, I feel Languish is filling the void at the CMC we expect from a sweeper. Sure, it’s not the Damnation reprint everyone and their mother speculate during every spoiler season for the past year, but this should be powerful enough to asset in shaping the future metagame.

The list of creatures it kills is long and probably not worth talking about.  The list of creatures it can’t kill are far more important.  This could give hints on speculation-worthy rares for new Standard.

erebos titan

Languish doesn’t Kill, but rotates: Most Theros gods (if active), Doomwake Giant, Polukranos, World Eater, Reaper of the Wilds, M15 Soul/”Titan” Cycle.

Languish doesn’t kill, and doesn’t rotate: All Dragondlords (except Ojutai), Erebos’s Titan, Gurmag Angler, Siege Rhino, Tasigur, Archangel of Tithes, Sagu Mauler, Sidisi, Undead Vizier, Surrak Dragonclaw, Woodland Bellower, and Ashcloud Phoenix (4/1 mode).

Clearly not a lot of speculation prospects listed above. Some have multiple printings, don’t have enough power for consistent Standard play, or are already expensive.

elvish mysticThoughts on a Languish Standard format

  • Elves and goblins have a lot of hype but both easily fall to a well-timed Languish.
  • Abzan Midrange or Control will improve with the addition of Languish alongside metagame removal.
  • Green-based devotion strategies will fall out or favor due to their dependency on early mana dorks.
  • White devotion receives Tier 1 potential with Heliod and Archangel of Tithes at the top end of the curve. Brimaz and Wingmate Roc advance the board without over committing. Banishing Light and Chained to the Rocks (if splashing red) remove problems while also increasing devotion.
  • Black devotion receives tier 1 potential. I made many of these validations in last weeks article , Financial Five: Magic Origins. Erebos’s Titan along with the other returnable creatures help recover devotion without losing card advantage.

 

Focus Cards

Abzan Midrange/Controlelspeth sun art

Elspeth, Suns Champion ($6) – Even though she has two printings and will be rotating in a few months, she’s still a powerhouse.  Languish encourages players to play larger creatures. Elspeth wipes out those creatures.

Ajani, Mentor of Heroes ($10) – Potential value without being affected by Languish and also fits in decks that want to play Languish.

Tasigur, the Golden Fang ($8) – You should already be picking up this card anyway.  Surviving Languish is just added to the list.

 

Mono-White Devotionheliod god of sun

Soldier of the Pantheon ($0.50) – Potential evasion & Lifegain to avoid force-blocking

Knight of the White Orchid ($3) – Increasing or quickly recovering devotion while continuing to curve out.

Heliod, God of the Sun ($2) – Easier to turn on with Origins printing Knight and Angel.

Anafenza, Kin-Tree Spirit ($2) – Rewarding you for playing creatures and might even pull a few creatures out of Languish range.

Brimaz, King of Oreskos ($10) – One of the best creatures to cast on an empty board.  Best post-Languish play.

Wingmate Roc ($2.75) – A powerful top end to take advantage of your Nykthos.

 

Mono-Black Devotionherald of torrment

Despoiler of Souls ($1) – Recurring devotion plus reasons from last weeks article.

Bloodsoaked Champion ($1.75) – Recovering devotion plus reasons from last weeks article.

Herald of Torment ($0.25) – Bestow allows sweepers insurance, evasion, devotion assistance.

Master of the Feast ($1.25) – Survives Languish, blocks most dragonlords, evasion.

 

Final Thoughts

battle for zendi gideonLanguish doesn’t guarantee a defined Standard meta, but it does serve as an arrow pointing us in the right direction. From past experience, the influence of removal has on shaping the meta.  It hasn’t always guaranteed a profitable spec, but it does happen an above average amount of the time.  Clearly, the largest Standard card pool is going to increase my chance of overlooking deck potential, but we can learn a lot from past Standards.  Look at the influence of Hero’s Downfall over the past year.  Look at Lightning Bolt or Abrupt Decay and their influence on shaping the eternal formats.

Also, with the thought of rotation haunting the back of your mind, that doesn’t mean it’s time to dump anything Theros. Understanding the potential movement of Standard can set up optimal opportunities to dump rotating staples at key moments before they actually crash at the Battle of Zendikar release.

As always thanks for reading

@TNSGingerAle


 

PROTRADER: Collecting Company

Hello, and welcome to “That New Clash Pack Week” here at MTGPrice.com! I’m (partially) kidding, of course, although the finance community is right to be excited. There are very few opportunities for a 100-percent clean arbitrage, and the numbers on this product currently work out in the buyer’s favor.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

Potential Commander Bannings

By: Cliff Daigle

There’s no doubt that Commander is one of the prime forces at work when it comes to the prices of a lot of cards. There’s a combination of factors that make Commander a format that can be almost as expensive as Legacy:

  • Singletons – I’ve said that this is one of the great lies of EDH; that you only need one of a card. The truth is that if you build multiple Commander decks, you’ll need more of certain cards, especially sweet lands.
  • Age of Players – Commander has a powerful effect on older players: it enables the entirety of their collection. To someone with boxes of cards from playing years before, Commander is one of the only ways to play with those cards.
  • Eternal – Aside from bannings, the cards don’t change, and you can keep cards in a deck forever.
  • Battlecruiser Magic – I’m using Sheldon Menery’s term for this, as it’s accurate: EDH is where you go to cast Time Stretch and copy it twice, or Genesis Wave for X=43, or whatever expensive setup you want!
  • Magpies – I’m trying out this term for those of us who collect shiny and unusual things, but don’t necessarily have a way to display the card/use the card. Where else are you going to put that SDCC Garruk, Caller of Beasts?

