First Spikes Count

Hello again,

We talk sometimes about second spikes on cards. I’m going to pretend that both you didn’t know that sometimes we talk about that and also that you don’t know what that means. When a card’s price is at a certain level and it jumps up rapidly, due to a large amount of the supply being bought out and retailers restocking the card at a much higher price, it’s said to “spike” and I can’t believe I feel like I have to explain this, like who even doesn’t know what that means? Let’s get through this. We mention “second spikes” when we talk about a card that has spiked once due to some circumstance and then, later after the price recovers a little, spikes again to different or sometimes even the same circumstances.

The first spike causes the price to go up which means dealers need to restock which usually means buy prices go up and finance people start feeding the dealers copies. Stores that have mispriced copies either change the price or they get bought at the old price, meaning the cheap, mispriced copies disappear forever and the new price is the new price, mostly. That means when a card spikes a second time, most of the copies are concentrated in the hands of dealers so without cheap copies to mitigate the new demand and dealers free to establish the new price, prices spike much higher and faster the second time. You probably knew all of that but since I want to talk about first and second spikes, it didn’t kill us to go back over it.

We’re seeing a lot of second spikes lately on cards that were spiked by Nekusar and Leovold because of The Locust God. I avoided writing about The Locust God initially because it felt like all we were going to see were second spikes on wheel cards. While that’s true to an extent, the Locust God is distinct from Nekusar in Leovold in a way that’s obvious in hindsight but wasn’t a factor I considered initially when I was evaluating it as a commander. That difference could cause some “first spikes” nestled among the second spikes and let you buy in at the ground floor on some important cards in a deck people seem excited about.  What are we in danger of missing by focusing on the sexier, second spike cards that are more obvious?

How Are The Locust God and Nekusar Similar?

They’s is both the Magic cards.

Welp, I think we’re done, now. See ya!

You need more analysis than that? Fine. OK, since they both scale off of the number of cards a person draws, wheel effects seemed appealing right off the bat. By “off the bat” I mean, “it took like months for that stuff to go because all anyone cared about doing with Mind Seize was busting it for the Strix and Nemesis, not building Nekusar” but eventually, pieces of human excrement (this is an opinion piece) started building the deck and cackling like a Lich King whenever someone played a spell and got domed by Forced Fruition.  Playing a Windfall to make everyone pitch a bunch of cards then get domed when your full hand made them draw a dozen cards added to their feeling of helplessness. It’s not much fun to play against and they get enough cards that they can build their web of hate.

 

Similarly, The Locust God loves wheel effects. You dump a hand and draw all new cards and suddenly the table is dumping the cards they tutored for and getting mystery cards and you have an army of Locusts. Wheels help you keep an army of critters ready to alpha strike and keep your irrelevant cards out of your hand while letting you cycle for new stuff.

How Are They Dissimilar?

Well, while Nekusar players casting wheel effects domes your opponents for a lot of damage when they draw cards, it doesn’t help you per se. Sure, if you sock away a lot of land in your hand and wheel it away, that’s good but if you cast a wheel with an empty hand it would have the same effect on your end game because you’re trying to hit them for damage. You can play spells like Forced Fruition because you’re trying to put them between a rock and a hard place and grind them out with Howling Mine effects and wheels.

The Locust God players don’t want the opponent to wheel. Sometimes it screws them, but sometimes it helps them. Nekusar doesn’t care how many cards they draw that are good because ultimately they won’t live long enough to use it and they will likely just get wheeled again. Half the time, Locust God players would prefer only they got to wheel. That’s an interesting proposition when you realize that while generic wheels have been good from Nekusar to Leovold to The Locust God, wanting “personal” wheels all of a sudden turns on cards that weren’t used before. You could chase the Portal Winds of Change to $50 or you could get on the bandwagon of first spikes at the ground level. What are some cards that The Locust God will uniquely make go up that weren’t good in Nekusar decks?

Mindmoil

This is a card designed for you in a Locust God deck. You don’t lose cards, you just bottom them meaning you could conceivably loop back around. You can also have easier (theoretical) access to them if you shuffle. Really, though, this is just about turnover. Keep on cycling hands and watch those Locusts fill the board. Find your skullclamp and your Mana Echoes, kill them with Impact Tremors. Boom.

Foil Moil doesn’t look too bad, either, below $5. Ravnica is pretty old and there are probably fewer copies of Mindmoil than there are of Mythics from Innistrad so once supply dries up, it’s likely to gallop out of control. I normally think saying “just buy the foils” is really lazy intellectually and it requires you to find people who want to foil out their Locust God deck rather than just spend that $20 on cards for another deck, but Foil Moil could his $20, at least temporarily. This is one to grab now while it’s still relatively cheap.

Arjun, the Shifting Flame

Mindmoilmancer is a pretty saucy commander in his own right. If you build around him, throw in a Locust God. If you build Locust God, throw in an Arjun. Commander 2015 stuff is never going to get cheaper unless it’s reprinted and while the Mizzix deck wasn’t super exciting, the value needs to come from somewhere. These are bought up, as evidenced by seeing Daxos decks still on shelves to this day, and it’s likely Arjun was underrated until now. This is a mythic-level card from an out-of-print set and it’s like a buck. You’d have to suck bad to not make money on this card. This is in 3/4 of the decks registered on EDHREC so it’s clear EDH players are aware of this card. With Locust God continuing to be opened and with people just now taking their completed Locust God decks to the shop to trounce people, there is upside here.

Tolarian Winds

Could be too late on the foils as they are selling out (I mentioned this on BSB last week and multiple listeners have sent me pics of the 7th foil Winds they bought) but there is hope, I think, for Beatdown Box copies. It may sound odd at first, but if you look at Portent, the Ice Age copies moved less than the Ice Age precon deck copies. If you remember, when Coldsnap came out, they made Ice Age block precons with Ice and Age Alliances cards in them and Portent got a reprint.

The Beatdown Box version could have similar upside. Tolarian Winds has a few too many printings to really move from one deck (that’s why we like Mindmoil but not Jace’s Archivist, for example) but foils are already irrevocably spiked and other premium versions could be next.

Magus of the Wheel

This is close to popping off as well. It’s got the exact same supply as Arjun but appeals to Nekusar players, also, as well as Feldon, Yidris and Vial Smasher players.  This was a card we liked as a Nekusar card but just needed a push, and a push it got with The Locust God decks.

Impact Tremors

When you see something like this discrepancy, it means a card is moving.

The Market Price is good for showing you what things used to sell for, which is great when prices are pretty stagnant. People sold foil Impact Tremors for $3.50 +/- last week? List yours for $3.50 +/-. That is, unless you check the currently listed Median and it’s double the Market Price. When do you see that? Why it’s when something sold steadily at a price then got restocked higher. It means the price moved. Look at what things used to sell for but also look at the listed Median. It may be the same but it may not. In this case, it looks like Foil Impact Tremors is about to double in price, so get those copies under $6 while you still can. It’s a win condition, it’s a foil from a bad set and it doesn’t need a third thing.

Check out the EDHREC page for The Locust God for yourself if you think there are cards I didn’t mention (there are) that might get there (they might). Foil Forgotten Creation? Enter the Infinite (finally, right?)? You decide. I gave you a few tasty fish here to sample, but if you think you’ve learned to fish on your own, give it a try. As always, the comments section is reserved for the Guatemalan company that tries to sell us cheap NFL jerseys no matter how many thousands of Spam posts our filter catches and also for people telling me I’m wrong and/or telling me I wrote a great article. Sometimes it’s both. As long as it’s not neither, we’re in good shape.  Let’s see if we have some C17 to talk about next time. Until then!

PROTRADER: The Watchtower 7/17/17

By: Travis Allen
@wizardbumpin


Don’t miss this week’s installment of the MTG Fast Finance podcast, an on-topic, no-nonsense tour through the week’s most important changes in the Magic economy. And if you enjoy playing Magic, make sure to visit https://scry.land to find PPTQs, SCG Opens, and more events on an interactive map with worldwide coverage. Find Magic near you today.


Hour of Devastation’s release weekend and the accompanying SCG event brought us a Standard format that, at least to those not glued to MTGO results, was fairly distinct from what we’ve been seeing. Sure, there were Mardu Vehicles, but there was also W/U Monument, B/G and Temur Energy, some zombies, and the winner was a Four-Color Control list that played…Dovin Baan? Huh?

Really though, the Standard results don’t mean too much for us at the time being. Seemingly more so than usual, these lists are heavy on rotating cards. Those W/U Monument decks are losing 20 of 24 creatures in the main. Emerge decks are losing all the card with emerge. Zombies are losing nearly all of their zombies. Vehicles hang on a little better, but they’re still losing Gideon, which has long been a key staple in the deck.

Our best takeaway isn’t the decks themselves, but the cards. Find recurring themes, and cards that did well on camera. Then use this information to position ourselves well for the fall rotation.

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UNLOCKED PROTRADER: Price Movement on HOU

Hello and welcome to the new world of super-cheap cards that aren’t worth the cost of packs or boxes!

Well, that was at the beginning of this week, anyway. Not a lot has changed, either, but there are some cards that have changed price in surprising ways over the past few days, and I want to look at what’s happening.

A note: I’m not always sure why a card is moving, as we don’t have any tournament data to look at yet. We have a very small amount of 5-0 results from Magic Online, but the saga of Wizards and data suppression is its own lengthy article.

Still, price movements online and in paper can tell us some things, and I always like a clue on the first weekend.

The Scarab God ($15 now, up from $9 this week): Can we take a minute and reflect on how silly it is that no one bothered to give these Gods names? Is that part of the appeal or something? A testament to the power of the Moriarty-Dragon? It’s irksome to me, but I’m old and a curmudgeon.

The card has crept up about 50% this week probably because it’s a brutal EDH card and it doesn’t take much to have this be a game-defining effect. The ‘each opponent’ clause is pretty darn fantastic, and having a relevant graveyard ability is important in Commander as well. I think this price bump is not here to stay, as people will get their copies and the price will trickle back downwards.

Neheb, the Eternal ($4.50 now, was $2.50 this week): I cannot imagine a world where people are playing this over Glorybringer in Standard. Same mana cost, but one is far more impactful immediately than the other. I suspect this bump is due to the casual market as well, I’ve seen people trading for it at this price, and I’m staying away. Show me the combo in Standard, I know it’s capable of dumb things in Commander.

Razaketh, the Foulblooded ($6 now, was $10 a week ago): First off, the foil multiplier is nearing four on this card, so you can imagine it’s tearing up Commander games. I haven’t seen it in action myself, but it seems pretty degenerate and worst of all, it’s lots of tutoring and can be done at instant speed. I was really in on Griselbrand when it was printed, and that banning took a whole cycle to happen. If Razaketh survives the first banlist update from the EDH Rules Committee, then I’ll be listening, but for now, I’m staying away.

I don’t want to hear about reanimator decks playing this in Modern or Legacy either. The requirement of an additional creature just costs too much when you’re playing this on turn one. Griselbrand gets your seven back immediately.

Bontu’s Last Reckoning ($4.50 now, was $3 last week): Is this worth it? There is not a comparable card to look at, oddly, but I’m cautious. I suspect this is going to be a card that gets more play than we are first expecting…for the first couple of weeks. People are testing this card, and the price is going up. Usually that means it’s going to get played this first weekend, so I’ll be keeping track of events to see if it’s pulling its weight.

Fraying Sanity ($2 now, was less than a buck a week ago): You’ve heard it from a million writers: casual players love their mill cards. The list is long yet not consistent, though. Sure, Consuming Aberration is $2, but Mirko Vosk, Mind Drinker is still $1. I would be dumping Fraying Sanity at $2 right now, in trade or in what you can get in cash.

That’s my plan for right now. I’m expecting this card to drop like a rock, it ought to be fifty cents or less in a month. I don’t think the foils will ever drop below $5, though, and that’s where I would prefer to be. I get it that the effects stack, and the second is quad damage…but I can’t deny this:

Sometime in the next 18 months (this set rotates out in September 2018) there will be a mill deck featured someplace and this card will spike. I would plan on selling into that hype.

Hour of Devastation ($8 now, was $3 a week ago): This is the card that I first thought of. We already have some pretty good UR decks, and now those decks get a sweeper that can even deal with planeswalkers! This is going to make a big impact early and alongside Abrade, makes UR able to deal with the vehicle/walker cards that are usually so resilient to wrath effects.

I think this isn’t done going up. It’s going to break $10, and might even get close to $15 in the early hype. It won’t stay there, as this is too mana-intensive to be a four-of in the decks that want it, I’m expecting it to be a defining card of the format for some time, though. I’ll say that this stabilizes at a solid $10.

Ramunap Excavator (Now $7, was $4): Being the release weekend promo means that there will be more foil copies out there, but this card is just amazing in a format with fetchlands. I’m not sold that it’s Legacy-worthy, but I can see the appeal. Playing this alongside Wasteland is a repeated kick in the teeth. Yes, it’s amazing with Glacial Chasm too.

The thing is, though, I have a hard time believing that all the cards in this set are super-low-priced. Most cards are trending down, as they should, but it’s clear that the Excavator is getting enough value to invite purchases. I just can’t justify buying a promo rare at this price. I would be shocked if it bumped to $10, because it would have to start trending down from there.

The counterpoint is Sylvan Caryatid, a card which had a high points above $15 and is still $2. If the Excavator has legs in the eternal formats, that’s a possible price.  We will have to wait and see what the early adopters do. I won’t be shocked if it’s showing up in the eternal formats, and I won’t be shocked if it sees no play.

Cliff is an avid Cuber and Draft enthusiast. He believes in keeping one, maybe two playmats max and tends to enjoy the side events more than the main attraction at a GP. Ever since getting his first Revised packs in 1994, he’s sold cards for a new transmission, a sweet bed, and even the security deposit when moving into a new place. Find him on Twitter @wordofcommander or Fridays here at MTGPrice.

Brainstorm Brewery #247: Meowloro

After several weeks of new and returning guests, the show return to its regular lineup of hosts and DJ.   With a lull before the new set drops, a ton of knowledge is shared as the cast hits breaking bulk, pick of the week and clears a swath of listener emails.  Topics include how to track price movements, finding rare booster packs, building relationships with GP vendors, and speculations on Commander 2017.   We learn that Corbin is to blame for terrible deck names, and Jason does his best impression of Wizard’s customer service.

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Douglas Johnson is and will forever be merely a guest.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY