First Look – TCGplayer Adds Buylisting

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Do any of you remember what it was like buying from TCGplayer before TCGplayer Direct? How about selling on TCGplayer before then?

It was a little different, a little weird and a little sub-optimal, though we didn’t know that at the time. All we knew was that when TCGplayer Direct came along, things were going to be different. Now, all of a sudden, when we ordered a whole deck worth of cards or bought a significant number of copies of a card for a spec from multiple sellers, we started getting one package. Sellers would send the cards they wanted to sell in to TCGplayer and TCGplayer would package the cards and send them to buyers, eliminating the need for four sellers to make up four packages to go to one person who would receive those four packages. This is known as “stream-lining” (I mean, I assume, I’ve never taken a Business course in my life) and, like in non-metaphorical streamlining, it reduces drag.

We can agree, then, that TCGplayer has a little bit of experience streamlining the buying and selling process. They have created a marketplace where people who aren’t gigantic stores but rather are individuals trying to get rid of some cardboard can participate. It’s the eBay model but tailored specifically for our specific game. It’s been working pretty well so far. The TCGPlayer marketplace is often a go-to for buying cards, and is often referenced as the going price of a card.

So now that we’re all caught up, do you remember how TCGplayer Direct changed things? Because it’s about to happen again.

The Future

BuylistLogo-primary

In the exact same way that TCGplayer Direct changed the way people bought and sold cards on TCGplayer, TCGplayer Direct buylist is going to change the way people, wait for it, buylist. That is, to say, it’s going to change the way some people buylist, or sell their cards to stores. I think there are a lot of advantages to this method, but I also think this is likely to be a supplement for a lot of us rather than a complete sea change to how we do business. This does have one distinct advantage over all of the methods I currently use, and that is convenience.

Current Methods

The first buylisting I ever did involved bidwicket.com. If you’ve never been to bidwicket, it’s a confusing place. Once you figure out how to navigate it, though, it ends up being worth it – at least it used to before there were alternatives. Bidwicket was useful because it had a lot of buylists from vendors accessible. You would type in the name of a card and it would take you to this page.

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You could click the “sell to store” link down where it lists the buylist prices. You filled up a “shopping cart” for each vendor, and when you finished and checked out, you would process the order separately for each vendor. You would mail the cards to the vendor and the vendor would pay you. Usually. That’s another story, and it’s not really bidwicket’s fault. The point is, this worked fine. A lot of the times, the online price was better than the in-person price and I found myself using bidwicket a lot in between Grands Prix. It wasn’t fast or particularly convenient, but at the time, it seemed worthwhile.

Then websites began to take the next step, with MTGPrice and others developing ways to connect sellers to stores that want to buy their cards.

Snappy

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The big revelation here is allowing you to search both the retail price as well as the buylist price and the website taking you to each dealer’s webpage. These services all work with the goal of not forcing you to go to each dealer’s web site and punch in the card five times. With some offering the ability to fill your cart once and then have that list populated to vendors’ sites, it becomes very easy: you search once, then send them the cards you agreed to sell them (in the order they specify) and you get paid when they get cards. It couldn’t be simpler. Or could it?

While convenient, there are some shortcomings with all these services. Selecting condition is one of them, as are bugs or bad links when trying to tie together so many individual web sites. Some stores only accept NM cards but others grade down for condition but would like to be apprised that they’re getting less-than-NM cards. Another issue is that it’s no fun trying to balance getting less money for the cards and paying more money for shipping because you’re sending out a ton of packages. It’s hard to know how to balance that, and when you’re sending the quantity of cards I was sending, a $12 flat-rate USPS box didn’t always cut it, meaning sometimes it cost $24 to add a new vendor. How many times does that vendor paying a nickel more per card add up to cover the additional shipping? Why do I have to choose which way I’m losing a lot of money in non-free transaction costs? It felt pretty bad.

So what exactly will TCGPlayer offer in this field?

The Basics

BuylistThe premise is simple. Much like an account for selling cards on TCGPlayer, there is a level associated with your account for selling cards to TCGPlayer, and as you complete orders and send the cards in you move up. Top stores in the TCGPlayer Direct program will have the opportunity to be part of the buylist program, and it will essentially create a marketplace for buylists similar to what is currently available. Searching for a card will bring up the marketplace with the current highest offers by stores buying the card.

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There are a few key notes here.

  • Stores pay the fee associated with buying the cards from you. Money is deposited directly to you when the order clears.
  • Because the stores buying from you are part of TCGPlayer Direct, you only ship once. No matter how many stores you’re actually selling to, you only ship to TCGPlayer. One package, one tracking, one insurance – you don’t have to ship to multiple stores.
  • However, by that same token, “stores involved in TCGPlayer Direct” is not everyone. There are plenty of stores with great buylist prices that you’ll find going through MTGPrice or the dealers’ own sites – Card Kingdom and a few others come to mind – that you won’t find on TCGPlayer.

Takeaways

I have monkeyed with TCGplayer Direct for a few days and I think it has a few very distinct advantages over both in-person buylisting that doesn’t let you sell cheap cards or large quantities, and online buylist aggregates which all come with their own set of challenges.

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TCGplayer Direct is very simple. Sellers will go to the TCGplayer website. Players used to selling cards on TCGplayer will recognize the seller portal but now there is a new option – buylist. You type in the name of a card, search for it, and it will bring up a list of the vendors buying the card for each condition and for foil and non-foil. You will populate the appropriate field corresponding to the number of copies for each condition and edition you are selling and then you submit the offer. It will tell you how much money is coming to you based on the combination of dealers buying that many copies.

If three dealers are paying between $3 and $5 on Night of Souls’ Betrayal and that’s acceptable to you and those two dealers are buying 10 copies total and you want to send that many, put “10” in the field for NM non-foil and submit. You’ll be offered the total of what each dealer is paying for each copy. You’re still splitting 10 copies over multiple dealers only now you aren’t sending in multiple orders. You will drop all 10 copies in the same envelope and send them in to TCGplayer. TCGplayer will verify the order is complete, the conditions are correct and will pay you and give the cards to the dealers.

If that sounds complicated, it doesn’t need to be because all you need to know is that you will type in a card, select as many copies as you want to send in and then mail them to TCGplayer and TCGplayer will take care of the rest. Sending one package is incredibly convenient and you will have access to a much larger number of dealers than you ever did with another service. This saves money on shipping costs and packaging, which is not only valuable in itself but also saves you a lot of time on the front end.

If you aren’t happy getting $3 for your copies, the list will tell you who is paying the most and how many copies that dealer is buying. Just submit that many copies and get the best price, or submit the max number of copies being asked for and take a combination of all prices. You don’t sacrifice any degree of control over the amount of money you get versus other systems and you get additional convenience in the form of only sending one package.

Ultimately, I think this is likely to be a supplement to how I buylist. I still plan to use a combination of the different tools available along with TCGplayer Direct or at least verify that I’m getting the best prices and not losing too much to shipping fees (buyers, not sellers pay all of the fees associated with TCGplayer Direct buylisting so shipping is your only expense as a seller) and I’ll be happy to switch over entirely if TCGPlayer Direct buylisting turns out as good as it looks like it could be.

It will only get better for people as more dealers add TCGplayer Direct as an avenue to get more cards sent to them and more dealers means more competition which means higher prices for players selling to them.  Having monkeyed around with the site a bit, I found it easy-to-use and very similar to other TCGplayer services and I’m excited to see how many dealers add their buylists in the coming weeks. This has the potential to completely change the way I buylist and I don’t see a ton of downsides. All of my criticisms of it were pretty minor (you have to click the search icon instead of clicking on the card name to get the page to come up) but we’ll have to see how the first few weeks go before we can make final pronouncements. As far as a first look at the site goes, I’m hopeful and I think this could be big news for the community, finance or otherwise.

 

PROTRADER: Forcing Better Diversification

If you’ve been following my articles lately, you’ll have noticed that I’m fairly in-tune with the Old School and Vintage markets.  This has become almost a specialty of mine given my interest in such classic formats.  My friend once said “I only like formats where Power is legal.”  It sounds elitist, but there’s some merit to the sentiment and I’m not inclined to disagree.

Naturally the resurgence of interest in these classic cards has made Old School and reserve list cards especially attractive.  It’s been a wild ride since I began the journey 14 months ago in Grand Prix Vegas, where I acquired my first HP Juzam Djinn for $70.

Juzam

Now that many of these Old School and reserve list prices have gone “parabolic”, I have to imagine much of the short-term growth has already been priced in.  Sure, there are a few remaining reserve list cards prone to spike (I’m watching Nether Void, The Abyss, Candelabra of Tawnos, and Dream Halls ).  But for the most part, the easy money has been made on these – it almost feels like the only things that haven’t spiked yet are Power and duals.

Throughout all of this hype, I’ve been severely violating one of my own investing rules.  This week I want to share how I’m deviating from my own prescribed strategy, why I think it’s OK for now, and how I’ve been brainstorming alternate ideas to mitigate the unsuspecting risk I may be taking on currently.

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ProTrader: Magic doesn’t have to be expensive.

The Rares of Eldritch Moon

Let’s talk about rares, baby!

Well, let’s talk about some of the rares. There’s a few worth discussing but mostly, like in all sets, the rares are forgotten except when it’s time to open your draft packs. That’s the only time you’re hoping for something like a Bygone Bishop.

These are prices from TCG preorders, and I’m predicting what the prices will be when Kaladesh arrives. Keep in mind that an old piece of advice rings true this weekend: Trade everything you open. Prices are at maximum this weekend, so even your sweet foil mythic is going to go down. If you opened a foil Olivia, Mobilized for War and traded it opening weekend, that was $30 or so, now at $15. If you want to lock in value, get rid of it all immediately this weekend.

Bruna, the Fading Light ($1.50) – So this is a rare, whereas the other half is a mythic. I’m not sure why that was done but it means that one half of the Meld creature is much more common than the other, and this is a seven drop with not a lot of appeal outside of certain Commander decks. Getting the creature back immediately is good, though. I think this stays around $2, but just like Gisela, I think this being the Meld makes the foil highly sought after, and the foils will be between $15-$20.

Cryptbreaker ($2.50) – I have to admit, I’m super stoked about this card. There’s a lot of Zombies who don’t mind being in the graveyard, but the second ability is really fantastic. The casual appeal is why this card is so high right now, and that will taper down to the $1 range, but I would expect the foils to be in the $5-$7 range.

Distended Mindbender ($3) – I am hesitant about the Emerge mechanic, though it’s a fair way to cheat on mana costs. This offers the potential of discarding two cards and giving you a 5/5, but you already sacrificed a real card to get the 5/5. It’s possible that Kaladesh or the set after offer some amazing value to sacrifice, but until then, I’m skeptical. Bulk.

Eldritch Evolution ($8) – The hype machine is off and running for this card. I think that the price memory will keep this high, even as the number of decks playing it isn’t too numerous. You have to find something gamebreaking with the card, because it is straight card disadvantage. You’re not going to grind people out with this as we used to with Birthing Pod, you’re going to search up a gamewinner. I’ve seen a lot of lists trying to utilize this in many ways, but it’s notable that the preorder price has dropped $2 in the last week. I think this struggles to be a $5 card until it gets broken and then $15 seems easy. Foils are preselling for $28 and that’s right in line with what I would expect after the card breaks a Pro Tour metagame.

Hanweir Garrison ($2.50) – This is intriguing indeed. There are people comparing this to Goblin Rabblemaster, and that’s not unfair. What really makes it shine is how easily this plays with Thalia’s Lieutenant, and please note these tokens don’t go away. I think this price stays right about where it is, and might even go up during the next block.

Spell Queller ($7.50) – This is a hard price for an in-print rare to maintain, even one from a small set. I won’t be surprised to see it dip down to $5 and then climb back up to $10 if it sees lots of play. I have to admit that I’m leery at this price, and I want to see it do well before I move in on it. It’s powerful but it’s two colors, conditional, but it will absolutely win some games. I like what this does to Collected Company mirror matches!

Splendid Reclamation ($2.50) – The foils are preselling for $14 or more, and that’s a huge multiplier. I suspect that is Commander tech, and not necessarily something Modern cares about. I’ve looked, and seen a few murmurs that Legacy Lands decks love this card, but again, I would be leery of buying just on hype. Day’s Undoing for $20+ anyone?

Thalia, Heretic Cathar ($6.50) – Speaking of the CoCo mirror match! If you’ve ever played with Imposing Sovereign or the like, you know making creatures come in tapped is a very powerful ability. It puts them a full turn behind, and in a properly aggressive deck, that’s an enormous tempo play. She is the buy-a-box promo, but as we have seen with cards like Rabblemaster and Sylvan Caryatid, that doesn’t mean cheap. Modern and Legacy decks are absolutely going to try her out, and all this put together means I would expect her price to tick upward to $8 or so, and remain there for a while. When she rotates out in a year and a half, I’m going to want to get a lot of her to store away, because she’s also an amazing Commander card.

UNLOCKED PROTRADER: CYAs

Hello, and welcome back! We are just a little over a week past the release of Pokémon GO (AND ‘Stranger Things’ debuts today on Netflix!), so who knows if anyone even plays Magic anymore, but for those of you who are holding strong… let’s just get this over with. I think I see a Poliwhirl outside!

Poliwhirl

Magic’s secondary market is a largely unregulated economy. This is often held up as some sort of positive- be it an example of elsewhere unattainable libertarian ideals (fart noise) or a snarled inside joke out of the lips of ferocious jackals. In truth, there are both pros and cons to parking significant capital into an investment vehicle that has pictures of wizards and goblins on it (shocking!). One of the long-time issues in Magic specifically has been a lack of consumer and investor tools to operate as insurance against the various causes of loss (rough transition, I know, but we are powering through). The recent release of PucaShield has sparked an interesting conversation on the subject of consumer protection (as well as the larger impact of the site’s economic structure), so it’s going to be one of the topics we cover today. The rest are going to be various intersections of Magic and insurance that you should be aware of. I’m also going to be making today’s piece free, since it addresses very important needs that could impact the operation of local game stores. If you or someone you know operates a game store, make sure they at least read that section. Today’s title is taken from a well-worn term of insurance-insider jargon, referring to the sufficient methods and means of covering one own’s ass. In the interest of covering MY …self… let’s get the following out of the way off the bat: what follows is merely advice and neither myself nor MTGPrice are responsible for you being a knucklehead and doing something without first consulting a licensed professional. Yada yada yada, on with the article!

CYA: PucaTraders: So the inspiration for today’s piece was the introduction of PucaShield. This feature serves a few different uses, but it is primarily intended as a means of insurance against shipping/scummy traders/etc. The rate of the coverage is based on a percentage of its value (3% for free users, 2% for silvers, and 1% for golds), and can be purchased on a card by card basis. This means that while you may want to take a risk sending those $3 rares, you have an extra layer of protection when sending out something like a Mox. On the other hand, if you ARE sending something expensive, this sets a barrier for what is reasonable to otherwise spend on shipping (a Beta Mox Ruby will cost you about $43 worth of Puca Points, where as most reasonable USPS options will be significantly less). The way I am approaching trades has changed immediately, and I’m going to share my most recent batch with you below to explain why.

All trades were sent out this week.
All trades were sent out this week.

If you previously determined trades based on bonus offers, you may have a second consideration- cards in the ~$1 range that are on want lists. By committing to send out those two Burning-Tree Emissary, and purchasing insurance on three of the four cards in that envelope, I’ve guaranteed that the majority of the value in that package is going to be covered. Additionally, the point value earned by sending the uninsured copy essentially paid for all of my insurance for every trade listed. Since I’m expecting a couple of bounty bonuses also, it fudges the math to make the insurance about even with the 95pt uncovered Emissary.

The fascinating element to this (that we will go in-depth on as the results make themselves apparent) is that PucaTrade now has a points “sink” that may end up helping to combat inflation in the system. The potential here is that the Puca Point rallies back to toward the strength of the penny, rather than plummeting like the pound.

CYA: HOME OWNERS: Now, this paragraph is going to be brief for a few reasons, but the gist is this- there is no simple and easy way to truly carry insurance coverage on your collection. The problem is that most collections are living entities in the sense that it changes over time. If your cube stayed the same for the rest of time, was itemized, and your existing agent was able to put something together that would give you coverage in the event of your home being destroyed, that would be impressive. But, since people buy, sell, and trade cards, not to mention take them to events where theft has been on the rise, you’re going to have a rough go of it. Additionally, home (/apartment) insurance has some wrinkles from state to state, so what may work for someone won’t necessarily be an option for you. Ask around, explain the situation to your agent, and see what they can come up with.

The easiest thing to do, of course, is become extremely vigilant in where you bring your collection and what you do with it out of the house. This won’t cover things like fire and flood damage, but there are prevention techniques that you can take to minimize the frequency or the severity of those hazards.

Story Circle naming "Hazard Loss".
Story Circle naming “Hazard Loss”.

CYA: STORE OWNERS: Now, just as is the case with individual collectors (above), your available products and requirements may differ based on the rules and regulations of your state/province/country. Make sure that you consult your insurance agent before requesting any changes to an existing policy.

Okay, so as a business owner, you (should!) have some combination of the following insurance products:

Commercial General Liability: This is essentially your “whoopsies!” insurance, protecting you from stuff like slip-and-falls, pretend slip-and-falls, and anything else that may occur during the standard operation of a business. If you don’t own the building you’re in (and even if you do!), you should make sure that your landlord is listed as an additional named insured here.

Property: This includes both real property (buildings) and what’s called ‘business personal property’ or ‘contents’ (stuff). This is actually pretty tricky with regards to card shops, so we are gonna run through the rest of the list really quickly first. Put a mental pin in this, though.

Worker’s Compensation: If you have a certain number of employees (determined by your state), you may be required to carry WC coverage. This isn’t a Health product, but it covers them in the event of an injury during the course of business. Non-employees injured are covered under that first one, General Liability.

We’ll talk about additional coverage options later, but those are really the big three. Back to property though- most businesses that sell a product have a specific cost tied to the acquisition of that product (be it a wholesale price or the cost of materials and labor). That’s called the “Replacement Cost”, and it’s pretty much the basis for most property insurance policies. With Magic cards, however, you only have a clear replacement cost for booster boxes (the price on your invoice)- meaning that if that Mox Sapphire goes up in flames, you are going to have a hard time litigating with your carrier that you need a new one (while answering the question, how much does it cost?).

When I cover a card store, I ask one major question: “How much money do you need to get an inventory/furnishings/technology that can get you up and running again?”. This number should include computers, tables, and anything else if you were starting from scratch. Be aware, you are mostly insuring against hazard loss (wind, fire, water, heart), and theft typically won’t be included unless you have some serious security in place already.

Maybe don't let this guy show up at FNMs, either.
Maybe don’t let this guy show up at FNMs, either.

The only other thing to mention to your agent is that you DO have a regular schedule of events. Some carriers have tried to distance themselves from game stores that run things like tournaments, simply because it means they are open more and later hours, and more time is just more exposure.

That’s all for today, hopefully this was helpful to you or someone you know. Oh, and here’s what I’ve been spending a lot of those incoming puca points on, as a heads-up for the next two Standard formats:

Port Town

Fortified Village

Choked Estuary

Prairie Stream

When DTK/Origins rotate, we are going to be looking at a format that has two VERY powerful UW creatures (Reflector Mage and Spell Queller), and having the mana to cast them is going to be crucial. All of the above lands are less than the price of a booster pack (Canopy Vista is currently around $3), and these feel like potential steals in a few months. We don’t know anything substantive about Kaladesh yet, but the set will have new lands- but expect these to still see a raise in market share as things like the pain lands cycle out.

Until next week!

Best,

Ross

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY