Why Should I Care

By: Cliff Daigle

Magic has a lot of formats. Some of these are sanctioned and approved and have products released just for that crowd. Others are fleeting and ephemeral, gone almost as soon as you heard about them.

This is just another reason why Magic is going into its third decade: the structure of the game allows us to use our creativity and our skill to build new ways to play with the same cards.

Not every format has a financial implication for those of us that seek to increase the value of our collections, though. Horde Magic is a good example of this, since you’re just using whatever deck that you want vs. the Horde deck. Sure, some tokens might go up in price, if someone decides they suddenly need 75 Wurm tokens, but mostly that format utilizes decks people already have, just in a new way.

Cubing has a restriction stopping it from being the most popular format of all: consistently getting eight people together for a draft. What do you do when a ninth person shows up? Ten?

Cube, and its smaller cousin Battle Box, is tricky to find financial examples for, because almost all the cards that are good in Cube are good in lots of formats. Cube is one of two major formats that asks for one of a card, though, and that leads to premiums on foils. An example of Cube’s effect on a price is Generator Servant. The regular of this common is less than a quarter, and yet the foil is $3. It’s too small an effect for EDH (I’ve got two creature-focused decks that could use it and yet I don’t) but it is great in a lot of ways for a Cube.

Commander is the prime example of a casual format that has had profound and lasting effects on card prices. It combines several traits that have led to a sustained price increase.

First, it’s got a relatively small banned list. You can play almost any card that has ever been printed. EDH came along at the perfect time to make old collections useful again, and in a casually exciting way.

Commander games are built for the long haul, with bigger decks, bigger life totals, and splashier spells. You occasionally see Standard decks casting Genesis Wave or Villainous Wealth, but those are outliers. Constructed decks aim for consistency, while Commander’s deckbuilding restrictions make it difficult to have games play out the same way over and over.

Finally, the H in EDH is for Highlander, meaning “There can be only one! (of a card)” and that contributed to a huge demand for foils. If you can only have one of a card, might as well make it foil!

The Tiny Leaders variant of Commander is the newest format to shake up our decks and our viewpoint on what a card ‘should’ be worth. Tiny Leaders is not Commander, don’t make that mistake. TL games are meant to be shorter and faster, and are duels. It’s true that there’s already an ‘official’ 1v1 Commander variant, but Tiny Leaders imposes a new restriction in mana costs and that bypasses a lot of current Commander decks. You can tweak an existing EDH deck for the 1v1 style, but you have to build a whole new Tiny Leaders deck.

Since you care about the financial implications, think about what new formats mean: New decks being built. On MTGO it’s only necessary to have four of a card and you can have unlimited decks with that playset, with no logistical nightmare of moving cards from deck to deck. I’ve tried doing that and it’s awful. Maybe it’s not so bad moving your set of Polluted Delta from your Legacy to Modern to Standard decks every other week, but when you’re changing a Verdant Catacombs and a Twilight Mire from one deck to another and then back over the course of a casual Magic night, you’ll want to pull your hair out.

One of the great lies of Commander is that you only need one of a card. You’re going to build decks in overlapping colors, and when you do, you’re going to end up getting several of the same cards, especially lands.

When a new format like Tiny Leaders begins to take off, there’s an opportunity present for you to be ahead of the curve. I’m not saying you invest heavily in every new format, but think about how much you would have made if you’d bought Gaea’s Cradles in 2012 when they were $60 or so. No single event made Cradle spike, but it’s one of the most amazing EDH cards around. Elves in Legacy wants this card, but not so many as to cause this growth.

In order for you to make money/value off of a new format, you have to understand what the format is doing and how it plays. Berserk, for example, has gone up $10 in the past three months, after being stable for years. I can’t say for sure that Tiny Leaders is why, but it fits the format perfectly: Low mana cost, intended to end a game fast, just need one, etc.

I’m not here to say that Tiny Leaders is the next big thing. We all have our formats that we love and those we abhor. But if you get to know each format, whether or not you enjoy it or even play it, you’ll have a more complete understanding of how to value cards for it. That will lead to you making better financial decisions with these cards.

Do a little research. Follow the links, click the hashtags, read the articles. People love to talk about their variant or their brainchild, and you’ll be that much more informed.


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Return to Normalcy: 1/19/15 Banned List Update

EDITOR’S NOTE: Help us build the world’s best MTG Trading app! Support us on Kickstarter HERE.

There’s a single refrain going through my head Monday morning.

At 10:52 am EST the new banned and restricted list went up, and here’s what went down:

Modern
Banned: Treasure Cruise, Dig Through Time, Birthing Pod
Unbanned: Golgari Grave-Troll

Legacy
Banned: Treasure Cruise
Unbanned: Worldgorger Dragon

Vintage
Restricted: Treasure Cruise
Unrestricted: Gifts Ungiven

Before we discuss changes at all, let’s get one thing straight: sell all Golgari Grave-Trolls and Worldgorger Dragons now and don’t look back.

Now that Ancestral Recall, Demonic Tutor, and Survival of the Fittest are finally banned in Legacy, we can star…oh, they were banned in Modern? Huh.

Immediately obvious is that Wizards realized that reprinting Recall was probably a bad idea. Anyone that has played with the card outside of Standard certainly would have had no doubts about this. Drawing three cards on turn two is unsurprisingly powerful. Dig Through Time is similarly busted. DTT’s strength was muted in the face of Cruise, but it was quietly showing up in combo decks all over the place. Had DTT been allowed to stay, it would have replaced Cruise everywhere, and I’m guessing some combo deck would have become insurmountable eventually. Finally, Pod is exiting Modern amidst the joyous revelry of many. It was the industry standard best deck in the format for a very long time, and the recent addition of Siege Rhino made the deck even stronger. Survival of the Fittest was banned in Legacy many years ago, and all that did was tutor the creature. Pod tutored and gave you a big discount on mana. How was it ever fair?

A good bit of grumbling is going on in the community right now that Pod, a major pillar of the format, has been erased. Some are complaining that their favorite deck is gone with no clear replacement, and others are just walking into stores and selling the whole seventy-five. If we’re being completely honest, I don’t feel too bad for anyone that ate a loss on this. Wizards has made it clear, time and time again, that this is a format they are going to shake up often with frequent bans. Birthing Pod has clearly been on the watch list for well over a year at this point. Discussion about it being banned came up every three months like clockwork. This announcement shouldn’t have caught anyone with their pants down. In fact, aside from the Pods themselves, what have you really lost here? One Orzhov Pontiff? The deck is value creatures that are good anyways. That’s the point of Pod, isn’t it? It’s not like they’re all useless cards today. Cut the pods, move up to four Siege Rhinos if you haven’t already, and head off to your LGS’s weekly modern event. This stands for those that foiled the deck as well. “Oh no, I have a bunch of foil Birds of Paradise and Kitchen Finks. I’m ruined!”

Moving on, our goal is to figure out what the post-announcement landscape looks like for Modern and Legacy in order to identify cards whose play value has risen dramatically. If we can find cards that quietly get much stronger with this change, we can sink our money into them and watch them rise in price.

We’ll start unpacking Modern. The TC and DTT ban is actually reasonably easy to understand. Both are very new additions to the format, and if we rewind back to September of 2014 we can see what a pre-KTK Modern looks like. If this was the only change we’d know exactly what to expect. We’d take pre-KTK, add Monastery Swiftspear, and that would be your format. It’s not quite that simple though, because the change isn’t just TC and DTT. We also have to account for banning Pod (big change) and tossing GGT in (small change).

What has risen dramatically since TC and DTT hit the scene? Chalice of the Void certainly has. It’s tripled in value, mostly as a way to combat all the cheap spells that were used to fuel TC. While Chalice was a reasonable card before KTK, and will continue to be so afterwards, the supervillain he’s been chasing was just put in jail. With a lot less work to do, we should see prices slowly settle closer to $10.

Other than CotV, there haven’t been a lot of dramatic Modern risers. TC and DTT pushed small spells such as Gitaxian Probe, Forked Bolt, and Serum Visions. Fatestitcher jumped a few bucks I guess, but that’s a niche card. Orzhov Pontiff has risen hard just recently, although he hasn’t even unpacked in his new office and already he’s out of a job.

Jeskai Ascendancy was a card I expected to be banned this time around if both TC and DTT didn’t eat it. They did, and so it didn’t. I suppose Wizards is hoping it won’t be degenerate enough, while still providing gas for Young Pyromancer and the soon-to-be-legal Monastery Mentor. Both major JA lists ran TC and/or DTT, so the deck definitely has to change. Thankfully Wizards has seen fit to provide us with a humble little card drawer. He’s not as cleanly powerful as TC or DTT, but the ceiling on how many cards Humble Defector can draw is much higher. Just keep responding to the triggers at instant speed and you can go bananas. Yes, you don’t get the cards from any of the Humble triggers until you lose control of him, but instant speed cantrips and JA looting means that you can easily trigger him two, three, or six+ times in one shot. I just drew twelve cards, here’s your Humble Defector idiot.

Financially, foil Jeskai Ascendancies are more appealing now, as they’ve survived their most tenuous ban window. Other than that it’s tough to say. Foil Humble Defectors for sure, but we already knew that. Without seeing some lists it’s hard to know exactly what could rise. Pay close attention to sleeper rares in any successful JA lists.

Let’s try going the other direction. What has taken a beating since the printing of TC and DTT? Thoughtseize and Liliana of the Veil stand out to me as cards most directly benefiting from these bans. Each plays an attrition game that is attempting to strip their opponent of cards and then grind them down with Tarmogoyfs. An opponent topdecking Cruise meant that all the work Thoughtseize had done was irrelevant. GBx has all but disappeared with TC and DTT going way over the top of discard. With those card drawing powerhouses now absent, both Thoughtseize and Liliana are much better positioned. It also turns out that both have pretty depressed prices at the moment. Liliana was between $70 and $90 last year up until late October, but has since crashed towards $50. We’ll almost definitely be seeing her climb back up towards $60 at least. Dark Confidant is also part of that trio, and his price on MTGO has doubled or so since the announcement. The paper copy won’t see that type of movement, especially with the threat of a reprint hanging on the horizon, but I could see him getting $10 back.

Losing TC and DTT isn’t the only reason Thoughtseize and Liliana get better either. Siege Rhino has proven itself in Modern as a powerful, game-ending threat that is nearly impossible to race. Up until now it’s been a growing Pod staple, but with that deck out the door as well, Rhino will be looking for somewhere to go. A return of GBw is nigh-inevitable, with Thoughtseize, Liliana, and Rhino leading the crash. Here, I’ll define the first week of post-ban Modern for you: Thoughtseize, Murderous Cut, Tasigur, Dark Confidant, Abrupt Decay, Tarmogoyf, Liliana of the Veil, Siege Rhino, Restoration Angel.

Another archetype that seems to have fallen off the map in recent months is UWR variants. It still pops up from time to time, but seemingly far less than it did. UWR mainstays such as Celestial Colonnade, Snapcaster Mage, and Restoration Angel all gain some traction with the loss of TC and DTT as well. Restoration Angel is appealing with Siege Rhino leaving his hoofprint on Modern in a big way. Snapcaster is also as close to a slam dunk as you can get. He’s been quiet the last few months with everyone eating their own graveyard seven cards at a time, but with TC and DDT gone, he’ll be back in a big way. Just as important is the fact that Innistrad won’t be in MM2. I don’t see how Snapcaster doesn’t hit at least $50 this year.

How about the loss of Pod though? What’s that do to Modern? This is a much more complex question, since we don’t have a recent save file without Pod.

Right off the bat a few cards lose steam. We already talked about Orzhov Pontiff. Voice of Resurgence doesn’t really have any other homes in Modern outside of Pod right now, so we’ll see the price slide on that in the short term. Voice is still an objectively powerful card though, so don’t count it out entirely. As the format shifts around, it’s entirely possible he pops back up as a four-of in a different top tier deck. Snagging a playset from a dejected Pod player wouldn’t be a bad idea if you don’t own any. After all, if that GBw list picks up steam, he’s a great counter to the UWR lists I also expect to grow in popularity.

On a metagame scale, Pod tended to prey on other creature decks. Trying to beat Pod with dudes was nigh impossible between Voice, Finks, Rhino, Linvala, and finally the ability to occasionally combo out and win on the spot. With Pod out of the format, we may see an increase in creature based decks. Is the banning of Pod the actual unbanning of Wild Nacatl? It certainly may be. We haven’t seen traditional Zoo in a while, which would probably come to the party with Knight of the Reliquary and Baneslayer Angel. What I’m more interested in is Domain Zoo. Most notably Domain Zoo brings with it Wild Nacatl and Geist of Saint Traft. Domain Zoo lists are typically quite powerful, being able to curve Nacatl into Tarmogoyf into Geist, and they pack plenty of removal to make sure they’re getting through. Even better is that they’re technically able to play any card they need since all five colors are represented in their manabase. Geist of Saint Traft has been low for quite some time, and this may be his chance to shine. Most likely to stand in his way is that as the new elbow room in the format that Geist occupies is the same space Liliana of the Veil is in. Will the loss of Birthing Pod put Scotty Mac on the Pro Tour? Time will tell.

Scapeshift and Tron picked on Pod, so with their main prey suddenly absent from the food chain, life is more difficult for them. The rise of Thoughtseize and Liliana will be especially hard on those two decks. Even worse for Scapeshift is the loss of DTT. After casting DTT for UU, going back to Peer Through Depths for 1U is going to be a bitter pill to swallow indeed. While Tron is fairly resilient, wasn’t affected directly by the bannings, and is about to gain access to Ugin, Scapeshift just got a lot softer. It may be time to step away from that list for the time being if discard and attrition comes back in a big way.

How about Golgari Grave-Troll? Does that bring anything to the table that didn’t exist before? He certainly makes Vengevine look a lot more tempting. Vengevine has taken a beating in price the last year, and is now hanging around south of $15. A breakout performance would change that rapidly though, so if that’s the type of card you like to play, a personal playset may not be the worst idea. I was recently thinking about Sidisi, Mesmeric Orb, and Vengevine. GGT would be a welcome addition. Other cards that play well with Vengevine are graveyard heros Bloodghast and Gravecrawler, which are both quite reasonable right now. Those two pop up from time to time in Modern anyways, so if you’ve been on the fence, now is the time. Life from the Loam is always on the table as well, although with three printings under its belt, I’m not buying in.

In all honest, GGT doesn’t really do that much for us. Stinkweed Imp and Golgari Thug both exist already, so what does GGT give us that we didn’t already have? It’s a better dredge rate than we had before, sure, but is that what was holding back dredge-based decks? I’m guessing it wasn’t, but time will tell. Dread Return is still banned but Unburial Rites is legal. Maybe with more and better dredgers we see a more dedicated Unburial Rites/Goryo’s Vengeance list? It’s certainly possible. Goryo’s has always felt like it’s on the cusp. A turn two EoT Grisly Salvage flipping any one of GGT, Imp, or Thug, then untapping, dredging, and going off with Goryo’s, Griselbrand, and Fury of the Horde may be the new hotness.

While writing my Fate Reforged set review I discussed the possibility that if both TC and DTT are banned in Modern, Temporal Trespass becomes a bit more real. It’s now the only relevant blue delve spell in the format, which means there may in fact be a place for it. That turboturn deck would almost definitely play it as a four-of, and I could see any Cryptic Command deck considering a copy. After all, Scapeshift loves a good Explore.

I can’t talk about Modern without touching on Affinity. With the format in flux, Affinity will be well-positioned for a few weeks. There may be some growth on key players like Mox Opal, but the impending Modern Masters 2 will and it’s inclusion of Metalcraft as a mechanic means a lot of those cards are capped on growth until a spoiler list is out. I’m not going near any of that right now. After the MM2 spoiler hits watch for cards not on it to spike though. This should also be a warning bell for Affinity. Cranial Plating may be the strongest card in Modern right now, and the deck has always floated near “too good.”

Over in Legacy, things are a bit simpler. Again, we know exactly what the format looked like pre-TC. Just like in Modern, expect to see a lot more attrition come back in week one. Suddenly Shardless Bug and some of the *Blade decks are relevant again. Shardless Agent will likely see a rise in price after having gotten soft over the last two months. Wasteland gets better.

Of note is the fact that Dig Through Time didn’t go. Up until now it’s been much quieter in Legacy than Modern and Standard. While any Cruise deck may choose to play DTT instead, I have a sneaking suspicion that the real winner here is Omnitell. The deck has been doing well lately, as DTT provides the deck a huge amount of gas. DTT also plays well against the incoming onslaught of attrition decks. Omniscience and Show and Tell stand to gain from this announcement, and this may be what pushes S&T to the brink of bannability. That, or they just kill DTT two updates from now.

More obviously, the Worldgorger unban has some impact. For those that don’t understand why it was banned in the first place, it’s because of the interaction with Animate Dead. Without any other creatures in any graveyard, casting Animate Dead on Worldgorger results in an infinite loop. Animate brings Worldgorger back, who then exiles Animate, so Worldgorger dies, causing Animate to come back into play, animating Worldgorger, who then…you see where this is going. This loop is capable of acting as a win condition too. All your lands constantly being exiled and put back into play allows you to make infinite mana, so any instants in your and possibly your opponent’s hand are live. An instant-speed fireball is a simple kill, or if Nephalia Drownyard is one of your lands in play you can mill your opponent out and then stop the combo on one of the creatures that ended up in their graveyard.

Aside from Worldgorger Dragon himself rising in price, it’s unlikely this will do a lot for anything else in the format. Reanimator is already very clearly a deck. Unless Worldgorger ends up pushing the power level of the deck way higher than before, which is rather unlikely, nothing much changes. Worth noting though is that Show & Tell is usually in Reanimator lists, which already stands to profit from these changes.

Between now and the end of February there will be a great deal of flux in Modern, especially with the Pro tour not far away. What we’re seeing now is only the first few ripples of what will be a long causal chain with impacts that are hidden to us behind the veil of time. Will Abzan Attrition rise to top dog? RUG Twin? Is Amulet Bloom the future? Will popular opinion be that Griselbrand should be banned by this summer? What do you think will happen?


 

Uncommons and Commons of Fate Reforged

By: Jared Yost

If you haven’t checked out Travis’ review of the Fate Reforged mythics and rares, I urge you to do so before you continue. I also highly recommend checking out James’ blog post on digging for dollars in Fate Reforged, which has helped shape some of my own opinions on the cards that I review in this article.

Now that your mind is full of the possibilities that await us in Fate Reforged, I present to you my set review of the uncommons and commons of Fate Reforged. Let’s first go over some ground rules like I did for my Khans uncommons and commons review.

Since covering just the mythics and rares was such a massive undertaking, Travis tasked me with covering the remaining uncommons and commons in the set that seem powerful enough to see Standard, Modern, Legacy, and even Cube or Vintage play. I’ll stick to Travis’ original article format for this and list out the uncommons and commons I like in the following order:

  • White
  • Blue
  • Black
  • Red
  • Green
  • Multicolored
  • Artifact
  • Land

I will not list the uncommons/commons that are bulk, since most uncommons/commons will be bulk and only a select few will wind up seeing tournament play. Also keep in mind that it is really hard for an uncommon to break a $2. In other words, unless the uncommon is insane then it will be hard for it to break $2 so don’t pick up tons of uncommons expecting them to spike in price. If an uncommon is really good also expect it to be in an event deck or other supplementary product, furthering the chance none of us will profit from it financially.

I think the best mind set to be in while reviewing uncommons and commons from a financial perspective is to think about the best way to pick them up cheaper than retail, which usually is to set them aside when you crack them or draft them so that you don’t later have to buy these cards at retail prices when you need them for a deck. Foils are nice pick ups for eternal playable uncommons and commons if they are powerful to be included in Modern, Legacy, or even Vintage decks. Many times I will prefer to pick up foil copies as they will retain more value in the long term.

Alright, let’s dive into the uncommons and commons of Fate Reforged.

White

Lightform
Outside of the Manifest ability, let’s look at what we get with Lightform – a 2/2 with flying and lifelink for three mana. That’s pretty efficient mana-wise. The double white makes it harder to include in decks yet if it proves powerful enough then I can definitely see it being played. If we include Manifest in the mix, then it becomes even better even though we don’t quite know the power level of Manifest yet.

This card is potentially Legacy playable as James pointed out in his preliminary review – the interactions Manifest has with Sensei’s Divining Top, Phyrexian Dreadnought, Enlightened Tutor, and other cards is there but I’m not quite sure if it is good enough without further support. It’s definitely not as good as the blue form, which grants hexproof, however flying and lifelink are still pretty strong on something like Phyrexian Dreadnought.

Regardless of the tournament play, casual player wise I think this is going to be a big hit. Foils are probably good targets and even non-foils could rise in price over time.

 

Mardu Woe-Reaper
We’ve certainly come a long way from Savannah Lions. A cross between Elite Vanguard and Scavenging Ooze, if Warriors becomes a deck in Standard you can expect a playset of this guy to be found in it. Keep any copies you get and hold onto them because if Warriors isn’t good now it still has potential down the road. Cheap foil copies of this card will be a nice pickup.

 

Soul Summons
I’m not sure if this card is any good but it is a cheap Manifest enabler, so if the Manifest emerges and plays any copies of this card then it could be good to stash away some copies for potential future growth.

 

Valorous Stance
This card is going slide very nicely into the currently existing U/W Heroic archetype and is also flexible enough to see play in other decks. I would target foils of this especially.

 

Wardscale Dragon
I wouldn’t bother with nonfoils here. Foils are good pickups for Commander, since eliminating players from casting spells during your combat is nice effect. Casual players will help boost the price of foils as well since many players like to collect foil dragons.

 

Blue

 

Cloudform
This is definitely an upgrade on its cousin Lightform in white. Flying and hexproof are a powerful combination of abilities and similar to Lightform you are getting at least a 2/2 flyer with hexproof for three mana – efficient enough for Modern and maybe even Legacy play. This card has applications in Standard as well, though I think it will shine the most in eternal formats. Picking up foil copies is a good move for the long term.

 

Frost Walker
Though quite fragile, two mana for a 4/1 is a pretty good deal. Just like in limited, in Standard this card is an easy enough Ferocious enabler and could potentially see play there. Definitely don’t pick these up with cash – collect them through limited events and as trade throw-in’s for potential long term gain once Theros block rotates from Standard.

 

Jeskai Sage
For some reason, this card seems pretty good to me in Standard. If you’re playing a deck based on prowess, for the most part this guy is a 2/2 for two that draws you a card when it dies. I think that’s a pretty good deal but I’m not sure if it is good enough for Standard – at least not this Standard. I’m going to be keeping an eye on Jeskai Sage for potential Standard play.

If not Standard, he is definitely Cube worthy. Cheap foils are worth picking up.

 

Marang River Prowler
Similar to the Sage above, this guy might be cute for Standard though I think it doesn’t quite gets there. If you target the river prowler do it for the Cube’s sake rather than Standard. Cheap foils could be a good speculation here.

 

Mindscour Dragon
Stick to foils here due to Dragon collectors and potentially Commander. The effect isn’t that good for this dragon since milling is kind of the opposite of your game plan when you’re beating someone’s face in with flying monsters. My hopes for Commander play could be dashed due to that but hopefully the 60 card casual players still salivate over Mindscour Dragon.

 

Neutralizing Blast
Seems OK in Standard yet multicolored can be real hit or miss depending on the matchup. I think this card will be relegated to sideboard play but could still retain value if more multi-colored cards start popping up in Standard over the next year.

 

Reality Shift
This card is pretty nice, especially in eternal formats. For two mana it turns an opposing beat stick into a 2/2 creature with no abilities. I’m not sure if it is good enough in Standard however it could wind up seeing play if Manifest turns out be a Tier 2 strategy.

Foils are good targets for Legacy, Modern, or Cube play.

 

Refocus
This could be an interesting cantrip trick for U/W Heroic or Jeskai Ascendancy shenanigans in Standard. In eternal formats, foils would be a better target than non-foil since Ascendancy in eternal formats relies on untapping creatures as part of the combo and this card can help continue the combo by drawing an additional card.

 

Black

 

Battle Brawler
Battle Brawler is quite an efficient Warrior – for two mana you get a 2/2 that becomes a 3/2 with first strike if you control a red or white permanent. I could definitely see this getting played in a B/W or other Warriors build in Standard. Pick up copies on the cheap whenever you can in case Warriors becomes a deck and it plays this card.

 

Dark Deal
As James mentioned, Dark Deal is quite the combo enabler. Black hasn’t really ever seen a card like this before so I’m definitely interested in seeing if it makes an impact on eternal formats. Picking up foils seems like the best bet long term as I don’t think it will see much Standard play.

 

Mardu Shadowspear
Dash is actually what makes this card awesome. Not only can you drop it on turn one if you want to play your deck on curve, during the late game you can Dash it into combat to take away those final points of your opponent’s life total if needed. This card isn’t that good during the mid game, which is a downside, but otherwise I think it is a fine card that has a good shot at being included in either a Warrior or other aggro deck.

Though Shadowspear is also the Game Day promo, which could be a good target if you want the full art version, I think nonfoil copies are also good to hold onto for potential future growth.

 

Merciless Executioner
Fleshbag Marauder as a Warrior seems good. You can put it into a tokens deck and use it to your advantage against non-token strategies. It might also might appear in a Warriors deck if it fits along the curve nicely. I’ll be watching this card as time moves along.

 

Noxious Dragon
Not amazing though again foils are nice target for the casuals and collectors of Dragons amongst us.

 

Typhoid Rats
No matter how many printings the Rats get, they always seem be worth at least a few cents on a buylist. Stock up on copies and one day you might find that they will surprise you when you go to collect.

 

Red

 

Collateral Damage
The new spin on Lightning Bolt, this card might not be Stoke the Flames but it is still powerful in token based strategies since you can just sack one of your tokens to Bolt something. Keep any copies you get aside to see if they’re worth anything eventually.

 

Humble Defector
I’m honestly not sure how this card will shake out. Giving it to your opponent is a huge downside that could turn this card into a Goblin Piker in many cases. Yes, there are magical Christmasland scenarios where you give it to your opponent, steal it back with Yasova, then use it again, yet I think that these scenarios are the exception rather than the rule.

What this card really needs are instant speed sac outlets that allow it happen without any side effects, kind of like Collateral Damage. Hmm, maybe there is something to this…

Though Standard might lack these effects, Modern or other formats where giving it to your opponent might not matter (since you plan on winning that turn) are a different story. I would only target cheap foils of this card for now, and only as pure speculation. The power hasn’t been proven yet, however if it breaks out then it’s price could gain quite substantially.

 

Rageform
While not nearly as efficient as its white and blue counterparts, double strike is a pretty nice bonus that becomes better if you can Manifest a good creature. My hopes might be higher than how actually good it is though. I’ll be keeping an eye on this one moving forward.

 

Shockmaw Dragon
Like the other Dragons, the ability is not that great but foils should do well long term.

 

Wild Slash
In addition to a Lightning Bolt variant, this set also gave us a Shock variant that makes the damage unpreventable if you have Ferocious. I can see this being played in Standard, and if not this Standard then definitely post Theros block. Keep some copies stored away for anticipated Standard play and possibly in Modern or beyond.

Due to its ubiquity in being played in almost any red deck and the fact that it is uncommon, I think that Wild Slash could be one of the most financially relevant cards in Fate Reforged.

 

Green

 

Destructor Dragon
OK, this dragon is definitely the most powerful (casually) of the uncommon cycle. Not only do you get a 4/4 flyer in green for six mana, you also get to take out the strongest noncreature permanent when it dies. This dragon should be targeted above all of its other uncommon brethren because it seems like it will be amazing in Commander.

Foils again will be the best targets.

 

Map the Wastes
I think this could actually have Standard potential. I like being able to turn my Elvish Mystic into a 2/2 while also being able to continue ramping. I might be stretching the playability of the card but it can’t hurt to set some aside in anticipation of potential play.

 

Sudden Reclamation
I like the fact that this card is an instant and will return a creature and a land from your graveyard to hand. Though not as mana efficient as Satyr Wayfinder, it can get you big bombs or help fix your mana by getting back previously self-milled lands. I also think that it will almost always get back both the creature and the land. Couldn’t hurt to pick up some copies on the cheap.

 

Winds of Qal Sisma
This card is a real blowout if you can setup a scenario where you come out on top. I think R/G midrange decks might utilize it as a neat combat trick to help clear the way. This is not something that will spike overnight or anything, though it could prove useful in Standard at least in sideboards.

 

Multicolored

The only multicolored uncommons and commons I could see maybe getting Standard play are Harsh Sustenance and War Flare, but I still don’t think they are powerful enough to compete. The multicolored uncommons and commons don’t look that great financially to me.

 

Artifact

The only uncommon/common artifact that I like from the set is Hero’s Blade. This is a nifty artifact for Commander generals, so  I would target both foils and nonfoils on the cheap for potential future demand. No other uncommon and common artifacts look appealing to me from the set.

 

Lands

The only uncommon/common lands in Fater Reforged are the reprinted Khans Refuges, that is the dual lands that come into play tapped and gain you one life. No lands are financially relevant in Fate Reforged

 

Summary

Here’s the top five uncommons and commons (by cycle, if applicable) in list format so that you know which uncommons and commons I think will hold the most financial value in Fate Reforged moving forward.

HONORABLE MENTION: Reality Shift

  1. Wild Slash
  2. Mardu Woe-Reaper
  3. Cloudform
  4. Humble Defector
  5. Dark Deal

Here is my top five FOIL uncommons and commons (by cycle, if applicable)

  1. Dragons (especially the Green one)
  2. Cloudform and Lightform
  3. Humble Defector
  4. Dark Deal
  5. Reality Shift

Again, let me reiterate that I am not recommending that players buy thousands of these uncommons/commons en masse trying to make a profit by expecting them to spike. Uncommons and commons are notoriously slow to increase in price, if at all. It takes something like Delver of Secrets level of play to make that happen – and even then it was a few years before it really started going up in value.

I also hope this article will enable players to identify the more powerful uncommons and commons in the set so that they can pick them up for decks if they want to play them, and that it helps players building cubes to identify which foil uncommons and commons are best to pick up.


 

Fate Reforged, Prices Engorged – Full FRF Finance Review

By: Travis Allen

We can all pretty much agree that Wizards hit Khans of Tarkir out of the park. Before packs even hit the shelves players were excited about the return of fetchlands, opening the door for many players to Modern. Once the cardboard was in sleeves it turned out that Khans was even better than expected. Standard has been robust and skill-intensive since basically week one, with the top decks changing every weekend. Not only is there no de facto best deck, players are free to pick up nearly any strategy they like and as long as it’s coherent, they’re capable of posting solid results. Between the fetches, a Standard format that rewards both grinders and brewers, and a bucket of eternal cards including honest-to-God Ancestral Recall, Khans of Tarkir will be remembered as one of the best fall sets in the NWO.

Fate Reforged has a lot to live up to, but early press is that it does a damn good job. Only a single card really stands out as unquestionably powerful and format-changing, while the entire rest of the set is full of conditionally strong cards that will reward careful deck building and studied application. It seems like FRF will have ripple effects in many decks in many formats, but for the most part won’t dramatically alter anything. (Except Monastery Mentor.)

It’s important to remember when reading any set review that we are forced to evaluate cards in a pseudo-vacuum, but they never exist as such. When I look at Brimaz, King of Oreskos I have to consider the card individually, free of whatever the metagame looks like that particular month. Brimaz’s text box isn’t going to change, but the cards other people are playing will. I need to focus on what concrete information I have available to me. Because of this, set reviews are especially challenging. I have to look at Brimaz and make an evaluation based strictly on the words printed on the card, but his true worth will be dependent on the cards around him, a pool that will change significantly over time. Cards that are excellent right now may have been trash in an alternate timeline. It would be easy to construct a Standard environment where Desecration Demon is crap (such as he was in INN-RTR when Lingering Souls was legal,) or where Prime Speaker Zegana is a chase mythic. Even the hallowedJace, the Mind Sculptor was nigh unplayable at release since there wasn’t a single other playable blue card in the format andBloodbraid Elf + Blightning threatened to shut him down as soon as he resolved.

With that in mind, FRF is the toughest set I’ve ever reviewed. The complexity level is through the roof. Text boxes on everything from mythics to commons are packed this time through, and even cards that aren’t wordy, like Humble Defector, have the ability to spawn entire new decks. Delve was difficult to understand in Khans and will continue to be tricky to evaluate here, and Manifest could land anywhere between “Chroma” and “Devotion.” Never before have I listed so many cards in the bulk section while wondering if it’s actually a $7 card. Those of you reading this with the luxury of hindsight, please be kind to me. That said, let’s jump in!

Prices listed are where I expect the card to be one month from now, and at the release of Dragons of Tarkir.

White

Bulk
Citadel Siege
Daghatar the Adamant
Dragonscale General
Mastery of the Unseen
Rally the Ancestors

 

 

Monastery Mentor
1 Month: $23-$35
Dragons of Tarkir: $20-$30

The screams you hear in the streets are from people being bludgeoned to death by Wizards employees wielding wooden clubs with “Monastery Mentor is good” primitively etched into them.

Monastery Mentor is quite clearly going to be a Standard pillar, and probably also a role-player in both Modern and Legacy. It’s not surprising when you consider the damage output on this guy. A Mentor on turn three leads to a turn five kill in several different ways, and orchestrating a turn six kill is trivial. That’s potentially as fast as Pack Rat, and faster than Goblin Rabblemaster. Before I get too far down this path though, I’ll just point you in the direction of Chapin. Many will discuss the quality of the card, so I’ll focus on what to expect price-wise.

We can be damn near positive this is going to be one of the absolute best cards in Standard, and will typically show up as a full playset in any deck that runs it. Our best approximation is Goblin Rabblemaster, a rare, which was over $20 at his peak and is still $15 today. If Mentor sees play in Standard exactly as Rabblemaster has with zero play in additional formats, the price would easily hang at $20 or more. Once you start adding additional demand, the price rises with it.

While Rabblemaster gives us a great profile of what to expect in Standard, we need only look back a single core set to find another similar threat for larger formats. Young Pyromancer is one of the best two-drop threats in Modern and Legacy, resulting in a $3 uncommon (and $40 foil) whose demand is solely those two formats. Mentor isn’t the same card as YP, and at a higher cost won’t necessarily land in the same decks, but I have no doubt he’ll break into both formats in much the same way. Not only does he easily slot in alongside YP in many of the same lists, he is a more robust stand-alone threat than YP is. A single YP may be capable of winning a game, but a single Mentor will do it faster and more reliably, even though he comes down a full turn later.

I will be surprised if Mentor finds himself much below $20 at any point he’s Standard legal, and I don’t think it’s unrealistic that he’s usually in the $25-$30 range, with prices yet higher than that possible if many of the other cards in Fate Reforged don’t pan out.

Mentor is expensive, but if you want to play with him, don’t feel bad about just ordering a set. You don’t stand to lose much at all, and even if he drops to $20 a copy, your loss is small relative to the overall cost of the playset.

 

Soulfire Grand Master
1 Month: $15-$20
Dragons of Tarkir: $7-$15

White may only have two cards worth talking about this set, but they sure are powerful.

By now you’ve probably read a lot about how good Soulfire may or may not be from people better qualified to do that sort of thing. Rather than rehash what they’ve discussed, I’ll keep to strict money chat.

Soulfire is a splashy card with a several moving parts that are not often seen in Magic. Giving your spells lifelink has happened before, as has rebuying your spells. Neither were on the same card though, and one is nine years old while the other is a Planeswalker emblem. Such a unique set of abilities on a very competitively costed creature will surely get people testing in every major format. On top of that, the more moving parts the harder it is to figure out how good a card really is. Because of that, it may take some time before the community at large really has a grip on how well Soulfire is going to perform in each respective format.

Preorders are going for $25 on SCG and eBay sets are finishing just a bit below that. Not a lot of creatures can hold prices north of $20, especially when they’re in the same set as Monastery Mentor. It’s not reasonable to expect Soulfire to stay that high. What we’re most likely to see is a slow decline in price, regardless of how playable Soulfire actually is. Because of how complex and novel the abilities are, even without immediate results people will want to try it out themselves. Demand will taper off slowly, independent of tournament results. A price free-fall won’t take place, at least for a few weeks.

Unless she wins an Open the first weekend she’s legal, I think Soulfire spends the first month slipping into the $15 to $20 range. If tournament success comes quickly there may be a spike to $40+, but Soulfire will still drop dramatically afterwards.

After the first month it becomes a question of playability across the spectrum. If it turns out she’s good in any combination of Modern/Legacy/EDH that will buoy her price reasonably well, but won’t keep her much above $10. If she’s a solid role-player in Standard, that’s what will keep her up towards $15. If she’s mildly playable to completely unplayable (which is unlikely) in all formats, we’ll see her down towards $5-$7.

Soulfire Grand Master is a cool card with definite potential power, but I see a downward trajectory for the price for at least a few months at this point.

 

Blue

Bulk
Jeskai Infiltraitor
Monastery Siege
Sage-Eye Avengers
Supplant Form

 

Shu Yun, the Silent Tempest
1 Month: Bulk
Dragons of Tarkir: Bulk

Why am I writing about Shu Yun if I think he’s bulk all the way down? Far and away the most probable path is that he’s $.25, but I’d be doing you a disservice if I ignored the possibility that Shu Yun could actually be disgusting. A Shu Yun on T3 sets up a T4 Titan’s Strength, Aqueous Form for sixteen unblockable damage. Even when you aren’t living the dream, he can output some insane damage pretty quickly.

Will it be good enough for Standard? I doubt it. Anything is possible though, and the potential damage output on this card is real.

 

Temporal Trespass
1 Month: $2-$3
Dragons of Tarkir: $1-$2

We got a delve Ancestral Recall in Khans, and now we’re getting a (sort of) delve Time Walk in Fate Reforged. Are we getting a delve Timetwister in Dragons of Tarkir? Maybe even a 6cmc artifact delve Black Lotus? With contraptions??

As an overall community, we undervalued delve across the board. When Treasure Cruise was spoiled people weren’t quite sure if it was busted in half or if it was Shared Discovery. It took some actual games being played (and Jeskai Ascendancy casting it on turn two) before it became clear it was the real deal. Dig Through Time similarly was underrated.

I don’t think Temporal Trespass is on the same level as either Cruise or DTT. First of all, it costs more to cast than both, no matter what. Not only is the CMC higher than the other two, UUU is no small hoop to jump through. Once you’re trying to cast CCC spells, an overwhelming majority of your lands need to tap for that color. This means no “splashing” Trespass – it’s only going to fit in Cryptic Command manabases.

Another issue is that your graveyard is a finite resource, and two pieces of serious competition were printed in the last set that eat from the same plate. Extra turns are obscene in EDH, but in most other formats, Ancestral Recall is probably better than Time Walk. We only need to look at Temporal Mastery’s limited success to see that. Even Miracles, the deck best situated to take advantage Temporal Mastery, doesn’t run it. It’s possible that Temporal Trespass ends up in a combo deck somewhere – the eleven mana converted mana cost may actually help with that in some ways – but I think it’s likely this doesn’t manage to break into any of the three major formats in a meaningful way.

One alternate future timeline for this is one in which Treasure Cruise and DTT get banned in some number of formats. Trespass suddenly looks a lot more desirable when it’s the only thing vacuuming up your graveyard. I don’t think this outcome is likely, but I’d be remiss to ignore it.

For the Travis Woos out there, this does give Narset a Time Walk effect in Standard. Worth being aware of at least. If that somehow is good enough, Narset is probably the best target in the deck.

All things considered, we shouldn’t entirely discount Trespass. Temporal Mastery has climbed 50% since its low a little over a year ago, and I wouldn’t be surprised to see it break $10 in the not-too-distant future. Time Walk effects are always popular with a particular subset, and this one should be no different. Once this drops towards the $1 range it will be a solid pickup for long-term growth. As for the foils, well, I’ll let this price graph of the Temporal Mastery foil do all the talking.

 

Torrent Elemental
1 Month: $2-$4
Dragons of Tarkir: $2-$4

What an odd card. Every aspect of this feels a bit…forced. The power and toughness seem custom built to answer the format. Three power sneaks in under Elspeth’s board wipe, and five toughness means it can block a Siege Rhino. The attack trigger stops token decks from chump blocking you into oblivion. Is this just designed to fill every hole in the set?

Torrent Elemental is watermarked as a Sultai card, which the activated ability certainly reinforces. The idea here is that you delve away Torrent while casting Treasure Cruise or Tasigur, and then you can still put it back into play afterwards. I guess the question is whether that’s something people actually want to spend cards and mana on.

Looking at Misthollow Griffin, I see that there’s little casual demand for the “cast from exile” mechanic. Griffin is under $1, so I don’t think Torrent is going to be earning a price tag from the casual market. If this card is worth anything, it will be from the competitive scene.

I can certainly see a world in which Delve and self-mill decks are happy to play a few of these. Two copies are “free,” insomuch as any card taking a spot in your sixty is “free.” Flipping this over with Satyr Wayfinder and eating it with Tasigur is basically all upside, since once you Delve Torrent you’ve effectively drawn it. That’s pretty juicy, as virtual draw effects are always welcome, but do we care about drawing a 3/5 that taps things when it attacks? I’m honestly not sure.

SCG is sold out at $2, and eBay is finishing around $3 a copy. I think that is a pretty fair price, and could easily turn out to be way under market. Bulk mythics are typically in the $1-$3 range, so even if Torrent is a complete flop you don’t stand to lose much. The upside is double digits, although that’s a long ways from $2.

I can’t fault you for picking up a playset at prerelease weekend so long as you can get them for $3. The risk is tiny and there’s real upside. After a playset I’m not a buyer, but I am a keen watcher. A card like Alesha will go from $.50 to $5.00 in a single event, but Torrent elemental is the type of card that will keep showing up as a two-of in various decks for multiple weeks, adding a little bit of value to it’s price tag each time. Watch for results, and if it’s making waves on the SCG circuit, don’t hesitate to buy in at $2.

 

Black

Bulk
Archfiend of Depravity
Mardu Strike Leader
Palace Siege

 

 

Brutal Hordechief
1 Month: $2-$4
Dragons of Tarkir: $2-$8

Brutal Hordechief is pretty aptly named, and I’m not the only one who thinks so. Hellrider showed us just how strong that drain on attack can be, and Hordechief makes the trigger even better by adding some lifelink just to be sure that racing is going to be a nightmare. Resolving Hordechief on T4 and immediately swinging with three tokens bolts your opponent immediately, and still has them facing down three more damage. The very next turn you can start activating Hordechief to force them into using all their dudes to block a 1/1 while you swing in for 7-8+ damage. If you swing with three tokens along with Hordechief while making all their guys block a single token, they take nine damage. It adds up fast!

There are admittedly distinct differences between Hordechief and Hellrider. Part of what made Hellrider so dangerous was that he had haste, often killing the opponent outright or putting them within range of a Lightning Strike the next turn. Hordechief is slower, and lacks the ability to put the game away on the spot. Hordechief isn’t as fast, but he is a little stronger as the game goes longer.

Where Hordechief lacks haste, he has the secret ability to protect himself. Hellrider may have had haste, but if your opponent had a few blockers, you couldn’t swing without fear of losing him. There were times where Hellrider had to stay at home to avoid dying in combat. Hordechief’s activated ability not only allows you to alpha strike the snot out of your opponent’s face, but in situations where you can’t kill them outright, it means that you can attack with impunity. Just make sure nothing blocks Hordechief and you get to do it again next turn. Where Hellrider had haste, Hordechief has the ability to attack at will and never fear dying in combat.

Remember as well that even if Hordechief is strictly worse than Hellrider, that doesn’t actually matter – Hordechief isn’t competing against Hellrider, because Hellrider isn’t legal. There’s room for a card to be worse than Hellrider and still be a Standard staple.

He’s preordering in the $6-$10 range right now, which is where his price would be in the nearly-best-case scenario. What is much more reasonable is a price tag in the $3-$5 range. If after that he doesn’t manage to put up strong results expect him to fall towards bulk mythic. If tokens takes off in this direction and ends up Mardu, he could push back towards $10. I can’t say for sure which path he’ll take, but just watch tournament results and you’ll be able to see it coming.

 

Crux of Fate
1 Month: $2-$3
Dragons of Tarkir: $1-$2 or $3-$6

Crux of Fate should do better than End Hostilities in both price and play because it’s much better positioned. UB is the de-facto control colors right now, for the first time since Sphinx’s Revelation was printed. With a control deck already in place and just waiting for this effect, the reception for Crux will be much warmer than it was for EH. Ugin being printed makes life even better for Crux, since UB control will be getting such a powerful card at the same time. Most expect UB control to be a serious player in the meta after Fate Reforged, and Crux is going to be a four-of in every list to start. It even has a not-so-secret Plague Wind mode just as icing on the cake.

People assume this is going to be the same price as Hostilities because they’re so similar. While that’s a possible outcome, I’m not convinced. I wouldn’t be surprised to see Crux live it’s life at two to three times more than EH, since the format is so much better positioned for a black sweeper than white, and because black gets castable sweepers so much less frequently.

 

Ghastly Conscription
1 Month: Bulk
Dragons of Tarkir: Bulk

Unreliable in any constructed format, and not even great at what it does in EDH. Rise of the Dark Realms is just better.

 

Soulflayer
1 Month: Bulk
Dragons of Tarkir: ???

$.10? $10? Nobody knows! Soulflayer is potentially one of the strongest cards in the set, but the setup necessary to get paid may not be worth it. There are some pretty powerful interactions in place in the format right now for him, that’s for sure. Pharika and Soulflayer may fast become friends, as Soulflayer eating Pharika gives you an indestructible 4/4, and Soulflayer provides double devotion for Pharika. If the pieces fall into place, “Soulflayer delving Chromanticore and Pharika” may be one of the most common and frustrating sentences spoken aloud at Standard events in the coming months. If it ends up being too difficult to reliably put together, it’s only a combo you’ll need to fear in the 1-2 bracket at FNM.

What I see as being the most important factor in Soulflayer’s success is how playable cards with those keywords will be independent of Soulflayer. Not having to jump through hoops to make him worth casting is the real trick. If there are keyworded cards that you’re happy to cast on their own, that makes Soulflayer a strong addition to a deck that’s already playable. If instead the format is all tokens, Siege Rhino, and Monastery Mentor, Soulflayer looks much worse. Either way, Soulflayer is not going to come out blazing.

Watch the Standard landscape to see what types of creatures are showing up. Do black decks have lots of keyworded threats? If so, then it may be time to move in on Soulflayer.

 

Tasigur, the Golden Fang
1 Month: $1-$3
Dragons of Tarkir: Bulk – $5+

Let’s start with this: Tasigur is possibly the best rare in the set. Three months with Treasure Cruise and DTT have made it crystal clear that delving three to seven cards can happen way sooner than you realize, even in Standard. With five in the graveyard Tasigur is a one-mana 4/5 that has “2CC: Draw a card” as an ability. To get a better picture of the strength of Tasigur, check out Sam’s article and Ari’s discussion of him as well.

What jumps out at me most while reading those descriptions of Tasigur is how many different types of decks can play him. He’ll be an almost automatic 2-of in Abzan decks out of the gate, which is a top-tier Standard deck and isn’t going anywhere. He also has a home in control shells as a stabilizer/finisher/card drawer. More aggressive decks looking to go under midrange can even find room for him as a way to play two spells early in the game and as a means to keep their hand full of pressure while trying to finish off an opponent.

When three distinct strategies all have an interest in a creature, that’s a big check mark in the plus column. Not only will he fit in multiple existing shells out of the gate, he’ll be a worthy candidate for nearly any deck that generates black mana in Standard in future. On that note, he’s only one color – another big check mark for price growth. One of the best ways for a card to dramatically increase its value potential is to be desirable in the eyes of multiple strategies and decks.

Beyond Standard, Tasigur looks even better. With Jeskai Ascendancy casting Cruise on turn two, we don’t have to wait long in eternal formats to resolve our first 4/5. Just crack a fetch and cast Thought Scour, and you can cast him on turn two. He’s a bit of a nonbo with Tarmogoyf, but that can be mitigated to an extent, and he’ll be able to fit in decks that may not be able to cast/support Tarmogoyf. Any black attrition shell should be interested in Tasigur as a way to earn extra value on all their spent discard/removal, and after delving away all the Thoughtseizes, Tasigur will keep recurring your removal.

I’m not blind to the similarity between Tasigur and Hooting Mandrills. Much is shared between the two cards. But just because they are similar, it does not mean they will see the same play, nor will they be the same price. While their colors are different, that’s mostly a wash. An extra point of toughness on Tasigur is a rather big deal – he survives Stoke the Flames and blocks Siege Rhino in Standard and 4/5 Goyfs in eternal formats. His activated ability is also quite relevant, as it basically says “draw a card.” That’s an awfully powerful ability, and if Hooting Mandrills had it, you better bet your butt that we’d be playing against Jungle Book.dec in Modern and Legacy.

Tasigur is legendary, which is a drawback, and he lacks trample as well. Both of those are fair concerns, but ultimately I don’t feel that they’re enough to offset what makes him better than Mandrills. The apes have been on the edge of playability since September, and my guess is that “draw a card” is enough to push them into multiple formats.

Where does this leave his price? If he was mythic, this would be a much easier guess. As a rare it’s more difficult to figure out. With so many mythics looking like they will have a real presence in Standard, this set could end up with a lot of pricey red rarity symbols. If we get a set where five or more mythics are Standard role-players, rare prices will be suppressed. If only one or two mythics end up breaking through, then Tasigur’s ceiling will be much higher. Keep in mind too that the fetchlands will be floating around in FRF packs, which doesn’t help, although I don’t believe the supply large enough to be particularly impactful.

It’s unlikely that Tasigur jumps from his preorder price out of the gate, although I don’t expect it to fall much/at all. Early success will push him up into the $3-$5 range, and if it’s consistent, that price will solidify/rise slightly. With Siege Rhino in the same $3-$5 range it’s tough to imagine Tasigur rising above that, but he could easily keep pace with Rhino. If he ends up being one of the best three cards of the set – which is entirely possible – he may reach double digits. Rhino probably already would have if not for the fetchlands.

Even if he doesn’t breakout immediately and sinks towards bulkish, he’ll be a great pickup over the summer. Until then, this is one of the few cards I picked up for myself at preorder prices.

 

Red

Bulk
Arcbond
Flamerush Rider
Outpost Siege

 

 

Alesha, Who Smiles at Death
1 Month: $1-$3
Dragons of Tarkir: $1 or $3-$5+

             

Daghatar the Adamant
Monastery Mentor
Battle Brawler

From Jund reanimator returning Hornet Queen to midrange returning Courser or Rabblemaster or Monastery Mentor to aggro returning Eidolon or Swiftspear or Battle Brawler, there are a variety of shells in a variety of colors that would be more than happy to pay Alesha’s trigger. Level zero is using it alongside Whip to get back Hornet Queens in a more aggressive reanimator deck, but there’s no shortage of options. I’m sure if I looked into Modern targets there’s some even more busted options. (Gigantomancer? Trostani’s Summoner? Sutured Ghoul?)

2R for a 3/2 first striker isn’t a bad rate, and the amount of hell she brings with her pushes her over the top. Attacking straight into Courser is a bit frustrating, but if you can set up triggers that either pump her past Courser or make dying to it irrelevant, you’ve more than gotten your money’s worth. If Tasigur is the best rare in the set, Alesha looks like she may be making a run for second or third. Then again, I’m a sucker for a good cheaty card.

Alesha is preordering for $3-$4, which means that the hype isn’t too big. It sounds like she’ll slip into Standard without a lot of fanfare, and without immediate results she’ll drop in price quickly. Within two or three weeks I wouldn’t be surprised to see her hanging around at about $1. Don’t think this means she missed the boat though – this is exactly the type of card that people forget about until it wins a GP and suddenly jumps in price.

 

Flamewake Phoenix
1 Month: $2-$4
Dragons of Tarkir: $2-$4

Flamewake is legit. Three for a 2/2 flying haste is riiiight there, and with the number of great four power creatures in the format, he’s got no shortage of fuel. Without even leaving red there’s Shaman of the Great Hunt and Ashcloud Phoenix. If you’re willing to branch out there’s Butcher of the Horde, who will just keep eating the phoenix for repeatable vigilance and lifelink. I’m sure I won’t be the only one to be completely sick of this card within a few months.

Flamewake is already preordering for around $5, which isn’t far from the ceiling on a card like this. Even if it sees about as much play as it reasonably could I wouldn’t expect the price to be more than that. What we’re likely to see is the price float around in the few dollars region for quite some time, with only small variations within that window.

 

Shaman of the Great Hunt
1 Month: $3-$5
Dragons of Tarkir: $2-$7+

Most reception to Shaman is positive, and for good reason. Haste is easily one of the best keywords, and on a four-power attacker it’s extremely threatening. Many premier hasty finishers are often in that ballpark – think Stormbreath Dragon and Thundermaw Hellkite. His secondary ability means he grows out of control almost immediately if you let him connect just once, and even if he gets blocked the other guys you swing with will get to grow.

His ferocious trigger is great, especially when you consider how many four power options there are floating around. Savage Knuckleblade and Yasova both come down ahead of Shaman and give you additional ferocious power. Shaman having four himself also means that he enables Flamewake Phoenix, another strong hasty red card.

I’m sure you’ll be reading more about Shaman from strategy writers in the future, so I won’t dwell on his strength. He’s legit, which is what we’re concerned with. I don’t expect his price to dip much at all within the first few weeks after release. If nobody is able to find him a home he may slip below $3, but I think we’re more likely to see Kibler slinging a full set somewhere right along and that will prop him up at least around $5. A price tag of $5-$8 is reasonable, and above $8 is plausible, although that puts him as the second-strongest mythic or so in the set. Both $5 and $15 are potential price points for this guy, depending on how the format breaks.

 

Green

Bulk
Frontier Siege
Sandsteppe Mastodon
Shamanic Revelation
Temur War Shaman

 

Warden of the First Tree
1 Month: $3-$6
Dragons of Tarkir: Bulk Mythic

Warden of the First Tree is my vote for the most overrated mythic in the set. When Figure of Destiny was first spoiled, people hadn’t figured it out yet. Turns out the card was amazing, and everyone remembers that. Now that Warden comes along, people want to make sure they “get” him before he breaks out.

Warden of the First Tree is not Figure of Destiny. I really like how Ari said it, so I’m going to quote him:

“Figure of Destiny was a 4/4 in a format of Agony Warp and Firespout.

Warden of the First Tree is a 3/3 in a format of Courser of Kruphix, Siege Rhino, and Lightning Strike.”

Figure let you swing for two on turn two while either playing something else that costs one or a tapped land. Warden requires two mana to hit his second level, which means that in order to activate him on curve you’re taking a lot of damage from lands and postponing dropping a tapped land until later turns.

Where the cards really diverge is on the second activation. Not only does Figure’s fire a turn earlier, he ends up as a 4/4, while Warden is a 3/3 with useful abilities. There are definitely formats where a 3/3 lifelink trample is better than a 4/4, but a format with Courser of Kruphix and Siege Rhino is not one of them. Let’s try comparing their total mana costs through the second activation. After five mana, Figure of Destiny is a 4/4. That’s a limited quality creature, for sure, but it’s not heinous. Warden is a seven mana 3/3 lifelink trample. That is a lot worse than a five mana 4/4.

Warden’s last ability pays you each time you activate it, where Figure’s will not. However, you can’t expect to activate the final level frequently. There’s some low percentage of games where you’ll be able to make him an 8/8 lifelink trample, but the number of games where you lose with an 8/8 lifelink trample but win with a 13/13 lifelink trample is absolutely tiny.

Perhaps the format eventually changes to make Warden useful. It’s possible. I think Courser has to rotate before we get to that point though, and even that may not do it when cards like Siege Rhino and Savage Knuckleblade are floating around.

Preorders are in the $10 range, and it’s not going to plummet immediately. A month from now he may still be $5, but I expect him to be near bulk mythic by the time Dragons of Tarkir releases.

 

Whisperwood Elemental
1 Month: $3-$5
Dragons of Tarkir: $3 or $15

Whisperwood Elemental, and every card with the keyword manifest, is sort of an unknown right now. Technically, we know what manifest does. It flips a card face down onto the table as a 2/2, and you can unmorph it if it’s a creature. (Non-creature manifests can’t be unmorphed ever.) Like many mechanics before it, it’s going to take some table time to figure out just how useful the ability is. How often do we actually hit creatures? Do we care? How good is unmorphing stuff? Are any of the wombo combos with manifest, such as Hooded Hydra, good enough to matter? I have a sneaking suspicion that manifest is going to end up being strong when you aren’t overpaying for it.

Our first tool for understanding Whisperwood is Master of the Wild Hunt. Both are an X/X for X+1 that make a 2/2 each turn. Huntmaster comes down a turn earlier, but you actually end up with the token about the same time as you do with Whisperwood. If you cast Master of the Wild Hunt on turn four, you don’t get the token until the upkeep of your fifth turn. If you cast Whisperwood on turn five, you get the 2/2 at the end of your turn. Master gives you the token at the beginning of your fifth turn, and Whisperwood gives it to you at the end of your fifth turn. Since neither can attack that turn, they’re very nearly the same thing from a “vanilla 2/2” standpoint. In fact, your opponent has a longer window of time in which to answer the Master before he gives you a wolf token than they do to answer the Whisperwood.

Where Master was pseudo-removal, Whisperwood has Wrath protection. He essentially has “screw your sweeper” written on him. They sweep, you sac, and now you have several manifests in play when you untap. Sweeper protection on a strong green threat is greatly appreciated, since the type of deck to play Whisperwood is exactly the type of deck that can and will lose to a resolved Crux of Fate. Whisperwood allows you to overcommit to the board and begins generating value immediately. Not only does Whisperwood let you fearlessly play him into a board where you already control several creatures against a wrath deck, he also means that you don’t need to cast more threats after either. Just let him keep making his manifests, and unmorph those as you go. Your pressure continues to build without needing to put more cards into play.

Let’s talk about manifest for a minute. You see, manifest is sort of like drawing a card every turn. About one half to two-thirds of the time, the card you draw is a free 2/2, which isn’t bad. The rest of the time you draw a free morph. Whenever you manifest a real creature, you get to “cast” that creature for its unmorph cost. Manifesting Polukranos is just like drawing him, except until you cast him, he’s a 2/2 instead of a card in your hand. Drawing a free card every turn in a green deck is just going to be so strong against so many opponents. Against non-sweeper decks Whisperwood is pure gas. If he only made a 2/2 token every turn he’d be good enough, but making manifests is even better. The fact that he protects against blowouts at the same time is just gravy.

Whisperwood is preordering for about $5 right now, which is pretty close to bulk mythic as it is. If he saw absolutely zero play in Standard, he’d still be about $2-$3, right? He doesn’t have far to drop right now. Worst case scenario is that he loses $2 from where he is. What’s the best case scenario though? The best case is that he ends up being a major standard role-player, and any deck that makes green mana wants some number of copies. If that’s the case, he’s easily $5-$9, and possibly even double digits if he’s a real contender. Imagine he sees just as much play as Polukranos has. Polukranos has floated between $5 and $15 since release, and he’s both a fall set mythic AND is in a duel deck. That duel deck absolutely suppressed his price. Without that additional printing Polukranos easily would have been over $20 at one point.

At this point, Whisperwood has my vote for the most underrated mythic in the set. I’m not buying any copies today, but I’ll be picking up a set as soon as the preorder prices start coming down. I’m not guaranteeing you that Whisperwood is going to rise in price, but he’s very near his floor today, and the ceiling is over $20.

 

Wildcall
1 Month: Bulk – $2
Dragons of Tarkir – Bulk – $5

Wildcall is certainly a flexible card, which is always appreciated. Flexible cards are always in the running for being playable, even when you’re overpaying for any specific mode. Think of Wildcall as a modal spell, except it has an actual infinite number of modes. GG for a 2/2, or 1GG for a 3/3, or 2GG for a 4/4, and so on and so on. Is GG for a 2/2 exciting? No, of course not. Nor is 3GG for a 5/5. But having the option at any point in the game is certainly worth something. It can play the bottom of your curve if you draw a grip full of 3’s and 4’s, and it can play the top end if you draw a bunch of mana dorks.

If Wildcall just made a creature token, it may or may not be playable. We get more than just the token though, we get the face down card. A large portion of time it really will be a token – we’ll flip a land or a spell. When it’s a creature though, we really get paid. Not only do we get our X/X for X, at some point later we get to unmorph and have a real creature that now has a bunch of counters on it. The dream is unmorphing Hooded Hydra for GG, but even normal threats will be absolutely fine. Rattleclaw Mystics give you the option of a mana explosion, and creatures with trample or double strike could just kill the opponent out on the spot if they block wrong.

Wildcall will never be expensive, but it does have the chance to be a Standard role-player and earn itself a price tag of more than a dollar or two. If either Wildcall or Whisperwood starts showing up in lists, then the other is probably not far behind.

 

Yasova Dragonclaw
1 Month: Bulk – $2
Dragons of Tarkir: Bulk – $3

Yasova feels close to being there, but isn’t quite. Her stats match up poorly against Courser, which admittedly is true for Shaman as well, but he only has to sneak by once to start crashing through. Yasova is going to run into that problem repeatedly. She’s also brick walled by Siege Rhinos all day long.

Even though she’s only got two toughness, four power is a beating. And at three mana, she’s a potential turn two play off a Mystic. You also don’t need to attack with her to use her trigger, which means you can keep stealing and swinging with their threats without exposing her to danger.

The real trick will be finding a way to pump her power. Shaman is a start, and we should be on the lookout for other strong ways to do it. Xenagod is certainly an option, which not only opens up the door to stealing Rhinos, but just about anything in the format. Xenagod also happens to play beautifully with the new Gruul dragon, so maybe there resurgence of big Gruul beats is just around the corner.

I’m thinking she probably spends most of her time in the bulk to $1 range, but if enough power-pumping support ends up being playable, she could be a few bucks.

 

Multicolor/Colorless

Bulk
Crucible of the Spirit Dragon
Scroll of the Masters

 

     

Dragon Cycle
1 Month: $1-$2
Dragons of Tarkir: Bulk – $2

The Gruul, Dimir, and Rakdos dragons should make occasional appearances in Standard over the next year or so. Xenagod combines with the Gruul dragon to kill in one hit, the Dimir dragon eats Elspeth alive and massacres the increasingly-powerful token theme, and the Rakdos dragon plays well with Frontier Siege and token strategies.

Even though three of the five have slots to fill in Standard, I don’t expect any of them to see enough play to warrant price tags above a dollar or two. They’re all curve-toppers and unlikely to be worth four slots even in their best decks. Casual demand will keep their value from bottoming out too low, but I don’t expect any of these to break $3 before Dragons of Tarkir. DOT will dictate whether these become more playable. I doubt we’re going to see two and three drop dragons, but if we do, then there’s the chance these guys become much better positioned. Those attack triggers get fearsome quickly when you can activate them more than once a turn.

 

Ugin, the Spirit Dragon
1 Month: $25-$30
Dragons of Tarkir: $18-$25

Ugin is damn strong. Pat and Ari each wrote articles about him, as I’m sure many other strategy writers have and will. The long and short of it is that Ugin will show up lots of places.

In Standard, Ugin will be an important role-player. Even though he isn’t going to be a 4x in many decks, he’ll do a lot to make UB control more viable. UB hasn’t had a really solid finisher up until this point, and it’s had to rely on Perilous Vault to do it’s cleanup work. Ugin handling both of those roles is huge. That will in turn change the way the format plays out, so even operating as only a two-of in a single deck, he’ll manage to change the entire format. There’s a chance he could show up as a full set in green devotion or something, but I’m not counting on that.

Modern Tron will definitely be interested in a few copies. People are quick to compare him to Karn or Oblivion Stone. Yes, he comes down slower than Karn, and yes, he doesn’t do certain things that O-Stone does. What is being missed here is that while he’s not exactly Karn and he’s not exactly Stone, he does a damn good impression of them at the same time. Not only can he come down and clear the board like Stone will, he’ll also start zapping creatures/faces and moving towards a victory. Like a modal spell, while he may not do either half quite as efficiently as would be done on it’s own, the fact that he offers two halves in one card will be very important.

MUD decks in Legacy will surely be happy to have some number of Ugins, as not only will he wipe all sorts of problematic permanents (including TNN), he’ll leave your own artifacts alone. I’m not sure how many not-MUD decks will be interested in him, but I imagine at least one or two will be.

That he’s colorless means he’s an option for every single EDH deck, and given how amazing Pernicious Deed effects are in that format, I assume he’ll be adopted by many lists. We’ve never really had a Planeswalker with such universal EDH appeal so it will be interesting to see how much extra demand this generates. It will certainly drive the foils higher.

As if playability in Standard, Modern, Legacy, and EDH wasn’t enough, he’s also very cool. He checks a lot of boxes for casual players, even the dragon checkbox. (Sort of.) Planeswalkers have always been popular with the kitchen table crowd, and Ugin will be more so than most.

It seems the planets are aligning to make Ugin a valuable and sought-after Planeswalker. He’s fetching around $30 right now, and we won’t see that dip much within the first month. By the time Dragons comes out it will have dropped a bit, but I’m not even sure he’ll be under $20. I suppose eventually he will be under $20, but I’m not sure how long it will take, and without a reprint, it will be short lived. Once he bottoms out, perhaps next July, he’ll start rising and won’t stop until either $50 or a reprint.

Starcity released the foil at $80, and I don’t think that’s too far off the mark. Foil Planeswalkers are always expensive and EDH/eternal demand will help push that envelope even harder. It looks like foil Karn was at his lowest the fall after he released, so that may be the time to see how Ugin is trending. Other Planeswalkers have different foil trajectories, but many are tied closely to Standard success and reprints. Karn seems like the best approximation here.

Capture

One last note on Ugin: apparently there’s an alternate art version that will show up occasionally in the prerelease packs. I’m not sure what the foil situation is. In any case, any alt-art foil Ugins will be worth more money than anyone wants to have to admit they spent on a Magic card, and they will probably never be cheaper than whatever their price will be a few days after the prerelease.


 

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