Category Archives: Casual Fridays

The Lesson Origins Taught Us

By: Cliff Daigle

Every so often, I like to go back and look at my old predictions and laugh at what I got wrong.

Today, though, I want to address two big misses from just about everyone who did an early review of Magic Origins: Jace, Vryn’s Prodigy and Hangarback Walker.

Both of these cards have experienced tremendous growth and are popping up in all the formats. Hangarback is seeing play in Vintage! Moxes and Black Lotus have been used to cast this!

So where did we go wrong? What lessons can we learn? First, I want to go over some reviews of these two cards and see what’s going on.

Jace, Vryn’s Prodigy

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Here’s a review, and another, and another.

People recognized right away that looting is good and often made the Snapcaster Mage comparison.

A good card, a good mythic planeswalker, can have a strong price. Seeing $20 or $30 is not mindblowing in the current Standard environment. If it sees play in Modern or Vintage, then it’ll depend on how many get played and in how many decks. For example, Tasigur, the Golden Fang is popping up in those formats, but never as a four-of and not in every deck.

People were high on Jace, making predictions about Jace being $30, even $40. I certainly didn’t see these lofty heights coming from the fifth Jace, and it’s been a long time since there was a Standard card at more than $50. In case you missed it, Kid Jace is within $5 of Jace, banned in Modern.

Once the Prodigy started popping up in Modern and Legacy decks, that’s the signal to get on board the train. Interestingly, the foil price is just $15 more than the nonfoil, a sign that it’s not casual demand driving the price. If Jace stays big in the two older formats, expect that foil to go up big soon.

What made Jace worth playing all across formats? Where did we mess up? What traits can we look for in the future?

First of all, he’s a blue card. Blue has been the best color in Magic for a while, especially in the older, more powerful formats. It’s no coincidence that blue cards are easily assimilated into more expensive formats. Being blue increases the chance of play there and we should have seen that coming.

Also important: the early source of card advantage. Looting isn’t card advantage, though improving your hand is a great ability. What does give you extra cards is the flashback ability, something we already knew is good and expensive, thanks to Snapcaster Mage.

Finally, because of how easily Jace, Telepath Unbound can be used up, the ease of flipping into planeswalker mode, and the low casting cost, we should have seen that this was going to be a four-of all over the place. Maybe Tibalt, the Fiend-Blooded scared us away from two-mana planeswalkers?

Let’s look at the other surprise: Hangarback Walker.

Capture

One review, two review, and three’s a charm.

Yes, that last piece is where I called Hangarback a card that needed a little help to be better than bulk. Mea maxima culpa.

There was a lot of speculation about how good this could be, but it wasn’t predicted to be an auto-include, a card you have to plan not to play. It also wasn’t foretold to make waves in older formats, and definitely wasn’t a called shot to hit nearly $20 as a rare.

So what did we miss?

Hangarback isn’t blue as Jace is, but it’s good both early and late. I’ve been surprised at how willing assorted decks are to play this on turn two and grow it as needed. Abzan Charm is all over the place, so keeping the power at two is important. The key is that you have the flexibility to do what’s needed at the time, and that flexibility has turned out to be very good indeed.

The card advantage is very much a factor here too, since you need exile removal to deal with this on a one-for-one basis. Especially with Bile Blight gone, those Thopters are always going to be buzzing around. It’s very easy to be stymied about attacking into an untapped Hangarback, because you’re going to take a swarm of hits on the next turn.

This level of card advantage is what draws in Modern players and has the Construct popping up in Vintage lists. Vintage! The land of untapping Time Vault, or turn one wins with Belcher! That’s how powerful this level of redundancy is.

Looking back, we should have seen the parallel to Thragtusk. Thragtusk did it all, and did it in one of the most creature-hostile environments. You couldn’t bounce it for value, it was designed to beat Standard Delver decks playing Vapor Snag, and it was printed multiple times to make sure the price stayed accessible. Hangarback has already been announced in an Event Deck and there will be zero hesitation to further increase the supply.

That risk of reprinting is another factor in Jace’s price: double-faced cards are notoriously hard to make and integrate into products. The uncut sheets of the five double-faced cards from Magic Origins show all the languages, because the integration just couldn’t happen for some engineering reason. So Jace, despite the price, is likely a safer pick.

I hope you think about these things the next time you’re evaluating what to buy. I always try to learn from my mistakes. What other factors do you think played into these two cards increasing as they have since the set’s release? Let me know in the comments what I missed.


 

Awesome! Expedition! Now What?

By: Cliff Daigle

My second opponent at the prerelease last weekend (we both lost in the first round) said to me, “It doesn’t matter if I win a few packs, because I already won!” and then he showed me the Steam Vents he’d opened.

After the match, he asked me if I wanted to buy the Expeditions land off of him. I declined, and I said to him, “I think the price is going to come down in a few weeks.”

He said, “Maybe, but I don’t know what to do with it.”

Perhaps this is you. You opened an Expeditions land and now you’re asking, “Now what?”

Well, I’m here to walk you through your choices. I am not a professional seller, I am not affiliated with any store, and my views reflect only my experiences.

Option #1: Keep it!

This is the most straightforward of your choices. Pick a deck, or choose a binder, and leave it there. Maybe you keep it in the back page of your binder just to show off, maybe you add it to a Commander deck, but whatever your preference is, the card is in your possession.

This is also the choice that will probably give you the best return on the value. If you leave it in there for a year, it’s going to be worth more than it is now.

Would I do it: Maybe. I have one all-foil Commander deck, and it doesn’t have a Scalding Tarn or Polluted Delta…but those are among the most expensive cards from Expeditions. If I opened one of those…yeah, I’d keep it.

 

Option #2: Trade it!

This sounds like an appealing idea to a lot of people, to give up this one single card and get so much in return! I could easily see someone emptying out their binder in order to get their hands on the Expeditions land they want so very badly, not least because you don’t often find people with high-end cards for trade.

It’s worth saying that if you’re going to trade this, be aggressive in what you’re asking for, especially if you’re trading a fetch land or shock land. While it seems these aren’t as super-rare as originally anticipated, they are still pretty hard to find and you shouldn’t be shy if you’re going to part with yours. Grab everything of theirs you want, negotiate a little, and if they don’t want to trade the things you want, start to walk away. Most of the time, they will come around.

If there’s no trading partner available at your store, there’s always online trading. Deckbox is my preferred method, but if you are just starting you’ll be asked to send your cards first and I know that can be intimidating at the beginning, especially if you’re trying to start with a card worth more than $100.

Trading the card on PucaTrade is a strong option. This is the way to get all the points you’ll need for a while, or jump you up to the big cards you desire. Think of it as getting 100% of the card’s value in store credit.

Would I do it: Yes. I have never been a heavy PucaTrade user, mainly because I don’t have a lot of time to watch and jump in when someone wants a card I have. I would be content to gain a stack of PucaPoints or spend a couple of days haggling on Deckbox until I got exactly what I wanted.

 

Option #3: Sell it!

There’s a simplicity in selling your Expeditions land to whichever online card shop you like, because you’ll get the cash or credit right away. No haggling, no discussion, just click, pack, send. If you want cash this may or may not be the best option, since right now lots of stores have lots of prices set up. I would expect that the prices will stabilize this week as stores begin opening their product.

As ever, though, doing the simple thing is going to cost you some. Typically, stores will give you about half the retail price of a card in cash. Most big stores will then add a percentage to it and give you more in store credit, to avoid paying cash.

If you’re not used to dealing with expensive cards or selling things yourself, there’s an ease and a comfort in dealing with the store of your choice. Just understand that there’s a real cost.

Selling the card via Facebook, Twitter, or other social media is an option, but carries its own set of risks.

eBay might be the best option if you want to convert your card to cash. There will be fees from eBay and from PayPal, and so you should expect to pay 10-20% of the final sale value. If you’ve sold things on eBay before, you don’t need me to tell you about it. If you haven’t, understand that eBay almost always sides with the buyer in disputes, so there’s always the chance you could get burned as the seller if you’re unfamiliar with the process. Other buyers will shy away from someone with low feedback.

It’s my understanding that TCGPlayer isn’t that much better than eBay when it comes to small amounts of cards, but I’ve never sold there and I’ll let people share their experiences in the comments.

Would I do it: Probably not. Turning a card into cash usually means that I’ll spend it on other things that my family needs. Plus, I don’t like losing the percentages of a sale, so I’d stick with trading.

Let’s use an example: Arid Mesa.

Here at MTGPrice, it’s listed at $150, because that’s about what it’s going for on eBay. Card shops aren’t allowed to sell them until today and so there’s a lot of volatility.

Looking at the sold items, that seems like a good average. There’s been some lower offers accepted, some bids aren’t too much above or below that number. Remember, though, that you’d be looking at about $20-$25 in fees.

TCGPlayer has these in that same range, about $165. Notable that their data shows these as pre-selling for more than $200 earlier this week! As of this writing, though, the lowest price on a NM copy is $145, and with the downward trend, you could probably undersell that too.

Selling to stores appears to be an even worse play, with buylists not even breaking $100, and most between $80-$90. Even with store credit, you’d be hard-pressed to break $120 at a store.

PucaTrade is by far the most profitable option. You’d get 17150 points, the equivalent of $171.50 worth of cards. Puca is a surprisingly good place to get high-end cards, and you’d be well on your way.

I’m putting this up for people that aren’t sure what to do with their one Expeditions card, especially if you have no interest in trying to get a full playset. I welcome discussion about the best way to move one of these, along with your experiences.


 

Worth the Rarity?

By: Cliff Daigle

So if you’ve been reading things from MTGPrice about the doom and gloom of Battle for Zendikar. You might think this is the worst set ever. Such low power, such cheap cards due to Expeditions, such a waste of time.

I don’t agree.

I feel that there are going to be some cards which will go up during their time in Standard. It’s not going to be the same sort of price graph as other cards, because sets now have 18 months in the format, not 24. Here’s perhaps the best example from the last couple of years, our best-case scenario: Hero’s Downfall.

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This was a rare from the most-opened set ever, at the time. There are a lot of things to love about this graph, especially the two spikes. One was at the beginning propelling it to $17 as this card is discovered to be good enough to warrant play as a four-of in any black deck, and one was about a year later, a spike to about $12, as Abzan became the most popular deck in the format.

I don’t think any of Battle for Zendikar has this level of immediate appeal, at least not in the rares. Downfall is fast and universal, and is an excellent card to have alongside Thoughtseize. Having Downfall in your deck means that you can really sculpt what threats you don’t mind your opponent having when you cast an early Thoughtseize, and the two hold hands very well.

The second spike is the most intriguing to me. A year later, after a rotation and some new cards, there was a new surge of interest in the card. I want to think about that. I want to have a few copies of cards that are good enough to see an increase from $1 to $5, give or take.

Here are the cards I think could follow this path, and increase when the next block (or the one after) comes out:

 

Brutal Expulsion – As others have noted, it’s a darn shame that this doesn’t work with Pyromancer’s Goggles. It would possibly be too good at that point, though. It’s a weird combination of Remand and Cryptic Command, cards that have seen a lot of play, and when this gets cheap I’ll be looking to get my copies.

 

March from the Tomb – Eight mana’s worth of allies is a wonderful number, especially with haste and lifelink as options for my allies. This seems like a great way to win games out of nowhere, and come back from board wipes easily. Of note is that changelings will work very well with this card in Commander, making foils a very intriguing target.

 

Noyan Dar, Roil Shaper – For every Ponder, a land becomes a 3/3 haste, or that same land gets an extra three counters. This is another one with combo potential, and it will certainly be a cheap pickup soon.

 

Painful Truths – Others have discussed this in more detail, but three mana to draw three and lose three life is a pretty good deal. I won’t expect big things out of it, but I’m also not looking to spend too much on it.

 

Planar Outburst – I feel pretty good about this, especially when End Hostilities rotates out. Wrathing plus getting a creature is a pretty good deal, just ask anyone who’s played Martial Coup. It’ll never be a super expensive card, but the potential for growth is there.

 

Ruinous Path – Yes, I know it’s not Downfall. It’s a sorcery. It’s been established that it is worse than Downfall. That doesn’t mean it’s not among the best of the options. Removal is getting worse, as you’ve likely noticed. Wizards doesn’t want unconditional two-mana removal, unless perhaps it’s two colors. It would be stronger as an instant but I think this will be the best you can do.

 

Scatter to the Winds – I can’t give credit because I don’t remember who it is that said in a control deck, you don’t want cards that only win. You want cards that will keep you at parity, and then eventually pull ahead and win. Ashiok, Nightmare Weaver is one example, as it’ll get you a blocker or two and eventually pull too far ahead, all from one card. This is another example. It’s a counterspell at the new cost for such, 1UU, but late game when you’re both playing off the top it’s an answer AND it’s a new threat. I think this has potential in a longer-term scenario.

 

Wasteland Strangler – I don’t think we have all the tools to trigger this consistently on turn three yet. I think that the new set will give us one or two ways to do that and then this becomes phenomenal. Imagine this alongside a Thoughtseize variant, albeit one that doesn’t suck. Perhaps that says more about how overpowered Thoughtseize is? I don’t like having to rely on one- or two-drop creatures to Ingest in order to power this up, but there’s going to be people who try.

 

A bonus: Beastcaller Savant (Foil)

I don’t know what the combo will be. I really don’t. But I think that a hasty mana creature in Modern has real potential. I will be looking to pick up a few foils cheap.


 

Casual Hits in Battle for Zendikar

By: Cliff Daigle

It’s here! It’s here! The whole spoiler is likely released today but most of it is known and it’s time to examine what these cards will do for our beloved casual formats.

Some points to keep in mind:

#1: If these see a lot of Standard/Modern/Legacy play, they will cost more. A given piece of information at this point, but I don’t play those formats heavily enough to predict those prices. I do play lots of Commander and Cube and random casual decks, and that’s what today will focus on.

#2: Expeditions may cause a glut. It’s been discussed ad nauseum at this point but just so we are clear: If people and stores crack lots of product in the search for Expeditions cards (so ugly, yet so profitable!) then everything else will be more available.

#3: Casual eldrazi/colorless decks are much more popular than you think they are. This is a key factor in why older eldrazi like It that Betrays had a higher price than you would have thought. At least, before it was reprinted. The hand-in-hand mechanics of ingest and processors will encourage these types of decks and will have a small effect on prices.

Let’s get to the cards!

gideonallyofzendikar

Gideon, Ally of ZendikarZendikar was printed right as Commander was becoming an acknowledged format, but it wasn’t designed with the same awareness that cards have these days. Allies, like werewolves, are crying out for legendary support, but even more than that, they are looking for a repeatable way to trigger rally in old cards or new ones. Gideon is that way. I can see Gideon keeping a price of no less than $15 while in Standard but the token allies and the potentially repeatable emblem will make sure it never goes less than $10, even after he rotates.

 

kioramasterofthedepths1

Kiora, Master of the Depths – Her plus ability is neat and such a win in my Experiment Kraj deck, but the glory is really had in her -2 ability. Being able to draw one card is handy but in a significant number of activations that will be a -2 to draw two cards. The octo-fight ultimate is just amazing too. I think she won’t crack $15 during her life in Standard though.

 

obnixilisreignited2

Ob Nixilis Reignited – I love the simplicity of this card. Draw, kill, and eventually win. The inevitability of the ultimate, especially in multiplayer games, is just phenomenal. This is likely one of the most played cards in the set in any casual or constructed format, and a card that is just fine to draw multiples of. I’d be surprised if it went much below $20.

 

sireofstagnation

Sire of Stagnation – The parallels with Consecrated Sphinx are deserved, even if it’s a touch more conditional. No one has to play a land, but if they do, you get all the benefit. I’m not sure if this is worth the effort in a Sultai deck, playing cards like Collective Voyage and such, but it sure intrigues me. Since other players can simply not play lands for a turn or two, and this has no protection at all, I don’t think it will have a huge price, likely staying under $5.

 

dragonmasteroutcast

Dragonmaster Outcast – This will be the nail in the coffin. The nigh price was entirely due to the age of the card and the low supply. The drop has begun and it won’t stop until it’s at $3 or less.

 

greenwardenofmurasa

Greenwarden of Murasa – I think that this is a fixed Eternal Witness, not just in mana cost, but in the exile ability. I played in drafts where someone would have two and just loop them endlessly, like Gravediggers or Myr Retrievers. Ugh. Travis mentioned on Twitter this week that the Greenwarden is the perfect card to pair with See the Unwritten, and I would enjoy that interaction every time I thought I could get away with it. I don’t see this as a replacement for the Witness, and not every deck needs two or eight pieces of recursion like this. I want this to keep a price but I believe it will be available for under $2 pretty quickly.

 

quarantinefield

Quarantine Field – There’s enough of this effect that I don’t see this seeing huge play. Oblivion Ring offers permanent exile shenanigans if you can bounce it at instant speed, that’s the sort of effect that gets a Commander player going. More casual decks will like how this scales…sort of. Four mana for the first, six for two targets, and eight mana for three. That works in Limited, but I would hesitate in Commander, since it’s pretty easy to kill the enchantment and get it back. Likely a bulk mythic.

 

felidarsovereign

Felidar Sovereign – Another card doomed for the bulk bin after being a quite expensive card, this was a mythic and is now a rare. Alternate win conditions are lots of fun, but this will not hold any sort of value.

 

dranaliberatorofmalakir

Drana, Liberator of Malakir – First and foremost: she grows herself with every hit. That’s useful, but because of the timing, she has the chance to grow your army before regular damage is dealt. It does require an all-in sort of attack, where if Drana is killed before she hits then you’re going to take it on the chin, but it’ll upgrade creatures trading into a win for you under most circumstances. She’s a good vampire but not amazing, and will be a bulk mythic.

 

partthewaterveil

Part the Waterveil – There is always going to be a small market for extra-turn cards, but the new ones are never going to be as good as the old ones. This will be bulk but will take an extra week or two to get there. It’s notable that you do get a turn and a creature in one spell, which is pretty unusual but not worth it at nine mana.

 

akoumfirebird

Akoum Firebird – This is an okay variation on phoenixes, but six mana to bring back a 3/3 flying haste probably isn’t what most aggressive decks want to do. This, sadly, is going to be another bulk mythic.

 

undergrowthchampion

Undergrowth Champion – I think this has potential in Standard. Not sure if it’s good enough in serious ramp decks, because this has to be in play first. I don’t think I would play it in an Omnath deck, as I’d prefer things to play with all that mana. It will see some play but not enough at kitchen tables to keep it above $2-$3.

 

ulamogtheceaselesshunger

Ulamog, the Ceaseless Hunger – Ulamog’s first incarnation could be stopped by chump blocks and tokens. Annihilator 4 is a lot of sacrificing but I’ve seen people hold up well. Exiling twenty cards per attack is rather outstanding, though, and a very nice alternate win condition. This can be cheated into play, unlike the original, which is probably an upgrade for players. I think Ulamog will stay between $15-20 for the foreseeable future.

 

voidwinnower

Void Winnower – Let’s just concede to the ‘can’t even’ jokes and acknowledge that this is awesome. We’ve never had an effect like this, outside of some of the red cards like Chaos Moon. I think that foils on this will have a real premium, and if a companion card is printed that affects evens, that will be even more expensive.

 

oblivionsower

Oblivion Sower – As the promo foil in the duel deck, this card has no chance to hold a high price. Its effect is amazing and worth planning on, since it can be a big burst of mana if everything lines up right. Still, it’s going to be at $2 or less.

 

omnathlocusofrage

Omnath, Locus of Rage – This probably looks great in foil, and as a Commander, it will do a lot of damage. I’m not sold that this is better as its own Commander or if it fits beautifully into a Horde of Notions deck in order to give wrath insurance. By itself, though, it’s going to be a bulk mythic.