Tag Archives: MTG finance

UNLOCKED: On Hobbies and Their Monetization

Editor’s Note: Danny’s ProTrader article this week is a great piece for anyone looking to turn their Magic hobby into a money-making enterprise, or at least using it to offset costs. We wanted to share this excellent piece with everyone, so it has been unlocked early for your enjoyment! If you enjoy this piece, we hope you’ll consider signing up for a ProTrader account, where you’ll have access to more high-quality pieces like this every day of the week.

By: Danny Brown

Hobbies are important. They’re good for the psyche and for the soul. I have several myself, and without them, I would be bored more often than not.

Hobbies also cost money, and that’s okay. Yes, frugality is a virtue many of us could probably use a bit more of to varying levels, but it’s also possible to overdo it. I have some friends that absolutely refuse to spend any money at all, and it’s very frustrating. Yes, game nights, Netflix, and home-cooked dinners are great, but not when they’re the only things you ever do for fun. Setting aside some monthly entertainment dollars for eating out, events, concerts, and other purely-for-fun activities shouldn’t be guilt-inducing, at least in moderation.

cheapass

Then again, I do understand where these friends are coming from. I hate spending more money than I have to for a given experience. For example, I’ve spent $60 on a videogame exactly twice in my entire life (Dark Souls and Bloodborne, in case you’re wondering), and this is no coincidence. I’ve previously discussed patience in making purchases, and that doesn’t  just apply to Magic cards. Waiting a few months to buy a videogame will save someone $20 to $40 every single time, and I have taken that path in all but two cases in the last ten years (and by the way, I have no regrets on those two cases. It’s important to realize when you’re willing to pay more for a better/sooner experience).

The importance of patience, though, is something I’ve covered before, and besides, it’s more related to minimizing one’s costs in a hobby than it is to today’s actual topic.

Monetizing Your Hobbies

In case you didn’t get it from the not-so-subtle title you presumably clicked on to end up on this page, there is today’s topic in all of its Heading 2 glory.

There are things you have been doing presumably for fun, for free even, and I’m here to tell you: there is little more satisfying than turning the time and effort sunk into those pursuits into actual, real-life currency.

Being that we’re here on MTGPrice, a Magic: The Gathering-focused website, I’ll be focusing most of today’s discussion on monetizing that particular hobby, but for illustration purposes, here’s a few ways one could monetize several common non-Magic hobbies:

  • Reading: write critical reviews for a publication; buy, sell, and trade used books for profit.
  • Gardening: sell your produce at a local farmer’s market; teach classes to fledgling gardeners.
  • Weight lifting and other exercise: try dabbling in personal training; start a YouTube fitness channel.
  • Individual sports (biking, bowling, golf, tennis, etc.): enter tournaments of the appropriate level and crush the competition; coach novices to do the same.
  • Crafts: sell what you make; teach others to make cool stuff.

Are you seeing a pattern? Maybe I’m just unimaginative, but with few exceptions, there are two basic categories of actions to monetize a hobby:

  1. Creating items or services to sell (or buying and selling for profit).
  2. Teaching or entertaining through content creation or classes.

(If you can think of ways to monetize hobbies that don’t fall into these two basic categories, I’d love to hear them.)

In both cases, one requires a certain level of expertise in the hobby in question. That means that you probably won’t be able to monetize new hobbies right away, and if you have a lot of leisurely pursuits, you may not be able to monetize all of them. So focus on the ones that you know best and that cost the most amount of money to maintain.

The Danger

The main danger of monetizing one’s hobbies is that all of a sudden that thing you used to do for fun has become a job. Jobs are not fun—that’s why employers have to pay us money to do them.

paynoheed

So how do you make money from your hobbies without them devolving into drudgery that is no longer fun? My biggest tip in this regard is to not allow yourself to be dependent on the income you’re producing. Yes, it’s nice to make money from Magic, but the moment I am depending on Magic to pay my bills is the moment that I add a serious amount of stress to the hobby. Therefore, I balance my finances by assuming I will make no money from Magic. Anything I do make I see as a bonus.

Another great part about not depending on income from a monetized hobby is that if it does become tedious at any point, there’s nothing keeping you from taking a step back for some time. Once you extend your financial balance to include income from your monetized hobby, you give up a lot of the ability to take a break on occasion. It’s much better to keep one’s options open.

choiceofdamnations

Monetizing Magic

Chances are that as an MTGPrice ProTrader, you have already monetized the game to some extent. Maybe this means you’re making profit, or maybe it just means you’re playing with cards that are worth much more money than you’ve actually spent on the game.

Let’s do some more brainstorming. Here’s a non-comprehensive list of ways to monetize your MTG habit:

  1. Win one or more tournaments with large prizes (e.g., the Pro Tour or a Grand Prix).
  2. Win lots of tournaments with small prizes (e.g., FNM).
  3. Backpack grind: trade every chance you get, making extra value in more trades than not. Maybe you’ll sell your cards every once in a while, or maybe you’ll just end up with a sweet Legacy deck for the price of a Standard deck.
  4. Buy cards at their low points and sell at their high points to buylists, or through eBay or TCGplayer.
  5. Take #4 a step further and open your own webstore for buying and selling cards.
  6. Take #4 and #5 a step further and open your own brick-and-mortar store for buying and selling cards and running tournaments (once you get to this point, you’re probably past the point of monetizing your hobby to the point of opening a business, but this is the end-game for many value-minded players).
  7. Buy collections and large bulk lots and pick out the value cards, á la Ryan Bushard.
  8. Become a judge and get compensated for attending and officiating events.
  9. Write Magic articles! There’s a ton of niches: finance, competitive strategy across a number of formats, community issues, theory, flavor critiques, casual format highlights, and so much more. If you can put words together in a reasonably aesthetically pleasing manner, it’s just a matter of finding your slot—or creating your own.
  10. Record Magic videos: Magic Online provides a great way to record Limited and Constructed events, but content producers like Tolarian Community College and Evan Erwin prove that it’s possible to make engaging and fun Magic content without gameplay being involved at all.
  11. Start a Magic podcast. You probably already listen to a few. That doesn’t mean you can’t start your own (assuming you have interesting things to say).
  12. Players like NumotTheNummy have proven  that streaming on Twitch.tv can be a full-time option if you have the skills and personality for it. That’s more of a job than a monetized hobby, but streaming a couple nights a week and gaining a few subscribers is in the spirit of this exercise.

These are a dozen fine options that cover a wide range of skills and commitment levels, and I’m sure there are many other solid ways to make a little extra cash from your favorite card game. You know what you’re good at, so take those skills and turn them into something of value.

Take a Sure Thing When It’s Available

“Sure thing” is just a shorthand of course, as 100-percent surety is a bit of a mythical beast, but some actions are more likely to pay off than others.

Take Tasigur, the Golden Fang, for example. The card is down to around $6 now, which is pretty low for a card that has proven to be a high-power inclusion in both Modern and Legacy. I wouldn’t deign to say that a certain price is a “sure thing,” but I’m more or less comfortable with the idea that this is virtually certain to be profitable if bought at this price point (and I have been requesting as many as I can get on PucaTrade as a result).

Or maybe you want to create some content, and you’re faced with how to get it out to the world. You could start your own site, which requires a high level of commitment, promotion, and time, or you could let an established site pay you to post on its domain. While starting your own site can be correct with the proper resources, goals, and perspective, many of us would be better served to just take the sure thing of an established site providing a platform and paycheck.

Or maybe—and this is purely hypothetical, mind you—you’re in the top eight of a major Grand Prix and are faced with the choice of a Burst Lightning for your red-white aggro deck or a foil Tarmogoyf for your sideboard (and wallet). Do you take the common that adds some (likely small) number of percentage points to your chances of winning the event, or do you take the sure thing of several hundred dollars (while still having the chance to win the event)?

I know what I would do (it’s the one that involves taking the sure thing). I also know that I can respect the other viewpoint without agreeing with it. What I cannot respect is personal attacks on someone who sees things the opposite way, or takes an action with which you don’t agree. Once personal attacks enter the equation, that causes the attacker to lose any sense of respectability and probably a bunch of Twitter followers. Hypothetically.

And If There’s No Sure Thing?

When it comes to speculation, I don’t do it as much as I used to. I used to feel like I needed to find that next hot spec as frequently as possible.

Nowadays, I virtually never go looking for specs. If something is worth speculating on, it will be obvious. Yes, it’s possible to dig into cards nobody’s heard of and make a nice call for profit, but that’s not the way I like to do things. I’ll stick with obvious calls like Tasigur and the like, thank you very much. And if there’s no Tasigur-type card out there? I don’t buy. Why bother? If I don’t feel extremely confident in a card, there’s no point in buying in. And since we’ve already established the idea of not being dependent on this extra income, that means there’s no reason to speculate until I do feel extremely confident.

I’m interested in your thoughts on this topic. Have you monetized Magic in ways not mentioned above? Share your success story! Have you monetized another, non-Magic hobby? I’d love to hear about it. And how many of you have turned a monetized hobby into a career? Did it ruin it for you? Let us know!

 

UNLOCKED PROTRADER: Trade Modern, Don’t Own It!

The word “eternal” is defined as “lasting or existing forever; without end or beginning.” In Magic, the word is used to describe non-rotating formats, as they essentially last forever. And we all know what non-rotating formats mean in the financial world: stability in prices.

Or does it?

 

While Vintage and Legacy prices remain largely predictable—especially the gradual increase of staples on the reserved list—the fledgling Modern format seems to go through constant flux. Prices skyrocket on some cards while other cards tank in value due to an array of variables (though none involve rotation). Bannings and unbannings act as forceful shake-ups to the metagame, newly printed cards can strengthen one deck or hinder another dramatically, and one could even argue that the format isn’t yet solved.

But all of these variables pale in comparison to the highest form of price manipulation: reprints! Often times, a card’s reprinting is almost like a death sentence, killing years of potential price appreciation.

seize

One look at the chart for Thoughtseize is all it takes to convey the dire consequence of a reprint. The black sorcery from Lorwyn peaked near $80 in value, but now sells for under $40. The more than 50-percent drop is also reflected in the buylist price (the blue line on the chart above), which dropped from $50 to under $20 for a brief moment before recovering to around $25.

Modern’s Reprint Epidemic

Of course, reprints don’t only happen to Modern cards. During the release of Conspiracy, we saw a handful of Legacy staples get absolutely destroyed value-wise due to reprinting. Examples include Exploration and Misdirection, though Stifle still sticks out the most to me: I remember buylisting my copies a few years ago for around $15, then regretting that I sold out early, as Stifle peaked at around $50. But then it got absolutely obliterated by its reprint: it’s now valued under $10!

Stifle

But while the Legacy format can also receive the reprint treatment now and again, it seems like Modern is taking the largest beating. After all, Wizards of the Coast has released two entire sets dedicated to Modern reprints. Not only that, but I suspect these sets are likely to become a recurring thing based on the year being listed in Modern Masters 2015, meaning we haven’t seen the last of Modern reprints. Far from it.

This means that despite the hundreds of reprints we’ve received since Modern’s inception, we can expect to see many more. As the format ages, Wizards of the Coast will have a larger and larger pool to choose from for reprinting. For example, in a hypothetical Modern Masters 2017, we can expect to see cards from Innistrad block like Snapcaster Mage and Cavern of Souls. Then in Modern Masters 2019, we’ll get reprints of Abrupt Decay and shock lands. The cycle could continue indefinitely—after all, Modern is an “eternal” format, right?

Huge Implications

While technically Modern fits the eternal format definition, I’d argue that prices are more inclined to behave like those of Standard than Legacy going forward. In a way, a recurring cycle of Modern Masters is equivalent to Standard rotation. Both phenomena have a profound impact on card prices by applying downward pressure. Then over the long term, the true powerhouse staples may slowly recover with enough demand and player base growth.

While Legacy cards may also see reprint to an extent, it’s clear that Wizards of the Coast is prioritizing the reduction of cost of entry to Modern. After all, with the company’s self-inflicted reserve list policy, it can never reprint dual lands. As a result, we are likely to see duals rise over a long enough horizon (despite recent pullback trends…which are the reason I’ve been building my dual land position).

Sea

This type of steady, predictable price inflation can not be a characteristic of Modern staples. Constant threat of reprints severely hinders the potential for appreciation over time. The looming fear that a card’s value will be cut in half is too severe.

Because of this ongoing threat, I anticipate there will be a number of long-term effects providing everlasting (eternal?) headwinds to Modern card prices. Below I present three results stemming from the reprint epidemic in Modern beyond the acute price drops.

1) Trading vs. Investing

You don’t have to be a fan of CNBC personality Jim Cramer to appreciate his sentiment on Apple stock over the past few years: “Own it. Don’t trade it.” His point is that while Apple’s stock is prone to sizable fluctuations, the long term prospects of the world’s largest company is overall positive. Therefore, he advocates that you don’t try to buy and sell the stock constantly, but rather sit tight and enjoy the upward ride.

The same statement could apply to dual lands. People often ask, “When’s the best time to sell out of my duals?” Take it from someone who sold out of Legacy a couple years ago, only to regret 90 percent of those sales: the answer is, “Never, unless you need the cash.”

None of this is accurate for any Modern staples. In the world of Modern, you need to be a frequent trader and not an investor. You can’t become complacent with a single Modern card because you just never know when a reprint may occur. You also never know when a card will be banned, for that matter. The banning of Birthing Pod may have been the right call, and it certainly shook up the format in time for the Pro Tour. But the move cost me over $100 when all the dust settled. Pod dropped, and so did the likes of Reveillark, Ranger of Eos (less severely), Orzhov Pontiff, and worst of all, Chord of Calling.

Chord

Even though we knew Snapcaster Mage and Inkmoth Nexus were strong buys once it was confirmed they were out of MM2015, staples like these really aren’t good “investments”—they’re good trades. They are good to acquire over the course of a few months. But there’s not a single Modern card I can advocate investing in for years.

2) Deck Building

Once again, I turn to Twitter for an inspiring dialogue that best illustrates this point.

Tweets

The debate at hand was whether or not Modern Masters 2015 will provide the same increase in Modern interest that the original MMA sparked. The jury is still out on this one, but I want to highlight the viewpoint I communicated: now that Modern has been around for years, most players already have their decks. And while many players are in Jamie’s boat, acting opportunistically on MM2015-incited price drops, the reality is most players already interested in Modern have most of the cards they need. Only the newest of new Modern players will be looking to acquire three more Tarmogoyfs after opening one in a pack.

Ben shared his desire to build many Modern decks. While he has my utmost respect for pursuing this quest, I am left questioning the financial sense it makes to do so. If you’re jamming Modern on a regular basis, I could see the value of owning multiple decks to adjust to metagames. But having a number of Modern decks built is also a major liability because you are subjecting yourself to so much potential downside due to reprints.

When I was playing Legacy on a weekly basis, I was fortunate enough to trade towards cards required to build multiple archetypes. Like Ben, I enjoyed the versatility of having multiple decks at my disposal. But while I sat on a sizable Legacy collection, I never feared a sudden collapse in my cards’ values. The Legacy format was stable enough to give me confidence my assets would hold their current prices or even appreciate. So if I wasn’t enjoying one particular deck enough, I at least knew I could make profit over time regardless.

This is not the case with Modern. Holding many decks—or holding a large Modern portfolio for that matter—for an extended period of time is like asking for punishment. It may not be as bad as buying multiple cars from a value standpoint, but it’s probably close.

If enough people have this sentiment as me, it could mean less demand for Modern cards from players going forward. Modern players could potentially build the decks they want and be content to stop acquiring. The opportunity cost of sitting on unused Modern merchandise is simply too great.

3) Higher Volatility and Liquidity

This last consequence is probably a corollary of the first two, but I want to call it out separately in order to emphasize it. If speculators are focused on trading (not investing) Modern staples, and players are less inclined to build many decks, then you’ll have an environment where Modern cards are much more liquid and volatile.

If I pick up an extra dual land or Lion’s Eye Diamond, I may be inclined to sit on it for a while as an investment. The same goes for reserve list EDH staples, like strategic Legends rares. By sitting on copies and not unloading them, players reduce liquidity in the market by removing copies from the economy.

LED

But with Modern, it’s different. Modern cards are far more liquid because players will frequently be looking to get rid of certain cards. Open a Vendilion Clique in an MM2015 pack, but playing Jund in Modern? Throw that Clique on TCGplayer for a quick sale! Have all the fetches you need already? Throw extras in your trade binder—they are highly liquid and should be easy to trade toward the cards you do need.

Along with the higher trade volumes comes higher price volatility. Reprints and banned-list changes are obvious drivers of volatility, but shifts in the Modern metagame will also have a major impact. Amulet Bloom’s appearance and disappearance from top tables reminds me of Brett Favre’s retirement and un-retirement from the NFL. Like the Minnesota Vikings’ playoff prospects during Favre’s final years playing football, the value of Amulet of Vigor follows a roller coaster trajectory as the deck falls in favor and out again (though now the price seems to have finally stuck).  (And sorry, couldn’t resist the awful analogy.)

Amulet

One weekend of Jund dominance could send Liliana of the Veil to new all-time highs. Sudden proliferation of Affinity decks could mean sizable gains for holders of Creeping Corrosion or Stony Silence.

As mentioned before, all of these rapid price moves lend themselves toward trading and not investing, which is why we’re likely to see massive volatility in the Modern market continue.

Wrapping It Up

In short, Modern speculation won’t be for the faint-of-heart nor for those short on time. Significant profits can be had dealing in Modern, but constant attention to the metagame and likely reprints is required. Whereas you could purchase a Tabernacle at Pendrell Vale and sit on it for years to make money, the same strategy simply doesn’t work with Modern staples. For one, you subject yourself to severe reprint risk. Additionally, you may miss a prime opportunity to sell at a peak when a given Modern staple may be in higher demand due to a metagame shift.

Lastly, be careful building many Modern decks for personal use. While it is certainly fun to switch up strategies from week to week, you need to consider the possible ramifications of sitting on so much Modern stock for long periods of time. In other eternal formats like Legacy, sitting on extra staples is often a boon for your wallet. But with Modern, it could mean riding many downward trajectories in card prices, such as the one below.

Opal

If you’re not using the cards often, think before you sit on many cards for too long. Weigh the opportunity cost of holding through potential reprints alongside how much you’re enjoying these cards. Personally, I maintain just one Modern deck—I concede the fact that some of my cards may drop in price due to reprinting because I like having a deck to play with. But because I don’t play frequently, I can’t justify suffering this financial pain across multiple decks. The losses are just too great. And with the likelihood of many reprints to come in the future, my recommendation to trade Modern cards and not own them is more important than ever.

Sig’s Quick Hits

If you’re up for some good Modern pick-ups to flip in a few months, here are some worthwhile considerations. Just don’t hold these for too long—you never know when they’ll get reprinted or fall out of favor in Modern.

  • Arcbound Ravager dodged MM2015 reprint. After getting the reprint treatment in MMA, the artifact creature has recovered in price completely. Now Star City Games has just two total copies in stock, and both are SP and from Darksteel. NM copies are just over $20 and are completely sold out, and prices should go higher if Affinity remains a popular strategy in Modern.
  • I like Hive Mind as a pickup in trade. The card was printed only once, in Magic 2010. SCG has just two SP and three MP copies in stock, and they’re sold out of NM copies at $5.05. While Amulet Bloom’s popularity may wax and wane, the raw power of this enchantment should help buoy its price for the foreseeable future.
  • Mutagenic Growth’s reprint in MM2015 will absolutely destroy this common’s value. SCG has 77 NM copies of the MM2015 version in stock for $0.49 and 97 New Phyrexia copies at the same price. Vines of Vastwood has a similar story. Might of Old Krosa, on the other hand, dodged reprint yet again. Star City Games has plenty in stock, but we’re nearing $10 uncommon territory. Foils are sold out, however, with a price tag of $14.99. Expect this price to rise very soon.

Bursting Modern Master Bubbles

I’m just going to come out and say it: I’m not a fan of Modern Masters 2015. 

The funny thing is that I should be the target market for this product: a Limited enthusiast who is willing and able to pay a bit more to enjoy drafting a more-complex-than-normal (meaning better-than-normal) set with the opportunity to pick up sweet cards for my cube or open insanely expensive eternal staples.

TARMOGOYFfoil

So what’s the problem?

Lottery Tickets

Think of your worst-case scenario in a draft. Most versions of this scenario would be something along the line of opening no cards of value and losing in the first round. Consider that in an eight-man pod, four players will lose their first match. Even (probably generously) saying that two of those players opened cards worth more than the price of the packs for drafting, that means that 25 percent of drafters got to play one round (and are probably frustrated due to a loss) and opened no cards of value.

Obviously, being a good Limited player means that you probably won’t see this scenario a full 25 percent of the time, but still, even the best drafters are going to have nights where the whole thing just goes to hell and they end up with less money, bulk commons, and the annoyance of losing early.

Normal drafting usually costs between $10 and $15. That’s not an insignificant amount of money, but it’s also not enough to really lose sleep over (and if it is, you probably shouldn’t be drafting. Find someone with a cube for your Limited fix). When it comes to drafting a normal set, I have made the conscious decision that I am willing to risk $12 (my LGS’s price) for the chance to gamble on some packs for a money rare, draft some cards, play at least one round of Magic, and hopefully win some prizes. Everyone’s line on this is different, of course, but to me, the upside of a perfect draft is worth the downside of losing $12 and experiencing the frustration of a worst-case draft.

balance

The First Modern Masters

I drafted the first Modern Masters four times (in paper MTG), paying $40 cash each time for the privilege. That’s $160 I spent on 12 packs of the set.

I pretty much had my worst-case scenario happen in all four of these drafts: I didn’t open the top cards and I lost in the first round of all but one draft (and did not win that fourth one).  To this day, two years later, I regret spending so much on those drafts, but due to the nature of the first Modern Masters, the worst-case scenario wasn’t as bad as it could have been.

