Overcoming Disappointment

By: Cliff Daigle

Really, I should have known.

Oh, Wizards teased us and they did it well. A glimpse here, a tantalizing hint there, and then they let our imaginations do the work.

So the full Commander 2014 decks are now on sale, with the contents known to us all. I’m very sad that we didn’t get Iona or Avacyn or even Radiant, Archangel! We got a deck that is half casual Angels and half Equipment theme. I feel like this is a big miss.

Teferi made me think that we would be getting all colors of iconic characters from the past, but instead, we only got him and Freyalise. Perhaps there will be another chance in the future, but this is a missed opportunity.

I’m not saying that Avacyn, Angel of Hope and Iona, Shield of Emeria are safe long-term investments (foils are more likely to retain their value, but at this point, nothing is reprint-proof besides the Reserved List) but those will be harder to print going forward. Perhaps in Modern Masters 2? Conspiracy 2? A Duel Deck?

I want to look at a few more cards this week, but I’m not expecting anything major out of most of this release. Look at the prices for Commander 2011 and Commander 2013 to see how in the long-term, these prices are mostly going to stay low.

Looking at the C13 prices again, maybe Wizards didn’t want to tank the prices of these amazing Angels. I expect that C14 will be printed about as much as C13 was, perhaps a little less, depending on which cards are the high-demand Legacy cards.

Speaking of which…

Containment Priest – This is a remarkably effective card against Dredge strategies, Reanimation strategies, and especially Sneak and Show decks. It doesn’t work if they Show and Tell Omniscience into play, but the presence of this card might be very warping to the Legacy metagame. I expect this to increase in the near term (say $25, especially with the Legacy GP being so near) but settle quickly into the $10-$15 range.

My inclination is to say that this and Dualcaster are going to be the major Legacy players.

 

Malicious Affliction – It’s true that this is a bit difficult to cast at BB. However, it’s also the casting cost of Hymn to Tourach and that’s a card that sees some play. It won’t kill a Deathrite Shaman or a Tombstalker, but there’s tremendous upside against decks that are heavy on counterspells. You get the copy when you cast this spell, so they have to be able to counter both. On the downside, you’ll have to target both copies at the same creature if you’re concerned about counterspells. An interesting card that I think will end up around $3.

 

Song of the Dryads – I don’t see this getting much Legacy play. There’s cheaper ways to deal with creatures (Lignify, Swords to Plowshares) or lands (Phantasmal Terrain, Spreading Seas). It’s unlikely that this keeps much of a price.

 

Titania, Protector of Argoth – This has Legacy potential. I like the thought of playing her, getting a fetchland back, and cracking that land to gain a 5/3 creature for free. It’s for certain that she would be more feared in Modern, but costing five may price her out of Legacy.

I want to reiterate that this set is going to see some widespread printing. Wurmcoil Engine is down $5 since it was spoiled and it’s not done dropping. Goblin Welder has lost about 25% of its value. Thran Dynamo is down $3. There are going to be a lot of cards that take a hit and never get up again.

If you can get a deck or two today, and trade its components immediately, there is value to be had. There will not be value for long. Wizards is using this set, and others like it, to take cards that are fun from being rare (due to printing/age) to being common enough that anyone can get one with minimal expense.

Here’s an example: Adarkar Valkryie

Capture

Look at the drop last summer when it was in Modern Masters.

Have another one: Avenger of Zendikar

Capture

Commander 2013 was spoiled in mid-October, and the price was high for a couple of weeks, then began to fall. That’s the pattern I expect, and that’s the pattern you should be working from if you’re trying to extract value. Go ahead and try, but don’t build up a big inventory. Speed is going to be everything.

If you’re dying to grab a deck and try to trade/sell for the value, I don’t think that’s a winning play but the red deck has three big cards in it: Wurmcoil, Dualcaster, and Daretti. This does not bode well for the prices of the other cards in the red deck.

Personally, I’m going to sort through the new cards and slowly trade for what I want. I’m going to figure out what I would take out of decks first, because if I can’t decide what to cut, I’m not going to waste time and value trading for a card I won’t use.

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Are You Cuban?

By: Jared Yost

The first time I brought my girlfriend Em over to my friend Nic’s house to introduce her to Magic beyond the realm of our own kitchen table, my other friend Matt had brought his cube and we were ready to play with it. I’ve fondly named it the “Matt’s Greatest Hits” cube since there isn’t any goal or overarching theme with the cube (at least that I can see). It is simply his personal favorite cards along with solid roleplayers to create archetypes to play with. Anyways, we’re trying to get people involved to get some awesome cube action going and he’s asking everyone “Are you cubin’? Are you cubin’?” clearly leaving off that oh so important ‘g’ at the end of the verb ‘cubing’. When Em was asked this question she responded “From the country of Cuba?” fully believing his question was “Are you Cuban?” We all had a good laugh, and after I explained this misinterpretation we were soon underway.

Besides the “Matt’s Greatest Hits” cube, Matt also has put together an Innistrad cube and a Return to Ravnica cube. These are definitely more theme and goal oriented, as he is focusing on specific limited environments for these cubes in addition to trying to foil out as many cards as he can. These cubes also better reflect the draft environments of the sets because he includes multiple copies of commons and usually two of every uncommon from the sets.

Drawing inspiration from my friend’s ventures into the cubing world, I’ve made it a goal to refine my own cube. I’ve had a “Jared’s Greatest Hits” cube for quite a long time myself, which I created for something to do with my brother when I go back home to PA and we want to play Magic together. However, I’m thinking about upgrading it and making it deeper and more interactive. I currently modify it here and there but I feel like it could use more cohesiveness.

Of course, being a financier I want to know approximately how much it is going to cost me to create an updated cube. I’ll be looking at cubes that span the financial spectrums, from the ones that include Moxes to the peasant cubes that are much more limiting in the cards you can include. I will even show you some price quotes that include proxying anything $50 or more. For the calculations, I’m going to assume I’m starting from scratch with zero cards so that others who may want to build a cube for the first time know the cost of all cards.

In order to help with this effort, I am drawing upon the power of Cube Tutor and their average cubes list to get the best picture about the costs of a cube. The website’s average cubes use the most popular cube cards. Odds are that players are going to want to include most cards on the list with slight modifications based on personal preference. I think this is a good starting point for determining approximate cube values because the Cube Tutor website draws these averages from all the cubes posted on the site.

Budgeting for a Cube

The average cubes tracked are:

Briefly looking over the cubes, they range in size from small to large according to your budget or tastes. For example, even though you might have the budget to get almost anything you want, maybe you don’t have a very large group that you cube with so you only need the bare minimum 360 cards to have a well rounded cube.

One aspect of the lower card count cubes that I noticed right away was that they did not contain cards like the Power 9, Mana Crypt, Mana Drain, Yawgmoth’s Will, Aether Vial, etc. The lower cube counts opted to play more straightforward cards since cubes with lower card counts will be more linear in their strategies. This leads to the super powerful cards like Black Lotus becoming unbeatable powerhouses. To avoid this, the cube average aggregator decided not to include them in the smaller cube lists. Expensive cards are still in the smaller cubes, like Revised dual lands, Karn Liberated, Cryptic Command, and Jace, the Mind Sculptor – it’s just that the extremely broken cards like Black Lotus tend to only be balanced out by including a majority of the old broken cards. This will greatly affect the overall price of the smaller cubes if we can expect extremely rare cards like Black Lotus to be absent from them.

Pricing the various cubes, we arrive at the approximate values without proxies:

No Proxies

Cube Price
Cube Tutor 360 $4,502.14
Cube Tutor 360 Peasant $191.75
Cube Tutor 360 Pauper $121.71
Cube Tutor 450 $5,008.29
Cube Tutor 450 Peasant $236.13
Cube Tutor 450 Pauper $142.19
Cube Tutor 720 $18,316.41
Cube Tutor 720 Peasant $396.97
Cube Tutor 720 Pauper $229.77

*TCG Mid

Well, if we’re talking about a 720 card cube with Black Lotus and Moxen in it, that $18,000 price tag doesn’t really surprise me. It certainly is a ton a money to invest in a cube, and if you have a cube like this more power to you. Just please get insurance. We all hate seeing those reddit posts saying that someone “forgot” to hand back in all their cards when cube drafting…

For more reasonable options, the Peasant and Pauper cubes for 720 cards are much more affordable. If you’re looking to build a large cube on a budget that can accommodate lots of players and a plethora of archetypes I think it would be a good idea to start with a Peasant or Pauper cube and modify it from there.

Myself, I only need the 360 card cube. I think I’m going to start with the 360 Peasant and modify it to my tastes from there.

Hooray for Proxies

If you’re a person that just has to play all those powerful cards and don’t care if you have real copies, then proxying everything over a certain price point makes sense. This way you can have the best of both worlds and also have a goal to work towards – to one day own a cube that has all the real copies of the cards you want in it. When accounting for proxies of cards that are $50 or more, these are the updated cube prices for the regular cubes. I didn’t bother with the Peasant and Pauper options because they are already heavily discounted.

Proxies ($50 or more)

Cube Price
Cube Tutor 720 $4,939.03
Cube Tutor 450 $2,221.65
Cube Tutor 360 $1,803.95


As would be expected, the price with proxies drops considerably. It didn’t drop as much as I thought it would, however you could always lower the limit to $30, $20, or even $10 as the threshold for proxying. Your startup costs will keep decreasing with the limit you set yourself until you can build something that is affordable and work up from there.

Since I set the proxy limit at $50 or more, the prices show that there are still plenty of $30-$45 cards that can be included with a cube to bolster the price. Even the lower cards that range from $5-$15 can add up quickly.

Oooh, Shiny!

Just for fun, let’s see how much these cubes are on average are if your goal is to ultimately foil them out.

FOIL Cubes

Cube Price
Cube Tutor 360 $9,738.61
Cube Tutor 360 Peasant $1,045.71
Cube Tutor 360 Pauper $789.90
Cube Tutor 450 $10,847.83
Cube Tutor 450 Peasant $1,230.37
Cube Tutor 450 Pauper $928.39
Cube Tutor 720 $26,303.03
Cube Tutor 720 Peasant $1,794.67
Cube Tutor 720 Pauper $1,210.16

 

So if I wanted a foil 360 card Peasant cube, I could expect to pay around $1,000 for it. This is about what I expected in terms of pricing for foils. Clearly the the 720 card powered cube was going to be absurdly expensive, there is not denying that – if your goal is to foil out a powered cube it is quite a lofty goal.

Time to Play

Once you’ve decided where your budget lies and how big you want to make your cube, all I can say is go for it! Know that I too will be working on my cube now that I have a goal in mind and know where I want it to fall on my budget. Even if I have to proxy a few cards initially and then pick them up over time, I at least have a starting point for how much it will cost me – especially if I want to foil out my cube down the road.

Some final thoughts:

What have you guys spent on creating your cubes? Do the averages match what you think you’ve spent?

Do you procure expensive proxies to fill the slots of Black Lotus, the Moxen, Time Walk, and other powerful old cards that are hard to find? This can be a good compromise to purchasing the real card, in addition to having a fully foiled cube if the proxy is foil. I’m curious to know how much it costs to create these premium proxy cards for those who play with them.

Also, do you like to build cubes on a budget and add some spicy bulk/cheaper rares when the urge strikes you? Are you picking up multiple copies of cards to make set themed or more linear cubes? It would be good to know if Cube Tutor is hits or misses the mark in terms of what a typical player’s cube looks like.

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Commander 2014 Previews

By: Cliff Daigle

UPDATE: Complete C14 decklists are here: http://magic.wizards.com/en/articles/archive/arcana/commander-2014-edition-decklists-2014-10-31

It’s here! It’s here! I’m terribly excited to say that a week from today, Commander 2014 is for sale.

These decks are going to retail for $35, and will likely sell out in the initial wave. These decks are mono-colored, and that makes three sets now in which Wizards hasn’t given us the four-color legends that Commander diehards have been waiting for.

Mono-color is a wrinkle, but there’s some bigger issues to talk about.

First of all, the Planeswalkers. Each deck has a Planeswalker commander. These cards explicitly say “This can be your Commander.” How long until that text is present on other cards? It’s design space that has been toyed with before casually. I’ve seen games played this way, and depending on the ‘walker used, it can be a big deal or not a big deal. Nicol Bolas, Planeswalker is not a big deal since it’s an 8-drop, Jace Beleren was pretty damn annoying over and over. I’ve also seen a Genju of the Realm deck, and that was actually pretty cool.

Lieutenant is a mechanic that I love love love love. I have decks that focus on the commander, and decks that sort of care, and decks which don’t need it at all.

Before I talk about specific cards, I want to reiterate some points about C14’s financial outlook:

  1. The upper limit is about $40, barring something truly amazing. True-Name Nemesis is the outlier, and even its price has gotten to a reasonable level. There might be some cards that are crazy-hot immediately, and you should sell into that immediate hype.
  2. The prices of all the C14 cards will drop over time. Wizards has no interest in having these boxes be hoarded and saved and chased. These are wide-release, casual-targeted printings and Wizards showed us last year that they will print more and more to meet need.
  3. These five decks are being released during the time that holiday gifts are given. This is also taking place right before Fate Reforged. How many dollars can you spare for Magic?
  4. I do not think that keeping sealed product is going to be a winning play. The 2011 Commander products had a much smaller print run and a smaller player base. It’s true that Heavenly Inferno sealed goes for four to five times its retail price, but the cards inside it are worth about half that…if you can find someone to give you full retail for Mana-Charged Dragon and its kin. If you’re looking for long-term (and in this case, several years!) investments, pick less-bulky singles over sealed boxes.
  5. Here’s a dirty little secret: For a lot of people, buying the decks will not make sense. If you’re into building and rebuilding decks, then go ahead and buy the decks. But just as I did last year, I’m going to be selectively getting singles, either through purchase or trade. Keep in mind that only fifteen cards per deck are going to be new–everything else has been printed before.
  6. Speaking of reprints: Expect that there will be some sort of foil promo of some of these cards within a year or two. Commander’s Arsenal was a one-time thing, they say, but FTV: Legends 2 is probably not far off, plus judge foils, plus special promos (Force of Will, judge lands, PTQ Liliana), etc. When those foils land, it will depress the price of the nonfoils.

With all these things in mind, let’s look at some of the spoiled cards. I’m going to make some predictions. Remember, nearly everything is going to go down in price, except for one or two that tick upward.

freyalisellanowarsfury

Freyalise, Llanowar’s Fury – I love everything about this card. I love that it makes mana dorks. I love repeated Naturalize. I love an ultimate that just grants gas, especially now that you’ve made some green creatures that tap for mana! I also appreciate the subtlety of her starting at an odd loyalty and all of her abilities being even. She will always have a leftover point, or you can’t do her thing.

Initial: $20
February 1st: $15

 

obnixilisoftheblackoath

Ob Nixilis of the Black Oath – Well, I thought this would be Leshrac, but here we are. The plus ability is great for reminding people that you need to die, and the minus helps you return such favors. The ultimate is interesting, but the card draw is far more relevant than the gained life. Remember that you’re unlikely to sacrifice the biggest creatures, you’re just attacking with them!

This is another odd-starting, abilities-are-all-even loyalty planeswalker.

Initial: $15
February 1st: $12

 

teferitemporalarchmage

 

Teferi, Temporal Adept – The first card spoiled, people have had a long time to think about him in their decks. I doubt he’ll actually see much Legacy play, but most people with a ‘superfriends’ deck will want this. The issue for me is that with Teferi being the early spoiled card, it made us think we were getting lots of iconic characters from the past…and then we didn’t.

Initial: $10
February 1st: $10

 

darettiscrapsavant

Daretti, Scrap Savant – We get a goblin planeswalker, perfect for red’s subtheme of “I love to build and I love to break!” Sure, it’s Goblin Welder for free, but it’s really unexciting as a card. Nothing on this card gets you ahead, it’s all even exchanges.

Initial: $9
February 1st: $5

 

nahirithelithomancer

Nahiri, the Lithomancer – For me, this is the biggest miss of the set. This should be Serra. This should be an angel-oriented planeswalker like Nissa Revane is for the elves. I’m hoping they were just saving her for the next time they do this…in a few years. Alas. I honestly see Nahiri as an excellent tool in a Kemba, Kha Regent deck. As a commander, getting just one token a turn is kind of sad. An ultimate this this is awesome for the unique flavor, but I’m too hung up on what could have been.

Initial: $15
February 1st: $10

 

jazalgoldmane1

Jazal Goldmane – 4/4 first striker for 2WW is some outstanding base stats. The ‘attack with a bunch of creatures and pump them all up’ is awesome too, but it’s very much a ‘win more’ card.

Initial: $8
February 1st: $4

Gravesifter – While it’s fun to get a lot of creatures back, in most games, this isn’t going to do as much as you want.

Initial: $3
February 1st: $1

 

dualcastermage

Dualcaster Mage – So far, this is my pick to be the riser, the Legacy breakout card. Key to this card is that it answers counterspells, as well as copying anything worth copying and leaving behind a 2/2 body. I can see this getting play in Delver decks as well as burn decks. Can you imagine this in Delver decks running Treasure Cruise? 1RRU: Draw six cards. Put a 2/2 into play. Another fun interaction is how you can copy their spell, let the copy resolve, and then counter the original. There’s a lot to do here, and I think the price will reflect it.

Inital: $20
February 1: $30

Myriad Landscape – A neat mana accelerator, built into your lands. Certainly an upgrade over Terminal Moraine.

Initial: $2
February 1: $1

 

reefworm

Reef Worm – I don’t know how many of you played with Mitotic Slime way back in Magic 2011. It was fun to be so resistant to sweepers, and especially so with something like Parallel Lives or Doubling Season. This is just a fun design, and one that players will want.

Initial: $7
February 1: $5

 

angelicfieldmarshal

Angelic Field Marshal – Love it lots, as a 5/5 vigilance flying when your commander is out. It’s a fun addition but it’s not going to break the format.

Initial: $5
February 1: $3

 

feldonofthethirdpath

Feldon of the Third PathThe Brothers’ War is one of the best magic novels. You might also enjoy The Thran. It is a true delight to old people like me to see Feldon get his own card, and it is a very strong card. Reread the card–the creature you targeted does not get exiled. All that happens is that you can re-target it again. You can do this as an instant. Add some method of untapping if you want real shenanigans (Add Prophet of Kruphix in a Temur shell, perhaps) or whatever crazy combo you want. This is going to have some long-term growth potential.

Initial: $10
February 1: $7

 

stitchergeralf2

Stitcher Geralf – Speaking of shenanigans, I love what this offers. Specifically, you can mill out Eldrazi or Blightsteel Colossus with this. Their abilities are triggered when they hit the graveyard, but Geralf’s ability has to finish before those triggers go on the stack. You will indeed be exiling their mega-threat and putting one into play of your own. Sneaky-good.

Initial: $8
February 1: $4

 

ghoulcallergisa

Ghoulcaller Gisa – I’m trying to decide if she’s good enough to go into my tribal Zombie deck. She’s flavorful, and powerful, and the ‘dark bride’ art is fantastic. I’ll likely add her to most Black decks.

Initial: $10
February 1: $8

More previews and more cards are being revealed daily. I’m going to stop here, and next week I’ll have some thoughts on the rest. See you then!


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My Financial Evil Twin

By: Travis Allen

There are many ways Magic decks appeal to players. The archetypal GR list that is a pile of nasty monsters, each capable of winning a game when left unchecked, appeals to players who just want to beat the snot out of their opponent with heavy-hitters. Slow UW decks that seek to slowly gain complete control of the game with counterspells, removal, and card advantage appeal to those who want to leverage their play skill over their opponent in a long, drawn out process. Combo decks tickle the fancy of players that want to do cool things very quickly, ending with a critical turn in which the actually or virtually win the game on the spot. Burn decks appeal to sociopaths.

Everyone is drawn more strongly to one type of deck, and some are drawn more strongly than others. A severe spike may find one archetype more interesting than another, but will never play anything other than the deck that gives him or her the best chance of winning. Other players will stick to discard decks exclusively, despite the fact that they’re bad in every format, because they derive perverse pleasure from seeing their opponent empty-handed. Regardless, while everyone has their preferred method of winning, there still exists sexy decks that at the very least will momentarily capture the attention of nearly any player.

Sexy decks are ones that can claim to do something wild and unique. What does sexy in the world of Magic look like? It’s drawing your entire deck in a single turn. It’s a screenshot of your opponent at -20,000 life. It’s killing them on turn zero. It’s hitting the token limit on MTGO. (Which is only 200, by the way. That is a heinously low token limit, and further evidence of how garbage the software really is. What if your opponent is playing some stupid Rhox Faithmender deck and gets to 370 life before you go off and make infinite 1/1 hasty tokens on the last turn of time? “Sorry, even though you win in paper Magic, you lose online.” I’d be pissed.) Sexy is not things like casting Mana Leak or activating Deathrite Shaman to dome someone for two life at the end of their turn.

We’re all momentarily enthralled by sexy decks and sexy plays. It’s human nature. Even if we know that it isn’t good or reliable, it’s still fun to see the extremes of the game. It’s a great reminder of how flexible the world of Magic really is, which is a welcome reminder when staring down the seventh Siege Rhino of the day in round two.

Sexy decks are usually defined by sexy cards. One or two hot cards pull the whole package together and make it look desirable. Birthing Pod is a sexy card. Goryo’s Vengeance is a sexy card. Villainous Wealth is a smoldering, tight black dress in an upscale hotel bar, my-girlfriend-would-be-upset-if-she-knew-what-I’m-thinking-about sexy card. Sexy cards are perfect for letting us entertain our darkest, filthiest, magical christmasy-land fantasies. As such, they’re also prone to exciting our wallets as well.

Work horse cards can be expensive, but it usually takes time to get there. They’re boring and dependable. People buy them because they have to, not because they’re excited to. Sylvan Caryatid, a AAA Standard staple, has taken nearly two months to go from $6.50 to $16.50. Caryatid is powerful and format-defining, but it’s not exactly sexy. Sexy is Glittering wish, which went from $2.50 to $20 in twenty-four hours.

Everyone can appreciate a sexy deck, and sexy decks contain sexy cards. Sexy cards see drastic movements in price.

You go to Pat Chapin for Grixis decks. You go to Craig Wescoe for white weenie decks. Who do you go to for sexy decks? Travis Woo.

It must be the name, because he and I share a love for brews that do very sexy things. I’m playing Jeskai Ascendancy in Modern right now, and I’ve cast more Goryo’s Vengeances in my lifetime than most men. I was trying to get Tooth and Nail to work as soon as Modern was announced, and even when I play real decks like Scapeshift I shoehorn a Gifts Ungiven/Elesh Norn package into them. We both like sexy decks. We both like claiming crazy things. We both like playing on the edge of the format.

Travis Woo enjoys his creations and he wants you to enjoy them as well. When I consider his proselytizing I am reminding of Mike Flores. They both share unbridled enthusiasm for their creations, convinced that they will turn the world of Magic on its ear. Each new deck they unveil is, in their eyes, a game-changer that will Make Them Take Notice, and Set the Format On Fire. Their unadulterated exaltation of their creations is a key component of their public identity. Neither of them writes about a deck and says “This seems decent in testing and I’m looking for ways to make it better.” They say things like “cash in your 401k to buy Primal Commands because this deck is unreal.”

The excitement Woo exudes when discussing and showing off his creations, along with the fact that they often utilize cards that have been sitting in dusty boxes for years, has a tendency to generate powerful hype when a new model rolls into the showroom floor. Stream a few games of sacrificing Summoner’s Egg at the end of T3 and then killing your opponent with the Emrakul that was underneath and people get into a tizzy. Cries about Woo breaking it circulate amongst the echo chamber, and before you know it there are no copies of the eponymous card left on TCGP. This has become known as the Woo Effect.

Without fail, these brews end up being far too unstable to reliably perform in large events. A few diehards will actually sleeve them up and take them to local Modern events where they’ll realize that UR Delver is just too real a deck and too miserable to play against for the concoction to succeed. The deck is desleeved, the marquee cards put into the trade binder, and the player returns to Channel TWoo eagerly awaiting the next revolution.

Do you know what isn’t sexy? Slowing your combo down to play around removal. Boarding out the turn-one kill and instead beating down with a few 2/1s. Getting disrupted by a turn one Thoughtseize and spending the rest of the game durdling around while your opponent does you in with a Tarmogoyf. Consistency isn’t sexy. Losing to sideboard cards isn’t sexy. Low prices aren’t sexy.

Waves of Aggression is the most recent recipient of the TWoo fervor machine, and the impetus for me to write this article. It was $.50 to a dollar on CFB for the longest time, yet now I can barely find a copy under $6.

waves

This is hardly the first time this is happened, and I’m sure it won’t be the last. Let’s look back at the last few times a card has seen such a drastic rise in response to inclusion in a TWoo article.

The next most recent occurrence that I can recall was Summoner’s Egg. In typical TWoo fashion, this image was included in the article in which he writes about Summoner’s Egg.

Screen-Shot-2014-01-13-at-4.46.21-PM-e1389660462602

This stands in contrast to the price graph.

egg

Like Waves of Aggression, it hovered in the $.50 to $1 range before he wrote about it. The spike here was slightly less, only hitting roughly $4, but the fall more severe: back to $1.50 CFB; up a whopping $.50 from where it started.

Following Egg is a pair of green cards that seemingly held great potential. I seem to recall TWoo advising you take out loans to buy into Primal Command.

primal

genesis

Primal Command faired a bit better. I was on the train on this one as I’m a sucker for a good green card. I remember picking them up between $2.75 and $3.25. The best buylist is as high now as it’s ever been at $5. It’s worth noting that while the spike on Primal Command first occurred in January, it wasn’t until May that the buylist actually got to $5. I spent weeks watching Command, hoping it would rise enough in price that it would be worth cashing out. It took months before there was actual realized profit to be had. I guess at this point, eight months later, I’ve made a profit of $2 a copy. Hooray?

Genesis Wave saw roughly comparable success. Copies were $2 on CFB right up until January 1st, when they jumped all the way to $7. The buylist didn’t follow immediately though. It ended up hitting $4 a copy, but not until February, and it only lasted two or three weeks. It dropped to $3 shortly after, and remains there today. I can recall shipping a few sets for $20 on eBay, but I think all said and done I made maybe $10 a playset. You’re certainly pleased with that, although the window of opportunity to do so was short; maybe a two or three days at most. There was no way you could have moved more than a handful of sets in that time period.

Finally we come to what would have been the most lucrative of TWoo’s recommendations: Disrupting Shoal.

shoal

Disrupting Shoal was $2 before Ninja Bear Delver Whatever, and managed a respectable $12 afterwards. A 500% increase is for sure a healthy profit margin. The buylist didn’t do a great job of keeping up, spending only days north of $5, but the private market would have been good to you. The heydey didn’t last forever, but NM copies are about $5-$6 on TCG right now which is still more than the $2 you would have paid for them.

Living End is perhaps the card most connected with Woo, although I don’t think he can claim responsibility for its price today. According to his CFB bio he T8’d with it in 2010, but the price spike isn’t until mid-2013, shortly after Modern Masters was released. While he certainly put the card on the map, buying in when he “broke” it would have meant a three year wait on getting paid.

What’s the takeaway from all of this? First I want to remind you of the costs of flipping cards.The short version of the story is that a card has to see a substantial rise in price in order for you to make any profit whatsoever, and even then it can be difficult to make more than minimum wage.

Next I want to point out that really, with the exception of Disrupting Shoal, you really wouldn’t have made much money buying cards Woo recommends. If you bought the night the article was published, before any movement had occurred whatsoever, you stood a chance to make a profit. It would have required not only being the first in line at TCGP, but also not having your order cancelled, receiving the cards before the hype died down, and actually getting them sold somewhere. If you were a day late to buy your copies or dragged your feet listing them after they arrived, any margin of profit would have been entirely erased.

Keep in mind too that the buylists almost never move quickly with these sorts of spikes. Vendors know that these are flashes in the pan, and therefore demand will die off rapidly. They aren’t in a rush to buy your Waves of Aggression if they expect that nobody is going to want to buy the card a week later. This means that in order to out your copies you’ll need to go to somewhere like eBay or TCG. While you often sell the cards for more money in those venues, there are also greater transaction costs, greater risk, and they require a larger time investment.

I also notice that the two cards that sustained the largest percentage increases, Disrupting Shoal and Living End, are both free spells. Perhaps the lesson here isn’t to watch what Woo is playing, but rather just to assume any free spell will eventually be broken. (I personally have a pile of Soul Spikes that’s just waiting for the day.)

It’s easy to look at cards like Waves of Aggression spike so hard and wish that you had gotten in on the train, but the stark reality is that it’s nearly impossible to turn a profit from these types of spikes unless you were already holding a pile of copies when it happened. Without copies in-hand on day zero, your best approach to Woo spikes is to observe bemusedly while putting your MTG funbux somewhere more reliably lucrative.


On a separate topic, I’ll be a bit quiet for the next two months. Expect only two articles or so out of me between now and the first of the year. Don’t fret though; I fully intend to return full time in January, hopefully with tales about buying and selling across the sea in Tokyo. I’ll also still be active on Twitter – @wizardbumpin – to the chagrin of all of my followers.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY