Accessories

There’s a hidden set of costs to playing magic.

We don’t often talk about it, either. We mention it in passing sometimes when it catches our fancy, but it’s a real thing. I’m talking about everything you use while playing the game. Sleeves, dice, playmats; the list goes on and on. Magic has exploded over the past few years, and the accessories that you use while playing have seen a similar growth.

One of the things I want to make clear is that you don’t have to spend this money. This is money you choose to spend in order to upgrade a certain part of the experience.

Sleeves

Allow me to sound like an old fogey for a moment. I was there when “blackbacks” were first introduced to the gaming public. Everything until that point was based off of baseball cards. You had penny sleeves, or you had the big thick top loaders.

Magic was being played on benches, on concrete or brick, on anything really, stored in boxes all without sleeves. You would shuffle Magic cards just like you would a deck of playing cards. This meant a lot of damage very quickly to your cards, especially in terms of edge wear. Akroma, Angel of Wrath

Sleeves with opaque backs changed everything. Not only were you keeping your cards from getting all scuffed up, you were also able to hide damage already done. This was immediately relevant to me, as I had some specific cards that had locational damage. As I recall, I had a Lord of the Pit with a bent corner.

Within the popularity of the black sleeves, the companies sensed a desire for more variety. Before long, you could have your green deck with green sleeves, your blue deck with blue sleeves, and so on.

Now you’re able to spend a significant amount of money and get just about anything you might want on your sleeves. I’ve seen custom inserts, and I imagine that fully-customized sleeves with personal art choices are not far away, if they don’t already exist. You can double or even triple sleeve your cards. There is a lot of discussion and a lot of personal preference when it comes to sleeves.

I like having different sleeves for different decks. I have been fortunate enough to find zombie sleeves for my Zombie deck and shiny foil vampire sleeves for a shiny foil Vampire deck. Personally, I can vouch for the durability of Dragon Shields. Shuffling an EDH deck can be tough on your sleeves, and can cause them to split or burst. The KMC perfect fit are another winner for me; my go-to perfect fit sleeve for the rarest of my cards.

Dice

If you want to further refine the unique experience of the game, dice represent an easy way to do that. You have an array of colors, and even an array of materials. Stone, wood, metal, bone, etc.

Magic’s history is also full of special dice, such as spin down dice with different set symbols, or translucent dice from the Premium Deck Series.

It is surprisingly easy to find very expensive dice. Especially exotic material dice, which can run $30-$40 for a set. If you want to get really fancy, look up iron dice and the many varieties they offer. Be careful if you have a few iron dice; they can really destroy plastic ones if kept in the same container and left to rattle around.

Similarly, dice boxes can fetch all sorts of prices, depending on how intricate a display you opt for. My wife and I brought coffin-shaped dice boxes complete with ghost and spirit counters with us to Worlds when Innistrad was the draft format. If you choose to look on Etsy or Ultra-Pro for custom boxes, you’ll find more than you expect.

A momentary aside on dice and life: Once you start using a notepad for life totals, you’ll never go back. All you need to do is bump a life die once and you’ll see the simple genius of writing things down. I have a six-inch stack of notepads that I have accumulated from the last few big events I’ve attended – all you need to do is see which vendors are giving them away at a GP or the like.

Playmats

You don’t need to use a playmat in many circumstances. Sleeves and a tablecloth work just fine. But playmats are useful for marking off your own territory, keeping yourself organized, and as a way to add structure and routine to your game.

Most large events have an official playmat, and it’s possible to find just about any of your favorite card arts if you look hard enough. If you went to GP Las Vegas this past summer, you can expect to fetch $40-$60 for just the playmat on eBay today. There are other ways to acquire unique playmats as well. Judges for certain events receive them, Gameday winners get one, PTQ Top 8 earns a playmat…the list goes on.

If you happen to have a Spellground mat big enough for two players sitting in a closet somewhere, go take a look at eBay and see if yours is in good enough condition to fetch a few hundred dollars. It’s from 20 years ago, and it doesn’t give special shuffling powers, but collectors are collectors.

It’s worth noting that custom playmats can be had from many Magic artists, or you can go online to have a custom playmat made from the image of your choice. All of these things are possible – if you’re willing to spend the money.

Deck Boxes

reg_dual_deckbox_open

Sure, some of us make do with a plain white 800-count baseball card box, but there’s so many other options out there! I’ve made custom deck boxes from booster boxes, I use fat pack boxes to hold EDH decks, and it seems that whenever I see a container of some sort, my first thoughts are of cards.

Currently, I use a Dual Deck Box from Ultra-Pro when drafting. One side is for sleeves, the other is for dice and counters. I’m a huge fan of deck boxes that have a space for extra things, like tokens and dice and maybe even a pen. I’ve been impressed at the number of options available to us, especially if you want to go all-out on Etsy for something one-of-a-kind.

Binders

True story: I’ve got some Ultra-Pro pages that are more than ten years old. They have the outlines of cards in them, and they look a little dingy, but they are still quite effective. I much prefer binders with three rings over binders that have a set number of pages, mainly because if I rip a pocket, I want to be able to replace that page.

I also really like binders which zip closed, and have handles or straps. I’ve seen too many big thick binders drop and spill precious pages because the owner didn’t have a solid grip.

Tokens

Token3

Hanging out at assorted forums, I’ve learned how to make my own tokens. Here’s an example of one I made for my token-themed EDH deck, which has Sliver Queen as the general.

I made a card with Kerrigan as the Queen, so the tokens had to be Zerglings!

Custom tokens like this are one way to personalize your experience. I’ve known people who carry a bag of green army men, or other small and cheap figurines. I’ve also seen large stacks of the official tokens, and as someone with a Zombie deck, the Unglued versions are by far the best.

Carrying Cases

In the event that you aren’t content with a backpack for your gaming needs, there are a few options from companies who want to make this easier for you. Personally, I prefer the backpack over the duffel bag, but to each their own. You’re probably going to try some different options before you settle on the one you like.

Dragon Eggs are something I’ve seen used, but were a little too small for my taste. I really like the pocket for a life pad, though! My wife uses an Ultra-Pro Gaming Case, and while that’s awesome in a lot of ways, I don’t want to carry that as well as a binder.

My goal with this is not to tell you what to buy. In my opinion, the only thing you *must* have is sleeves, simply because it protects your investment or hides preexisting damage. If you’re at a major event (competitive REL or higher,) I also feel you should be using a notepad to track life totals. Everything else is optional, and is going to come down to what you want out of your Magic experience. As I said, I’ve used a lot of different accessories over my Magic career, and what I’m using now might not be what I’m using next year. For instance, have you seen this spicy number from Ultra-Pro? I haven’t used it, but if that front compartment holds a life pad and a pen, it’s going to be hard to resist…

Dallas the Tundra and Cheap Standard Cards

This past weekend was Grand Prix DFW, and the entire experience was marred by an Ice Storm. Roads were covered in sheets of ice, three hour drives dragged into the tenth and eleventh hour, and Twitter told the story of pro after pro giving up and going home after their umpteenth cancelled flight. It resulted in an abnormally small GP, warping the field to be considerably soft, as many professionals were unable to attend. Ice Storm

The top eight had the word “Mono” in it a bit less than previous GPs, but we still saw devotion to black make an appearance, as well as a nearly-mono red devotion list. The winner was Marlon Gutierrez’s Orzhov control deck, which looked a lot like Esper just without blue and a ton more removal and discard. He was packing the full set of Blood Barons in the main deck, hoping to capitalize on his resistance to much of the popular removal and significant lifegain capabilities.

Blood Baron was $7 at one point before everyone collectively realized what the card said and he was $20 almost overnight. He’s now down towards the $18 range, and hasn’t see any real bump from GPDFW. I think it’s possible we’ll see him tick up a little bit in the near future, but I would be surprised if he climbed above $22 or $23. He should crater pretty hard by the time rotation rolls around, at which point you should be willing to snag plenty of copies, as casual demand will keep him up for years to come.

Desecration Demon and Pack Rat made their usual appearances in both the winning list as well as the black devotion list, and continue to hold strong at $10 and $3 respectively. Don’t be afraid to ask for real cards in trade with Pack Rat these days. He’s in everything, and if people want to use it, they should expect to trade away relevant cardboard.

Hero’s Downfall was popular again, but like Blood Baron, didn’t see any real movement based on the results of the event. The next North American Standard GP is in late January, which is where many role-players like Downfall will see a rise in price if it’s going to happen this season. Trade for them now at $10, and don’t be in a rush to ship them.

Mutavault was everywhere again; no surprise there. Get used to it, as it’s going to be in 50% of top eight manabases until September. It’s now easily $25, a few dollar increase from the last time I mentioned it a few weeks ago. The ceiling is probably around $30, which I’m guessing we’ll brush our heads against during January or February. If it wasn’t rotating this fall I’d peg it to go even higher. At this point, that’s all that will keep it from being a $40 rare.

Supreme Verdict

While there wasn’t anything I would really call a breakout performance, UW certainly made an impressive showing after being rather quiet lately. Sphinx’s Revelation, Supreme Verdict, and Detention Sphere were out in force, with a healthy amount of Jace and Elspeth rounding out the package. Jace has rebounded to $20 after slipping as low as $14 after the JvV announcement, at which point people noticed the release date said “May” and stopped the firesale. Like Blood Baron, I can see him ticking up a few more dollars, but I don’t think we’ll see him crest $25, especially with a very clear date of auxiliary supply on the horizon. Elspeth has lost a ton of value lately, falling to $20-$22. To her credit, It took awhile for her to get there from her prerelease days of $35. I would guess we’ll see her continue to decline through the summer, and late next fall we’ll see a resurgence.

Sphinx’s Revelation should behave similar to Jace and Blood Baron at this point; that party has mostly come and gone. Keep in mind that it will probably drop of the face of the earth come September, as it’s not good enough for any other formats, and is hardly a “cool” card. Don’t get stuck holding the bag. Meanwhile Detention Sphere is also still seeing a lot of action, and I’m hoping its price reflects that in the near future, mostly because I bought 30 or 40 of them before they announced the event deck. I hate event decks.

Supreme Verdict seems low to me right now, especially given how much devotion decks play on the battlefield. By the way, did you happen to notice that MTGSalvation put the three Scrylands from Born of the Gods in their spoiler? It includes the UW land and the GW land. That bodes very well for Verdict, and Bant in general. On top of that, Verdict will continue to remain relevant in nearly every format even after rotation, so this is a strong pickup $4-$5. Even if it doesn’t hit $10 during this season, a number which seems entirely plausible, the floor shouldn’t be much lower than $3 or $4.

xenagos

Lately while keeping abreast of cards I’ve seen a lot of powerful effects that are considerably lower than I realized, and I want to put some of them on everyone’s radar. First of all, have you noticed that Xenagos can be had for as little as $8 on TCG? That is very low for a Planeswalker that just put two copies into a top eight that was very soft to a pile of satyrs. I’m not saying he’s going to pull a Domri, but there is no way he stays this low forever.

Continuing in the trend of underpriced Planeswalkers, Ashiok too is quite affordable, with plenty of copies under $9. He’s already proven his chops, so we know he’s at least capable. Given how popular both mill and Planeswalkers are with casual folk, there’s no way he doesn’t rebound at some point. Grab your copies and hang on. And if you’ve got a little extra cash this time of year, might I suggest some Korean copies? Visions of Meloku.

I see two copies of Chained to the Rocks available for $.44 cents each right now, with quite a few under a $1. That’s awfully cheap for a very powerful removal spell; just barely above bulk. Mizzium Mortars is a $3 card. Is Chained that much worse? It’s hard to say without knowing what the lands will be next fall, but I would be awfully surprised if those wrought iron chains don’t end up costing more than pocket change at some point. Purphoros, God of the Forge

Speaking of rocks, Purphoros is down in the $7-8 range. Ok, I wasn’t really speaking of rocks, but whatever. Overall he was the most expensive god during the prerelease season because of an obviously very powerful triggered ability. We haven’t seen much come of it yet, but there’s a whole lot of time for him to matter yet. Keep in mind too that not only could he become a legitimate force in Standard, that ETB trigger is ripe for bashing people with in more combo-oriented formats. How about a Genesis Wave deck? Or some sort of elf brew? I don’t claim to know the best way to go about it, but it’s possible we end up seeing him in decks that never plan on turning him on in the first place.

Speaking of gods (hey that time it worked), Anger of the Gods is easily purchasable under $2 these days. I wouldn’t be rushing out to purchase them at the moment, but this is a legitimate sweeper with a powerful clause. Firespout has seen a lot of play in Modern, and Anger may manage the same. That exile clause may be mostly irrelevant in Standard unless its sweeping away weird leaf-deer things, but it matters quite a bit in older formats where Deathrite Shaman, Tarmogoyf, and Scavenging Ooze are mainstays.

Commander 2013 – Price Drops and Undervalued Cards

This week I would like to delve into both the new cards and reprinted Commander 2013 cards to see the monetary potential of new commander staples, reprinted commanders, and reprinted commander staple cards that are found across a myriad of decks and archetypes. I will try to pick out cards that I feel are either undervalued or have dropped so much in price that now would be a good time to pick them up if you are so inclined. I’m going to avoid talking about True-Name Nemesis because it has been covered quite well already (see here, and here) and I don’t have much else to add to the conversation.

Toxic Deluge

Toxic Deluge

Speaking of TNN, Toxic Deluge is a great answer to him! Outside of the TNN hype though, I think that Toxic Deluge has a lot more going for it than first meets the eye. Let’s compare it to similar spells that can be played in Legacy:

I will argue that Toxic Deluge is better than all of these cards because:

  • Its effect is stronger than similar cards (Perish, Nature’s Ruin, Virtue’s Ruin)

  • It is cost efficient (cheaper than all other options for mass creature removal except Pyroclasm, Cave-In, or miracled Terminus)

  • It gets around protection, particularly dealing with TNN and Sword of Feast and Famine

  • -X/-X can deal with indestructible , regeneration, or other effects that are seen from time

I have a feeling that as creatures become more powerful and players are left looking for answers to cards like TNN or various protection effects, Toxic Deluge will become more and more popular. With popularity will come an increase in price. For $14 I believe that Toxic Deluge is undervalued.

 

Unexpectedly Absent

Unexpectedly Absent

Though on the surface Unexpectedly Absent appears to be marginally good, this card has more going for it than others give it credit for. In Legacy, the option to remove any nonland permanent for a turn should not be underestimated. Combine this with the use of fetchlands and other shuffle effects that are found in the format and it can be a real beating if played at the right moment. Though Swords to Plowshares in my opinion is still a better card, Unexpectedly Absent does not give your opponent life back. This could be important in a deck like Death and Taxes where not only could you get rid of something later in the game, but you could use your mana denial resources to make it harder to play that spell. I’m not sure if $14 is the right call for this card but I will be watching its price as time goes on.

 

Baleful Strix

Baleful Strix

Baleful Strix has seen a large drop in price since its reprinting – it can currently be had for around $9 from many vendors. A very popular casual card with a small following in Legacy, Baleful Strix will continue to have a significant level of demand moving forward. I don’t think Baleful Strix is quite done dropping in price, since C13 will continue to be restocked going into the next year. His popularity will be enough reason to keep this as a prime target to watch moving forward. Once it gets down to the $5 price range it will be time to get in.

 

Primal Vigor

Primal Vigor

I would like to say that Primal Vigor is the next Doubling Season and that you should be actively picking them up, but Primal Vigor has two huge drawbacks against it.

One, it affects all players in the game. In the way that Caged Sun is slightly better than Gauntlet of Power (though Gauntlet does cost 1 less mana, but work with me), Primal Vigor is slightly worse than Doubling Season because it allows your opponents to take advantage of the effect before you can most of the time*.

*As an aside, I find it interesting that Wizards gave this enchantment a global effect since many of the new cards that they have been printing have moved away from this design philosophy and have instead focused upon only granting the abilities to things you control. A prime example of this are the M14 Slivers compared to “classic” Slivers from Time Spiral, Legions, or Tempest. Though I can understand in Primal Vigor’s case, since the card was in a multiplayer product and having cards that can take on a political role adds another element to the game.

Two, the second ability only utilizes +1/+1 counters rather than any type of counter. The fun part about playing Doubling Season is all the non-P/T counters: Planeswalker loyalty counters, charge counters, and many other types of counters. (Cool trivia fact – did you know that there are over 90 different types of counters that have been created for MTG cards over the years? Many of them are used only on a single card, but because of Doubling Season, casual players have the option to to expand their usefulness). Restricting Primal Vigor to just one counter type takes away the other cool options Doubling Season offers.

That being said, I still believe that Primal Vigor is undervalued right now and in the future I can see people wanting them in order to have a “cheaper” Doubling Season. Pick them up while they are still fairly cheap because I think this enchantment has room to grow.

 

Karmic Guide

Karmic Guide

Karmic Guide has never been cheaper! Now down to as low as $4 per copy, Guide has quite a bit of casual appeal. It might go a bit lower as more C13 is released, but I think Karmic Guide has almost reached the floor of its price. It can’t go too far though, so I recommend picking up your copies before C13 goes out of print and they become harder to find.

 

Sydri, Galvanic Genius

Sydri, Galvanic Genius

I think that Sydri is undervalued right now but that she has not reached her floor yet. I will compare this general to Animar, Soul of Elements. Currently sitting at around $7 and rising, Animar needs a deck to be built around him similar to Sydri, and is in a popular slice of the color pie for commander decks. At his low point, Animar was almost at bulk status for a long while but then this year he really started going up in price to match his popularity as a commander. Sydri will follow a similar path since she is Karn 2.0 with a little more flair that players will love to build around. I’m going to wait for her to reach her floor and then will trade for them.

 

Bane of Progress

Bane of Progress

Bane of Progress is probably one of the more powerful cards to be created for the C13 product line. By having an ETB ability that destroys all artifacts and enchantments, this creature can be abused very easily through reanimation, blinking, or other effects that get him into play cheaper. While he is amazing in Vintage, that format is not really a driver of prices and I will be looking at the casual crowds and possibly Legacy to start adopting Batman’s latest villain. I think that he is undervalued at $3 and should be picked up in trade whenever possible. It will be interesting to see how high this card can climb.

 

Other Specs

For a quick roundup, I think the following cards should also be watched going forward because they definitely have the potential to be popular casual cards and in addition may shakeup an eternal format from time to time:

Derevi, Empyrial Tactician
Ophiomancer
Marath, Will of the Wild
Serene Master
From the Ashes

Also, the following reprints are now super cheap and can be picked up for quite a discount. Until their next reprinting, I can only see these cards going up from their floors:

Strategic Planning
Sol Ring
Command Tower
Decree of Pain
Propaganda
Thraximundar
Sharuum the Hegemon

Five Things to be Thankful For

By: Cliff Daigle

Thanksgiving was last week, and I hope you had a pleasant holiday.

The festivities got me thinking about Magic, what we should appreciate about it, and the people who make it.

#1: Wizards is made up of people who love to play Magic.

This may sound a little self-evident but it needs to be said and appreciated: the employees of WotC are frequently people who really love to play this game. Because they love to play it, they don’t want to mess it up. This leads to a game that is continuously new and consistently interesting.

#2: Those folks at Wizards actually listen to the community.

It doesn’t always feel like they do, I know. However, every tweet I’ve ever mentioned Helene Bergeot in, she’s replied to. The recent outcry over Magic Online’s stability problems is a reflection of the continuous demand for a more stable game and interface. It used to be that prerelease weekend was easy money: you’d enter an event, crack your packs, play your games…until the event invariably crashed, at which point you’d apply for and get a refund. I’m told MTGO very rarely has those sorts of issues now – I haven’t played online in several years.

#3: They have an incredible lead time for new cards.

I write something every week. It takes me a couple of hours. Perhaps you work in a field where you need to create some form of content or project on a regular basis. Imagine working in an environment where you get YEARS to get that content right, and you’ve got a peek into how R&D works at Wizards. I’m sure they feel the pressure of time, but designing and developing the cards is not a fast process, especially when it comes to figuring out how cards fit into every one of the formats we play.

#4: The variety of supported formats

The good people of Wizards of the Coast know that you really, Really, REALLY wanted that legendary Green-White-Red beast for your beast tribal EDH deck. They gave minotaur players a White-Blue-Red legend in the first Commander preconstructed decks. They will eventually give you the legendary werewolf you want so very very very badly. They will shortly have horde Magic decks as part of the Hero’s Path. They gave us Archenemy, and Planechase, and Vanguard, and all sorts of ways to play this game.

#5: The community

If you’re reading this, then you’re part of the community. You are reaching out to learn new things, either with a financial bent or just in general. You want to expand your knowledge of this game in order to maximize the enjoyment you get. That’s all we can ask for. Magic is a fun game, something that creates personal connections, and when you strive to know more, you’ll pass that on and help others in the same way.

My on-topic tip for this week is Master of Waves.  I told you before that you should stock up on Nykthos, Shrine to Nyx while it’s easily available and cheap. It will not remain that way for long, nor will the Master. His hype and previous price spike will make it easy to trade these away for $20 or more within a year, so if you can pick them up now in the $11-$12 range, you’re setting up for long-term gains.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY