That’s a real thing, look it up. You’re just mad because you saw the title and thought, “I bet that one was really easy to come up with,” and while you’d be right, so what? I’m on top of my game, not everything has to be complicated, and I make it all look easy. What wasn’t easy was separating my feelings of “this card seems cool but not right for Standard” from the notion that sometimes powerful cards get built around.
The upcoming product Duel Decks: Zendikar vs. Eldrazi has yielded its first spoiler from Battle for Zendikar, and it’s not bad at all. Oblivion Sower can get you up to four lands from the top of your opponent’s deck (although I’m sure you’d rather have them draw land for four turns in a row).
Six mana is perfect in EDH, but this may be too slow for Standard unless Battle for Zendikar is like last Zendikar block: lots of mana ramp, cost reducers, and ways to slow the game down. While Oblivion Sower isn’t the kind of Eldrazi we’re used to with humongous stats, a gigantic mana cost, and annihilator triggering on attacks, it is interesting and gives us some clues into what Eldrazi may look like in the upcoming set.
If we’re not going to get annihilator, you can bet we’ll get some more abilities that trigger when the creatures are cast. We may see more reasonable mana costs like what we’re seeing with this card, accompanied by smaller bodies. Eldrazi won’t be the giant Eldritch monsters Emrakul and Kozilek are, but they will still be formidable. However, if you compare this to a card like Sun Titan or Wurmcoil Engine, it comes up short in my view. I’m hoping this is one of the lesser Eldrazi, included in a duel deck because it was deemed similar in size and castability to Avenger of Zendikar (which didn’t need another reprinting) and not indicative of what Eldrazi will be like in this block—or we’re all in for a disappointing time.
I don’t know what Oblivion Sower will sell for on presale, but the Duel Deck printing coupled with its effect that I’m having a hard time judging outside of the context of the rest of the set, I imagine its price will be too high to bother. It’s a cool card, but if all Eldrazi are like this one, I don’t expect Eldrazi to capture the imagination of casual players the way the last batch did, and that’s too bad.
Battleships are boats, man. Try and prove me wrong. You can’t. The Wiki page for “battleship” defines it as a warship, and Wiki defines a war ship as a class of naval ship which Wiki goes on to define as “a military ship (or sometimes boat, depending on classification) used by a navy.” Do not even try and dispute my boat-referencing game—it’s way too strong. While we’re talking about the boats that could be raised by a rising tide, why in the world would we not talk about boats that are equipped to throw down and go to war? We wouldn’t not, that’s why. So let’s not not. Let’s get into some talk about why Magic Origins has a card that makes even people who hate the set look at it and say, “Who is your daddy and what does he do?”
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Let me preface this article with a warning. You’re going to get sick of the puns in the title that are some variation on both the deck I want to discuss and boating because I’m doing a whole series on that whole a-rising-tide-lifts-all-boats motif way before I do. I promise. I. Promise.
Want me to spoil the deck I want to talk about by explaining the title to you? Sure, eat your dessert before you finish your salad—you’re an adult and you can make your own decisions by now. I want to talk about decks that put counters on creatures in light of a few cards (rather than just one) from Magic Origins that are going to go off with these strategies. We’ll look mostly at Vorel of the Hull Clade decks, but we won’t limit ourselves to that.