Jace, the $40 Origins Mythic

Blue is Back in Standard

For a set that is still being drafted, I find it hard to believe that there is a mythic that is $40 and still rising within the set.

However, Jace, Vyrn’s Prodigy has spiked to levels (for blue mythics) we haven’t seen since the last time Jace spiked this hard in Standard. And last time he kept going, past $100 eventually.

Let’s be clear – Vryn’s Prodigy is no Mind Sculptor, nowhere even close. First of all, Prodigy is a creature – a Merfolk Looter that will flip into Telepath Unbound once yet get five cards into your graveyard. Granted, this is pretty easy to accomplish, especially in decks based mainly around spells like Jeskai Tempo or Esper Dragons.

Even once he is flipped, he still affects the game only in marginal ways for each ability. Giving creatures -2/-0 is not bouncing them, he isn’t Fatesealing your opponent out of the game, and he isn’t giving you direct card advantage and/or selection. So what’s the deal? Why is this new Jace’s price, whose power was initially dismissed out-of-hand initially by many players, starting to mirror the version so good that it was included in From the Vault: 20?

Let’s view this from another perspective, that of Nissa, Worldwaker.

Screen Shot 2015-09-12 at 6.13.27 PM

 

Nissa also started out very high, around $30, and eventually hit $50 while in Standard and stayed there for about two to three months. Then, the decline started happening. By January of this year, she dropped to around $20 and has slowly been decreasing ever since. Now, she is around $10 and will probably go lower once she rotates out of Standard. I think that the new Jace will follow a similar trend. But only because I have Nissa to base him off. Let’s compare how Jace is different than Nissa, and how that could affect his future price.

First, Nissa is green which is arguably one of the strongest colors in Standard. Blue has been argued to be on the weaker side of the spectrum these days, since counterspells, removal, and card draw have been getting worse and worse over time. The decks where Nissa was included were some of the strongest in the Standard metagame, and there were no shortage of Pro’s that extolled her virtues both on camera and through the written word. Her abilities are really good if you can get her online, especially against control decks as she can create an army out of your lands over time. Jace being blue means that if he continues to be amazing, he will be included in basically every blue deck since the options for blue have been limited these days. This will, of course, make the price go even crazier eventually.

Second, Nissa costs five mana while Vryn’s Prodigy is only two. There is a colossal difference between two and five mana, which is why we see Jace being included as a playset in all decks that play him as a card. Another reason Jace is included as multiples in the decks he is featured in is because he can enable decks with combos to initiate them faster since his primary function in the deck is to loot, loot, loot. He is also a great target to use up your opponent’s removal, as you really aren’t losing much if he gets killed early (he’s only a 0/2 after all) and you will gain big over time the more he is left alone. So, Nissa was limited to two copies max in the main decks (with one or two copies in sideboards if control was big in a particular metagame) and Jace will see more copies played in decks since opponents will remove him early, which means you want more copies to replace those that are going to bite the bullet early game.

Finally, the last difference between Vryn’s Prodigy and Nissa is eternal applications. Check out the following stats for recent decklists that have featured Vryn’s Prodigy.

  • Modern, Splinter Twin – 22% of decks
  • Legacy, Grixis Control – 25% of decks
  • Legacy, Esper Stoneblade – 29% of decks
  • Legacy, Sultai Delver – 50% of decks
  • Legacy, Jeskai Stoneblade – 25% of decks
  • Vintage, Mentor – 29% of decks

Granted, the number of copies per deck is mostly restricted to one or two copies, but there is a clear breakthrough of Vryn’s Prodigy into Legacy since he is seeing play in at least four different archetypes that we know. This explains why his foil version is already $90 and climbing. I expect that he will break through to Modern as well once more blue decks pop up over time. The most surprising is Vintage, which as we know only the best of the best break through to see play. For Jace to see play in Vintage, either it was very good tech for the moment (which could be the case, I’m not a Vintage expert by any means) or his looting and flip to pseudo-Yawgmoth’s Will is actually a nice addition to decks that want to continue flashing back cards from their graveyard. All in all, the eternal play could be a flash in the pan for something like Vintage but I really think that Jace has staying power in Legacy since he is seeing play across at least four different archetypes as another way to (cheaply) help control the game.

All in all, Vryn’s Prodigy is one of those cards that is deceptively powerful. He could be compared to cards like Pack Rat, where if you never played against it you might think it isn’t that good, but once you get beat because of it you’ll forever be changed.

How about Vryn’s Prodigy’s price moving forward? I think Vryn’s Prodigy is going to drop once Origins approaches rotation as all Standard rares will, though the foil isn’t going to move much in price if he is already seeing play across several different eternal decks. If we base his price off Nissa’s, but alter it to include the fact that he is being played as playset in Standard decks and blue needs all the powerful tools it can get to be good, I think this could be his price trajectory:

Screen Shot 2015-09-12 at 7.04.18 PM

My boldest prediction is that Jace could hit $60 while in Standard, but only because he is currently being utilized as a playset in many blue decks. If that changes, then $60 will look like a silly prediction. Right now though, no one’s laughing at his $40 price. Being featured as a playset in, say, a Pro Tour winning deck could seal the $60 deal through winter. Eventually though, by August of next year he should be back down to around $15, if not before then if his time in Standard dwindles prematurely.

Hung Up on Hangarback

I also wanted to mention how Magic Origins was a preorder bonanza based on the past and current prices of the chase cards. You had the chance to preorder Vryn’s Prodigy and Hangarback Walker at bottom dollar prices. That’s not something that we see happen very often. Nissa / Goblin Rabblemaster were the previous pair from the last core set, and Rabblemaster was cheap initially but Nissa was never below $10. Usually the cheap preorder is either one or the other. This time players had a chance to get both!

While I and many others missed out on these preorder opportunities (since they almost never work out favorably) we shouldn’t get hung up on what we missed out on. This is the fastest way to drive yourself crazy with Magic finance. The best way to get back on track is to figure out where the metagame is going and how we might prepare for it.

We know with Battle for Zendikar that we’re continuing to get strong multicolored cards – both Converge and Devoid multicolored cards have been spoiled and several of them seem spicy enough to see Standard play. With all the converging and devoiding that is going to be happening the future, we know that Hangarback is going to continue being good since it is a colorless creature that slots into everything from aggro to control. What other conclusions might we draw from multicolored still being supported heavily?

Khans Uncommon Tri-Lands

The Khans  tri-lands will continue, along with fetchlands, to support these multicolored combinations. I expect the price of these lands to hold strong through Battle for Zendikar, with the off chance that one or more might go up at least $1 due to heavy Standard play.

Aggro Champions

On the flip side, aggro cards will be great against these slower 3+ color strategies that emerge. Cards like Monastery Swiftspear should rise to meet demand for decks like Red Deck Wins that exploit slower formats. Aggro also tends to be good shortly after rotation, since the format is still being figured out and the aggro deck’s linear strategy is easier to pilot than the emerging midrange or control deck’s strategy.

Rotation Staples

If you don’t have the time or energy to try and figure out the format, why bother? Just get a list together of eternal playable staples that are about to rotate and start picking them during the next few months after rotation. With Thoughtseize leading the Theros pack of rotation cards that are definitely going to hold value and even increase over time, there are certainly multiple other cards from the Theros block (and M15) out there that will be good long term holds. Granted, these cards aren’t going to turn you a quick profit, but they will hold value long term which one of the primary strategies I advocate with #mtgfinance.

That’s all I have for this week! As always, let me know what you think in the comments and on Twitter @gildedgoblin.

MTGFinance: What We’re Buying & Selling This Week (Sep13/15)

By James Chillcott (@MTGCritic)

One of the most common misconceptions about folks involved in MTGFinance is that we are constantly manipulating the market and feeding players misinformation to help fuel achievement of our personal goals.

It has occurred to us at MTGPrice that though we dole out a good deal of advice, most of you ultimately have very little insight into when and why our writing team actually puts our money where our collective mouths are pointing. To correct this we’re running this weekly series breaking down what we’ve been buying and selling each week and why. These lists are meant to be both complete and transparent, leaving off only cards we bought for personal use and/or without hope of profit. We’ll also try to provide some insight into our thinking behind the specs, and whether we are aiming for a short (<1 month), mid (1-12 month), or long (1 year+) term flip. Here’s what we we’ve been up to this week:

Buying Period: Sep 1st – 7th, 2015

Note: All cards NM unless otherwise noted. All sell prices are net of fees unless noted.

James Chillcott (@MTGCritic)

BOUGHT

  • 10x Abbot of Keral Keep (Foil) @ $14/per: Short to Mid
  • 1x Abbot of Keral Keep (Korean Foil) @ $35: Short to Mid
  • 6x Monastery Mentor @ $14/per: Mid to Long
  • 4x Dark Petition (Foil) @ $5/per: Short to Mid
  • 1x Kabira Evangel (Foil) @ $3: Short to Mid

BOUGHT (Pucatrade)

  • 4x Evolutionary Leap (Foil) @ 1250 points: Mid to Long
  • 2x Monastery Mentor @ 1644 points: Mid to Long

SOLD

  • 12x See the Unwritten @ $7.00/per (Cost: $3/per): Bought Winter ’15

Abbot of Keral Keep is making waves in Modern, most recently on the back of Patrick Chapin’s Temur Prowess performance at GP Oklahoma this weekend. Patrick isn’t likely to make Top 8 at this point, but either way, the power of the card has been firmly established and I’m happy to be in on a pile more of these as I watch them dry up and head for $30+. Note that this is yet another of the cards on my MTG Origins list of Modern/Eternal playable rares and mythics that is breaking out. Expect an article on this topic shortly.

Monastery Mentor is a Legacy and Vintage playable card with an absurd power level that hasn’t quite found it’s deck in Modern. Once it does, I fully expect the card to top $30 as a small set mythic that was supplanted by Dragons of Tarkir on shelves only 6 weeks after it debuted. As such I continue to acquire cards below $16 where I can.

Dark Petition is yet another Magic Origins rare that is making waves in both Modern and Legacy as a storm oriented tutor that can find missing combo pieces and provide the mana to keep rolling into a finale.

I mopped up one of the only foil copies of Kabira Evangel I could find after Corbin and others called it out last week as the ally most likely to pop on hype for allies in Modern.

On the sales side, I’m holding on to a lot of Modern inventory until next spring, so my sales will be mostly opportunistic this fall. That being said I’m still managing to sell sets of See the Unwritten without much issue, though the price has slid a bit as folks race to the bottom on their stashed sets. I’m well into the black on this card so I’m holding back a few sets to sell into performance hype on the assumption that this thing puts some Eldrazi or Dragons in play on camera this fall.

Travis Allen

BOUGHT

  • 70x Wheel of Fate @ $2.50
  • 9x Foil Wheel of Fate @ $6.75
  • 19x Restore Balance @ $2.00
  • 20x Foil Restore Balance @ $5.00

Travis says:

“These “free” spells are the only ones that have yet to be broken in Modern. Two others are banned, and the last one is Living End. All three legal ‘free’ spells in Modern suddenly get much better with the printing of Bring to Light in Battle for Zendikar. With the foils having displayed arbitrage opportunities in the past, and availability so low across the board, I’m confident that eventually we’ll see a strong spike out of one or both.”

Ross Lennon

BOUGHT

  • 76 TCGPlayer point cards (2016 expirations!) for $60 shipped, in negotiations for 18 more (hopefully at $15 shipped).

Ross says:

“TCGPlayer point cards are awarded at TCGPlayer tournament series events. They are transferable (unlike SCG points), and can therefore be sold. They have a 2 year shelf life (to keep them from devaluing over time), and can be applied to byes at events, swag like deckboxes, and entry into the end of year 50k event. At events like 5ks (where the byes are available), they commonly sell for $2 a point, but people don’t plan ahead, so you can often get them on eBay for less than $1 per.  I have enough points to enter the 50k as well as get two byes and a sleep-in special, although I may also just sell them for 1.5/pt at the next 5k. “

Jim Casale

BOUGHT

  • 4x Greenwarden of Murasa @ $4.50/per

SOLD

  • 4x Promo Serum Visions @ $10/per
  • 3x Cavern of Souls  @ $40/per
  • 4x Aether Vial @ $35 (Bought at $25)

PUCATRADE (SOLD)

  • 1x Serum Visions @ 1255 pts
  • 2x Wurm Token (Odyssey) @ 236 pts
  • 1x Elemental Token (DGM) @ 420 pts

Jim says:

“I’m going to be playing a See the Unwritten deck day one of the new Standard so I want to get in to Greenwarden on the cheap.

I’m selling Serum Visions because with Scry being evergreen,  we will be in perpetual “it could be in the next set” mode and any significant reprint kills the price. The tokens were acquired in a small collection so I’m happy to get a few bucks for them. Cavern of Souls also seems primed for a reprint, so I’m happy to unload them with gains. Aether Vial was just a solid flip for profit that I’m not planning on using in any decks.

Really, I’m just trying to line my wallet and Pucatrade account with points to spend in December. [Editor: IMHO] there’s not really a lot of cards worth buying right now.”

So there you have it. Now what were you guys buying and selling this week and why?

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

UNLOCKED PROTRADER: Modern Flaws

Sometimes things just line up perfectly. If you read my article last week (of course you did, you never skip an installment!), then you may have picked up on some anti-Modern sentiment (or, at least, pro-Extended). We are going to get into some of the nuts and bolts stuff further along, but the gist of the argument is this: Modern is not necessarily the miraculous catch-all that Wizards imagined when the format was created.

Even from a purely financial perspective, there are a lot of things to not like about it. We got a great example of why last weekend when Collected Slivers made a surprise top eight appearance in SCG’s Modern Open. You know what? Let’s just get started, and you’ll figure it out as we go (or just smile and nod every now and then, and maybe say something like, “Hmm, interesting,” or, “That’s one interpretation.” This approach will also get you through any art gallery showing or non-French wine tasting1).

 

Wizards and Fan Engagement

One of the reasons why Magic is such an enjoyable hobby is because the producers of the game are so actively involved with the consumers. While social media has now made direct fan engagement easier for any companies to do (even though so many of them are bad at it), Wizards has consistently valued fan reactions, responses, and requests.

Heck, the fact that we are getting foil full-art(ish) fetch lands and shock lands in Standard-legal boosters seems to suggest that Wizards has gotten pretty good at parsing through our feedback, even though I would have never in a million years expected the company to do something like this. Yet another way that Wizards engages the community has been by hiring professional Magic players (and some contest winners) into its ranks.

I say all of this to make the point that when Modern was announced as a format, it was to strong fan applause—the demand for it had begun months earlier, and all players were waiting for was WOTC’s blessing. Wizards knew what the fans wanted and gave it to them, but that doesn’t mean what the fans wanted was what was best for them.

Destructive Urge

Modern Background

Modern came largely out of the smoldering ashes of Extended, a format that had neither stability nor a large fan base. Extended was, for most of its life, “the last seven years,” meaning that it was much deeper than Standard, but still rotated annually. The last year or so of Extended events reduced the format to the last four years’ worth of sets, which gave the format notably less depth, and at a time when depth was needed the most.

Extended was also considered a “PTQ format” in the sense that people would only play it when they were “required to,” which was only during Extended PTQ season (January to April). In fact, the appeal of Extended was so low that most players would sell off their decks when the PTQ season ended, just because they knew the cards would be worthless for the next eight months. I personally liked seven-year Extended, and I even tried out (the current) four-year Extended back in January. I really liked it!

If Modern was just a response to the complaints about Extended, things would probably be a little better—but there is more. Modern was created in 2011, which coincided with the surge in popularity of Legacy. Legacy, prior to the Zendikar Boom2, wasn’t even a PTQ format like Extended. It was closer to how Vintage is regarded today, in that it got a few weekends a year where people outside of the format’s hotspots watched and said, “That’s kind of neat!” and then forgot about it a week later.

The crucial reason why Modern doesn’t rotate is because it took the role of spiritual successor to Legacy, removing the prohibitive barrier of card scarcity (hahahahahahahahaha) but keeping cards in the format indefinitely (besides stuff like banning, which is fair). Unlike Extended in any of its forms, if you love Affinity or Tron, you can play it in Modern ostensibly forever, even though Urza’s Tower hasn’t been reprinted in (just) over a decade, and Magic‘s development team was literally too scared to bring Affinity back in Scars.

Terror

Modern Supply Issues

AUTHOR’S NOTE: The following point will be illustrated using MS Paint. I am not an artist. Okay, now pretend I’m saying the next part in a cool Neil DeGrasse-Tyson voice. *clears throat*.

Modern Graph

If we look at the first highly scientific graph that I have provided, you will see the growth of Magic represented as a cone. As it moves forward in time (up), the supply expands to meet growing demand (width). Although in actuality Magic‘s past growth would not be a perfect cone (growth expanded more rapidly in some years than others), the nature of the game’s expansion can still be represented this way.

In Legacy, the floor of the format is the game’s literal starting point in 1993; in Modern, it’s the purple line representing 2003. The reason why many Legacy staples are so expensive is that as you get closer to the bottom of the cone, the supply is constricting, which forces the price to rise as compensation.

Modern, in attempting to be the “new Legacy,” is raising that bottom to a wider point in the cone, but it is still significantly narrower than the top (which is going to happen at any point, unless the player population takes a significant and sustained downturn to the point of throttling print-runs).

Rotating formats like Standard and Extended have a floor, but it moves as the graph grows. Something more like this:

extended graph

One of the important factors that gets overlooked for Modern is that it doesn’t filter out outdated design philosophies. Part of the reason why I mentioned Affinity and Urzatron lands earlier are because neither currently fit development’s standards for Magic design. In any iteration of Extended, Urza’s Tower would be nothing more than an antiquity. In Modern, the cycle is a pillar of the environment. This is great if you are a dedicated Tron player, but boxes out room for other archetypes featuring newer cards because they can’t compete. This is a form of stagnation that prevents other decks from competing because they are primarily “worse” versions of cards deemed too good for current design philosophies3.

Burnout

Modern Fears

The fear with Modern, unlike Legacy, is that any card can be reprinted at any time (assuming the reprint fits the development philosophy of the product its going in). This means that as cards drift closer to the floor of the format, and their price begins to rise, they can immediately get wiped out.

For example, the price on Smash to Smithereens got smashed (to smithereens!) when it was reprinted twice this calendar year, and it will take years for it to recover, if it ever does. More frequently, you will see cards that exist solely near the floor of the format that don’t fit current development standards spike because of their use in one narrow archetype. The most recent example is Sedge Sliver, a card that only exists because Magic was so briefly unpopular that design wanted to make a card that riffed on a rare from Alpha that most people don’t even remember4. It is highly unlikely that we see a Sedge Sliver reprint any time soon, which means that the new price ($10!) is likely going to take a while to go down, but how much actual demand now exists for the card?

While a static floor allows these “opportunities” to occur, they highlight a larger flaw with the format: in order for players to be competitive, they have to have access to cards at various points in the cone. As the cone continues to ascend and widen, that narrower bottom becomes more inaccessible, and can actively hurt demand for newer cards. If you tell newer players that they can play in a deeper, more enriched format with their existing cards, that is exciting—and probably helps drive interest in selling/trading older cards. But if their current cards can’t compete in the larger format, what then?

Let’s look at it this way: I would feel comfortable playing my current Abzan Aggro list in a field that includes some Standard lists from the past couple of years. At the very least, my losses would probably feel close enough that I would want to buy some new cards and try again. If I played Abzan Aggro in a format that includes things like Tron and Affinity, I’d be more likely to just ignore that format and keep playing Standard. This is the reason why it is so difficult to cultivate a Modern community if you don’t live in one already, and especially if you don’t have a majority of players with collections going back several years.

Reki, the History of Kamigawa

The Modern Point

The point of the article is this: I don’t feel comfortable being a “Modern” guy anymore, at least in terms of keeping staples in stock. The format is continuing to grow in the sense that it is popular online amongst the very vocal, very visible minority of Magic players, but it is an unstable place to park Magic capital long-term.

It’s also not very fun to play, largely for the reasons I spelled out above. I think a lot of players love the idea of the Modern format more than they love it in practice, and I think that there are some serious developmental issues that need to be addressed. The problem there is that because cards in the format don’t naturally expire, the only solution here is banning (which has an associated public relations cost that WOTC does not like).

It isn’t impossible to imagine a future format that serves as bridge between Standard and Modern (there is, after all, more time between now and Mirrodin than between Mirrodin and Alpha). While that format would be more prone to becoming “just” a PTQ Format the way old Extended did, it would also provide a real opportunity for cards with larger print runs to service the growing Magic population better than Modern does. If the format was successful as a year-long player, it would mean less of a hit in prices at rotation, and longer sustained prices. It would also be easier to bridge Standard players into the new format, since the older cards in the format would be more liquid and available.

Liquify

I am not holding out hope for a radical format change, or trying to advocate that people should stop playing Modern if it is something they enjoy. I just want to articulate some of the very real issues with the format, and caution people who think that it is a safe place to “invest.” And again, it’s not fun.

That’s all for this week, although I really want to encourage you to leave your feedback this week. I think this is another one of those articles where a discussion is going to lead to more analysis than I could provide on my own, and it helps prevent me from being the only voice on this topic. I hope that you feel interested enough to leave your thoughts below, and I will check in over the course of the week.

…Except when the Jags are on. BECAUSE FOOTBALL IS BACK!!!!

Best,

Ross

1 See, only my premium readers get this quality life advice!

2 You’ve heard my spiel on this already, but thanks for clicking on the footnote! If you aren’t familiar with the Zendikar Boom, read my first article here on MTGPrice (linked above in the article).

3 It’s important to remember that this is why they originally banned Wild Nacatl.

4 I’ve always loved Sedge Troll. And the crazy thing is, Sedge Sliver wasn’t the only tribute to it in this block!

Exile for Value

By: Cliff Daigle

So the spoilers are rolling in this week and there’s a lot of excitement. I personally can’t wait to trigger the new Kiora’s ultimate, which Aaron Forsythe described on Twitter as ‘Octo-Fight’ and that is the best name for anything ever!

What I’m most intrigued by, though, is how the Eldrazi have the ingest mechanic and then have processor effects that make use of the exiled cards. So far, Oblivion Sower is the only one that can provide mega-value, since it can get back lots of lands at once.

This got me thinking, though. Since the Eldrazi want to see exiled cards and not just ones exiled with ingest, I want to look for the casual cards that can exile things and might see a spike if people start adding lots of Eldrazi to their Commander decks and the like.

Put another way: Two years ago, Nekusar, the Mindrazer decks became all the rage and some cards saw significant gains. I want to get ahead of those spikes this time, only instead of drawing and discarding as the key abilities, exiling is now the keyword I’m looking for.

One caveat: We don’t have the full spoiler so it’s possible that some of these are reprinted. If that’s the case, I’m totally wrong on the value.

Ashiok, Nightmare Weaver – As a rotating Planeswalker, I like picking him up now at a pretty low cost. He hasn’t seen much eternal play, but the ability to exile from the library, and then use those cards, is pretty sweet. I wouldn’t be surprised if this was $10 by Christmas.

Deathrite Shaman – This is a card that is too good for Modern, so you can imagine I’m a big fan in casual formats. You want some graveyard interactions for the long games or to stop things from looping, and this gives you a bonus every time you do. People should be playing this already, and so I think gains are unlikely.

Gravestorm – Exactly the type of card I’m looking for. It’s a rare from an older set, it’s got a low buy-in, and the effect is awesome. You get the exiling you want or you get to draw a card. Winners all around! I think this has a great chance to go up in value.

Nezumi Graverobber – If you haven’t played this before, consider doing so soon. I know the card is visually difficult, being a flip card, but a creature that says “4B: Zombify a creature” is worth the effort and the reading. It’s from Champions of Kamigawa and a reprint in the original Commander set, so while it might double to $1.50 it’ll be tough to see much cash profit.

Angel of Finality – I think this is an easy card to add to any white deck and more people should play her. A bump is unlikely, though.

Bitter Ordeal – While I’d like to see this cast for less than infinity, it pretty much only gets cast after some endless loop. Processors and the like will not affect this value.

Bojuka Bog – This would be a great pick to go up in price if it hadn’t been in three of the four Commander sets.

Cemetery Reaper – Even the foils of this are low, and while the ability is useful and relevant, there’s too many copies to make an impact.

Circu, Dimir Lobotomist – I sort of like this one, though the new Eldrazi are all explicitly colorless. There’s a surprisingly small number of ways to just exile the top of their deck. I would expect this to climb a dollar or two in the near future.

Creakwood Ghoul – It’s a way to gain some life but you have to spend a lot of mana. It’s not terrible, and there is lifegain, but the financial impact will be low.

Crypt Incursion – A useful effect, but it’s only creatures. I keep that in mind when I think about amazing Oblivion Sower plays.

Grimoire Thief – This has a lot of potential, but attacking more than once or twice might require too much work to make it worthwhile. Still, it fits my criteria of being an older rare and has a surprisingly useful effect. Just think how many lands Oblivion Sower gets if you’ve tapped the Thief a couple of times.

Honor the Fallen – A mass-effect version of Crypt Incursion. Find which you like best.

Identity Crisis – I love this card but it’s such a late-game play that it might not be worth it. Still, at less than fifty cents, it would be a low-risk speculation.

Jund Charm – One of the modes is relevant for the processors, and the other two modes are just handy to have. This has appeared in Modern sideboards, and might be worth keeping some foils around on.

Karn Liberated – He does exactly what the Eldrazi need, but the mana cost and the financial cost are just too high for our purposes.

Knacksaw Clique – I play this in my Experiment Kraj Commander deck, and it’s a great combo. Eldrazi will appreciate the ability and again, it’s a low-cost rare with the potential to go up.

Merrow Bonegnawer – Costs no mana, can be done more than once a turn, might be everything you want it to be.

Moratorium Stone – Choosing which card to exile is a good ability to have in Commander games, but I doubt there will be a run on this card.

Morningtide – It’s half of Rest in Peace at the same speed.

Necrogenesis – If only there had been a single printing of this! Or even only one foil! It’s what we want but the value will never be there.

Night Soil – There was a chance but no.

Oona, Queen of the Fae – Now we are talking. This is what Eldrazi of all sorts will feast upon: Scalable exile, and you get a benefit for doing so. There’s a lot of copies out there, though, so there might be only a modest increase in value due to her three versions. None is less than two years old, though.

Ornate Kanzashi – It’s five mana, yes, but if exile effects take off this is one of the ones that had a lot of power. It’s close to ‘draw a card’ and it fits all of our criteria for this speculative line of thought, since it’s a rare from Betrayers of Kamigawa.

Perilous Vault – It’s about to rotate and that means the price is up for grabs. I doubt it’ll be much lower, and it’s a worthy thing to buy a playset of and then set aside for a while. This is highly reprintable, though, just as a warning.

Pharika, God of Affliction – Mostly, I hate that your opponent gets the snake tokens, but when an Eldrazi comes along that can return exiled creatures to play (it’ll happen!) then this will get a lot better.

Phyrexian Furnace – Again, it does what we need, and it comes down early.

Planar Void – This or Leyline of the Void accomplish the same task, though they aren’t good if drawn late.

Psychic Surgery – If you’ve ever wanted to annoy people in Commander, cast this on turn two when people are still searching and fetching and such. If you can exile for value, this gets significantly better.

Rakdos Charm – I love having this in Commander, because so often you meet people going infinite shenanigans. It’s a shame that Twin players are ready for instants.

Rats’ Feast – It’s one shot and hits one graveyard. Not ideal but might be passable, and it’s a bulk rare. Not much can be lost if you bought twenty at ten cents each.

Relic of Progenitus – Just like Phyrexian Furnace, though I’m not sure how many of this effect a single deck wants.

Rest in Peace – A card I went deep on in the block and it hasn’t paid off yet. Maybe the Eldrazi are the ones that I’ve been waiting for? This sees a little sideboard play in Modern and Legacy, though, so there’s a chance.

Samurai of the Pale Curtain – Just like Anafenza, the Foremost, this prevents creature loops but doesn’t affect other card types.

Scavenging Ooze – Heck yes. There’s a lot of copies out there and while it does see light play in the older formats, there’s enough of them so that a big jump in price is pretty unlikely. Maybe just the promo, if you’re into that.

Scrabbling Claws – Third artifact with this set of abilities, even if it’s a minor set it’s nice to have redundancy..

Stonecloaker – For 2W, you can exile a card at instant speed in response to something, and then be ready to do it again if you so desire. That seems decent, but few of us keep the mana up before the hijinks start. It’s also had three printings, so if you want to have a chance at returns, go for the foils at $5 each. At the least, they won’t go down.

Suffer the Past – This is more of a game-ender, but at least it’s an X spell with X effect.

Tormod’s Crypt – A perfect card for our purposes, except that it’s been printed way too many times.

Villainous Wealth – Whatever you didn’t cast (lands!) you can return to the graveyard. You ought to be playing this anyway.

Void Maw – It’ll only have an effect after you’ve played this six-drop and the C13 cards aren’t that hard to find. I like it for a very modest gain.

Withered Wretch – This is so utility you should have it in your Cube already. The downside is that it’s got several printings and even multiple foils to choose from. Picking them up won’t break your bank but you are going to have a hard time moving these in quantity, unless there’s a severe and unexpected surge.


 

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