All of these elements come together and make Commander a format that can be surprisingly expensive. There’s not a lot that causes spikes in Commander prices, at least not all at once. Two years ago, with Nekusar decks becoming quite popular, there were spikes in a lot of cards like Wheel of Fortune (but not Memory Jar?) but that’s the exception.

Excepting, of course, the EDH ban list. Remember, Commander is a format that is not strictly official. The EDH Rules Committee maintains the ban list, and while some members of the committee work at Wizards of the Coast, it’s a small group of guys who make the ‘official’ decision.

Those decisions can cause some large and fast spikes when a card is unbanned (Staff of Domination) as well as some craterings when a card is removed from the format (Griselbrand).

This week, there were no changes to the banned list, meaning we have some time to think about what changes might be in store. It’s worth remembering that they don’t like to preemptively ban cards; they prefer to let players have the new toy for a little while and see how bad it is. Worldfire and Griselbrand come to mind as examples: it was clear they were probably no good for the format, but there was still a couple of months of play.

Let’s start with the current banned list and see what’s a candidate to be let out of the doghouse. I’m not going to go over every card, just the ones with a shot.

Coming

Biorhythm – Hear me out. It’s an eight-mana spell that carries a lot of risk to the caster. If you’re not casting it to kill someone, it’s a dead card. Plus, it puts your life total into a possibly dangerous spot too. Insurrection and other such spells also can end the game at eight mana, so I think this gets revisited eventually. Picking up a dozen sub-$2 foils and just putting them away seems like a safe bet, one which could pay off dramatically.

Unbanning potential: 4/10

 

Gifts Ungiven – There are a lot of comparisons out there for this card, from Intuition to Buried Alive or Fabricate, but being able to search up Mindslaver, Buried Ruin, Academy Ruins, and Crucible of Worlds and guarantee that you control every turn for the rest of the game…no thanks. I think it gets looked at and laughed away.

Unbanning potential: 2/10

 

Sway of the Stars – It’s ten mana to start the game all over again at seven life. Only suspended spells will get around this (I’m looking at you, Jhoira of the Ghitu) and it’s just rather annoying. I think Sway does eventually get off the list, and as another card with foils at below $2, there’s a lot of potential.

Unbanning potential: 7/10

 

Time Walk – This is a surprising card to see banned, as Time Warp, Time Stretch, etc. are all allowed. Timetwister is not banned either, so I think Time Walk gets its day as well. Considering the price, though, I don’t think there’s a big profit potential here besides the growth of Power.

Unbanning potential: 7/10

Now, let’s talk about some of the cards that folks want to have banned and how the price would be affected.

Going

 

Sorin Markov/Magister Sphinx – These are cards that set your life to ten, undoing the starting life buffer and undoing any lifegain you’ve worked on. This is an enormously powerful effect, and each has the potential to be used more than once. Sorin, having been printed twice but not for five years, has much farther to fall. The Sphinx, even in foil, is already rather cheap.

Banning potential: 6/10

 

 

Seedborn Muse/Murkfiend Liege/Prophet of Kruphix – All three of these untap some or all of your permanents on each other player’s turn, effectively giving you extra turns. Prophet even lets you play creatures, while the other two are progressively more narrow. These are cards that are more than just powerful, they are time-consuming and grant enormous benefits, requiring instant-speed answers at the end of the turn on which they are played. I would not be surprised if Seedborn and Prophet got hit first. Murkfiend might be allowed, since it’s only specific colors of creatures, but the other two are targets.

Seedborn would take the biggest hit, likely falling from $13 to $5 or so, and the foils would take a real hit. I wouldn’t be trying to hold any of the three foils for long-term investments. Prophet has a Clash Pack foil promo weighing down its price but the real loss would be in the future value. Murkfiend would also go down by more than half.

Seedborn & Prophet banning potential: 9/10
Murkfiend banning potential: 4/10

 

Deadeye Navigator – Another card that requires instant-speed removal and perfect timing. You want to respond to the Soulbond trigger to remove whatever they are flickering. This is a card that is exceedingly easy to abuse, yet it doesn’t have much of a price at all. Banning this would take it from dollar rare to bulk rare. The foil would take a huge beating, likely falling from $10 to under $2.

Banning potential: 8/10

 

Consecrated Sphinx – I was surprised that this wasn’t in Modern Masters 2015, and I’m surprised that it hasn’t been banned yet. Just like Primeval Titan was easy to steal, copy, and abuse, this is utterly ridiculous. Copying it means that two players get to draw an arbitrary number of cards, which is what got Trade Secrets banned. It’s at $15/$45 now, and if it gets removed from EDH I think it would settle at around a third of its former price.

Banning potential: 8/10

 

Mana Crypt – Now it’s true that this card is both amazingly expensive and generates fast mana, two characteristics that the Rules Committee frowns upon. Eventually, this will get banned for the combination, though it’s hilarious to see someone take 12 damage over the first five turns from this. It’s got Eternal formats buoying the price, though, so banning in Commander will only make a small dent in the prices.

Banning potential: 7/10

 

Tooth and Nail – Even at the high mana cost of this entwined, it’s rather degenerate. It’s not that much worse than Green Sun’s Zenith or Chord of Calling or other such cards, but I’m just tired of the same combos popping up. Name your combo, and it’s been done a bunch.

Banning potential: 6/10

If I left off your personal boogeyman when it comes to cards that need to be banned, feel free to mention it in the comments.


 

PROTRADER: Standard Pickups as Magic Origins Hits

I’ve spent a lot of time talking about Modern in this column recently. And it does make sense, after all. Modern is the new Legacy. Modern is the place with all the news happening. Modern is the place with the price spikes (did you catch the Living End spike? That one seems random). Modern is the place with high-profile events, and Modern is the place with the exciting innovation.

That could be changing soon.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY