Casual Standouts of Shadows Over Innistrad

The full spoiler is out, and last week I went over every Mythic. This week, I’m being a little more selective, and going over the rares (and a couple of uncommons) that will be worth your time to trade to Cubers, Commanders, and other non-Constructed players.

Hanweir Milita Captain – There’s a few creatures that have this power and toughness based on how many you have overall, but none that make their own buddies turn after turn, and this is a two-drop! Not going to be expensive, though higher than bulk.

Thing in the Ice – It’s gotten a lot of the preorder hype and people are dying to build around this card. It’s neat and all, but it’s fragile and time-consuming. Perhaps I’ll be proven wrong, but that is a risk I’ll be willing to take. I will be surprised if this is more than $3 in the long term.

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Geier Reach Bandit – This is an interesting card. Three mana for a hasty 3/2 has a place in some aggressive decks, and the ‘transform your Werewolves’ ability is pretty neat, but this is niche at best and will top out at $1.

Autumnal Gloom – All told, this is four mana for a 4/4 trample hexproof. Some people I know are making noise for this in Modern, but as an uncommon, the foils are the only place to make money. I’d take foils at $2 or less to start out with.

Hermit of the Natterknolls – Very intriguing card. Is this sideboardable in Legacy? I’m eager to play this in Commander, I have to admit. I think this will be a $4 foil.

Sage of Ancient Lore – I’ve played Multani, Maro-Sorcerer in four-player games and it was chump blocked every time. This can transform and have vigilance and trample, but is fragile as heck. Plus, Commander has an easy time flipping Werewolves back and forth. I’m expecting this to be about $4.

Westvale Abbey – Lands that make creatures have a certain pedigree to them. This doesn’t require mana of a certain color, making this a cheaper Urza’s Factory, and one with the potential for transforming into a total beatstick. Instant-speed exile or bounce are necessary to deal with this, and even one hit is a big life swing. I think these have great long-term potential, though I don’t want to get any right now when the price is highest. I will be looking to get these at $1 or less, and the foils are a great Commander target.

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Always Watching – I’m not sure this is good in EDH. I can get more and not pay much more, and the nontoken restriction is a real bummer. Likely bulk.

Bygone Bishop – I think Clues have some potential but this one is a bit lame. Fifty cents.

Declaration in Stone – So 1W to exile a creature at sorcery speed isn’t too bad. Worse than Path to Exile or Swords to Plowshares, but those are more expensive. This will be less, but it’ll be commonly played in Standard, I suspect. Two dollars or so.
Drogskol Calvary – If this were not one of the Intro Pack cards, I’d be intrigued. It’s a plan all by itself, and even claws you back from the edge of death while taking over. Unfortunately, it is, and it’s never going to be valuable.

[mtg_cardEerie Interlude[/mtg_card] – Ghostway is $8, and not too long ago was $14. This is strictly better, but it’s going to be far, far more common than Ghostway. I do like foils to hold a price, but probably not more than $5 for a while.

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Open the Armory – This is one mana more than Steelshaper’s Gift, but has more flexibility and foils are the way to go. Pick them up cheap and store them away for a bit.

Engulf the Shore – I don’t think the number of decks that want this will ever be very high, and this will be bulk.

Manic Scribe – It’s been said to death that casual players love their mill decks. It’s why Hedron Crab is a $3 card. I am going to be looking to get these foils and save them for a while, because four cards a turn is a clock.

Asylum Visitor – Nath of the Gilt-Leaf has a new bestie. Go for the foils, though, as this is otherwise unimpressive, even as a 3/1 for two mana.

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Diregraf Colossus – My man! This is going to be one of the cards that gains value faster than you think it will, and rightfully so. It’s dependent on a Zombie tribal deck, but that is a feature, not a bug. It’s good early, it’s good late. I want to pick these up but this will never be more than a $3 card during its time in Standard, unless a Zombie deck gains heavy traction.

From Under the Floorboards – I want this to be good, very badly. Madness X gives you a real benefit for including discard effects but even the foils will struggle to be more than bulk.

Triskaidekaphobia – This might be the best card ever. I have to think about games within games that are more fun to play. I think foils on this are going to be expensive and stay that way, and I’m going to be bold: These are going to be $10 foils right away, and only start ticking upwards.

Sin Prodder – Something has to be worth money, right? I think this card is not good in Commander, or anywhere. Please, understand that when your opponent gets a choice, it’s always going to be bad for you. I think misguided people play this to a $3 value.

[mtg_card]Cryptolith Rite[/mtg_card] – This enables so many things, it seems like it can’t help but be good, especially as you have tokens begetting tokens, and on and on. It’s already pumped on presale up to $5, and I think that’s about right.

Second Harvest – Heck yes! This is an effect that is one-sided, instant-speed, and relatively cheap. You have my blessing to go forth and double up on tokens as much as you want. This will have a high foil split, probable something like $1/$7.

Altered Ego – Go for foils, those will be about $5 or so. Really great Clone effect, but the nonfoils will be bulk rares.

Anguished Unmaking – Our comparison is Vindicate, and missing out on killing lands might be a problem. Also, this is the Game Day foil promo, so that’s a factor. On the other hand, this might be the best removal spell in Standard. I’m guessing this is a $4-$7 card.

I know I didn’t cover them all, but how many times can I say “Bulk or nearly so” before you were bored? Come to the forums or leave a message to tell me who wrong I am.

Why Eye of Ugin is the Ban

We are just a few days away now from what will become a major turning point in Modern Magic’s history. For the past three months we’ve been living in “Eldrazi Winter,” and as much as I don’t love naming every period in Magic “winter” — a reference to the “combo winter” of old — it’s hard to argue that the term doesn’t apply to where Modern has existed since the release of Oath of the Gatewatch.

The Eldrazi decks, starting with the colorless and blue-red versions that took the Pro Tour by storm, quickly became dominant in Modern, a format ripe for the picking after the ban of Splinter Twin and Summer Bloom left it without some of its former pillars. No matter how you feel about those bans, there’s no question that Pro Tour Oath of the Gatewatch was a wide-open affair, and a wide variety of decks showed up for the event.

Unfortunately, none of those decks could stand up to Eldrazi. As our tentacled overlords began to lay waste to the format around them, it became increasingly important to not just have a plan to beat the rest of the format, but to have a plan for the mirror. After all, as deck after deck tried and failed to down the Eldrazi menace, planning for the mirror became the most defining part of any given Eldrazi deck, whether it was colorless, blue-red, red-green or the omnipotent white-blue versions.

As the format tried and failed to push out Eldrazi, the calls for a ban heated up. When the triple-Grand Prix weekend of Melbourne, Bologna and Detroit saw five of the six Finals deck turn out to be White-Blue Eldrazi — and with the deck making up more than 40% of the Top 100 Day 1 decks at all three events and winning on Day 2 at a percentage rate similar to Standard CawBlade pre-ban — the writing was on the wall, and a post-event interview with Aaron Forsythe all but confirmed changes would be coming in the form of a banlist update.

Thus led to the next great debate, and the topic of today’s article: what piece will be banned?

Before I go any further, I want to make a few disclosures. First, I have no inside knowledge of what will be banned, and though I am fairly confident in my ability to read Wizards’ tendencies with bans there is no guarantee of what they will do.

Eye of Ugin

It’s also worth noting that I’ve been on record since the very beginning stating Eye of Ugin should be banned. Long before the Pro Tour or any inkling of the actual decklists to come, I believed Eye of Ugin would become too unhealthy for the format to be allowed to exist, and you can hear my reasoning then during a guest appearance on the podcast Masters of Modern. This earned me the designation of “town crier” during an interview with BDM during GP Detroit coverage, but considering the fallout from Eldrazi it’s a title I’ll wear proudly in this circumstance.

Why Eye will be Banned

It’s Unhealthy

Now the argument about the “health” of a card is something that can go miles deep. After all, “health” and “power level” don’t always go hand in hand, though they often do.

Consider, though, Simian Spirit Guide, another card oft-talked about in regards to bans. It’s not like the card is too “powerful” on its own. While something like Jace, the Mind Sculptor is on the banlist because of how game-impacting it is on its own, Simian Spirit Guide is the opposite. Unless your plan is to beat down with an overcosted 2/2, it actually doesn’t do anything by itself. It’s rarely in “very good” decks, much less oppressive ones, so there’s no argument for it being too powerful as a card.

Simian Spirit Guide

But is Simian Spirit Guide “healthy?” Without derailing the topic of today’s article too much, I consider this the post child of “unhealthy” based on a simple criteria: Does this card further strategies that improve the play experience for a reasonable amount of Magic players? In the case of Spirit Guide, it does nothing but turn a Turn 3 deck into a Turn 2 deck in the vast majority of archetypes it sees play in. In this sense, it’s incredibly binary — it’s either incredibly good, or laughably bad, and I would argue this does not improve the average play experience. While I’m not making an argument today to ban Guide, I do believe it exemplifies many of the qualities that make a card unhealthy in a given metagame.

Eye of Ugin falls too far on the “unhealthy” side for me, though not terribly far from center. The card is very binary in all senses — it either is the best card in your hand or the worst, depending on how many copies you draw. You either play it with Eldrazi or it does nothing. There’s really no in-between with Eye, and feast-or-famine is not a particular healthy way to play games.

It is Ridiculously High Variance

This is a natural progression of the “health” argument, so consider for a moment the following card.

Variance Incarnate

Instant

1

Flip a coin. On heads, you win the game. On tails, you lose the game.

This is a “fair” card, Krark’s Thumb notwithstanding. After all, since you win or lose exactly half of the time on average, it’s the epitome of balanced. But is that amount of variance something you consider enjoyable when you sit down for a match of Magic?

Eye of Ugin cuts too close to that extreme. If it’s in your opening hand and you have the famed Eldrazi Mimic-into-Reality Smasher start, you’re going to win an extremely high percentage of your games. On the other, plenty of people have made the argument that because it’s bad in multiples certain hands and draws become “auto-lose” because you drew too many copies of your Legendary land.

Again, in theory this can be balanced (even if it hasn’t been in practice). If the draws where you have the dream are offset by the draws where you lose to drawing too many copies, you can have a deck that isn’t “too powerful” for Modern.

But, again, I’ll ask: is that how you want to play Magic?

It creates more mana than any other card in Modern

Legacy is a high-power format where there are multiple lands like Ancient Tomb and City of Traitors that exist as “sol” lands to provide more than a single mana a turn. In that context, Eye seems fair.

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Modern is not that. This is a format where mana — the thing that hall of famer Zvi Mowshowitz said is always the place to start with a format — has been tightly controlled. Seething Song is banned. Rite of Flame is banned. Chrome Mox is banned. Cloudpost is banned. Summer Bloom is banned.

In a given game in the Eldrazi deck, Eye makes more mana than any of those (with the possible exception of Cloudpost). Any hand containing Eye and multiple Eldrazi Mimics or Endless Ones represents 4-6 mana all in the neat little package of one land drop, not even counting the interaction with Urborg, Tomb of Yawgmoth that allows Eye to actually produce three mana for an Eldrazi. That’s simply playing a different game than the other decks have access to.

I’ll just let PV handle this one

That pretty much nails it. There’s nothing wrong with explosive starts; after all, decks like Goblins can kill as early as Turn 3, but that explosiveness is supposed to come with a tradeoff. Fast starts are often punished by weak lategames — there’s nothing as bad as drawing Llanowar Elves or Frenzied Goblin off the top when you really need a card that does something powerful.

Eye not only dodges this problem; it completely inverts it. Not only do Eldrazi players root for an Eye of Ugin in their opening hand, they root to either draw it on Turn 8 if they don’t have one, or to draw the lands that allow them to activate. It gets the best of both worlds in a way that no other deck in Modern does, and that’s a role that nothing but Eye of Ugin can fill. When a card simultaneously allows access to both the most explosive starts and the most conisistent lategame, we have a problem.

Banning Eye helps Control emerge

This may one of the more contentious points I’ll make in this article, but it’s one I truly believe after playing thousands of matches of Modern over the last few years.

Eye of Ugin is a big part of the reason traditional control decks don’t exist.

I know people like to point to the absence of Force of Will and Counterspell — and the lack of Force especially does have an impact — but it’s one that can be handled. Mana Leak and Remand aren’t Counterspell, but they aren’t bad, either. We have seen, at times, control decks like Jeskai or traditional white-blue pop up and have success, but those times are few and far between.

Remand

A major reason? Eye of Ugin takes the traditional domain of the Control deck — the late game — and gives that power to the Eye player. Eldrazi decks can spam out huge amounts of power early in the game thanks to Eye – that’s something Control can plan for. Eye can provide a stream consistent threats late game – that’s something Control can plan for.

But it can’t plan for both. And you can’t build a Control deck that can reliably beat a Turn 3 Karn Liberated while also beating neverending Ulamog, the Ceaseless Hunger or an untouchable Emrakul, the Aeons Torn in the late game.

Yes, I’m talking about Tron. A lot of people have pointed to its use of Eye of Ugin as a reason Eye won’t be banned, but the truth is Tron’s use of Eye of Ugin has been suppressing Control in deckbuilding for a very long time. The fact that the Turn 3 Karn deck will have a worse lategame after an Eye of Ugin banning is a feature, not a bug.

They Always ban the Engine

They banned Birthing Pod, not Kitchen Finks. They banned Second Sunrise, not one of the eggs. They banned Cloudpost, not Emrakul or Vesuva. They banned Hypergenesis, not Violent Outburst. They banned Splinter Twin, not Deceiver Exarch. They banned Stoneforge Mystic, not Batterskull.

I could take the analogy back to other formats, and the trend would continue. They always ban the engine that makes a “broken” deck run, not a cog in that engine. While you could ban Eldrazi Mimic or Thought-Knot Seer, those are simply the beneficiaries of the engine that is Eye of Ugin.

What it Won’t Be

I hope you’ll agree I’ve made the case why Eye of Ugin specifically should be banned, not simply claimed it was the only option. Of course, other people feel that something else should go, name Eldrazi Temple or even something else. I want to touch briefly on these other options.

Eldrazi Temple

This is the big one people have claimed should go before Eye. After all, Eye loses its wielder some games if too many are drawn, and doesn’t help cast big threats as much as multiple Eldrazi Temple do.

While this would certainly power down the deck quite a bit — possibly even moreso than an Eye of Ugin banning — I don’t believe this is the correct answer, and it goes back to the bit on the “health” of a given card. Yes, Temple may be powerful in the Eldrazi decks, but is also more healthy than Eye.

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Think about it. Eye of Ugin has this huge variance attached to it; sometimes it creates six mana on Turn 1, and sometimes it loses games when you draw multiples. If Temple is banned — which may or may not be enough to “kill” the deck, which is beside the point anyway — the Eldraiz decks will become even more dependent on that Eye of Ugin variance, just hoping to draw the perfect opening hands all day long and being heavily rewarded when they do so and heavily punished when they don’t.

Contrast this with Eldrazi Temple. It does the exact same thing every time it is cast, and will never make more than two mana the turn it is played. This increases interaction, since things like Ghost Quarter actually can interact with the times where the card would represent more than two mana over the course of the game. Eye of Ugin, on the other hand, can come down on Turn 1 and immediately spew out 4-6 mana worth of creatures before the opponent can interact. Decks can plan around Eldrazi Temple and its one-mana boost to Eldrazi, whereas it’s much more difficult to plan for a deck that sometimes makes 4-6 mana on the first turn. The goal of any healthy format is meaningful interaction, and Eldrazi Temple encourages that interaction over several turns. Eye of Ugin does not.

Anything else

Banning Eldrazi Mimic or Thought-Knot Seer or Reality Smasher to hurt Eldrazi is like banning Boros Garrison to hurt Amulet Bloom: it may work to lower the power level, but it doesn’t address the root problem (For those who don’t realize it, Amulet Bloom can’t have its nut Slayers’ Stronghold combo without Boros Garrison). Why treat the symptoms instead of the disease?

Thought-Knot Seer

From a larger game design standpoint, making decisions like this actually sets a dangerous precedent. What happens when you ban one of the peripheral pieces to lower the power level of a deck (say, Deceiver Exarch), and then the deck finds a way to fill the hole and picks up right back where it left off? While this won’t happen every time if you take this approach, it will happen some of the time, and then Wizards is in the unenviable position of having to go back and try again to fix the problem. Imagine if Exarch had been banned but Twin simply adapted to play Bounding Krasis and kept plugging right along? Given their goals with that banning, Wizards would have had to go back and ban another piece, or possibly Splinter Twin itself. And if Splinter Twin eventually ends up on the banlist, why does Deceiver Exarch belong there? Do they then unban Exarch?

That’s a lot of uncertainty that undermines consumer confidence, and is entirely avoidable simply by peeling the band-aid off at once and getting it over with. It’s also why they banned Dig Through Time alongside Treasure Cruise. Sure, most Modern decks weren’t exactly jamming Dig very much, but what if they just replaced Cruise with Dig after the ban and kept warping the format? Then you have players who thought the bannings were over with get punished a second time around when Wizards makes another run back at the deck.

That’s why you’re not going to see them tip-toe around with this one. The Eldrazi decks needs to be trimmed, and Eye of Ugin and possibly Eldrazi Temple alongside it are going to banned to do that.

And then the Modern world opens wide for us to explore.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter/Twitch/Youtube

 

PROTRADER: Right Job for the Right Tool

Travis Allen
@wizardbumpin

“Oh come ooooooooon,” I groaned exasperatedly. Mike had finally drawn into his Hornet Queen, and with that, the path of the game was now firmly headed in one direction. Hornet Queen would act as a stupendous rattlesnake, preventing anyone from attacking Mike. Eventually it would get cloned. Then it would die, and someone would reanimate it. And then it would die. And brought back with Puppeteer Clique. And so on and so on, until the world was nought but fire, brimstone, and bees. Even drawing an exile effect was dead, as Mike had a sac outlet on the board.

Ten or fifteen turns later, Mike cast Sepulchral Primordial reanimating Diluvian Primordial and Sheoldred, the Whispering One. Sheoldred would reanimate Hornet Queen for the umpteenth time, and Diluvian Primordial would cast spells that had already been cast three or four times. “You need a new deck.”

  

Aside: I’m sure a lot of you reading this don’t see anything wrong with any of this. To me, this is miserable EDH. While the format can be a truly engaging, fulfilling experience, there are three things that stand in the way of a healthy game:

  1. Recursion/cloning
  2. Tutoring
  3. Unlimited hand size

EDH is at its best when it offers fresh, evolving play experiences. That’s the whole point, right? To play cool and weird cards that you don’t see elsewhere. Points one and two lead to a direct reduction in novel gameplay. Reanimating or cloning Hornet Queen (or any creature) eight times isn’t fun or interesting Magic. Casting it once is fine, sure. But over and over? It invalidates so many other creatures, so many other cards, and so many attack steps. It’s not always Hornet Queen, of course, just whatever the biggest and baddest threat on the table is. “Just run exile effects!” Those get rid of whatever the most obnoxious thing is at the time, but it will simply be replaced almost immediately with something else. There’s always a tallest building.

Similarly, tutoring reduces variety because you just end up getting the same few cards over and over. You’re either tutoring for a wrath, the same two or three creatures, or some giant game-warping permanent. Instead of playing what you draw — essentially playing your whole 99 cards — you play with what you tutor for. Suddenly you’re only casting maybe 30% of the cards in your deck, because you tutor for the same ones each and every game.

Unlimited hand size is unhealthy for two reasons. Not only does the unhindered player’s turns take an excessive amount of time because they have to decide which of their 28 cards they want to cast that turn, but because the dynamic of the game changes. Instead of several players battling for position, it becomes all-against-one, with a slow slog through one gigantic hand’s worth of resources. That player is going to hit their land drops every turn and keep presenting major threats as everyone else tries to stop them. Eventually the other three at the table will run dry on resources after answering the first 27 cards, and it’s the 28th that wins the game. It’s a tedious process that elicits a lot of head-desk reactions.

Ok, enough of my EDH soapbox. I told Mike he needed a new EDH deck, to which his response was that he agreed, and wanted to build one, but he wasn’t interested in trying to buy all the odds and ends needed to get it together. It can be a time consuming and expensive process. I commented that I’ve been successful finishing EDH decks using PucaTrade, and Mike was into it.

In fact, there’s a collection of specific goals that PucaTrade is excellent for. Last week I wrote about the state of Puca’s market, reasonable expectations for users, and the dynamic of exchange rates. This week I’m going to put some of that into concrete use scenarios that will help you maximize the utility of the product.

The rest of this content is only visible to ProTrader members.

To learn how ProTrader can benefit YOU, click here to watch our short video.

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ProTrader: Magic doesn’t have to be expensive.

The Mother of All Boats

I got away from it a bit but this series used to be one where I’d point out upcoming Legendary creatures, their associated archetypes and cards bound to get used in those archetypal decks that have upside once people started building those decks. It was fun to write those pieces. It was also when we were getting spoilers of cool Commanders all the time. I had to write different articles to bridge the gaps between those cool spoilers and honestly, I didn’t see anything out of Shadows that made me super excited.

Don’t get me wrong, Olivia is going to be a real clock in some format, I’m sure, but there’s no reason I want her over Olivia Voldaren.

People seem excited about Avacyn but I don’t know if relying on blinking your commander in a deck that can’t have blue in it is wise and I’m not sure 3 damage matters a ton against every deck, although some decks you’re going to kill a million kobolds and take them to Fecundity town.

People are excited about Arlin Kord and by that I mean non-EDH players are excited about Arlin Kord.

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Odric isn’t mythic for a reason. He’s a great inclusion but I can’t imagine building around a Concerted Effort with feet when the other Odric CHEATS AT MAGIC.

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Sigarda is a slightly better Angelic Overseer that makes you play green whether you want to or not. About time we got another Angelic Overseer. That’s in 0.012% of all eligible decks on EDHREC after all and is worth more than you might think.

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This card is aging like a fine milk.

That basically only leaves us one Legendary creature worth giving a hot fart about. Fortunately for those who were looking forward to an article full of sicko picks, that one creature is worth ALL OF THE FARTS, irrespective of the temperature of those farts… annnnnd now I made myself sad with my gross metaphor.

This card is a monster. Literally.

thegitrogmonster

LOOK AT THIS FRAWG.

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LOOK AT IT

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IT HAS DEATHTOUCH BUT EATS DUDES ANYWAY.

If you’re not hyped for this card, I’m sorry you snorted too many marijuanas and damaged the part of your brain that the rest of us use to experience joy. It’s called the Ventral Tegmental Area, but you wouldn’t know that because you’re too busy not being happy that they made a Legendary creature that makes up for how lackluster the rest of the Legendary creatures are AND the fact that there is no RG werewolf in the set (all signs point toward one named Ulrich being in the next set) AND the fact that delirium as a mechanic meant I was subjected to a bunch of halfwits posting all over Facebook that “OMG TRAGOMOYF CUD B N THIS SET GUISE” and that’s on you. If you make a comment about how the Ventral Tegmental Area is only one of the parts of the brain responsible for a complex emotion like joy, I will not read it and I will sign your e-mail address up for Gary Johnson e-mail updates because someone did that to me and it’s literally impossible to get your name taken off of that list. Don’t do it, nerd.

Talk About the BOOOAAATS

I’m getting to it, damn.

So’s as I was sayin’, Gitrog Monster is basically the only Legend from the set that people can really agree on. I’m sure some good writers whose opinion I respect are going to make a decent case for Avacyn or whatever, but everyone and their Magic-playing DAD be talkin’ ’bout that Gitmonster life. People are excited and when people are excited, prices move.

But it’s not just the excitment, which is palpable, that I think The Gitrog Monster has going for it in the “make prices go crazy” department. I think it’s also the linearity the deck at least implies. I am sure there are a ton of ways to build the deck. I brewed with it for Gathering Magic this week and thought it would be hilarious to run a bunch of effects that turn your lands into 2/2 creatures. You could run some reanimation stuff to dredge a Craterhoof into your yard then go full Nature’s Revolt with like 20 lands that are all 20+ power if you’re into winning the game that way. You could make infinite black mana with Skirge Familiar and Dakmor Salvage and Exsanguinate their faces. How you win is sort of up to you, but how you get there is less open to interpretation and that means we’re going to see some opportunity to make some money. There are some major things about to go down.

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What are the odds that everyone waits around to see if this is reprinted in Eternal Masters? It’s at least possible that this won’t be. It’s at least possible that people who want to go to Gitrog town (and what a town it is; an arm for every mouth hole) who have the $60+ bones to shell out are going to be impatient and are going to just make this card $100 soon. Every Gitrog monster basically needs Crucible. You can get by without one, but that’s basically admitting to the world that you’re a peasant, not that you’re a savvy deckbuilder who found a workaround. You didn’t find a workaround, you’re a poor. Embrace it, and sell plasma or whatever poors do and get yourself a Crucible.

Or don’t, probably. I don’t like buying into a lot of uncertainty. If this is in Eternal Masters it probably stalls the growth for quite a while, especially if it’s in at non-mythic rare. If it is in at mythic or it’s not reprinted, the price won’t go down much if at all (or in the case of not reprinted, Hypnotoad should spike it)  but if it’s in at regular rare, you can lose a lot of money here. This is an important card but the future is murky and I’m not parking money here. I think you watch spoilers carefully, though, because the second Crucible is ruled out, the price goes up instantly.

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This guy on the other hand has had two reprintings and neither one of them was all that successful at keeping the price down. This card is a proven winner and with its reprint risk being super low and its playability in Gitrog decks super high, it’s fairly obvious this price has nowhere to go but up. At $10 there are a lot worse places to park your money. I like this as a pickup quite a bit since it’s pretty easy money, although with hella copies out there it’s hard to say how much upside there is. We’re certain to see movement but maybe your $10 is better spent elsewhere if you want to really rake in off of a hit. This is low risk but the reward is correspondingly low and the impact will be cushioned by the duel decks copies. Those duel decks, while we’re talking about it, look really, really good if Life hits $15. If you can still get them for $20, Izzet vs Golgari has Jarad, Niv-Mizzet, Brainstorm, Fire//Ice, Isochron Scepter, Prophetic Bolt, Sphinx-Bone Wand, Dakmor Salvage, Eternal Witness, Golgari Grave Troll, a couple of Purefy and Izzet and Golgari Signets that look better than the Ravnica versions. I see Japanese copies of the duel deck on eBay for $23 right now, and if Dakmor Salvage and Life go up from The Gitrog Monster, you’re shipping the rest of those good for pure profit. I bought a few Target stores completely out of them a while back and have been sitting on them ever since but with English copies already going for $30, I may just take my 50% profit (more because I used someone’s employee discount to save 10% – it’s good to know people) and get out.

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This card has been printed as often as Life from the Loam and at a lower rarity so there is a lot of push needed to get these going, but reports are already coming in that buylist prices are up on these. I think it will take a heap of copies moving to trigger TCG Player, but as soon as someone buys it out, every amateur financier is going to buy out the rest of the loose copies on the net. The “Oh, Gitrog did this” analysis after the fact even if what really happened was someone just spending a few hundred bucks will get everyone else to buy. I don’t like this effect of sites like reddit but we can’t pretend it doesn’t happen so it pays to be prepared. I think this card is going to move.

On a related note, if you go after foils, there is more potential upside and foils negate the influence of the duel deck printings, although the foils from Modern Masters hurt the upside of the Future Sight foils a bit. Still food for thought.

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Another must-run card, this is flat and has nowhere to go but up. I am sure there are a lot of copies on TCG Player since this was in 3 of the decks but this is a penny stock that is likely to move and I would be remiss if I mentioned Dakmor Salvage and not this. If there were foils of this available, I’d be about it. But there aren’t. Let’s move on to another important card of which there are no foils.

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There is real potential money here. First of all, this can fuel infinite combos with the deck, draw you cards, get you mana and generally make all of your filthy Golgari dreams come true. Gitrog players know this card is bananas in the deck and they’re chirping about it all over reddit and twitter. The crazy thing is, it’s drawing so much attention that people running other combo decks are starting to take a look. Any additional attention from other decks is going to have a huge effect on price. This is on the Reserved List so it’s never getting reprinted, it’s from Mirage block so there aren’t really many copies and it’s bound to get played a lot in the near future. I’ve seen nearly identical cards to this one spike on flimsier premises. We saw one this week.

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Mirage block? Check. Reserved List? Check. Rare? Check. Only EDH play? Check. Someone mentioned this could potentially hose Eldrazi decks in Legacy and that was all it took for the finance followers to strip the internet of every loose copy. I don’t know if Squandered Resources will hit $20 as fast just because we don’t have the Legacy crowd making dumb buys, but people got really smug with me when I pointed out that Hall of Gemstones is in like 0 decks on EDHREC. They saw it mentioned on MTG Salvation, you guys. It’s a real card.

OK, Squandered Resources is a card, too, and it’s nearly identical to Hall of Gemstones in every way. It’s also going to get played a ton in a deck that I’m fairly certain will be the most-built deck of the month as soon as it’s out. Unlike Meren which had competition from all the other Commander 2015 commanders and Ayli which had competition from Tazri, Gitrog is all alone. It’s the only card anyone seems to give a rip about in terms of EDH commanders which means the decklists will be everywhere. I think Squandered Resources is a no-brainer and unlike Crucible, we can see essentially exactly where it’s headed.

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This is on its way up, already. Imagine where it’s headed after Gitrog enters all of our lives. I think there’s upside on this card and it’s something EDH was already aware of. To the extent that this happened.

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We got an expedition. Could Gitrog reverse this expedition’s slow decline? I don’t know. There is a set foil at only $70 which is way more pimp than this expedition which is, like, Michael Shannon ugly. It’s so bad. It’s like road rash ugly. It’s so bad that if my daughter drew this I wouldn’t put it on the refrigerator. You remember those books, Scary Stories to Tell in the Dark? Remember that art? This is worse than that. Spend the extra coin and buy the set foil if you’re going to trifle with this ballbag of an expedition. Seriously. This art is uglier than if Steve Buscemi fell asleep on someone’s leg at a party and that person was wearing corduroy pants and Steve woke up and noticed he had lines on his face and thought “wow, this looks really bad” right before someone splashed acid on his face because they thought Boardwalk Empire was real. Wasn’t Michael Shannon on Boardwalk Empire, too? And a dude with half his face blown off by a sniper? That’s an ugly show. When Michael K Williams is the best-looking person on your show, your show is messed up. It’s still better than this art.

I wrote like 200 extra words I’m not getting paid for because I hate this art so much. Some person worked really hard on this art and they probably did exactly what the art director who hired them told them to do. I don’t even care. Everyone responsible for this expedition utterly, UTTERLY failed in every way. I’m not one for recommending you stay away from an expedition but, stay away from this.

This one is running long but it’s my article and I’ll run long if I want. Few more cards.

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Look at this graph shape and inevitable inclusion in the deck, etc. Man, I’m starting to regret not being more conservative with my word count earlier. This is a good card and you should buy it if you want to. Or not, I don’t care. But this goes in the deck.

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I call this card every few months and I’m always right. Eventually people are going to stop letting me pretend I can be right with a pick more than once. This goes in the deck, but it’s going up regardless. The only difference is the slope of the graph. I still like this at $3. Spend $45 and you’ll be glad you did.

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This could hit $1!!!!!!!!!11one

I’m over my word count. Let’s call it an article right here.

Edit – So this happened

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I think he makes a good point. Realms probably has more upside than a mere double up since it’s going in Gitrog decks because it does a lot of what you want. I was going to mention a new card like Fork in the Road just for being a cantripy Farseek so why not Realms Uncharted?

I think what Travis did was point to a bit of subconcious bias on my part. Realms is a card a lot of us have wanted to get there forever and it has resisted any pressure so far. It just won’t go up. Azusa couldn’t do it, Mina and Denn couldn’t do it, Boborygmos couldn’t do it. It’s almost like I gave up on Realms Uncharted. It wouldn’t pull itself up by its bootstraps so I decided it will never be worth money. I think Realms Uncharted probably has more upside than Restore, a card I am relatively bullish on. Foils are a 10x multiplier, and at a $5 buy-in, you can make real money if the non-foil hits a few bucks and we maintain the multiplier, which is reasonable.

I should like Realms more, and I think you should, too. Don’t let a card’s past behavior make you resist re-evaluating it in light of new developments, since that’s literally what we do in this column.

 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY