The Foil Gap

By: Cliff Daigle

For many people, there’s no point or value in dealing with foils. They are just shiny versions of a card that is needed for a deck. If you don’t care, though, you’re missing out on a financial opportunity, especially for the casual markets.

Interestingly, foils were introduced before Cubing was invented, and before EDH was formalized…and those formats have really driven foil prices up.

Because two of the major casual formats require only one of a given card, the thinking is that you might as well make it foil. Foiling out a deck or a Cube is an undertaking, a project that people feel passionate about. Combine those factors, add a touch of collector fever, and you get casual cards that are FAR more valuable in foil than regular.

There is another factor at play when it comes to acquiring foils as long-term investments: reprints. The only time that foils were done in large amounts was the Premium Deck Series, and the all-foil Alara packs, ideas that won’t be used again. This means that reprints will either be nonfoil, judge foils, or in new art when they are put into boosters again.

Your investment in foils will be rather safe…and might go up a lot!

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The Fountain was ticking upwards despite being in Return to Ravnica, because the original set foil was that much rarer.

Even Modern Masters hasn’t made a dent in most foils.

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This is notable because the original set foil has the same art and the same wording…but costs twice as much just for a different set symbol! That’s the power of being a collector.

Generally, the foil to non-foil multiplier is two to three times the price. If a card is $1, the foil should be around $2-$3. Mythics may or may not have a bigger gap. The more formats a card is played in, especially Eternal ones like Legacy, Vintage, or Modern, the more the gap will be due to players wanting to pimp out their decks.

Let’s take a look at one of the biggest gaps in recent years: Abrupt Decay.

The regular one is about $13 right now, while the foil has a value of $90. Ninety dollars. You could have bought this for $30 for more than a year after its debut. I know for a fact that multiple people were trumpeting Decay as a foil spec and now the ship has sailed. This high gap is because of the eternal playability of the card, because it’s nearly universal and dodges all the counterspells that are played in such formats.

Today, I want to go through some cards that have a larger or smaller gap, and explore if that is going to get better or worse over time.

Shocklands ($10-15/$30-50) – Considering that these got a little bit of a bump in nonfoil, thanks to Dragon’s Maze and some Event Decks, the price on foil shocks has not gone up significantly…yet. These are a very good candidate to start an upward trajectory. Not a huge spike, but a gradual increase as they are put into Cubes/Commander decks and kept there, lowering the supply. I’ve been trying like hell to trade for these before they go any higher.

Boros Charm ($3/$10) – The gap is normal, but the use isn’t. This sees a lot of Modern play as a two-mana, four-damage Burn spell. It’s also amazing in casual formats for saving everything of yours from sweepers. I’ve got a spare foil playset in addition to three foils in different decks, and I’m happy with this potential.

Chromatic Lantern ($4/$24) – SHHHHH! Not everyone is aware that this is such a sought-after foil. It’s only the best fixer ever, and colorless, and an accelerator. I’d be on board with picking this up now, as there’s a good chance it clears $30 before the end of summer.

Thalia, Guardian of Thraben ($7/$41) – This little lady sees play all over the place. She’s not an EDH fixture, but there are hatebear decks all over Eternal and this is one of the best, making Brainstorm a 1U spell and adding mana to the ‘free’ cost of Force of Will. This is another that’s only going to go up, because as a small set between two large ones, there’s a rather short supply of her in foil.

Thespian’s Stage ($1.50/$14) – Look at the price difference between the foil and the regular. Nine times the price gets my attention. That’s a sign of strong casual appeal. If you only need one of a card (for an EDH deck or a Cube) then you might as well make it foil. I do not expect this to go much lower, because all of its appeal is casual. Only cards with high prices due to Standard are going to crater at rotation.

Gray Merchant of Asphodel ($.50/$4.50) – Your eyes do not play tricks; that is indeed a $4 foil common. Zombies are one of the most popular casual tribes out there, and this guy is amazing. What makes this stand out just a little more is that Zombies and black decks are very good at mass reanimation, especially in EDH. If the Merchant comes back at the same time as three or four other Zombies, the devotion will be good for seven or so. I’ve drained an EDH game for fifteen each, and it was worth being targeted for the rest of the game. The foil is $4 now, but it’ll creep up over time.

I’m going to leave you with a set of speculations that are rather safe, and have big-time potential. Foil Onslaught fetchlands. If these ever get put into Standard, that makes them Modern legal as well. The old frame will command a premium, and foils of that doubly so. I know there are judge foils out there, and those are spicy too if you don’t want to shell out $400+ for a foil Polluted Delta. The supply on these is very small, and there are already Legacy decks shelling out for these. Even if they never make it into Modern, they are going to be a safe place to stash value for a while.

Join me next week when I cover what you should be going after in Conspiracy!

Magic Online Sucks and You Should Care

By: Camden Clark

I recently booted up a game called Hearthstone.

You may have heard of it like I have. There are thousands and thousands playing this game as we speak. It is made by Blizzard and features similar mechanics and a lot of shared cards with the discontinued World of Warcraft trading card game. However, it is entirely online.

Hearthstone is well designed. It features a well thought out tutorial and a brilliant user interface that is flashy and intuitive. It took me only a few minutes to figure out how to do virtually everything in the game. The crafting interface makes up for a lack of trading and is extremely innovative. “The Arena” is similar to drafting in Magic Online except that you can stop and start in between games and picks and the drafting is single player.

People are flocking to this game in droves. Streams have went from a few hundred viewers to competing with League of Legends. This is astonishing growth for any game and shows how well designed this game really is. Even many Magic Online streamers have moved to Hearthstone.

Magic Online is, by contrast, poorly designed. It never really occurred to me how broken Magic Online really is until playing a better game. The sheer apathy towards improving Magic Online is insulting to everyone who pumps insane amounts of money into the system.

What exactly is wrong with Magic Online?

Event Cancellations

If Magic Online is so broken that their premier tournaments, the Magic Online Championship Series, and the Pro Tour Qualifiers are being cancelled, something is seriously wrong. Many professional players use Magic Online as a platform to play PTQs if there is not one locally. Aspiring players who live in more rural areas may not have an opportunity to play Magic Online.

Read the full announcement here: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/03112014/ptqannouncement

One comic line from the release follows:

“our high standard of fidelity”

If you have played Magic Online, you’ve experienced the irony of WOTC’s official jargon. If you have not booted up Magic Online you cannot even fathom the joke that WOTC maintains a “high standard of fidelity” for Magic Online but I hope I can give you even an idea of what long time players have experienced.

Not User Friendly

Imagine you are new to Magic Online. You want to play standard. You boot up Magic Online and sign in.

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This is what you see when you first log in. You say, “oh, I need to trade for the cards… what do I trade them for? Money?” Eventually, after much googling and asking random people, you realize you have to use the currency of event tickets to purchase cards. Thus, you buy event tickets. Now you are ready to trade with all the other real live human beings on Magic On–

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-what?

What is this bull? I guess there are bots to get the cards you need but how would you know that? How do I know if I’m not getting ripped off? Are there standard card prices? Can I have a fraction of an event ticket or will the bot store the credit for me? What if the bot runs off with my credit? Do I have to keep credit on a bunch of different bots just to get the cards I need? Can I trade with real people? Are there real people who want to trade with me like in real life?

These are all obvious questions that you would have to ask if you were playing on Magic Online. The only good answers are ones provided by third parties. WOTC, despite incentivizing the use of bots due to the broken and unhelpful trade system, fail to address the obvious issues that a new player would face. They sidestep them and pretend like they don’t exist.

For example, look at this conversation between me and one of the WOTC employees on Magic Online:

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As told, I go to the auction chatroom

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I find nobody. Ok then, I’ll check the classifieds again…

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There are almost no human people trading for cards on Magic Online. You MUST go to the bots or you will never successfully construct a deck.

Why didn’t WOTC create a system to find other people who want to trade the same cards? You could put a “want” list and an “offer” list. It would be simple to program this even with the online currency. However, we are left to sludge through the bots to find all the cards we need. These bots need to turn a profit and therefore cards have a steep markup compared to the buy price from the bots.

A common counter to this argument is “well, card shops are the same way.” Sure they are. But there is almost NO way to get cards by human trading. This turns off many more casual players who just want to build fun decks with their friends. It makes Magic Online a grind and only for the most masochistic of us.

The poor design aspects of Magic Online are very apparent once you consider why Magic was a popular game anyways. People enjoy the social aspect of gaming. They want to hang with their friends and play Magic. They want to build decks and show them off. They want to trade with other players. Magic Online ignores all these elements and supplements a poorly designed interface instead of creating an engaging game.

Worsening Prize Support

I recently vented about the worsening prize supportThere have been so many recent reductions in prize support for events and lowering the amount of events for various formats. The support in the community shows how everyone else is angry about this.

Many say “well, redemption makes it so the heightened prices and low prize support have some paper backing.” However, I can say it no better than /u/falterfire:

“Fine, let’s stop ignoring redemption for a second – Every non-redeemable product is still equal in price to its paper counterpart. Commander decks are still $30. Duel decks are still $20. Heck, Vintage Masters is absolutely completely non-redeemable and is $7/pack.”

It is painfully obvious how this is a big deal. While WOTC cancels many events, they are charging 7 dollars a pack for a brand new product.

The Beta

I wish I could say things are looking better for the Beta. They aren’t.

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I just want to play Magic!

Trading is even worse on the beta and virtually impossible for anyone to figure out in less than an hour. You have to “create a trade binder” and fill it with the cards you want to trade. However, you also have to mark it as the “active trade binder” which took me a while to figure out. Then there are the bugs. I know it is in beta but the bugs are astonishing. Cards appearing in double on the trade client is inexcusable and really annoying.

Just about everything with the beta is more annoying or broken. Sure, it looks a little nicer. It still sucks and addresses zero of the underlying problems with Magic Online.

Why You Should Care

It would be nice to say that this is the extent of the problems with Magic Online. In all honesty, I’m barely scratching the surface in this article. People pay so much just to get onto Magic Online that we should be entitled to a working, efficient client.

Ultimately, all of this has a major effect on the paper market as well. Magic Online is where many of the professional players test their decks and test the new drafting formats. If less people are playing PTQs online there is less obvious experimentation with the format. This means there are less opportunities.

It also looks really bad on the game. The relationship between WOTC’s client and Hearthstone are analogous to the differences between a Geocities blog and Twitter. WOTC’s client really looks like trash. It looks like a ten year old designed it (perhaps that is insulting to ten year olds, they would probably design a better system). It is the laughing stalk of the gaming world. Yet, WOTC makes bank off of people who sludge through the embarrassing client just to play the awesome game that Magic is.

If Magic Online plays poorly, less people will want to play because the testing platform is annoying. The fundamentals of Magic Online’s design were all wrong.

This is why I wanted to create an initiative to boycott MTGO until the issues are addressed. There was a lot of support from the community and if you want to participate be sure to follow: https://twitter.com/mtgoboycott

Magic Online shouldn’t suck, but it does. The long and short of it is that it is an embarrassment to anyone who has ever played Magic, especially when compared to its main competitors. What issues have you had with Magic Online? Leave it in the comments.

Modern Minneapolis Monster Madness

By: Travis Allen

Now is a time of rejoice. Magic players have an especially good reason to celebrate and drink deep the joys of the season. In just a few short days, we get to say goodbye to Theros sealed PTQs permanently. On the first of June we wave goodbye to that godawful format and are rewarded with quite possibly the best constructed format in Magic: Modern.

We’ve got two things on the agenda for today. First, we’re going to chat about GP Minneapolis, a recent Modern event. Second, we’re going to consider our overall strategy heading into PTQ season.

GP Minneapolis came and went without a lot of fanfare. I didn’t see too much discussion on Twitter as we saw the Top 8 emerge, nor did i see much in the way of a post-mortem. There simply wasn’t anything too exciting for the community to take note of. But while the Top 16 was fairly predictable, there’s still some things we should paying attention to in the coming season.

The first thing that jumped out at me is the quantity of UWR decks that showed up in the Top 8. Three UWR lists and a PT win not long ago tells me that Bolt Snap – Bolt is still pretty insane. Snapcaster Mage is clearly a major pillar of the format, and should be respected as such. He’s not at Dark Confidant levels yet, but he will be in due time. He’s certainly seeing more play than Confidant is at this point.