Here’s an incomplete list of cards that I did end up with after these four drafts. I wish I had written everything down, but I did not, so this is just based on my memory:

None of these cards are the type of thing you open and pump your fist about (at least when you consider some of the mythics in this set), but added up over four drafts, these did a lot of work to help me not feel completely morose about “wasting” $160 on what turned out for me to be highly unsatisfying drafts.

The New Modern Masters

Despite my bad experience with the first Modern Masters, I was looking forward to Modern Masters 2015 and eager to actually win some drafts this time.

Then the set was fully spoiled.

Travis Allen did a great job covering what is also my biggest problem with the design of Modern Masters 2015 as a premium product designed to be a higher-cost alternative to normal drafting. This is the part that stuck out most to me:

The result here is that while half the rares you opened last time just about covered the cost at MSRP, this time only a quarter of them are going to. That puts us a lot closer to the Dragons of Tarkir ratio than the Modern Masters ratio.

The first Modern Masters had cards like Kitchen Finks, Spell Snare, Lava Spikeand a number of other powerful and fairly valuable uncommons and commons that you could be fairly certain would be available several picks into each pack. You didn’t have to open a rare to make at least some value back from your draft.

In Modern Masters 2015, there are a few powerful uncommons and commons, but most of the value is packed in the rare slot of one in every eight packs, since the mythics are where most of the money in Modern Masters 2015 lies.

With the first Modern Masters, someone with a good understanding of cards values could easily take $10 or more from a draft, even if she didn’t open anything in her three boosters. This is largely unprecedented in the world of drafting, where your financial success is often hit or miss—you tend to open one or two cards of value, or you get a bunch of worthless junk with maybe a Standard-playable uncommon.

Modern Masters 2015 leans more toward this second model: you either win big or you lose badly, and the entry fee here is 250 percent the normal price. The fact that a fraction of a fraction of a percent will open a foil Tarmogoyf is cool, but the downside is the same as for a normal set—completely whiffing on cards of value and ending up with only bulk.

magisterofworth

Breaking It Down

As the above quote from Travis said, you have a 25 percent of opening a rare that will cover your cost of entry. Note that the cost of entry is $10, and that many of these rares are going to be heading south of that very quickly. Primeval Titan (a mythic) is barely above the pack price as is, given it’s three previous printings. Daybreak Coronet‘s previous value stems from one deck that wants it and there being virtually no supply—an influx of supply should crash it very quickly. How many copies of Splinter Twin, Fulminator Mage, and Spellskite does the market really need? All of these cards are on their way down to varying degrees. In fact, with very few exceptions, Modern Masters 2015 packs include mostly cards that are going down in value for the foreseeable future. That just doesn’t seem that attractive to me at $10 a pack.

Consider now the top eight non-rares in the set based on TCGplayer mid:

  1. Remand
  2. Electrolyze
  3. Lightning Bolt (at uncommon)
  4. Smash to Smithereens (a common)
  5. Dismember
  6. Cranial Plating (at uncommon)
  7. Vines of Vastwood
  8. Thoughtcast

First of all, the cards at the bottom of this list aren’t even worth a dollar. Second, half of the above cards (Smash, Plating, Vines, and Thoughtcast) are for highly specialized decks, meaning their financial upside is inherently capped. Lightning Bolt at uncommon makes a lot of sense for Limited, but it means players are less likely to get one in their drafts, and it’s not like a card with this many printings is going to have a huge upside despite being at uncommon here.

Only Remand is truly exciting among the non-rares in this set. If you whiff on your rare and foil in each pack, then you have a very limited chance of making back much if any value from the cards passed to you. Compare this to my Modern Masters 2013 pickings listed above, which were almost exclusively passed to me. Modern Masters 2015 just doesn’t compare, and to me, it’s not worth the high cost of entry.

ambitionscost

There Is an Alternative

I’m reminded of George Orwell’s take on lotteries from 1984where the lottery was used as a means to control the masses through providing distraction and false hope.

Look, I understand the thrill of opening a booster pack and hoping to find something highly valuable. That very thrill is the reason that I mainly play Limited, and my love of valuable cards naturally led me to MTG finance. I have drafted sets multiple times with virtually no good cards because I love cracking boosters. The difference is that those boosters were $4 or less.

The ceiling for Modern Masters 2015 is well worth $40 a draft (I’m assuming you’re paying for a prize pack, as well), but the floor is not. Again, each of us will have our own lines, but I find the idea of dropping $40 on a draft and having the worst case happen to be completely untenable.

So what’s my solution? I’m just not going to draft the set. I think Wizards overshot with the MSRP while simultaneously making the set worse value than its predecessor. Sure, I would love to crack some packs, but I’m expressing my dissatisfaction with this product with my wallet. (I may reconsider on Magic Online, where the MSRP is the $6.99 of the original Modern Masters.)

Do I think you should skip the set? Only if you agree with what I’ve written here. I’m not trying to be an anti-Modern Masters 2015 activist here. If you feel like it’s worth gambling with your $40ish dollars on some packs of the set, by all means, do so!

But if you have any way convinced yourself that this set is good value and that you as a financier or player must be cracking packs to get in on the action, I suggest you reconsider your position. There’s a lot of places you can put your money, and randomized packs at $10 a piece just doesn’t seem like your best bet. You can do better. This is no different from any other set: if you’re looking for specific cards, just buy them. Booster packs are bad value, and Modern Masters 2015 are in the same boat as all the others.

 


 

UNLOCKED PROTRADER: Arrested Development

Magic players, like any community of fans for a thing, has a wide knowledge spectrum in terms of understanding the game. There are people like Patrick Chapin who are able to analyze the game at such a crucial, fundamental level that they are able to write literal books on playing the game. There are also people who can’t tell a state-based effect from a hole in the ground. For most hobbies, this doesn’t preclude people from enjoying it—you can have fun watching a football game even if you can’t spot a blitz.

 

With Magic, however, it’s a little bit different. Newer players, and very casual ones1, don’t want to play against a Pro Tour champion or the local ringer. Even outside of the game, players of different skill levels can have vastly different views of what is going on in the Magic world—if Abzan Aggro wins every FNM at your store, the more casual players are going to assume that it is winning everywhere else, too. There is a demonstrable gulf between the more and less enfranchised players in terms of play skill and understanding what the wider Magic world really looks like. Those in the Magic finance community, whether they play frequently or not, are incentivized to be as ahead of the game as possible. Not only should you know which decks are good, but you should try to have an understanding of why and how they are good. While Magic finance is far from a science, your anticipations and speculations will be grounded by rational reasons, which is a great way to feel about something you’re spending money on.

The most important thing to know about Magic, fittingly, is also the hardest to know: the future. I seem to say it weekly, but Wizards of the Coast is very private about internal information. You’ve read my ramblings about the Zendikar Boom for weeks now, but perhaps the most public acknowledgment of it was Mark Rosewater’s podcast episode on 2009. I’m not going to go back to that well today, but I want to talk about one aspect of WOTC’s behind-the-scenes operation that has gotten much more public recently: development.


BRIEF ORGANIZATIONAL PROCESS ASIDE

It’s worth briefly mentioning how Magic design works for those of you who don’t know (this is going to be the very abridged version). All new Magic sets begin in what is called pre-design, where the focus is on the very basics in terms of style and flavor. Then it moves into design for a year or so, where the mechanics are fleshed out and designers start to come up with rough drafts of cards. Once the set is through all of the rough drafts (and a middle process called “devign”), it makes its way to development. This is where cards get things like more accurate converted mana costs, and where cards are tweaked to better fit the Standard environment that they are entering. To sum up the impacts of both processes: design knew it wanted to make Siege Rhino a splashy Abzan card, and development did the pricing and tweaks to get it there in light of the format it was entering (or rather, the format they expect it to be entering).


Of the two major processes, design and development, the one Magic finance enthusiasts should be most interested in is development. Mark Rosewater does a lot in telling us how design works, and quite frankly, anything we don’t already know would just be spoilers of future sets (like finding your Christmas presents in May, but knowing they are still months away).

With development, you can see what the pushes are towards (or away from!) in terms of shaping games and formats. Last week’s article by Sam Stoddard did an excellent job of spelling out some of the trends that we can expect to see in the future. I’d encourage you to go and read it (and the rest of his stuff), but I’ll give you a bit of a brief rundown, interspersed with my own examples and wry wisdom.

I Think They Call That a Reuben?

Development does not “test” Modern the way it does with Standard or Limited (the team realistically couldn’t, even if they wanted to). While Standard as a format has existed for many years, the formats themselves are radically different from year to year, and cards leave. With non-rotating formats like Modern and Legacy, however, you are only ever adding more cards to the heap, bannings aside. Design and development philosophies have changed radically from the days of Mirrodin (the first one), but (most of) the cards from that era are still in Modern. There are some types of cards that development just doesn’t want to print anymore, and trying to shift away from these cards is the team’s best tool to driving a change in Modern. Here are the three that Sam talked about, followed by one or two that I want to talk about:

Cheap and efficient card filtering: These are your Ponders and Preordains. Even though these types of cards are popular with control players and tempo decks, the elephant in the room is combo.

Modern’s earliest days were plagued by extremely aggressive combo decks that don’t reflect the style of play that Wizards wants to promote. If you remember Worlds in Rome from 1998, then you’ll know that WOTC isn’t eager to create another professional level environment where the coin toss is considered a key part of the match. Banning combo pieces offers diminishing returns in terms of effectiveness at managing the format, and so it is in WOTC’s best interest to get rid of the egregious enablers rather than all of the engines. Serum Visions and Sleight of Hand are allowed to exist for now, but you will see more cards like Anticipate printed in the future. There is a reason why Telling Time was the selection spell included in Modern Masters 2015. Hitting the best cards of this type is also one of the better sneaky ways to nerf Storm.

Anticipate

Fast mana (a.k.a. rituals): This is the much more blunt way of killing Storm. It also kills off the (extremely annoying) fringe archetype of All-In Red, which is basically presenting an early threat (in the form of Deus of Calamity or a bunch of Empty the Warrens tokens) and seeing if your opponent can answer it in time. It is miserable to play against, miserable to watch, and not the kind of interaction Wizards wants to promote.

darkritual

Super powerful hate cards: This category best exemplifies the sophistication that Magic design has cultivated. While a card like Deathmark cleanly and elegantly demonstrates black’s core conflict with white (and green), Gloom just straight-up locks most white decks out of the game. Cards like these are less of “tactical adjustments” and more like punching your opponent in the throat between games. Most of these are in Eighth and Ninth Editions, because the worst offenders are reprints from early Magic. I’m not sure how good any of them really are, since the ability to splash a second and third color in Modern is very easy.

choke

Birds of Paradise: This is one that I have observed personally. While ramp in the form of Elvish Mystic is acceptable on turn one these days, it seems like development really wants to push “of any color” to the two-drop slot, as we’ve seen with Rattleclaw Mystic and Sylvan Caryatid. While these cards are both better than Birds, they are also in the two-drop slot—compare this with Stoddard’s rationale on the card-drawing spells.

sylvancaryatid

Wrath of God effects: These are starting to get pushed to five mana instead of four, which gives aggressive decks more potential to compete. Supreme Verdict cost 4, sure, but multicolor spells are typically “undercosted” because of the built-in downside of needing multiple colors.

endhostilities

Moving interaction to the battlefield from the stack: The two smaller points are really just examples of this larger one. Worlds ’98 (the Rome tournament I mentioned earlier) was really what marked the beginning of Magic‘s change in focus (it would take a few years to fully change, but this tournament was in many ways a black eye that WOTC was looking to not have repeated).

glenelendraarchmage

While there have been some bumps along the way, Standard now is a perfect example of what Wizards wants Magic to look like. Rather than having counterspell wars over resolving an effect that is going to either win or sway the game, the interaction between players occurs more in attacking and blocking, or knowing when not to. All Magic tutorials start with teaching players how to attack and the value of having creatures in play, but the professional scene in the late ’90s was totally devoid of that style of play.

What This Means For Us

The only problem with moving complexity and interaction to the battlefield is that it becomes more difficult to evaluate cards devoid of context. Boros Reckoner was not the most hyped card at the release of Gatecrash, because it was difficult to analyze in a vacuum. Courser of Kruphix suffered similarly, as did Goblin Rabblemaster and Siege Rhino. All of these cards went on to be major role players in Standard, with opportunities to buy in cheap before their prices shot up based on demand. It’s easy to evaluate cards with clear historical precedents (Satyr Firedrinker is a Jackal Pup!) or that are clearly pushed (who didn’t think that Abrupt Decay would be a star?), but moving forward, I expect there to be more Standard formats like the one we are seeing now.

Specifically, the type of Magic that is being played in Standard right now is the kind that Wizards wants to be able to promote, and I imagine it’s partially why the company tried to axe Modern Pro Tours. It is very difficult to overhaul Modern to be shaped in the image that WOTC wants, and the backlash of banning all the cards it would take to do so would likely be insurmountable. It could happen eventually, but it would be over the course of years, probably by pushing people to play decks similar to the ones they played in Standard.

I say all of that to say this: knowing the direction that the development team wants to take Magic is an important way of knowing where Magic finance is headed. The things that get pushed the hardest now are the ones with the most safety valves: creatures. It’s important to know what to look for, and when Magic Origins starts to roll around, I’ll go through the spoiler with you. Who knows? Maybe we’ll find the next big thing.

Hope all of you who are playing in the GPs this weekend have a great time.

Best,

Ross

1 Shout-out to the Invisibles.