Tag Archives: MTG finance

UNLOCKED PROTRADER: Planeswalker Finance, April 2015

By: Danny Brown

If you’ve been around MTG finance for long, you’ve often heard that trading into Reserved List cards is a great way to lock in and grow value over time. Indeed, picking up dual lands, Force of Will, Wasteland, and other eternal staples has proven time and again to be a great way to hold value, if not make a profit.

But there’s two problems with this strategy:

  1. Finding these types of cards in trade binders is tough.
  2. Not everyone has the value needed to trade for big cards like this.

And let’s be real, for every Old Man of the Sea, there’s a Sorrow’s Path, and despite being on the Reserved List, you should not pick up Sorrow’s Path. I know, these are the kinds of hot takes that keep you coming back to MTGPrice every week.

sorrowspath

Okay, so what is a new or budget-minded or just-plain-cheap mage to do? Very few people are going to trade their Legacy staples for your Sylvan Caryatids and Coursers of Kruphix, but they’re still losing value every day all the same. Maybe you can flip them into Dragonlord Silumgars and Atarka’s Commands, but those have a shelf life of their own, meaning you’re just going to be playing this same game next year.

Fetch lands are the obvious answer, but everybody touches on that fact, and just saying the same thing doesn’t make for a very interesting or informative article. And even still, it’s been shown that reprinting major lands in Standard drops their prices in a big way, so it’s not like you can just hold on to fetches forever.

So where do we look?

It’s In the Title

Look, you already know I’m talking about planeswalkers today, so I’ll quit pretending that I’m leading up to some major revelation.

Planeswalkers, you may be aware, are a casual favorite, from kitchen-table to Commander to Cube. There aren’t very many of them (only 59 by my count!), which makes them special compared to just about every other card type in the game. When they are good in eternal formats, they tend to get pretty darn expensive.

jtmsBut even when they’re universally despised, they still hold a minimum amount of value. Even Tibalt, the Fiend-Blooded is around $3, and nobody wants that card for any format. (True story: I will always live in shame that I lost in the finals of Avacyn Restored Game Day to a Craterhoof BehemothUnburial Rites deck featuring Lingering Souls and, yes, Tibalt. So I guess somebody wanted it for a tournament, shockingly.)

There are distinct categories of planeswalkers, and we’ll be grouping all 59 of them today, for posterity.

Standard Planeswalkers

Okay, this one’s easy. If you’re looking to lock in value, don’t trade for Standard planeswalkers. They are almost always fringe-playable in Standard at the least, and that helps buoy their values until rotation. The floor price almost always comes just after they rotate, so I wouldn’t mess with Standard planeswalkers until then (unless you need them to actually, like, play Standard).

There are 16 planeswalkers currently in Standard, which is kind of crazy when you consider that’s more than a quarter of all planeswalkers ever printed. There’s 10 that I believe will be available for between $4 and $5 after rotation, and significantly, never go down from there.

  1. Ajani Steadfast
  2. Ajani, Mentor of Heroes
  3. Ashiok, Nightmare Weaver
  4. Chandra, Pyromaster
  5. Elspeth, Sun’s Champion
  6. Jace, the Living Guildpact
  7. Kiora, the Crashing Wave
  8. Liliana Vess
  9. Sorin, Solemn Visitor
  10. Xenagos, the Reveler

Only Jace, the Living Guildpact might go below $4 of these—that guy may indeed end up being buddies with Tibalt. All these others are trade targets at $5, in my opinion. They’ll hold that $5 in perpetuity, and many of them will gain value over time. (We’ll look at past examples of this effect later in this article).

There’s an exception to buying planeswalkers while in Standard, and that’s that there’s almost always a planeswalker that hits it big leading up to and through rotation. We saw it with Jace, Architect of Thought a couple years ago, then both Xenagos, the Reveler and Ashiok, Nightmare Weaver last year. The potentials in current Standard for this type of growth are:

  1. Sarkhan, the Dragonspeaker
  2. Sarkhan Unbroken
  3. Narset Transcendant
  4. Ugin, the Spirit Dragon
  5. (Sorin, Solemn Visitor)

Sorin is parenthetical because I mentioned him above, but with a current price of around $10, he could fit in this boat. Really, though, all of these cards are a little more expensive than Jace, Xenagos, or Ashiok, and I just don’t feel like any is a great buy right now. At around $8, Sarkhan, the Dragonspeaker comes closest, but I’d like to see it around $6 before I pull any triggers. It’s not like the card has been blowing up the tournament scene in the last year.

Ugin is interesting, as Karn Liberated‘s history is going to impact the Spirit Dragon’s trajectory in a big way. I don’t believe we will ever see Ugin below $15, and that will likely not be until rotation. Being from a small, middle set means the supply is particularly low, so I would not be surprised to see this outstrip Karn within a few years.

Finally, Garruk Apex Predator and Nissa, Worldwaker will probably not drop to the $5 point where I expect most other current Standard planeswalkers to end up. Any price under $10 for these two cards is probably a good acquisition rate, as these are powerful, evocative, popular, and in low supply. Like the last few core sets, M15 wasn’t overwhelmingly popular.

Eternally Competitive

Very few planeswalkers make it in Modern, and even fewer make it in Legacy. When they do, the price usually reflects it, although to varying degrees.

  1. Ajani Vengeant
  2. Dack Fayden
  3. Elspeth, Knight-Errant
  4. Jace, the Mind Sculptor
  5. Karn Liberated
  6. Liliana of the Veil

It’s a very short list. Elspeth and Ajani both are between $10 and $20, but both have multiple printings to help satisfy demand. The other four or are all $25 or more, with Jace and Liliana pushing up toward $100. Dack gets most of his demand from short supply and Vintage playability, but it’s such a powerhouse in that format that it seems reasonable to add it here.

Still, though, with so few planeswalkers being good enough—and I highly doubt any in Standard will join this list expect perhaps Ugin—the next section is where things get really interesting.

“Bad” Casual Planeswalkers

I’m going to divide the rest of the 59 planeswalkers we haven’t discussed into two groups: “bad” planeswalkers and “good” planeswalkers. I’m basing this on what’s popular in Commander, Cube, and other casual formats, as well as just how frequently I see a card played anywhere. Yes, this is fairly subjective. Deal with it. Fair Trade Prices are as of April 27, 2015, and are listed next to each card.

  1. Ajani, Caller of the Pride $5.48
  2. Chandra Ablaze $8.45
  3. Chandra Nalaar $4.40
  4. Chandra, the Firebrand $4.03
  5. Gideon, Champion of Justice $4.79
  6. Jace, Memory Adept $5.24
  7. Liliana of the Dark Realms $6.39
  8. Nahiri, the Lithomancer $4.76
  9. Nissa Revane $13.28
  10. Sarkhan the Mad $8.38
  11. Sarkhan Vol $10.73
  12. Sorin Markov $14.58
  13. Teferi, Temporal Archmage $5.40
  14. Tibalt, the Fiend-Blooded $2.91
  15. Vraska the Unseen $3.33

You can certainly argue that some of these deserve to be on the “good” list, but I don’t think there’s much argument that this list closely approximates “the 15 worst planeswalkers ever printed,” give or take one or two that’s still in Standard (with the exception of Jace, Memory Adept, which just doesn’t see a lot of play because it’s too good in small-deck formats and not good enough in big-deck ones).

Note that only two of these planeswalkers are under $4 and only four are between $4 and $5. Many are over $10, some in the face of reprints. The average price of these “bad” planeswalkers is $6.81.

“Good” Casual Planeswalkers

Here are the planeswalkers most often seen in Cube, Commander, and other casual formats, plus ones that were powerhouses in their Standard formats, are liked as characters, or just otherwise popular or powerful. This is everything not mentioned in this article so far:

  1. Ajani Goldmane $10.30
  2. Daretti, Scrap Savant $4.22
  3. Domri Rade $7.08
  4. Elspeth Tirel $12.99
  5. Freyalise, Llanowar’s Fury $6.94
  6. Garruk Relentless $3.51
  7. Garruk Wildspeaker $9.23
  8. Garruk, Caller of Beasts $6.19
  9. Garruk, Primal Hunter $7.57
  10. Gideon Jura $4.35
  11. Jace Beleren $9.53
  12. Jace, Architect of Thought $2.82
  13. Koth of the Hammer $6.83
  14. Nicol Bolas, Planeswalker $10.25
  15. Ral Zarek $7.09
  16. Sorin, Lord of Innistrad $6.51
  17. Tamiyo, the Moon Sage $19.71
  18. Tezzeret the Seeker $15.91
  19. Tezzeret, Agent of Bolas $14.91
  20. Venser, the Sojourner $8.31

Here we have an average price of $8.71, just about $2 over what the “bad” planeswalkers are worth. Pulling the average down are Daretti, Scrap Savant (who Douglas Johnson called out in a recent article) and Jace, Architect of Thought, which is at a shockingly-low $2.82. Yes, this saw a Duel Deck printing, but so did several of the cards on the above list, and they didn’t ever go this low. Jace’s Duel Deck art also has the distinction of being hideous, so you would think the RTR versions would be worth a bit more.

Check out the charts for some of the above cards. Except for the ones that just rotated out of Standard, many have been increasing over the last year. Tamiyo went from $12 to $19. Koth went from $4 to $6. Nicol Bolas went from $4 to $10.

As a general rule that holds true so, so often, planeswalkers go up over time. They almost never go down, except when they rotate from Standard. Even reprints don’t devastate their prices in the same way they devastate other reprinted cards. In many ways, planeswalkers are some of the safest cheap investments you can make.

Besides Jace AOT, Garruk Relentless just seems too low. Sure, it’s not big and flashy for Commander, but it’s fantastic in Cube, only has one printing, and is the only double-sided planeswalker ever printed. For all I know, that last point could actually be a point against it, but double-faced cards really did end up going over very well (and will be back in Magic: Origins).

And the best thing about picking up rotating planeswalkers? Whether they end up in the “good” camp or the “bad” camp, they all tend to go up over time. Isn’t that awesome?

Recurring Nightmare

I’m going to revisit this topic periodically, perhaps every few months, but at least once or twice a year. Planeswalkers perform like nothing else in MTG finance, and that makes them worth a close look on a regular basis.

Have comments? Want to harangue me for calling your favorite planeswalker bad? Or do you want to point out the next hot planeswalker spec? If you have things to say, you know what to do.

Trade Better

Trading is one of the most fun aspects of Magic finance, but it can also be a huge pain. Between dealing with unreasonable people, trade sharks, and a constantly shifting market, actually completing a trade can be quite an undertaking.

But when we do make a good series of trades, it makes it all worth it, right? Flipping five or six uncommons you opened at the prerelease for a mid-tier rare that you trade for a spec target that doubles up and gets you a Thoughtseize or a fetch land is exactly the kind of story that makes people want to get involved in Magic finance. It makes a lot of sense that the MTG finance boom came right after Jonathan Medina’s Pack to Power series: everyone wants to be able to flip bad cards for the best cards, and Medina demonstrated to what extent it could be done.

traderoutes

Trading isn’t nearly as prevalent or popular as it once was, of course. I hardly ever find anyone at my LGS with a binder these days, and when I do, it’s virtually impossible to get any sort of fair deal. In recent experiences, I’m finding that people are either intent on sharking or so afraid of being sharked that they’re too timid to make big trades.

With this in mind, maybe it’s time to take a moment to go over some basic concepts involved in trading. For the casual traders, it will help you feel confident that you’re getting a fair deal. For the financier types, maybe it will help you realize that you don’t need to be getting twice the value as your partner in every trade. Making more trades with smaller value gains is generally more profitable than trying to rip off every person with whom you trade.

Understand Who Has the Power

It’s ten minutes before FNM starts, and you overhear an acquaintance trying to pick up his last Siege Rhino before the event. You’re tuned into MTG finance and know that Travis Allen has been touting this as a good pick-up for some time, and you happen to have a few copies in your binder. You don’t necessarily want to trade any away, but when the guy comes and asks you if you have one available, you figure it can’t hurt to take a look at what he’s offering.

“I’m not really looking to trade a Rhino away,” you say, “But if you make it worth my while, I could be convinced.”

You have the power in this situation. Your trade partner “needs” this card, and you don’t feel a particular drive to trade it away, so a “fair” trade is not to be expected here.

Many players completely fail to grasp this concept. In their minds, the only thing that matters is what the TCGplayer mid says, and if you ask for more than that, then they assume that means you’re trying to rip them off. As a result, these players enter a lot of tournaments with sub-par decks lacking many of the cards they need.

Asking for additional value to encourage you to give up a card you don’t feel particularly driven to unload is not trade sharking, unless you’re lying to your trading partner about what the cards in question are worth. If you start asking for unreasonable amounts of value, you might be approaching shark territory, but as long as your trading partner knows what’s going on, he or she can always just walk away. Then you’re not a shark—you’re just a bad trader who failed to close a deal. It’s when you misrepresent information that things get shady.

This power dynamic shifts a bit if you have cards you’re actively looking to trade away. I’m going to invoke Travis Allen again here, because he touched on this exact topic in his article earlier this week.

Basically, you shouldn’t be afraid to take a small loss on soon-to-rotate cards today if it means dodging a major loss on them tomorrow. I’ll give you a recent example. This past Friday, someone flipping through my binder expressed a passing interest in my Courser of Kruphixes and Sylvan Caryatids I hadn’t managed to get rid of just yet. My eyes lit up when he asked about them. He wasn’t exactly sure he wanted them, and was waffling a bit. Eager to make the trade, I gave him a few dollars in value on a $35 trade, and I made sure to let him know that I was doing that for him.

–Travis Allen

Travis went on to point out that if he didn’t make that trade, there’s a good chance he wouldn’t have been able to trade off the cards until they were worth only $20, losing money in the long run.

So in that case, the other guy didn’t need the cards, he had a vague interest in them. That’s not the time to ask for extra value. If you think the card is going to go up or have a particular attachment to it, just don’t trade it. If you’re actively looking to get rid of it in the face of greater losses, give up value if you have to, within reason. Do you want to make the trade or not?


 Trading Horror Story #1

It’s June 1999, which would have made me 14 years old, I guess (yes, I’m an Old™). I have just opened what might be, in my young eyes, the sweetest card in Urza’s Legacy: Palinchron (aside to my aside: holy crap, I didn’t realize this had been ascending from $5 where I picked a copy a few years ago. Paying attention is important).

I don’t remember exactly what I was doing at the LGS that day. I was probably playing a match, and an adult guy I did not know asked to look at my binder. I let him, he asked if the Palinchron was for trade, I told him probably not but maybe, and he asked if he could take it out of my binder. Because I was a dumb kid, I said yes.

It wasn’t until later that night that I realized I’d never negotiated with him, and what do you know? The card wasn’t in my binder anymore, either. I never saw the guy again.

Lessons

  1. Don’t trade while you’re playing a match.
  2. Don’t ask to trade with someone who’s playing a match.
  3. Don’t let people steal from you, especially in such obvious and avoidable ways.
  4. Don’t steal from kids. (This one is especially important!)

Trading Up and Trading Down

“Trading up” refers to trading several cards of lower value into one or more cards of higher value. “Trading down” refers to the opposite: trading a high-value card for lots of cards of lower value.

Another concept players often fail to grasp is the idea that expensive, often out-of-print individual cards are harder to obtain and thus more desirable than an “equal value” amount of many lower-value cards.

Cards that are just above bulk, in the $0.50 to $1 range at TCGplayer mid, cannot just add up to Standard staples using the same valuation method. You may find finance-minded mages willing to trade down real cards for bulk rares, but they’re valuing them at 10 to 25 cents each depending what the card in question is.

Even something like trading actual Standard staples like Thunderbreak Regent or Elspeth, Sun’s Champion into out-of-print Modern or Legacy staples like Vendilion Clique, Tarmogoyf, and dual lands is probably going to require some sweetening by the person trading up. If you’re dealing only in trade, it’s a lot easier to pick up a pile of Abzan cards than it is to find someone in possession of and willing to trade a Volcanic Island.

Unless the person trading down is motivated for one reason or another (I’ve heard of shop owners all too excited to trade dual lands for Standard staples that people at their LGS will actually buy, for example), the person trading up should just understand they need to give up value. I recall a several-year-old Corbin Hosler article discussing trading a dual land down to a player for Standard cards (Huntmasters were involved, I’m sure of it) and Corbin explaining to the other guy that he was going to value his cards at buylist prices. The guy did not take it well, which is an example of why trading is so hard these days. Corbin was ultimately doing the guy a favor and he was not concealing information for gain, but the guy still thought it was unfair. This is why it’s so important to understand when you’re trading down or trading up.


Trading Horror Story #2

Basically by a fluke occurrence caused by the most casual of these events I have ever seen, I managed to win a Dark Ascension Game Day, including the playmat, with a non-optimized version of Illusions despite Delver being a well-established deck by that point. I just showed up because it was free to play and everybody who showed up got a Strangleroot Geist promo, which I thought was super sweet.

stranglerootgeist_MGD

I had only returned to Magic a few months earlier, at the Innistrad prerelease, so I was not very good at Magic, only vaguely aware of MTG finance (though I’ve always been value-conscious in most areas of life, so I was getting there quickly) , and not entirely comfortable in the LGS atmosphere. And get this—pretty much the only format I was playing at the time was Standard. (For real, though, I loved Scars-Innistrad Standard and would play it again if I could.)

I was playing with my sweet Gameday Champion playmat at FNM, and a guy kept asking me to trade it. I didn’t really want to, but he was persistent, so finally, I just said, “Sure, but you have to pay extra. I want thirty dollars.”

darkascensionplaymat

I had noticed that playmats generally sell for $10 to $20, so I thought I was really getting a good bargain here. Stupidly, I had failed to look on eBay and notice that these were going from $50 to $100 at the time. I traded it away for two Gravecrawlers and other junk I didn’t really want or need, basically because the guy wouldn’t leave me alone about it.

Thankfully, this story has a happy ending. A guy I was friendly with approached me later in the evening and said he was going to offer me four Seachrome Coasts (valued at $20 at the time) for it. This is when I was informed of the mat’s true value, and I was just crushed. The guy and his buddy took it upon themselves to go give $35 to $40 in value to get it back and offered to just give it back to me. Obviously, I told the guy it was his to keep, but he gave me a Seachrome Coast anyway, making it so I got a little bit more value for the mat and he got it a little cheaper than he originally intended. Horror stories suck, but this community can truly be awesome sometimes. (Sadly, neither of those guys play Magic anymore. For now.)

Lessons

  1. Don’t let yourself be bullied into a trade.
  2. Don’t trade something without knowing its value. You might regret it.
  3. Make good friends.

 All Things Being Equal

The best and easiest trades are when you have cards your trading partner needs, she has cards that you need, and those cards’ values are close enough that trades can go straight across with maybe some random throw-ins on one side or another.

Of course, Magic financiers don’t often have needs, per se. There have been times where I was trading with no particular goals but to make value. In these situations, you’re looking to have cards that people will need, so that you can have power in trades to get a little extra value. If you’ve got a bunch of stuff that nobody wants, you’re not going to accomplish your goals.

What about trading with financiers? Is it just not worth the time? In my experience, it often isn’t, but if you feel like doing it, it really becomes a game of who is speculating on what. You’re not going to get much current value out of your trading partner, so you need to figure out what he is bullish on that you’re bearish on, and vice versa. This is a way that two financiers can walk out of a trade and both feel happy.

Finally, I recall back in my Standard days that Silverblade Paladin was going for $9 or $10 at Star City Games but had a TCGplayer mid of $12. If you know anything about SCG prices, you know that it’s very rare for SCG to have a price below TCGplayer mid. I used this knowledge to trade for Paladins with people who used SCG prices and to trade away Paladins to people using TCGplayer prices. Noting value differences like this can often make you money.

As a general rule of thumb, it favors you to trade up using SCG prices if possible, and to trade down using TCGplayer prices if possible. SCG prices on high-value cards are closer to market price than bulk rares, which all get marked up to at least $0.50.


Trading Horror Story #3

One time, I was looking through a guy’s binder and a page had a crushed cockroach on it. That’s extremely gross, but I just chose to not mention it and quickly turned the page.

Then I got to the center of the binder, where the folios fold and there’s a little space in the spine. The entire spine of the binder was filled with cockroaches. An onlooker remarked in horror about it, I sat there shocked and appalled, and my trading partner profusely apologized and said he had been dealing with a huge infestation at home.

I did not complete a trade in that instance.

Lessons

  1. Don’t live your life in such a way that this ever happens.

That’s all I’ve got for this week, kids. Until next time!

The Myth of Making Money

A few weeks ago, I was lucky enough to have a weekend away from work, and I decided to spend it at SCG Dallas with a few friends. We headed down on Saturday afternoon, and while we had vague plans of playing in the Modern 5k on Sunday, we all knew the trip was mostly just to hang out and have a good time.

And good times were had, no doubt. But that’s not the point of this story. While we did spend some time on the floor, it was mostly to trade. Specifically, I was on a mission: to find the last two foils I needed for my Modern Merfolk deck: a foil Oboro, Palace in the Clouds and a foil Mikokoro, Center of the Sea. They may not look like much, but they’re lands that make blue mana that don’t die to Choke… At least that’s what I thought. As you may have noticed, Mikokoro doesn’t actually make blue mana, and it turns out the card I needed all along was Minamo, School at Water’s Edge. Somehow I got confused and mixed myself up and missed out on a chance to trade for one.

Anyway, I did manage to find an Oboro, and trading was had, with the usual rifling through each other’s binders and making small talk while we did so. My trade partner made a stop on a particular page of my binder, the one filled with a dozen or so Scourge of the Throne.

scourgeofthethrone

“That must be nice to have those, huh?” he prodded, referring of course to the small spike that Scourges went through a month or so ago.

“I guess so,” I replied.

And on paper, it is nice. I bought mine at $7 or so to fill a few orders at the LGS where I sell cards, and I grabbed a handful of extras in anticipation of Dragons of Tarkir. And it worked out great! After all, the card moved from $7 to $14 after I bought them. Must be nice, huh?

Today, those Scourges buylist for around $8. If I were to sell them, I would make about 75 cents a copy after shipping charges.

Not exactly paying the rent with that.

The Conversation That Started It All

“Marianne: So how did it go?

Me: It was okay. I went 3-1 playing, but I made like $30 trading!

Marianne: Great, so are you taking me out to dinner tomorrow night? Or are you going to buy me shiny things?

Me: Well, it’s more like “theoretical money.”

Marianne: So macaroni and cereal again?

Me: (sigh) Yeah, but I really like those!”

That’s what I wrote on December 22, 2010, when I was a dirt-poor sophomore in college just trying to put together some cards to play FNM (writing this makes me feel old). I’ve contributed a few things to the realm of “MTG finance” writing, but I consider the articulation of this concept the most important thing I’ve ever done in the field. Remember that in those halcyon days of 2010, smartphones weren’t a thing, trading was a great way to make value, Marianne and I weren’t yet married, and I loved eating macaroni and cereal (one of those four things still hasn’t changed, and I can report that we’re approaching our third wedding anniversary).

Another thing hasn’t changed. Then, like now, everyone wants to brag about their successful spec. “I just knew this card was going up!” people constantly shouted. Then when you see their binders full of the newly-expensive card (probably some garbage like Consuming Vapors, which was all the rage back then) and showing it off in the store. They would be so proud of themselves for getting in on the hot spec beforehand, and they would revel in all the money they made.

Twelve months later, I’d see that exact same binder when they came to sell to me, their Consuming Vapors now bulk again.

Tell me, did they really make any money?

The Myth of Making Money

Nothing, I repeat, nothing matters until you out a card. Whether that’s to a buylist or eBay for cash, or to another player in a trade, there is a hell of a lot more to making money on Magic cards than simply the price you acquire it for (your “in” price).

Your “out” price (the number you ultimately move it for) is even more vital. The difference between those two numbers (after shipping/fees of course) is the money you made on those cards. That’s it. It doesn’t matter how high or low the price went in the interim. If you didn’t move it when the price was higher, your $8 Consuming Vapors may as well have been $100 for all the good it did you.

It’s a lesson I learned the hard way in 2011, when I decided to speculate on Primeval Titan after the banning of Jace and Stoneforge Mystic in Standard. With the Caw-Blade menace leaving the format, things seemed wide open for the decks abusing Valakut, the Molten Pinnacle to return with force to the forefront. And I was quick to the party, getting my copies before the price predictably rose.

The only problem? I was racing the clock. A known reprint was coming in Magic 2012, and I was late in getting my copies listed and shipped. In the end I lost about $20 despite being “ahead” of the curve when the price spiked.

The Myth of Making Money™ strikes again.

It’s a lesson that people new to the finance scene seem to have to learn the hard way. Travis Allen went through the same experience last year (and made out better than I did), and wrote a great article about the experience.

The Myth of Making Money™. It strikes us all.

But it only has to strike once. Or, for those of you reading this today, hopefully not at all.

Avoiding the Trap

There are definitely a few ways to mitigate the risks that cost Travis and I so much.

Temper Your Expectations

First, have realistic expectations. If you see an $8 card and believe it can push $11 or $12, think twice before you buy into it. Using Scourge of the Throne as an example, it took the card nearly doubling up for me to break even on a buylist. And the truth is, if you’re speculating on a card to resell, buylists are likely going to be your best option if you bought more than a playset or two. Know that whatever you buy, you need to reasonably expect a double-up before you can expect to get your money back after shipping.

Trading

Trading for cards is a good way to eliminate some of the upfront costs, given that the “true value” of your $8 retail card is closer to $4 or $5 in cash. If you can use that card to pick up the $8 card you want to spec on, you’re getting yourself a much better deal than buying in it for actual dollars.

Go Deep

If you feel strongly enough about a card to move in on it, do it for enough copies to make it worth it. Having a playset of a card you knew was going to strike it big is great, and you’ll have those to play with, but if you do feel strongly, don’t be afraid to go deep. You have to risk it to get the biscuit, after all.

Account for All Costs

When I mention the costs here, I’m sure the first thing that came to your mind was postage. And it’s true, that is a major cost. But it’s far from the only one and, I would argue, not even the most important.

Your time is a cost, and your time is worth money. Spending time researching and buying a spec, or trading into it, is time you aren’t spending playing Magic or hanging out with your girlfriend or delivering pizzas for some extra cash. If you’re going to look toward this as a way to make a little money, you must absolutely account for the cost of your time.

Do It for the Story

I have one other piece of advice when it comes to speculating.

I’ve explained the Myth of Making Money™ today, and I hope it helps you understand that making money on “MTG finance” is not anywhere near as easy as some people paint it. It’s work, and it can be hard work with little reward. In almost all cases, your time is better spent delivering pizzas if you’re looking for some extra money.

But Magic can give you something that Pizza Hut can’t.

The memories.

Nobody is retiring off of money they made flipping some Magic cards over the weekend. But you may be able to foil out pieces of your Commander deck by doing so. And when someone comments on your cool signed foil Fifth Dawn Eternal Witness, what’s a better story: that you made enough money to get them from your out-of-right-field spec on Death’s Shadows, or that you delivered some pepperonis to buy it?

One of my favorite pieces to ever write was the story of how I sold my fetch lands that I had spent years acquiring through trade. In the end, I sold them for about $25 apiece, far from the heights they would later reach. But I don’t regret the decision. It was the completion of a story a long time in the making, and it’s one I remember vividly today. Hell, even stories where things go wrong (like my 94 Splinterfrights) are worth it for the story later. I keep that pile on my desk as a reminder that we can all screw up, no matter how long we’ve been doing this. Sure, I lost some money on that spec, but it’s a fun story anyway.

The Myth of Making Money™ is a vital concept for anyone getting into Magic finance to understand, and you won’t ever truly succeed in this field until you do. If you believe in a card and want to try your hand at speculating, don’t be afraid to do it. But make sure you give yourself a chance to succeed. And, for your own sake, enjoy it.

You may make some cash, or you may not make any money at all. Just make sure you make some memories along the way.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Mastery of the Invisible

Author’s note: Today’s article is not to be treated as a standalone piece, but rather a continuation of last week’s focus. If you have not already, please read last week’s article here.

Do you know why Homelands failed? Part of the reason was that the set was terrible, but most of the sets of that era were pretty bad. The set was also massively overprinted, and compounding this with the fact that, as I mentioned, the set was terrible, caused demand to drop off quickly. But why was it overprinted?

When Alpha was first sent off to print, Wizards made what it thought would be six months’ worth of product. To the company’s delight, it instead sold out in about six weeks. Based on that information, WOTC ran a second, larger printing (Beta), which was intended to last six months. It sold out in one week. Seriously.

Fast forward a year or so, and demand for Magic is surpassing the ability of its printers. Store owners and distributors learned quickly how to play the system: if you wanted six cases of Legends for your store, tell Wizards you want ten or twelve. You wouldn’t get what you actually requested, but you would end up getting the amount you secretly wanted the whole time. As more stores wanted more and more Magic, however, they had to get more aggressive in their estimations.

In between The Dark and Fallen Empires, however, Wizards gained the ability to print on a much larger scale. Fallen Empires had a printing of between 350 and 375 million cards, compared to only 75 million for The Dark. After Fallen Empires was Fourth Edition (when Wizards experimented with new US-based printing companies) and then Chronicles.

In October 1995, Homelands was only the second expert-level expansion to get the big-printing treatment, and stores were still overestimating what they needed to request to get what they wanted. This time, though, most of the stores got exactly what they asked for—unfortunately, what they got was Homelands. Homelands: the set so bad, WOTC had to force people at the pro tour to play cards from it.

Homelands Constructed

Now, in the twenty years since, Wizards has gotten much better at both understanding demand and scheduling printing. Homelands was a failure in many ways and along several metrics. Players hated it because the best card in the entire set was probably Serrated Arrows. Wizards hated it because it didn’t sell well enough, and that’s a key point to understand. There have been cases like Avacyn Restored, where Wizards loved the set because it sold well, but enfranchised1 players hated it. There has also been one case of the opposite happening, which lead to the discovery of the primary focus of our article.

The Invisibles

Here is Mark Rosewater from Drive to Work episode 96:

“…Future Sight had come out. Time Spiral block had come out. And for the first time, we had this weird statistic. Up until Time Spiral came out, we would look at sales and we’d look at tournament organization, like how many people were playing in tournaments, and they tended to be lockstep. Meaning if tournaments were doing well, sales were doing well, and it showed this tight-knit bond between the two.

But Time Spiral did this weird thing that we’d never seen before, in which sales were down but tournament attendance was doing fine. I don’t know if “up” is the correct term, but they were not trending on the same line. And that was very different. We’d never seen that before.

And that’s when we realized—at the time we called them The Invisibles, but the idea was, there are people who play who don’t participate in organized play, that are hard for us to see because they’re not somewhere that we can easily monitor.

But for the first time, because there wasn’t a lockstep between tournament play and sales, we knew that there’s this group that wasn’t being reflected in tournament organization, but was obviously being reflected in sales.”


It’s jarring at first to realize how significant these “Invisibles” are to Magic’s overall sales. Time Spiral, to the enfranchised players, was considered a tremendous success. I know I was personally buying a lot of sealed product and singles during that time, and playing in tournaments at least two to three times a week. If we assume that “Invisibles” are spending less money on Magic per person than enfranchised players, then there have to be so many more of them in existence that they are still able to guide the course of a format’s fiscal success.

tarmogoyf

In my (brief) time working behind a game store counter, I have encountered some of these “Invisibles.” These are the people who will come to a game store but not bring decks or trades. If you ask them what formats they play (as a kind way to guide and hopefully grow sales), they will either politely or brusquely state some iteration of “We just play for fun” or “We only play at home.”


BRIEF ANECDOTAL ASIDE: I had this interaction with some customers once, and their response was “Oh, we just play Legacy.” “You do?!” My heart skipped a beat—Legacy players are extremely rare in Florida. “Yeah, but just at home, we don’t play in tournaments or with tournament decks.”. My heart LITERALLY shattered.


These are, again in the small sample size of my personal experience, not the players likely to spend serious money at your local game store. They aren’t buying more than enfranchised players in singles, they aren’t paying tournament entry fees, but they love Fat Packs. I think the last time I bought a fat pack it came with a book2. I see people who I’ve never seen at my store before come in, buy some number of Fat Packs, and then leave.

I have to also think a sizable portion of Invisibles are kids. If you first got into Magic when you were young, you or someone you knew likely bought packs from a major retailer and then played some strange interpretation of Magic at school or on the bus. Even though my first exposure to Magic was in grade school, I wasn’t lighting the tournament scene on fire until high school. Oh no: I was an Invisible!

Applying Knowledge

So how can we profit off these rubes? Well, the honest answer is that we probably can’t. However, the more we can learn about them, the better we can predict how their preferences can and will affect the market. When you encounter Invisibles, make sure to present your game store as a friendly and accommodating environment. Offer events or game nights that cater to all types of players, not just the tournament-grinding Spikes. Put a tracking tag on their ears, like endangered species or that computer Professor Xavier has (note: please don’t actually do this). 

The truth is, a lot of the presuppositions we apply to “casual players” ought to be more correctly applied to Invisibles. Not every Commander player is going to rush out and build a dragon tribal deck today just because Dragons of Tarkir is available. However, dragons have for a long time been considered a “prestige” creature class, in the sense that inexperienced and disenfranchised players are likely to seek out dragons more than Lhurgoyfs or Splinter Twins. “Dragon” holds a captivating allure to players that are slowly familiarizing themselves with the game, which is why Shivan Dragon was the first real chase rare (that, and creatures were terrible pretty much up until Y2K).

I mentioned Avacyn Restored before, and almost every finance writer on the planet has made some comparative correlation between AVR and DTK.

Avacyn Restored, to players, sucked. However, the set was a huge success to both Wizards and game stores, and the set is considered in finance to be a slam dunk. You know what set Invisibles also liked? Rise of the Eldrazi. I noticed this trend a while ago: my store was selling out of Intro Packs and all the weird pre-con stuff that usually just collects dust. That set has a lot of value tied up in Emrakul and Ulamog, sure, but It That Betrays is also more than $10. That card saw absolutely no legitimate Constructed play, interacts poorly with formats that have singleton restrictions, and is still expensive! Khalni Hydra and Nirkana Revenant are each $15, Lighthouse Chronologist is $10 and freaking Bear Umbra is almost $5! While the value of that set is largely tied to its three headliners (and Linvala), there are plenty of, “No way, really?” prices in there that are based on eclectic demand.

I haven’t done a set review, and a part of the reason why is because so many people do a better job than I could ever hope to. I will, however, be going deep into my thoughts on the set next week.

Here’s a little homework assignment until then (don’t worry, I’ll be doing it too): look at the cards that are valuable in Rise and Avacyn that aren’t the obvious headliners (Emrakul, Avacyn, etc.). Do you see any cards in DTK that resemble them? What kind of effects seem to be popular? Nirkana Revenant feeds a very particular type of strategy with an effect that is not terribly common, but is always popular. See anything like that in Dragons? I’ll report my findings next week, feel free to share yours in the comments below.

Best,

Ross

1 I say “enfranchised” here rather than “competitive” or “casual” because either of those demographics is likely more connected to the game than the “Invisibles.” EDH players will never be on the pro tour, but the enfranchised ones are still moderately to very cognizant of what is going on in the rest of the Magic world.

2 Actually, the last Fat Pack I bought was with my best friend Byron. We opened a Tarmogoyf!