Eternal Masters: The Mythics

So we’ve had an eventful few days of Eternal Masters spoilers, and wow does this look like a set that’s worth $10 per pack…maybe. I need to see the whole list and even then I’m going to be leery.

Today I want to look at the mythics that have been spoiled so far and think about what they will be worth, even taking a stab at the foil prices. I want to organize myself with the printings it’s had before as well. I’m noting the current prices, too, in case they start to slide abruptly.

Editorial note: As of this writing, there’s only 14 mythics previewed. I’ll update this as more are revealed.

 

Karakas

Original printing: Legends ($170)

Other printings: Judge Promo in 2012 ($160)

Very important to note that this is banned in Commander but it is pretty amazing in Legacy when it comes to dealing with things like Emrakul, the Aeons Torn. I think that there isn’t much demand for this card, to be honest. It’s not too amazing in Cube and it’s not played in high quantities in Legacy. I’m going to say that this ends up about $60 and $150 for the foil. Existing copies are not going to fall very far, since the supply is pretty small.

 

Chrome Mox

Original printing: Mirrodin ($15/$58 foil)

Other printings: Grand Prix promo in 2009 ($28)

This printing is going to be the nail in the coffin for its price. It’s played in some decks in Legacy but it’s banned in Modern and doesn’t see a lot of casual play. The price isn’t very high for a Mirrodin rare, and injecting more copies will lower the price by at least a third. This Mox will be about $10, but hit a high $50 or so in foil, because Volkan Baga is a real, honest, badass artist and this is gorgeous.

 

Mana Crypt 

Original Printing: Book promo in 1998 or so ($200)

Other printings: Judge Foil in 2011 ($233)

This is likely going to be the most expensive card from the set, in foil and not. Amazingly, this isn’t banned in Commander yet, and that’s despite one of the banning principles being ‘fast mana.’ I don’t know if you’ve ever played with one of these, but the 3 damage can add up. However, it’s two full turns ahead of what other people are doing, and that is why I’m leery. I think that this stays at $100/$250 foil, but I also think it gets the ban within a year. Not very many people have these in their Commander decks, and as that number goes up, so will the calls for a banning.

 

Maelstrom Wanderer

Original Printing: Commander 2011 ($20)

Other Printings: Commander’s Arsenal ($28)

Oh, this card is busted right in half. It’s just so good. So very, very, amazingly good. It’s possible you can miss with one of the cascades, but your deck is still amazing and getting the first spell or two off the top plus the big hasty creature. Of special note is that this set has the top-of-the-library tutors for the Wanderer, or bounce it back to your hand with Karakas every turn to make your opponent cry. Value-wise, I expect this to settle at about the $15/$40 range.

 

Dack Fayden 

Original Printing: Conspiracy ($33/$395)

Other Printings: none

Yes, you’re seeing the foil multiplier right. This is a $400 foil due to Vintage players who will pay anything for the foil version of something. The foil supply on this is super small (check out Marchesa, the Black Rose in foil too!) and that’s where the impact will be felt greatest, I think. Stealing a Mox or something is good, but don’t overlook the draw two, discard two. There’s a lot of decks that can use that effect, and Dack does pop up here and there in Legacy. The nonfoil will be about $20 and the foil will still be in the $150 range, and I’d expect the original foil to bottom out about $300, since there’s just so few copies out there.

 

Worldgorger Dragon

Original Printing: Judgment ($3/$30)

Other printings: none

This is one of the two really awful pulls for a mythic. It’s infinite mana with this and Animate Dead, so if you’ve got something to do with all that mana, great, it’s game over. If not, get back to your game. This is going to have a very low price, likely about $1/$5.

 

Necropotence

Original Printing: Ice Age ($13)

Other Printings: Deckmaster ($15), 5th edition ($9), FtV: Exiled ($20)

While this has had four times in print, including a special foil, I do not see this as being terribly expensive. It’s an amazing effect, and can draw a silly amount of cards at all points. This will be about $5/$30 at the end of the set.

 

Force of Will

Original Printing: Alliances ($78)

Other Printings: Judge Promo in 2014 ($500)

Oh, this is going to be interesting. Terese Nielsen has become one of the most iconic artists that Magic has to offer, and this piece is no exception. Force will always carry a high price in Legacy and Vintage, because it’s a playset or bust. Very few people run only three, and that’s always kept demand high. This should settle out in the $50 range, but I think foils are going to be in the $200 range, especially early on.

The presence of the special Judge version means that there’s both a ceiling and a competitor, price-wise. The part I’m unsure about is how much having this particular art is worth.

 

Sneak Attack

Original Printing: Urza’s Saga ($44)

Other Printings: Judge Promo in 2012 ($70)

Sneak Attack just wrecks face in a deck that can take advantage of it. Sacrifice for value, mass reanimate, do something unfair. This card enables a lot of that, but the price will stay reasonable, probably around $20/$50.

 

Vampiric Tutor

Original Printing: Visions ($35)

Other Printings: 6th Edition ($35), Judge Promo in 2000 ($100)

My only beef with this card is that the EMA art is a bit too close to the original art for Necropotence, but that’s me being nitpicky. I think this is gorgeous, and the foils will reflect that. $15 for the regular, $80 or so in foil.

 

Jace, the Mind Sculptor

Original Printing: Worldwake ($90)

Other Printings: FtV: 20 ($75)

Ah, Jace. How many things contributed to your overblown power? How many people made mistakes with you? It’s iconic, and likely going to be the best planeswalker ever made. This will be about $30, with foils being near $100. The FtV version is lower because a lot of people don’t like the unusual foiling on those cards.

 

Balance

Original Printing: Alpha ($550)

Other Printings: Beta ($350), Unlimited ($40), Revised ($2), 4th edition ($2), Judge Promo ($27), FtV: Exiled ($9)

This is one of those cards that fills the ‘overpowered to busted in Limited, worth less than a bag of beans in person’ slot that every set needs. I think this will be just about bulk, and the foils might make it to $10.

 

Argothian Enchantress

Original Printing: Urza’s Saga ($16)

Other Printings: Judge Promo from 2003 ($55)

She’s best friends with Rabid Wombat, she can’t help you by herself, she was the most feared 0/1 until Noble Hierarch showed up…and she’s going to have a middling price, since she’s not played too much. I would expect her to settle about $10/$35.

 

Natural Order

Original Printing: Visions ($35)

Other Printings: Portal ($43) , Judge Promo in 2010 ($130)

This is Tinker for green creatures. Progenitus is the usual target, but you have options in Regal Force or Craterhoof Behemoth, depending on the board state. Thankfully, this is using the dignified art, but it’s not going to be that expensive. $15 for the regular, and about $40 for the foil.

Low, Mid, and High: Then vs. Now

Written By:
Douglas Johnson @Rose0fthorns
__________________________________________________

Welcome back! I hope everyone enjoyed Grand Prix Charlotte (regardless of the technical difficulties the event experienced) and Grand Prix LA. I personally didn’t play in the main event, instead choosing to hang out in the Command Zone, play two-headed giant Sealed, and draft the day away.  The highlights of my draft were this beauty, which would have 3-0’ed if not for some absolutely terrible whiffs on Pieces of the Puzzle and then flooding out in two games. Oh well.

mono blyue

I also repeated my “Post pictures of vendor hotlists to Twitter”, but we’re not here to talk about that this week. In fact, we’re going to go off on a whole different topic that completely negates my statement last Thursday saying that we could continue in our Blueprinting adventures. Don’t worry, we’ll still be blueprinting and organizing 400,000 commons and uncommons this summer (yay……..), but I had a conversation with a friend of mine in the car during our 14 hour drive to Charlotte and I figured it would make for a great article.

lili

It’s really difficult to not know about “TCG mid” is nowadays. Most Android and Apple phone applications pull API from TCGplayer.com to make trading a simple and hopefully painless process for everyone. Some apps will also let you adjust the pricing metric that you use to “TCG low” or “TCG high”, or to manually adjust the price point to a number you and your trade partner agree upon. MTG Familiar is an app I enjoy using that also changes the color of the number to green when it’s been manually adjusted, to help prevent one party from swindling the other with some quick hands. But what is TCG mid, and how is it calculated? What’s the difference between TCG low mid and high, and where does each find its’ niche? Answering these questions is the main goal of this article.

tcg mid

TCG mid/TCG median

“TCG mid” used to be calculated as a mean average of the current available listings online. If for some reason there were only two listings on TCGplayer for Snapcaster Mage listed at $55 and $65, then the mid price would average out to be $60. That sounds reasonable at first, until we get outliers that skew the mean away from a realistic price point. If some random guy lists his Snapcasters at $85, then the mean is skewed pretty far away from $60. This is especially problematic when we consider new set releases and how long it sometimes takes for stores to reduce their prices, often due to forgetfulness or laziness.

A couple of years ago, TCGplayer changed their “mid” to “median”. Instead of using the mean average of listings, the median number is taken from one single seller directly in the middle of the number line. If there are two dozen sellers of Snapcaster Mage on TCGplayer and only the last five or six sellers forget to update their prices from when Snapcaster was $90, then the median price is safe from being skewed because the seller in the middle won’t be considered an outlier.

Most of you probably use that number to trade Magic cards with each other, and that’s fine. As long as both parties are happy with the trading metric and don’t try to scam the other out of cards, everyone wins. Even if one person is “value trading” because they care more about buylist prices, the other person is still getting a card they want for their deck. If everyone who trades cards uses TCG median, then what’s the point of TCG low and TCG high? What do these numbers mean, and how are they calculated?

TCG Low

If you freqent the Facebook buy/sell/trade groups that I’ve previously suggested in other articles, you’ve probably seen those groups use TCG low as a pricing metric, plus or minus a percentage. There’s no reason for grinders and players to buy cards from each other at full retail when other grinders and players would be more than happy to undercut SCG/Channelfireball and secure the sale, so TCG low is a more commonly used number to start from when conducting sales between two non-store parties.

The number is generated by checking the lowest NM or LP listing on TCGplayer (without shipping).  The fact that LP (lightly played) is included while MP/HP (moderately/heavily played) are excluded is very important here. If you’re a buyer who wants to pay 70% of TCG low on cards for your buylist and expect NM cards, you might be using the lightly played metric of a card for your NM buylist. Similarly, it’s hard for a seller to generalize and say that they’re selling an MP Underground Sea for a percentage of TCG low, without knowing what the difference between the cheapest MP and cheapest LP listing is.

The second part of that definition is that shipping is excluded in the calculation of TCG low. While that ends up being close to negligible in the Underground Sea case where shipping will be $2-3 for a $250 card, it ends up being extremely relevant when dealing with $3-5 cards like Golgari Grave-Troll.

troll2

Looks like the TCG median of Grave-Troll from the duel deck is around $5. It’s crept up from the $3ish it was a few weeks ago, but it hasn’t spiked to a billion dollars. You want to buy into Modern Dredge with the help of the Facebook groups, so you decide to try and buy a set of Grave-Trolls for 10% less than “TCG low”. Sounds reasonable, right?

troll3

The shipping is almost as much as the card itself! Even if you’re trying to grab LP copies on a budget, the “low” was calculated by looking at the “item price only” filter in the top right of the above picture, instead of “item price + shipping”. Most of the facebook groups that I’m involved with won’t take kindly to what they perceive as your “lowball” offer of close to $3, especially when changing that filter to item price + shipping shows us that the cheapest LP Duel Deck Grave-Troll can’t be purchased for less than $5.25.

If you still want that set of Grave-Trolls, you’ll probably have to offer around $4.50 for each copy and be willing to take LP. That’s pretty interesting, considering how close it is to the median price. It also shows that any copies that have been listed closer to the visible “low” price are being snatched up, and that there’s real demand for the card.

TCG High

Now we get to the final metric, TCG high. As you may have guessed or already known, the “high” is measured by the highest ‘item only’, NM/LP listing for the card on TCGplayer without counting shipping. This number can often vary wildly, for the same reasons I stated that TCGplayer shifted from using a mean to a median calculation for their “average”. When a seller forgets to update their prices or neglects their inventory, we get relic prices from weeks or even months ago.

tcghigh

Here we have the pricing information for Prized Amalgam, a $1 card from Shadows Over Innistrad. Cards from SOI (or whatever the most recent set is) are usually great examples of how skewed the TCG high price can be, simply due to the drastic price decrease most cards experience over a short period of time. Hell, Prized Amalgam only presold at $5 for a couple of minutes before dropping down to the $2 range in the weeks of release. Unfortunately, there’s still one seller who’s either very lazy or extremely hopeful that someone will stumble across his $5 (plus .99 shipping!) copy. I even had to scroll through over a dozen pages of listings just to find their copy, hidden among several foils.

History of TCG High

So… what’s the point of TCG high? Why would anybody use that as a metric for determining the value of their cards when low and median exist as options? Well, I had the same question until I got a phone call a few weeks ago. A player had gotten one of my business cards, and was looking to sell an Arlinn Kord they had opened from a booster pack. They said that they looked up the value of it online, and came to understand that it was worth $35. They would be happy accepting $20 because they knew I had to make money off it, and was wondering if I was available to meet up today. Before you ask, the card was not foil.

After my initial confusion subsided, I quickly looked up the value of Arlinn. Did I miss something over the weekend? Had Arlinn skyrocketed to $35 when I wasn’t paying attention to Standard results? What could they possibly be using to get that number? Then I saw it; TCG high for Arlinn Kord was $35. I explained to the man that the number online was not an accurate representation of the true price point, and spent a few minutes teaching him the same thing I’ve been explaining to you in the past several paragraphs. Thankfully he was receptive and understanding, ending up selling me the Arlinn for $10 when I told him that the median price was $20 and that I would probably sell it for $16.

While that story had a happy ending, I have to imagine that he’s not the only one out there using the high to try and figure out what his cards are worth. Other vendors or traders might not react as rationally to his misconceptions. With no real value being provided by TCGplayer listing the “high” price point, I got curious as to where the origin of the low/mid/high system came from, and used a little bit of #kiblergoogle to determine the source.

As it turns out, that three price point system originates from back when Scrye and Inquest were the premier methods for determining the values of your cards. We were even able to have one of the editors for the old Scrye magazine chime in and provide exact details, which I thought was pretty cool:

SCRYE1

SCRYE2

 

Scry3

scry4

So back in the old days, there was no SCG or TCGplayer to quickly check prices. If a card had a low of $2, a mid of $5, and a high of $7 in Scrye, you were less likely to trust that $5 number because you knew that it varied pretty widely. On the other hand, a spread of $2-$3-$4 was safer and you were confident in the $3 being a middle ground. The high had a relevancy, especially since prices weren’t so quick to change over the course of a single night or weekend. When TCGplayer opened their business as an aggregator of stores that could all grow their storefronts through a more visible marketplace, they ported over the system that Scrye had been using.

Scrye

While that may have worked for several years in the past, I’d like to suggest that TCG high is no longer relevant towards market pricing today and actively misinforms some newer players as to what their cards are worth. In a world where cards can jump from $.25 to $10 overnight, the high metric only serves as a reminder of what a card used to be worth at some point in time. At worst, newer players could stumble across it and believe that their Arlinn Kord is worth twice the retail, or that their Prized Amalgam is worth $5 the true market price.

Removing the High

Thankfully, we also live in an age where I can tweet to the wonderful people at TCGplayer and let them know my feelings on the matter. I really appreciate that they were so receptive to my initial feedback, and that they were able to make a step towards eliminating TCG high from the pricing metric. I’m looking forward to them continuing to remove it from other areas of the site as we move forward, so that archaic sellers from two months ago aren’t cluttering up the real finance data that we all crave.

TCG high

highfixed

You’ll also notice in that image that ‘high’ has been replaced with a different number, labeled “Market Price”. Instead of trying to give a complete description in my own words, I’ll let TCGplayer give you their definition of what this new pricing metric is, then try to elaborate on how it can help you avoid overpaying for something.

market price

So basically, market price will tell you what people have actually been paying for a card instead of what the card is currently being listed at. You might remember a few months ago when I suggested opening a TCGplayer seller account (which I still recommend doing), but for the purposes of checking the “last sold listing” measurement tool to gauge whether there was real demand for a card. Market price will be a less precise, more accessible addition to using that tool. So why add this in? What benefits does it provide that median and low do not?

Well, it should do a decent job of showing the true value of a card immediately after a spike occurs. While there might be one seller of a card for $14 post-buyout, the market price will show what people are really paying for the card. If nobody adds their copies to the market to race to the bottom and the market price remains at the old number for an extended period of time, then its’ pretty clear that the single person who bought out the cards and relisted them for higher won’t be making any money, at least on TCGplayer. Market price will show that players are only paying the old price.

shelld

As evidenced above, Shelldock’s market price hasn’t been running to match the current median price on the card. If we go another couple of days without data to suggest that Shelldock has been purchased consistently at the new price point, we can safely assume that it’ll go back down as more and more people race to the bottom and outnumber the demand sparked by the mill deck at GP Charlotte.

On the other hand, you can use market price as an entertainment tool to look at numbers and think “someone paid that? Really?” steamfl

Another human being paid actual dollar bills for Steamflogger Boss. Really? According to fellow writer Travis Allen, someone actually paid $5.99 when he checked the TCG last sold listing through his seller portal. I guess the demand from speculators is enough to continue pushing the card above $2, where those of us who own zero copies will get to laugh at those who bought out the internet.

End Step

TCG’s pricing system is definitely solid, but it has some nuances that you need to look into before using their metrics as a blanket rule for your buying and selling. If you want to buy at “TCG low”, you need to specify per condition and whether or not shipping costs are taken into account. If you want to trade at “TCG mid”, you need to determine whether or not you’re talking about market price or median price. If you plan on buying collections, you can’t realistically throw out rules such as “50% of TCG mid”, because then you get screwed one way or the other when the spreads vary wildly on different cards. I promise that we’ll get to blueprinting in the next couple of weeks, but this topic was too good to pass up on. Until next time, and thanks for reading!

 

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The Legion of Doom

Fade in

Ext. A swamp in an undisclosed location. A dragonfly lands on a leaf and a mutated lizard with two heads grabs it with its tongue and bites it in the midsection, licking one of its eyes with the other tongue.

Int. A dimly-lit lair, dominated by a long conference table with a podium in the center. At the podium stands Lex Luthor. I feel silly even having to have to describe Lex Luthor. He looks Lex Luthory. You know, one of the most famous comic book villains of all time because he’s the only one they put in Superman movies despite there being a ton of powerful Superman villains. General Zod was cool in Superman 2 but in 3, he fought… Richard Pryor? You’re going to tell me a man with heat vision struggled to take down a guy who once accidentally lit himself on fire? And don’t get me started on Superman fighting Duckie from Pretty in Pink plus that weird sun guy they cloned from Superman’s hair. Anyway, be quiet, he’s about to say something. 

Legion_of_Doom

Lex Luthor – We need to formulate a plan for how to handle Commander 2016.

Sinestro- Our mana sucks right now. They need to reprint Chromatic Lantern! I should know, lanterns are kind of my thing.

Lex Luthor – In every deck? I don’t think so.

Black Manta – How else are we supposed to build a mana base that isn’t a million dollars?

Sinestro – I could make every color yellow so that every land adds yellow mana and you can cast all of your yellow spells!

Riddler – What has lame powers and won’t shut up about turning everything yellow?

Sinestro – WHO DARES?! Silence yourself, Nigma, or by Oa I will come over there and

Captain Cold – Turn him yellow?

Lex Luthor – Maybe he’s onto something.  Also, most of you are terrible villains. I wanted to invite just Captain Cold, Brainiac and Bizarro Superman and the rest of you just kind of showed up. Meeting adjourned.

Fade Out

Fade In

Int. Wrestling arena locker room

2vm7bsn-1238580

First wrestler guy – Are you sure we’re legally distinct enough not to get sued by DC comics or Hanna Barbera or something? I’m nervous about calling ourselves the Legion of Doom

Second wrestler guy – I’m just here because I think people should play Cream of the Crop in more decks.

First wrestler guy – Wait, that wasn’t even us. That was Macho Man Randy Savage

Second wrestler guy – Are you sure?

First wrestler guy – I’m positive. Besides, Cream of the Crop is only good in decks with huge creatures. Are there going to be any of those in a four-color deck?

Fade out

You know what’s really likely to happen when people have to build a four-color deck?

THE_SUPERFRIENDS_(1973_-_1974)

This junk. It may be time to take a second look at anything that matters in those decks before everyone starts building them. Five new decks with wonky mana bases, new mana fixing cards, strategic reprints and new spells is bound to lead to an uptick in the number of people saying “Screw it, let’s make a goodstuff pile” and for my money, you don’t get many better goodstuff piles than you do when you throw a pile of superfriends into said pile.

What’s New?

Superfriends have gotten a new cycle of helpers and some of them actually matter to superfriends decks and are decent in EDH. Some of them suck.

Untitled

This is a pretty small effect for something that’s kind of tricky to trigger and dealing 3 to a creature is likely wasted a lot of the time (but very useful others) but I don’t know if this will get adopted enough to have upside. It’s at its bottom, though, so there’s nowhere to go but up. I see this getting jammed to complete the cycle more than anything.

Untitled

This has a very cool secondary ability and could be very solid for keeping your planeswalkers alive more often or sometimes triggering abilities sooner. If you have Doubling Season this is even better. This is also likely at its bottom, price-wise but the real play on this and Chandra’s Oath is to snag cheap foils in case EDH play increases the multiplier. There’s no time to buy foils that haven’t hit yet like when the non-foil is a bulk rare.

Untitled

This is a card that isn’t bulk because people can’t decide if they’re OK paying 2U to do a weird Brainstorm thingy. The scry ability on the secondary is going to be great if you have 3 or 4 ‘walkers out and I think this probably is going to dip and will have to get adopted a bit to even hit where it is, now. All of them will have to climb a bit to hit $1.

Untitled

This one doesn’t really have as much upside unless it tanks soon, which I doubt. This is a green cantrip. The reason I’m so excited about this in Superfriends is that it’s a second Chromatic Lantern that draws you a card instead of tapping for a mana. The fixes your mana in a very profound way and replaces itself when you play it making it one of the least obtrusive inclusions in a planeswalker deck, ever. Are they going to waste a removal spell on this when you have Doubling Season and The Chain Veil in play? This is so much better than the other ones in a planeswalker deck that the only reason you’d play the others is to have the cycle going.  I say that with a healthy amount of respect for Oath of Jace. This is a card to watch – this could dip, maybe at rotation, but this is going to be a real card in Superfriends decks and doesn’t seem that likely to get reprinted.

Untitled

The plateau says everyone has forgotten about Dre. The price was only $1 initially because it was not going to have any impact on Standard and the players who wanted them got the 1 copy they needed, leaving a lot of unclaimed copies. The thing is, this card is going to go up over time. The farther we get from this card’s printing, the more cards are going to end up getting forgotten in boxers and binders. If this card spiked hard those copies would come out of the woodwork. We don’t want that. We want as many copies in the woodwork as possible because it makes it easier for our copies to go up in value. This tutors for a Planeswalker provided you’re playing white in your deck. Best of all, the foils are only $2.50. The foils are the play, I think. Still, both of these prices will go up over time and it’s never too early to pick these up in trade and throw them in a box. I feel like this is similar in obviousness to Dictate of Erebos, a card that was a bulk rare when it was in Standard.

Untitled

My hundreds of copies are making me very happy and I sold enough at $3 to pay off what I bought so the rest are pure profit. I feel like we’ll see a similar graph for Call the Gatewatch, albeit with a much more gradual slope, I think. Still, Dictate has a lot of other cards like Grave Pact (more expensive) and Butcher of Malakir (much less expensive) that do the exact same thing and Call the Gatewatch really doesn’t. I’m not in for cash on Call, yet, but I’m trading for them aggressively. Seems obvious.

What’s Not New

I think it’s worth checking in to see how my call of “The Chain Veil” is going.

Untitled

Hmm. The price hasn’t gone up much and online stock hasn’t gone down a ton. That’s not to say it won’t – I don’t think I’m saying anything controversial by saying EDH and casual both like effects like this. The farther we get from this set’s Standard legality, the more we’ll see this climb. It’s a mythic which means there aren’t as many copies of it as a card like, say, Sliver Hive. Sliver Hive is more likely to get bought as a playset, but I’m confident that The Chain Veil is going up. Are you also confident? Well, you have time to trade into these before anyone signals TCG Player by buying enough copies to trip anyone’s algorithms, so just target these as a throw-in when a trade is off by $1. Also, learn to make it your business to make trades off by $1.

Untitled

Everything people said about this card a year ago is still true today, except when they said this would be printed in Commander 2015 to facilitate Experience counters. That didn’t happen and the card has climbed even more since. At a certain point, this is going to be worth reprinting, but until then, pair this with Superfriends and don’t look back. This does everything you want a card to do. The price of this as it rises and the price of the $13 (down from $20+) foil are beginning to converge. This means there is still organic demand for the non-foil and that if the foil comes down, it will sail past the equilibration point. As the non-foil climbs, the higher it gets, the higher the foil multiplier will be, which means the foil price falling will hit a brief window where it’s lower than it should be and is good to be picked up. I don’t know mathematically what that number is but I know what I think those concepts should look like vaguely and shape-wise. I’ll sketch what the hell I’m talking about on a graph.

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The red line is the vague slope of a non-foil that is climbing from organic demand. The blue line is the slope of a foil price that spiked too fast due to hype and is overcorrecting due to falling demand. The green line is vaguely what the foil multiplier should make the price based on organic demand for the non-foil. The better the card, the greater the demand for foil copies so the price should diverge. I think there is money to be made if the foil comes down too much more since the non-foil is still climbing. It’s still a good card. Wotc is still going to print creature tokens and hydras and planeswalkers. What isn’t clear is whether they’re going to reprint Contagion Engine. Commander 2015 was a very good time to do it. Will Commander 2016 be as good a time? We could see a reprinted planeswalker in every deck. We could see Dune-Brood Nephilim in the deck with no white in it. Then again, we could just see them not reprint it and then we’re another year from its standard legality and there will be more cards it interacts with. Hype made this card grow a lot, but that’s not to say merit wasn’t going to do so anyway. We even wrote about Contagion Engine in this series before we knew anything about Commander 2015 so everything we said then should still apply now, only now a lot of copies have been pulled out of the woodwork and are concentrated in the hands of dealers, which means one effect that would dampen the ascension of the card’s price a second time is already taken care of. 3

I think we can take a look at other ways to make our mana better in both Superfriends and also just generic 4-color decks (and 5 color, really – you could combine some of the C16 decks in a Progenitus shell or something) next week, so stay tuned. In the mean time, check out the Eternal Masters spoiler coverage and our discussion forums here on MTG Price. Hit me up in the comments. Until next time!

 

PROTRADER: Modern’s Evolution

By: Travis Allen
@wizardbumpin

Man, was GP Charlotte just the biggest mess in Grand Prix history? There must be something in the water down there that results in calamitous errors. Last time, it was a “day one-and-a-half” problem where players had to play a single round at 8am on Sunday morning that would determine whether they would get to continue to play in day two. This time, the Wizards of the Coast, a Hasbro Subsidiary (WotCaHS) Event Reporter (WotCaHSER) broke after round four, with the result that the following five rounds would be played with random swiss pairings. 7-0s playing against 0-7s, dogs and cats living together, mass hysteria. For those of us not directly involved in the madhouse, it was a source of resigned humor. WotCaHS continues to do an excellent job with anything printed on paper, but as soon as a computer is involved, they’re incompetent to the point of gross negligence. If Magic players weren’t a customer, but rather a client, and WotCaHS was a contractor, there’d be a lawsuit.

Anyways, a bunch of Modern was played this weekend. You’ll remember that not long ago (when Shadows Over Innistrad was released) that Modern experienced some large shakeups. Eye of Ugin was banned, ameliorating the broken-format-in-a-can that was Oath of the Gatewatch, and two highly impactful cards were unbanned, namely Ancestral Vision and Sword of the Meek. Now that we’ve gotten several solid weeks of MTGO grinding under our collective belt, what’s Modern looking like?

  

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