The Ethics of MTGFinance

By James Chillcott (@MTGCritic)

Recently I’ve found myself being pulled into cyclical debates on the ethics of MTGFinance. With the increasing participation and interest in this side of the Magic: The Gathering community, it seems like a good time to get to the bottom of things.

The Price Is Always Right

So the other day I’m at a new nerd conference in Toronto and I notice halfway through day 2 as we’re promoting ShelfLife.net (plug: our next gen social commerce platform for collectors) that attendance is pretty dismal. Figuring the vendors may be in the mood for deals I locate an LGS dealer with a ton of binders in tow and no central pricing system. This is exactly the scenario where you are likely to find the best, and the largest deals, largely because only the biggest most dedicated vendors can possibly keep up with the increasingly rapid prices shifts in our community. Sure enough I locate over $2500usd in singles within 30min of binder browsing. I stack the cards in piles at various price points, the dealer signs off on a $1100cdn sale price after some haggling down from $1400cdn and we conclude our business with a handshake and a smile.

Now pause and ask yourself: did I rip him off? Or more to the point, was the transaction ethical?

MTGFinance In A Nutshell
MTGFinance In A Nutshell

I assert that it most certainly was, and here’s why:

1) No one was lying, causing distractions, fast talking or otherwise obscuring the action

2) We’re responsible adults responsible for our own decisions, and his decision was to publicly offer the products in question at the prices we both agreed to

3) Interest is the first sign of market shifts, and he waved it off, likely because;

4) He clearly saw value in the cash flow

Now let’s examine what could have happened had I chosen the opposite path, a path some people might demand I take to achieve perfect transparency.  I could have, for instance, tallied the cards, and engaged in this conversation:

  •  Me: I think these cards are worth essentially double what you have them priced at, about $2500.
  • Vendor: Thanks! My new price is $2500. So would you like to buy them at that price?
  • Me: No thanks.
  • Vendor: Oh, why not? Don’t you recognize them as being worth this price on average in the market?
  • Me: Yes.
  • Vendor: So then you’re backing out because you can get them somewhere else cheaper?
  • Me: No, I’m backing out because I believe these magic cards are investments, and as such, must operate under the principle of opportunity costs.
  • Vendor: How’s that?
  • Me: Because you’ve reset the price to market average, there are now other options I believe will yield better returns within the same time frame, and my role as a market maker dictates that to achieve an efficient market I must act logically and efficiently and pursue my goals while you pursue yours. When the value of my potential returns matches your value in cash flow, a market action will occur and we will both be equally happy. In this particular case I have clearly spent a lot more time than you tracking and memorizing current price averages. This knowledge has value, and I just conferred that value to you as a gift, creating an imbalance in our market making potential and ensuring we cannot achieve market action. You see, I came to your booth loaded with efficiency, free cash flow and risk taking potential. You were carrying inefficiency, low cash flow and lower risk potential, as expressed by your willingness at any time to convert cards that could potentially accelerate in value for cash that averages a much lower interest rate unless reinvested in greater prospects. This insinuated that any (or all) of the following was true:

a) your time was too valuable to make re-pricing your inventory to match current demand worthwhile

b) your potential reinvestment opportunities exceeded my perceived net present value of the cards in question

Further, our lack of prior exchange of social value through camaraderie, emotional support or familial ties makes my donation of value result in an unequal match. I’ve sacrificed over $1000 in value for no discernable benefit as other market actors were already willing to sell me these cards at the newly requested price, which I’ve only just now made you aware of. As such instead of heading home with $1100 cash, you’re heading home with $600 in booth fees, time wasted and no opportunity to reinvest.  I’m heading home with $1400 less profit potential at a risk level previously determined to be acceptable, and a non-friend I’ve donated goodwill to without any return on my investment.

Final score: No one is winning. The market is broken.

StarCityGames Is Not The Market Price

So having taken a closer look at the dynamics and difficulties of trying to manually price thousands of magic cards, let’s examine where these kind of scenarios have led the LGS/Vendor segment of our hobby ecosystem.

Price Progress?
Price Progress?

Back in the pre-internet days, Inquest and Scrye magazine published monthly with card pricing lists taken from surveys of selected vendors around North America. This system led to many golden opportunities for savvy players who could spot a rising tide for certain cards at the tournament level and translate that into smart actions at their local gaming stores before the new issues came out the following month. It also tended to result in highly specialized local economies, with card pricing varying oddly from community to community based on local play styles, format focuses and house rules.

The advent of the Internet, and in particular the ability to view past transactions on Ebay yanked us all into an entirely new era, with easy access to global price data, a trend that has only accelerated in the last 5 years with big data sites like MTGPrice.com, MTGOGoldfish.com, mtgowikiprice.com and TCGPlayer.com. Better information, made widely available should be good for everyone but coupled with the rise of the smartphone has empowered players to take advantage of low margin (aka inefficient) vendors, as well as lazy players, who can’t keep up with pricing shifts. (Now to be fair, vendors have done this to players since the beginning, using buy list tactics that most would consider normal business.)

At the same time, the tendency for commerce to centralize within niches online, leads to the appearance of major market actors with high efficiency such as StarCityGames.com. SCG brand equity then leads to their price lists being used as a mutually agreeable reference point for market actors seeking to equalize value and achieve market action. Other vendors then go a step further, seeking to achieve efficiency and close more market actions through the simplest course of action: copying SCG pricing.

This has lead us to entirely new era of Magic pricing: The Age of Oligopolistic Tendencies.

As opposed to a monopoly which is typically defined as a single market actor holding unfair stores of value due to legal, procedural, resource access or other major advantages, an oligopoly is typically characterized by a relatively few market actors disguising their inefficiency by agreeing to fixed pricing that ensures certain margins and leads to permanently unequal value exchanges while maintaining a relatively stable model of market sharing for the vendors. These situations are especially exacerbated in the case of goods essential to living such as food, warmth, clothing and shelter. Though no true oligopolistic cabal exists in the MTG world, the tendency of inefficient vendors to leverage platforms like Crystal Commerce to track and average the prices of the largest vendors to set their own pricing, is leading us towards a magic ecology with oligopolistic tendencies. (It’s worth noting here that between TCGPlayer, Ebay and PucaTrade “true” market pricing is still widely available and in play.)

Put simply: If everyone uses the same pricing, originally set by the most efficient vendor, no actor will ever be able to achieve further efficiency or recognize the true value of their potential market actions. This is true because in theory and practice, the scenario for every market actor is unique, and their price should be uniquely customized to that scenario.

Eg) Store X has $2500 (SCG pricing) in singles for sale. They set their price on this pile of cards to $2500. A player enters the premises and offers $2300, and the LGS declines because Crystal Commerce says their price is on target. The problem here is that price comparisons only establish the cash value of a transaction, and utterly fail to establish the other forms of value and opportunity cost. For instance if Store X can achieve higher inventory turnover rates, lower overhead, lower product costs, enjoys different tax scenarios, or any number of other value stores, they may be economically incorrect to turn down the deal.

This is a key concept, so let’s dig deeper. Check out this table of value store calculations on a theoretical booster box of Conspiracy being sold by an LGS with greater efficiencies than SCG, but priced to match on the premise that SCG is using the “correct” price:

LGS X StarCityGames
Product Cost to Vendor $74 $72
Posted Sale Price $99.50 $99.50
Turnover Rate (Days to Retrieve Capital) 180 216
Investment Periods/Annum 2.027 1.689
Corporate Tax Rate 15% 35%
Overhead/Box/Days to Turnover $3.50 $7
Gross Yield%Gross Yield

Yield Net Overhead

%Yield Net Overhead

Yield After Tax

Effective Annual Yield After Tax**r = (1+i)^

$25.50/box34.45%

$22/box

29.72%

25.27%
51.89%

$27.5038.19%

$20.50

28.47%

18.50%
33.20%

So what exactly does that math demonstrate?

Price Efficiency Achieved?
Price Efficiency Achieved?

Well, in essence it demonstrates that an LGS with access to non-revenue value stores can achieve greater return on investment than a major market actor. In reality, some of these stores are quite possible (better tax scenarios) while others (think overhead/box sold) are highly unlikely due to economies of scale and scope. Even still, assuming we accept that an LGS could achieve more efficient capital returns, why does that matter?

It matters because higher yield would allow them to lower box prices on the premise that lowering prices below SCG pricing would increase overall sales, and because we already know the LGS has superior returns on those sales, they can make more money overall by undercutting their larger competitor. Here’s the kind of graph we’re talking about.

Note that the demand curve shifts out when the price drops, resulting in higher overall sales, because, duh, more players will buy more boxes if they’re cheaper.

Here’s some more math on the two possible scenarios (for illustration only, since just how much demand may increase based on lowered pricing depends on many factors beyond the ken of this discussion).  We’ll even assume lowered box costs as volume increases, though the plateaus would be fairly broad in our ecosystem:

Cost/Box Revenue/Box Boxes Sold Total Profit
Scenario A: SCG Price Match $74 $99.50 186 $4743
Scenario B: Set Lower Price $73 $97.50 223 $5463.50

The LGS has dropped their price slightly, increased sales by about 20% and achieved a slight inventory cost reduction as reward for their higher volume (because they contributed to their wholesalers own inventory turnover rate), leading to an overall increase of 15%.

Surprised?  You shouldn’t be, because this is EXACTLY what a properly functioning free market economy is supposed to look like. A healthy economy needs the friction of market actors jostling for position to trend towards the most efficient combination of price and alternate value that maximizes both shareholder return for the companies and utility for the consumers.

Note that this is functionally identical to my trip to the LGS with noticeably lower prices because in encountering that actor I had no way to know whether they were:

a) seeking value through inaction (due to the value of their time)

or

b) deliberately lowering prices to increase inventory sell through and capture more market share.

The real point however, is that it just doesn’t matter why they were priced lower because whether their price positioning was intentional, representative of alternate value stores or representative of their inefficiency, the market needs the match tested to find equilibrium. If the match is efficient, I will return, repeat similar transactions and the vendor will thrive if their choices are in fact efficient, applying competitive pressures to SCG and other larger market actors to lower prices for more and more players. If it is inefficient, I may one day return to find the vendor closed, and I will move on to market matches with the most efficient vendor I can find, and the cycle continues. I mean I miss those Friday night hunts for value at Blockbuster, but I can’t argue that the shift from $30 in late fees/month to $10 unlimited access to content from my couch via Netflix isn’t the purest representation of market evolution in motion.

The Boundaries of Ethical Trading

Resist the Dark Side
Resist the Dark Side

First off, I’m a long standing liberal. In fact, up here in Canada, we have parties further left than the Democrats and I vote them with pride. Ultimately I consider myself a social pragmatist, but I reserve the right to skew the energy I spend on socially conscious commerce in favor of essential rather than non-essential goods. That means I tend to transfer value to causes that are improving the overall standard of living more efficiently than I ever could directly. As MTG is an upper middle class game with no essential utility, I am definitely on the side of economics vs. social good, but only so far as I believe they are in fact one in the same in terms of achieving market efficiency in the Magic commons. By this I mean that good economics will lead to the healthiest overall community, a fact I’m sure Hasbro drills into the WOTC exec at every opportunity.

Remember a few years back when they yanked global tournament support, ditched the old rating system and abandoned nationals? We all yelled a lot, but the game has only gotten better since, presumably because the internal reallocation of resources has made the entire operation more efficient at attracting users and increased the overall utility to our community broadly despite the painful transition.

Further, there is a huge difference between accepting a listed price, and engaging in more nefarious acts. Here’s some scenarios I DON’T support:

  • Duping kids is off limits, simply because they aren’t legal market actors at all and cannot be expected to act rationally.
  • Noobs are off limits, largely because being kind to new players yields social scenarios that largely outweigh any meager profits that could be made off their single copy of Jace. I’m not above dumping 1000 commons on someone in a swap for a $50 rare, but I always make sure they know the score, and they’re rarely concerned since variety > power in the early days of trading.
  • Switching price tags, confusing vendors when busy, lying about condition, delaying payments and failing to honor posted prices (a personal pet peeve) are all forms of theft because they represent non-voluntary transfers of value.

In the end, I’ve written this article to make one simple point: you are no more responsible to “correct” the pricing of a vendor than they are to “correct” their pricing when you need a Snapcaster Mage ten minutes before the start of the GP.

I’m also asserting that such acts of price adjustment, are in facts acts of economic and/or social charity, resulting in the transference of hard earned value from one market actor to another without justification.  And while you may feel good about doing it, you may in fact be injuring the health of the MTG economy as a whole by failing to exert the pressures that lead to maximum market efficiency and the lowest possible price for playing this beautiful game.

Now you may say “hey, wait a minute, I hang out at my LGS every day, I’ve known the owner for years and I need to look him in the eye when we trade. This guy gives me deals, runs a good scene and he’s always got snacks on hand for Commander night.”

My response is that you and the owner are not simple market actors, but something closer to friends (or at least peers), in your scenario, and are by definition engaged in a barter economy where you trade value in terms other than just cash, and in doing so you keep things just as equal as if you had bought him out of a common box worth of Simian Spirit Guides. When you notify him every time his pricing seems low, you are in essence investing the value of your knowledge into your favorite hangout and inevitably expecting that value to yield dividends. You may consider yourself the altruistic sort, but when push comes to shove, if you save him from buyout after buyout and he won’t even put aside a Conspiracy box for you, you are unlikely to continue the exchange.

To wit, nor should you.

 James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994. 

Is Worth It?

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of the MTG Fast Finance podcast, an on-topic, no-nonsense tour through the week’s most important changes in the Magic economy. And watch this YouTube channel to keep up to date with Cartel Aristocrats, a fun and informative webcast with several other finance personalities!


My girlfriend just paid her car off in full last month. It’s up towards 80,000 miles and she’s wondering if she should keep driving it for awhile or buy a new one. We were discussing it the other day and she relayed a story of having told a coworker her dilemma. She really likes the Prius and has been considering that car specifically. “He said that I would save the most money by continuing to drive my current car for awhile, but I really like the new Prius. I could keep driving my old boring car, or take on a monthly payment again for a car I really want. I guess it would be kind of a luxury, right? Do you think it’s worth it?”


It’s in between rounds at FNM and you’ve got your binder set out in front of you; a hook with which to fish. A young girl, maybe nine years old stops by. She folds her knees underneath her on the chair as she flips page over page. Her mom is sitting at a table on the edge of a room engaged in a Kindle. The little girl stops at a page of red cards, spotting Utvara Hellkite. Her eyes grow wide. She’s giddy. She’s heard about this dragon but has never actually seen the card in real life. “OH MY GOD you have that cool dragon that makes more dragons! That is soooo coool. Will you please trade it to me?” She thrusts an unsleeved pile of cards at you. Amongst the tattered edges of a motley assortment of boosters you spot a fresh Temple of Enlightenment, setting it down on the edge of your binder. “I just opened that earlier. I don’t like blue or white. Those colors are boring. I like dragons.” She’s visibly excited. “Do you think maybe I could give you the land and some other cards for the Hellkite?”

You’ve been that little girl before. Memories of an age of Magic long lost to you shimmer like a heat wave somewhere in the back of your mind. You have a flashback of peers in third grade in awe of Sengir Vampire. It was terrifying. Only one boy in school had it and he never lost a game where he cast it. Everyone coveted it. The thirst to own Sengir yourself is nearly palpable once again. You envy the girl, in a way. She covets this card with a passion you haven’t experienced in years.

The girl’s mother has wandered over. You introduce yourself and tell her that the young woman across from you would like to trade her card for your card, but that her daughter’s card is worth several dollars more than yours is. The mother looks at her daughter, youthful unbridled excitement plainly visible across her face. “I don’t know Sarah. He says your card is more valuable.” “I don’t care. The dragon is so cool. Greg is going to be amazed I have it. Please let me trade it? It’s so worth it!”

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What is the value of a scooped game? How much is a round one concession worth at FNM? How much is that same act of concession worth to you in the last round of the final GP of the season where you just need a few more planeswalker points to lock up your second bye for the entire next year? How about a concession in the finals of a PTQ?

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At a Legacy tournament a few years ago, Alex Bertoncini had registered Manriki-Gusari in his sideboard as tech against other Stoneforge decks. This was during the days of three-round byes at SCG events, so Alex used the time to put together his deck. It was common for players to register decklists they didn’t have all the cards for yet. (This still happens today.) He discovered that not a single vendor on site had a copy of the card available. He began asking players on the floor if they had a copy. He eventually managed to find someone that had the card in his binder. “Great,” Alex said. “It’s in my sideboard for the Legacy open and I’ll get a game loss  and lose a sideboard slot without it. What do you want for it?” The player smiled. The card cost maybe $1 on TCG at the time. “Twenty-five dollars.” Alex paid. Was it worth it?

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I’m known at my local store as a finance guy, and subsequently get asked how much cards cost frequently. “Travis, how much is Courser worth?” I’m never quite sure how to answer this question. Worth is a funny concept. We’re so used to bandying the term around, but what does it really mean? When I’m asked “how much is Tarmogoyf worth now” what am I supposed to draw upon to answer that? Take a look at the price of Tarmogoyf on Starcity and TCGPlayer.

Capture

Capture1

The exact same card, exact same condition, is $200 at SCG and $185 on TCG. The question remains: it worth $200 or $185? Sitting in front of your computer right now, knowing that the card is available for those two prices, what is the right answer? One could argue that SCG’s higher price reflects their customer service, reliability, and all the other intangibles. But does that affect the actual value of the card? If you’re talking about trading for a Tarmogoyf at a local Modern event should SCG’s additional services dictate that you throw another Courser of Kruphix into the pile?

Why does a Modern Masters Tarmogoyf cost over $165 while a Swordwise Centaur is left behind on card tables worldwide without a single thought given to keeping it? They’re the same quality of cardboard. If you manage to wring all the ink out of the cards you’ll find that neither uses appreciably more. The actual physical presence of the cards, disconnected from whatever demand Magic players place on them, is essentially identical. Without people to place different amounts of external demand on the cards they are worth the same. To say a Tarmogoyf is worth $200 while a Swordwise Centaur is worth $.02 means that there is much more to worth than the physical components. This seems obvious enough, but it has implications that we don’t always appreciate.

Take the young girl from the example above. She wants that Hellkite something fierce. The card represents something that many of us find incredibly difficult to experience after so much time invested in the game. Money means little to her. Cards are valued based on how easily they kill the opponent and how many kids in her grade own a copy. Utvara Hellkite is a card spoken of as a legend amongst her peers. She would immediately have the best deck of all her friends were she to acquire the dragon. The Temple of Enlightenment is essentially valueless. She will never use it. It will collect dust, the edges exposed to wear as it is jostled around in shoeboxes and backpacks. Eventually it will be thrown out when she moves on from the game and her father is cleaning out the attic. To her the dragon is easily worth more than the land. The dragon represents all that is exciting about Magic. But the Temple? What does she care? In her eyes the answer is crystal clear: The dragon is worth far more than the land.

The reason why an object’s worth is so difficult to pinpoint is that it is entirely contextual. If you’re just doing some light trading at an FNM, a Scalding Tarn is probably ‘worth’ the $80 MTGPrice says it is. When it’s early Saturday morning fifteen minutes before the PTQ starts and you still need one for your deck, I bet it’s ‘worth’ more than just the $80 to you. You’d trade $85, $90, maybe even $100 or more for it if it’s necessary for your deck. I remember paying $2 apiece on Might of Old Krosa’s at GP Chicago last year when they were $.40 on TCG because even though I was paying five times what I would online, in that moment they were easily worth the markup because without them I couldn’t play Magic.

Value is found in all of this by identifying what worth means to others. Aside from the most veteran traders, most of us have cards in mind that are worth more than their sticker price indicates. It’s a card we really need to finish foiling an EDH deck or it’s the last dual to finish a playset for an in-the-works Legacy deck. Whatever it is, when we find it we’re often willing to give up more than retail because having the card in our possession is worth more than the markup we pay to acquire it.

Worth is more than the dollar value assigned to a card by any given retailer. Worth includes the time, the day, the location, the temporal necessity, the experience, the story. Understanding in what ways worth is transient and nuanced will help you make better trades and purchases.

Humility is $17.11 on MTGPrice right now. Courser of Kruphix is $16.30. Which card is worth more? Which would you rather have in your binder on Friday at 5:45pm?

Bulking to Buy Lists

By: Jared Yost

I’ve heard others ask me from time to time “What is the best way for me to get rid of all these extra basic lands, commons, and uncommons that I never use!?” Bulking them out to a store that isn’t in driving distance may not occur to them. Believe it or not, there are several ways that you can bulk out pretty much any extra card you might have and still wind up with some value at the end of the transaction. It will require a ton of work on your part, in addition to the massive shipping fees you will incur if you are unable to do this without a local store to get rid of bulk, however it is a way to get rid of your dregs without having to worry that no one is going to buy it.

Many times, players who try to sell their extra cards in bulk to stores will either not be able to sell it or receive an abysmally low offer that barely factors in the time and gas they put into taking the cards to the store. Selling them online is another avenue you can pursue if your local venues for selling bulk are either nonexistent or do not seem appealing. Let me show you some of the prices various buy lists I’ve researched offer.

CoolStuffInc.com 

(Click Magic, then Bulk Magic)

We’re making razor thin margins selling cards to buy lists in the first place, so it is a good thing that CoolStuffInc offers us several ways of organizing our collection so that we can get a little more money for having piles of cards that fit certain criteria that they are looking for. By doing this, they give us an incentive to help better target cards for their store and also reward us by giving a dollar or few cents more per bundle than we otherwise would have gotten if we just bulked them all together into one generic package.

For example, if I had 200 bulk rares from Tempest and Urza’s block I could separate those out and receive $24 for those by themselves. If I just sent in 400 rares without doing this, I would have received only $40 instead of $44. If you’re in the habit of moving large collections a lot then this is a lot of money that is left on the table for something that doesn’t really take all that much time to sort. That extra $4 pays for a good portion of you shipping those cards to CoolStuffInc.

Overall, I like this bulk buy list. If you have experience using it feel free to leave a comment and let me know what was your experience was selling bulk to CoolStuffInc.

ABU Games

Compared to CoolStuffInc, ABU Games doesn’t have a lot of options. This doesn’t mean that it is necessarily bad to buy list at ABU. They do offer 25% trade in value for items in their buy list compared to the normal 20% trade in credit for CoolStuffInc (however, this month CoolStuffInc has a special where they are offering 25% trade in credit).

Since ABU is such a large store they have the option of listing out all the non-foil commons and uncommons they want and just buying those up on an individual basis rather than picking through bulk. The rest they can receive through the sheer amount of product they are opening on a daily basis. I would only recommend using this buy list if there is something you want to purchase at ABU that you can use the trade in value.

One thing I do like about this buy list is that they are buying played cards in bulk. This way you don’t have to worry about not being able to sell cards that aren’t NM if you decide to sell bulk to ABU.

Troll and Toad

I like that Troll and Toad buy common / uncommon mixes by the card rather than per thousand. This way, if I just have a random box of stuff I want to sell them I just have to count up my cards and not worry about sorting them into thousand card piles. It may appear to be a rip-off since they are listing cards at less than one cent each. However, that still gives us $2.50 per thousand with a 25% trade in bonus. Not bad if you have been eyeing something for sale on Troll and Toad and want to make your useless cards help pay for it.

One item to note is that T&T is paying $0.60 per bulk mythic and $1.05 per bulk mythic rare, which is really high compared to most other shops on this list. The other side to this coin is that they only pay $0.07 per rare, which is lower than most vendors would give.

ChannelFireball

Simliar to ABU, ChannelFireball has a lot of stock so they aren’t in the market to pick up commons and uncommons as much as the other stores. They do buy bulk commons and uncommons but for only $1.30 per thousand which is much lower than we’ve seen with other buy lists. Also, they don’t offer their legendary 30% trade in discount to bulk which is disappointing.

Generally, their bulk buy list isn’t anything special. Most prices are the same or worse than other buy lists mentioned so far.

Armadagames

Armadagames has below average bulk prices compared to the other stores I’ve mentioned. No discount that I saw. Not worth it here unless you live close enough to drive to them and drop the cards off yourself. This way, the amount you save in shipping might be worth selling to them lower than you get at another website.

Oasis Games

Oasis offer a pretty decent price for bulk commons and uncommons if you have a lot of them to get rid of with a 15% store credit. The rest of the numbers unfortunately are lacking compared to other vendors.

Millennium Games

Below most other vendors listed with no discount for bulk. Not really a buy list I want to go to but still available if you are within driving distance to where of their physical location.

CCGhouse

CCGHouse buys really old cards at very high bulk prices. Who knew $20 was bulk? Pretty awesome if you’ve got a lot of Alpha rares around just waiting buy listed…

For the rest of us mere mortals who don’t have a ton of Alpha rares, there are other options. Bulk Foil basic lands are $0.10 each which is pretty high. They actually specifically list Time Shifted purple cards as bulk too, in case you happen to have a lot of those.

Their only downside is you don’t get store credit for selling to their buy list. Still, I really like that they break out their buy list so much just like CoolStuffInc. This makes it so that you have opportunity to get value out of organizing your collection.

Hotsauce

Similar to CCGHouse, Hotsauce buys foil basic lands at $0.10 each which is fairly high for that category. Unfortunately, their other categories for bulk are either the same or lower than other vendors.

How to Ship

This article that I found on Quietspeculation.com, though four years old at this point (for example a medium flat rate box is now $12.35 to ship), still provides us with valuable information about how much 1,000 Magic cards weighs and has excellent estimated costs for shipping a collection. I highly recommend that you read this article if you are going to be bulking out 1,000’s of cards at a time to some of the vendors I mentioned above. If you do, you will find the best way to maximize your profit by cutting down on your shipping costs.

Way of the Bulk

Each vendor seems to take their own approach to how their buy list is organized. Vendors like Hotsauce and Millennium Games offer simplicity to out your bulk while websites like CoolStuffInc and CCGHouse are much more in-depth about what they are looking for and are willing to pay you to search through and organize your collection by finding very specific items for you to sell to them. 

Would I recommend this approach over going to a Grand Prix or other large tournament in your area and walking around to each vendor to get the best quote? Yes and no.

I would say yes to this if you have a ton of cards that you know are bad and fit the criteria that falls into each of these buy lists. You know that when you take this box to a dealer at a GP or other large tournament, it is almost guaranteed that they will take a look at the first 100 cards in your box and go “Uh, no thanks.”

The pitfall to this is that your shipping costs are really going to eat at your profit margins when bulking to websites. Though riskier, at least you have a chance of outing your bulk without paying for shipping if you go to a large tournament and try to pass it off to a dealer. You’re still paying for gas and using your time in this case. Yet, time is something you’ll use anyways trying to sort your bulk according to the various ways that the online vendors want them arranged.

What do you guys do when you bulk out cards that you’ll never play with? Have you been using these online sources or doing it mostly in person? What in your experience has been more profitable?

Weekend Recap for 5/31/14

By: Jim Marsh

Every week, some cards from Magic the Gathering increase and decease in value based upon a number of factors.

Let’s take a look at some of the cards whose values have changed the most and the factors behind why those changes have occurred.

10 Big Winners of the Week

10. Martyr’s Bond (Commander)
From $1.74 to $2.00 (14.94%)

I got really excited when I read this the first time. I dreamed of a Grave Pact effect that could extend to all sorts of permanents.

Using a Planeswalker’s ultimate ability would get rid of opposing Planeswalkers.

Artifacts and enchantments could be sacrificed for good effect.

That is magical Christmas land. If someone wants to trade you for this at $2 then I say jump at it.

It is too expensive and unreliable unless you build combos around it. You could usually just use Planar Cleansing to get the desired effect without all of the work.

The name is generic enough that this could show up in any set. I think the honeymoon is over.

9. Apocalypse (Tempest)
From $3.09 to $3.59 (16.18%)

It is a rare from an old set on the reserve list. It has a massive impact in multiplayer games and it currently buylists for $0.24 more than you can buy it for.

I would grab as many $2 copies as you could find before everyone updates the price to $4.

8. Shirei, Shizo’s Caretaker (Betrayers of Kamigawa)
From $2.29 to $2.73 (19.21%)

He is a great budget Commander from a set that was printed long ago. He has an interesting effect and works well with other Commanders has well. His flavor makes him difficult to reprint outside of supplemental products.

He can still be found for $1.48 and Buylists for almost $2.

I really cannot make a better recommendation than that.

Remember he is insane as a build around me or as the Commander for a Shadowborn Apostle decks. The Apostles will be rotating soon. I would look to grab as many as you can find if they dip in price.

7. Nin, the Pain Artist (Commander)
From $2.68 to $3.31 (23.51%)

Every time I read this card I want to play it with Stuffy Doll and Mogg Maniac.

All of the original Commanders are being targeted due to scarcity and growth in the interest in the format.

She can get you cards, play as repeatable removal and is one of the many cards that is only better with Nekusar.

Due to only using two instead of three colors she is easier to reprint as Basandra, Battle Seraph has shown us in Conspiracy.

Nin, the Pain Artist is still priced to move. I would look at Ruhan of the Fomori and Zedruu the Greathearted for other cheap Commanders with room to grow.

6. Konda’s Banner (Champions of Kamigawa)
From $4.07 to $5.13 (26.04%)

This is an excellent Commander card. You always have a Legendary creature ready to equip it that shares a color with every other creature in your deck.

Even with a minor tribal thing this can be very helpful.

This has been growing slowly but steadily until recently.

It is difficult to reprint outside of a supplemental product because its name is tied to a character on a very unpopular plane.

This is something I would be glad to have in my trade binder.

There is a negative spread on this which is an excellent opportunity for arbitrage or aggressive growth in the near future.

5. Courser of Kruphix (Born of the Gods)
From $9.99 to $13.14 (31.53%)

Courser of Kruphix has been making its mark on Standard and Legacy.

Courser and Domri Rade or Archangel of Thune can make for some exciting turns.

It has also been played to good effect in Modern Jund decks.

This is part of what has pushed it to the next level. It requires a heavy commitment to green or excellent mana fixing so I think it will definitely surpass $15 but I don’t think it will hit the $20 mark without some serious help from M15.

Born of the Gods will not be drafted as heavily as normal with Conspiracy being such a hyped event. I think this will help Courser of Kruphix.

I would sell into the hype just after it crests $15. You make not make all of the money but if you got these in a draft or back when these were $5 to $6 you should be sitting pretty.

I would hold onto foils for Modern as those keep their value better.

4. Memory Jar  (Urza’s Legacy)
From $4.22 to $5.59 (32.46%)

What can I say about a card so powerful it was the subject of an emergency ban mere weeks after it was printed?

It is somehow so broken that it made it into From the Vault: Relics despite being on the reserved list.

It is restricted in Vintage but for is legal in Commander.

It is completely insane in normal situations but when you make each player draw seven cards Nekusar the Mindrazer starts salivating.

This no longer enables crazy combos. Now it enables widespread death and destruction.

Many players of MTGO will be giving this card a spin as part of Vintage Masters and that can only enhance interested.

I don’t think you can lose trading for these. They will always have a home in Cubes and Vintage.

3. Breathstealer’s Crypt (Visions)
From $0.99 to $1.36 (37.37%)

This little known rare from Visions is on the reserved list. Most people (myself included) did not even remember that it exists.

It is excellent for a Nekusar the Mindrazer Commander deck but also works in other Dimir or Grixis Control decks.

It has only started getting attention and some places still have it listed below dollar. Others have it as $2 on its way to $3.

It currently has a negative spread meaning some Buylists are paying more than the lowest price you can purchase it at.

We have already seen Nekusar cause rises in price in a number of rares and this one can still be found cheap.

I would suggest striking while the iron is hot.

2. Nether Shadow (5th Edtion)
From $2.30 to $3.29 (43.04%)

Manaless Dredge continues to be one of the most affordable ways to give Legacy a try. It works on a completely different axis as most decks.

Instead of generating card advantage through drawing cards it actively tries to mill its entire deck then Dredge Return a Flayer of the Hatebound in a gigantic Golgari Grave-Troll.

It has some ways to fight through traditional graveyard hate like Deathrite Shaman and makes your opponents Wastelands look like a joke.

Nether Shadow and an ever increasing graveyard make playing cards like Cabal Therapy and Dread Return easy to do.

I expect all of the cheaper components of the deck to continue to rise as this deck catches on.

The deck plays a lot of commons, uncommon and budget rares. I would grab some cheap foils like Flayer of the Hatebound and Balustrade Spy. Their effects are essential to the deck and difficult to replace.

1. Decree of Pain (Commander’s Arsenal)
From $6.94 to $9.99 (43.95%)

When you are building a Cube or making a Commander deck you want powerful and unique cards that jump out and make a splash. There are few ways to shift the momentum of a game than to wipe the board and load up your hand at the same time.

Both of these formats love their foil cards and there are only two ways to get your fix.

You can get the original Scourge foil or for a third the cost you can get the new artwork from Commander’s Arsenal.

I had discounted this card because of the amount of copies flooding the market from the Mind Seize Commander 2013 deck. They were not foil but they were exerting a lot of downward pressure on the existing copies.

Once players get into the format after tinkering with their ninety eight card decks they want to start pimping their decks. When they do this will be the copy they target.

I see this one continuing to climb. There are still some other targets from Commander’s Arsenal that are available at low costs. I am looking at possible Commanders Vela the Night-Clad, Diaochan, Artful Beauty and Edric, Spymaster of Trest which has been seeing some Legacy play and has come down considerably recently.

5 Big Losers of the Week

5. Necropotence (5th Edition)
From $8.39 to $7.86 (-6.32%)

Last week I said the only foil copy of this card was the one from From the Vault: Exiled.

Several readers kept me honest by reminding me that the Deckmasters copy has the original art and is one of the few foils printed in that set. Thank you readers!

This card was recently reprinted online in Vintage Masters. It is a great candidate for any monoblack build in Cube or Commander. It is restricted in Vintage but any casual deck will welcome it through the end of time. I see this as a hiccup.

It is a part of Magic’s history as well as being completely broken. This will always be a safe buy and hold.

4. Mutavault (M14)
From $29.40 to $27.48 (-6.53%)

Mutavault has been one of the most played cards its entire time in Standard. It was around $33 before it was reprinted in M14 and I think that price memory counts for a lot.

It is still used in several Modern decks including Merfolk, Faeries and others.

I don’t think it will have quite as rocky a road as most cards do upon rotation but I think picking them up at $15 to $20 around rotation is quite realistic.

Anyone who plays Standard but not Modern will probably be trying to get these out of their binders soon. This could be a good opportunity for someone who is willing to wait a few years for prices to get above $30 again.

3. Misdirection (Mercadian Masques)
From $29.98 to $27.54 (-8.14%)

This rare is played a surprise in Legacy decks like Sneak and Show and Cephalid Breakfast.

Your LGS is about to get an influx of them as Conspiracy is drafted.

I expect the original foils to retain most of their value but I suspect the regular printing will be taking a bath. I would move them sooner rather than later.

2. Domri Rade (Gatecrash)
From $19.99 to $17.37 (-13.11%)

Domri Rade still has some fight in him. As mentioned above he is best friends with Courser of Kruphix. They two together provide a stream of card advantage.

His time in Standard is coming to an end. He has not seen much adoption in Modern yet.

He is a strong planeswalker and will always retain some casual appeal but I expect him to dip below $10 in the coming months.

I would get rid of him.

1. True-Name Nemesis (Commander 2013)
From $29.98 to $24.78 (-17.34%)

True-Name Nemesis was recently featured in the winning deck in the SCG Somerset Legacy Open. There were ten out of a possible thirty two copies in the Top 8 alone.

So why the dip?

It’s been a rough month for the fish.

The first reason is simple supply and demand.

Stores can order two copies of Mind Seize for and three other Commander 2013 decks instead of just one of each. Wizards has made Mind Seize a box full of value but it is no longer a $20 bill sitting on the shelf that leaves you with ninety eight free cards.

The second reason is that Conspiracy has announced card called Council’s Judgement which can just exile him despite protection, shroud or hexproof. For the price of an Oblivion Ring you can vote for any nonland permanent and exile it in a duel.

I expect it to shake up the Legacy metagame.

True-Name Nemesis is still a strong player but the invulnerable just became vulnerable. The $40 days are over. I expect it to settle around $15 to $20 depending on the metagame.

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