If you have read other things I’ve said then you’re aware of my driving principle when it comes to acquiring cards for casual decks: Patience.
If you have ever bought something online, you’re aware of the value of patience. Next-day shipping from a retail website might be $25, while mere First-Class mail is $5 or less. To be patient, for just a couple of days to a week, in this case is worth a cool $20.
I’ve been in positions where I could not bring myself to be patient. I once had to have some Goblins in a couple of days because I wanted a Krenko deck to be ready for FNM. The shipping costs of my cards were more than the cards themselves were worth. But in that case, it was worth it to me not to wait.
Retail stores work the same way. Sure, you can often get a lower price for an item online, but when you measure the cost difference against the time difference, sometimes you just take it home that day.
Magic: The Gathering cards are similar. I’ve said before that prices all drop over time, but that’s only on average. Sometimes, waiting on a card to go down is a bad play, because the price goes up. Just look at Voice of Resurgence:
The Voice’s price has climbed steadily, and is the chase Mythic. Right now, preordering it at $20 looks like a steal. But note that the price has hit a peak and is creeping downwards. Patience past the initial craze has already paid off some.
If you waited a week after release, he cost you $30. If you waited a month, he cost you $15. If you wait longer, he’ll probably go under $10. Patience is usually the better financial plan, if you can stomach the wait.
When you’re trading, patience is a key virtue as well. I love trading, the knowledge that both of us can get what we want and be happy with the exchange. Unfortunately, there are times where someone is belligerent, telling me what I have to do. If they have a rare foil, I’m not above giving more than I originally wanted, but if we are talking Standard cards, then I’m likely to walk away.
An example of this is dealing with speculators. You might be someone who traded for a bunch of a certain card because you were sure it was going to go up. I’ve dealt with people who act like their card has already gone up or down to an expected price, and that was irritating until I realized I could just walk away. (Excerpt from the conversation: “Your Sphinx’s Revelation is not going to be worth my two Deathrite Shamans after rotation.” “Rotation for these two cards is 18 months away!” “I know, that’s my point.”)
Let me be clear: I’m all for speculation. I like the gamble, the idea that we can predict these things. But dealing with unpleasant people is generally not worth it.
Patience, in the casual realm, is also about managing your needs and expectations. It’s not always useful to go after a card in foil just because it’s in a deck. (Full disclosure: I chase foreign foils more than I should for my EDH decks. I try not to overpay, but the craving to own the sweet rare foil is strong. Gogo Foil Russian Doubling Season! (сезон удвоения foil))
Nor is it necessary to chase a foreign foil simply because it has worth. Keep in mind that Wizards wants to support all formats, not just Standard and Modern. The more people that play, whatever the format, the more cards they sell.
This is why reprints will require patience. It seems a safe bet that almost everything not on the Reserved List will get printed again. I couldn’t say when, but especially for Modern-legal cards, nothing is safe. The use of Modern Masters, as well as preconstructed decks like the Commander or Planechase sets, shows us that Wizards knows that people want these older, rarer, more expensive cards.
This past weekend was the San Diego Comic Con, or #SDCC. We were treated to a wealth of information about Theros, FTV:20, as well as the new Commander product, and that means there’s a lot to digest. What I find most exciting about these events is the opportunity to read between the lines. The information revealed is the first level, which everyone has access to. The utilization of this information to make educated guesses about the future is far less simple though, and rewards those who develop their critical thinking to derive actionable knowledge.
We’ll begin with the most exciting item of the weekend financially: the black planeswalker promos. Hype around these exclusives was big going into the weekend, and presales on eBay were a solid $250. Then on Saturday afternoon, a post on MTGS reported that a mistake had occurred at the Wizards booth, and the entire inventory was already burned through. No more were available for the remainder of the con, and subsequently, there would be no copies available on the Hasbro toy shop website as originally announced. This news quickly made the rounds on Twitter, and the preorders on eBay jumped by $50 within hours. Within 48 hours, presales had climbed by a total of $200, reaching $450 and above. As I write this Monday afternoon, there is exactly one available for less than $500. The fact that they were supposedly going to be available online after the con had helped suppress their value, as people weren’t sure exactly how large the print run was, and many assumed they’d be able to pick up a set or two Monday morning. Running out on Saturday afternoon proved just how scarce these really were, which sent people into frenzy.
One aspect of these that is really going to help push the price is that Wizards has absolutely no compulsion to print more. The cards are available in function in M14, so casual players and grinders alike have easy access to tournament-viable copies. That means these promos are purely collection-grade material, which is made even more obvious by their display-worthy packaging that is even more ostentatious than the Commander’s Arsenal box. The absolutely only thing that may help prevent them from reaching astronomical values is that not all the planeswalkers themselves are really that amazing from a gameplay standpoint, but in a highly limited printing like this, that will barely matter. $500 seems very plausible for these over the next few months, and many are anticipating $1,000 or more in the longer term. This is dependent on whether we see any other special printings like this in the future, but if we don’t see any foil black-on-black walkers again for some time, then $1,000 really isn’t impossible.
One last word on these – I would guess it’s quite possible that upwards of 70% or even more will not be opened. They’ll be stashed in closets to appreciate in value. (That’s what I’m doing with mine.) Very, very few will be opened, and even fewer will appear in trade binders. Remember the comic book Jace? He’s currently $180, and there was no showy packaging to keep him sealed in. Value any SDCC walkers in the wild appropriately.
The next largest finance news was the partial spoiling of From the Vault: Twenty. We mostly saw casual cards, with one gigantic exception: Jace, the Mind Sculptor, who catapulted FTV:20 preorders to over $450 each on eBay. The news of Jace being reprinted was a huge shock to everybody that paid absolutely no attention to anything. For the last few months I’ve been telling anyone that will listen that his appearance as a promo in some fashion was imminent. Even though I’m to understand this announcement tanked his price on MTGO pretty hard, the good news for current owners of cardboard copies is that theirs will barely be affected, if at all. Every FTV release, people fear the original printing of the banner card will suffer greatly in price. There is not a single time this fear has come to bear. The FTV print run is simply too small to have any serious impact on the quantity of the card in question. If anything, the original card value will remain constant while the FTV copy just ends up being worth more. I don’t expect any drop in price of the WWK JTMS, foil or not. The only affect this will really have on the WWK JTMS price is that it makes it a bit tougher for him to see another drastic rise.
How do we feel about this FTV at $450? Because we have precedent, the best way to gain insight is to compare directly to past FTV sets. Currently, the most expensive FTV on SCG is Exiled at $200. The rest of the FTV sets are retailing for $80-$180. While $200 is obviously a fair bit north of the $35 MSRP, it’s barely double the roughly $100-$125 market value it carried around the time of its release. Historically, it appears that sealed FTV sets maintain the market value reached at release, but are unlikely to even double that number years later. As respectable Bayesians, we need to understand there is only a small chance FTV 20 will deviate from this pattern. The single outstanding factor is that JTMS is bigger game than any other single FTV card in the past. Remember though, if Jace alone ends up selling for $250-300, $150-$200 is a pretty comfortable margin for the other 19 cards to occupy.
“But Travis,” you exclaim, breath ragged, clutching your edge-worn My Little Pony playmat close to your threadbare videogame-t-shirt-adorned tumescent bulk, “foil Jace is $1,000! How could this not be over $800? Also do you have any bacon?” The answer is that FTV foils and pack foils are clearly different objects in the eyes of players. Because there are no non-foil FTV cards, their unconditional shiny nature is less remarkable. Pack foils are special though, as there is very clearly a ‘worse’ version of the card in existence. The easiest way to see this in practice this is to look up Urborg, Tomb of Yawgmoth. The FTV copy is around $15-$20. The pack foil is $50. Aside from the different (worse) foiling process of FTV, the cards are basically identical in all but price. The players have spoken, and the small set symbol that adorns the type line is apparently worth quite a bit of money.
I don’t think you have much to lose at $400-$500 for the set, but I think the upside is relatively small given the cost to play ball. I would expect much greater returns on your money from other avenues. It’s worth mentioning that this is all dependent on Jace being the only big fish in this pond. Should Mana Drain or Force of Will appear, which while unlikely is certainly possible, then the numbers would change very quickly.
Next on the docket is the announcement that a new batch of five Commander decks, with 15 brand-new cards between them, will be released in November of this year. The original five sold for MSRP longer than many unique MTG products often do, but ultimately they as well doubled in price. It’s possible that Wizards will issue a larger run this time than last, as these are designed to be a more casual and accessible product than Modern Masters and its ilk, but given their track record with every other sealed product that wasn’t a major set release, I doubt it. These seem ultra-safe at MSRP, with easy upside.
Lastly, and most complexly, is the Theros information. I’m going to address this point-by-point.
Theros will not be a multicolor set, but it will have a few multicolor cards. The first thing this says to me is that we will not be seeing filter lands this fall, which I had previously assigned a high probability. I also peg the possibility of Onslaught Fetchlands in Theros at 5% or less. (There are several reasons for this, but the simplest is that I don’t think Wizards wants fetches and shocks in standard. Once they both exist in the same format, a considerable amount of match time is spent just on making land drops, which is obnoxious from a tournament logistic standpoint.) The likely exclusion of Filters and Fetches from Theros leaves me wondering when we’ll see them next. Either the Filters or the Onslaught Fetches seem likely in the fall of 2014, but that means whichever is not has at least 2 years before we see it in any meaningful quantity.
The immediate impact of all of this is that Filters are safer over the next few months than they were a week ago. They’ll probably see a solid rise around Modern season, especially ones that make red mana for Kiki-Jiki or blue for Cryptic Command. (Cascade Bluffs being the real winner.) Beyond that, the only thing that could really hamper their price in the next 12 months other than presence in the fall 2014 set is inclusion in a second modern product. I wouldn’t be surprised to see a second Modern Masters, but I’m not sure it will be as early as 2014. My position on them has changed from sell to soft hold/buy.
The block is enchantment-matters. Upon hearing this, the first thing we need to do is scan gatherer for all cards that say “enchantment” or “aura.” My initial scan tells me that both Sundering Growth and Abrupt Decay especially rise in stock. Abrupt Decay functioning as removal for both creatures and enchantments has the potential to be very relevant. I didn’t see a lot else that jumped out at me yet, but I haven’t had a chance to do a full sweep of M14 and RTR to look for possible hidden synergies. It will be important to watch how enchantments in Theros function, as that has the opportunity to change how we value current enchantments-matter cards. Whenever I’m examining cards in light of this type of information, I try to keep Knight of the Reliquary in mind while browsing spoilers. It’s a perfect example of how a card can go from underwhelming to absurd overnight.
There will be one future-shifted card in Theros. There’s already been quite a good bit of speculation on this item. The three front-runners I’ve seen mentioned so far are River of Tears, Daybreak Coronet, and Arcanum Wings. At first I really liked the idea of Daybreak Coronet, but then I realized allowing this in standard next to Ethereal Armor seems very dangerous after having just printed Gladecover Scout and Witchstalker. Aura Swap, on the other hand, seems very plausible, and provides a gateway for expensive auras to potentially be playable. What about River of Tears? Well,
The land cycle is one players have been asking for. I don’t know about you, but I have never heard someone talk about wanting the River of Tears cycle, or any of the future-shifted land cycle for that matter. None of them are bad per se, but they hardly have the allure of Fetches or Shocks. I’m sure there are people out there that would love to see River of Tears return, but I question whether it’s enough demand that they would announce the land cycle is one players have been hoping for. Keep in mind too that only one card is future-shifted, so it wouldn’t be the whole Future Sight cycle – no Horizon Canopy next to Grove of the Burnwillows.
I’ve been pondering what lands it is they are giving us since the announcement. Players definitely want Onslaught Fetches so that is certainly a possibility, but I will be genuinely surprised if they go that route. Beyond that, what else have players been asking for? Definitely different blends of tri-color lands, but those would hardly be in character for a set that isn’t focused on multicolor.
In fact, the answer sprang to me as I was working through this paragraph – enemy manlands. It’s definitely something people have been wanting for quite some time, and it doesn’t clash with any expectations about Theros. Furthermore, Encroaching Wastes and Burning Earth could both be safety valves in M14 to prevent manlands from getting out of control. As of writing this, I’m quite confident we’ll be seeing enemy manlands appear in Theros.
There is a new card type that has something to do with Gods, and it looks like they’re still creatures. I admit that I have little insight into how this could matter from a financial perspective at this point. The only thing that really comes to mind is that the introduction of a new supertype, e.g. Tribal, only increases Tarmogoyf’s stock. Although given that Gods are unlikely to be low casting cost, I would anticipate this interaction to come up rarely at best.
There is a new mythic legendary hydra with a cool name (Polukranos, World Eater) and a seemingly-reasonable casting cost (2GG). This to me is another piece of persuasive evidence that Evolve, as well as anything else that interacts with +1/+1 counters is going to be more relevant than we may have originally anticipated. Let’s examine the pieces of the puzzle:
Hydras are central to Greek mythology, which is the central theme of Theros. I have no doubt we’ll see more good hydras before the block is finished.
Kalonian Hydra exists, and is very clearly the most pushed hydra we’ve seen so far, with Savageborn Hydra also a higher power level than we’re used to on these types of creatures.
M14 contains a greater quantity of hydras than we are used to seeing.
If you asked someone to guess what color(s) hydras make the most sense in for Magic without prior knowledge of any other Hydra, Green and Blue would probably be their most likely guesses.
Speaking of those colors, Evolve is a Blue & Green mechanic that cares a lot about +1/+1 counters. You know what else cares a lot about +1/+1 counters? Hydras.
That is a lot of evidence. As savvy investors, it’s vitally important to recognize early signs to capitalize on potential growth. With all this in mind, two cards seem very capable of being breakouts: Renegade Krasis and Vorel of the Hull Clade.
Renegade Krasis is fantastic with a card like Kalonian Hydra, and hydras in general. With Renegade Krasis in play, casting Kalonian Hydra would evolve the Krasis, which will then put another counter on the Hydra, as well as any other Hydras or Evolve creatures you currently control. That is a lot of sweet, sweet value. Hydras can also often come into play with variable amounts of +1/+1 counters depending on how much mana was spent to cast them, which means you can use them to evolve your team at different points on the curve.
Vorel of the Hull Clade is similar in his application. Not only does he really like bodies evolving so that he can double their counters, he is really into hydras, which are just bonkers with his ability. Imagine untapping with both Kalonian Hydra and Vorel in play. The hydra swings as at least a 4/4, doubling to become an 8/8. Vorel can then double him up to 16/16 on the hydra’s first rumble into the red zone.
Both Renegade Krasis and Vorel of the Hull Clade are under $1 at the moment. They are exceptionally easy to pick up in trades, and both could easily jump past $10 if things shake out in their favor.
Whew! That is a lot to digest from a single weekend. If we’ve learned anything over the last several days, it’s that you may be able to have your entire cross-country travel expense to SDCC next year covered courtesy of Wizards and whatever promo they have at their booth.
So now that Magic 2014 is out, what’s a casual player to do?
Here is a tip that I’ve learned through hard experience: In most cases, buying a box to open the packs is a terrible idea.
There are reasons to buy lots of packs, mainly the fun of opening 36 or more at a time, but financially, they aren’t a winner. If you want to buy a box, throw the loose packs onto your bed and roll around in them, and revel in what *could* be in those packs, then by all means do so. I may or may not have done similar things.
Just don’t kid yourself about the value and the money you spent.
There’s ample anecdotal evidence to suggest that you often don’t get a playset of a certain uncommon in your 36 packs, much less multiples of a certain money rare. And while most boxes have a foil rare or mythic, it’s not always true. I’ve opened such foil-rare-less boxes.
We have another issue present, when you buy loose packs from Amazon or a store that doesn’t store packs in the booster display: box mapping. By calculating a print run, you can open just a few packs in a box, take the money cards, and sell the packs you know contain chaff. It’s real and it’s effective. I haven’t done it, but the math is there and the YouTube videos are certainly convincing. Look up the user MTGBoxMapper if you really want to see why you shouldn’t buy loose packs.
Here are the exceptions to my policy of ‘no packs’: Sealed and Draft events. In this case, you’re paying not just for the packs, but for the tournament and the chance to win more. I like these formats more than Standard, but they are more expensive. I recognize that a lot of cards are not money cards, yet they are very good in Limited formats. I don’t mind paying for the experience of playing, especially because Standard isn’t always fun for me.
My wife and I have indulged in two-person drafting as well. We buy six packs, shuffle up the cards, and engage in a two-person draft, usually with the Solomon style but sometimes wegoWinston. We can usually get two drafts out of the same six packs, but again, we are buying the experience, not the value of the cards.
Everyone has a story of some amazing pack they opened. At the Magic 2013 Celebration, one of my prize packs had a Thundermaw Hellkite and a foil Jace, Memory Adept. But I’ve also opened an awful lot of bulk rares, so I try not to let the outliers affect my perception.
Make no mistake: Opening a pack of Magic: the Gathering cards is a gamble in strict financial terms. You’re scratching a ticket/pulling off the packaging in hopes of something more valuable than the cost of the ticket/pack.
The emotional thrill of opening packs is exactly the thrill you get from roulette or slot machines or anything that casinos make a mint off of. I know a guy who is addicted to buying $8 packs of Worldwake, because once in a while, he opens a Jace, the Mind Sculptor and it only cost him $8! What an amazingly lucky guy!
Except I know that for every post he makes on Facebook showing his $150 card that cost him $8, he’s bought at least 30 other packs that cost him $240, and the other cards he’s opened don’t come close to the $90 gap.
If you have to have certain cards, get them as singles. Don’t buy the packs and hope to get lucky. Be discerning, and target only what you need. Trade for it if you can, but don’t gamble your cash on packs.
By the time you read this, it will be a few days past the Magic 2014 pre-release. While you were all jammed together with sweaty nerds in the heat of July in card shops without air conditioning, I will have been tanning getting burned on the sunny sand of Myrtle Beach. We’re all back to the real (fantasy) world by now though, and my goal is to provide some additional perspective on the fiscal axis of M14.
Before we take a look at any specific cards, there’s a well-worn point that yet bears repeating: purchasing or trading for cards at this point in the set’s life cycle is almost unquestionably a poor choice through the lens of value. For every Sphinx’s Revelation or Voice of Resurgence, there are a lot more Armada Wurms or Koths. A set’s cards just cannot maintain the price attributed to them during the pre-release period. Anything you buy into is significantly more likely to lose value rather than gain. If your goal is to make money, you have to be exceptionally confident that you’re better at predicting a card’s trajectory than many other very intelligent people attempting to do the exact same thing. About the only time I would really recommend getting in now is if you notice a very powerful, very obscure combo that nobody else seems to have picked up on yet (e.g. Dark Depths + Vampire Hexmage.) In general, it is far more prudent to wait several weeks for the prices to settle to reasonable levels, and then jump in. If you’re picking up a playset because you need it to compete, or your goal is to hedge against future price increases, that’s understandable, but speculating this early on is a fool’s game.
A strategy I like to use for pre-releases is to go in with a plan. If I show up without any trade targets in mind, I let myself get caught up in the hype and end up trading for cards that have nowhere to go but down. Instead, sit down and open up the notepad app on your phone. Make a short list of specific cards you’d like to acquire. That way, while everyone else is chattering about the new cardboard, you can be trading your inflated property for under-valued targets that will be rising in coming weeks rather than falling. That said, let’s take a pass through the spoiler and see what catches our attention.
The reason I put this card first is because this card is b-a-n-a-n-a-s oozenanas. I’m convinced that anyone that dismisses its power level has simply never cast it. The ability on this guy ranges from tangentially useful to game-dominating. In his worst matchups, he’s a reasonable threat that keeps growing while the life-gain and graveyard-consumption will be inconsequential. In some of his better matchups, he’ll provide you enough life to race or keep your head above water against aggro. In yet others the ooze will singlehandedly shut down your opponent’s strategy by blanking their entire graveyard. Read Ooze again: it exiles any card, not just creature cards.Granted you only get the +1/+1 counter and the life from slurping up corpses, I don’t think you’ll be complaining when your ooze is happily munching on Unburial Rites or Past in Flames.He’s not a one-ride pony, either. Every girl at the party gets a turn: Scavenging Ooze is going to be even more important in Modern than Standard. Out of the top 16 decks from GP Kansas City, there was exactly one deck that didn’t care about its graveyard at all. Read that again: one out of sixteen decks had no interaction with their graveyard in Modern. The rest had some combination of diverse threats such as Tarmogoyf, Snapcaster, Kitchen Finks, or Goryo’s Vengeance. He’s going to have incidental value against a gigantic swath of the field, and be a severe threat to a significant portion. Here’s another way to appreciate his wide-spread application: in Legacy, Maverick decks cut Tarmogoyf completely for Scavenging Ooze.
What other factors are going to affect the price of the ooze? He was in the first wave of Commander precons, so there’s a small supply of him out there already. He’s also the Steam promo for DOTP, which will definitely help suppress his value. The flipside of that is the quantity of formats in which he is relevant. Most recently, the best parallel I can think of is Thragtusk. He’s a high-utility green creature against many decks, his casting cost is not restrictive, and he’s not a single-copy threat in the same vein as Aetherling. Thragtusk peaked at $30, and spent very little time at less than $10:
While there are fewer copies of Thragtusk in circulation, Scavenging Ooze is relevant in every real format. So overall, there will be more copies of Ooze available, but both more and longer-term demand. With that consideration, if Ooze ever gets below $10, I’d start getting in aggressively. I expect his demand will spike once the Modern PTQ season begins and he’s needed concurrently in Standard, Modern and Legacy. Even if for some reason he didn’t rebound while he’s still legal in Standard, he certainly will once M14 rotates and he continues to be a premier 2-drop in Modern.
I’m a lot less excited about this card than many in the multiverse are, and I’m seeing conflicting reports. Gerry T thinks she is reasonable, but isn’t too high on her making that much of an impact. Sam Black didn’t even mention it in his set review. Meanwhile, others are hailing her as the venerated Real Deal. The closest thing I can liken Archangel of Thune to is Sublime Archangel. Both are midrange white angels that want to beat your opponent up, and reward you heavily for having lots of bodies. Sublime Archangel showed up a little over her tenure, although accomplished nothing of note. Having said that, Sublime Archangel spent months above $20, and only recently slipped below $10. Archangel of Thune is a mythic, an angel, and the type of player that likes angels is likely to like lifegain. Sam Stoddard also pointed out some nifty synergies with things like Seraph Sanctuary. Her usefulness really depends on what sort of methods there are to gain life. A soul warden on steroids in Theros could certainly push her over the edge. Overall, I think $30 is unwarranted, but even if she sees absolutely no play in Standard, she’ll likely be $6-10. With only transient Standard play, $15-20+ is certainly viable. This card is probably the one on the list I am most unsure of.
He’s currently $2 on SCG. If you can get these for $1 in trade, I’d get in on it. Double Strike may as well be Alpha Strike. It never even has to do anything relevant in Standard to be worth $3-4 at some point due to it being a Sliver.
Plenty recognize this for the gut-wrench-inducing effect it is against some players. I personally remember playing Turboland, ready to untap and unleash a torrent of spells with my 9 lands in play after finally stabilizing against a red deck. Then he cast Manabarbs, and I basically lost on the spot. This will be capable of similar gastrointestinal torment. It’s only $1 on SCG at the moment, but with only a single copy in stock. I can’t imagine ever having to take less than $1 for this in trade, and it could easily be a several dollar card, as it has a distinct chance of transcending sideboard-grade into being main deckable. This will be great to try and pick up as a throw-in from players that remember Manabarbs being a cheap card, forgetting that there were 11 printings.
There has already been a fair amount written about Chandra so far by others. Without reading a single word on the card, it’s important to consider the climate into which this card is released. M14 has Chandra’s face plastered all over it. I find it unlikely that Wizards would make her the central theme of a set and then put out another smoldering pile of a planeswalker. My gut feeling is that, like many planeswalkers, she’s better than people are originally giving her credit for. $25 is definitely far too much money to for us to be interested, but there’s certainly a point at which we get in. Gideon, Champion of Justice is $4, and Vraska is $7, so I’d say $5 is roughly her floor. With that in mind, keep an eye out for how she fares in the format, and look closely at anything we learn about future sets that may indicate a greater value in her abilities. There may be a lot more relevancy to “can’t block” in Theros than there is right now. It’s also worth noting that after going all out with her in M14, it’s unlikely they’ll do a complete redesign just a year later, so expect to see the Pyromaster in M15 as well.
This card seems like one of the better chances to be a sleeper out of any I’ve seen so far at a mere $1. Several players who are far better than I have gone out of their way to mention how good it seems. In a format where removal is sparsely played, a 1/1 that generates a powerful effect repeatedly is king. It could end up doing nothing, but Dungeon Geists were $1 at one point too, then everyone saw Jon Finkel casting it. I’m not saying this card is Dungeon Geists, but rather we shouldn’t be too quick to dismiss it.
$8 seems way too high for this guy, but I like him a lot, and not only because my inner 17 year-old thinks his art is super sweet. He’s not quite protection from Black or Red, but protection from Black and Red removal is still solid. We’ve already had a 2/2 first strike lifelink for WW before, so we’re only paying 1 for the added pseudo-protection. With Doom Blade and Shock in the M14 spoiler, he’s probably going to be safe from a majority of the removal in the format. If in the next few weeks we see Standard shift to all Doom Blades and Pillars and Incinerates, he could be great in 3-drop Hexproof with a pile of mana dorks next to Witchstalker and Geist. It’s also possible that Knight ends up being a relevant creature type in Theros. Watch this guy closely. At worst, you have a playset of sweet-looking Knights.
I haven’t read as much about Garruk as Chandra, but he seems real legit, and it’s easy to imagine scenarios where he’s just busted. A turn one elf with a Farseek sometime in the next two turns means a turn 4 Garruk, who spits out an Armada Wurm. You could have just cast the Armada Wurm, but now you get a Planeswalker that’s threatening a never-ending stream of action next turn and two blockers to make sure he gets there. There’s also the combo-esque element of him where you’re slamming Craterhoof Behemoths into a board full of elves and Elvish Archdruid, or putting Worldspine Wurm into play seven turns early (at FNM). I’d watch him closely, because if he drops below $10 at any point, a single breakout performance at a GP (likely at the hands of Brad Nelson or Brian Kibler) will quickly double his price.
A 2-mana 2-power creature is always close to castable in certain Standards. A 2-power 2-drop that puts your opponent’s ability to block behind by an entire turn is definitely playing ball. While very similar to Blind Obedience, I’m guessing that 2-power attacker will be worth more damage than extort in most games. Reading Twitter, I get the impression this card may be slipping through some cracks at the moment. It’s preordering sold out at $3 while I write this, and it seems like it could quite easily be a $5-$8 card depending on how prominent it becomes. I’d watch this very closely, because this is the exact type of card you can get people to under-value in a trade when it starts to sneak up.
Speaking of which, I find it odd that Wizards would print this on the heels of Blind Obedience. It leads me to believe that the “no blocking” mechanic may be particularly relevant in Theros. It’s not limited to just these two cards, either. Blind Obedience and Imposing Sovereign are similar in a sideways manner to Chandra’s +1. Not blocking is shaping up to be available in several flavors at the moment. Sam Stoddard mentioned that the synergy in M14 with the fall set is a lot more subtle than Farseek and Arbor Elf were. Maybe it’s something, maybe it’s not.
Zvi Mowshowitz was talking about this card, and when Zvi goes out of his way to discuss particular cards, I pay close attention. It has a lot of hype right now, and is sold out at $30. This number is inflated without any results, so unless it comes thundering out of the gates, expect a pretty rapid crash. As a Mythic though, it will always have the possibility of tripling in price after spiking an event. It certainly is the most competitive Hydra printed so far. It suffers from the MTGS-maligned problem of doing nothing except eating doom blade before your attack phase, but when it attacks, boy does it ever. Don’t forget that this hydra is BFFs with Corpsejack Menace, taking advantage of the replacement effect twice by the time he’s in the red zone, meaning he’s a whopping 24/24 trampler. As far as “do nothing” creatures go, he does nothing until he’s sideways and killing your opponent. Like several other powerful cards without an immediate home, this has the possibility to pull a roller-coaster. Skyrocket pre-release, crash post-release, then spike an event and skyrocket again.
Cards of this type have historically been too weak to see play by any but the most mindless zombie aficionado, whether because they cost too much or don’t do enough when you finally get them to connect. Reaver has an outside shot at bringing honor to his genealogy though. It gives you another attacker next turn, and makes it tougher for your opponent to fight back by stripping resources. Remember when I was talking about how many ways there were to make blocking less reliable in this format? You’ve also got the semi-hyped Lifebane Zombie to remove any restorative angelic figures that may swoop in unexpectedly ahead of time. This is card I’ll definitely be trying to get as a throw-in during trades. If it goes nowhere, it won’t have cost me much, and if it does, I’ll look like a genius.
Edit: I wrote this bit about Liliana’s Reaver before I realized it was an intro pack rare. I’m leaving my initial reaction to him intact so that you can see the thought process. Let this be a lesson that it’s important to be aware of additional product Wizards is putting out and the impact that product will have on card prices. All in all, that piece of information sets his ceiling a little lower than I anticipated; perhaps around $4-5. Still, there’s room to profit on him as good throw-in fodder.
$15 for this card is close to the cheapest it has ever been. Mutavault been a player in Legacy for years. It hasn’t done too much in Modern yet, but that’s to the surprise of many. That format is rather combo-heavy at the moment, but if Wizards decides to push things back towards battling again, it could quickly become a big player. I can definitely see it seeing play in a basic-heavy list alongside Burning Earth. Helping it’s case is that almost any deck that wants one Mutavault wants four. I don’t see a time this card was ever less than $10, so I’d be willing to get in on any copies I could get at that price or lower. Even if it doesn’t immediately rebound, it will in time.
If you untap with Ogre Battledriver, your opponent is in a world of hurt. Can you imagine casting Increasing Devotion with this in play? Hah. It also works pretty well with Young Pyromancer, another card lots of red mages have been chatting about. The biggest hurdle to overcome here is that he’s an intro pack rare, which will set a pretty low ceiling on him. Even so, $3-5 isn’t impossible. If you’re paying almost nothing for him in a trade, I’d go for it.
I only mention this card because as I was flipping through the spoiler, saw the art, recognized the card, and in my head guessed $.50. Then I saw it was A) a Mythic, and B) sold out at $8. What? Let it crash to $1 before you pick it up for EDH.
Look for cheap foils. He will be popular for dragon-centric EDH decks.
A quick note about all five planeswalkers – there is going to be an all-black promo of each at San Diego Comic-Con this weekend. In traditional Wizards fashion with limited-run product, the box of five will retail for the ludicrously low price of $65. It’s going to be available at SDCC, then there’ll be what I’m assuming will be an incredibly small supply available on the Hasbro website following the event. These things are going to be bonkers expensive. First of all, they’re going to be real scarce. Probably Book Jace scarce, who by the way is currently about $180. Second of all, they’re not just a simple alt-art promo; they’ll be the only Magic cards in existence to be printed with this design. On top of all this, not only is it an incredibly unique style, they also happen to be all black, which will certainly appeal to the angsty teen that is still alive and well in the heart of many anime-watching Magic nerds. I fully expect sealed packages to be $500 within about a year, and I see it entirely possible they’ll be $700 or more down the road. The only thing that will prevent these from hitting astronomic prices is that we already know three are virtually uncastable outside of Standard, and I don’t have high eternal hopes for the new Garruk or Chandra either.
MAGIC: THE GATHERING BLOG, ARTICLES, AND COMMUNITY