Tag Archives: Accumulated Knowledge

PROTRADER: Champions of Kaladesh

Okay, so I’m going to say something that is going to sound a little extreme and “hot take”-sy, but hear me out, okay?

Kaladesh looks to me like another Kamigawa block.

This is not a slight. The Kamigawa block had a lot of issues, but the crux of a lot of them was that the block, from a development perspective, was extremely insular. Even though Spirits became a somewhat supported tribe1, things like Arcane, Samurai, and …Fox Offering (!) have yet to be seen again. Now, with regards to Standard, this does not mean that Kaladesh will not be able to have a robust impact- R&D has gotten MUCH better since CHK, so I trust them to take big swings on new blocks. This DOES mean that we are not likely to see Kaladesh mechanics have a wide impact on larger formats. What that means is going to be our focus for today, but I want to start with a couple crucial definitions that I just made up.

The Three Degrees of New Card Impact on Existing Cards/Decks:

The First Degree: Direct Support, or ‘More of a Thing’. The best example of what I’m talking about here is “tribes”. If you like to play Elves in Modern, then any new set featuring cards with elves on them is giving you new potential options. The other most common instance here is when WotC brings back an existing mechanic.

The Second Degree: Indirect Support, or ‘Similar/Related Things’. Okay, so think about Become Immense in Infect. Technically, Become Immense (or any other Giant Growth effect) is not an “Infect card”, but any new version of that type of effect is at least a consideration in Infect. This is where we are looking for related characteristics of effects, not literal uniformity. We get more second degree impact than first degree impact.

The Third Degree: Minimal Support, or ‘Standalone Things’. So this is where things get sketchy, just because most things at least interact with something. This is where we are going to plug in Energy (the new Kaladesh mechanic), because it is a fundamentally new form of resource management that has almost no relation to anything prior in Magic’s history2. Vehicles probably also fit in here, even though they are a new innovation on a long-existing card type. This is also where plane-specific tribes wind up, like the aforementioned foxes of Kamigawa, the Cephalid of Otaria, and the Gremlins of Kaladesh.

So I think that by just laying out those definitions I somewhat made the point about Kaladesh. I don’t expect Vehicles (and their associated mechanic ‘Crew’) or Energy to become evergreen staples in the Magic vocabulary, and they have little application in the world that they are entering into. The result, as it was in Kamigawa, will be that individually powerful cards will thrive outside of Standard only in instances that maximize their essential uniqueness (Gifts Ungiven, Kiki-Jiki, the Mirror Breaker). What’s nice for us on the finance side is that artifacts still play a major role on this plane, and cool and flavorful artifacts can have appeal in formats as disparate as Commander, Cube, and Vintage. Foils of Ceremonious Rejection, for example, could be very rewarding long-term holds in Vintage circles while simultaneously hitting both Tron and Eldrazi in Modern.

Good card is good.
Good card is good.

It’s possible that some cards involving Energy Counters could be playable in Commander, but expect them to be higher rarity and essentially standalone cards. Take, as a perfect (and potentially only) example, Aetherworks Marvel:

This doesn't take any work, which is all you want.
This doesn’t take any work, which is all you want.

Because this card is able to eventually produce the effect on its own, the Es essentially operate as better Charge Counters that don’t go away when the card is destroyed. If you are able to get it back into play again later (or make a copy), then it may actually start off ahead of schedule. The checklist here is going to break down as the following:

  • The card in question can make Energy counters on its own.
  • The card in question has a desirable effect independent of Energy Counters.
  • The card in question is unique enough to warrant play over existing options.

Aetherworks Marvel is probably best compared to Temporal Aperture, although it is able to function without any additional mana investment (although it is likely much slower). Because cards like Temporal Aperture are very few and far between, it’s likely that this is worth consideration, but be wary of something with much more mainstream comps.

I’m not going to do a “traditional” set review for Kaladesh, partially because of the reasons we outlined today, and partially because I think that WotC is printing enough product now that a card REALLY needs to be a hit in Standard to maintain a good mid-term value. So come back next week for my Standard-Centric Kaladesh Set Review, starting next week.

In the meantime, FOOTBALL IS BACK!!!!!!!!!!

DUUUUUUVAAAAAAAALLLLLLLLLLLLL,

Ross

1Although not really outside of UW, and that was only after Innistrad.

2I think you can technically proliferate Energy Counters, but let’s not be too nit-picky.

PROTRADER: Reprinting Modern

Before we get too deep into today’s topic, I want to briefly touch on some of the more intellectually-scintillating and nuanced response I had immediately following yesterday’s “Announcement Day”:

EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD EGYPT WORLD

Pictured: Egypt World
Pictured: Egypt World

I am really excited about Egypt World.

Coming off of a year of story-driven retread planes, it is exciting to have two extremely evocative and unique worlds that everyone will be exploring for the first time at the same time. I think one of the hidden traps for more enfranchised players going into a returning plane is that the focus goes largely towards things like “what reprints are we getting?”, “how will the draft format compare?”, and “what related mechanics could appear?”. I don’t know anything about Kaladesh or Amonkhet going into them, and that is such a cool feeling.

Also, from a flavor standpoint, WotC’s progression of “Scary Halloween world” into “Steampunk Indian World” into “Egypt World” makes me wonder if they are just going down a checklist of Gauntlet: Dark Legacy levels. This is in no way a complaint.

YOU HAVE FOUND A RUNESTONE!
YOU HAVE FOUND A RUNESTONE!

I could talk about this kind of stuff all day, but we really do have some other stuff to get to, and it’s jumping off of the ProTrader Forums supplement that went up last week. If you aren’t checking the forums, make sure to change that- and if you are somehow not a ProTrader, definitely start subscribing.

Last weekend was a triple Modern GP weekend, and the results are very promising. Three different archetypes won, and there were about twenty different decks represented in the combined Top 8s (Top 24?). From a broad player perspective, this is appealing in that it creates a sense of opportunity. Although it is often preferable to Spikes to know that there is one clear deck to beat, that creates a feeling of exclusivity to less dedicated players that drives them away from participating in events. If Modern was JUST Burn or JUST Infect1, the interest in the format for players who don’t own the Burn or Infect decks and/or who are not confident in their ability to beat them will dissipate. If a wide variety of players feel like they can play Modern without being laughed out of the room, then more people will be inclined to play Modern.

On the finance side, we want as many people playing Modern as the room can hold, ESPECIALLY the ones playing more fringe/casual decks. WotC’s commitment to ramping up supplemental products and reprints is going to put an end to the “Wild West” phase of Modern’s life cycle within a couple of years- don’t expect the days of wild price spikes and buyouts to last forever2. While I doubt Liliana of the Veil and Tarmogoyf will ever be “cheap”, I do think that a significant amount of the format will become more accessible to a larger percentage of players. If Modern is a format where most of the cards are $8-$20, with a few $50-100 cards, then I think we see a format with more churn in terms of singles sales. This is good in the sense that people will be more likely to experiment and build multiple decks, rather than struggle to trade up into one list and then sit on it. A higher transaction rate is probably better for stores than a high singles rate, just because it gives more opportunities to build on those transactions (If one player spends $100 on singles and you upsell them on sleeves or packs, you’ve added $X to that one sale. If ten players spend $10 on singles, you are adding $X to ten sales!).

The exceptions in a new, “fixed” Modern card economy are going to be the true development outliers. Now, this exercise is going to be imperfect, but let’s look at some of the types of things that will be harder to get reprinted.

  • Iconic Planeswalkers: Magic has really recommitted to story in the last year, and so there are serious concessions made in both Standard sets AND supplements towards storytelling. We are no longer in the era of “just print the Lorwyn Five3 again”, and returning characters are almost 100% likely to just receive a new “form”. There are only a handful of planeswalkers that are Modern viable currently (an incomplete list includes: Elspeth, Knight Errant, Liliana of the Veil, Domri Rade, and uhhh… Ajani Vengeant?), and the only realistic pipeline for them moving forward is a [FORMAT] Masters installment. If you can think of any good Planeswalkers Post-Avacyn Restored, you have at least two years before a potential reprint. If you like an “under the radar” target here, be advised that the card needs to be played in enough numbers and high-profile venues to raise its visibility- not just spike your local events.

    Bet you didn't expect to see him today.
    Bet you didn’t expect to see him today.
  • Double-Faced Cards: These need to be printed in sets where there is a sufficient amount of design space and reason to incur additional production costs. The interesting nuance here is that currently a majority of all DFCs are too heavily-flavored to be dropped in any future world. Magic’s history makes it pretty clear that werewolves are pretty rare outside of Innistrad, and the five Origins planeswalkers are going to be almost impossible to make again. I can’t think of many appealing targets here for Modern outside of Jace, Vryn’s Prodigy, who could realistically not be printed for another several years (Modern Masters 2021? 2023?). If there is something you see here that you really like, go for it.

    Free money.
    Free money.
  • Development No-Nos: If you could go back in time thirteen or so years and tell a Red Deck player that someday Circle of Protection: Red would essentially be scoured from the face of the earth, they would probably kiss you on the mouth. If you told them that the price would be losing Stone Rain? Well, I don’t know how I would handle that kind of news. Anyways, the point is that the shifting scale of what is acceptable to development is something that we discuss a lot because it is so critically important. In the case of things like Circles of Protection, we have enough disgusting looking white-bordered copies to keep people happy for a long time. A lot of these are going to be at lower rarities, and therefore easy to stuff into Modern Masters editions in high quantities, but that is going to be the only real pipeline. Ask yourself when you see a card: “would WotC honestly print this again?”- make sure to try and weight your answer more often towards “no”.

    Disgusting.
    Disgusting.
  • Flavor Orphans: These are things like Mishra’s Bauble, Karplusan Forest, Gaddock Teeg4, and anything involving a specific world’s reference (Merrow, Boros, etc). Magic has promised to revisit worlds more often, but as we learned with Innistrad, that does not always translate into more straight-forward reprints. The best example of the opposite here are the “Ravnica” shocklands- all appropriately named to be able to appear on any world. While this happens a lot with lands, it hasn’t taken over in the spells department, which means there is more room to move in on there.

    Even if we return to Dominaria, this won't be there.
    Even if we return to Dominaria, this won’t be there.

Did I miss any major categories? Let me know. To close, here’s the Modern list I’m playing in an upcoming SCG Open. Special thanks to Carlos Sousa for helping me get the last missing cards.

PROTRADER ZOO

4 Goblin Guide

4 Experiment One

4 Kird Ape

4 Wild Nacatl

2 Vexing Devil

1 Goblin Bushwhacker

1 Dryad Arbor

4 Burning-Tree Emissary

3 Flinthoof Boar

4 Relentless Bushwhacker

2 Ghor-Clan Rampager

4 Lightning Bolt

4 Atarka’s Command

2 Mutagenic Growth

4 Winswept Heath

4 Wooded Foothills

2 Stomping Ground

2 Sacred Foundry

2 Copperline Gorge

2 Mountain

1 Temple Garden

No Sideboard yet

If you’re looking for a deck that leaves you with plenty of time to cruise vendor booths and still maybe win the actual tournament, give it a try!

Best,

Ross

1I have said in the past that Modern IS essentially just Burn and Infect, but more on that later.

2Except for formats where the Reserve List is still a factor. All of those cards will spike eventually.

3Not to be confused with the Greendale Seven.

4Really, pretty much every Legendary creature fits in the same category as planeswalkers, although they have the additional benefit of maybe sneaking into a Commander product?

PROTRADER: A Game of Crowns, Part II

So my Conspiracy “set review” is going to be something a little bit different, just because the set itself is very unique. We are going to center the discussion not around individual cards, but the dividing line in the set between constructed-focused cards and group-play focused. Commander is a set that straddles this dividing line from a format perspective, just as Show and Tell does from an individual card perspective, but I think you’ll understand once we get started.

Let’s start with why this card is “bad”:

en_RfLLcp8FCz

Kaya operates on a functional axis that is very different than any form of constructed 1v1 Magic. Playing Kaya is a means of residual card value (in the traditional sense of “card advantage”, which is more accurately “card economy”), rather than a means of simply “this card is a threat to win the game”. Dividing Magic cards into two camps (“Threats”, meaning things that will kill people, and “answers”, which negate threats) leaves a very large undefined portion of cards (think Rampant Growth). These remaining cards are best classified as “materiel”, the resources gained or developed to accomplish the task at hand.

In traditional constructed formats, materiel is prioritized based on immediacy and efficiency- Brainstorm is not better than a Braingeyser for 7 in a vacuum, but the former is a Legacy staple. This is because materiel serves only in the deployment of similarly efficient threats. Put another way- Tournament Magic is about spending resources efficiently, whereas Commander (and associated forms of group Magic) are simply about acquiring more resources1. Kaya is going to draw you a card on two of your next three turns (and also force your opponents to discard, which is probably just so they will actually bother to attack her), and that will essentially be a loop until she is removed or the game ends. Over nine turns, she will draw you up to six cards, which is really impressive. In Legacy, she would likely draw you a card, and force your opponent to discard two cards (one from her ability and the Lightning Bolt that kills her). Tournament Magic compresses the number of turns in a game, where group Magic (by nature of higher life totals, higher converted mana costs, and the intrinsic haze of group game politics) has more turns. Kaya, by virtue of being a card that scales in quality with the amount of turns in a game, is better in formats that are not tournament sanctioned2.

The financial impact here is an interesting wrinkle. Although Commander is not the only multiplayer format, it is currently the de facto multiplayer format. If future generations come to appreciate things like Emperor, then the following rationale may change, but as is we are going to see most of Kaya’s “demand” be in the form of single copies. If a playset of a card can meet the demand of four players rather than one, then the supply can very quickly meet and outstrip demand.

In the case of conspiracies (the card type) and other draft-reliant cards, the overall demand for these is so low that it is hard to see any of them becoming more than curiosities long term.

With all that out of the way, let’s look at what Conspiracy 2 has worth mentioning:

  • Show and Tell/Berserk: Thanks to everyone that pointed out that CNS2 WILL be sold in big box stores AND printed to demand. All of that leads me to conclude that these will be the lodestars for the price of this set as a whole. I am not sure if there can be too many copy of either of these cards, just because Berserk is really the most important card to bridge Modern Infect into Legacy, and because Show and Tell does something in every type of format. Honestly, if everyone had a set of Show and Tells, the checks and balances in the game would correct themselves (and more people would play that angel from Guildpact!). I have worries with too much Infect skewing the health of Legacy, but strangely I don’t think Show and Tell could do that.
  • Sanctum Prelate: This is probably intended to be a constructed card, but it’s not quite Chalice of the Void. In the grand ouvre of white hate bears, this only feels mythic in that it’s not cleanly flavorful. It also only shuts down non-creature spells, making it risky to play maindeck. I guess you name “four”? I honestly don’t know- it’s got to be either that or “two”. This card seems over-hyped and going into a bad offensive scheme; making Sanctum Prelate 2016 RG3.
  • Recruiter of the Guard: This is interesting in a theoretical sense. Is Aluren a really good deck that was underrepresented due to Imperial Recruiter? Or was it a deck that is only decent, but had a quantifiable ADVANTAGE by being so scarce that people never prepared for it? Aluren has had a long reputation in the finance community for being a card/deck that could never really maintain it’s price increases because Imperial Recruiter throttled the amount of potential players. It’s possible that this new Recruiter (which can’t do everything its red cousin can- Painter’s Servant3, for one) creates a brief surge in Aluren decks that then gets normalized by consistent exposure, thereby “solving” the Aluren question posed at the beginning. My bet is that the Aluren deck is good, not great, and people knowing when to time their Abrupt Decays will largely end its time in the sun. They still just have to kill the harpy, right?
  • Followed Footsteps: Another great example of what I was talking about with Kaya. This card is bulk, though.
  • Forgotten Ancient: I helped design this card! Technically.
  • Inquisition of Kozilek: Make no mistake, this card is going to have to claw its way back up to $10, but black is so good in Modern that this will still be the third most expensive card in the set.
  • Burgeoning/Desertion/Phyrexian Arena: Good cards that are not constructed contributors anymore, so their price drops will seem harsh. New Arena art is sweet.
Koth is alive!
Koth is alive!
  • Burning Wish: Better than the three cards listed above, but really only good in one already expensive deck.
  • Stunt Double: Anywhere that you were playing Clone, you are now playing this. Unless your Clone is Alpha, Beta, or Onslaught JP foil.
  • There are a lot of really crappy rares in this set.
  • Serum Visions: Trade these for a pack with anyone who will let you. At uncommon, these are likely to sit below $3 for a long while. This card was really only expensive because it was so (relatively) scarce- the blue decks have so many other expensive cards that this won’t suddenly lead people to build U/x control decks in Modern.
  • Daretti, Ingenious Iconoclast: This seems like a definite include in most cubes, especially Powered ones, but I’m not as sure if it is able to slot into Vintage as cleanly as Dack Fayden did. The +1 isn’t great, and the ultimate is largely just a “win more”. This could easily be the most expensive foil in the set, even if it ultimately underwhelms in cube and Vintage.
  • I really looked for a card that might be Legacy or Vintage playable that contains the word “monarch” in the rules text, but it seems like everything that fits is priced too conservatively. That’s unfortunate, because there are a few matchups in Legacy where there is so little creature combat that it could easily snowball games in your favor. Maybe that’s why? Also, Goad is essentially blank space.
  • regicide

That’s all for today! Also, make sure to check out NPR One “The Next Wave” in the ProTrader forums. Let’s say it’s required reading for next week.

Best,

Ross

1Aaron Forsythe has before said something very similar, and I’m not going to say that I came up with this independently.

2I will always and forever exclude Commander pods as actual “tournaments”- they are more accurately WotC-endorsed ways of meeting new friends.

3Painted Stone- the Tennessee Titans of Legacy decks (because it is terrible and I hate it).

PROTRADER: A Game of Crowns, Part I

Spoilers for Conspiracy 2 have begun, and the early results are… concerning. I enjoyed Conspiracy 1 the few times I found people who were willing to play it, and the new mechanics so far seem to do a good job of addressing the inherent flaws in multiplayer Magic. On the other hand, there is a lot to be really nervous about from a financial perspective. Let’s start with the most obvious issue, one that we actually first broached when EMA was released.

EVERYTHING IN ITS RIGHT PLACE: When Mark Rosewater and company “discovered” the Magic psychographics (Timmy/Tammy, Johnny/Jenny, Spike/…Faye Valentine?), they were used as a means of explaining the various subgroups of players that particular types of cards appealed to. What has happened since then, however, is that we’ve seen a rise in smaller supplementary products which are geared more largely towards alternative types of play. In the big picture, this is a pretty good solution- too many big green idiots in a Standard set (an appeal to Timmy/Tammy) just makes green less playable in Standard. But printing a green Commander deck full of hydras and elves and ramp spells or whatever gives that type of player EXACTLY what they want (and all in one box!), without having to compromise standard for several months.

The system isn’t perfect, however. Some cards don’t fit neatly into one category or the other. Even though things like Lightning Bolt and Bloodbraid Elf look rather tame in Commander, things like Jace, the Mind Sculptor are still good enough to make the team. Additionally, and this is what we talked about with Eternal Masters, WotC wants to make sure that there are cards in these ancillary products for other types of players/formats. That’s where things start to get complicated. It’s easy to put a few splashy and interesting rares or “build-around-me!” uncommons in a normal set and keep people happy. For players who aren’t deeply entrenched in Magic or playing in sanctioned events regularly, it’s often enough to keep them interested. With things like Commander decks, supply-side factors like “making sure we print enough of them” and “maybe don’t make things like True-Name Nemesis anymore” have solved the problems that come with putting Legacy-defining cards in otherwise casual products. Ultimately, Conspiracy is neither of these things.

You need your insulin!
You need your insulin!

Let’s assume that there are three roughly equal markets for a product like Conspiracy: Constructed Magic1 players who want saucy reprints, Commander players who just want new stuff (and different flavors of saucy reprints), and people who play things like Cube or other casual formats. Because WotC can now direct entire product lines (in this case, an entire draftable set) at a subset of players that AREN’T tournament-oriented, they need to include cards that appeal to these other markets as a means of buoying interest among the underserved populations. Plainly, we want to make sure this sells, so some of the cards are not going to be for the people this product is meant for. In the first Conspiracy set, that was made obvious by things like this:

This card is awful in a 4-player game.
This card is awful in a 4-player game.

Only to be followed up by this:

This card is roughly as awful as Stifle (in this context).
This card is roughly as awful as Stifle (in this context).

This(!):

At least this kills a guy?
At least this kills a guy?

And (BREAKING NEWS!) potentially this:

Honestly, this one makes the MOST sense.
Honestly, this one makes the MOST sense.

If all of these spoilers are true, then it’s going to be interesting to see what percentage of rares/mythics are playable in Constructed. Why? Because (and this is not a sleight against casual players) the demand for tournament-level cards is stronger. Not necessarily “higher” (although we can’t know for sure), but you definitely need four REAL copies of Berserk to play Legacy Infect. Because there is no true pull to make sure that there are no proxies or worse versions of a card in your Kitchen Table Commander League, there is no pressure to get them at a time or price outside of your existing comfort level.

SUPPLY: If we can expect the majority of the remaining rares/mythics to be Conspiracy (the alternative play format) centric, then it’s very likely that this set holds a tremendous amount of value in a very narrow percentage of cards. Show and Tell is currently sitting around $65 on SCG, and they sold out of new Berserks at $50. Inquisitions are available around $13 in their previous printings, and Burning Wish is available for about $8. Ignoring foil prices, there are only two cards in the first Conspiracy set above $10. The majority of the rares/mythics in the bottom half of the price spectrum are multiplayer-oriented and essentially unplayable in Legacy. There is still some CNS available in most stores that I pop in to, but it’s largely because there’s not a huge drive towards getting it.

We don’t know the print run size yet, but it’s safe to assume that because this is a smaller market product (aimed at a narrower band of players, is not going to be in mass retailers like Wal-Mart) that it won’t be produced as heavily as Eldritch Moon. I expect a little bit of the product (10% or so) to stay on distributor shelves in case the product sells really well so that it can act as a proverbial carrot to move something less exciting (those new intro planeswalker decks?). A lot of it will get opened by players trying to get a set of Berserks and/or S&Ts, meaning that most of the cards in the set will bottom out right away. I don’t know how many copies of Adriana, Captain of the Guard YOU need, but they will certainly be available. Because things like Berserk are (nearly) impossible to print, expect these marquee cards to not show up again for several years. This is going to buoy the price once printing stops, and they’ll slowly creep back up after that. Also, because all the cards people REALLY want are mythics, don’t expect your local environment to be flooded with them overnight. You’re still going to have to work to finish out your Sneak & Show list.

But hey, cheap birds.
But hey, cheap birds.

Tune in next week for the shocking conclusion of my Conspiracy 2 analysis. That is, if the GOVERNMENT doesn’t get to me first. Or is it just a shadowy cabal of people who work in the government? And who does that alien bounty hunter guy work for? Them, right? You know, the one played by that actor who was essentially TV Schwarzenegger in the 90s? And Alex Krycek died, right? Man, that show was crazy.

The truth is out there,

Ross

1Bearing in mind that this set doesn’t affect Standard at all, and has, currently, one high-profile Modern reprint (at a higher rarity!). Constructed here really just means “Legacy and Vintage”.