My Love/Hate Relationship With Foils

By: Sigmund Ausfresser

I’ve got a confession to make: I don’t really like foils all that much. Their tendency to bend and become clouded causes me to be extra cautious when handling them. Horror stories haunt me—the ones where players are disqualified for having only certain identifiable cards as foils in their decks. Not to mention nonfoil copies do the exact same things as foil copies in a game of Magic (well, placing Super Secret Tech aside).

So why am I dedicating an entire article to foils in MTG finance? Because the more the game evolves, the more critical it is to include foils in any robust MTG portfolio. To do otherwise could have some detrimental effects.

Allow me to explain…

A Few Case Studies

One significant case for speculating on foils is that they have seemingly limitless upside potential. While this is a bit of hyperbole, there is at least a hint of truth to the statement, especially when it comes to older foils. Something as common as Daze can flounder around the $4 mark for years and years. Yet in 2014, foil copies of the oft-free Counterspell finally cracked the $100 mark. Would that be a sensible price ceiling? You may think so, but the card has still continued its climb!

Daze

With a $4 price tag for nonfoils and $126 for foils, we’re talking about a multiplier of 31. How about that for potential upside!

Another point in favor of foil investing is that they often hold their value really well, even in the face of reprints.

Consider a recent example: the Magic 2015 reprint of Urborb, Tomb of Yawgmoth. When this card was spoiled in a core set, the Planar Chaos nonfoil version promptly tanked from $40 to $10—a full 75 percent drop in about a month’s time!

Urborg

The original foil copies, however, have yet to blink an eye. In fact even the release of a foil reprint in the FTV: Realms set still did not punish this card’s price (though I’ll admit upside is limited significantly as a result of both these reprints).

Urborg Foil

Still, the point is clear. While nonfoil Planar Chaos copies were dropping 75 percent, foil copies dropped about 30 percent in that same timeframe (not to mention that the card’s price has promptly recovered to near its pre-reprint high in the time since!). This is yet another compelling reason to include foils in a Magic portfolio, especially in light of the nonstop reprints we’ve been facing recently!

The last benefit of foil speculation I want to touch upon has a more somber rationale. Namely, I want to talk about the recent explosion of counterfeits.

A little over a year ago, Chas Andres wrote a terrific piece on reprints and their detection over at StarCityGames.com. Others have also discussed this subject at length. What I particularly like about Chas’s article from January 2014 is that he lists all the cards of which we need to be most scrupulous due to counterfeits. He also included a picture to show what some of the counterfeits look like.

Counterfeits

I’m sure by now you know where I’m going with this. I see no foils in the picture above nor do I read any mention of foils in Chas’s article.

Does that mean zero foil counterfeits exist? Absolutely not! I know there are methods of dissecting a foil card, removing a foil layer, and applying it to other cards. But I never hear concerns about such a counterfeiting process becoming rampant. Perhaps the procedure is far too tedious. Perhaps the finished fakes don’t look nearly convincing enough. Or perhaps it’s just plain easier to dodge authorities by sticking with nonfoils. Either way, the fact that you read less about foil counterfeits than nonfoil is definitely a consideration I take seriously.

So Just Buy All Foils?

 By now I’m hopeful I’ve convinced you to at least consider picking up some foils to round out your MTG portfolio. If you’ve been hesitant in the past like I have, perhaps the case studies above help you gain some confidence in the endeavor. The data is certainly compelling.

We must proceed with caution, however, because while there are certainly ample positives to foil speculation, there are also a number of real downsides. I would be remiss in my writing if I left these out.

  • Foils have a tendency to bend and cloud over, so they do require care when handling.
  • Foils can be a bit less liquid, and the bid/ask spread (the difference between a seller’s asking price and a buyer’s offer) can become a bit wide, causing some small inefficiencies in the market.
  • Foils are more valuable and fewer in number, so you won’t be able to buy as many copies when speculating.

These concerns are not negligible, and we need to take them into consideration. In fact, these very concerns are what lead me to encourage a diverse approach to MTG investing. In other words, I’m not advocating a portfolio of only foils—I’m merely stressing the importance of including foils in your broader portfolio.

In no way am I encouraging a foil-only portfolio!

So How Do I Proceed?

Not every speculation target should be acquired in foil. Oftentimes foils are actually terrible targets. Cards played strictly in Standard are awful to acquire in foil because there’s often a very low multiplier for such cards. Sometimes when a card is reprinted in foil, previous foil copies develop a lower price ceiling, as we saw with Urborg, Tomb of Yawgmoth.

And consider one of the most painful foil reprints I’m aware of: the FTV: 20 reprint of Jace, the Mind Sculptor. When that card was reprinted in August 2013, both foil and nonfoil copies got absolutely crushed by about 50 percent. Suffering a loss of $100 on the nonfoils was a bad beat, but those who watched their foil copies drop from $1300 to under $600 suffered one of the worst value declines in the history of Magic.

Jace foil

My intent in showing this data point is not to discourage you from foil investing, although you may fee compelled to do so. I’m merely emphasizing that foil investing, like anything else, merits consideration and strategy. One simply can’t buy any foil and expect immediate profit.

How do you go about choosing which foils to invest in? I’ve got a couple suggestions, for starters, and I’m certain there are financial experts who specialize in this area. Jason Alt, for one, has a valuable perspective since he’s so well-versed in EDH—a popular format for foils. Legacy and Vintage experts could also share insights into this matter.

While I don’t claim to be a world-renowned expert in any single format—not even close—I believe I have enough experience to at least recommend a few targets myself. Please take these in stride, and remember to do your own research before committing cash to an investment.

Sigmund’s Top 3 Foil Picks

  1. RTR Block Shock Lands

Tomb foil

It’s true that shock lands have not paid out the way many speculators expected, myself included. I continue to sit on superfluous copies of the Modern staples, waiting patiently for any sort of price appreciation. It’s been a difficult wait and I’m losing patience very rapidly.

Foil shock lands,  particularly from Return to Ravnica block, have not yielded such underwhelming returns. Consider the chart on foil Overgrown Tomb, the second most played shock land in Modern (after Steam Vents).

No one is going to pay off their mortgage by sitting on foil copies of this card. On the other hand, it’s difficult to ignore the upward trend. I cannot emphasize this next point enough: while the nonfoil copy of Overgrown Tomb is nearing an all-time low, foil copies have appreciated from $25 to $40. So not only are foil copies increasing in price, the multiplier is also increasing. This is a great scenario, because should the nonfoils ever catch a break and go higher, the foil counterpart will jump even more.

Foil shock lands from RTR block are a solid place to have investments right now, and I’m glad I have one copy of each. These should see solid appreciation going forward, as long as they dodge further reprint, and that seems unlikely for now because nonfoil shocks have become so inexpensive—Wizards of the Coast has bigger fish to fry when it comes to reprints.

  1. Cyclonic Rift

Rift foil

The blue instant is everywhere in EDH. Despite being reprinted in Commander 2014, nonfoil copies have maintained a $3 price tag, and they’ve inched up a bit in value lately.

At $10, we’re looking at around a multiplier of three for foils. While this isn’t necessarily screaming “opportunity,” I still really like picking up foil copies in this price range. Assuming the card isn’t banned from EDH, we can expect nothing but upside from foils. It may take time, but these will inevitably climb higher. Only a reprint could undermine this investment, and being so recently printed and reprinted, I can’t imagine we see these again soon. And even if they show up in every Commander set going forward, so what? Arsenal aside, Commander sets aren’t foil!

  1. Tasigur, the Golden Fang

Tasigur foil

My favorite foil target today is Tasigur, the Golden Fang. I’ve become increasingly vocal about this target because I continue to hear buzz on how good this creature is in Legacy. He’ll never be a four-of, but he has certainly earned his status as “Legacy-playable card.” In fact, one copy even showed up in last weekend’s Grand Prix Kyoto’s Top 8, played by Yousuke Morinaga.

I’ve been acquiring a few foils with cash in the $25 range. And while I don’t intend to drop thousands into this investment, I really like the upside potential of a virtual one-mana 4/5 creature in Legacy. He’s even better in Modern, I hear.

Wrapping It Up

 Foils are an unnecessary evil. I don’t like handling them, I don’t like playing them, and I don’t like having to unload them. But I can’t argue with the benefits of speculating on foils. Something like Tasigur, the Golden Fang has only so much upside when it comes to nonfoil copies. I could see them hitting $10 eventually, for example. But with foils, I see so much more potential! And while I’m waiting for these gains, I don’t have to worry about potential Event Deck reprints. No foils there!

All I recommend is that you consider holding a spot in your MTG portfolio for foils. If you’re unsure which targets are best, ask around. The MTGPrice forums are a great place to make inquiries because many of the site’s writers read through the threads there and share their thoughts. And if there’s one thing I learned throughout my experiences with MTG finance, it’s that I trust the experts in their respective fields.

Happy foiling!

Sig’s Quick Hits – Foil Edition

  • Star City Games has three SP nonfoil Academy Ruins in stock from Modern Masters, for $9.79. The reprint certainly hurts this card’s upside potential, but foil copies from the same set are only holding a multiplier of two, selling for $19.99. What’s more, SCG is out of stock of these foils! That seems a bit odd to me, given how popular this nonbasic land is in various formats.
  • Summoning Trap has been a nonplayer for a while now, but we can’t discount how powerful its effect is. Nonfoils are virtually bulk, yet their foils show signs of life. SCG is sold out of NM foil copies at $4.99 and they have only five SP ones in stock at $4.49. I wouldn’t go crazy here, but in terms of cheap foil pickups, you could do far worse—this card only gets better as more powerful creatures are printed. Eldrazi in Battle for Zendikar block, anyone?
  • This last one is a bit baffling to me. Everyone knows how ubiquitous Snapcaster Mage is in Legacy and Modern. I even jam a copy in my Tiny Leaders deck. But if the card is played so much in eternal formats, why in the world are foils less than three times the nonfoils? SCG has six nonfoil copies in stock at $56.85 but is currently sold out of foils at $149.99. I see foils occasionally selling for as low as $120! The older these get, the higher that multiplier should grow. And with no Innistrad in Modern Masters 2015, you can be confident your copies won’t see a reprint for at least a year.

State of Affairs

By: Jared Yost

This week I’d like to take a look at some of the results from the Starcitygames: States series that took place all across the USA on 4/10-4/12. While this tournament series used to be held by Wizards, we now have SCG taking up the mantle and running tournaments in a wide array of states in order to better boost the local Magic scene. Though these decks aren’t on the level of the Pro Tour it doesn’t mean that we can’t get ideas about what cards are good and bad in the formats represented. I’m going to highlight some of the extreme outliers in both Standard and Modern to see what the far reaching deck possibilities are at the moment.

Standard
Mono-Back Humans

Notable cards:

  
There aren’t a ton of financial opportunities from this deck, as Fanatic would be the only card that could possibly go up based on the results. Yet, only two copies were found in the deck. Rager has a decent chance of being in a pre-con over it’s Standard life, so that leaves Strike Leader as the penny stock of choice. I feel like it is the most important aspect of the Warriors build since they will normally play four copies main deck. Keep an eye on this guy moving forward.

U/R Control

Notable cards:


Four copies of Mindswipe were played in this first place deck. Currently a bulk rare, does this mean that the card has price potential in the future? Possibly, but I wouldn’t go too deep on this one. I’m not sure if it will make the cut in future decks (or even if this U/R Control deck is a thing) but definitely be aware that Mindswipe made things happen for someone! 

Chromanti-Flayer

Notable cards:

  
This is a pretty hilarious deck that aims to get out either a Soulflayer, Chromanticore, or bestow a Chromanticore on a Soulflayer. You might see this deck at your local FNM every so often but I’m not sure if its going to be tearing up GP’s anytime soon. Still, it could breakout at some point if more support is printed in Magic: Origins.

Mardu Aggro

Notable cards:

    
A different spin on red aggro decks, the Mardu approach aims to tackle other aggro decks by using lifegain to stabilize while otherwise smashing control decks as fast as possible before they can get anything online. I still think Crackling Doom is relevant in the metagame, so expect to see more of it over the coming months. Kolaghan’s Command is starting to make a splash in Modern as well as Standard, and though it wasn’t represented too widely at the Pro Tour I still think it has potential in Standard. 

G/W Prowess

Notable Cards:

  

This is a fresh new take on the format. G/W Prowess resembles U/W Heroic as the closest comparison. Myth Realized is pretty insane in this deck, and can quickly become a huge threat that is very hard to deal with. The deck plays a ton of cycling cards, like Pressure Point and Defiant Strike, in order to draw more cards to finish off the opponent as well as provide enough Prowess triggers on a turn. Definitely an interesting deck and adds credence to Ojutai Exemplars as a playable card.

Modern

Soul Sisters

Notable cards:

   

So I hear gaining life in a format where Burn is one of the Tier 1 decks is pretty good. Auriok Champion and Serra Ascendant are both about $20 per copy, which is a ton of money for a card that is basically only played in one Modern deck! Ascendant is a casual favorite that is absurd in Commander, which is why I can see it being so highly priced with only one printing, but it still eludes me why Auriok Champion is so pricy. Is it simply due to this deck and other casual demand? I’m not sure, but I am avoiding both of these cards (and even Ranger of Eos) due to the upcoming Modern Masters 2015 release. Archangel of Thune is the only card I could advocate picking up as she has pretty much always been at $15 and only has room to go up without a reprint. 

G/R Breach

Notable cards:

     

I feel like this deck has been around in Modern for a little while now, and only recently have we seen another Top 8 result with the deck. Even though that this is states and the results should be taken with a grain of salt, I believe that G/R Breach has some legs behind it and can become a Modern mainstay with a bit more support for the deck. Summoning Trap is really cheap right now, even with a potential reprint in Modern Masters 2015.

Mardu Pyro

Notable cards:

  

A token / control deck, this deck is an interesting spin on B/W Tokens. It allows you to play Lightning Bolt and Lightning Helix alongside Smallpox due to the nice interaction of saccing Young Pyromancer tokens. I could see this gaining steam as a Modern archetype over the years.

Cheerios

Notable cards:

  

Wow, this deck is crazy. I’m pretty sure the only reason this deck did so well is because nobody even knew what to do when they played against it. Welcome to fun land folks, where all you need is one Puresteel Paladin to start going crazy and comboing out your opponent with zero cost artifacts! Speculation targets from the deck include Puresteel Paladin and Retract if the deck starts gaining steam due to its fifteen minutes of fame. 

Dredgevine

Notable cards:

     

Though many of the targets of this deck could be reprinted, Gravecrawler seems like a nice start if you’re looking to play this deck. Vengevine decks could become more popular over the years in Modern and Gravecrawler will be essential to the strategy.

Abzan Collected Company

Notable cards:

   

The new take on Birthing Pod builds since the ban, I think this deck might garner more steam as better small creatures are added to Modern’s card pool. White weenie Anafenza might be a good pickup since she is also a Standard card and rather cheap, but I think we’ll need to see some more results before any definite conclusions can be drawn.

G/B Glissa

Notable cards:

 

A new take on the rock (G/B) archetype, this deck utilizes the recursion of Glissa in order to get Engineered Explosives and Executioner’s Capsule back again and again to control the board. Being a first strike deathtoucher is also nice, which means that almost nothing can attack through her. Certainly a deck to keep an eye on in the future. 

Miracles (yep, in Modern)

Notable cards:

  

A new take on Miracles for Modern, this deck doesn’t have Sensei’s Divining Top  nor Counterbalance but it can still draw plenty of cards and keep lots of open mana in order to cast the powerful Miracle spells. I don’t think this deck is going to move the market like the first time it was featured in Legacy, yet as long as we continue to get spells that Scry or manipulate the top cards of your library this deck will pop up again in the future. 

Hulk Footsteps

Notable cards:

     

For those of you not in the now, this deck is based on the old Flash Hulk combo in Legacy that got Flash banned from the format. Instead of Flash, this deck uses Footsteps of the Goryo in order to get the Hulk out and then start the infinite combo. The backup plan is Through the Breach in case your graveyard gets exiled or you can’t discard any Hulks from your hand. Definitely a really cool deck that could possibly see play in the future with more discard enablers like Faithless Looting entering the format.

United States of Magic

There we have it, some of the more unique decks that came out of the States weekend. Which decks did you guys see floating around? Do any of these decks actually have staying power behind them or are they just flashes in the pan? Should we expect to see any of these decks reliably at local events or even Pros be inspired to create more optimal builds?


 

Topps Star Wars Card Trader and Magic: The Gathering

By: Danny Brown

Alright, I feel like it’s important for me to own when I’m wrong, and last week, I said this about Dragonlord Silumgar:

I just can’t help looking at Sower’s $17.44 price tag as a rare (from the pre-mythic era, yes) versus Silumgar’s $7 price point right now. Again, I’m advocating keeping a close eye here, as if this sees no Standard play (and I don’t expect it to see much, if any) it should drop sharply and present real opportunities.

It’s not like I said Silumgar was horrible in Standard and would surely be a bulk mythic, but I assumed that, like most six-drops, it wouldn’t be good enough. Considering I don’t play or watch much Standard at all, I was basing my belief that the card wouldn’t see a lot of Standard play mostly on Eric Froehlich’s analysis of the card on Constructed Resources. He wasn’t too wowed by Silumgar, and I took his evaluation at face value.

Frankly, I don’t feel too bad about missing here. I didn’t have strong reasons to believe the card would see play in Standard, so I didn’t buy in. From my perspective, it’s always better to not buy in and have a card go up than to buy in and have the card go nowhere. Sure, I might miss a few profit opportunities here and there, but I would rather save my limited MTG money for specs I feel very strongly about. Remember, my goal with MTG finance is to spend as little time on it as possible, so buying only to flip at about the same price is highly unattractive to me.

dragonlordsilumgar

If you’re looking to play Silumgar in Standard, the traditional summer lull in prices should be a good time to grab copies if you don’t need them for upcoming tournaments. As for Commander and Cube, I’m pretty comfortable waiting for rotation, but if the card drops as low as $5 during Standard, I’ll snag a copy then.

The lesson for me here is that no matter how good the player, no matter how reasonable-sounding the analysis, no matter how sure you or someone you trust is that a card is or isn’t good: there’s no way to know for sure rather than seeing it played in games of the appropriate format. Of course, recognizing when the community at large has misevaluated a card is the best way to profit—it’s just so hard to go against the hive mind.

The Force Shall Be With You

Don’t you wish you could have gotten into Magic earlier? I mean, all those early sets were just packed with value—all you had to do was be there.

blacklotus

Well, I am not The Doctor, so I am not here to take you back to that magical time in the mid-’90s. But what I can do, right here, today, is point you toward something I’ve discovered in the last couple weeks that may or may not be of interest to you (and if it’s not, never fear—we’ll be back to more traditional Magic finance content next week).

In early March, a new app was released, currently only for iOS products but coming soon to Android, called Topps Star Wars Card Trader. I’ll give you one guess as to what the product is.

appicon-sw-291x291

I happened to notice this in the app store, and being a lifelong Star Wars fan, I clicked out of curiosity and saw the phrase, “Open a free pack every day!”

You’re reading this site, which presumably means you’re a Magic player, which presumably means you like to open packs of cards. Being in the exact same boat, I was easily convinced to give it a casual try. But there’s no way these cards are actually worth anything, right? They’re digital collectible cards that don’t have an associated game, so obviously they’re just for fun.

vintagehansales

Oh.

So, what we’re seeing here is the Black Lotus of Topps Star Wars Card Trader: “Vintage Han.” This is the most sought after card in the game (can we even call this a game?), and even though the app only debuted a month ago, it’s already selling in the $150 range and occasionally over $200.

Do I believe that in 20 years this will hit the numbers that Black Lotus has hit recently? Absolutely not. But it’s pretty clear there’s money to be made with this app. Here’s a quick breakdown of what you need to know for those of you who are interested. If not, skip this section to get back to why an app like this matters for MTG.

How SWCT Works

For the release period, Topps is giving out 25,000 credits for each day you log in, and if you log in seven days in a row, you get a bonus of 50,000 credits. These numbers will be reduced at some point, but this is the current system.

Most of the cards you’ll open in this app are from the base set. Each card has five rarities. From least rare to most, they go: white, blue, red, yellow, and gold. You can always find someone willing to give you nine of a lower tier for one of the next tier up, so completing your base sets is really pretty easy given enough time.

The money is in inserts. Understanding how inserts work is key to getting the best cards in this app.

From what I have deduced, there are two types of inserts: the first are inserts for a particular subset of cards, such as Hoth, Rebels, and Elite Soldiers.

hoth

Each of these sets has a specific number of cards to collect, and if you collect all the cards in a certain category by a certain date, you get an award card. The problem is that after the award cards are given out, these inserts lose a ton of value. It’s very common to see traders asking for inserts but specifying, “No Hoth,” which has already had its award date pass. I suspect that as Rebels, Elite Soldiers, and other sets pass their award dates, a similar devaluing will happen.

The other types of inserts are from marathon sets. Each day of the week, Topps announces a couple hours in advance which card will be available for the day. Each day has a different marathon set running, and collecting all 30 cards from a set over the next 30 weeks will result in huge rewards (with sub-rewards for each 10). The Vintage Han above is part of the marathon Vintage set, as is this one:

vintagesteel
At first people were calling it “Vintage garbage.” Not exactly an inspiring name. Now it’s known as “Vintage steel,” which sounds so much stronger.

This set has proven to be the premium one on the app, and a new card releases every Thursday. Each card released has a set number of copies “printed,” and once those numbers are reached, no more will be made. Vintage Han is worth so much because only 1,500 are in existence (you can see the number on the back of the card at the bottom left):

IMG_5690 (1)

The other cards that have emerged as the premium ones on the app are those from the Widevision series:

obiwidevision

These aren’t fetcching quite Vintage-level prices, but they’re working their way up. A new Widevision card is released every Saturday. Like the Vintage cards, more are being produced every week, so the sooner you join, the better chance you’ll have to pick up the early cards that will be worth the most.

So, if you’re looking to spend a little time on this app in the hopes of making money, you should log in every single day to get your free credits, then be on the lookout for the release of the Vintage and Widevision cards each Thursday and Saturday. That bare minimum can potentially earn you a few bucks a week, assuming you’re lucky enough to open the good cards.

Now, how do you get these inserts? Basically, at the pre-announced time, they can be found in any packs sold on the app. Odds are also given for each card released, and tend to change regularly (inserts tend to be between 1:20 and 1:80 from what I’ve seen so far).

The packs for sale in the store also change regularly, but there are three that are always available:

IMG_5691 IMG_5692 IMG_5693

When I first started using the app, the obvious choice to me was to always buy Boba Fett packs. Based on the number of cards in the pack being the same per 1,000 credits spent but offering the only chance at yellow-rarity cards (you have to pay Earth-legal currency or trade for access to gold cards), this seemed like the only way to go.

Then I learned something very important: insert odds are based on opening the insert per pack, not an insert being a particular card within a pack. This means that if you’re chasing inserts, you want to buy the Mace Windu packs, because they’re cheapest and will give you the most opportunities to open the card you’re chasing.

This is a really basic breakdown, but I certainly wish I had this information when I first downloaded the app a couple weeks ago. I personally missed the boat on Vintage Han, and each subsequent card has had a higher print run, so it’s unlikely we’ll see any with values that high. Still, Star Wars fans love their toys, and this one seems to have been adopted pretty quickly.

Why This Matters for Magic

What blows my mind here is that these cards are selling for real-life amounts of money despite having no gameplay value whatsoever. 

This got me thinking: what if Magic did something similar?

Given that it’s clear that digital card collecting in its own right is something some segment of the population clearly enjoys doing, imagine if Wizards of the Coast created a Magic trading app.

I can see it now: sign in every day to get three free commons and an uncommon. Sign in every day during a week and get a free booster pack! Include trade functionality within the app, offer free stuff and special exclusive awards to encourage collecting, and give opportunities to get the best stuff for free (with commitment), and you’ll have people who don’t even play Magic collecting cards.

Now, here’s where it all comes together: connect this app with MTGO, so that any cards one opens or trades here are synchronized with one’s MTGO account. I think there’s a really good chance that once non-players collect a high amount of cards, they’ll want to find out how to play. How many people do you know that collected Magic for a long time before actually learning the game? I certainly know several.

Here’s the thing about Topps Star Wars Card Trader: there is no way in any possible version of history that I would give something like this any attention whatsoever except for the fact that it’s on my phone. I have a lot of demands on my time, and try to not to waste too much of it on frivolous nonsense. The exception is that sometimes you have to wait in line somewhere, or have to commute to and from work, or spend countless hours waiting for your kid’s baseball practices or doctor’s appointments or orchestra rehearsals, or whatever. In these instances, having something to do is crucial. As a result, I’m much less discriminatory about time-wasters on my phone than on my laptop, for example. If I have to kill time, I might as well be doing something reasonably enjoyable that might earn me a little money, right?

And since I first started drafting this article, something even more pertinent to Magic‘s future happened:

hearthstoneforiphone

If people were trying to decide between MTGO and Hearthstone, it’s pretty clear which way they’ll be leaning now.

Look, we’re probably not going to get a mobile version of MTGO any time soon, if ever. Realistically, a collection management app with trading capabilities that links to MTGO seems nearly as unlikely, but it’s at least a little more within the realm of possible. It just seems like such a misplay for there to be no quick, easy, and official way to engage with Magic on mobile devices, given the trends in technology and popular culture. Such an app would also help fix the common complaint about player-to-player trading being virtually non-existent on Magic Online. I’d use it all the time. Wouldn’t you?


 

Quitting

For me, it’s my Merfolk.

That’s the one thing I’ll never sell, unless it becomes a matter of absolute necessity for my family.

I’ve loved my Merfolk deck ever since I borrowed one to play in my first-ever Legacy tournament at a SCG Open and ended up splitting the finals of the event. From there I decided to build it myself, and these days I sling foil Fish in Modern every chance I get. Sometimes, I even do well enough to have a tournament report to write.

I’ll sell my dual lands. I’ll sell my binders, my bulk, my box of full-art lands, my Bazaar of Baghdad. Hell, if it came to it, I’d even sell my Mishra’s Toy Workshops that I received as a gift. It can all go—everything I treasure in a binder or a box in my office.

mishrastoyworkshop

But I’ll never sell my Merfolk.

The reason? Because there’s plenty of wrong ways to do it but only a few right ways.

To quit.

If you’re reading this, consider yourself one of the lucky ones. You’ve never felt what it’s like to have to give up the game you love—to watch someone else coldly take what you worked years to build and carelessly dump it into a box. You’ve never given up a piece of yourself for reasons beyond your control.

Or maybe you have.

I’ve seen people quit this game for all number of reasons. They can’t afford it. They don’t have as many friends who play. They need the money. They ragequit after the latest tournament. But by far the most common reason is that they don’t have the time, something that encompasses many reasons. Sometimes it’s work; sometimes it’s a new baby or other family issues.

I’ve been there myself. When I graduated from college, I began to work as a sportswriter, and that meant lots of Friday-night games and weekend tournaments. Save for a few weeks in the summer, FNM was suddenly not a part of my life anymore.

And that sucked, there’s no way around it. I’m nearing a point in my life where career opportunities will allow me to work a schedule more amenable to Magic, and I’m looking forward to getting back in the game. But after college, I took the job I could get, and while I do enjoy it, being so disconnected from Magic still came as a huge shock.

But I didn’t quit.

Instead, my experience with quitting comes on the other side: the backend of a dealer booth. I’m the guy sorting your beloved cards into piles of money, though I try my best to not be cold while I’m doing it. Because I buy and sell cards out of an LGS, I have a large number of what you would call “walk-ins.” That is, people who have Magic cards to sell but aren’t store regulars. They probably Googled “sell Magic cards” and ended up with me.

I hear a lot of stories this way. People sell me cards for any number of reasons, and that’s fine. I always strike up a friendly conversation as I’m sorting through cards: Why are you getting out of the game? Why are you selling all your cards? It is both a curse and a blessing that Magic cards are valuable. The same thing that makes it tough to break into the game makes it easy to get out—there’s always someone willing to pay you for your cards. But the more people I’ve worked with, the more I’ve seen this same story come and go.

“Well, I played Magic ten years ago, and I sold everything when I quit eight years ago. I can’t believe how expensive it’s gotten since then! Anyway, I got back into over the last year but it’s not going to work for [INSERT REASON HERE], so I’m selling my stuff again.”

This is a common story: a player who quit and came back later, only to quit again. I’ve heard a lot of stories from players as they quit, and I’ve heard a lot of stories from players who have come back. If you want to quit, I would advise against you making a clean break, but if that’s what you need to do, here’s some advice.

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Know What You’re Selling

Turning your cards into money is great. You never know what unexpected expenses are going to come up, and unlike a lot of hobbies, Magic is very easy to convert back into cash when you need it, whether that’s for an emergency or simply a gift. I was able to sell enough cards to buy an engagement ring for my now-wife, and I’m proud of the fact that I did it with Magic cards.

But remember this: sometimes selling everything isn’t the best option. Sell your Standard cards. Sell your Modern cards. Sell your casual cards. Sell your bulk. Maybe even move your nonland Legacy staples if you have them and you don’t think you’re coming back to the game. Because even if you do, that fancy finisher you have now may be outclassed by something by the time you get back, and that card is now worth less than it was when you quit.

But don’t sell your dual lands unless you have to. If you’re lucky enough to have any of the Power Nine, don’t sell them. These cards have only gone one direction since Magic was created, and while past performance is no guarantee of future returns, it’s also completely plausible that these cards will continue to climb. It’s a really crappy feeling for those of you who have come back in the last five years only to see the dual lands you sold a decade ago for gas money are often exceeding $200 now. Even if you’re out of the game, stashing these away in the back of your closet is simply a prudent financial move.

Take the Time to Do It Right

I see people decide to quit, and they take their stuff, unsorted, to Star City Games or even their local LGS to get rid of it all at once. I’ve found so many expensives rares in boxes of what I was told was common and uncommon bulk. If you take the time to go through your cards one last time and set these aside, you’ll be able to get real buylist values on these rather than losing them in the junk.

It’s really easy to dump your cards onto one dealer’s table and simply be rid of them all, but it’s almost always worth your time to break it down to a few different buyers or to sell your big-ticket items to another player, whether in person or through eBay.

One more thing—the most important thing—don’t sell your Merfolk.

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Don’t Sell Your Merfolk

As I explained, there’s not much that could happen to make me sell my Merfolk. The day might come I have to sell all of my Magic cards. Despite our best plans, life has a funny way of happening, and I don’t know what might come up down the road.

But I’ll never sell my Merfolk.

This is the single best piece of advice I have. I literally cannot count the times I’ve talked to someone who’s recently come back into the game and has nothing. They have such fond memories of their favorite deck “from back in the day,” even though it’s probably terrible by today’s standards. But it’s precisely those memories that brought them back to Magic in the first place, and no matter what they may go on to build or accomplish in their second (or third or more) stint, it won’t replace that first love for their own personal Merfolk.

You’ll Be Back

No matter how far you distance yourself from the game, it’s hard to make it disappear completely. You’ll be surfing Facebook or Twitch a few years from now and see it pop up, and you’ll get that familiar twinge.

It’s only a matter of time until you give in. If you’ve played this game for any length of time, it’s impossible to get away forever. Most players know exactly how many times they’ve quit and come back, and they wear it like a badge of honor. That’s fine, but maybe try not to cost yourself some long-term money in the process.

With that in mind, here’s a short list of things you’re going to store away in the closet, even if you have to quit for a time.

Binders

Sure, your binder may be empty now after you unload all your rares from it, but when you come back, you’re going to need one again. Good ones runs upwards of $20 today, and will probably be even more expensive when you come back. I have a ton of extra binders I’ve gotten from people selling me collections, and they just rot away in a box in my home. You might as well let them rot away in a box in yours to save yourself some cash down the road.

Lands

This depends on your level of play in the game, but it’s worth noting. Sure, maybe you want to sell your expensive Standard or even Modern lands, but if you’re a more casual player who isn’t worried about the latest tournament decks, maybe just keep back some of the more simple stuff. Khans of Tarkir trilands, for instance, are commonplace to those of us in tournaments, but absolute gold for a new players trying to build casual or EDH decks. That could be you if you decide to return in a few years.

Deckboxes/Sleeves/Dice

Along the same lines, these are something you’ll eventually need again, even if you have no use for them now. A pack of sleeves may not seem very important when you’re up in the middle of the night with your baby son, but trust me, you’re going to wish you had them when that kid is spilling his drink on your cards when you teach him to play years down the road.

What If I’m Wrong?

I’ve written this article with everything predicated on the belief that you may return to the game someday. If you do, these things can make that transition back in easier.

But maybe that never happens. You leave the game and never look back. You save some of this stuff and it’s lost in your garage for years. Maybe you’ll dig it up and find out that the cards you saved have appreciated nicely in your absence from the game. Or maybe your now-teenaged kid will find it and make fun of you for being such a nerd. Either way, it’s worth it.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

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