Restoration Angel has also firmly cemented her place in Modern by now. I’m kind of surprised she isn’t well over $10 already. Aside from being an angel, and therefore getting a big ol’ checkmark under the casual demand column, she’s quite obviously competitive. Her interaction with cheap value creatures like Snapcaster and Kitchen Finks is well known, she enables an EOT combo kill, and she only stands to get better as more enter-the-battlefield guys get printed. As we march forward into the season, be on the lookout for any in the binders of those emptying their Modern stock. I’ll be happy to trade for any copies people want to ship me.

Cryptic Command continues to be the best 1UUU spell in the format. While I won’t be picking up normal copies, I especially like the MPR printing since we’re unlikely to see those return in a very long time, if ever. Even if you aren’t personally wild about fishhand art, plenty of others will be. Demand exists for several MPR promos that look like butt.

Celestial Colonnade has made it to $20 and I see no reason why it shouldn’t keep going. It was a Buy-A-Box promo which means there’s an increased quantity available, but that was all the way back in Worldwake. Anything UW in Modern is running the full set. It definitely has the pedigree necessary to be the most expensive land in the format that doesn’t fetch. The tricky part is trying to figure out what it can/should reasonably cost. There isn’t really anything with a similar demand profile in Modern as best as I can tell. Grove of the Burnwillows is probably the closest, of which both printings are currently over $40. Of course Grove has Legacy demand which Colonnade doesn’t, but Colonnade has also been used much more in Modern than Grove since The Fall of Tron. (I’m capitalizing that because it sounds like a cool story). At the end of the day I’d say Colonnade should be at least as much as Grove, if not more. I also don’t see Colonnade showing up in an expert set this year or even next year. If you see a single dual-colored manland spoiler though, ship your copies on eBay that day.

Jund snuck two copies into the Top 16 with a playset of of Courser of Kruphix between them. I expect Courser is going to be around for awhile. Other than that, there wasn’t too much spice in the lists. I’m still seeing Pyromaster as a one-of but I don’t know how long that will last, and her value is only going to be dropping between now and September anyways.

The winning list was Scapeshift, but didn’t show us anything we didn’t already know. The namesake card made an immediate jump, but we’re way past capitalizing on that. Beyond Shift itself, it’s commons, Snapcaster, and Cryptic Command.

The other big showing was Pod, and boy did it ever. Seven of the Top 16 was Birthing Pod, so be dang sure you can beat it when you show up to a PTQ this summer. How that card is still only $12 is kind of a mystery to me. We saw it jump pretty drastically before Richmond, as well as many other Modern staples, but it has since settled quite a bit. Why is what is clearly the best card in both versions of the deck, decks which don’t seem any more expensive than many other tier one lists, under fifteen dollars? I literally do not have a good answer. Is it really just that New Phyrexia had enough supply in the market? That doesn’t seem likely. Is it a fear that the card will be banned? I do think that Pod is on the edge, but many competent strategists don’t seem to think we’ll be at that point before the next B&R change.

Gavony Township is nearly $4 at this point. It’s great in any deck that generates both green and white mana and has dudes, which surprisingly most decks that make those colors of mana do. It’s up from under a dollar a year or so ago, and probably stands to keep climbing into the $6-$10 range. If Pod does in fact get the axe, it’s not hard to imagine another GW list appearing at some point that wants it. It’s also pretty heavily tied into Innistrad flavor, so don’t expect to see more copies anytime soon.

While we’re chatting lands, Razorverge Thicket is both cheaper and more played than Blackcleave Cliffs at this point, with a better outlook to boot.

Linvala terrifies me as a hold. I have a single copy in my “never trade” binder and I’m half considering pulling it out and getting rid of it. This is absolutely getting reprinted at some point and it’s going to hurt when it does. If it crests $50 I may break and ship it. Avoid at all costs unless you 100% need it for your deck. There’s no real reason for it not to keep trending up as it has been, basically making her an expensive game of chicken.

Affinity only put a single copy in the Top 16, but that doesn’t mean the deck has fallen in popularity, just that enough people had a dedicated sideboard for it that weekend. There’s nothing really new here to work with. Arcbound Ravager is probably still a little lower than it should be, but not by much. The deck can’t get much better without running face first into a ban. (By the way, did you know how expensive Steel Overseer is? Hah.)

The bigger question to consider is just what to do with all of our Modern holdings. Earlier this year and late last year I was advocating near-complete liquidation in the coming weeks, but I’ve eased up on that a bit. I keep coming back to the notion that the game has grown beyond what any of us really fathomed a year ago, resulting in a surprising amount of demand for a relatively small supply. With so many Modern cards only getting less available by the day, is it really the best course of action to sell them all when they could gain anywhere from 20% to 300% by next year?

I’ve been pondering this quite a bit lately. I’m not sure how much others will share my opinions. I believe it has a great deal to do with how you manage your portfolio. Some individuals have cases at their local store that they buy/sell out of, which means churning through inventory is assuredly lucrative. Even if a particular card looks like a lock to rise in the future, they may find themselves better off selling it now and moving the profits into other cards that can do more in the shorter term. Meanwhile, those that operate with a much smaller number of transactions per week and less overall time in the market may find that they can’t capitalize on high turnover, and prefer to make their money with the slower sit-and-hold strategy. When to sell also depends heavily on how badly you need the cash, of course.

I’m finding that I’m looking to move some of my cards, but there is a chunk I may be holding onto unless they see enough of a rise. Format staples like Snapcaster I’m not going to mind holding onto if it’s a slow season for them. Let’s consider two possible futures for everyone’s favorite blue two-drop:

Timeline A: Snapcaster hits $45 during this Modern season and I choose not to sell. He settles to around $35 in the off-season. Before next year’s Modern PTQs, Modern Masters 2 is announced and Snapcaster is in. Like Cryptic Command before him, he drops to ~$20. All looks bleak. Though still like Cryptic Command, copies dry up as players acquire their sets. Demand steadily rises as less and less copies are available on the market, and eventually original copies are worth more than they were before MM2. The card is $55-$60+ in two years.

Timeline B: Snapcaster still hits $45 and I still choose not to sell. He dips to $35 in the off-season. There is no Modern Masters 2, and this time next year no new copies have hit the market. His price is now $60-$70 as he continues to be a the best blue card in Modern and a role-player in Legacy.

In either case, it’s likely that Snapcaster is worth more in one to two years than he is today. Being printed in a fall set would certainly hurt, but that is a very unlikely outcome. They won’t be in a rush to flashback Flashback. (Sorry). There is incentive to sell at $45 so that I can get my money out and move it somewhere else that will do even better, accepting the fact that the card will likely be worth more than I’m selling it for in a year or two. If he gets to $50-$60 I should probably sell because even in the best of circumstances he probably isn’t rising beyond $70 or $80, especially as reprints loom. If he doesn’t break $40, then I really should hold since in either scenario I make a good chunk of change on each copy in a year or two.

Cards that were in Modern Masters need to see an even greater rise for there to be sufficient reason to sell. By now everything has hit its floor. We’ve moved past the decline in prices and are into the stage where they’re either flatlining or rising. You can see the rise on Cryptic Command, Tarmogoyf, etc. Since those cards were just printed last year, I don’t think Wizards is going to be flooding us with even more copies of all of them. Assuming there’s a MM2 next year it’s likely some will come back, but not all. The stuff that doesn’t get reprinted between now and next June is just going to keep rising. If we don’t end up with more copies of Vendilion Clique or Dark Confidant before next June, they could easily gain 10%, 40%, or even more. This of course runs into the portfolio management mentioned above. If you’re a higher-frequency seller, it may be worth it to out your copies now and hop on the next card you see gaining that much in a quarter of the time. If you prefer to play it slow and sit on sure things, format pillars aren’t a bad place to camp. It may not make as much money overall, but it’s less risky and doesn’t require you to be able to identify the next big gainer.

If I’m not in a rush to sell format staples, what AM I looking to get rid of? Anything in the “flavor of the month” category can go. Amulet of Vigor. Azusa. Porphyry nodes. Scapeshift. Uncommons that people really need to play their decks that keep getting reprinted, such as Kitchen Finks, Lightning Helix and Path to Exile. Cards that have been floating around long enough that they may see a reprint, such as Spellskite, Damnation, Fulminator Mage, Threads of Disloyalty and Tectonic Edge. Cards that are pushing their effective ceiling, such as Mox Opal. Probably Fetchlands, although those are complex given that they’re format staples like Snapcaster and thus asking to be held while at the same time playing the “will they/won’t they” reprint game. (I’ll probably sell mine and move onto greener pastures, even though I don’t expect them in Khans). Odds and ends like Shadow of Doubt.

All of those cards I mentioned above could easily gain significant value by the time next Modern rolls around, but the risk of them losing value because of some unforeseeable cause – reprint, meta shift, ban change, etc – is too great to make it worth holding out for a few extra dollars. I’d much rather sell all my Threads for a good $20 today, completely willing to accept that I’m passing up the possibility of $30 next June, rather than get blown out by a Khans reprint and see them at $6.

Even though I’m not in a rush to sell cards like Snapcaster or Liliana of the Veil, I’m not necessarily looking to get further into them. The issue is that they’re gigantic question marks at this point in time. On a long enough time scale you’re unlikely to lose money on those types of cards because they will almost definitely end up more expensive than they are when you pick them up, but you may not be in the market to sit on Snapcasters for a few years because he got stuck in Speed vs. Cunning. 

That leaves us in an awkward spot of looking to out 70% to 90% of our Modern holdings, but unlike the last eighteen months, we don’t want to just move all in on any card legal in that format. Where do we put our money now? The most available place is Standard. Standard cards are going to be ubiquitous, and people will be quite eager to ship Temples for Primeval Titans. Grabbing Standard cards requires a certain level of knowledge though, both of a myriad of prices and what is/isn’t a good pickup. The latter is tough in a format where there are so few slam dunks. Moving hundreds or thousands of dollars in Modern cards into Standard also has the added risk of making your portfolio considerably more volatile. Spellskites have been gold for months now, and you knew you could pick them up in trade and not have to worry about them hitting their peak and dropping in the span of three weeks. They were safe and easy. Very few Standard cards are going to have that feature. Instead, you’re going to need to keep close tabs on both your inventory and the format so that you can ship as soon as prices move in your favor. Not all of us enjoy watching Standard prices like a hawk week in and week out, so that’s quite a chore.

Another option is foils. Pack foils are incredibly tough to crack the value on, especially anything unique. Innistrad foil Lilianas and Snapcasters are likely to only maintain their value, no matter what happens. Deathrite Shaman foils didn’t take a hit at all when they were banned, and many seem to think he’ll be unbanned down the road. Foil casual staples like Temporal Mastery are fertile ground. If you’re moving enough to generate serious cash, big-ticket items are excellent places to put your money. Pack foil Onslaught fetches, duals, and even Power are all great options. Of course these are clearly difficult to trade for. Chances are that if you’re getting rid of enough product to have enough to afford those, you’re probably selling instead of trading though.

Sealed product is as safe as Modern staples were circa August 2013, but don’t expect as fast a return. Boxes of Return to Ravnica are a great target at the moment, but it will take some time before you really get paid on that. Sealed Innistrad boxes have only recently started breaking $200 on eBay, and those were one of the fastest rising booster boxes since the borders changed. Sealed Ravnica cases certainly do handle scale well though. It’s easy to sink money into, and I don’t even see sealed Innistrad cases in a cursory glance.

The long and short of it is that when Modern Masters came out, those of us looking to invest couldn’t have had it easier. Prices on staples guaranteed to rise were in a temporary valley. If a card showed up in a Modern decklist at any point anywhere it was fine to stash. You couldn’t lose money. I feel like with this PTQ season we’re crossing a border though, and between now and next summer it’s going to be a lot dicier to find cards that are as easy to trade for and as lucrative as Modern staples were. Cards that stand to gain as much now as the ones last summer did will be harder to find and will be riskier to hold.

I’m sharing all of this with you guys, but I’ll be completely upfront that I’m willing to adjust my plan if necessary. This is my line of thinking and how I plan on approaching the coming months. I’m happy to listen to alternative viewpoints backed by solid logic that suggest other lines of play though. I’m sure at least one of the other guys who do this day in and day out will disagree with me somewhere, and I’m curious to hear how.

Joining the Conspiracy

By: Cliff Daigle

I know that most of you here are enthusiastic Magic players. You’re likely to do a lot of trading, buying, and selling. You attend a range of events, from FNM to PTQ, GP and other large events. Wizards knows this and does things to make Magic an awesome game for you.

They also understand that a huge part of the playerbase is not here to gain value, or to win a tournament, or even to win a game. Many players are here because this game is a social interaction interwoven with a card game, and this interaction is tremendously fun.

That’s how we get Conspiracy.

I’m here to tell you that Conspiracy is draft- and multiplayer- based, and in a way that is going to be very, very fun. You are going to see people want to draft this set on a basis that I don’t think has been matched. Modern Masters may have come close, but the value on that set made it sought after in a different way.

I’ve been lucky enough to draft almost every set of Magic. I’ve drafted Unglued and Unhinged. I’ve drafted the Ice Age block. I’ve helped build Reject Rare Cubes for drafting.

Nothing is going to come close to what Conspiracy offers. The mechanics that alter the draft, even going so far as to add a ninth booster pack to the eight that are circulating. You get to peek at another pack, or see what else has been taken.

The gameplay mechanics are fantastic too. Will of the Council allows for democracy, unless you have Brago’s Representative and then you’re a dictator. None of the choices are ever weak either. You’re going to get a great effect no matter the vote, and ‘helping’ others decide how to vote is going to be a game within the game.

Dethrone is a simple and effective tool for deciding who to attack. I’m salivating at the thought of what effect is going to give other creatures dethrone. If we’re really lucky, we will get an effect that can be passed from player to player. “At the beginning of each combat step, all creatures controlled by target player gain Dethrone” would be something amazing to put on a creature. It’s super helpful that Dethrone triggers on the attack, not on the damage.

Parley is just a great way to peek at what other players will have going on. Reveals and bonuses are a way to make the information palatable to those players because you’re usually getting much more of a bonus.

I want you to go to the release events. Just play. Play as much as you can. This is a set that will reinforce the vast array of player types that Wizards has learned to accomodate. The same company that rules the Modern banned list with an iron fist also creates a set where Deal Broker is a card.

There are going to be some unique cards available in Conspiracy, and with the presence of foils, might be incredibly pricey. Of note so far will be only the third foil printing of Brainstorm and the first non-promo foil of Swords to Plowshares. Exploration, an Urza’s Saga rare that did not get the reserved list treatment, will have its first foil. Dack Fayden in foil will also command a hefty price tag, but if you’re looking for a lower bar of entry on your speculations, I’d suggest going after foils of the cards that affect the draft, like Cogwork Librarian.

Conspiracy is going to have a big effect on Cubes this way. Some purists won’t want to touch these sorts of cards, and I suspect that more will add them with gusto. Even the foil common versions will be worth a surprising amount after we’ve moved on to Magic 2015 and the Khans block.

There’s one more thing to note about prices and Conspiracy: We’re going to have an effect on Journey into Nyx – Born of the Gods – Theros drafts. If your FNM is doing Conspiracy instead of JBT, that’s going to keep Theros block cards a little more scarce. Modern Masters interfered with M14 this way and led to a dearth of Mutavault. It’s possible that Conspiracy makes Journey into Nyx cards even rarer than my 6:2:1 article would indicate. It’s possible that if Conspiracy sells well and get reprinted, it will affect the summer sales of M15 as well.

I’m seeing preorder boxes for pretty close to MSRP. Some are even below, as if this were any old booster set. This is not the usual 36 packs, and if you get the chance to put away a box or two, it will be an easy way to grow your money over time. Booster boxes usually are, but ones that offer a unique and fun format, AND AT THE SAME TIME are stuffed full of value, should be treated with respect and purchased freely.

And if anyone asks…I didn’t tell you. Shhh!

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY