The Shopping List

By: Cliff Daigle

So next week we begin Dragons of Tarkir previews, though it seems like we just finished spoiler season for Fate Reforged.

There’s three premises I want to keep in mind as we leave Khans and enter Dragons:

#1: This is a big set in the spring slot, such as Rise of the Eldrazi or Avacyn Restored, but Sealed and Draft events are still opening some Fate Reforged. Those two sets have had a lot of value in the long term, because they were opened less than big fall sets. Dragons of Tarkir has a very good chance to contain some cards that will go up significantly, due to that reduced volume being opened.

#2: The new rotation schedule means that Dragons of Tarkir will only be Standard legal until fall 2016. This is the first spring set to rotate at a different time than the fall and winter sets of its respective block.

#3: Khans is no longer being opened in Draft or Sealed events, and that tells us it’s time to start picking up Khans cards, now that supply is at its maximum and prices are near their lowest.

With these ideas in mind (point #1 about which Dragons cards to buy will just have to wait three weeks till the full spoiler is out) I want to go over Khans cards that I think have room to grow in about the next six months, or grow even more if they have value outside Standard.

Fetchlands

Before anything else, I want to see what recent history has been like for the shocklands. I’m looking to see if they took a hit or even went up since they rotated from Standard.

Capture

Capture

Some fluctuation, and Vents is possibly the most popular shockland in Modern. Blue lands will often be a bit more expensive because blue has been the best color. (Note the price gap from Underground Sea to Plateau!)

So if I’m buying fetches now, I’m seeking pure value. I’m not going to see a big gain in price, but it’ll be excellent trade bait. At worst, fetches aren’t going to go down in price. At best, they begin a steady upward trend, but I think that is rather unlikely for at least a couple of years (going by what the shocks have done).

Foil fetches

I am going to bang this drum as loud and as hard as I can for you: buy these now. NOW. Foil shocks gained 20% to 50% within a year of rotating, and getting foil fetches right now will save you money in the long run. These will not take a hit at rotation.

Foil Delta and Strand will not stay under $100 much longer. They are just too good in the Eternal formats. The other three, being $50-$60 right now, are excellent candidates to gain value on a similar track as the foil shocklands did.

If you’re someone who likes to foil out a deck, or likes to have high-end foils, get on the wagon now. You’ll thank me. I want to reiterate this point: I don’t know what the ceiling is, I just know that we are at the floor.

Foil Empty the Pits

At $6, it’s close to a steal. It’s great in casual token decks, and Zombie decks too. If you wanted to wait, I’d understand, but don’t sleep on its long-term casual appeal.

Foil Monastery Swiftspear

You might laugh, but this is seeing a tremendous amount of Eternal play. For example, there was a Star City Games Modern open on February 16. There were five decks in the top 16 that ran a full playset of these in the main. Note it’s a nearly-$3 uncommon and a $20 foil. It’s not hard to imagine the foils doubling by the time rotation hits, and not losing any value at rotation, simply due to the number of people playing it in Legacy and Modern.

My colleague James Chillcott bought a foil set of Japanese Swiftspears for $32 at the beginning and sold them at $240. I would not be surprised at all to see the JP foils hit $75 or even $100 in the next year. This is one of the ways that a Burn deck can go from budget to pimp, and you should spend accordingly.

Siege Rhino

Another card that has lots of room to grow, now that Khans isn’t being opened as much. I like picking up both foils and nonfoils right now, at about $10/$20. I’d be looking to move the nonfoils in the next few months, but the foils could prove to have real legs.

Siege Rhino might be an excellent case study for Cube appeal. If you can manage the mana, this pays you off very well, but not every Cube is designed to have enough fixing for three colors on turn four. Sure, splashing for Fireball and the like is a longtime tradition, but would you splash this? Perhaps the better question is, can you?

Foil Clever Impersonator 

With a foil multiplier at about 6x, this has my eye. I’m all for picking these up and just waiting. As I said way back when Khans first came out, this is the best Clone effect ever, depending on how you feel about Phantasmal Image. Picking these up under $20 right now is a steal, because they are going to increase, slowly but surely.

Foil Treasure Cruise

While some vendors I talked to at GP San Jose wanted to be picking these up at buylist prices, there are plenty of larger vendors who are staying away altogether. (For instance, this card is not on ChannelFireball’s buylist.) If I were able to buy these at $3-$5, I would be thinking about it too.

As an individual, though, I’m staying away unless the price absolutely craters at rotation. The nearest example I can find to this card is Mental Misstep. It seems unlikely that a card banned in Modern and Legacy can have a price this high, but everything is keyed in on the price of entry. Did you buy at the lowest? Great! Sock these away for a while.

Foil Dig Through Time

I’m happy to wait until rotation for these to hit a low, because not enough people will keep this at that time, since it isn’t legal in Modern. It’s still Legacy-approved, though!

Don’t buy this yet…but be thinking about it.

Prerelease Foils

In case you didn’t know, both Khans and Fate Reforged had prereleases where a few foils were stamped with the date of that prerelease. There were 40 in Khans and 30 in Fate Reforged, and it’s not yet clear how many there will be in Dragons of Tarkir’s prerelease packs, if there are any.

These are not quite alternate-art cards, but they represent an additional layer of scarcity. When you find these in random binders, trade for them at the foil price or a little more. Having the rarest version of a card sometimes comes in handy.

All of these are things to consider, now that Khans isn’t being opened. This is different from rotational planning, these are cards that I’m picking up for the longer-term haul.

Next week, we cover this coming summer’s giant money vacuum!


 

WEEKLY MTGPRICE.COM MOVERS: Feb 25th/15

By James Chillcott (@MTGCritic)

Innovation continues to define both Standard and Modern as we roll on through one of the best constructed seasons in the last decade. Winners at notable major tournaments this past weekend define our big movers this week, as the community looks forward to Dragons of Tarkir spoilers in just a few short weeks.

5 Winners of the Week

1. Whisperwood Elemental (Fate Reforged, Mythic): $8.98 to $12.12 (35%)

Green was already the default best color in standard before Fate Reforged rolled up and dropped this sweet threat onto the table. Though many were dubious at first, recent showings at big standard tournaments has demonstrated that Whisperwood Elemental is an excellent way to close out games fast if your opponent isn’t packing enough removal. In partnership with Nykthos, Shrine to Nyx, and various mana dorks, this heavy hitter provides especially tricky scenarios for both aggro and control decks who will often have trouble going just one for one with the lord of the groves.  With FRF not likely to be as opened as many other sets, there’s a good chance that this one falls off a bit heading into summer, only to rise again at rotation. As such you can sell now if you got in early and don’t need them to play with. Otherwise, you’re safe to hold into fall.

Format(s): Standard

Verdict: Hold/Sell

2. Nykthos, Shrine to Nyx (Theros, Rare):  $4.12 to $5.45 (32%)

Prices on this most wondrous of mana generators range anywhere from $5 to $8 at present, with scant few copies available anywhere in the $3-4 range it was trading at just a few weeks back. Blame the rediscovery of mono-green and green-X devotion builds, within which Nykthos is often the glue that binds the deck together, powering out Temur Sabertooth, Whisperwood Elemental and Hornet Queens with equal finesse. I’ve been a buyer thus far on any copies I could find under $4, but your best entry point may now be at rotation, where you should be able to scoop copies up and sit on them for a few years to double up.

Format(s): Standard, Modern, EDH/Casual

Verdict: Hold

3. Outpost Siege (Fate Reforged, Rare): $2.12 to $2.80

The other deck that is doing exceptionally well right now is R/W aggro, but in truth, getting a free card per turn for the low low cost of just 3R is likely to appeal to many decks over the next year. Heck, we use to pay 4 a turn for this effect! With constant play, this card could easily rise into the $6-8 range next fall, so if you can score some under $4, it seems like a reasonable bet on card advantage continuing to be worth of a few card slots for the rest of the year.

Format(s): Standard, EDH/Casual

Verdict: Buy

4. Genesis Hydra (M15, Rare): $1.95 to $2.44 (25%)

I’ve been holding some of these since they first came out, but they never really got there as a spec, so those 3 playsets will be finding homes in my trade binder and various casual decks once I’m done with them in Standard. The card is great, and there is some version of the future where it might even catch fire in Modern with Nykthos to power it out and do something ugly, but I wouldn’t be caught holding my breath on that, or very many of these at rotation either.

Format(s): Standard, EDH/Casual

Verdict: Trade/Sell

5. Asuza, Lost but Seeking (Champions of Kamigawa, Rare): $30.13 to $36.11

It’s hard to believe that I was picking these up last year at $6 as an EDH spec, and now here we are with Amulet Bloom earning Tier 1 respect in Modern and this card ensuring it has enough consistency in comboing off to make those bones. There is a solid chance this single print rare shows up in Modern Masters 2 this summer, so it’s probably time to claim whatever profits you can and look to pick some up on the cheap when MM2 prices bottom out in July.

Format(s): Modern EDH/Casual

Verdict: Trade/Sell

 3 Top Losers of the Week

1. All is Dust (Rise of the Eldrazi, Rare): $20.32 to $14.00 (-31%)

This is a great card in EDH/Casual environments, and cool factor has kept it up, but the threat of a reprint in MM2 is just too great for it to not recede into fearful territory. You should be unloading these.

Format(s): Modern EDH/Casual

Verdict: Trade/Sell

2. Whip of Erebos (Theros, Rare): $4.87 to $3.93 (19%)

This card’s been on a bit of a roller coaster lately with it’s price tightly tied to how well GBx Reanimation strategies are doing at big Standard tournaments. It will likely oscillate in the $3-6 range heading toward rotation, but you don’t want to be caught holding too many because this will be a low demand casual card come the fall. There’s also a fresh printing in the Clash Pack for the spring, which hardly helps.

Format(s): Standard/Casual

Verdict: Trade/Sell

3. Pact of Negation (Modern Masters, Rare): $14.78 to $13.07 (12%)

Given that this key card from the Amulet Bloom deck has been on the rise of late, I wouldn’t give this minor pullback much thought. Having just been printed in the last Modern Masters set, it’s pretty unlikely to see yet another reprint in MM2 this summer, so you are likely safe to snag these in the $12-14 range or in trades where you can, hoping it will rise into the $20 zone on the back of one deck or another.

Format(s): Modern/Legacy

Verdict: Buy/Trade

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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The Tool We Need and Probably Deserve Too

By: Travis Allen

In the field of MTG finance (a name I find myself disliking more with each passing day) we focus on finding the cards before they get big. Scour MTGO dailies for growing trends, identify EDH cards before they blow up, pinpoint combo pieces that will get broken, recognize when a card is at the bottom of a valley. All of these, done well, will put you in a position to be profitable. Cards will be obtained for some number of dollars, and a few weeks or months later, they’ll be worth double, triple, or even ten times what you originally paid. Pop the champagne. 

We as a community tend to focus very hard on this part of the process – figuring out what cards are going to rise in value, so that we may obtain them before they do. Understandably so, of course. It’s the most difficult part of the entire profit cycle, which means it deserves attention, and it’s also the sexiest.

The latter half of the process is getting rid of cards after they’ve risen in value. I discussed this topic to some extent awhile ago when I had jumped in on Ghaves a week before he quadrupled in value. In short, it’s a lot tougher for this to be profitable than it may seem at first blush.

It is with this postulate that I today encourage anyone that is reasonably involved with buying and selling cards to consider a TCGPlayer seller account. Creating an account is simple, using the website isn’t too painful, effort required of you is no more than PucaTrade or Deckbox, and most of all, it provides a convenient avenue for outing your specs.

I’ll tell you right off the bat: there are better solutions out there. Members of the community that have made a full-time job of trafficking in Magic have no hesitation speaking ill of TCG from a seller’s perspective. I will not discount these concerns. Like eBay, TCG bends over backwards to protect the buyer. It is far easier to find people willing to use your system to make money rather than spend it, so their incentive is to keep the buyers happy, not the sellers. It’s not that they don’t care about vendors, but we are undeniably second to the people actually spending money. This leads to buyers usually receiving the benefit of the doubt in nearly all situations. There’s a ten day wait on receiving funds as well. If you’ve got a bankroll this isn’t much of an issue, but not everyone has that luxury. The UI is a bit clunky, with it taking far more clicks than it seems should be necessary to view and close orders, an issue compounded by the fact that their servers seem to take at least five seconds to respond to any request, made even more dumbfounding by the fact that I live within two hours of their offices. They take north of 11% of each sale you make, depending on how much the sale is for. (My own history shows an order total of $5.98 paying a 19% fee, and a $294 order paying an 11% fee.) This isn’t a totally unreasonable amount, as you’ll pay 10% at eBay plus PayPal fees, but it’s hardly any better.

So why, if there are so many complaints regarding TCG, do I recommend anyone that buys more than one or two cards each month with the intent of flipping them open a seller’s account? The easiest answer is that you get to sell for TCG prices.

When I discussed flipping Ghave, one of the limiting factors was the buylist values. $5 was the highest offering, which barely covered my investment. Meanwhile, over on TCG he was in the $10 range. At the time that wasn’t an option to me so I was stuck facing buylists, eBay, or finding private sales. With a TCG account, I’d get to tap into that $10 retail price tag. Suddenly my spec would have been far more profitable. Even if I wasn’t greedy and listed at $8 or $9 instead of the $10 to $11 others had him at, the margin would have been large enough for a healthy profit.

It’s frequently discussed in regards to specs that you never get to sell them for retail. You buy in at retail, and then after the card spikes, you have to sell at buylist or below retail. But with a TCG account, this is no longer the case. You buy in at TCG low, and when you decide it’s time to move your cards, you get to sell at TCG low. Selling via TCG doesn’t get rid of all the fees or inconveniences of other methods, but rather, it raises the price you get to sell your product for. This is why, for the average person looking to move a few playsets of Ghostway, it’s a preferable venue.

The volume of cards I’ve sold after adopting the use of TCG have increased dramatically. eBay is really your only other open market option, and the demand of shipping every single card with tracking information drastically cuts into your profit margins. Selling expensive cards on eBay is mostly fine, but Ghaves or Skullbriars or Past in Flames sucks out loud. Moving my operation to TCG I’m now able to list cards under $10, something I wasn’t comfortable doing with eBay. People are much less scammy on TCG, meaning you get to use plain white envelopes for smaller sales. This opened the door to putting far more cards from my binder up for sale. That Rafiq or promo Honor of the Pure been gathering dust in your binder, and you want the space? Pick up a Soulfire Grand Master last night and you want to ship it before it falls further? Onto TCG it goes.

What really drove me to discuss this today was a feature recently added. Foreign cards can now be listed, a major boon to both customers and vendors. When I returned from Japan I brought back thirty-eight Japanese Black Markets. Up until now I’ve had no reasonable way to sell them. With foreign support having been added, I can now list my Black Markets, and all the other Japanese product I brought back. It’s great for people that end up with foreign product in their possession, and it’s great for people that wanted foreign product in their possession, a challenging goal if SCG didn’t have what you were looking for.

It’s important for people buying and selling to know what’s available to them on both sides of the process. Knowing how to move your cards is just as valuable, or perhaps more, than knowing which ones to pick up. I’m not shilling for TCG, I didn’t get paid by them, and I have no vested interest in their company. They provide a service that is quite valuable to people that do this type of thing frequently, and it’s helpful to be aware of it as an option. It isn’t flawless, and there are options with better returns, but those options usually involve running a store, or at least a case in a brick and mortar, which aren’t reasonable for people that don’t want this to be a full-time job. If you’re a mid-level actor in this market, TCG provides you an acceptable venue to sell at retail or near-retail prices.


 

The Tiny Explosion & #MtgoTinyLeaders

By Guo Heng Chin

Four weeks ago I wrote an article about Tiny Leaders potentially being the next big thing in Magic. What I did not expect was Tiny Leaders to undergo a sort of Cambrian explosion within just a couple of weeks.

In Malaysia, we had our first Tiny Leaders tournament at the end of January, with a whooping 15 players in attendance.

For the past few weeks, whenever I popped by a local game store, I would overhear players discussing Tiny Leaders or witness Tiny Leaders games taking place. And I have visited at least three different stores catering to starkly different player bases.

It was a pleasant surprise to see some of the local PPTQ grinders getting into Tiny Leaders too. The format’s appeal to the casuals and spikes alike is important for the Tiny Leaders to be considered sufficiently differentiated from existing formats so as to warrant a niche of its own. Without a defined niche, Wizards would have little reason to adopt Tiny Leaders as an official format, together with annual product releases.

Elsewhere around the world, the enthusiasm for Tiny Leaders hit fever pitch. The first streamed Tiny Leaders league began three weeks ago, organised by /u/SaintOmerville and his playgroup at Maryland (Check them out at /r/TinyLeaders, they stream weekly).

Dark Sphere, the awesome LGS I used to frequent when I lived in London ran their first Tiny Leaders FNM a few days ago, to a pretty good turnout of 14 players. Kyle Lopez, the guest on last week’s Brainstorm Brewery pointed out that the Tiny Leaders craze hit his local game store as well.

Those were just drop in the wave of Tiny Leaders hype that swept through the Magic community in the past month and I am sure there are plenty of other Tiny Leaders stories elsewhere.

However, nothing could be a better testament of Tiny Leaders’ growing popularity than a feature article dedicated to the format on the Mothership by the inimitable Gavin Verhey.

Last but not least, we saw a spate of Tiny Leaders foils spiking over the previous month. Foils of Ezuri, Renegade LeaderVarolz, the Scar-Striped and Ambassador Laquatus, three popular tier one leaders, doubled in price together with cards like Leonin Shikari which are playable in both Commander and Tiny Leaders.

An Empirical Opinion on the Format

Last weekend, I participated in my second Tiny Leaders tournament. It was an eight-person tournament, featuring a diverse field comprising of the following leaders:

I went 2-0, beating Ezuri and Grenzo and splitting with Alesha in the finals to ensure that we both secure a 5x multiplier for our entry fee in store credit as prize. Anafenza turned out to be an unintentionally good meta call as two out of the three decks I faced (Grenzo and Alesha) relied on graveyard mechanics and Anafenza’s second, less conspicuous ability swung a wrecking ball to their game plan.

I’ve used the store credit to buy myself a playmat tube for the Ugin Game Day playmat I won last weekend and two Tiny Leaders foils which I would discuss in a bit.

A few thoughts about the format after two tournaments (hooray):

Removals are efficient but sparse in Tiny Leaders due to the singleton restriction. In most of the games I’ve played, my Dark Confidant stuck around longer than he would have in other formats. His value in the format was comparatively higher than in say, Modern, due to his reduced fragility. I suspect there are quite a number of other cards which could be evaluated differently for the same reason.

He's more confident in Tiny Leaders.
He’s more confident in Tiny Leaders.

The limited removals mean that creature-based combos are easier to pull off. I shall get to this in a bit.

The second observation was that the threat of Geist of Saint Traft and Ezuri, Renegade Leader was overblown. Well, at least from the small sample size of matches I have played against them.

Geist lacks removals and the deck struggle with board control. I’ve found it relatively easy to brute force your way through their counterspells and removals and develop a board position that makes it difficult for Geist to attack or race them. Tempo is the key to beat Geist.

Ezuri, Renegade Leader
Not as pesky as I thought.

Ezuri Elfball is explosive but well-timed removal of their key components is a big set back for their game plan. Ezuri’s ability to regenerate another elven brethren was not as incessant as I thought it to be, but that could be attributed to the fact that Abzan removals – Swords to Plowshares, Smother and Dismember from the mainboard; Zealous Persecution, Drown in Sorrow and Golgari Charm from the sideboard – leave no room for regeneration shenanigans.

The health of the format is a controversial topic. There are segments of players complaining about the lack of diversity among tier one leaders and the repetitiveness of the format.

From my very statistically significant sample size of 7 matches across two tournaments, I’ve found the diversity to be pretty good. As the optimal build for the majority of the leaders have yet to be discovered, perhaps it is too early to claim that there are too few tier one decks. I suspect there are plenty of yet-to-be-recognised tier one decks out there, and the current playes

Yes, Tiny Leaders feels repetitive if you compare it to Commander, but it is no more repetitive than Modern in my opinion. Which is a good thing as Tiny Leaders was designed to be a duel format. I would consider Tiny Leaders to be less repetitive compared with Standard, offering a similar level of game play diversity as Modern (I have not played enough Legacy to compare Tiny Leaders with it).

This Week’s Tiny Pick Ups

Initially my plan for the Tiny Leaders finance series was to make my way down the color pie with every installment of the series à la the undervalued Commander foils series I embarked on a while back.

That schedule may work for undervalued Commander foils as cards in the format have largely settled in price with Commander being a relatively mature format. Tiny Leaders is a young format and as such brewers and players are still in the process of exploring new deckbuilding spaces and discovering new interactions.

Doing a series of article about undervalued Tiny Leaders cards by color would probably miss the boat on a lot of…well, undervalued cards which I imagine would spike once word about a new tech gets out.

So I am going to give this series a bit of a shake-up; I will be looking a few cards in each installment, but they would be in no particular order. I will write about undervalued cards as I encounter them; it would do you readers no justice if I were to hold back on discussing a card I think is sorely undervalued  just to follow a self-imposed order. We’re going to introduce a little bit of anarchy.

The first two cards we are looking at today are the two foils I’ve bought with the store credit I won at last weekend’s Tiny Leaders tournament. They are two cheap foils (the playmat tube took up the bulk of the store credit) with plenty of room to grow.

She was part of the cartel driving up the price of Orzhov staples.
She was part of the cartel driving up the price of Orzhov staples.

I am convinced that Cartel Aristocrat foils at $2 are good pick ups. She functions as an engine in a couple of Tiny Leaders archetypes: she is a powerful gear in the Athreos, God of Passage machine and is a token factory in Teysa, Orzhov Scion decks.

Cartel Aristocrat is also one of the best engine for the Melira combo, which was by far the most impressive aspect of my Anafenza deck and is a combo that I am confident should be a mainstay in the format.

I threw in the Melira combo when I was constructing my Anafenza list as a plan B to give the deck an extra angle of attack (decks that attack on multiple axes are good, said a certain Gerry Thompson). It was supposed to be the gear I shift to after I’ve exhausted my opponent’s removals, or when my opponent inadvertently taps out.

Turns out not only did I leaned on the combo more than I had imagined, I won half my games with it. While Anafenza has access to some of the best removals in the format, those removals are often 1-for-1 removals and the struggles if an opponent gets too far ahead in tempo or overwhelms the board with cheap minions. Anafenza is a fair deck after all.

The Melira combo stole me countless games where I was not supposed to win. It won me a game when I was staring down an unblockable Geist of Saint Traft with lethal the next turn. It won me a couple of game ones against Ezuri when I do not have access to board wipes. Gaining infinite life was the only way I can snatch the upper hand against Alesha’s recurring horde.

I eschewed Blood Artist as an enabler to close the game once I’ve achieved the infinite loop as he is a bad card outside the combo. Plus, with a Green Sun’s Zenith in my deck, I would not deck out.

In the end, Anafenza – my list at least – played out like Patrick Dickmann’s Tempo Twin. Neither plan of efficient beatdown or Melira combo is the main plan; it depends on the matchup and my opening hand. Although when I find myself losing grip of the board, I often switch to defensive mode and attempt to stall the game until I rip the combo pieces. With three tutors, it was relatively easy to assemble the pieces.

Another reason the Melira plan worked better than I had envisioned during deckbuilding was the fact that removals are limited in Tiny Leaders, as I’ve mentioned.

The combo complements Anafenza strategies because every creature in the deck demands an answer or it would out-card advantage the opponent out of the game, grow out of proportion with Anafenza’s  ability and Gavony Township, or even by itself as Scavenging Ooze scavenges, Knight of the Reliquary with every fetchland and Varolz, the Scar-Striped… well scavenges. Even a lowly 1/1 spirit token could evolve into a formidable threat if left untouched.

My opponents’ removals were often spread thin and it was relatively easy to execute the Melira combo.

That was a bit of a detour. Back to Cartel Aristocrat. She is a perfect fit in Anafenza decks sporting the Melira combo because she is both hard to remove and useful regardless of the combo. The deck has so many ways to plop on +1/+1 counters on Cartel Aristocrat she often becomes a formidable threat by herself.

Besides Varolz and noncreature options like Recurring Nightmare, Viscera Seer is the only other free-to-activate sac outlet in Abzan colors but Seer is a waste of space without the combo as we already have access to plenty of library manipulation.

To sum it up, Cartel Aristocrat has the potential to be a staple in three Tiny Leaders archetypes, two of which are tier one archetypes. Foils at $2 are enticing, especially when the card is in no risk of reprint within the next few years.

The power couple before there were power couples.
The power couple before there were power couples.

The second foil I bought with my store credit was Anax and CymedeChaz Volpe from BoltSnapBolt mentioned a week ago that he picked up a few foil copies of Anax and Cymede and I thought that was a fantastic pick up.

Anax and Cymede is (or are? Grammar gets complicated when there are more than one person in a card but the creature type denotes a singular entity. I shall resort to ‘is’ here and consider Anax and Cymede so inseparable they form a single entity) reputedly a tier one leader and more importantly, looks to be a budget tier one leader. Foil copies could be found for a mere $1.50 and really only have room to grow as Theros supply dries up and Tiny Leaders demand kicks in.

While the majority of the elves in Ezuri Elfball are cheap, an optimal build requires Gaea’s Cradle and Glimpse of Nature and both will set you back by $200.

On the other hand, an optimal Anax and Cymede list could be assembled on a budget and there are multiple build options to choose from; either the hyper-aggressive swarm build, or the good stuffs build as the color grants access to some of the best removals and board wipes in the format and Blood Moon.

Speaking of board wipes, the next card we are going to look at is a Modern staple with Tiny Leaders application and foils are cheap right now.

Where is your god now.
Where is your god now.

Anger of the Gods was a Modern sideboard staple when Birthing Pod was legal, but has dipped in popularity since. Which is a good thing financially as it means that foil Anger of the Gods would not spike yet. The Modern meta is cyclical and there would be a time again when Anger of the Gods will once again be a sideboard staple.

In the mean time, Anger of the Gods is one of the best board wipes in Tiny Leaders. Its exile clause hoses popular graveyard-abusing leaders like Alesha and Varolz, while serving as an efficient answer to swarm decks (Anger of the Gods deals the most damage at three mana compared with other sweepers in the format).

Ironically, red is the control color in Tiny Leaders courtesy of the number of board wipes under four casting cost in the color (red has access to a plethora of X-casting cost board wipes). At $8, Anger of the Gods foils look like a surefire pick up.

#MtgoTinyLeaders

Though more shops are jumping on the Tiny Leaders bandwagon (at least in Kuala Lumpur and London), one of the major drawbacks of Tiny Leaders is that the format can’t be enjoyed on Magic Online.

Which is a shame because Tiny Leader also appeals to the demographic of players that would play Magic Online on a regular basis.

Plus Tiny Leaders is well-suited for Magic Online play, unlike Commander where playing online strips off the social camaraderie aspect of it (and Commander is a social game, isn’t it). Players would not lose any of the fun, nor have to suffer a compromised user interface playing Tiny Leaders online.

Thanks to Modern Masters and Vintage Masters, a lot of Tiny Leaders staples are much cheaper on Magic Online compared with their physical counterparts. Which makes it even more of a shame that we are not able to jam Tiny Leaders on Magic Online!

It is true that Commander was only made available on Magic Online after the release of the first official Commander products. That does not mean we have to wait until the format is officially picked up by Wizards before we can sling Tiny Leaders online.

The infrastructure is already present. All it requires is a the removal of Commander damage, reduction of the number of cards required in the mainboard to 49, decreasing the starting life to 25, adding a sideboard and tweaking the ban list a little. Having little technical knowledge, I would not claim to be privy the difficulty of implementing those changes, but one could reasonably assume that it would be less difficult than enabling Commander on Magic Online. The addition of a ten-card sideboard may be a complication as I believe your Commander resides in your sideboard in the current implementation of Commander on Magic Online.

Getting Magic Online to support Tiny Leaders would allow more players to get into the format, and enable competitive players to practice online. Magic Online support would be a huge driver for the growth of the format.

Wizards has a history of being responsive to the Magic community’s wishes, an extremely rare trait in a large corporation, and is one of the main reason why Magic is flourishing at the heights it is at today.

If you would like to see Tiny Leaders on Magic Online, do make your desire known to the various powers above at Wizards through social media. Most of the management at Wizards are highly engaged with the Magic community, especially on Twitter and anyone with a Twitter account could get in touch with them there.

Those I would recommend are Magic Online’s official account: @MagicOnline; Magic Online’s Director of Products, Worth Wolpert’s account: @mtgworth and possibly some the other directors that deal with paper Magic like Helene Bergeot, the Director of Global Organized Play: @HeleneBergeot and Aaron Forsythe, the Director of R & D: @mtgaaron to let them know that there are a lot of enthusiasm for Tiny Leaders.

Let’s start a little social media campaign. Use the hashtag #MtgoTinyLeaders so we all have one cohesive platform to push for Tiny Leaders on Magic Online.

Leave your comments below, or find me on Twitter @theguoheng.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY