Here’s your weekly update on what’s been shifting around in price in the world of paper Magic: The Gathering this week. This week, the story continues to be about the deflation of Khans of Tarkir prices.
Chained to the Rocks is seeing play in a couple of different Standard decks and this is pulling it up a bit from it’s bottom line. As one of the strongest possible removal spells in the format, it’s possible metagame shifts could result in more upside here, though the top line is likely in the $3 range. The fact that this is our biggest gainer of the week is indicative of as strong downtrend overall in the market as the Khans cards settle to their natural lows and the lack of focus on other formats keeps prices depressed for a while longer. (One bright spot likely to cause spikes is GP: NJ Nov 14-16th which as one of the largest Legacy format tournaments of all time, should inevitably boost some trending Legacy staples short-term).
Verdict: Hold
2. Drown in Sorrow (Born of the Gods, Uncommon): $0.82 to $1.10 (+34%)
Format(s): Standard
The uses for this card as main and sideboard tech against token and aggro strategies in this Standard fall metagame are myriad. Scry 1 certainly never hurts either. This isn’t likely to become Stoke the Flames Pt 2, and selling fees are unlikely to make dumping playsets very profitable so there’s not much action here.
It’s a an aggro card of Legacy caliber and will likely be seen all over the room at GP NJ later this month as part of both Burn and U/R Delver strategies. That being said I’m higher on foils long term, picked up around the holidays as max supply after the Legacy GP hype has receded.
Whip strategies in Standard are looking like one of the top 5 options in the format, whether they be GB or Sultai versions. The card could peak around $4-5 if it takes down a few major Standard tourneys through Nov/Dec, and the fact that some decks are running the full four copies of the legendary artifact is encouraging. I’m holding for now, looking to pick up copies next summer at their natural lows for future EDH value.
With Jeskai tempo, aggro and combo strategies all viable in Standard, it’s no surprise that this is the most desired of the M15 pain-land reprints. This should be close to peak value, so I’m a seller in the $6-8 range, having slurped up copies in the $2 range mid-July.
With the KTK card slide in full motion now, good cards that aren’t seeing enough play will be the main victims of the downslide. Anafenza, doesn’t have a strong home in the Abzan lists, and may keep trending down into the $3-4 range in the near future. I’m trading my copies as high as possible and looking for a future entry point.
Verdict: Trade/Sell
2. Siege Rhino (Khans of Tarkir, Rare): $8.67 to $7.67 (-12%)
Format(s): Standard + Modern
Yes, it’s taken a bit of a shave alongside the rest of it’s KTK cousins, but make no mistake, this is an important card and not one you need to be rushing to sell. If you’re holding extra copies from some cracked boxes and Abzan’s not your deck, then go ahead and trade up into some depressed Modern or Legacy staples you might need.
Despite UB Control putting up solid win percentages at multiple big tourneys lately, the hype on this card has receded a bit as players realize it’s often a turn too late to be the sweeper mid-range and control decks need to put Aggro decks to bed. I’ve already outed my copies, and unless you’re playing it I suggest you do the same as it has little upside at this point and not much of a future in other formats outside casual and EDH.
Verdict: Sell/Trade
4. Dig Through Time (Khans of Tarkir, Rare) 10.29 to 9.29 (-10%)
This card is amazing and the only thing giving me pause in holding multiple copies is the outside possibility that it finds a banning in the next 6 months. My money is on Treasure Cruise being the only banning, but we need to see results from GP Jersey to know for sure which way we’re headed. Regardless, it’s going to be a key blue card, often used as a four-of, for another year and a bit, so there’s no need to be unloading now.
Verdict: Hold
5. Wurmcoil Engine (Scars of Mirrodin, Mythic) $22.70 to $20.57 (-9%)
It’s in the new Commander 2014 red deck. That will pull the price down even further, likely below $15 and within 30 days. Get out now and scoop up copies at their future low.
Verdict: Sell
Quick Hits:
With basically all of the five Commander 2015 decks now revealed, it’s pretty clear that WOTC has taken steps to ensure that none of the decks are as unbalanced value-wise as the True Name Nemesis deck was last year. That being said, the red deck looks like the one to pick up with at least 3 cards (Dualcaster Mage, Feldon of the Third Path, Wurmcoil Engine) representing strong value.
It’s worth keeping an eye on MTGO Daily Legacy winners heading into the GP NJ weekend. Trending cards have a good shot at making you some money if you can spot something fresh that’s good at against Treasure Cruise/Delver strategies.
Conspiracy Booster boxes can currently be had for around $85 online. This is way too low for a unique draft format, with solid foils, some unique cube cards and Dack Fayden.
James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.
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My name is Jason Swistoski. I’m not a professional magic financer and I am in no way a professional Magic player. I’m just a regular guy that’s been playing Magic since 1994 and loves value. When I sit down at my LGS, the locals always want to paw through my binders. Why? The usual response is “I just want to see all of these cool, expensive cards.” When I tell them that I will be happy to trade them whatever they want I get a look of horror.
“I can’t afford those cards,” or, “I can’t get into Legacy. It’s WAY too expensive.”
How many times have you heard that phrase at your local game store? If your store is anything like mine, the answer is a lot! This got me thinking… why can’t the normal player let their cards and time work for them? Let the cards get them what they want.
I remember my first dual land (Unlimited Taiga) and my first Mox (Beta Mox Jet). Back then, they didn’t mean as much as they do now. You used to trade those cards for Shivan Dragons. Now, I see the look on the kids faces when one of the youngins at my local game store opens the small binder of mine and see the duals, goyfs, bobs… It’s something to be proud of. But that moment when they realize that I will trade anything in my binder for anything they have as long as everything matches up value-wise. Knowing that I get to make some value in the trade AND they get to get a crazy card they’ve only dreamed about… Whatever it might be that gleams in their starry eyes. That’s something special to me. It shows them and anyone else they play with that you can, in fact, get those cards.
I try to explain to anyone that asks about legacy that they can play it if they want. All anyone has to do is try. I point out how much they are spending on their standard or modern decks. I try to point out decks they can build using cards they already have in their binder. It doesn’t usually click. I get the same old response. “Legacy is too expensive.” This response was starting to frustrate me.
I remember being in their shoes. I remember having to sell my collection after a particularly nasty divorce. The person I sold my collection to told me point blank, “Are you sure you want to do this? You know you will be back. It’s not a matter of if, it’s a matter of when.” Of course I told him that I was done but I still kept my EDH deck and a handful of cards to build that new EDH deck I’ve been working on. Now, looking back, well… he was right. To put a little perspective on this, he was the person who got me interested in the finance side of Magic. The first time we met, I dropped from an IQ to hangout with him while he went through my cards I brought with me that day. I had to have that altered Library of Alexandria! After that I dumped a ton of my stuff on him for dual lands, a German Foil Zur, Imperial Seal, etc, etc, etc. He was always there to take whatever I had for him. I never had any trouble finding stuff I wanted. He never had trouble finding stuff he wanted. It was perfect. It moved into taking orders from my locals for stuff I didn’t have instock and calling him to get it sent over for the next FNM. I would always ask him questions about the finance side of things. I would take his advice and snag those cards we talked and then trade them out when they went up in price as expected. I would try and buy collections. I would use his buylist in my local area to try and grind out some profits. When his podcast started, I would listen religiously, looking for the next tip. He always made sure to tell me that my ideas about a given card were right, because I wouldn’t dare suggest something to him without doing my research first. He was the expert. He was the professional. He was an idol and a mentor. One of the things that stuck out to me was his reputation in the community, and how many foil Thorn Elementals he had in his binder.
When I got back into the game, as we all knew I would, I thought about all of those conversations we had and I thought about all of the conversations I would have in my local shop. Those conversations led me to this project.
“How can I teach people that they can play legacy.”
I want to show everyone that they can afford the cards; however, it will take time and effort to get to the end result. Jonathan Medina, a legend in the finance community, had FNM Hero, “The journey of a new player.” Legacy Hero takes it to the next step. I’m chronicling the journey of an established FNM Hero getting into Legacy and becoming a Legacy Hero.
In the beginning we need to assume that the player is at least of novice level. In the interest of fairness, we are going to assume that I have been grinding FNM like a champ, have a Tier 1 Standard deck, a reasonable trade binder, and a little store credit.
What tools do I have to use? How am I going to make this a reality? I plan on taking advantage of buying and selling on Ebay, TCGplayer, buylisting, value trading, mtgprice.com’s ProTrader (arbitrige), specing, and of course the profits of winning local tournaments. For example, If I had bought/traded for 20 Jeskai Ascendancy at release (.99) and buylisted them to Channel Fireball at $4 each on the Monday following the Pro Tour, that’ would have been a quick $60 in cash (less expenses) or $104 in store credit. Now what if I took that credit and bought a few things that I expected to increase in value? Then that is a quick and easy example of success.
Over the course of this series I will document the trades, specs, and everything else I do to become the Legacy Hero. This project is community driven. I will ask for a lot of feedback and look to you guys for the major decisions. Everything I will talk about here is something that anyone can do. The goal is to show, in detail, that mtgfinance isn’t something to be afraid of and it is something anyone can do if they put their mind to it. I will include pictures of transactions and a monthly state of affairs assessing the value of the Legacy Hero’s portfolio and a recap of how close we are to the goal.
Let’s recap what tools our Legacy Hero will start with:
1 Tier one standard deck (Jeski Tempo)
Trade binder equaling $300-$400 in value
“Store credit” in the amount of $50
Let’s get started! What Legacy deck am I going to build? Click on the strawpoll and cast your vote for your favorite deck!
Next week we will go over the results and go over the plan of attack.
I want to give a shout out to the Godfather, Jonathan Medina here. He said his ego was dying so I need to offer some more CPR. I miss you man. We all miss you.
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Have you heard of the new turn 2 kill in Modern? Well, the Narset Combo deck is probably not news to most of you anymore. But for those who haven’t heard of it, it is a deck that exploits Goryo’s Vengeance to cheat in the hexproof Narset, Enlightened Master and chain a series of attack phases which results in Enter the Infinite and Omniscience being ‘casted’ with Narset’s ability. It is a Johnny masterpiece designed by Gabriel Jones who handed the list to Travis Woo for maximum exposure. You can read more about it and see it in action here.
The Narset deck may be a bit too wombo combo to be tier one, but it reminded me of a theory proposed by a friend and fellow Magic finance enthusiast about Goryo’s Vengeance while we were discussing if it was worth investing in our own playset of Goryo’s Vengeance:
Goryo’s Vengeance gets better as more legendary creatures are printed.
Back then in 2012, when we bought our playsets of Goryo’s Vengeance, it was a $4 card.
Today I am going to discuss how the theory could apply to other cards in similar veins to Goryo’s Vengeance, cards that allows you to cheat-in creatures. This is the Increasing Savagery theory and credit goes to Reza Baharin (@rezaaba on Twitter) for coming up with it. The theory is named after Dark Ascension’s Increasing cycle of cards that get more powerful as the game progresses; likewise the cards the theory attempts to explain increase in potential as more Magic sets are released.
A Lannister Always Pays His Casting Cost. That Doesn’t Means You Must.
Through the years, Wizard’s design paradigm shifted towards encouraging interactivity and board-based game states and creatures are bestowed with a higher power level than those of Magic of yore. Regardless of the changes in Magic’s design priorities, one aspect remained the same throughout Magic’s design history: there are always splashy creatures.
Splashy creatures are monsters that shout ‘Wow!’, be it because they are a big flying spaghetti monster, or they possess some insanely cool ability (double cascade anybody). Splashy creatures usually come with a prohibitive mana cost, for great power is a reward deserved only by those who goes through the pain of assembling the required mana.
From Lord of the Pit of the days of yore to Eldrazis of today, splashy creatures remain the mainstay of Magic. Their sheer size makes Timmies shudder with excitement, their unique abilities rev up the brew engine of Johnnies and occasionally, reaches through the breach from kitchen table play to the competitive tables of Spikes.
Legendary creatures add to the lot as well. While Wizards does not specifically design legendary creatures in normal sets to appeal to Commander players, legendary creatures are designed to be cool. Plus, the legend rule allows Wizards to push the power level of legendary creature. Characters in Magic’s storyline manifest themselves in cardboard form as legendary creatures or Planeswalkers, and as every Magic set comes with a story, it is a pretty safe assumption that most sets will contain legendary creatures.
Thus the first premise of the Increasing Savagery Theory: the number of splashy and/or legendary creatures increases with the number of Magic sets.
The next premise the theory rests on is that Wizards’ design and development teams are continually inclined to push boundaries for creatures they design, so as to keep players excited for new cards. Sometimes this manifested itself as an undercosted creature. Other times this manifest itself as a creature with an awesome ability counteracted by a prohibitive casting cost, a la Emrakul, the Aeons Torn, Griselbrand and Avacyn, Angel of Hope.
So we can also safely assume that we will continue to see powerful creatures with prohibitive mana costs and this forms the second premise of the Increasing Savagery Theory.
The third premise is pretty straightforward: cards like Goryo’s Vengeance and Through the Breach are only as good as the fatties you can cheat into play with them.
Put all three premises together and you get:
Cards that allow you to circumvent a creature’s casting cost gets better as more Magic sets are released.
Counter Arguments
The counter argument to this theory is that new big game-breaking creatures will displace the current targets for the cheat cards, making the demand for cheat-into-play cards remain relatively stable. Those decklists are tight, and there is no reason to play the old fatties if the new ones are strictly better.
While it is true that better win condition targets would replace the incumbents, the replacement itself could potentially bolster the existing archetype. Prior to Griselbrand, Legacy Sneak and Show decks were running Progenitus alongside Emrakul as Show and Tell fodder five to seven. While Emrakul is susceptible to Jace, the Mind Sculptor and Progenitus to board wipe, Griselbrand provided a strict upgrade to the deck as the big bad demon technically possesses an ETB ability as he grants an extra seven to fourteen cards upon touching the board.
While Show and Tell was already an expensive card at $40 prior to the adoption of Griselbrand, it spiked to mid-$60s in July 2012 when four-of Griselbrands propelled Sneak and Show decks to the next level.
Modern Goryo decks could benefit if a more efficient fatty were to be printed in the future. Say a fatty that comes with a game-breaking enter-the-battlefield ability that does not require you to pay seven life. Modern players take a lot more damage from their manabase compared to Legacy players and sometimes cheating a Griselbrand into play is not enough to turn the board around. Perhaps the a new splashy creature were to be printed that conveniently stays in the graveyard for reanimation purposes. Perhaps a new fatty negates the need for Fury of the Horde as a win condition, freeing up four slots in the deck for cards to improve the deck’s resilience.
The other counter argument is that the Achilles heel of Modern Goryo decks is the decks’ susceptibility to discard and countermagic rather than a lack of creatures to cheat into play. That is an issue that the printing of new fatties would not shore, but the printing of new spells might. For example, the addition of Izzet Charm injected an extra dose of consistency into the Griselbrand Reanimator by giving it more dig spells, discard outlet and counter protection.
Furthermore, new fatties or legendaries could instigate new archetypes or twists on existing archetypes; both could potentially increase demand for the cheat-into-play cards that are key to making those decks work. A breakthrough or a bust, the Narset Combo deck supports the Increasing Savagery theory in that it creates another deck that relies on Goryo’s Vengeance. Who knows, perhaps sometime in the near future, a Todd Anderson might pilot a tuned Narset Combo into 11th place at a Grand Prix, or a Jan van der Vegt might add on a few copies of an old, forgotten card and make that deck the talk of the Grand Prix.
Now to the Financial Side
While there are a plethora of cards that allows you to circumvent pesky casting costs, the cards I am going to discuss in this article are cards that are themselves costed low enough to be considered cheating a creature into play (sorry Omniscience, Tooth and Nail) and is not too conditional (sorry Summoning Trap), and Modern-legal (the Legacy ship for cards in this category has long sailed, adios Show and Tell!).
That leaves us with pretty much the cards that are used in the various incarnations of Modern Griselbrand Reanimator: Goryo’s Vengeance, Through the Breach and Fist of Suns. And the oft-overlooked Quicksilver Amulet.
Pros: The card that inspired the Increasing Savagery theory and one of the most powerful cards in Modern, Goryo’s act of revenge is the reason why Modern Reanimator decks can execute turn two kills. It is key to the archetype and is likely to be the first card brewers turn to when a new splashy legendary creature is spoiled.
The card contains “Goryo” in its name, is an Arcane spell and Champions of Kamigawa’s popularity mean Goryo is probably not coming back for a vengeance anytime soon.
Cons: Goryo’s Vengeance is the cheat-into-play candidate with the highest chance meeting the banhammer. It also has a pretty hefty price tag at $11. Goryo’s price didn’t really sink the way Fist of Suns’ did when the deck that ran them didn’t top 8 the Grand Prix they were causing so much furore at.
Pros: Through the Breach has a flavor-tied name and is also an Arcane spell, giving it a low chance of being reprinted. It is also ran as a two-of in Legacy Sneak and Show sideboards, which could be another factor pushing its price.
Cons: Like Goryo’s Vengeance, Through the Breach is not exactly cheap to buy in at $11. Well, at least its unlikely to face the hammer anytime soon, so its got that goin’ for it, which is nice.
Pros: $5 is a pretty good buy in after its precipitous drop from $12. Fist of Suns is a card that is begging to be broken. It ‘casts’ your fatty as well, so brownie points for synergy with Emrakul.
Cons: Fist is more vulnerable compared with Goryo’s Vengeance and Through the Breach, mainly because you don’t often cast Fist of Suns and use its ability on the same turn, making it susceptible to artifact removal. Plus resolving a Fist does not guarantee the resolution of your beast. Unless it’s Emrakul.
And you’ll need all your colors to abuse this one.
Pros: Featured in the latest iteration of Griselbrand Reanimator by Tatsushi Tsukamoto who finished 23rd in the recent Grand Prix Kobe. It is the only truly colorless route to summon a creature without paying the creature’s mana cost. The amulet is currently at $7 and is slowly trending up.
Cons: Probably the weakest cheat card of all the cheat-into-play cards. The Amulet does not grants haste (though you could technically drop the creature at the end of your opponent’s turn) nor does it casts the card, thus missing out on Emrakul’s Time Walk trigger. Quicksilver Amulet also does not see much Commander play. Amulet it may be, but with two printings, this card may not have much room to grow. Nevertheless, I am still surprised to see this once bulkish rare trending at $7.
The Supreme Verdict
The cards that subscribe to the Increasing Savagery theory are long-term investment targets rather than fodder for quick speculation. We do not know when the next innovative tech will emerge to trigger another spike in the price of those cards, but we know that every new set adds to the chance of a breakthrough innovation happening. The Modern cheat-creatures-into-play archetype is one breakthrough away from being tier one.
Goryo’s Vengeance and Through the Breach at $11 are steep, however those cards are likely to increase in value over time as more fatties and legendary creatures enter the card pool. Securing your own playset of those cards now would seem prescient when their next spike comes with the next breakthrough tech. They are cards you could probably take your time to amass rather than going all out right on acquisition now. I would prefer to trade for them rather than buy them outright.
While I am comfortable holding Through the Breach for a long time, I would be inclined to sell Goryo’s Vengeance the next time it spikes. Goryo’s power level is sitting on the borderline of bannable and shall the next iteration of Goryo decks prove to be more resilient than the current lists, the next spike might just be Goryo’s last. Taking a leaf off Travis Allen’s recent article, being too greedy might just result in missing the Treasure Cruise.
If there are any cards on the veins of the Increasing Savagery theory that is worth buying now, it would be Fist of Suns at the paltry $5 it is valued at as of writing. It is a card that is begging to be broken, plus unlike the rest of the Increasing Savagery cards, Fist of Suns could cheat in any spell. Any spell.
While Quicksilver Amulet is just $7 and is gradually climbing in value, I am skeptical about picking it as a good target mainly because it sees little to no play in Modern and casual formats and has multiple printings.
Bonus
Wizards designs cards to synergise with upcoming sets. Mutavault in M14 supported mono-colored Devotion strategies in Theros, and Courser of Kruphix in Born of the Gods works in tandem with Khans of Tarkir fetchlands.
Could you see what the future holds for See the Unwritten? Outside of Hornet Queen and Ashen Rider, there aren’t any good See the Unwritten targets in Standard right now. Even Hornet Queen and Ashen Rider are decent targets at best. Powerful, but not Tooth and Nail into Darksteel Colossus powerful.
Dragons of Tarkir is potentially the third set of the Khans block. Call me an optimistic Timmy, but that name sounds like a set that could bring us some sweet, maybe-even-legendary flying fatties. Going back to a time where dragons are aplenty in Tarkir fits right into the time travel story of Khans.
Currently valued at $4.50, See the Unwritten holds a lot of potential. Don’t wait until the dragons return before you see the unwritten value of the card.
I was in sixth grade when I was introduced to the darker side of the world of Magic. I sat across from an unfamiliar player in my school library and played a game much like any other. I probably cast a turn one Wall of Wood followed by a Wall of Ice to hold off attackers until I could cast a large threat like Serra Angel or Gaea’s Liege.
During one of my Untap steps a hand reached from behind me and grabbed my library. I turned around and chased down the purported thief. I walked back to my game to find my opponent and the rest of my cards missing. It was not until years later that I came to realize that the thief and my unknown opponent were working together. They would probably get together later and review their haul and split the proceeds between them.
I thankfully did not own any Power or even those fancy dual lands that everyone was so keen on. I could probably replace what was taken for a couple of twenties at the time but at that age the loss was devastating. We as players form emotional attachments to our decks and as financiers we are keenly aware of the value tied to inked cardboard.
I have often read of tournament reports that were marred by stories of Vintage or Legacy decks that have gone missing or Cube players that do not return every card they drafted either by mistake or design. There have been numerous articles on blogs and websites about natural disasters that devastate homes and leave collectors starting again at square one. We belong to an amazing community and often those articles are followed up with friends and even strangers donating booster boxes, decks and small collections to help them rebuild.
When I am not spell slinging I am an Insurance Agent and so I would like to take an article to describe what we can do as players to protect ourselves from financial and emotional loss.
Collector Protector
The first thing I did after realizing that this was a topic that would interest you was to call up one of my underwriters. In the insurance world your agent will sell you a policy but the underwriter is the one that needs to review it and make sure that the risk is one that the carrier is willing to bind.
I asked the underwriter if they would be willing to insure a large collection of Magic cards. They were aware of them as a vague concept. They thought of baseball cards that you somehow play a game with. They told me that they would be willing to insure a collection of cards that was sitting safely in binders but that if they were used to play games that the risk would be uninsurable. They figured the Wear // Tear of game play would destroy the cards. I had to explain to them about the concept of protective sleeves. This settled them down a little. This underscores the importance of discussing your collection with someone who at least has a basic understanding of the concept of a trading card game.
The first lesson about insurance is that you are responsible for taking all reasonable precautions to protect the asset that you are asking the company to cover. This means that having a bunch of cards sitting in a shoe box may not get the job done. You want everything neatly organized in boxes or binders. I am not saying you need to sleeve every card in your collection but making sure that everything is appropriately stored and organized lets the insurance company feel that you are taking things seriously. I would also keep my collection away from any water sources or out of reach of small children and pets.
Reparations
If you are a homeowner with a mortgage you are required to have home insurance. Many of you apartment dwellers probably have renters insurance policies in place. I am going to discuss policies in general but coverage will vary from company to company and policy to policy so you will want to discuss this with a knowledgeable agent or company customer representative. If you are a vendor or derive a significant portion of your income from the sale of cards you will want to make sure that you have a Business Owner’s Policy in place with coverage for Inventory and Business Property.
Your Basic Home Insurance policy covers the most common causes of loss including theft, fire and accidental discharge or overflow of water. These are probably the biggest risks that you are concerned about. The term Home Insurance can be misleading. The policy will cover your Personal Property anywhere in the world and not just in your home. Keep in mind that your average policy will not cover flood or earthquakes. They get their own specialized policies.
No policy is ever going to cover neglect or intentional loss. You cannot play Rip It or Flip It and send the bill to your insurance company for the foil Tarmogoyf you unwittingly destroyed.
Your policy will list an amount next to Coverage C which is your Personal Property. This number is probably five or six digits. It is easy to look at that and never give it a second thought since you are covered. Keep in mind that this is meant to replace everything you own in the case of a total loss. This is the maximum that they will pay out in a claim situation. The company is more than willing to settle at a lower number if you cannot substantiate the loss that occurred.
If you read through your policy you will notice that there is a section that sets Special Limits for Personal Property. There are certain types of assets that have built in limits in your policy. Collections including stamps, comic books, coins and trading cards are among the types of assets that will normally be included. Most policies will set of limit of around $1,000 as the maximum payout for any one loss. A single Modern or Legacy deck could max out that coverage and then some!
Catalog
Most of you will want to have your collections listed as Scheduled Property. This is how insurance companies cover Valuable Items. You will want blanket coverage for your collection. The instinct for an insurance agent that is scheduling personal property is to individually list each and every card on the policy. If you own a set of the Power 9 and that is all you care about insuring then this may be reasonable. Chances are that you have a collection that has tens if not hundreds of thousands of cards. Those cards probably range in price from pennies to hundreds of dollars each.
One of the advantages to having Scheduled Property instead of using your Personal Property coverage (in addition to higher available limits) is that you can insure your cards at Replacement Value instead of Actual Cash Value. Actual Cash Value is what you paid for the cards. This can be difficult to determine in some cases if you obtained a card through a trade or opening booster packs. If you have been playing for more than a couple years then you have probably want to cover cards like Sensei’s Divining Top at their fair trade value of $27 instead of the dollar you picked them up for when Champions of Kamigawa was still in Standard. Replacement Cost is how much it costs to replace the item at today’s market price.
The first question you will be asked is the value of your collection and how you calculated that amount. I highly recommend using the My Collection tool available for free on MTGPrice.com. It helps you enter your collection and track the value of your cards. You can both import and export spreadsheets so that you can update the value of your collection once or twice a year.
If a subset of your cards are stolen like your Cube or your Shardless Sultai Deck then decklists will be an invaluable resource to you. If you are anything like me then you have thousands of cards of bulk commons and uncommons laying around. You may not choose to list every copy of Rampant Growth that you have accumulated over the years but listing X thousand cards at $5 per thousand is reasonable and efficient ways to insure larger collections without bogging yourself down in endless minutiae. It is also relatively easy to keep track of a small list of sealed product like Booster boxes of Modern Masters or Innistrad that you are saving for a rainy day.
Order histories and receipts for major purchases can be helpful. I would recommend taking digital photos or a video of your collection. Make sure that you are close enough to the cards that you can easily distinguish the condition of your cards. If your cards are signed or altered then be aware that they will probably be considered damaged. You will want to keep your photographs or video somewhere safe that is not in your home. In the case of a fire it does you no good if your documentation is lost with the collection. Fortunately cloud storage has made this convenient and in many cases free.
High value cards especially those over $1000 may require an appraisal. You will be expected to pay for this yourself but unless you are holding Power or a Splendid Genesis then you will probably not have to worry about this part. This will vary based upon the requirements of the insurance company that you are working with.
The cost of adding this coverage to your existing policy or getting a separate policy will obviously vary based upon the amount of coverage that you are purchasing but prices can range from the price of a draft a month to several hundred dollars a year.
Wake of Destruction
In the case that something is stolen or destroyed then the first thing you want to do is to document the loss. In the case of theft call the authorities and file a police report. This may not result in a grizzled detective canvassing the town and hunting down justice by any means necessary but it will provide paperwork showing that you have taken all necessary steps to potentially recover your property. The police and claims adjustor will want a detailed list of what was taken and having a handy spreadsheet will be infinitely more useful than a pencil and notepad after the fact. Emotions will be running high and you may not be able to remember if you traded away three or four Jittes for fetchlands earlier this year. I would also contact your local game store owner and let them know to be on the lookout for someone looking to sell a deck or cube that is identical to your own.
I spoke to a number of insurance companies in preparation for this article and one thing that surprised me was the number of underwriters who feel hesitant to take on new business of this kind due to fraudulent claims in the past. This is where your photos and videos will be worth their weight in gold. It is an unfortunate reality of the insurance industry but due to fraud Adjustors have to treat every claim as a potential crime against the company until you can prove how honest and trustworthy you are. As I said before during a loss you can feel hurt and vulnerable so having an Adjustor call and cross examine you in a half accusing tone can be very jarring and upsetting. The sooner you produce your evidence and they figure out that you are not trying to pull on over on them then the sooner the mood will lighten and checks can be approved.
Fiery Conclusion
Hopefully nothing does happen to your valuable collection. I know you have put in a lot of time, effort and memories into your cards. I hope that this was helpful and informative. Part of good Magic finance is protecting what we do have in an unpredictable world. If do follow this advise you will be able to breathe a little easier in the knowledge that if something happens to your cards then you will be able to rebuild and replace what you have lost. I know that this covers a lot of generalities but the ultimate details will be determined by your insurance provider of choice. This will vary from country to country, company to company and even across different policies depending on your endorsements and ultimately will be up to the Claims Adjustor that is assigned to you. This should at least leave you better equipped to start the conversation with your agent and to be prepared in case anything happens. I am open to any questions below and will do my best to give you as accurate and answer as possible without offering guarantees that I cannot substantiate.
I also want to take this time to announce that my time writing about the game we all love has come to a close for the current time. I have loved the opportunity to discuss cards with you and have enjoyed tremendous support from everyone here on the site. It has been a blast. However real life is making great demands on my time and I find myself having to make sacrifices to meet those demands. I wish everyone well as you embark on an exciting new metagame.
EDITOR’S NOTE: We’ll miss you Jim! Our sincere thanks for all your hard work and excellent articles! (AY)
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