Damaged Goods

Yes, I actually play Magic Sometimes

So most of  you reading this article will know of the existence of my Child of Alara Lands Commander deck, mostly because I incessantly talk about it whenever a new card gets spoiled that could be played in the deck. It’s my favorite deck that I own by a fair margin, and I’ve been working to foil out as much of the deck as possible. I’m even trying to foil out the cards that don’t exist in foil, with the help of TheProxyGuy (NOTE: Do not ask him to sell proxies. I traded cards for the below custom proxies, and you should contact him at zeerbe@gmail.com if you’re interested in trading.)

20160406_232005

So where am I going with this? Oh, right. So I was hanging around on TCGplayer a week or so ago, looking for a card to ruthlessly buy out  a foil for my Child deck. I forgot that Petrified Field had just spiked, and I was on the hunt for any foil copies that hadn’t been bought out yet. At the time of my purchase, there were a couple NM foils at $30+, and one damaged foil at $15. The nonfoil had just spiked to $10, so I decided to take a gamble. Now, most of you have probably taken a peek at TCGplayers’ (or another similar store’s) grading guide at some point in the past, so we’re going to skip past the initial paragraphs and check out the relevant one.

3

manor

Look at that work of art. Someone at TCGplayer probably had to paint their driveway with that card before taking that picture for a stock photograph. So technically, I’m risking getting that thing in the mail when I open up my foil Petrified Field. Considering this deck is my pride and joy, I’d rather my foils not look like they were used to whet the anime sword held by new Olivia. Considering the foil was half the price of all the other copies on the market, its’ safe to say that it was infected with leprosy and no other buyer wanted to touch it. When the package came in the mail today, I honestly expected something in this condition.

20160406_231231

Instead, we ended up with this. I’m going to warn you, MTGprice has no way to tag an article with NSFW. This image is not for the faint of h-

20160406_231206

20160406_231214

Oh. Uhhhh…. alright then. Neat. Did I get lucky? I probably got lucky. That wear on the bottom right corner of the backside is pretty noticable though, and the card might have been more correctly labeled as Heavily Played. TCGplayer’s grading guideline says that damaged cards may not even be sleeve playable, but it’s certainly better than the mutilated corpse of a Magic card than I was half expecting to receive. I’ll be completely happy to jam this into Child, and no one will be the wiser that it had a little accident in the corner.

This got me thinking though; what if we take most of the risk out of the equation? While there’s no way to contact a seller directly through TCGplayer without buying a card from them first, we can use the power of the internet to ask exactly what these “damaged” cards look like before picking them up. If I as a player could get a 40-50% discount on the NM price just because a seller is an extremely harsh grader, then I feel like I’d be a lot more likely to purchase the card. Considering some damaged cards sit on the storefront for extended periods of time before disappearing (I assume due to fear of the cards looking like they were cooked over an open flame for an extended period of time), then we might just be able to get a message back from a seller at an email address with a few pictures.

Unfortunately, I’m sitting at my computer at 11:47pm and just came up with this article idea not two hours ago, so I don’t exactly have a paper trail of conversation with a TCGplayer vendor about damaged cards ready and raring to go. However, I can provide you with an example of a card that I’ve had my eye on for a little while. Remember how I wouldn’t shut up about Volrath’s Stronghold for like a week or two? Well there’s currently a damaged one sitting on TCGplayer for $21 shipped, sold by The End Games.

stronghold

endgame

endgames

Less than a dozen clicks away, and I’m on their web page ready to ask them about this particular Stronghold that they have listed on TCGplayer. I’m going to take a slight risk and assume that there is only one store called The End Games in the state of Virginia, but bear with me here. As long as we provide an email address and use our please and thank you’s, I don’t see why we wouldn’t be able to get a bit more specifying information on the card that’s been on TCGplayer for multiple weeks now. If it just has a couple creases on the corners or has slight water damage, you could easily pick up the copy you want for your Commander deck at a much lower price than the other copies currently available.

One of the downsides to this method is of course that you probably won’t be able to contact a store if they’re not actually a Certified Hobby Shop. Some of the stores with fewer number of sales that just do this on the level that I do won’t be Google-able, and as such would be more difficult to contact if you wanted to inquire about the exact status of their more heavily worn cards. Still, the goal of this article was simply to show that not all “damaged” cards will be ripped in half or dipped in chocolate syrup. I took a gamble and it paid off, but there could have been ways to remove the risk from the equation and safely end up with a nice discount on a pretty looking foil that I wanted to add to my Commander deck anyway. See you next week!

End Step

  • As a couple of you mentioned in the comments of my previous article, yes I was probably wrong about Mayor again. As much as I want to justify buying them at $3, I just refuse to buy into a card after it already spiked the first time. I would much rather put my money elsewhere, like into collections.
  • I definitely missed the boat on Always Watching. It turns out that calling Glorious Anthem with upside a bulk rare is a bad idea. On the plus side, I can still be right about 80% of the rest of the set because I call almost everything a bulk rare, and maintain that sweet, sweet, batting average of pure pessimism.

 

Advertisement: The best Magic players are organized… and the best way to organize your collection is with OzGuild! Building a digital catalogue of your cards is quick and easy, just scan your cards with your smartphone. Scan in your first deck for free!

PROTRADER: A New Modern

By: Travis Allen
@wizardbumpin

Banlist update

This is hands down the most surprising and unprecedented Banned & Restricted list update that Modern has seen since the format began five years ago. (Has it only been five years? It feels so much longer than that.)

Everyone knew part of Eldrazi was going; it was simply a matter of Eye of Ugin or Eldrazi Temple. Frankly I’m surprised they chose Eye. I think it’s the less consistent card and comes with greater drawbacks relative to Temple, a land which carries no penalty aside from making only colorless mana. You can’t turn-two Thought-Knot Seers with Eye, but you sure can with Temple! Whatever. What’s done is done.

No, the Eldrazi ban isn’t surprising. What’s surprising is the unbans of Ancestral Vision and Sword of the Meek. We haven’t seen a shake up this profound in Modern ever before, and it’s possible that reading between the lines will give us even more information. (Credit to @kirblar024 for initially bringing this to my attention.)

Wizards has typically held changes to Modern’s ban list until just before the Pro Tour, in order to give the top level pros a new format to take a crack at. We all get to watch exciting new decks, and pros have the ability to leverage their deck building and format exploration skills. However, seeing two unbans at this point in the year, and alongside a major ban to boot, may mean that we’re not getting another Modern Pro Tour. Without a Pro Tour to hold changes for, there’s no reason not to fire of the unbans as soon as they’re appropriate. While there was a tremendous outcry at the removal of the Modern Pro Tour initially, that was before they announced the change to the block structure. Now that we know about that change, many of us have walked back our comments about needing a non-Standard Tour. Wizards has listened in the past, and they may have again.

Ok, back on track. Eldrazi gone, Visions and Sword here. Let’s do the Eldrazi real quick.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

Where Does Modern Go From Here?

Saying goodbye to Eye of Ugin was not a surprise. We knew Eldrazi had become too strong, too consistent and too prevalent to continue existing in Modern. We knew something was going to be banned — I advocated for Eye of Ugin — and in the end it’s no surprise to see the deck knocked down a pretty large peg.

But how about the rest of that announcement? Did any of us really expect this?

Banlist update

Today I want to look at the other half of the announcement – the part where Ancestral Vision and Sword of the Meek were unbanned. People certainly expect these to have a huge impact on Modern; after all both were banned for a reason after they had dominating runs in Extended over the years. And given the hype and rush on these cards, is it any surprise that the prices went crazy as well? Sword of the Meek is a mind-blowing $20 Uncommon as of today, while Ancestral Vision is $50 despite multiple printings.

The question is, where do we go from here?

First off, I don’t believe either will blow up Modern and take over, and as a result I don’t believe the current prices are here to stay. Players and dealers will dig these up over the next few weeks and months, and the price will slowly come down as players realize that they won’t be taking over the entire format anytime soon. If you don’t need these to play a tournament right now, your wallet will thank you if you wait a few weeks or months before deciding to buy in.

But will you even need to? Will these two cards shake up Modern that much, or will they become simply another pair of cards that are sometimes good and other times hated out?

Sword of the Meek

Sword of the Meek

Let’s start with this one, because it’s a little more straightforward. Sword of the Meek forms a deadly combo with Thopter Foundry, with the Foundry sacrificing the Sword to create a 1/1, which conveniently brings the Sword back, netting its user 1 life and a Thopter. They then have the Sword ready to sacrifice again, and for every mana the user spends they get a Thopter and a point of life.

It’s a pretty brutal lockdown method, and closes out a game quickly while also taking its user out of burn range. Back when Extended held the place of Modern, Thopter Foundry was a pretty dominant strategy, slotting into several decks but most notably combining with the combo of Vampire Hexmage and Dark Depths to form a brutal one-two punch. With Muddle the Mixture available to transmute for missing pieces of either combo, the deck was an absolute powerhouse and was the bane of the format for long enough to land Sword of the Meek on the banlist when Modern was announced.

So now Wizards has unleashed the Thopter menace back on us. What to do?

Thopter Foundry

Well, the first piece of advice I have is to not panic that this is going to ruin Modern. There are a lot of interesting ways to take the deck, from a lockdown Ensaring Bridge deck to a focused Tezzerator build with either Tezzeret, Agent of Bolas or Tezzeret the Seeker providing the namesake and the Thopter engine closing out games. Even in a more traditional control deck the combo gives it an extremely powerful endgame that if left alone will end the game rather quickly.

But it’s the “left alone” part of that statement that merits more consideration.

Add to that list Stony Silence. Yes, Thopter combo is still very powerful, but the important thing to remember is that this is not the Extended of 2010 when Gerry Thompson unleashed this monster on the world.

Take a look at that decklist. The powerful Thopter combo is there, but a lot of other cards are missing. Starting at the top, Dark Depths is still banned, taking out half the deck’s plan right away. Just as devastating is the lack of Chrome Mox, which allowed the deck to play the first combo piece on Turn 1 and lay the second on the second turn and immediately make a Thopter, closing out the game soon after.

Simply put, that won’t be able to happen in Modern, and not just because Chrome Mox rightfully lives on the banlist. Sure, Mox Opal will sometimes do a reasonable impersonation, but there are lots of ways for current Modern decks to deal with the combo. Crucially, these are maindeckable ways, with Abrupt Decay and Kolaghan’s Command living at the top of that list. Both of those cards are played in multiple Tier 1 decks, and their presence will help keep Thopters from dominating Game 1s. Then in comes the sideboard hate, with Stony Silence, Ancient Grudge, Shatterstorm, graveyard hate, Creeping Corrosion and even Fracturing Gust able to efficiently answer most of what a Thopter player is doing.

That’s not to say that Thopter-Sword won’t be good – with the ability to wait to “go off” until the end of an opponent’s turn, the combo will be very good in a lot of situations. That said, it does seem like all these factors push it into the role of finisher in a control deck, rather than the centerpiece of a degenerate combo deck.

All in all, I think Thopter-Sword will be a strong addition to control decks and improve the diversity of the format.

Ancestral Vision

Ancestral Vision

The other half of our unbannings, Ancestral Vision is a contentious one. After all, the games where it is suspended Turn 1 and then the player proceeds to counter or kill your first three plays before reloading with Vision feel pretty bad. But those times are somewhat balanced out by the fact that it makes for a poor topdeck and isn’t necessarily all that much better than other “Turn 4-5” spells like Collected Company.

Let’s look at the history of the card. Since its printing in Time Spiral, Vision has been a solid card advantage choice for Control players. After all, drawing three cards is something blue mages have done since Ancestral Recall in Alpha, and as the banning of Treasure Cruise last year shows, there are few lengths to which players won’t go to if it means drawing three cards. In the past, Ancestral Vision was a devastating Turn 1 play in decks like Faeries that could follow up with a Bitterblossom and then removal spells and Mistbind Clique or Cryptic Command.

Interestingly, that’s a line that is now going to be available in Modern. But Faeries has been far from dominant (or even “good”), and cards like Cavern of Souls and strategies that naturally prey on Faeries have kept it from being the terror it was during its heyday.

Which brings us back to Ancestral Vision, which had quite the heyday. Fewer things are more soul-crushing than watching a Bloodbraid Elf cascade into Ancestral Vision, and in the days preceding Modern there were plenty of Jund decks splashing blue just to have access to this backbreaking play. It shouldn’t be any surprise that Bloodbraid Elf is still on the current Modern banlist, and it’s no surprise that blue mages who remember those days are excited to have Vision back.

But is it really going to be that bad? As I mentioned earlier, Cavern of Souls existing automatically means some decks will have natural advantages against Ancestral Vision decks, and you can add to that the fact that anyone who suspends this card on the first turn isn’t using a Lightning Bolt to take down the Goblin Guide attacking their face. And let’s face it, when you can’t suspend Ancestral Vision on the first turn because you’re facing down a Wild Nacatl or Goblin Guide or Glistener Elf, the card becomes much worse.

That only covers the early game. There’s a huge difference between drawing, say, a Treasure Cruise on Turn 5 and drawing Ancestral Vision on that same turn. There seem to be plenty of natural checks to this card in the current Modern metagame, and considering the underdog role Control decks are starting from in the first place, this doesn’t seem likely to push them fully over the top.

Conclusion

While I’ve spent the preceding paragraphs detailing the ways in which Thopter-Sword and Ancestral Vision are manageable, that doesn’t mean these cards aren’t very good, because they are. I expect both to find homes in Modern, and in the case of Thopter-Sword may actually encourage entirely new archetypes.

And — coupled with the ban on Eye of Ugin — both should help control decks make a comeback into Modern. Both of these offer powerful mid and late-game options for those decks, and will help them compete with some of the card advantage engines we’ve recently seen come to define decks in the other colors. There is a chance that things will swing to the control side of the spectrum (chaining Cryptic Command into a resolved Ancestral Vision is pretty darn good), considering the underdog position traditional control strategies are starting from, I don’t think there’s any doubt they could use a little love right now. I’m excited for the possibilities this opens up for Modern, and I’m excited to see where things go from here.

Just know that I’ll still be playing Merfolk.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter/Twitch/YouTube

PROTRADER: Cube Watch, Shadows over Innistrad Edition (Part Two)

Each new set, I like to review the cards in it with a very specific objective in mind: find the cards I might want to play in Cube. Because prices are so hyped in the early days of a set, I almost always just note the things to watch and don’t actually pull the trigger on a purchase, but every once in a while, something sticks out as too inexpensive to pass over. Part one covered double-faced, white, and blue cards, and today we’ll cover the rest. That’s a bunch, so let’s get going.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

expensive cards

ProTrader: Magic doesn’t have to be expensive.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY