Weekend Update for 10/4/14

By: Jim Marsh

Every week, some cards from Magic the Gathering increase and decease in value based upon a number of factors.

Let’s take a look at some of the cards whose values have changed the most and the factors behind why those changes have occurred.

10 Big Winners of the Week

10. Sarkhan, the Dragonspeaker (Khans of Tarkir)
From $26.32 to $30.49 (15.84%)

If the first weekend of Khans standard is any indication then Sarkhan is the planeswalker we will be seeing the most of during the coming months.

He is being run in a variety of Standard Midrange and Control decks in every combination of colors that include red. He also somehow made his way into some Monogreen Devotion decks. He is usually used anywhere from two to four copies depending on the needs of the deck.

He is removal, a threat and his ultimate promises insane card advantage. It is everything that a Planeswalker should be. If you cast him and attack with his dragon form you can ensure triggers for Ferocious, Raid and Prowess. He just goes with everything.

Some stores are already pricing him at up to $40.

If we look at the Top 8 decklists from both SCG Standard tournaments on 9/28/2014 we see that eighteen copies of Sarkhan were used in nine different decks.

There were twenty-five Stormbreath Dragons across six different decks. Yet Stormbreath is half the price of Sarkhan. This inequity will be rectified as more Khans is opened. Theros was the most opened set when it came out and Khans is going to shatter that record.

I would try to trade any copies of Sarkhan for two copies of Stormbreath Dragon or rotating Return to Ravnica staples like shocklands and Abrupt Decay. In a few months this will look a lot better in your binder.

9. Sylvan Caryatid (Theros)
From $12.08 to $14.87 (23.10%)

I stated a few weeks that I thought that Courser of Kruphix would be the most played creature in Standard after rotation. Courser is doing well for itself but not as well as Sylvan Caryatid.

There were forty-two copies of Courser in the two Top 8s this weekend. Caryatid beat that by a full play set.

You cannot overestimate the importance of early color fixing and acceleration in a wedge set.

It was even used in the Modern Jeskai Ascendancy deck that took first place at tne IV Arcanis Deluxe Main Event. Caryatid is also making its presence known in Modern Gift Control and Loam decks.

Since it is seeing Modern play I am scratching my head why regular copies are almost the less than $20.

I could see regular copies going for that this weekend. Grab some foils instead.

8. Treasure Cruise (Khans of Tarkir Foil)
From $14.99 to $19.49 (30.02%)

Apparently a conditional Ancestral Recall is still really good.

It was a piece of Modern Jeskai Ascendency and was playing as a four of in the winning UR Delver Deck in the SCG Legacy Open in Edison on 9/28/2014. It was played alongside Brainstorm, Ponder and Gitaxian Probe. That should tell you something about relative power level of the card.

The foil copies are commanding a premium but they are commons. I would unload mine as soon as possible. Modern and Legacy players love their foils but as more boxes are opened the price of these are going to coming down. Just think of the foil Ensoul Artifacts that have sunk from $20 to $13 over the past few weeks.

As you draft make sure you do not let any foil Cruises pass you by.

7. Sidisi, Brood Tyrant (Khans of Tarkir)
From $4.50 to $6.13 (36.22%)

Sidisi is going to be a popular commander. She works well with Dredge and Reanimator strategies which are always popular in the format.

She can also enable a color combination for zombie decks.

She has not seen any real competitive play yet so I am leery of picking copies up.

Foil copies will be a good hold for the long term. They are $15 but buylists are offering $10. I would not mind trading for them around that price.

6. Sultai Charm (Khans of Tarkir Foil)
From $4.94 to $8.44 (70.85%)

It gets rid of most creatures, artifacts and enchantments or just draws more gas.

It has been used in Legacy Sultai Delver decks. It is extraordinarily strong in Control and Midrange decks. There is almost never a time when most of its modes are not active.

All of the wedge charms will be popular in commander and casual formats. I would target foils. Some like Sultai Charm that are used in Modern or Legacy will be excellent long term holds.

5. Jeskai Ascandency (Khans of Tarkir Foil)
From $5.23 to $8.98 (71.70%)

Outside of fetchlands I saw more conversations about this card than any other. Johnnies were hard at work making infinite combos out of jank but they finally got there.

It won got first place in the IV Arcanis Deluxe Modern Main Event.

If you have any foil Cerulean Wisps I would sell them into the hype as soon as you can.

Jeskai Ascendency Storm is going to be a presence unless it gets banned. If you were fortunate enough to get your copies for $3 a few weeks ago you have already tripled your investment. I say take your earnings.

4. Ashcloud Phoenix (Khans of Tarkir)
From $2.80 to $5.69 (103.21%)

Ashcloud Phoenix is a recurring evasive threat. It is only played in the sideboard of Jeskai Midrange and nowhere outside of standard. It will probably settle back around $2 where casual interest holds other phoenixes.

I cannot find any justification for the price spike. I would trade these away to anyone who expresses any interest.

3. Monastery Swiftspear (Khans of Tarkir Foil)
From $9.51 to $24.99

Do we have the new Goblin Guide or Vexing Devil? The short answer is probably not.

It was included in that first place Legacy UR Delver deck in SCG New Jersey as a play set in the main deck.

It will be popular in Red Deck wins and in absolutely nuts with Searing Blaze or Searing Blood.

It is easy to stare at it and think of magical Christmasland where you can play a few Lightning Bolts and Gitaxian Probes and push through for large chunks of damage. It is also easy to see it staring across the battlefield at a Deathrite Shaman or Stoneforge Mystic with an empty hand and be impotent in a way that no Goblin Guide will ever be.

I could be wrong. I would rather sell the card at its likely high and let others figure out its role in the metagame.

2. Mantis Rider (Khans of Tarkir)
From $2.07 to $6.24 (201.45%)

I have always had a soft spot for Lightning Angel. They took one of the most efficient and evasive threats and made it even more efficient.

It plays offense, defense and loves to help you convoke Stoke the Flames when all is said and done.

Speaking of Stoke the Flames, did you know that it is now a $4 to $5 card? Trade those away for painlands and scrylands while you can.

I have a feeling we are going to see a lot of Mantis Riders clogging the skies during Khans standard. It is a great inclusion in Jeskai Midrange.

SCG New Jersey had two copies of Jeskai Midrange in the Top 8 including the winner of the tournament.

I know this will sound a little repetitive but I cannot stress how much Khans will be opened soon. Your best bet is to take all of these winning cards and convert them into staples or cash before supply catches up to demand.

1. Glittering Wish (Future Sight)
From $2.42 to $14.99 (519.42%)

Glittering Wish has been sitting around Modern sideboards for a long time but Jeskai Ascendancy really makes it sing.

The deck plays three copies of the Ascendancy in the main deck and one in the sideboard. The four copies of Glittering Wish allow the player to find the crucial combo piece or any of the toolbox of answers out of the sideboard.

This will be Glittering Wishes’ finest moment. Sell into the hype before Wizards has to emergency ban Jeskai Ascendency.

5 Big Losers of the Week

5. Sorin, Solemn Visitor (Khans of Tarkir)
From $29.10 to $27.02 (-7.15%)

Sorin did alright for himself this weekend but he was overshadowed by Sarkhan. Sorin is great in Mardu Midrange and Control decks.

He has tremendous synergy with Butcher of the Horde, Goblin Rabblemaster, and Brimaz. The decks threats are impressive and versatile.

Unfortunately only one copy made either Top 8 on the 28th.

It is hard to justify a $30 price tag without the results to back it up. I think he will continue to drop but I would keep an eye out if he gets below $15.

4. Griselbrand
From $21.86 to $20.09 (-8.10%)

He is the threat to reanimate in Modern and Legacy. You can use Sneak Attack, Omniscience, Dread Return, Show and Tell or whatever else you like but if you are in the market to cheat creatures into play then chances are you have a play set of Griselbrand alongside Emrakul.

The reason his price is dipping is that he has been announced as the 2015 GP Promo. Everyone who enters a GP Main event in 2015 will receive a copy.

I decided to look back on the price history of cards that had previous GP Promos Goblin Guide and Batterskull.

Both of them had their lowest prices after the announcement of the promo but before distribution. The reprint did not have any detrimental effects. You could point out the rise of Legacy Burn or the printing of True-Name Nemesis that helped the cards get a new foothold. The important thing is that Wizards want the promos to matter. It wants their promo cards to appear on camera and make people dream of being in the GP themselves. It supports the decks.

This should alleviate your worries that Griselbrand is going to be banned any time soon.

If you see anyone offering Griselbrand at $10 or $15 because there is a reprint coming up then you make the trade. Keep a binder full of them. You will not be sorry.

3. City of Brass (7th Edition Foil)
From $68.63 to $50.96 (-25.75%)

City of Brass is a staple of Legacy Dredge and TES. It shows up in Commander decks and Cubes of all variety.

Unfortunately it has some new competition in the form of Mana Confluence.

Those other formats will use both but given how many printings City of Brass has I would invest in copies of Mana Confluence instead. Trade away any excess copies you are sitting on.

2. Anafenza, the Foremost (Khans of Tarkir)
From $7.98 to $5.85 (-26.69%)

She is efficient and will be a tremendous commander. She works well with Kitchen Finks or any other creatures that appreciate +1/+1 counters. She hates out graveyard strategies which are very popular in Commmander and casual games.

She has not found a home in any competitive decks and so she will continue to drop in price. It has too much competition in the three mana slot. She is competing with Brimaz, Abzan Charm, Courser of Kruphix and Hero’s Downfall.

She will drop to around the $3 range until a home opens up or someone decides to build around her.

1. Surrak Dragonclaw (Khans of Tarkir)
From $12.21 to $7.92 (-35.14%)

Five mana? Any five mana card that is being played in standard right now has haste or is Planeswalker. We just cannot wait a full turn to see any action.

His flash is a nice work around but we need more pieces to make Temur work. Jeskai, Mardu and Abzan all have shells to build off of. Sultai and Temur have not had the same cohesion yet.

I think that is only a matter of time. He will continue to decline until someone does find a way to break him. Maybe a Temur Yisan build?

I could see grabbing copies once they are $3 to $4 copies. His effect will always be popular with casual players who hate having their fatties countered. He also works very well alongside Animar in Commander.

I would keep my eye out on foil copies in another few months when the prices will be the lowest.

Hitting and Missing Targets

By: Cliff Daigle

A little more than a year ago, I gave you a list of things to pick up and it’s time to check in and see how I did.

Magic 2013

Checklands (Sunpetal Grove, etc.)
Prediction: $5
Actual: $2

Verdict: Miss. I thought that with a year of new players looking for them, the price would go up. Supply is huge, though, after four printings and they have hardly budged in the past year.

Thundermaw Hellkite
Prediction: $12
Actual: $11

Verdict: Hit! It’s a big, fast, cheap Dragon who clears the way. It’s great in any format, and your eyes still go wide when it’s on the wrong side of the table.

Rhox Faithmender
Prediction: $3
Actual: $3

Verdict: Hit! Easy enough, as lifegain is one of the most fun effects to build a casual deck around. I’m looking to see Felidar Sovereign reprinted soon, maybe even in the coming Commander decks.

Sublime Archangel
Prediction: $10
Actual: $9

Verdict: Hit! Great in token decks, great in Angel decks. Gorgeous art, too, and that never hurts in the long run.

 

Omniscience
Prediction: $20
Actual: $9

Verdict: Miss. Despite the combo with Enter the Infinite and seeing play in Show and Tell decks, the price has stayed flat this entire year. I remain optimistic, but I don’t know when the bump will arrive.

Vampire Nocturnus
Prediction: $7
Actual: $5

Verdict: Miss. It’s crept up a little in price. Not enough for my purposes today, though.

Elderscale Wurm
Prediction: $3
Actual: $2

Verdict: Miss. It’s gone up to $3 this year, and the spread is getting close to null, meaning that buylist prices are almost the same as retail value. I might need to give it another few months, but today, it’s a miss.

Rancor
Prediction: $3
Actual: $2

Verdict: Miss. The price hasn’t budged, likely due to the multiple printings.

Thragtusk
Prediction: $6
Actual: $2

Verdict: Miss. Ugh. It’s actually gone down in price during the past year, indicating it’s not being used very much at all. Maybe it was just too oppressive in Standard and no one wants to relive that.

Reliquary Tower
Prediction: $1
Actual: $2.50

Verdict: Hit! And then some! These never made it as low as I’d hoped, but if you got them at under $1, they have doubled up in value. If you have any, I’d trade them soon, though, because these are easy to reprint.

Innistrad

Mikaeus, the Lunarch
Prediction: $3
Actual: $2

Verdict: Miss. Another card who was above my target earlier this year, he’s come back down to earth.

Garruk Relentless
Prediction: $10
Actual: $4

Verdict: Mega-Miss. He hasn’t been adopted in Modern, but this is a card that at least will be tough to reprint due to being double-sided, because it’s difficult to mix two-sided cards into a print run.

Enemy Checklands (Clifftop Retreat, Sulfur Falls, etc.)
Prediction: $8
Actual: $4-$7

Verdict: Miss. They have ticked upward, but not as much as I’d hoped. They aren’t seeing much Modern play, something I overestimated.

Geist of Saint Traft
Prediction: $25
Actual: $15

Verdict: Miss. While his price did hit $30 earlier this year, it’s trickled back downward in the months since. Having this as the WMCQ promo didn’t help at all.

Gavony Township
Prediction: $2
Actual: $2

Verdict: Hit! I was close on Kessig Wolf Run, but the Township was dead on.

Dark Ascension

Increasing Devotion
Prediction: $2
Actual: $0.50

Verdict: Miss. The price has stayed flat. There are just so many good token makers to choose from!

 

Thalia, Guardian of Thraben
Prediction: $8
Actual: $4.50

Verdict: Miss. But to be fair, when she hit $9 around Easter, I got rid of all of mine. Hope you did too!

Geralf’s Messenger
Prediction: $5
Actual: $3

Verdict: Miss. Awesome Zombie or not, he just isn’t seeing play.

Gravecrawler
Prediction: $6
Actual: $5.15

Verdict: Hit! Or close enough. he was a cheap pickup at rotation and has paid off nicely. Remember, I’m not looking for huge gains in one card, I’m always trying to increase the overall value of what’s in my binder.

Mikaeus, the Unhallowed
Prediction: $7
Actual: $9

Verdict: Hit! He’s actually the most valuable card in Dark Ascension. I don’t think he’ll be in the Commander decks this winter, since we’re already getting Gisa herself. There’s a chance this breaks $12-$15 by Christmas.

Drogskol Reaver
Prediction: $1.50
Actual: $1.75

Verdict: Hit! It costs seven, but it’s so darn amazing! It’s nice that I was so close on the value here.

Huntmaster of the Fells
Prediction: $10
Actual: $4.50

Verdict: Miss. I thought he’d see more Modern play, but just getting value isn’t good enough in that format.

Vault of the Archangel
Prediction: $4
Actual: $1

Verdict: Miss. I was wildly optimistic here. The price has stayed flat, so my many copies are just lounging around.

Sorin, Lord of Innistrad
Prediction: $20
Actual: $7

Verdict: Miss. The duel deck reprint hurt. I think he might be around $15 if it wasn’t for the extra printing.

Avacyn Restored

Avacyn, Angel of Hope
Prediction: $25-$30
Actual: $30

Verdict: Hit! And for all the reasons I laid out. I’m warning you now, though, I’m pretty sure she will be in the white Commander deck this winter, at which point her price will take a hit.

Cathars’ Crusade
Prediction: $2
Actual: $1.50

Verdict: Hit! It’s almost buylisting for my prediction of $1 now. Wait a little longer, and you’re there.

Entreat the Angels
Prediction: $10
Actual: $9

Verdict: Hit! It’s not blowing up Legacy (though $50 for the foil is a result of the Miracles deck) but it’s powerful and flavorful.

Terminus
Prediction: $7
Actual: $3.50

Verdict: Miss. But to be fair, it just got reprinted in FTV: Annihilation, which has kept the price down.

Deadeye Navigator
Prediction: $1
Actual: $.75

Verdict: Hit! I’m calling it a hit because he’s been at $1.50 as recently as three weeks ago. There’s a lot of EDH players who want this card banned because of the combo shenanigans it enables, so watch out for that.

Tamiyo, the Moon Sage
Prediction: $20
Actual: $15

Verdict: Miss. The philosophy of picking up planeswalkers while they are cheap is sound, but Tamiyo just hasn’t grown enough in price…yet.

Temporal Mastery
Prediction: $5
Actual: $6.50

Verdict: Hit! Yup, extra turns is good, no matter how much mana it is to cast. It’s important that you just get the extra turn, without any extra hoops, such as Savor the Moment.

Zealous Conscripts
Prediction: $3
Actual: $0.50

Verdict: Miss. Still an awesome card, but not even seeing play with Kiki-Jiki.

 

Craterhoof Behemoth
Prediction: $5
Actual: $10

Verdict: Hit! I didn’t think he was good enough for Legacy Elves, but the results don’t lie. Cast, bang, dead. Awesome in any format where eight mana is an option. (Watch out for some Modern decks with this too.)

Gisela, Blade of Goldnight
Prediction: $10
Actual: $12

Verdict: Hit! This is why I’m so confident in Aurelia, the Warleader getting big over time as well. It’s worth mentioning that she was at $20 for a while this year.

Sigarda, Host of Herons
Prediction: $6
Actual: $6

Verdict: Hit! Do I know my casual Angels or what?

Bruna, Light of Alabaster
Prediction: $5
Actual: $2

Verdict: Miss. I mostly do, it seems. She is only good to build around, not add to other decks, and that’s important to remember.

Alchemist’s Refuge
Prediction: $2
Actual: $0.50

Verdict: Miss. I love this land, I do, but it just hasn’t been in demand. We’ll see if Khans changes that, with all the new blue-green good cards.

Cavern of Souls
Prediction: $20
Actual: $18.50

Verdict: Hit! It’s been much higher recently and this is one of the cards that has really grown for me. It hit a low of about $10, and I traded for as many as I could at that price.

 

Slayers’ Stronghold
Prediction: $3
Actual: $0.50

Verdict: Miss. Wow, I really was wrong about the lands, aside from Cavern.

There you have it! I was right on 42% of these (16 out of 38) and that would be closer to even if I counted the ones who beat their prices earlier this year. Lots of cards spiked in April and have trickled down since.

Overall, it’s clear I was too optimistic on two types of cards: lands and Planeswalkers. I now know to not go too crazy on the lands, and to lower my expectations when it comes to the planeswalkers. This is something to think about, especially with Jace, Architect of Thought being at sub-$5 along with Vraska the Unseen. Instead of expecting them to double in a year, I might instead think they will grow to a more moderate $7.

I also note that reprints and promos were a factor for some of these. This is a risk we’re going to run with everything not on the Reserved List, you need to be prepared for reprints to affect the price of non-foils.

It’s also reassuring that only a couple of these went lower than the price I recommended them at. I didn’t lose my shirt to any of these. Yet, anyway.

Thanks for sticking with me for this past year. I hope you’re tracking some of your predictions too!

MTGO and the Terrible, Horrible, No Good, Very Bad Trading Market (Pt. 2)

By: Travis Allen

This week is part two of a two-part series on the failure of the MTGO marketplace. You can find part one here. The tl;dr from last week is that Magic cards behave like commodities, and thus are eligible for a unique type of online market.


Upon entering a convention hall hosting a Grand Prix you’ll notice vendors ringing the space. The vendors, of whom there are usually between five and eight, each have different numbers for their buy and sell prices. If our intrepid player – let’s say you – decides he wants to buy the cheapest Glittering Wish in the room he’s going to have to do some legwork. Finding the least expensive copy is going to require visiting every single booth, muscling through the mob, locating the card in the case, and checking the price tag. Then you’ll need to repeat that entire sequence about seven more times. Once you’ve checked all eight vendors and have identified the cheapest copy, it’s finally time to go make a purchase. Let’s hope that they haven’t sold out while you were checking each other price in the room!

Imagine instead that there are not eight vendors in the room, but 50,000. Welcome to the Magic Online classifieds.

The unwieldy system for buying and selling cards at a GP is as it is because there is no centralized method for buying and selling paper cards in a meatspace. There is no single booth in the room that you can walk up to that sells cards on behalf of every vendor present. You’re forced to manually check with each one. This problem only becomes wildly more intense when add in the fact that not only can you buy the card from a vendor, but there are a few thousand binders in the room that are more than willing to trade. Somewhere amongst those eight vendors and 2,000 players is the theoretical cheapest copy of Glittering Wish, but there is basically no chance you’re actually going to find it. At the same time, someone in that room will give you fifteen dollars cash for your Courser of Kruphix (market value $15.76), but good luck finding the guy. It’s far more likely that you’ll take the seven to ten bucks one of the vendors is offering.

Such a system is brutally inefficient. There is no convenient method for buyers and sellers to see all the options available to them. There is no central structure in place through which all information is available to all parties at once. This is one of the myriad of reasons that real life sucks.

The solution to such a burdensome and inefficient system is to create some sort of hub of activity through which all transactions flow. A system that is capable of gathering all of the values of every unique card, for both sale and purchase, that is also fully queryable would do dramatic things to the market. By necessity such a system would immediately wipe out all transactions in which one party was getting more than their fair share. Third party vendors would disappear, and cards would flow freely among the vast majority of agents in the room: the players.

Magic Online is capable of this. There is only one MTGO server every single person in the world logs into. Whether you’re a bored housewife in Spain, an unemployed roustabout in Ukraine, or a pissy adolescent in the Nebraska plains, if you want to play MTGO you’re all going to the same place. This affords a fantastic opportunity that is not available to paper players: a true commodity marketplace.

MTGO puts every single player in the same system. You all have access to the same tournaments and classifieds. The foundation is in place to provide an efficient, fast, and fair marketplace for the commodity market that is Magic cards. Instead, you’re forced to bumble around blindly in a room of tens of thousands of vendors because….well, I have no idea why.

Because MTGO has failed to provide an adequate market for their playerbase, it has resulted in less-than-ideal conditions. If you’re a player on MTGO and you want to buy a Courser, you hit the classifieds and search for Courser of Kruphix. A list appears of everyone who has the phrase “Courser of Kruphix” in their title. (Remember too that “Courser of Kruphix” is different than “Courser,” so you’d better hope you’re using the same terminology as everyone else in the room.) If you’re lucky they put their sale price for Courser in the title of the classified as well, but not all will. Any that don’t have the sale price in the title will require opening a trade. This will have to happen several times before you can begin to get a feel for what the ‘average’ price of a Courser is so that when you actually find a good price you’ll know it.

There are a variety of pitfalls in this model. For instance, what happens if someone is selling their Courser for 20% less than everyone else, but accidentally spelled it “Cuorser?” How about the individual selling more than three different uniquely named cards? How is he supposed to advertise all of those as being for sale? The classified title has a character limit of course, so you can really only advertise your hottest items. This means it’s tough for someone to expose good prices on more off-beat cards, and it’s tough for buyers because they’re forced to just start wading through random trade binders to find a good price for a card. Sellers can’t adequately advertise their stock or even let people know what they’re selling, and buyers have trouble finding people who are selling what they want. Imagine going to a mall but instead of each store having large glass windows displaying their product they were all painted black.

What MTGO has done is effectively turn every player into a vendor in the same room. It’s hard to imagine a worse way to go about things. This frustratingly cumbersome system results in the creation of an automated process; the bot network. Anyone that plays with any regularity on MTGO is very familiar with bots. They’re awake twenty-four hours a day, have huge inventories, and are (mostly) easy to deal with. They exists to fill the massive exchange gap that MTGO continues to let exist. Imagine for a moment that MTGO banned bots. If you wanted to sell your Courser for tickets, the only way to do so would be to find another individual online at exactly that time that is willing to pay the price you’re asking. This doesn’t sound too bad for a hot staple like Courser, which will move quickly, but what if you’re trying to sell something like a foil Tangle Wire? What do you think the odds are that both someone selling and someone buying are online at the same time, that the seller is currently advertising that card in the classifieds, and that they can both agree on a price? This is exactly why bots exist.

Bots fill a gap, and whenever a service does so, the guy running the service is making a profit on every exchange. It’s the same way your LGS makes money buying and selling cards. Give players a little bit less for their cards than another average player would, and sell them for slightly more than the average player would. The reason anyone uses the service at all is not because they love getting ripped off, but because they’re paying for the convenience of having another market actor who will engage in 99% of transactions at nearly any time. Connecting buyer to seller is a profitable market to be in.

MTGO isn’t like real life, though. Computers aren’t hampered by the need to sleep or eat or otherwise be away from a market. They also can connect thousands and thousands in one central room with quick, easy transactions in a way that no real life environment could imitate. Why, when the system is already in place to provide the best possible market to the average player, does MTGO not capitalize on it?

The problem is compounded by the fact that tickets can’t be split. I’m sure Wizards has their own arcane reason for this, but the result is disastrous for players. By refusing to allow tickets to be split out to a hundredth of a decimal place, MTGO is essentially saying that no card can theoretically be worth less than one ticket. After all, if one ticket is the bare minimum official currency, how does one buy something that costs less than that?

Most commons, uncommons, and even rares for that matter, are worth less than one ticket on the MTGO market. Good luck trying to trade these easily between players though. Let’s say you want to acquire two copies of Restore Balance but without going through a bot. We have all the issues from before of actually finding someone who has two copies of this, but then how do you trade? You don’t want to pay a full ticket for what is worth maybe half a ticket at absolute best. This means you’ve either got to buy cards you don’t want, or the other agent has to take roughly half a tickets worth of value from you. Meanwhile all of this takes time and effort, and why is the guy with the Restore Balances going through all of this in the first place? It certainly isn’t worth his time for the what, tenth of a ticket worth of value he may get out of the transaction?

Bot networks are further supported by MTGO’s refusal to allow tickets to be split. They provide virtual ticket splitting by offering credit to players. Head over to your nearest preferred bot, trade him your cards, and you get credit out to multiple decimal places that can then be used anywhere on that bot network. This of course incentivizes players to keep returning to the same bot network over and over, lest they end up with ten tickets worth of credit spread out among ten different vendors. It’s the “forty-eight cents left on this gift card” syndrome all over again. The nature of the integer ticket is ultimately great for bots and terrible for the average player.

Let’s review. MTGO has the foundation in place to provide an excellent market experience that would be literally impossible to replicate in the real world. A commodity network on MTGO would overall reduce the prices players pay for their cards, overall increase how much they sell their cards for, and overnight get rid of bot networks. For 99.99% of people in the system it’s a complete upgrade. So what needs to change to get us there, and what does “there” look like?

First of all the ticket system has to be fixed. Without the ability for players to reduce tickets to the second decimal place, essentially setting the minimum price on a card to a single cent, then none of this will work. When a huge chunk of the market is worth less than the smallest division of your currency, all sorts of weird problems will pop up. (Like bot networks offering credit that relies entirely on the buyer placing unfounded trust in an unaccountable stranger.)

The next step is basically to completely get rid of the classifieds as you know them. Gone. They will instead be replaced by a central commodity market that essentially functions as a miniature auction for every single type of good. These types of virtual markets already exist all over the place. We’ll take a look at a pretty big one that’s arguably the most successful: the Steam market.

s1

Welcome to the Steam Community Market. On arrival we see what I currently have for sale, when I listed it, and how much I’m asking for it. Below that are a list of the most popular items today. For right now we want to buy Jarate, an item used by the sniper in Team Fortress 2. For the rest of this demonstration, just imagine replacing the word “Jarate” with “Wrath of God” and the process is exactly how MTGO could work.

I’m going to plug in Jarate in the search field over there on the right, and this is what I see after:

s2

Here’s a list of everything with Jarate in the name. You’ll see there are various types of Jarate – Vintage, Strange, Festive, Collector’s, etc. Imagine these as being “10th Edition, 9th Edition, 7th Edition Foil, FTV:Armageddon, etc.” Let’s take a look at the festive Jarate.

s3

 

s4

I get to see a big image of what I’m purchasing, along with a description that would probably be oracle text if this was an actual Magic card. Below I have a graph of the history of sales data for this product, with samples across multiple timespans, and below that all the Festive Jarates for sale. Because Festive Jarate is a commodity – every instance of it is basically the exact same as all the others – the listings automatically sort by the only defining characteristic: the price. I see how much it is, who’s selling it, and most importantly, for how much. Let’s buy one.

s5

Clicking “Buy Now” gives me a confirmation box, showing again exactly what I’m getting, how much I’m paying for it, and how my money is being spent. Notice Steam even gets to take a little off the top for providing the transaction. That’s a nice incentive for Wizards that doesn’t exist in the current MTGO classifieds system.

How about if I want to sell something on the market? If I’m browsing my backpack (or MTGO collection) and discover I have something I don’t need, selling it is eazy peazy.

s5.5

Simply clicking on the item shows me the cheapest price for the product on the market as well as how many copies have sold in the last twenty-four hours.

s6

Clicking the “Sell” button shows another price graph, and allows me to price the product in one of two ways: how much the buyer will pay, or how much I want to actually pocket after its sale.

These two examples show just how easy buying and selling in the MTGO marketplace could be. Need a Rattleclaw Mystic? Hop on the market, search it up, and find the cheapest four copies on MTGO immediately. Browsing through your binder and realize you’ve only got three Polukranos? Click on the existing card in your inventory and buy the card right from your binder. Find an extra copy of Mantis Rider you don’t need as you’re putting together a list? Put it up for sale right from your binder. You don’t even have to leave the page! A simple pop-up window will handle the ease of listing the card.

The ease of buying and selling isn’t the only logistical advantage for the player. A model of this sort would allow the creation of buy and sell orders. Suppose there’s a card you want to spec on – maybe Spellweaver Volute or something wacky. You can create what’s known as a buy order. Tell the system exactly what card you want, how much you want to pay for it, and how many copies you want. Every time a Spellweaver Volute is listed at or below your designated price, your account automatically buys the card until the quota is filled. How amazing would it be to set prices for all these cards you need at low prices and then a week later have them?

If buy orders aren’t cool enough, how about MTGO telling you in real time how much it would cost to buy the cards you don’t currently own from a given decklist? Log into the mothership with your MTGO account info, and the next time Gavin posts a sweet brew there will be a dollar vlaue right there telling you how much it would cost to buy the cards missing from your account. “This is an awesome Junk reanimator list, and it would only be about seventy bucks to finish it. I’m going to go build it.”

A feature-rich commodity market such as what I’ve discussed and shown you here would have some large consequences. Bots would disappear overnight, which would admittedly suck for the guys over at MTGOTraders and such. That’s an acceptable loss if it means better prices for players across the board. Cards would find their equilibriums faster. Spreads would shrink to the smallest they’ve ever been. Gone would be the days of spikes causing cards to be difficult to find for less-than-insane prices. Players would more easily be able to switch between decks, because the cost of selling out of one list and buying into another would be so low. The metagame would become truly fluid, as players could easily and affordably build the best deck for each tournament, not just the best deck in their card pool. It would be a revitalization of the entire MTGO ecosystem.

MTGO has no shortage of problems, as many of my peers have written about. Twitter is fully of daily lamentations from fish and pros alike. Screenshots of ridiculous bugs circulate regularly. At least once a month someone writes an article about some other part of MTGO that is awful, such as the compensation policy or terrible payouts. While all of these are valid and frustrating complaints, few reveal a fundamental flaw in Wizard’s appreciation for their content like this issue does. Wizards refusing to deliver a common-sense commodity market to the players is indicative of an underlying failure to truly comprehend their product. How could a system that was outdated the day it was released still be in place today when the inevitable results would have been so clear even at the time of its conception? MTGO has no shortage of software flaws and misguided policies, but this is a disservice to the Magic community unlike any other in recent memory.

Nearly all of MTGO’s other problems can be fixed with software updates and policy changes. The solution to this problem, though, is what we all deserve and Wizards refuses to give us: A brand new Magic Online experience.


 

Commons and Uncommons of Khans

By: Jared Yost

If you haven’t had a chance to check out Travis’ full set review for mythic rares and rares of Kahns of Tarkir, go check that out right now. Travis did an excellent job covering the potential financial future of mythics and rares from Khans. There is a ton of information in his article to digest that will be useful for the Standard rotation and beyond.

Since covering just the mythics and rares was such a massive undertaking, Travis tasked me with covering the remaining uncommons and commons in the set that seem powerful enough to see Standard, Modern, Legacy, and even Cube or Vintage play. I’ll stick to Travis’ original article format for this and list out the uncommons and commons I like in the following order:

  • White
  • Blue
  • Black
  • Red
  • Green
  • Multicolored
  • Artifact
  • Land

I will not list the uncommons/commons that are bulk, since most uncommons/commons will be bulk and only a select few will wind up seeing tournament play. Also keep in mind that it is really hard for an uncommon to break a $2. Banishing Light is around $2.50 retail due to its ubiquitous utility as a fixed Oblivion Ring that can answer any nonland threat for three mana. In other words, unless the uncommon is as insane as Banishing Light then it will be hard for it to break $2 so don’t pick up tons of uncommons expecting them to spike in price. If an uncommon is really good also expect it to be in an event deck or other supplementary product, furthering the chance none of us will profit from it financially.

I think the best mind set to be in while reviewing uncommons and commons from a financial perspective is to think about the best way to pick them up cheaper than retail, which usually is to set them aside when you crack them or draft them so that you don’t later have to buy these cards at retail prices when you need them for a deck. Foils are nice pick ups for eternal playable uncommons and commons if they are powerful to be included in Modern, Legacy, or even Vintage decks. Many times I will prefer to pick up foil copies as they will retain more value in the long term.

Alright, let’s dive into the uncommons and commons of Khans of Tarkir.

White

 

Seeker of the Way

Seeker of the Way is one of the strongest white bears (two mana 2/2’s) at uncommon or common that we’ve seen in a while. I think this card is better than Ajani’s Sunstriker and Ajani’s Pridemate in the right decks since it doesn’t cost WW to cast or require life gain in order to get bigger. It is definitely better than cards like Boros Mastiff or Sunspear Shikari because you also don’t have to fulfill harder requirements to get a bonus – all you have to do is cast noncreature spells for him to become a 3/3 (or potentially bigger) lifelinker. I think Seeker could see a decent amount of Standard play in a B/W lifelink shell alongside Sorin, Solemn Visitor.

 

Suspension Field

Suspension Field would have been amazing if not for Banishing Light. I’ll give you that the difference between two and three mana is pretty significant, especially in aggro decks, but I don’t see this card being played much in the main deck. This feels like something you bring out of the board against midrange decks without a good way of getting rid of enchantments. After all, it is a worse Journey to Nowhere.

Suspension Field is decent yet don’t go deep on this one since it has to compete with Banishing Light for slots.

 

Watcher of the Roost

I like Watcher of the Roost because you can play it without having white mana available and it can also confuse your opponents game one by making them think you have another more powerful morph card in play. I’m not sure how much play this will see though I think it provides good value for three mana. Pick up some copies if you plan on playing white.

Blue

 

Disdainful Stroke

I like Disdainful Stroke because it is powerful against midrange and control decks. I think tempo decks and aggro decks will play at a few copies, at the least in their sideboards. Focus on foils here, as it could potentially see eternal play in Modern since the casting cost is efficient for a hard counterspell (that is, a counterspell that doesn’t also say “unless it’s controller pays {x mana}”).

 

Jeskai Elder

I like Jeskai Elder for cubes but I’m not sure if she is powerful enough to see play in Standard or other formats. If you like her for cube pick up a foil copy for less than $1.

 

Quiet Contemplation

I like that this enchantment provides value to control decks, as it turns all their noncreature spells into pseudo-removal for a turn while they wait to set up their end game. It works well with instants, tapping down creatures at instant speed at the beginning of an opponent’s attack phase.

This reminds me of Lightning Rift, which had its own deck based around it back in Onslaught Standard. Though QC is no Lightning Rift, since you can’t deal damage to players nor activate QC when your opponent plays a noncreature spell. Pick up some copies for decks yet don’t go out of your way to get these as we don’t quite know how powerful (or weak) the Jeskai Prowess / noncreature theme are.

 

Stubborn Denial

Foils of this card are already $20 retail which is huge for an uncommon. You know what other spell is around $20 foil retail? Empty the Pits. I think it is pretty crazy that a foil uncommon is worth just as much as a foil mythic rare.

The foil price is derived from the expected eternal play that players are predicting Stubborn Denial will see in Modern, Legacy, and Vintage. However, I feel that Spell Pierce seems so much better than this card for a large majority of eternal decks. Many times, I feel like SD is just a bad Force Spike in eternal formats because at least with Spell Pierce you don’t need a creature to improve your counterspell.

However, I have not had a chance to see Stubborn Denial in action so it could be really good in combination with Tarmogoyf or other cheap creatures that can reach four power or greater quickly in Vintage, Legacy, or Modern. In Vintage, I’m thinking this could be a great protection spell once you get out your win condition.

In the end, only time will tell. Avoid foil copies for now and wait for the results to come. I think the foil price right now is mainly driven by hype. Only pick up foils if Stubborn Denial starts seeing heavy play in one or more of the eternal formats and the foil price doesn’t budge.

 

Treasure Cruise

I believe that this common is the most exciting card from Khans for eternal formats. The foil price certainly reflects this since it is commanding anywhere from $15 to $50 per copy! In eternal formats, the Delve mechanic has been around since it was introduced in Future Sight and Tombstalker started seeing Legacy play.

However, Treasure Cruise is not Tombstalker. Tombstalker was never played in playsets, maybe as a two-of or three-of, and was eventually outclassed by other strategies. In many ways Treasure Cruise is better than Tombstalker. Treasure Cruise is most likely to be seen in playsets in the decks it is featured in and I have a hard time seeing how draw three cards in blue, with only one blue mana as the color commitment, being outclassed.

If you are familiar with Standstill strategies in Legacy then you know that being able to draw three cards for two mana is pretty awesome. People have made Standstill work for years, because even though it is really clunky getting that card advantage is so awesome in a format like Legacy. Treasure Cruise does not require the awkward situation that Standstill introduces, and could definitely be cast for U and become Ancestral Recall at sorcery speed. So don’t think of this card as Tombstalker, instead think of it as a better Standstill. Even playing it for three mana and exiling five cards is quite a deal.

Also, we can’t forget that it passes the Force of Will test (it is blue, and therefore can be pitched to FoW, and therefore can be played in the blue decks that utilize Force) and only requires a single blue mana color commitment. I think we’re going to be seeing many Treasure Cruises being cast in Legacy, and maybe even Modern or possibly Vintage, in the future.

For more fun things you can do with Treasure Cruise see this Star City Games article by Carsten Kotter.

What is the correct foil price for Treasure Cruise? Honestly, I’m not sure yet. I think we’re going to need to revisit this back in two to three months in order to let the dust settle. For now, I wouldn’t pay more than $5 in cash for this or $10 in trade based on Delver of Secrets foil history.

Black

 

Dead Drop

This is a really expensive card but again Delve makes me look at it again since being able to cast this for four or less is pretty awesome. I would pick up a few copies for decks if you plan on playing control (the best deck type to include this card since you would have to delve a ton of cards to get the mana cost down to an efficient range) or for a cube if you like it. $1.50 is pretty cheap for foils.

 

Murderous Cut

This is probably the best non-blue Delve card in the set. It is really easy to get four cards into your graveyard, even in Standard since we have the fetchlands now, and it can take out any creature without a drawback at instant speed. I think this is solid removal that will be played alongside of Hero’s Downfall in black Standard decks. Like other Delve cards it also has playability in eternal formats since it is even easier to get four cards into your graveyard in Modern and Legacy.

Pick up extra copies in trades since I think this will be played across several formats. Foils are also nice targets even at $10.

 

Sultai Scavenger

Many people are equating this guy with Delver of Secrets for eternal formats though I don’t he quite gets there. Since this guy is black he doesn’t pass the Force of Will test and needs to be given extra consideration before being included in Legacy lists because I think flipping Delver is much easier than getting five cards in the ‘yard for Sultai Scavenger. Foils are less than $1 right now so it could be a good pickup if you plan on playing them in Legacy or think it will see play in Modern.

Red

 

Goblinslide

Similar to Quiet Contemplation, this card rewards control players for having a large amount of non-creature spells and gives them more reach in the late game when they have extra mana and can create goblin tokens off every spell.

This could also see play in midrange or aggro decks too, since hasty goblins improve Goblin Rabblemaster attacks. Foils are pretty good for less than $1.

 

Horde Ambusher

Similar to Watcher of the Roost, I like that this card morphs for free and provides a nice bonus upon morphing. Similar to Seeker of the Way, this red bear is quite strong and pushing the curve for what you can get for two mana in a red creature. Make sure to hold on to these because they will be played in Standard when Theros rotates if not before.

 

Hordeling Outburst

I get the feeling that casuals are going to love this card. It is a nice addition to cubes on top of being Standard playable in the right deck. Stay away from foils for now since they are quite high at $3.50. Being uncommon will mean that nonfoils of this card will always be around at least $0.25 retail.

 

Monastery Swiftspear

She provides a ton of value to Burn decks, especially eternal ones. Swiftspear will be a nice upgrade to red one drops in many players’ cubes. Foils are a bit high right now at $7.50, so if you want foil copies wait.

 

Tormenting Voice

A strict upgrade to Wild Guess, I like this card for eternal formats in combo decks. It is much easier to cast than Wild Guess and so getting it to work in combo decks is easier than a RR casting cost. Foils will be nice targets once the release hype dies down.

 

War-Name Aspirant

I like this card for Standard. I think she will appear in red aggro decks since the Raid is really easy to get and her ability is nice. Don’t focus on foils, instead set aside copies you get in sealed pools and drafts in for future decks or trades.

Green

 

Become Immense

I like this card in Infect decks, especially Modern Infect builds. I don’t think it will be played as more than a one-of or two-of in the Infect decks but it can’t hurt to stash these way. It will make more of an impact in Modern than Legacy since pump options are more limited in Modern, though Legacy play is a real possibility for the card since +6/+6 is quite a bonus.

 

Savage Punch

I only mention this card for the art and flavor. If Gift of Orzhova can maintain a $5 foil price on art alone I’m thinking this card just might do that too. Foils are currently $1 – quick, buy them all out!

Multicolored

    

Overall Charm Cycle Thoughts

The charms probably won’t be played in playsets however picking up foil copies of them will be great for long term gains. Cubes and Commander decks alike will be utilizing these charms. Don’t focus on nonfoils here as they could easily be reprinted in supplementary products and lose value, plus this is going to be a heavily opened set due to fetchlands.

Each charm has its pros and cons but generally there are “better” charms than others. It is hard to determine yet which charm is going to come out on top, so I think the strategy for now is to focus on foils and wait for results to come in if you decide you want to pick up popular charms for trade value.

 

Icefeather Aven

I really like foils of this guy for cubes since he is a strict upgrade to Gaea’s Skyfolk. He could also see Standard play because I hear Man-o’-War effects are good.

 

Warden of the Eye

Not exactly a strict upgrade to Izzet Chronarch since this guy introduces white mana into the casting cost but he will definitely be played in Jeskai Commander decks. Foils will be good targets once the release hype dies down. $1 for foils of this card seems good to me.

Being a 3/3 helps too, which could help the card see Standard play though the jury is out for now on Standard. Don’t buy these guys at retail price yet keep any copies you find lying around.

Artifacts

Uncommon and common artifacts in this set are pretty underwhelming from a financial perspective. I’m not interested in them, though let me know if you think any are worthy of consideration in the comments.

Lands

Wedge Tri Lands

    

Out of all the uncommons and commons of this set I believe the wedge tri lands are going to be the best pickups from a financial perspective. Wedge lands were already hard to come by before we got these, and now that we have them players are going to want playsets for their clan themed decks. Even though there are going to be a ton of them out there, in the future they will go up in value due to casual and Commander demand. I’m basing this on the Shards tri lands history. Shards tri lands are all currently about $1-$1.50 retail even after being reprinted in Commander decks.

Foils will also be nice of these lands however $5 seems a bit high for now. Wait two to three months and if the price hasn’t budged on foils then get them at $5, otherwise get them once they dip if that’s what the market decides.

 

    

Khans Refuges (Nickname based on the Zendikar Refuge cycle of five lands)

Hold onto any copies of these you get, both foil and nonfoil. I think nonfoils will always be more than bulk on buylists. Foils will be wanted for cubes and Commander decks, and if you can snag foils for $0.50 or less go for it.

Summary

Here are the top five uncommons and commons (by cycle, if applicable) in list format so that you know which uncommons and commons I think will hold the most financial value in Khans moving forward.

HONORABLE MENTION: Become Immense

  1. Wedge Tri Lands
  2. FOIL Treasure Cruise (pick up nonfoils at bulk)
  3. FOIL Charms
  4. Murderous Cut
  5. Monastery Swiftspear

I think there are many playable uncommons and commons in Khans across Standard, Modern, Legacy, Commander, and Cube. Foils of uncommons and commons will hold more value long term than nonfoils, since any popular ones are bound to be reprinted in supplementary products.

Again, let me reiterate that I am not recommending that players buy thousands of these uncommons or commons en masse trying to make a profit by expecting them to spike. Uncommons and commons are notoriously slow to increase in price, if at all. It takes something like Delver of Secrets level of play to make that happen – and non-foils of that card are barely $0.25 retail with only one printing and all the play that card sees. What I hope this article does show is that the hype around new sets also affects uncommons and commons, sometimes to a huge degree. Once the hype dies down prices will be much more reasonable.

I also hope this article will enable players to identify the more powerful uncommons and commons in the set so that they can pick them up for decks if they want to play them and that it helps players building cubes to identify which foil uncommons and commons are best to pick up and when.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY