Draggin’ Up The Rear – Full DTK Financial Set Review

By: Travis Allen

You guys like Dragons, right? Dragons? DRAGONS?? DDRAGONSFSFFFFF

I’ve never been a devout dragon follower so there’s no special excitement in Dragons of Tarkir for me. It does strike me as a bit saturated though. It’s not special if you have it every day, right?

From our current vantage point, DTK appears to be at least a reasonable set. There’s no shortage of casual and Commander cards while there’s also enough muscle in the set to impact Standard, especially with two seemingly very playable Planeswalkers. I’m not sure there’s any meaningful Modern or Legacy impact here, but time will tell.  That doesn’t mean it isn’t challenging to review though.

It’s important to remember when reading any set review that we are forced to evaluate cards in a pseudo-vacuum, but they never exist as such. When I look at Sidisi, Undead Vizier I have to consider the card individually, free of whatever the metagame looks like that particular month. Sidisi’s text box isn’t going to change, but the cards other people are playing will. I need to focus on what concrete information I have available to me. Because of this, set reviews are especially challenging. I have to look at Sidisi and make an evaluation based strictly on the words printed on the card, but her true worth will be dependent on the cards around him, a pool that will change significantly over time. Cards that are excellent right now may have been trash in an alternate timeline. It would be easy to construct a Standard environment where Desecration Demon is crap (such as he was in INN-RTR when Lingering Souls was legal,) or where Prime Speaker Zegana is a chase mythic. Even the hallowed Jace, the Mind Sculptor was nigh unplayable at release since there wasn’t a single other playable blue card in the format and Bloodbraid Elf + Blightning threatened to shut him down as soon as he resolved.

You’ll notice in bulk sections that some cards have an asterisk (*) next to them. These are cards that basically all have the same review: they’re quite likely bulk, but there’s a world in which they’re quite good. These are the types of cards that if they ever hit the $.15 – $.25 range, I will probably buy a few sets just in case.

My price predictions are where the cards will be in one month, and where they will be as Origins arrives.

White

Bulk
Anafenza, Spirit of the Family Tree
Gleam of Authority
Hidden Dragonslayer
Profound Journey
Radiant Purge
Sunscorch Regent

 

Arashin Foremost
One Month: $1-$2
Origins: Bulk or $3-$5

The future of Arashin Foremost depends heavily on the fate of Warriors. If the tools provided in this set are strong enough to push the deck into tier one status, I can see Foremost being a part of that strategy. Coming down on turn three turns your Chief of the Edge into a six power threat, and each turn after that she gives your most threatening body double strike. Silverblade Paladin was over $12 at one point, and his effect was very similar. Theoretically, Foremost’s would be better in a dedicated warrior deck.

If warriors can’t make it though, it’s bulk. This outcome is more likely. Keep an eye on early tournament results – if people are getting work done with the tribe, don’t be afraid to scoop up copies at $1 apiece.

 

Myth Realized
One Month: Bulk – $2
Origins: Bulk or $4

Myth Realized reminds me of Mastery of the Unseen. Both are capable of being absurd in particular decks, and subsequently carrying price tags of several dollars. Both also may go completely unplayed, reaching absolute bulk in a matter of days after release. These are the cards that make me want to stop doing set reviews.

There’s an outside chance Myth Realized could find a home in some control-esque decks. Landing one of these on turn one and then eventually swinging for seven or eight quite a few turns later is entirely plausible, although the lack of indestructibility when activated means that it will never be truly safe.

While an excellent choice on turn one, these still aren’t dead late in the game. The ability to put counters on with spare mana means that a few turns of draw-go once you’ve got six or nine mana in play means this can turn threatening quickly, even when drawn many turns in. Overall a control path seems less viable currently, with the amount of enchantments running around, and thus enchantment hate, but we could see a big drop off in those types of cards after October.

I’m also wondering if it has a home elsewhere. It would be interesting to see some sort of GWX deck pop up that uses Eidolon of Blossoms and a boatload of enchantments to build gigantic Myths, while leaning on cards like Suppression Field, Silkwrap, Banishing Light, Chained to the Rocks, Monastery Siege, and Skybind to disrupt your opponent’s board presence.

It’s really tough to tell you whether this card is real or not, just as it was for Mastery of the Unseen. You’ve really got to just make this call with your gut and watch tournament results like a hawk if you’re considering buying in.

 

Ojutai Exemplars
One Month: $2-$4
Origins: $2-$4

Exemplars are going to be a pain in the ass to both play with and against. If your opponent has Exemplars in play and open mana, there are an unreasonable amount of lines to consider. Not only do you have to think about playing around the variety of spells they could be representing – Valorous Stance, Ojutai’s Command, whatever – you also have to think about how each one of those could interact with Exemplars. “If he’s got Stance, what mode does he use? And then does he tap this guy, or does he let me swing with both, and then choose the lifelink? What if it’s Murderous Cut instead?” The problem exists on the other side of the table as well. Piloting this card is going to be difficult with a single spell in your hand, much less multiple.

Difficulty of play aside, the power level is there. A player can play protect the queen with a threat of this nature and proceed to win on the back of it. The multiple modes allow you to get troublesome blockers out of the way, gain life to race or regain lost ground, dodge removal, or neutralize threatening attackers. They really are capable of nearly everything so long as you can do a decent job keeping moderate control of the game. Exemplars also pairs very well with Monastery Mentor, as both are capable of winning the game on their own when backed up with a grip of spells. I can certainly imagine a UW list that plays four of each and no other creatures.

Exemplars is the type of card I see taking some time to work out. People will play one copy in the board or the main, and over a few weeks slowly increase the quantity they’re playing, until it’s a major component of the format, similar to perhaps Whisperwood Elemental. Out of the gate Exemplars should slip into the few dollar range from the $10 they’re currently preordering at. After that it’s a question of whether things shake out in a way that the sort of deck they’re in is good. If so, then they could easily rebound to double digits. If not, they’ll languish in the two or three dollar range. The power level is there, it’s just a question of what the rest of the room looks like.

 

Secure the Wastes
One Month: Bulk – $2
Origins: Bulk – $2

I can’t decide how I feel about this card, so rather than shove it in the bulk section, I’ll let you know what I’m thinking.

We’ve never had an X token producer this efficient before, especially at instant speed. If your opponent stabilizes and then casts an otherwise-irrelevant spell after clearing your board, you can drop this at end of turn and suddenly be attacking for four or five damage. It’s worse than Raise the Alarm at two and Hordeling Outburst at three, but it’s better than anything else above that, and it’s also playable at any point on the curve.

What drove me to pull it out of the bulk section is that the tokens are warriors. With Chief of the Edge, those 1/1s get threatening real fast. It’s also obscene with Purphoros, who is legal for another few months.

It’s unlikely that this sees enough play in enough places to drag itself above $2, but I didn’t want to skip talking about it entirely.

Blue

Bulk
Blessed Reincarnation
Dragonlord’s Prerogative
Illusory Gains
Living Lore
Mirror Mockery*
Profaner of the Dead
Stratus Dancer*

 

Clone Legion
One Month: Bulk
Origins: Bulk

This is the type of card that makes my policy of “include text about every mythic” feel silly.

 

Icefall Regent
One Month: Bulk – $3
Origins: Bulk or $3-$5

Here are the two obvious comparisons: For one mana more than Dungeon Geists, you get an extra power and a two-mana tax to remove it. For one more mana than Icefall, you get Frost Titan. Hrmm. Dungeon Geists won a Pro Tour, but otherwise didn’t light Standard on fire. Frost Titan spent some time as the best titan in Standard. Hrmm.

Four power is a bit better than it would be in other sets due to Ferocious floating around. Can you imagine untapping with this, casting a Ferocious See the Unwritten, and putting two more Icefalls in play? Hah. Three toughness is sort of a beating, but if our opponent’s are spending four mana to kill it with Lightning Strike, I probably can’t complain.

What I like about this is how much of a tempo loss it is for your opponents in a color, in a clan, in a set that is on board with tempo plays. Playing an early Savage Knuckleblade allows you to begin applying pressure, and when they resolve a Siege Rhino or Tasigur in an attempt to stabilize, you can follow up with Icefall to tap it down and continue serving with the Knuckleblade. Your opponent is now in the unenviable position of either having to cast another stabilizing creature, which means they’re going to eat the Icefall’s attack next turn, or they can take their entire turn off to kill Icefall, which means you get to attack with the Knuckleblade again while following it up with some other threat.

Cards like Icefall Regent need support and opportunities. While Siege Rhinos create metagames, Icefall Regents prey on them. Is this an Icefall meta? No way to know. The card is definitely capable of terrorizing at least a few potential Standard formats though.

 

Shorecrasher Elemental
One Month: $2-$5
Origins: $1-$3

People are jazzed about Shorecrasher heralding the return of Master of Waves and Thassa. I’m not sure why; people complained non-stop when Mono-Blue was crushing FNMs everywhere. Whatever.

There are two futures here: Mono-Blue is good again, and in that case, Shorecrasher is probably a four-of, and one where Master, Thassa and Shorecrasher can’t keep up with Siege Rhinos and Hornet Queens. My money’s on the latter. Siege Rhino is just a savage beating for everything in that deck except for Thassa, which decks playing Rhino can keep deactivated. Perhaps more importantly is the lack of Mutavault, which was a key player in the strength of both Mono-Blue and Mono-Black.

I will say this – I wasn’t on board with Mono-Blue, and then two things happened: Chapin wrote an article saying the deck was coming back in a real way, and they spoiled Silumgar’s Sorcerer. Chapin can be a bit over zealous at times, though it’s still always worth listening to him. Meanwhile Sorcerer looks busted in this deck – it counters your opponent’s stabilizing creature while pressuring in the air and providing devotion. With all the one-drops this deck usually needs to run, you shouldn’t even have a problem sacrificing a Gudul Lurker or something.

If the surf ninjas do turn up in force this summer, remember that Master of Waves was only over $10 for for about four months, and that was as the uncontested best deck in the format. A more likely price for Shorecrasher is between $5 and $10, although a spike above that range could occur. With both Master of Waves and Thassa in the deck, there’s plenty of mythics to spread value across. Shorecrasher’s window is also very small – his relevancy is likely only until Theros rotates, at which point he loses the devotion angle, and his cost suddenly becomes a liability. Without any Standard demand, he drops towards bulk mythic.

Black

Bulk
Damnable Pact
Deathbringer Regent
Foul Renewal
Hedonist’s Trove
Pitiless Horde
Silumgar Assassin

 

Blood-Chin Fanatic
One Month: $1-$2
Origins: Bulk or $3-$5

Blood-Chin is in the same boat as Arashin Foremost. For an aggressive tribal deck, he’s an excellent finisher. His stats are reasonable and he allows you to burn out wounded opponents, much in the same way Kalastria Highborn used to. I’m not exactly sure whether warriors would rather have him or Foremost, or both, but I imagine either one is viable depending on the shape the deck takes in response to the format.

Of course if warriors doesn’t pan out he’s bulk.

 

Corpseweft
One Month: Bulk – $2
Origins: Bulk

This was in the bulk column until I realized it says “twice.” Knowing that it makes at minimum 2/2s, I’ve got to include at least something here.

Three is certainly more for an enchantment that doesn’t actually do anything than you’d like to pay, but the fact that you aren’t doing a lot with this until the later turns of the game ameliorates that concern, since there’s no need to ever cast this on curve. Two is a fair price for the activated ability at least.

Only eating creature cards from your graveyard is sort of a bummer for sure, but a deck built with that in mind won’t be too inconvenienced by it. At twenty creatures this isn’t completely unreasonable. What is perhaps most alluring about this is the flexibility of the token you create. If your opponent has one large blocker, you can go wide with several 2/2s. If you need a haymaker to crash through, exile all your creatures at once and get in with an 8/8. Heck, you could even live the dream and exile Torrent Elementals. Considering that the fodder for this is creatures that already spent their time in service, that’s not a bad rate. Corpseweft could end up drawing you quite a few virtual cards in a matchup, which most three mana enchantments can’t claim.

My biggest qualm is that it uses cards in your graveyard as a resource, something we’re already doing a lot of with Tasigur, Dig Through Time, Treasure Cruise, and Murderous Cut. Do you want to be going through this much work to make some 2/2s and 4/4 tokens when you could be casting Tasigur or Dig? I’m not so sure. This is a Mastery of the Unseen card – it could hit pure bulk and never rise again, unlike the horrors it creates, or it could smash a GP one weekend and jump to $6. I’ll pass for now, but if I can buy a bunch of copies for $.20 or less each at some point, I probably will.

 

Risen Executioner
One Month: $3-5
Origins: $2-$4

Risen Executioner is one of two creatures with power greater than two that can return from the graveyard this set. I’m not sure why Wizards decided we needed them both right now, but hey, there you go.

Pumping zombies feels a bit EDHish, but the old Sidisi will still be legal, and putting 3/3s into play instead of 2/2s would be quite the upgrade. He also makes your Empty the Pits lethal far faster, while Pits clears out all the creatures that make casting him from the graveyard too expensive. An end-of-turn Pits for four or five bodies followed by untapping and casting Executioner puts a lot of damage on the board from zero.

His return clause is a tad strange, but most other creatures with reasonable power that can infinitely recur from the graveyard have conditions. Vengevine requires two creature spells, the  Raptor needs you to unmorph guys, Demigod required casting Demigod, and Skaab Ruinator required exiling bodies from the yard. While Executioner’s cost may feel high, it’s actually quite cheap. All the other creatures listed require you to have more gas in some capacity. If you delve away all your other bodies, with maybe Tasigur or Angler, Executioner is just 2BB: join the party. If you find yourself with a boatload of mana and a value-adding sacrifice outlet, go hog wild.

With the undead Sidisi looking to knock people off as he comes into play, and being a zombie himself, Executioner looks like he may play well in some form of mono-black or heavy black control. He’s a great target to sac to Sidisi, and the BB in his cost pays the grey merchant.

I anticipate his price will dwindle in the near future, as it may take time to figure out how best to use him. Torrent Elemental, a card I felt similarly of while reviewing Fate Reforged is still $3.50. I’d expect that to be Executioner’s floor a month from now, and he’ll hang out around $2 if he doesn’t see any play at all. If he’s the real deal, double digits is entirely possible.

 

Sidisi, Undead Vizier
One Month: $3-$5
Origins: Bulk or $2-$4

One of the earliest spoilers, Sidisi has been the subject of some debate amongst my sort on Twitter. A 4/6 blocks almost everything on the ground right now, and Deathtouch means she stonewalls Rhinos and Tasigurs. In the meantime, the Demonic Tutor trigger allows you to find your appropriate answer for the game state at hand, whether it’s a Crux of Fate, a Downfall, a Drown in Sorrow, or a Grey Merchant.

Five mana isn’t cheap though, and the Exploit trigger isn’t free. Sure, oftentimes you’ll be able to throw a Wayfinder under the bus, but that won’t always be an option. In general you’ll be searching your library, but we need to recognize it isn’t 100% guaranteed. Is a slowish conditional Tutor good enough for Standard?

Sidisi feels a bit like Tasigur did, in that you can see where the power in the card lies, but it’s tough to tell whether or not the work is worth it. I’m moderately bullish on Sidisi. Tutoring for specific answers is strong, her body is relevant, and she’s not miserable to cast. What’s this mean for her price? Probably in the low single digits, at least for awhile. Tasigur is just under $10, and he rapidly became a multi-format all-star. I don’t see Sidisi breaking into Modern or Legacy anytime soon, which severely hampers her price outlook for the near future. It doesn’t help that there are a lot of cards in this set has two playable Planeswalkers and a boatload of cards that could break out into the $10 range.

Red

Bulk
Berserker’s Onslaught
Crater Elemental
Commune with Lava
Dragon Tempest*
Ire Shaman
Volcanic Vision
Zurgo Bellstriker

 

Descent of the Dragons
One Month: $2-$4
Origins: $1-$3 or $4-$10+

Why do I think this “lol EDH” card could be over $10 in a few months? Let me remind you of three cards that will be legal:

  

Those three cards represent a plethora of bodies to turn into 4/4 dragons, and the tool to make it happen very quickly. Here’s an admittedly above-average game:

Turn 2: Dragon Tempest

Turn 3: Hordeling Outburst

Turn 4: Cast Battlefield Thaumaturge for 1U, then cast Descent targeting all four of your guys for RR. Put four 4/4s into play, dealing sixteen to your opponent’s face, then swing with sixteen hasty flying power.

That’s obviously a best-case scenario, and includes you having Dragon Tempest in your deck, but it’s not terribly unreasonable to see four cards over four turns. Substitute Dragon Fodder for Tempest on turn two and you’ve still got a turn five kill.

People will be quick to point out that Hour of Need has existed for some time, and that’s fair. The difference is that Hour of Need is ok with Thamaturge in play, and atrocious without him. Descent is unreal with Thamaturge in play, and still completely castable if you don’t draw him. With a straight cost of 4RR, it’s never going to be unbelievably expensive to transmute your whole board, as it would be with Hour of Need.

When you aren’t making swarms of dragons, you’re playing a regular UR game with Hordeling Outburst, Goblin Rabblemaster, Anticipate, and other solid cards. Lightning Strike, Stoke the Flames, Hordeling Outburst, and Goblin Rabblemaster have all proven that they’re completely real cards on their own, and Thaumaturge and Descent just give the deck an obscene top end. How convinced am I that the deck will land?

Capture

You can see I have some vested interest in the deck succeeding. I’m not talking up Descent because I bought 121 Thaumaturges though, I bought 121 Thaumaturges because I see a real contender forming.

Perhaps the Magic world spins in a way that a swarm of 4/4 dragons isn’t good enough, but I’m convinced that it’s a real enough possibility that I chose to buy in.

 

Dragon Whisperer
One Month: $3-$6
Origins: $3-$6

Whisperer looks real to me. Whenever you’ve got a spare mana you can send her into the air to score for two, adding late-game relevancy to a two-drop. Being able to gain evasion as needed for only a single mana is going to help apply pressure in situations where your other small aggressive guys are getting stonewalled. Being able to add to the damage when your opponent can’t answer a flyer is also very useful. For five mana you can serve for four in the air, which won’t take long to finish your opponent off. Both of these abilities are exactly what these sorts of decks want – a way to get extra damage in past bodies clogging up the ground. The Formidable ability is icing on the cake, and it’s sweet icing to boot. In games where you’re having trouble pushing through you can begin pooping out dragons. This will be excellent in the RG monster decks that often lack card draw but not powerful creatures. Just as you run them out of cards in hand and you think you can start to gain control of the board, they’ll simply start generating dragons until you kill everything or you’re dead, with the latter much more likely.

Dragon Whisperer could even herald the return of a red devotion deck. That RR casting cost helps enable Nykthos shenanigans, and she provides you a mana outlet to boot. Purphorous would love another shot at Standard.

It looks like Whisperer is preordering for about $6 on eBay right now, which doesn’t seem far from where her price will land in the short term. I’m unsure if she can climb above $5 or $6 before the fall, although anything is possible. If she’s seeing some play in decks that don’t all involve Nykthos over the summer and her price stays low, it may be worth picking up copies for what would be a probable jump in October. In the meantime, if this is the type of card you want to play, A. you’re a monster, and B. feel free to pick up a set at retail.

 

Thunderbreak Regent
One Month: Bulk
Origins: Bulk – $5

The last time we had a playable Gameday full-art rare was Dungrove Elder back in M12, and there were only a handful before that as well. We did get a full Kalastria Highborn though, so sometimes tier one Standard staples show up in this slot. I’m not sure if Wizards just keeps missing the mark with what they expect to impact the format, or if they just choose the cards with a dartboard.

2RR for a 4/4 flyer is mediocre, but one that bolts the opponent when they try to remove it is a another matter altogether. The reason a card like this would generally be unexciting is because it’s so vulnerable to removal and doesn’t accomplish anything if they kill him before he attacks. With that clause on there, you’re at least getting three out of the deal. He’s also in a great spot on the curve, in that he comes down ahead of all your other big nasty threats. If he was five I’d be much less interested, but at four you still have room above him for cards like Atarka or Stormbreath. You even have a shot of getting him down on turn three between Elvish Mystic and Dragonlord’s Servant.

Non-foil pack copies will be between bulk and maybe $4 if he’s a four-of in some sort of dragon stompy deck. Those gameday promos will be a bare minimum of $3, and could be upwards of $15 or $20.

Green

Bulk
Assault Formation*
Collected Company*
Den Protector
Foe-Razer Regent
Obscuring Aether
Sunbringer’s Touch

 

Avatar of Resolute
One Month: Bulk – $2
Origins: Bulk – $2

GG for a 3/2 is usually fringe playable. Add in Reach and Trample and you’ve got yourself a bona fide beatstick. No chump blocking for you, goblin token! Add in the extra +1/+1 counters you’ll occasionally get and it’s clear WotC is pushing this pretty hard. Honestly, this is not far from being a mythic.

Right now Fleecemane Lion is less than $2.50, and spent all of two months at $4. I would be surprised if Avatar manages to see more play than Fleecemane, especially given how tough GG as a cost is. That gives us a good feel for what Avatar’s price trajectory looks like.

 

Deathmist Raptor
One Month: $3-$6+
Origins: $2-$5+

Deathmist is a tough card to evaluate. Cards that can return from the graveyard are always tricky, because sometimes they’re incredibly powerful (Vengevine), and other times they’re complete duds (Skaab Ruinator). With two of them in this set, Wizards is setting out to test me apparently.

What makes Deathmist particularly appealing is that he’s free, in a way. The price is turning a permanent face up, but no extra mana is required to bring him and his pals with him. This is noteworthy in the same way Vengevine is; you can return multiple copies for the same cost. Note that $19 Vengevine works the same way, while $.93 Skaab Ruinator only returns one at a time.

Having just watched the finals of GP Miami, it seems to me that Deathmist will slot directly into the GW Devotion/Mastery of the Unseen list that took the top two slots. I can’t say for sure whether this deck will still be a thing by the time Deathmist actually hits the streets, but if Mastery continues to perform alongside Whisperwood Elemental, Deathmist seems great. Deathtouch means he can freely attack into your opponents because he either gets in for three or trades, at which point you’re free to bring back his whole pack with your manifests. Deathtouch doubles as an excellent defensive keyword when you’re on the back foot, and he’s also great face down, as he’s a superb surprise blocker. Double G in his mana cost even plays well with Nykthos.

His preorder price is hanging around $10 right now which is high for an unknown element, but I don’t think it’s wildly out of line. I anticipate that he’ll drop into the $5ish range, but I’ll be surprised if he makes it down to $2 bulk mythic pricing. I suspect he’ll always be hanging around Standard, and during the periods where Whisperwood and Mastery are strong cards, he’ll be right there with them, with a price tag nearing $10 to boot.

 

Shaman of the Forgotten Ways
One Month: $2-$4
Origins: $1-$3

I really, really want to say this card is terrible. He adds less mana than Somberwald Sage, which is his entire reason for existence, and his Formidable ability costs a million mana. Three toughness is better than one, but when people are casting Lightning Strike and Stoke the Flames, does it matter? I guess he dodges Wild Slash. Does that matter? Does anything matter? Is life meaningless? Or is it just my life?

I suppose it’s worth remembering that Generator Servant is still legal. Those are the types of effects that need to hit a critical mass to matter, but when they do, they can prove to be real contenders. With four Servants and four Shamans, along with Caryatids, You could be dropping Kolaghans and Atarkas quite quickly. If ever there’s been a set with plenty of fat to ramp into, this is it.

While Sage was under $1 for most of her lifespan, she did show up as a four-of in a few Craterhoof decks, which jumped her into the $3 range. We may not have Craterhoof, but we do have Hornet Queen and a pile of pushed dragons. My guess is that we forget about his ways, but the type of deck he’s good in has been tier one in Standard before. If he makes it, we’ll see numbers in the $5 to $9+ range. Like Arashin Foremost, you should be able to see it coming if the stars align.

 

Surrak, the Hunt Caller
One Month: $1 – $3
Origins: Bulk – $4

Remember that scenario earlier with Savage Knuckleblade and Icefall Regent? What if you put a Surrak in between? He gets haste with the Knuckleblade in play, and then gives the Icefall haste next turn. Pretty nasty, huh?

Surrak is definitely on the radar. Like Knuckleblade, and Icefall, and Shaman of the Great Hunt, and so many other Temur-oriented cards, he’s in this “is tempo good enough?” limbo. Four mana creatures don’t typically give your creatures haste each turn, which means we’ve got a lot of potential power in Surrak. On the other hand, it won’t matter if our opponents constantly have grips of removal and counters. You’ll never hit Formidable, and your Surrak will spend the whole game staring at a Siege Rhino.

I will say I am looking forward to casting See the Unwritten the turn after Surrak, triggering Ferocious, dumping two Eldrazi into play, and then giving one of them Haste with his Formidable trigger. Yes. Yes I am.

In any case, the probably ceiling here is low-ish. Even best case scenario, I think Surrak is under $5. That’s still a hell of a lot better than when he was a Khan though.

Multicolor

Bulk
Arashin Sovereign (Intro)
Boltwing Marauder (Intro)
Harbinger of the Hunt (Intro)
Kolaghan’s Command
Necromaster Dragon (Intro)
Pristine Skywise (Intro)
Silumgar’s Command

 

 

Atarka’s Command
One Month: $1-$3
Origins: $1-$3

I’m deferring to Sam Black and a few other pros on Twitter who are of the opinion that Atarka’s Command is so far the second best of the bunch, to the point that it embarasses Ojutai’s. It’s easy to look at the card and say that it doesn’t do much, but it’s important to remember how cheap it is to cast. It does a reasonable Skullcrack impression, with the missing component the “damage can’t be prevented clause.” That’s certainly a useful component of Skullcrack, but I imagine most would argue that stopping large chunks of lifegain that would get the opponent back into the game is more relevant.

Being able to dome for three and pump the team puts a lot of pressure on quickly with a spread of attackers. Similarly, swinging in and then casting this for the life gain prevention and pump lets you neutralize the utility of lifelink creatures. Being able to make one last alpha strike into their blockers while turning off the lifelink guys can be the difference between winning and losing.

Even if this does turn out to be the best command, I have trouble imagining it at more than a few bucks. I doubt it hits actual bulk prices, but I can’t imagine it being worth more than $5 for longer than a weekend.

 

Dragonlord Atarka
One Month: $2-$4
Origins: $2-$3

Atarka is quite reasonable as a finisher in big GR decks. An 8/8 flying trampler threatens to put the game away the turn you swing, and seven mana is one less than I would have expected to see on a creature with these stats. We’ve seen the “split five” before on Bogardan Hellkite, and it was quite good in the games you managed to resolve him. Atarka coming down on turn five or six cleaning up a Siege Rhino or some other assorted trash is powerful.

The biggest problem with Atarka, and all the elder dragons, is that it’s very unlikely anyone is going to need full playsets, especially ones that cost seven. Atarka is cool, and could definitely see some Standard play, but when she’s in a set with Sarkhan, Narset, and several other decent mythics, she’s going to have a hard time keeping a price tag in line with her mana cost.

 

Dragonlord Dromoka
One Month: $2-$4
Origins: $2-$4

Assume you aren’t playing against a control deck, and what is Dromoka then? A 5/7 flying lifelink for six. That’s good enough to win some games I guess. You wouldn’t put a creature with just that text on it in your starting sixty though. She’s clearly great against control decks with her two additional clauses. Is she good enough elsewhere to warrant main deck play, especially in a format full of giant curve-topping haymakers? I doubt it. She’s sideboard material only, although she’s good at what she does there. Two or three copies in the board won’t be enough to push this out of the “bulk mythic dragon” tier of pricing.

 

Dragonlord Kolaghan
One Month: $2-$5
Origins: $2-$5

A 6/5 flying haste for six isn’t shabby. There is currently no Modern legal card with six hasty power that doesn’t cost at least seven or come with a drawback, so she’s setting a bar on that metric. If you untap and your opponent isn’t dead yet, she gives whatever other creatures you can throw at the board haste too. Alright, that’s all quite reasonable. Probably not format defining, but definitely reasonable.

How about the other ability? This is very Ob Nixilis rules text. “Wow, ten damage! That’s absurd!” Sure. How often do you think your opponent is activating this unless it practically wins them the game? I’ll take ten if it means I get to resolve a Hornet Queen and roadblock you until I can draw an answer. Other than that, don’t count on this to do damage, but rather prevent people from doing things. Just like Ob Nixilis basically shuts off shuffle effects,  and Voice of Resurgence shuts off counterspells, Kolaghan makes your opponent play a Leyline of Singularity game by stranding cards in their hand. Is that good? I’m inclined to say only very situationally. It will certainly crush your Sidisi Whip opponent, but I’m unsure how much your Abzan Control or RW Tokens matchup is going to care.

I need to make a point of noting, since I’ve seen it wrong multiple times in multiple places – Kolaghan only counts for creatures and Planeswalkers, not instants and sorceries. There is no punishment for them Downfalling her as soon as she resolves.

It would be interesting to see Kolaghan as part of some sort of Jund Crushinator deck that plays Atarka’s Command, Caryatid, Rattleclaw and Servant as ways to ramp into Kolaghan and a fleet of hasty dragons. Kolaghan may not kill them the turn she comes down, but how about the Dragonlord Atarka behind her?

I imagine Kolaghan, like the other Dragonlords, will float around the few dollar range. Above bulk mythic, but unlikely to have enough copies in enough decks to push above $5.

 

Dragonlord Ojutai
One Month: $2-$4
Origins: $1-$3

Ojutai hangs out and watches the action unfold until you’re in a position to protect him when you turn him sideways. That means he’s either coming down very late, or he’s going to be on defense for awhile. As a 5/4, he’s really not great at blocking, which is what you’ll want him to be doing half the time. When you finally do manage to get in with him, he casts Anticipate, which we know to be worth two mana. Silumgar, on the other hand, casts a better Mind Control when he enters the battlefield, which costs at least five. I am underwhelmed by Ojutai.

If any deck actually wants copies of Ojutai, they’re only going to want one, maybe two. UW decks are much more likely to want Elspeth or Pearl Lake or Ugin as a closer due to their versatility. Meanwhile, on the casual side of things, Ojutai is in the third and fourth worst dragon colors, and is hilariously terrible as a commander. What we’ve got here is another Isperia, i.e., bulk mythic.

 

Dragonlord Silumgar
One Month: $3-$6
Origins: $2-$5

Thus far Silumgar looks like the most playable of the Dragonlords. At six mana you get a body that doesn’t die to Stoke the Flames, blocks most anything and wins, and can serve for three in the air. On top of that, you get to steal the most relevant permanent on the board. Siege Rhino? Tasigur? Stormbreath Dragon? Whisperwood Elemental? Take ‘em all! Even more savage is stealing Elspeths, Ugins, or perhaps most savage of all, an Ashiok that just ticked over ten counters. A topdecked Silumgar, moreso than any other Dragonlord, can immediately swing the game from a heavy loss to a nearly-guaranteed win.

Even still, his price outlook isn’t the hottest. I do like him more than any of the others. He’s much less contextually good than his peers, and you are unlikely to be afraid to have three in your deck. That said, he’s still not going to make a great commander, and there are plenty of huge game-ending threats in this Standard formats. He’s also terribly embarrassing against Hornet Queen, for what that matters. I wouldn’t be surprised to see him hang out in the near fiveish range, but I can’t imagine he’s capable of sustaining double digits for more than a week.

 

Dromoka’s Command
One Month: $1-$4
Origins: $1-$5

Whoa. Is this the best rare in Dragons of Tarkir? A few friends and I were conjecturing about what the Selesnya charm would be, and not a single person had a friendly outlook. We anticipated some sort of Healing Salve, a half-assed Rampant Growth, and a universal agreement that the card costs two mana more than it needs to. Karametra’s foul taste lingers still.

Imagine my surprise when this popped up. At a converted cost of two, already this was far ahead of what was expected. Five and six mana charms have to do an incredible amount of work, but at two mana and a guaranteed four modes, any charm is going to have a real chance of being relevant to someone, somewhere.

Right off the bat this card is playable based on modes three and four. Make my dude bigger and kill your Rabblemaster or Mentor is going to happen time and time again. My Siege Rhino eats yours, or my Tasigur eats your Rhino, or heck even my Elvish Mystic trades with your Rabblemaster. This is some excellent (and cheap!) removal for a color combination that is not known for doing that frequently.

Mode two is especially relevant right now, eating Coursers, Whips, Dragon Tempests, and Ascendancies. This seems like it’s over performing right now, and I anticipate this mode’s usefulness will scale back after October when we lose the enchantment set. Still though, it’s going to matter a lot between now and then, and maindeckable enchantment hate is not going to go unnoticed down the road.

“Counter Stoke the Flame” is going to be awesome all summer, as RW decks can no longer rain down fire without fear of reprisal. This explains the lack of a “can’t be prevented” clause on Roast or Rending Volley – WotC apparently wants them Drommandable.

Dromoka’s Command will be an interesting case study in the coming year. How much can a two-color utility rare be worth? Hero’s Downfall broke $15 at one point as a fall-set rare, so there’s certainly precedent for high prices on useful spells. It’s highly unlikely Command will see the requisite price to reach that level, but it’s worth knowing it’s not unheard of.

For the most part, I’m anticipating this hangs around in the sub-$5 range. It will be played in some number in nearly any deck that can cast it, although I’m not convinced it’s an auto-four-of. Perhaps time will remember this outlook poorly. In any case, you’ve still got to be making both green and white mana, which provides a real constraint on the number of decks capable of running it. Should some GW list become uncontested tier one and this is major component we could see the price rise above $5, but mostly expect to pay around $2 to $5 for this in the meantime, with sub-$2 prices possible if other cards end up suppressing values elsewhere.

 

Narset Transcendent
One Month: $20-$30
Origins: $12-$18

I don’t really want to ramble about how good Planeswalkers may or may not be, because a lot of individuals who are much better at Magic and more in touch with the competitive scene than I am tend to write a lot about them, so I’d rather just defer to their opinions.

What we do know about Narset is that she’s two colors, which is already a strike against her. Planeswalkers of a single color will find themselves in a wide variety of decks, as we saw with Jace, Architect of Thought and Elspeth, Sun’s Champion. Two color walkers have many less potential homes just by virtue of needing more types of mana. This doesn’t mean that two color Planeswalkers can’t be successful, just that there is a lower theoretical ceiling on them, as there is with any card that is more than one color.

From a slightly more subjective standpoint, I doubt that Narset is a Modern or Legacy playable walker. So few four mana walkers see in play in Modern, and in Legacy it seems much more likely that you’d rather just cast Jace most of the time. I can’t say for sure that she’ll never show up in either format, but I’m definitely not expecting her to make a big impression on either.

Narset is a two-color, Standard only Planeswalker. She’ll have to be outstanding to hold a price north of $20 after a few weeks. My guess is that she’ll frequently hang out in the $14 – $24 range, with brief ventures outside of that range. Over the summer I expect her to hit her floor at around $10 – $12, and that is when it will be time to buy in. Post-rotation, as with most Planeswalkers, she’s likely to climb some from there. In the meantime, I’m a seller, and I wouldn’t be looking to pick up personal copies until she’s $20 or lower.

 

Ojutai’s Command
One Month: $1-$3
Origins: Bulk – $2

Abilities two, three, and four are obviously useful. Essence Scatter isn’t legal, but if it were, I’m sure people would be playing it. With a format that includes Siege Rhino, Tasigur, Rabblemaster, Mentor, and Whisperwood, creatures are a big deal. Four life is unexciting if at least useful. It will win games that should have been lost. And finally, drawing cards is something any UW deck is happy to be doing.

How good is the first ability? This is a little trickier to nail down. There are two immediately obvious options in Seeker of the Way and Soulfire Grand Master. Both are very playable in the sort of deck that would like Ojutai’s Command. Less conventional options do exist as well. Fleecemane Lion is a legal target. Using him to trade early is completely fine if you know that you can later buy him back and immediately monstrous him. Heir of the Wilds or Frost Walker are also not what you may think of when returning two-drop threats, though both could certainly fit into decks that run command.

Even with four very usable modes, the drawback here is likely the cost. At three this would be unreal, so as is it can’t be any cheaper. The addition of that one colorless mana hurts though. The difference between three and four is the difference between whether you can stop Rhino on the draw or not.

I’m inclined to think this will be a fairly cheap card for the most part. It’s not going to be a $.10 rare, but unless UW is suddenly better than UB, which I’m dubious of, this will be relegated to tier two and three play. Without other formats to really prop it up, the price should drag for the most part.

 

Sarkhan Unbroken
One Month: $12 – $17
Origins: $9 – $14

Sarkhan is a lot more powerful than Narset. He’s guaranteed to draw you a card instead of maybe possibly if-this-is-the-right-card-type drawing you one, and he even tosses a free mana in on the deal. Making a 4/4 dragon is an excellent minus ability, as he not only protects himself, he does so in a way that isn’t just chump blocking. Those 4/4’s are legitimate threats. His ultimate is mostly crap, but you can’t have everything.

Even though he’s stronger than Narset, that three-color mana cost is brutal. A two color Planeswalker has restricted options, but a three color has basically one. Unless we start venturing into four color decks, which Standard mana bases don’t support, he’s really only going to have one home. With only a single viable shell, regardless of how strong Sarkhan is, he’ll fall victim to the metagame if RUG ends up poorly positioned at any given time. Even if he’s hands down the best card in that deck, it’s still only a single deck to drive his price. And like Narset, I don’t see him breaking out of Standard.

Where does that leave his price? The last three eBay auctions for Sarkhan ended at $19 a copy, while the latest Narset auctions are over $30 each, to give you an idea of where the public is on them. Even if Sarkhan is solid it seems like sustaining a price tag north of $15 will be tough. Look for him to slip towards $10 as we get into summer.

Lands

Bulk
Haven of the Spirit Dragon


 

Commander 2014 Price Tracking – Part 1

By: Jared Yost

I’m going to take a look at the most valuable singles of the Commander 2014 decks to see if there is anything currently undervalued now that the set has been in stores for several months and has been widely distributed.

Since there is plenty of information to cover, I’m going to split this into two posts. Part one will cover the white and blue decks. Part two will cover the black, red, and green decks. 

Forged in Stone

Let’s start with the white deck first, since it makes sense from both a color wheel perspective and because this deck contains the Legacy staple that Wizards decided to include amongst the decks of this type of product – Containment Priest.

Containment Priest – Surprisingly, this card is at an all time low of $16 right now from its high of $24 back in November. You could have even paid potentially more than that if you needed her the weekend of Grand Prix New Jersey, which unfortunately happened within a week of the Commander 2014 release.

containment priest price history

My feeling here is that if True-Name Nemesis can’t even hold a $20 price tag than neither can Priest. Speaking of which, True-Name Nemesis seems like a great pick up right now since they are a recurring Legacy staple and have fallen steeply in price since their $50+ heydays. Containment Priest won’t follow the same pattern though, since she is a sideboard card in Legacy rather than a main deck threat like TNN. As more Commander 2014 is released, the price only stands to stagnate or even drop further. I would avoid Priest unless you need them for Legacy. 

Nahiri, the Lithomancer – I’ll say this right up front. I’m a fan of all the planeswalkers from this set because they have several qualities that I like in long term pickups.

  • Only one printing (though this is a mass distributed product, I still feel this attribute is important in this case)
  • Completely new planeswalkers that haven’t been seen before
  • They are tied into the lore of Magic very closely, and they included throwbacks to Teferi and Freyalise which is awesome
  • Unique Commander appeal, due to a slight rules twist that allows these planeswalkers to be played as generals
  • Decently strong effects, since they are the headlining cards of their respective pre-cons

For all these reasons, plus the fact that they are all in the $5-$7 range, I believe that the planeswalkers from Commander 2014 are all solid pickups as singles. I have a feeling that Teferi and Daretti will become the most valuable in the long run however each planeswalker will grow in time from casual demand.

Grand Abolisher – Grand Abolisher actually didn’t take that much of a nose dive in price compared to some of the other cards that were reprinted in Commander 2014. It went from $4 to $3, a drop of 25% but not that large in the grand scheme of things. I believe that the casual is strong with this card, and that eventually it will start climbing up again in price until the next reprint. Now is a great time to pick up Abolisher if you even wanted one as they won’t get much cheaper than this. 

Sol Ring – Sol Ring has finally been printed so many times that it is now around $3 per copy. I really don’t think Ring is a great place to put your money anymore. Wizards has proven that they’re going to print this card in every single Commander pre-con that they make, so players aren’t going to be looking for copies that often. Foils are another story, however I feel that regular Sol Rings are past their price prime due to being reprinted into oblivion. 

Masterwork of Ingenuity – Cute card, but its price drop to $2 indicates to me that players aren’t clamoring to get extra copies of Equipment to use for their own schemes in Commander games. I don’t think this has a home in Legacy because it is too narrow (and also because Stoneforge Mystic is so good) so future demand isn’t coming from there. Not the card you want to buy enmass for future gains. 

Angel of the Dire Hour – This card has potential to me, especially at $1.50 and lower. If you can pick these up for $1 or less then I think you will do quite well in the future. Angels are a popular casual tribe and this angel is awesome removal that leaves behind a big, flying body. I”ll be picking up extra copies of in trades and other deals. 

Pearl Medallion – The medallions are a great addition to any mono colored Commander deck, so even with the reprint they will continue to gain value over time. The Tempest copies haven’t been drastically affected by the mass C14 reprint, so even if you have the old school version you didn’t lose that much value (due to the new art and card look compared to the old version). I feel like each medallion has entered its low point going into the $1.50 and less range. I will be looking around for extra copies to trade into and buy for all the colors.

Hallowed Spiritkeeper – Spiritkeeper’s future price is going to be hard to guess, as I feel that the price is very cheap at $1.30 and lower. Yet, I just don’t feel like this card will ever have a home in eternal formats like Legacy. Eternal formats are partially what drives the increase in the price of cards, other than casual demand, and I don’t really see much appeal to this card that would drive casual demand. I’m not going to be buying any, but I will keep my eye on this card going forward as the effect is strong and may possibly be desired in the future. The card provides nice wrath protection, at the very least. 

Peer Through Time

Next up in the color order is the mono blue Commander deck, which many view as the weakest deck in the lot. From what I hear, players aren’t really buying the deck in favor of the others due to the weird nature of this deck revolving around large sea creatures.

Teferi, Temporal Archmage – Along with Freyalise, Teferi is the only other planeswalker in the set that is around $7 retail. From what I hear on the ground, players really want to pick up Teferi. I mean, that last ability is a casual players magical christmas land. Giving all your Planeswalkers instant speed activations for all loyalty abilities is one of the Johnniest things you can do. Think of all those triggers that will allow you to control the game, no matter whose turn it is! Think of all those tricky things you can do when responding at instant to speed to something with a planeswalkers ability! Think of all the ultimate abilities that will go off with so many counters being placed so quickly!

So of course, Teferi is going into basically any deck (Commander or casual) that utilizes lots of planeswalkers for maximum value out of all the loyalty activations. Out of all the planeswalkers, I like Teferi the most due to his unique ultimate ability that allows you to have instant speed loyalty abilities. I believe that $7 is the floor for this ‘walker and that he will only be going up from here. 

Thran Dynamo – Despite having two other reprints in supplementary products, Thran Dynamo is still going strong at $5 and higher retail. Like Sol Ring, I don’t think Dynamo is where you want to be for future gains, however I can’t deny that this card has huge casual appeal from all the Timmy’s that want to play their eight drops on turn five. I won’t blame if you pick up a bunch of extra copies but just be wary that Wizards does reprint this card from time to time. Interestingly, they only reprinted it in Peer Through Time, which could be the factor keeping the price at $5 and higher. 

Reef Worm – A great casual card; I will be watching this for any future declines. If it goes below $2 I will be very interested in getting my hands on some copies. This is a card that screams casual to me, so I think it will always have fans in the future that want to abuse the effect. Yet, I think that this is a very slow gainer since you need to do some work to make the card great. 

Sapphire Medallion – See my Pearl Medallion review above. Sapphire is the highest priced medallion at $2.50 retail, and even though it is higher priced than the others my thinking still applies. I believe that Sapphire Medallion will be a long term gainer just like all the others. 

Cyclonic Rift – One of the most powerful sweepers that blue has received for Commander, Rift will always maintain value due to its power in the format. Though it currently sits at $2, there will be room to grow for this card until the next reprint. I even like foils of this card at $10, as it is a staple in pretty much every blue Commander deck. 

Rite of Replication – Like Rift, this is a super power spell that will most of the time win the player the game if it is cast at the right time. My same thinking applies for Rite as it did for Rift, even for foils which are around $11 retail. Actually, that seems pretty cheap for foils from Zendikar compared to Return to Ravnica. Zendikar has been out of print for a while, so I’m surprised the foil price of Rite of Replication isn’t higher. 

Nevinyrral’s Disk – Since this card has received so many reprints, I don’t think we’ll ever see it go above $2 again. I would stay far away from Disk from a financial perspective. It got hit hard by the double Commander reprint, and even if it does start climbing again I feel that this will continue to be reprinted in products like Commander.

That’s It For This Week

I plan on tackling the commons and uncommons of Fate Reforged for my next article, since the full set of Dragons of Tarkir has been spoiled. However, don’t fret dear reader! I will continue to work on this two-part series to make sure that I’ve identified the cards from all the Commander 2014 decks that I’d like to talk about.

What are your thoughts on Forged in Stone and Peer Through Time? Are you looking out for any specific singles from the decks in order to boost your collection or finish a deck? What do you think of the retail value of the products long term? From a sealed perspective, I’ll personally be looking to find undervalued sealed product for long term gains. Though I’ll have to keep in mind that the Commander 2013 decks are still around $20 per copy on TCGPlayer, which is much lower than their original MSRP of $35…

My Upgrades From Dragons of Tarkir

By: Cliff Daigle

I play a lot of Commander games. I used to play even more, but with my family’s growth the last couple of years, my EDH time isn’t what it used to be. Nonetheless, I keep my decks updated when new sets come out. I usually tell people to know what they will take out before you go and add new cards, but I usually end up getting the new card and then figuring it out.

I am working from an incomplete spoiler. Next week, I’ll be completing the list and targeting prices.

I can’t remember if I have introduced you to my six decks, so here we go!

Existing Commander Decks

Commander: Adun Oakenshield
Philosophy: “Creatures rule!”

This deck has six noncreature spells: Lavalanche, Xenagos, the Reveler, Garruk, Caller of Beasts, Green Sun’s Zenith, Lurking Predators, and See the Unwritten. Everything else is a creature, and I want to focus on spell-like creatures in this deck. Mostly, it’s enter the battlefield effects, but I keep some others around like Viridian Zealot in case of Torpor Orb.

Commander: Kaalia of the Vast
Philsophy: Wreck some face!

I have spent the time and energy and money to get this manabase ‘perfect.’ There’s three fetches, three duals, three shocks, three filters, three buddy lands…you get the idea. This is my most competitive deck, capable of the fastest kills, and the most expensive, due to the Angel foils that just keep climbing! I have a mix of Angels, Dragons, and Demons because I don’t want to choose just one!

Commander: Garza Zol, Plague Queen
Philosophy: Shiny Vampire Control

I didn’t intend for this to become my all-foil deck, but it happened. I kept finding shiny replacements, and then it was just a few cards…and now it’s done. The vampire tribe is surprisingly strong, dating back to 2011 Standard: Bloodghast into Nighthawk into Nocturnus can end even Commander games fast. I’ve got a lot of fun and flexible control cards, and my MPR cards are here too.

Commander: Sliver Queen
Philosophy: For the Swarm!

This is my token deck. I try to have about a third of the cards be an army contained on one card, including Planeswalkers that make tokens. Everything else contributes to big mana and winning more. It’s five colors but light on nonbasics, so I use a lot of green mana fixing.

Commander: Experiment Kraj
Philosophy: Incredible abilities without going infinite

While I have lots of fun ways to untap Kraj for profit, I’ve shied away from any infinite-mana shenanigans. I found that style of deck to be unfun. The best card in here is probably Reveka, Wizard Savant, as a great way to deal damage.

Commander: Balthor the Defiled
Philosophy: Rise and rise again!

This zombie tribal deck is a lot of fun, as I have lots of mass reanimation and that’s what the general is for as well, sorcery-speed mass return. The combination of Vengeful Dead and Noxious Ghoul do a lot of work, and a sneaky-great zombie is actually Gutless Ghoul, giving a sacrifice for profit.

Pickups from Dragons

dragontempest

Dragon Tempest – Kaalia decks are going to love this card. Very few Angels, Demons, or Dragons don’t have flying, and having Kaalia enter with Haste is quite awesome. This will be a strict upgrade over Fervor for me. I will be trying to get a foil around $3-$5, but this will be a bulk card before long.

shamanofforgottenways

Shaman of Forgotten Ways – I’ve tried Somberwald Sage in decks in the past, and found it underwhelming. Acceleration and fixing are not as needed in 99-card formats. The additional ability on this, though, is an ability that has been deemed too good on a sorcery: Biorhythm. I will be picking this up from every trade binder I see it in. I want regular ones around $5 by the end of April. The foils will probably not go below $20 for a while, if at all.

sidisiundeadvizier

Sidisi, Undead Vizier – Just amazing in my zombie deck. I’ve no shortage of things to Exploit for profit, and this is something I’ll be happy to do over and over again. This appears to be good enough for Standard, so I think it’ll stay between $5-$10 for the next couple of months. Foils should easily be $15, if not more.

sarkhanunbroken

Sarkhan Unbroken – I will put one of these into my Sliver Queen deck, because of the token ability. I will never ultimate this, since there aren’t any Dragons in that deck. The first two abilities are just so good, you’ll need to have him in a dedicated Dragon deck to ever really have the ultimate be worthwhile. I think this is one of the best cards in Standard, if you can cast it, and I have a hard time thinking this will be less than $30 at any point. I want a foil, but I’m not going to drop $100 on it.

risenexecutioner1

Risen Executioner – Another easy addition to my Balthor deck, as it’s a zombie lord. I might sometimes pay the tax on recasting this, but mostly it’ll be there alongside Cemetery Reaper and the like. I think this will be a bulk mythic fast, and the foils should hover around $5.

silumgarscommand (1)

Silumgar’s Command – I’m already playing Spite//Malice and I’m trying to decide if this is good enough to be included as well, or if I’ll just be replacing it. I’ve got Countersquall as well, so I’m going to try and fit this in. Bloodlord of Vaasgoth just isn’t pulling his weight…

I expect this command to be around $1/$4 for the foil, and I’m okay picking it up at that price. The modes are good enough that I think it’ll keep value for a while. The ‘noncreature spell’ part is most relevant, as there’s few enough creatures that need countering. That’s what Wrath effects are for.

Those are the five cards I’m planning on adding, next week with the full spoiler I’ll talk about some of the cards that are almost there, and the ones you’ll see a lot in casual games.

On an unrelated note, I want to clue you all in to Channel Fireball’s “Yard Sale” and a finance trick I’ve been using for years.

Full Disclaimer: I don’t work for Channel Fireball, though I do live in driving distance of their shop. This month, they are having a series of sales, and it’s the sort of thing that Star City has done, and other sites too. Systematic sales are your chance to exchange cards at a fair rate with full value.

Allow me to explain. Normally, when you deal with a vendor, you are never going to get the full retail value of your card. You’re going to get around 40-50% of its value in cash, and maybe 70-80% if you choose store credit.

These wide-scale sales allow you to get cards at enough of a discount to make it tempting to trade directly with a store. Here’s an example:

Hero’s Downfall has a Fair Trade Price of $7.54 as I write this. Anafenza, the Foremost, has a FTP of $7.81. I would happily trade my Downfall for your Anafenza, since it’s so close in price. However, lots of people are savvy to the fact that Downfall is going to rotate out in a few months and tank in value, while Anafenza has nowhere to go but up as a Standard card and a Tiny Leaders powerhouse. So you would have trouble finding someone to make this trade with.

Enter the vendor’s sale. Channelfireball will give four dollars in cash for Hero’s Downfall, with a 30% bonus for store credit ($5.20) and their sale currently has Anafenza down to $5.99. This is not perfect, as you see, but it’s pretty close and it’s an effective tool to use when a vendor decides to hold a sale.

You don’t have to spend the store credit during the sale, but doing so allows you to treat a vendor as a trading partner who gives nearly equal value, which is something that doesn’t happen often. Enjoy!


ADVERTISEMENT: Checkout the brand new 3rd edition Grimoire Deck Box – a card storage for your inner red mage with capacity over 1000+ cards.

3rd-edition-grimoire-ad2

Guessing Game

By: Travis Allen

I started out this week planning on writing about GP Miami, reviewing what had done well and placed in the top sixteen, and providing some outlook on Standard cards for the next few weeks. It was while working on my Dragons of Tarkir review that I realized this was a foolish endeavor – with Standard about to change again, who knows what will be good in a week? An entire brand new set is around the corner, and with it will bring an evolving metagame. Rather than spend all day today reviewing a Standard that’s about to evolve, I’ll touch on it briefly, and then provide a look at PAX East through a financial lens.

Standard Procedure

The biggest winners to come out of this weekend were Whisperwood Elemental and Mastery of the Unseen. Whisperwood already doubled a few weeks back, but he’s crept up from the $11-$12 range a week ago towards $13-$14. It’s completely safe to sell excess copies here. There’s an outside chance he climbs towards $20, but why get greedy? Take your profit after he took down the top two slots of a Standard GP and move on.

Mastery of the Unseen, by the way, should already be in your trade binder or for sale somewhere. Prices have already started dropping in the last few days, as many expect it not to hold the short term. It may have rocked the GP this weekend, but nobody is going in blind next week. There will be plenty of hate for GW Mastery decks, and that will make it tough to put any copies into the top eight.

One note on this topic is that while Mastery, and the deck as a whole, may contract in the coming weeks, we should remember through the summer how well it performed. Supply is high and Mastery is part of an in-print set, so prices are currently restricted. If numbers have fallen off to sub-$1 by July or August it may be wise to snatch some up. A great deal of the deck in its current form is from Theros, but Mastery and Whisperwood are really the key cogs in the machine. As long as BFZ brings us green mana producers and a single card with a mana sink like Genesis Hydra or Polukranos, the deck may explode again.

PAX East

At this year’s PAX (don’t go to pax), Wizards once more dropped a load of spoilers on us, including the aforementioned Battle for Zendikar set in the fall. Even without formal confirmation, there are a few things we can almost completely count on:

  1. Eldrazi
  2. Fetchlands
  3. Full-art basics
  4. Landfall
  5. Allies

Last we saw the Eldrazi, they were busy consuming Zendikar while our intrepid heroes ran away. Heroically, I’m sure. I have no doubt they’ll still be hanging around munching on the scenery this time through. The Lithomancer’s story from the latest Commander product tells us that Kozilek, Ulamog, and Emrakul have been around for a very long time, so I’m guessing we’ll see revised versions of them rather than a new slew of legendary Eldrazi. I’m also anticipating a new mechanic that isn’t Annhilator, since that is just a zero on the fun scale.

Our important takeaway here is to keep an eye out for giant-monster enabling cards. I particularly like See the Unwritten, which I’ve picked up several sets of for myself. Summoning Trap saw play on and off in Zendikar, and hit a price of maybe $3 or $4 at it’s peak. Trap was a rare though, while Unwritten is mythic. Being a sorcery stinks, as does having to actually pay for it, but on the plus side, you get to flip two creatures if you have Ferocious enabled, and the cards go into the yard, which means you are enabling a boatload of Delve. In fact, an Unwritten completely powers up a Treasure Cruise on its own. Meanwhile, keep an eye out for other cards in Khans that may be particularly powerful in a set with landfall mechanics or gigantic creatures. Knight of the Reliquary was cheap as dirt before the fetches of Zendikar rolled around, and then she hit $20. Fetches are already in the format so we aren’t getting any boosts along that line, but similar “plays well with the next block’s mechanic” spikes may be out there.

A good lesson to learn here is that cards don’t actually have to be good in order to rise in price. Speculation alone could push Unwritten into the $5-$8 range if people get excited. If you had picked up cheap copies ahead of that, you could dump into the hype, and then not care one bit whether the deck actually put up results. As long as expectations are there, the price will be there, and that’s all we need to care about on a spec like this.

Fetches are highly likely to show up. It seems weird running them back-to-back, but there’s a developmental advantage to this. Putting the fetches in running blocks reduces the number of sets that they have to design with fetches in mind. Those lands set constraints about what cards work and don’t work, and if you do one right after the other, you get overlap. Khans already works with fetches, and so will Zendikar, so putting them next to each other means you have to spend less time working within those particular parameters.

Subsequently, now is the time to move all your spare Zendikar fetches. The upside of holding on is so small, so remote, that there’s just no reason to expose yourself to so much risk. I’m holding onto my personal sets, because I’d rather have them and burn some value than deal with trading them away and reobtaining, but I recognize that decision may not be for everyone. If you decide to sell, get them out there, cash out, and move on to greener pastures. Like See the Unwritten. Hah.

A return of full-art basics won’t devalue the ones you have, but it will make them grow a lot slower. Up until now I’ve been holding all of the ones that came through my possession, hoping they’d climb into the $4-$10 range like the Unhinged ones did. There’s no chance that coming to pass now though. I don’t plan on selling mine, because I like having them, but if you can get reasonable numbers for yours, you shouldn’t feel bad about moving them. A second batch of full-arts means we’re almost never going to see Zendikar full-arts worth more than two or three bucks. Foils will be completely immune to all of this though. Don’t sell those if you can avoid it.

Not a lot to say about Allies and Landfall at this point. We can be relatively sure they’re coming, but I’m not sure how to capitalize on that financially at this point. Maybe Harabaz Druid jumps? I don’t know.

Two questions I’ve been asked at every single Magic event I’ve attended in the last few weeks: “Is Goyf in MM2, and if so, what will his price be?” The former was an easy answer, and the latter is far trickier. If you’ve been reading MTGPrice for awhile you may remember I talked about how Goyf would actually increase in price due to his presence in the first Modern Masters run. This time around I’m less sure.

Part of the original reason Goyf increased in price was because the presence of Modern Masters brought a lot of new players to the format, but it didn’t give out enough copies of Goyf to satiate the new demand. For every ten people that started building Modern decks, only one set of Goyfs was opened. The result was that demand further increased its lead over supply. This time around, there will supposedly four times as much MM2015 as the original MM, although I can’t find the source for that. Assuming that’s somewhat accurate, with so many players already invested in Modern, and a much larger print run available, it seems as if far more supply will be added to the system than demand this time, which of course results in lower prices. Yes, pack prices are higher by $3, which would work to increase the cost of Goyf, but I’m not entirely sure how much of an impact that will ultimately have.

If I’m right, and Tarmogoyf does drop in price, how low is he going? While his price feels insurmountable at $200 today, keep in mind it wasn’t too long ago he was $130.

Capture

A little over a year ago, last January, a Modern Masters copy was as low as $130. Future Sight copies were similarly discounted. I expect we’ll drop back into that range, and perhaps even slightly lower. My broad range on his price, once settled, is in the $100-$160 ballpark, with $120-$150 the more probable range. This of course is purely speculative, and you should treat it as such. I could end up way off the mark here.

Karn Liberated is joining us again this summer as well. We weren’t sure if he would be in MM2015, but it was reasonable to expect he’d show up somewhere this year. You definitely want to be getting rid of copies. While Goyf’s price is in question, Karn’s is most certainly not.

One more point I want to make regarding MM2015 is the density of playables. The original Modern Masters had fifteen mythics, of which nine were constructed-viable. (The five Kamigawa dragons and Sarkhan missing the mark.) That’s a 60% rate of useful mythics. About twenty-ish of the rares were playable outside of FNM, for a rate of near 38%. For a set that’s designed to reprint format staples and put important cards in player’s hands, those numbers feel rather low to me. Only twenty-nine total constructed relevant rares and mythics? I’m going to run through the latest Modern IQ and pick out all of the rares and mythics that I think may need a reprint within the next year and see how many I come up with.

Snapcaster Mage
Creeping Tar Pit
Abrupt Decay
Cryptic Command
Damnation
Maelstrom Pulse
Serum Visions
Spellskite
Fulminator Mage
Sower of Temptation
Vendilion Clique
Splinter Twin
Remand
Blood Moon
Crucible of Worlds
Aven Mindcensor
Dark Confidant
Liliana of the Veil
Vedalken Shackles
Bitterblossom
Leyline of Sanctity

That’s twenty-one viable reprint targets, twenty-five if you consider the entire cycle of Worldwake manlands. Keep in mind this is only one event, too. I’m sure if I went through a few weeks of Modern IQs I could find plenty more cards in need of greater supply. The takeaway here is that not everything is going to be reprinted, and there are quite possibly going to be more cards that spike in price because of their absence rather than cards that crash because of their inclusion.

Origins will bring it Legendary-Creature-into-Planeswalker flip cards that should all be quite nifty. I sort of expected the front of Liliana to be GW, given that she’s wearing Selesnya colors in the artwork and everything, but I suppose that would violate color rules handily. Not much to discuss on the Planeswalker front; they look cool and will probably be expensive.

With flip cards back on the printing press, It’s possible to see a return of Delver of Secrets. Even though I’m sure Wizards isn’t keen on introducing the menace to Standard again, reprinting them is a pain in the ass, and they may take the opportunity to do it while they can. We’ve had a real paucity of good cheap blue and white spells in Khans, which may hint at a return of Delver.

I’m not sure what to make of Garruk Relentless or Huntmaster of the Fells returning. Both are marquee flip cards, but would take up valuable mythic slots, and not fit into the origins timelines whatsoever. I’d lean towards them not appearing, but time will tell I suppose.

Alright, that’s a good overview for today. The full spoiler will hopefully be up before next Wednesday, so I should have my Dragons of Tarkir review up next week. In the meantime, I’m going to go enjoy the first few days above 32 degrees fahrenheit in five weeks.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY