Networking

By: Igor

People have always asked me how they can turn trading magic cards from a hobby into a more permanent source of income. Whether your goals are starting a store, being able to play standard for free, or just making some extra money on the side, it’s important to be able to network. Networking is one of the most important aspects of MTG finance that I think people too often overlook.

Numbers v. Customers

More often than not I see people focusing on numbers far too much. They are so worried about squeezing out the extra fifty cents or dollar in a trade that they don’t see how annoyed their trade partner is getting.

Permanent customer relationships are far superior to making a few bucks in a trade. Especially if you’re at your local store, it is very important to remember that every trade you make is a potential customer in the future.  It is important to make good relationships with people that you’re going to see on a regular basis.

You’re not just turning cards into dollars. You’re providing a service. If you can build up a loyal client base that know you can reliably provide cards for them at a fair price, which is far more valuable than making a few bucks on one trade. Having good relationships with your customers is ideal for long term sustainability. Everybody knows about “that guy” at a shop. Your reputation is valuable and is something you should always keep in mind when conducting business.

Building your Network

Your network is vital to being able to move cards. The more “outs” you have, obviously the better. This is why maintaining and forming relationships is key. It lets you move your inventory quickly and change cards that aren’t moving into cards that you can make money on.

For example, it’s valuable having a market for Legacy, Standard, and Commander cards.

Some options for expanding your network are:

Twitter: This is awesome for keeping in touch with other people in the global MTG finance community, keeping up with trends, and even selling cards.

Facebook: There are so many groups on Facebook, I feel like this is the feature that is keeping Facebook alive. There is most likely a Facebook group for your local area or state. Something like Indiana MTG Trade, or anything like that. These groups are great for buying collections, selling cards, and hooking people up with the cards they need. This is really the grassroots and where you want to focus on acquiring customers and satisfying customer needs.

Vendors: These should be your best friends. Some people just refuse to deal with vendors and that’s such a horrible mentality to have. A lot of the times vendors, especially at GPs pay a buylist price that is close enough or sometimes greater to what you would be able to get selling it online. Plus they save you time, shipping costs, and you get the cash immediately. Something just turning over the cards quickly and putting that cash back to work is more valuable. If you can establish good relationships with vendors they can often throw you better prices and will be able to work with you more and sometimes even tell you cards they are looking for and what they can pay well on. They know there are floor traders out there and they love working with them. They get the cards they need on the floor that they often can’t reach and you get cash. It’s a win/win. Plus once you start trying to branch out to doing shows (booths), professional connections will be very important. Don’t burn bridges.

Online Selling Websites/ Forums : These are things like MOTL (Magic Online Trading League), TCGplayer, and PucaTrade. These help your really expand your network globally. I’ve done business with people in many different countries through MOTL and it’s awesome. There are many vendors in different countries that pay top dollar on a lot of random stuff. The more buylists you have access to, the better. TCGPlayer seems to be the place a lot of traders are turning to out their cards for cash now. Remember to keep in mind shipping costs and fees when deciding whether to sell a card there or not. I find for smaller cards (< $5) it’s usually more cost efficient to sell this to a vendor, especially if they are EDH/casual cards. These cards usually have a high turnover rate for vendors and they pay top dollar on these cards.

Shows:  These are really important. They let you put a face with a name for a lot of people and there is nothing like in-person contact. This is where you can talk to dealers and more importantly other floor traders. Some people starting out are afraid of dealing with other floor traders since “you’re both doing the same thing” but my favorite trades are with other floor traders that you have a good relationship with. When you sit down, don’t waste each other’s time. You know you’re sitting down for business and not to try to play games and screw each other over. You should be focusing on moving inventory around in a way that benefits both of you.  Keep in touch with other floor traders, they can help you find specific needs and you can help them if they are looking for something. Plus it always helps to exchange information on the floor, like if a card is becoming hot this weekend or a price spike is happening. Information is valuable.

Overall, the whole concept of having a network is useful in moving cards quickly and efficiently. The faster that you can turnover inventory the better. Having close relationships with customers, traders, and vendors can help you develop your network and improve your business in the long run.


 

Ancestral Recall: MTGO and the Terrible, Horrible, No Good, Very Bad Trading Market (Pt. 2)

By: Travis Allen

Travis is away this week, so we’re re-running the second part of his two-part series about MTGO. He will return next week on the 21st.

This week is part two of a two-part series on the failure of the MTGO marketplace. You can find part one here. The tl;dr from last week is that Magic cards behave like commodities, and thus are eligible for a unique type of online market.


Upon entering a convention hall hosting a Grand Prix you’ll notice vendors ringing the space. The vendors, of whom there are usually between five and eight, each have different numbers for their buy and sell prices. If our intrepid player – let’s say you – decides he wants to buy the cheapest Glittering Wish in the room he’s going to have to do some legwork. Finding the least expensive copy is going to require visiting every single booth, muscling through the mob, locating the card in the case, and checking the price tag. Then you’ll need to repeat that entire sequence about seven more times. Once you’ve checked all eight vendors and have identified the cheapest copy, it’s finally time to go make a purchase. Let’s hope that they haven’t sold out while you were checking each other price in the room!

Imagine instead that there are not eight vendors in the room, but 50,000. Welcome to the Magic Online classifieds.

The unwieldy system for buying and selling cards at a GP is as it is because there is no centralized method for buying and selling paper cards in a meatspace. There is no single booth in the room that you can walk up to that sells cards on behalf of every vendor present. You’re forced to manually check with each one. This problem only becomes wildly more intense when add in the fact that not only can you buy the card from a vendor, but there are a few thousand binders in the room that are more than willing to trade. Somewhere amongst those eight vendors and 2,000 players is the theoretical cheapest copy of Glittering Wish, but there is basically no chance you’re actually going to find it. At the same time, someone in that room will give you fifteen dollars cash for your Courser of Kruphix (market value $15.76), but good luck finding the guy. It’s far more likely that you’ll take the seven to ten bucks one of the vendors is offering.

Such a system is brutally inefficient. There is no convenient method for buyers and sellers to see all the options available to them. There is no central structure in place through which all information is available to all parties at once. This is one of the myriad of reasons that real life sucks.

The solution to such a burdensome and inefficient system is to create some sort of hub of activity through which all transactions flow. A system that is capable of gathering all of the values of every unique card, for both sale and purchase, that is also fully queryable would do dramatic things to the market. By necessity such a system would immediately wipe out all transactions in which one party was getting more than their fair share. Third party vendors would disappear, and cards would flow freely among the vast majority of agents in the room: the players.

Magic Online is capable of this. There is only one MTGO server every single person in the world logs into. Whether you’re a bored housewife in Spain, an unemployed roustabout in Ukraine, or a pissy adolescent in the Nebraska plains, if you want to play MTGO you’re all going to the same place. This affords a fantastic opportunity that is not available to paper players: a true commodity marketplace.

MTGO puts every single player in the same system. You all have access to the same tournaments and classifieds. The foundation is in place to provide an efficient, fast, and fair marketplace for the commodity market that is Magic cards. Instead, you’re forced to bumble around blindly in a room of tens of thousands of vendors because….well, I have no idea why.

Because MTGO has failed to provide an adequate market for their playerbase, it has resulted in less-than-ideal conditions. If you’re a player on MTGO and you want to buy a Courser, you hit the classifieds and search for Courser of Kruphix. A list appears of everyone who has the phrase “Courser of Kruphix” in their title. (Remember too that “Courser of Kruphix” is different than “Courser,” so you’d better hope you’re using the same terminology as everyone else in the room.) If you’re lucky they put their sale price for Courser in the title of the classified as well, but not all will. Any that don’t have the sale price in the title will require opening a trade. This will have to happen several times before you can begin to get a feel for what the ‘average’ price of a Courser is so that when you actually find a good price you’ll know it.

There are a variety of pitfalls in this model. For instance, what happens if someone is selling their Courser for 20% less than everyone else, but accidentally spelled it “Cuorser?” How about the individual selling more than three different uniquely named cards? How is he supposed to advertise all of those as being for sale? The classified title has a character limit of course, so you can really only advertise your hottest items. This means it’s tough for someone to expose good prices on more off-beat cards, and it’s tough for buyers because they’re forced to just start wading through random trade binders to find a good price for a card. Sellers can’t adequately advertise their stock or even let people know what they’re selling, and buyers have trouble finding people who are selling what they want. Imagine going to a mall but instead of each store having large glass windows displaying their product they were all painted black.

What MTGO has done is effectively turn every player into a vendor in the same room. It’s hard to imagine a worse way to go about things. This frustratingly cumbersome system results in the creation of an automated process; the bot network. Anyone that plays with any regularity on MTGO is very familiar with bots. They’re awake twenty-four hours a day, have huge inventories, and are (mostly) easy to deal with. They exists to fill the massive exchange gap that MTGO continues to let exist. Imagine for a moment that MTGO banned bots. If you wanted to sell your Courser for tickets, the only way to do so would be to find another individual online at exactly that time that is willing to pay the price you’re asking. This doesn’t sound too bad for a hot staple like Courser, which will move quickly, but what if you’re trying to sell something like a foil Tangle Wire? What do you think the odds are that both someone selling and someone buying are online at the same time, that the seller is currently advertising that card in the classifieds, and that they can both agree on a price? This is exactly why bots exist.

Bots fill a gap, and whenever a service does so, the guy running the service is making a profit on every exchange. It’s the same way your LGS makes money buying and selling cards. Give players a little bit less for their cards than another average player would, and sell them for slightly more than the average player would. The reason anyone uses the service at all is not because they love getting ripped off, but because they’re paying for the convenience of having another market actor who will engage in 99% of transactions at nearly any time. Connecting buyer to seller is a profitable market to be in.

MTGO isn’t like real life, though. Computers aren’t hampered by the need to sleep or eat or otherwise be away from a market. They also can connect thousands and thousands in one central room with quick, easy transactions in a way that no real life environment could imitate. Why, when the system is already in place to provide the best possible market to the average player, does MTGO not capitalize on it?

The problem is compounded by the fact that tickets can’t be split. I’m sure Wizards has their own arcane reason for this, but the result is disastrous for players. By refusing to allow tickets to be split out to a hundredth of a decimal place, MTGO is essentially saying that no card can theoretically be worth less than one ticket. After all, if one ticket is the bare minimum official currency, how does one buy something that costs less than that?

Most commons, uncommons, and even rares for that matter, are worth less than one ticket on the MTGO market. Good luck trying to trade these easily between players though. Let’s say you want to acquire two copies of Restore Balance but without going through a bot. We have all the issues from before of actually finding someone who has two copies of this, but then how do you trade? You don’t want to pay a full ticket for what is worth maybe half a ticket at absolute best. This means you’ve either got to buy cards you don’t want, or the other agent has to take roughly half a tickets worth of value from you. Meanwhile all of this takes time and effort, and why is the guy with the Restore Balances going through all of this in the first place? It certainly isn’t worth his time for the what, tenth of a ticket worth of value he may get out of the transaction?

Bot networks are further supported by MTGO’s refusal to allow tickets to be split. They provide virtual ticket splitting by offering credit to players. Head over to your nearest preferred bot, trade him your cards, and you get credit out to multiple decimal places that can then be used anywhere on that bot network. This of course incentivizes players to keep returning to the same bot network over and over, lest they end up with ten tickets worth of credit spread out among ten different vendors. It’s the “forty-eight cents left on this gift card” syndrome all over again. The nature of the integer ticket is ultimately great for bots and terrible for the average player.

Let’s review. MTGO has the foundation in place to provide an excellent market experience that would be literally impossible to replicate in the real world. A commodity network on MTGO would overall reduce the prices players pay for their cards, overall increase how much they sell their cards for, and overnight get rid of bot networks. For 99.99% of people in the system it’s a complete upgrade. So what needs to change to get us there, and what does “there” look like?

First of all the ticket system has to be fixed. Without the ability for players to reduce tickets to the second decimal place, essentially setting the minimum price on a card to a single cent, then none of this will work. When a huge chunk of the market is worth less than the smallest division of your currency, all sorts of weird problems will pop up. (Like bot networks offering credit that relies entirely on the buyer placing unfounded trust in an unaccountable stranger.)

The next step is basically to completely get rid of the classifieds as you know them. Gone. They will instead be replaced by a central commodity market that essentially functions as a miniature auction for every single type of good. These types of virtual markets already exist all over the place. We’ll take a look at a pretty big one that’s arguably the most successful: the Steam market.

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Welcome to the Steam Community Market. On arrival we see what I currently have for sale, when I listed it, and how much I’m asking for it. Below that are a list of the most popular items today. For right now we want to buy Jarate, an item used by the sniper in Team Fortress 2. For the rest of this demonstration, just imagine replacing the word “Jarate” with “Wrath of God” and the process is exactly how MTGO could work.

I’m going to plug in Jarate in the search field over there on the right, and this is what I see after:

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Here’s a list of everything with Jarate in the name. You’ll see there are various types of Jarate – Vintage, Strange, Festive, Collector’s, etc. Imagine these as being “10th Edition, 9th Edition, 7th Edition Foil, FTV:Armageddon, etc.” Let’s take a look at the festive Jarate.

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I get to see a big image of what I’m purchasing, along with a description that would probably be oracle text if this was an actual Magic card. Below I have a graph of the history of sales data for this product, with samples across multiple timespans, and below that all the Festive Jarates for sale. Because Festive Jarate is a commodity – every instance of it is basically the exact same as all the others – the listings automatically sort by the only defining characteristic: the price. I see how much it is, who’s selling it, and most importantly, for how much. Let’s buy one.

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Clicking “Buy Now” gives me a confirmation box, showing again exactly what I’m getting, how much I’m paying for it, and how my money is being spent. Notice Steam even gets to take a little off the top for providing the transaction. That’s a nice incentive for Wizards that doesn’t exist in the current MTGO classifieds system.

How about if I want to sell something on the market? If I’m browsing my backpack (or MTGO collection) and discover I have something I don’t need, selling it is eazy peazy.

s5.5

Simply clicking on the item shows me the cheapest price for the product on the market as well as how many copies have sold in the last twenty-four hours.

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Clicking the “Sell” button shows another price graph, and allows me to price the product in one of two ways: how much the buyer will pay, or how much I want to actually pocket after its sale.

These two examples show just how easy buying and selling in the MTGO marketplace could be. Need a Rattleclaw Mystic? Hop on the market, search it up, and find the cheapest four copies on MTGO immediately. Browsing through your binder and realize you’ve only got three Polukranos? Click on the existing card in your inventory and buy the card right from your binder. Find an extra copy of Mantis Rider you don’t need as you’re putting together a list? Put it up for sale right from your binder. You don’t even have to leave the page! A simple pop-up window will handle the ease of listing the card.

The ease of buying and selling isn’t the only logistical advantage for the player. A model of this sort would allow the creation of buy and sell orders. Suppose there’s a card you want to spec on – maybe Spellweaver Volute or something wacky. You can create what’s known as a buy order. Tell the system exactly what card you want, how much you want to pay for it, and how many copies you want. Every time a Spellweaver Volute is listed at or below your designated price, your account automatically buys the card until the quota is filled. How amazing would it be to set prices for all these cards you need at low prices and then a week later have them?

If buy orders aren’t cool enough, how about MTGO telling you in real time how much it would cost to buy the cards you don’t currently own from a given decklist? Log into the mothership with your MTGO account info, and the next time Gavin posts a sweet brew there will be a dollar vlaue right there telling you how much it would cost to buy the cards missing from your account. “This is an awesome Junk reanimator list, and it would only be about seventy bucks to finish it. I’m going to go build it.”

A feature-rich commodity market such as what I’ve discussed and shown you here would have some large consequences. Bots would disappear overnight, which would admittedly suck for the guys over at MTGOTraders and such. That’s an acceptable loss if it means better prices for players across the board. Cards would find their equilibriums faster. Spreads would shrink to the smallest they’ve ever been. Gone would be the days of spikes causing cards to be difficult to find for less-than-insane prices. Players would more easily be able to switch between decks, because the cost of selling out of one list and buying into another would be so low. The metagame would become truly fluid, as players could easily and affordably build the best deck for each tournament, not just the best deck in their card pool. It would be a revitalization of the entire MTGO ecosystem.

MTGO has no shortage of problems, as many of my peers have written about. Twitter is fully of daily lamentations from fish and pros alike. Screenshots of ridiculous bugs circulate regularly. At least once a month someone writes an article about some other part of MTGO that is awful, such as the compensation policy or terrible payouts. While all of these are valid and frustrating complaints, few reveal a fundamental flaw in Wizard’s appreciation for their content like this issue does. Wizards refusing to deliver a common-sense commodity market to the players is indicative of an underlying failure to truly comprehend their product. How could a system that was outdated the day it was released still be in place today when the inevitable results would have been so clear even at the time of its conception? MTGO has no shortage of software flaws and misguided policies, but this is a disservice to the Magic community unlike any other in recent memory.

Nearly all of MTGO’s other problems can be fixed with software updates and policy changes. The solution to this problem, though, is what we all deserve and Wizards refuses to give us: A brand new Magic Online experience.


 

The Lessons of Pro Tour Khans of Tarkir

By James Chillcott (@MTGCritic)

It was a weekend full of great decks, plenty of drama, and an excellent showing from many of the world’s best players. In defeating Shaun McClaren’s Jeskai Wins burn/tempo deck, Ari Lax claimed his first Pro Tour trophy and put Abzan mid-range on the map as the deck to beat this fall. Perhaps most importantly, this Pro Tour has also put Khans of Tarkir on display as one of the most influential fall sets in recent memory.

More than ten KTK rares and mythics made it onto the top 8 stage today, including such notables as Savage Knuckleblade, Clever Impersonator and Rakshasa Deathdealer. But with 6 of our Top 8 decks featuring either Abzan or Jeskai builds, it was really the following  cards that defined the weekend and now threaten to define the standard metagame heading towards years end:

The New Staples

If there was a single creature heralded for key wins this weekend, it was certainly Siege Rhino. The life draining beat stick was instrumental in multiple Abzan victories over aggressive Jeskai hands that had trouble putting games away in the face of one or more 6 point life swings. Easily found as low as $5 last week, this format defining threat has spiked to $10+ per copy this weekend and may gain a few more dollars before the inevitable general downtrend in KTK rares kicks in due to ever expanding product openings.

Dig Through Time has arrived. Initially overlooked in all the hype around it’s cousin Treasure Cruise, DTT was virtual TNT all weekend, blowing up end games with the incredible power offered Combo and Control players when they get to find answers amongst their next seven cards. Spiking from $5 per copy to $40-45/playset this evening. I’d expect a solid $10-12 plateau now as more players explore how best to put this game winner to use.

Wingmate Roc was a big question mark heading into PTKTK, but it comes out the other side with feathers intact. Never a bomb, but frequently a solid roll player, the giant bird twins did work all weekend as an efficiently costed clock that often required more than one answer to escape. Expect the gains towards $15 to solidify through the early part of the week.

Despite being objectively less powerful than Sarkhan or Nissa, Sorin’s ability to slot neatly into the dominant Abzan decks and to help grind out games through life link bonuses or double bat activations was frequently a key strategy in pushing past the last few removal spells and on to victory. Now proudly uttered in the same breath as Elspeth, and often found boosting her soldiers, Sorin, Solemn Visitor should have little trouble heading towards $30 this week.

Speaking of Elspeth, Sun’s Champion, she’s not going anywhere quite yet. The format isn’t quite as aggro as expected in the early weeks, and she’s still doing good work even without Sphinx’s Revelation backup.

Mantis Rider drew blood over and over again at PTKTK and should easily hold $7-8 as a central soldier for the variety of Jeskai brews.

THE INCUMBANTS

Any uncertain about the dominance of the best cards from Theros block must now be put aside, or at least for this group of powerful staples that made up 4 of the top 6 most popular cards in the Top 8. All of these cards clearly deserve their current price tags and should be neutral to rising heading out of the weekend:

Thoughtseize might have been bad had dedicated aggro decks made a stronger showing, but paying 2 life to get rid of key draw spells, planewalkers and heavy hitting mid-range creatures was good all weekend long.

Though green decks were less dominant than many feared coming into the event, Sylvan Caryatid still did a ton of work all weekend fixing mana problems and setting the stage for victory in the hands of  both Green Devotion and Jeskai Combo players.

With so many powerful mid-range creatures and planeswalkers on display, Hero’s Downfall stood strong as the de facto kill spell of standard this weekend.

Siege Rhino might have won the tournament, but Goblin Rabblemaster still scored thousands of points of damage across the event hall this weekend. With Jeskai blends emerging as a powerful and flexibility cluster of archetypes across the top tables, we can expect the best Goblin printed in years to hold his role as a $15+ staple.

 

THE CHALLENGERS

These cards made their presence felt all weekend and are on deck to be a big part of the evolving metagame despite not having the full spotlight this weekend:

Sarkhan, Dragonspeaker was all over the top 64, despite now showing up in vast quantities in the top 8. His power now confirmed, we can expect Sarkhan to maintain a $40+ price point as Jeskai Wins, Jeskai Control and G/R players all find ways to put him to use at various levels of standard play.

Coming at ya straight out of Theros Block events, Prognostic Sphinx shared on camera time with Pearl Lake Ancient as the control finishers of choice in a world without Aetherling and a cadre of top pros who refused to go Esper to make use of Elspeth.

Pearl Lake Ancient: Despite UB Control’s inability to close out key games on camera this weekend, it will surprise few if PLA manages to find a home in a retooled control build at some other prominent tournament this fall. It’s no Aetherling or Elspeth, but the big body, resistance to point removal and potential for life gain shenanigans has proven the mythic is likely worth closer to $5 than $1.50.

It may have fizzled out in Top 8 but Jeskai Ascendancy based combo decks actually performed reasonably well across the tournament. Though the deck is clearly more fragile in Standard than it is in Modern, enough turn 4 kills were still thrown down by the likes of Lee Shi Tian, Dave Williams and other top pros to ensure this deck’s centrepiece holds value in the $5-8 unless the metagame shifts away.

Coming out the other end of the Pro Tour tunnel, we’re facing a diverse and grindy metagame that rewards careful deck construction, flexibility and well considered play. In short, this is a skill testing format, and the stage is set for further innovation as the season progresses. Think you’ve got what it takes to crack the secret formula? First you need to get past my Super Villain (Villainous Wealth Ramp) deck…..bwahahahahah!

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY