WEEKEND UPDATE FOR OCT 18TH

By James Chillcott (@MTGCritic)

Here’s your weekly update on what’s been shifting around in price in the world of paper Magic: The Gathering this week. Overall, with the release of Khans of Tarkir still echoing through a refreshed and dynamic standard metgame, most of the movers and shakers are found in that format.

10 Winners of the Week

1. Astral Cornocopia (Born of the Gods, Rare): $.39 to $.88 (+208%)

Formats: Standard + EDH + Eternal Potential

I would love to claim I saw this one coming based on my 50+ copies, but in reality I only snagged them as a bulk rare with clear combo potential in early summer without any clue they would be playable in the scariest combo deck of the season (Jeskai Ascendancy). The Jeskai combo deck plays this card as a zero casting cost artifact with the slight potential upside of being a mana rock if necessary (it never is). It’s worth noting that the card can easily be swapped out for Briber’s Purse in standard, which should limit it’s short-term price below $3 unless it makes a showing in an eternal format in some random combo deck at a top table.

Verdict: Conditional Sell (on entry points below .$50)

2. Perilous Vault (M15, Mythic): $3.54 to $5.13(+145%)

Formats: Standard + EDH/Casual

Put simply it is the emergence of the U/B Control builds at the Pro Tour that is driving the resurgence in this card.  As a sweeper that can clear the board of everything but lands, the card gives control builds game against both creatures and planeswalkers out of the mid-range deck as well as stray enchantments and artifacts out of Jeskai Ascendancy.  Expect the future of this card to depend on how many control decks keep making top tables over the next few months. A faster field will put it to sleep and leave it as a spec to look at next summer for future EDH and casual interest.

Verdict: Hold

3. Pearl Lake Ancient (Khans of Tarkir, Mythic): $2.31 to $5.13 (+124%)

Format: Standard

As with Perilous Vault, Pearl Lake Ancient is under the spotlight as a somewhat reluctant finisher in various Jeskai and Dimir control builds for standard. The combination of Prowess, Flash and some resiliency to 1-for-1 removal makes PLA a reasonable top end for decks that can survive to that point. I have been a seller at the new price, having bought in to 20+ copies around $1.50, mostly because I think the card is merely good rather than great, and could easily fade from memory if the format shifts. It has no future in other formats and I wouldn’t want to be caught holding a bunch beyond the peak. On the other hand, if it posts a prominent finish at GP Los Angels this weekend, it does have upside potential similar to Wingmate Roc given it’s mythic rarity. Keep an eye on our wrap up coverage of the major tournaments Sunday night for clues.

Verdict: Sell

4. Rakshasa Deathdealer (Khans of Tarkir, Rare): $1.63 to $4.09 (+66%)

Format: Standard

Initially speculators held off this card on the assumption that it would follow a similarly unexciting trajectory to Fleecemane Lion, another solid beater from a fall set that peaked over $10 in Nov ’13 only to fall to the $2 range later that season. Ironically the Deathdealer made a strong debut at PTKTK alongside the lion with both cards offering major coordinated offensive power in Mike Sigrist’s aggro Abzan build.  Despite the flexibility of the Abzan deck builds, I’m a seller of this card in the $5-6 range as we still have a ton more Khans product to be opened and the card isn’t likely to cross the border into older formats.

Verdict: Sell

 5. Dig Through Time (Khans of Tarkir, Rare): $8.16 to $12.58 (+54%)

Format: Standard, Modern, Eternal.

If I had to pick a card to be the Snapcaster Mage of Khans of Tarkir, this would be it. Initially overshadowed by the more hyped Treasure Cruise, it was soon revealed that Draw7/Pick2 is actually more powerful than Draw3, especially in control/combo decks that need specific answers or combo pieces to close out games. It’s so powerful, it’s popping up in pretty much any Standard or Modern deck that can cast it and wants the effect, and that’s a lot of them. As a rare in a heavily opened set it will have trouble holding a price point above $10-12 this season, but it deserves the better than average price curve and will be a definite spec once it floats lower on available copy volume heading into spring and summer. As an eternal and EDH gem, I’m holding multiple copies, English foils, Japanese foils, and multiple foreign copies. It’s a card worth trading into and acquiring wherever you find it. The only real question is whether the new delve cards will be too powerful in modern and lead to fresh bannings but we’ve got time to see how that plays out this winter.

Verdict: Sell (Short Term), Buy (Mid-Term/Long-Term)

6. Siege Rhino (Khans of Tarkir, Rare): $7.40 to $10.50 (42%)

Here is your leading candidate for the best creature in Standard and a virtual swiss-army knife in the current format. It’s an efficient beater, blocker and de facto counter spell against burn spells. It helped multiple Abzan builds dominate the Top 8 of PTKTK, it reverses starts against Aggro and Tempo that look unwinnable, it tramples over green ramp creatures, and it’s up 40%+ this week as Abzan takes the early mantle as the deck to beat. As a KTK rare it’s current level leaves little room for growth, so I’m a seller, looking to cash out from $4 pre-orders and reinvest for further profit potential elsewhere.

Verdict: Sell

7. See the Unwritten (Khans of Tarkir, Mythic): $4 to $5.62 (+41%)

This is a card to watch. There is a strong legacy of green cards that leverage early ramp into massive creatures on board, and it’s easier than ever right now to push an early 4 power creature into 2 behemoths given the plethora of ramp creatures and mid-range power creep. The growth this week was based on some Green Devotion play at the Pro Tour leading into Hornet Queen, but with a strong possibility of Eldrazi and/or massive Dragons showing up in Standard later this year, there is definitely runway left for this undervalued mythic. I’m a buyer under $6.

Verdict: Buy

8. Wingmate Roc (Khans of Tarkir, Mythic): $14.88 to $20.12 (+35%)

Format(s): Standard

With Abzan (WGB) decks dominating the top 8 at Pro Tour Khans of Tarkir last weekend, Wingmate Roc has had plenty of camera time lately. The card has more than proven itself as a solid role player in any mid-range deck that can afford the mana cost of 3WW. In a standard format where folks are generally trading 1-for-1 against removal, adding two solid threats to the board for the cost of one can be big game against an exhausted hand. The card’s price is definitely vulnerable to metagame shifts, and it has no future in older formats, but it’s also seeing play in Jeskai Control and Mardu builds so it should be able to hold $15+ for most of the season.

Verdict: Sell

9. Glittering Wish (Future Sight, Rare): $15.99 to $19.36 (+21%)

Easily found for as little as $2 just 6 weeks ago, Glittering Wish was always a strong card waiting for the right deck. As a Future Sight era rare it is basically a Super Mythic, and the 1000% increase isn’t that surprising given the trajectory of other rares from that set in recent years once they found a home. Driving the trend is the pivotal nature of Glittering Wish in the modern version of the Jeskai Ascendancy combo deck where it serves as an extra 3-4 copies by fetching the central combo piece from the sideboard as necessary. So long as it’s Ascendancy rather than Wish that gets banned this winter (a result most consider likely), there is more room for upside here, so long as another deck finds a use for it. Even still, I’ve been a happy seller at this price point, because the upside from here is unlikely to outpace other options.

Verdict: Sell

10. Blood Moon (9th Edition, Rare): $16.24 to $19.49 (+20%)

Format: Modern + Legacy

At a time when many Modern cards are floating lower, the utility of Blood Moon in shutting down the increasingly complicated mana-bases in Modern and Legacy is still gaining traction. The card hasn’t been printed for a while and the recent boost is attributable at least partially to the increased prominence of Burn and U/R aggro strategies in older formats made possible by the emergence of Monestary Swiftspear. This is a card that’s fine to hold if you’re looking to play it and easy to sell if you see a chance to reinvest elesewhere.

Verdict: Hold

Noteable Losers

1. Savage Knuckleblade (Khans of Tarkir, Rare): $4.31 to $3.21 (-26%)

Format(s): Standard

The Estimated Value of a box of Khans of Tarkir is still too high at present, and with such a highly opened set, something has to give. Prime candidates will continue to include powerful but under-performing cards like Savage Knuckleblade that aren’t showing up at enough top tables to hold their value. Pending a strong finish of note, this card is headed to $1-2.

Verdict: Sell

2. Rattleclaw Mystic (Khans of Tarkir, Rare): $5.85 to $4.64 (-21%)

Format(s): Standard

Despite showing up as a four-of in the Jeskai Ascendancy standard deck, the Mystic is largely unrepresented compared to stronger rares found on the upswing this week from Khans of Tarkir. As such, expect it to settle in around $4 and look to snap copies up quickly if it posts a strong finish, since a metagame shift could easily see this come back up in the $6-10 range.

Verdict: Hold

3. Empty the Pits (Khans of Tarkir, Mythic): $5.34 to $4.30 (-19%)

Format(s): Standard, Modern + EDH/Casual

The power isn’t in dispute, but it’s unclear whether Empty the Pits can find a home in a powerful graveyard centered deck in Standard that can put up great results. Even when it shows up, it’s often just a 1-2 of. As a long-term pickup this card has strong potential as a mythic in the $5 range that could easily hit $15-20 in a few years.

Verdict: Buy

Quick Hits:

  • Sidisi, Brood Tyrant, Surrak Dragonclaw and Butcher of the Horde are all down 15%+ this week because they aren’t showing up in top table decks yet. All three can easily reverse course on better news. Keep an eye out for bargains, especially on the mythics.
  • Fetches have been a “sell” since the pre-release and will continue to be until they fall under $10-12 broadly as befits their status as fall set rare dual lands that are only seeing limited play in standard. Look to buy a ton of these next summer during fal set discount season.
  • I recommend selling boxes of Modern Masters which can be unloaded in the $360-400 range right now. Unknowns around the potential release of Modern Masters 2 as a global release make possible reprints from the 1st set a distinct possibility I don’t want to hang around to see proved wrong. The profits are solid for a 16 month hold, so I’m all out, saving only one box for way down the road.

James Chillcott is the CEO of ShelfLife.net, The Future of Collecting, Senior Partner at Advoca, a designer, adventurer, toy fanatic and an avid Magic player and collector since 1994.

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Vanishing Returns

By: Cliff Daigle

I have two simple questions for you today: First, what is the monetary value of your collection?

We have a tool for this here at MTGPrice; if you’ve entered every card you own into our system you’ll have access to your collection’s value as it fluctuates, as well as telling you what you could get on buylists for your cards.

For me, the value is all in my EDH decks. I’ve added value to them pretty consistently over the past few years, and I’ve got more than one with a retail value of over a grand. You may think that’s bragging, you may think that’s underpricing it, but $10 here and $40 here adds up fast in a 100-card deck. Cubes are another item that holds a lot of value in a small space, especially if you’re someone who spent the money to foil it out.

If you haven’t done so before, take stock of your decks and your binders. Don’t forget about the large boxes of cards that you have somewhere, the bulk that may or may not be picked and sorted.

Depending on how long you’ve been at this, that value could be small, or it could be large, or it could be enough to pay the down payment on a house.

My second question to you: Are you prepared for something to happen to part or all of your collection?

I’m not trying to alarm you. I’m trying to give you an idea of how incredibly fragile these pieces of cardboard are, and how ridiculously simple it is to keep your investment safe.

Three years ago, I was at my old LGS. (Local Game Store) I was upstairs playing EDH as was my wont, when someone came into the store looking to sell some cards. The guy on duty for that was a local L1 judge, who noticed that the cards for sale made up a five-color Sliver deck, and the deck was fully outfitted with foils, duals, fetches, the works. Pretty pricey, even then, and exactly in line with a deck that a store regular had told everyone was stolen recently.

This judge contacted the police, who arrived quickly, and the regular was called in too. The store and the patrons were all paused in what they were doing, watching this unfold. We, the players in the audience, were salivating over the chance to see a card thief get their deserved punishment. The stolen deck was still sleeved in custom sleeves, and apparently there was a picture of the regular, holding up these sleeves. A slam-dunk!

An hour later, the alleged thief was walking out with the deck in hand. No charges, no problem, a simple “Don’t ever come back to this store” as the only punishment that could be given out.

Think about that for a moment. Think about being that guy, seeing your hard-earned and beloved deck in someone else’s hands, and you have no legal recourse.

Our delight in this game is based on mere pieces of paper. These do not bear any identifying marks; no serial numbers, no barcodes, no certificates or proof of anything. If you do decide to mark them, you’re going to depreciate the value considerably. Once your cards are out of your possession, you’re going to have a difficult time proving ownership.

Theft is a huge problem for our game. There are very few Magic players who haven’t experienced theft on some level. I’ve been through it on more than one occasion, once having someone dip a hand into my long deck box and grab a random handful, while my attention was on a game.

There are instances of cards being stolen out of backseats, out of trunks, out of storefronts, and out of binders. It’s a long-standing rule that you don’t let someone else look at your binder while you’re engaged in a trade, because there’s a chance of having a card dipped out of your pages. Letting someone take a look through your EDH deck carries the same risk. I sympathize, as I love showing my cards off, but it’s got the potential to lead to problems.

Don’t forget that other problems can lead to damage to your precious cardboard. Sunlight can melt a binder left in a car. Earthquakes can cause your neatly organized binders to fall out of the bookcase and onto the floor, bending or breaking your cards. Floods and fires can destroy your collection utterly, down to that box of basic lands.

So what’s a player to do? There are some very basic steps you can take.

#1: Renter’s Insurance

You’re required to carry auto insurance by law. Renter’s insurance is far cheaper and will probably get used less, but when you need it, you REALLY need it. Yes, it’s going to require some paperwork and organization, as well as regular updating (Did you just trade for a MP Beta Scrubland? Add it in!) but it’s worth every dollar and every hassle.

I don’t want to link specific companies, but start with your auto insurance company. Call them and ask if they offer renter’s insurance as well. It will not be expensive, unless you have a massively valuable inventory, in which case you really ought to insure it! If you’re willing to spend $100 on Ebay for a Japanese Foil Akroma, Angel of Wrath from Legions, then you should be willing to spend some money on the insurance.

I want you to seriously think about the value of your collection. If it is very valuable, then you should protect it. Only if you have very low value should you ignore insurance. Most of us will be under $200 a year, and you can think of that as a little more than a draft per month. Different companies will require different levels of paperwork, and your experiences may vary.

This is a simple, cheap, and effective way to protect yourself from any type of loss. When I realized what my decks were worth, I signed up for renter’s insurance. There’s a protection to all of your belongings, not just your cards. It’s not expensive, especially compared to the cost of repair or replacement.

Insuring my cards, as well as my belongings, gave me a strong sense of relief. It’ll make you feel good too.

#2: Basic Security

This weekend is Grand Prix Los Angeles. I am willing to bet a large amount of money that after the event, or even during the event, there will be a Reddit post or a tweet sent out or something where a Magic player is asking for help finding their stolen or lost deck/Cube/binder. It’s guaranteed and it’s mostly preventable.

Don’t have multiple trades going on. Don’t leave extra decks/cards on the table. Don’t leave your bag unattended, and when sitting, wrap your leg in the strap, so in case of someone trying to grab and run, they pull your leg. Don’t brag about stuff in your car. Don’t flash the bling left and right.

It’s helpful to have bracelets and tags to match up the owners of bags, but it’s a matter of seconds to take the cards out and then ownership is difficult to determine. Please don’t have these things happen to you, at GP LA or an SCG Open or anything. If you’re a dealer, have sufficient staff. If you’re not a dealer, don’t bring thousands of dollars of cards and leave it in your car, because cards have been stolen from targeted individuals.

#3: Advanced Technology

There are a number of things that are being sold or developed to deal with the security of your cards. DeckTracker is one, LassoTag is another, and they are designed to help keep things near to you.

This is handy, but not as effective as simple security. I’m pretty good with technology, but I can’t get my car to consistently pair via Bluetooth with my phone. I don’t know how effective these methods are, but they are a backup to the basic ideas.

#4: Community Help AFTER something happens

If, heaven forbid, your deck/cube/binder/bag is stolen, you have some last-minute options. Reddit often has those threads, or Facebook posts, or Twitter, or other social media tools. There’s a chance that you’ll get it back. There’s a chance that Wizards will send you some stuff to make up of some of your loss.

There’s a chance of all that. It’s not for sure.

I’m not trying to be an alarmist, but I am trying to worry you a little. You should be worried if you’re wearing thousand-dollar jewelry, and you would worry if you had $500 in $20 bills kept inside a little plastic box in your backpack and everyone around you knew you put it in there.

Be appropriately concerned, and protect yourself and your investment.

And have fun at that Grand Prix or FNM!


 

Networking

By: Igor

People have always asked me how they can turn trading magic cards from a hobby into a more permanent source of income. Whether your goals are starting a store, being able to play standard for free, or just making some extra money on the side, it’s important to be able to network. Networking is one of the most important aspects of MTG finance that I think people too often overlook.

Numbers v. Customers

More often than not I see people focusing on numbers far too much. They are so worried about squeezing out the extra fifty cents or dollar in a trade that they don’t see how annoyed their trade partner is getting.

Permanent customer relationships are far superior to making a few bucks in a trade. Especially if you’re at your local store, it is very important to remember that every trade you make is a potential customer in the future.  It is important to make good relationships with people that you’re going to see on a regular basis.

You’re not just turning cards into dollars. You’re providing a service. If you can build up a loyal client base that know you can reliably provide cards for them at a fair price, which is far more valuable than making a few bucks on one trade. Having good relationships with your customers is ideal for long term sustainability. Everybody knows about “that guy” at a shop. Your reputation is valuable and is something you should always keep in mind when conducting business.

Building your Network

Your network is vital to being able to move cards. The more “outs” you have, obviously the better. This is why maintaining and forming relationships is key. It lets you move your inventory quickly and change cards that aren’t moving into cards that you can make money on.

For example, it’s valuable having a market for Legacy, Standard, and Commander cards.

Some options for expanding your network are:

Twitter: This is awesome for keeping in touch with other people in the global MTG finance community, keeping up with trends, and even selling cards.

Facebook: There are so many groups on Facebook, I feel like this is the feature that is keeping Facebook alive. There is most likely a Facebook group for your local area or state. Something like Indiana MTG Trade, or anything like that. These groups are great for buying collections, selling cards, and hooking people up with the cards they need. This is really the grassroots and where you want to focus on acquiring customers and satisfying customer needs.

Vendors: These should be your best friends. Some people just refuse to deal with vendors and that’s such a horrible mentality to have. A lot of the times vendors, especially at GPs pay a buylist price that is close enough or sometimes greater to what you would be able to get selling it online. Plus they save you time, shipping costs, and you get the cash immediately. Something just turning over the cards quickly and putting that cash back to work is more valuable. If you can establish good relationships with vendors they can often throw you better prices and will be able to work with you more and sometimes even tell you cards they are looking for and what they can pay well on. They know there are floor traders out there and they love working with them. They get the cards they need on the floor that they often can’t reach and you get cash. It’s a win/win. Plus once you start trying to branch out to doing shows (booths), professional connections will be very important. Don’t burn bridges.

Online Selling Websites/ Forums : These are things like MOTL (Magic Online Trading League), TCGplayer, and PucaTrade. These help your really expand your network globally. I’ve done business with people in many different countries through MOTL and it’s awesome. There are many vendors in different countries that pay top dollar on a lot of random stuff. The more buylists you have access to, the better. TCGPlayer seems to be the place a lot of traders are turning to out their cards for cash now. Remember to keep in mind shipping costs and fees when deciding whether to sell a card there or not. I find for smaller cards (< $5) it’s usually more cost efficient to sell this to a vendor, especially if they are EDH/casual cards. These cards usually have a high turnover rate for vendors and they pay top dollar on these cards.

Shows:  These are really important. They let you put a face with a name for a lot of people and there is nothing like in-person contact. This is where you can talk to dealers and more importantly other floor traders. Some people starting out are afraid of dealing with other floor traders since “you’re both doing the same thing” but my favorite trades are with other floor traders that you have a good relationship with. When you sit down, don’t waste each other’s time. You know you’re sitting down for business and not to try to play games and screw each other over. You should be focusing on moving inventory around in a way that benefits both of you.  Keep in touch with other floor traders, they can help you find specific needs and you can help them if they are looking for something. Plus it always helps to exchange information on the floor, like if a card is becoming hot this weekend or a price spike is happening. Information is valuable.

Overall, the whole concept of having a network is useful in moving cards quickly and efficiently. The faster that you can turnover inventory the better. Having close relationships with customers, traders, and vendors can help you develop your network and improve your business in the long run.


 

Ancestral Recall: MTGO and the Terrible, Horrible, No Good, Very Bad Trading Market (Pt. 2)

By: Travis Allen

Travis is away this week, so we’re re-running the second part of his two-part series about MTGO. He will return next week on the 21st.

This week is part two of a two-part series on the failure of the MTGO marketplace. You can find part one here. The tl;dr from last week is that Magic cards behave like commodities, and thus are eligible for a unique type of online market.


Upon entering a convention hall hosting a Grand Prix you’ll notice vendors ringing the space. The vendors, of whom there are usually between five and eight, each have different numbers for their buy and sell prices. If our intrepid player – let’s say you – decides he wants to buy the cheapest Glittering Wish in the room he’s going to have to do some legwork. Finding the least expensive copy is going to require visiting every single booth, muscling through the mob, locating the card in the case, and checking the price tag. Then you’ll need to repeat that entire sequence about seven more times. Once you’ve checked all eight vendors and have identified the cheapest copy, it’s finally time to go make a purchase. Let’s hope that they haven’t sold out while you were checking each other price in the room!

Imagine instead that there are not eight vendors in the room, but 50,000. Welcome to the Magic Online classifieds.

The unwieldy system for buying and selling cards at a GP is as it is because there is no centralized method for buying and selling paper cards in a meatspace. There is no single booth in the room that you can walk up to that sells cards on behalf of every vendor present. You’re forced to manually check with each one. This problem only becomes wildly more intense when add in the fact that not only can you buy the card from a vendor, but there are a few thousand binders in the room that are more than willing to trade. Somewhere amongst those eight vendors and 2,000 players is the theoretical cheapest copy of Glittering Wish, but there is basically no chance you’re actually going to find it. At the same time, someone in that room will give you fifteen dollars cash for your Courser of Kruphix (market value $15.76), but good luck finding the guy. It’s far more likely that you’ll take the seven to ten bucks one of the vendors is offering.

Such a system is brutally inefficient. There is no convenient method for buyers and sellers to see all the options available to them. There is no central structure in place through which all information is available to all parties at once. This is one of the myriad of reasons that real life sucks.

The solution to such a burdensome and inefficient system is to create some sort of hub of activity through which all transactions flow. A system that is capable of gathering all of the values of every unique card, for both sale and purchase, that is also fully queryable would do dramatic things to the market. By necessity such a system would immediately wipe out all transactions in which one party was getting more than their fair share. Third party vendors would disappear, and cards would flow freely among the vast majority of agents in the room: the players.

Magic Online is capable of this. There is only one MTGO server every single person in the world logs into. Whether you’re a bored housewife in Spain, an unemployed roustabout in Ukraine, or a pissy adolescent in the Nebraska plains, if you want to play MTGO you’re all going to the same place. This affords a fantastic opportunity that is not available to paper players: a true commodity marketplace.

MTGO puts every single player in the same system. You all have access to the same tournaments and classifieds. The foundation is in place to provide an efficient, fast, and fair marketplace for the commodity market that is Magic cards. Instead, you’re forced to bumble around blindly in a room of tens of thousands of vendors because….well, I have no idea why.

Because MTGO has failed to provide an adequate market for their playerbase, it has resulted in less-than-ideal conditions. If you’re a player on MTGO and you want to buy a Courser, you hit the classifieds and search for Courser of Kruphix. A list appears of everyone who has the phrase “Courser of Kruphix” in their title. (Remember too that “Courser of Kruphix” is different than “Courser,” so you’d better hope you’re using the same terminology as everyone else in the room.) If you’re lucky they put their sale price for Courser in the title of the classified as well, but not all will. Any that don’t have the sale price in the title will require opening a trade. This will have to happen several times before you can begin to get a feel for what the ‘average’ price of a Courser is so that when you actually find a good price you’ll know it.

There are a variety of pitfalls in this model. For instance, what happens if someone is selling their Courser for 20% less than everyone else, but accidentally spelled it “Cuorser?” How about the individual selling more than three different uniquely named cards? How is he supposed to advertise all of those as being for sale? The classified title has a character limit of course, so you can really only advertise your hottest items. This means it’s tough for someone to expose good prices on more off-beat cards, and it’s tough for buyers because they’re forced to just start wading through random trade binders to find a good price for a card. Sellers can’t adequately advertise their stock or even let people know what they’re selling, and buyers have trouble finding people who are selling what they want. Imagine going to a mall but instead of each store having large glass windows displaying their product they were all painted black.

What MTGO has done is effectively turn every player into a vendor in the same room. It’s hard to imagine a worse way to go about things. This frustratingly cumbersome system results in the creation of an automated process; the bot network. Anyone that plays with any regularity on MTGO is very familiar with bots. They’re awake twenty-four hours a day, have huge inventories, and are (mostly) easy to deal with. They exists to fill the massive exchange gap that MTGO continues to let exist. Imagine for a moment that MTGO banned bots. If you wanted to sell your Courser for tickets, the only way to do so would be to find another individual online at exactly that time that is willing to pay the price you’re asking. This doesn’t sound too bad for a hot staple like Courser, which will move quickly, but what if you’re trying to sell something like a foil Tangle Wire? What do you think the odds are that both someone selling and someone buying are online at the same time, that the seller is currently advertising that card in the classifieds, and that they can both agree on a price? This is exactly why bots exist.

Bots fill a gap, and whenever a service does so, the guy running the service is making a profit on every exchange. It’s the same way your LGS makes money buying and selling cards. Give players a little bit less for their cards than another average player would, and sell them for slightly more than the average player would. The reason anyone uses the service at all is not because they love getting ripped off, but because they’re paying for the convenience of having another market actor who will engage in 99% of transactions at nearly any time. Connecting buyer to seller is a profitable market to be in.

MTGO isn’t like real life, though. Computers aren’t hampered by the need to sleep or eat or otherwise be away from a market. They also can connect thousands and thousands in one central room with quick, easy transactions in a way that no real life environment could imitate. Why, when the system is already in place to provide the best possible market to the average player, does MTGO not capitalize on it?

The problem is compounded by the fact that tickets can’t be split. I’m sure Wizards has their own arcane reason for this, but the result is disastrous for players. By refusing to allow tickets to be split out to a hundredth of a decimal place, MTGO is essentially saying that no card can theoretically be worth less than one ticket. After all, if one ticket is the bare minimum official currency, how does one buy something that costs less than that?

Most commons, uncommons, and even rares for that matter, are worth less than one ticket on the MTGO market. Good luck trying to trade these easily between players though. Let’s say you want to acquire two copies of Restore Balance but without going through a bot. We have all the issues from before of actually finding someone who has two copies of this, but then how do you trade? You don’t want to pay a full ticket for what is worth maybe half a ticket at absolute best. This means you’ve either got to buy cards you don’t want, or the other agent has to take roughly half a tickets worth of value from you. Meanwhile all of this takes time and effort, and why is the guy with the Restore Balances going through all of this in the first place? It certainly isn’t worth his time for the what, tenth of a ticket worth of value he may get out of the transaction?

Bot networks are further supported by MTGO’s refusal to allow tickets to be split. They provide virtual ticket splitting by offering credit to players. Head over to your nearest preferred bot, trade him your cards, and you get credit out to multiple decimal places that can then be used anywhere on that bot network. This of course incentivizes players to keep returning to the same bot network over and over, lest they end up with ten tickets worth of credit spread out among ten different vendors. It’s the “forty-eight cents left on this gift card” syndrome all over again. The nature of the integer ticket is ultimately great for bots and terrible for the average player.

Let’s review. MTGO has the foundation in place to provide an excellent market experience that would be literally impossible to replicate in the real world. A commodity network on MTGO would overall reduce the prices players pay for their cards, overall increase how much they sell their cards for, and overnight get rid of bot networks. For 99.99% of people in the system it’s a complete upgrade. So what needs to change to get us there, and what does “there” look like?

First of all the ticket system has to be fixed. Without the ability for players to reduce tickets to the second decimal place, essentially setting the minimum price on a card to a single cent, then none of this will work. When a huge chunk of the market is worth less than the smallest division of your currency, all sorts of weird problems will pop up. (Like bot networks offering credit that relies entirely on the buyer placing unfounded trust in an unaccountable stranger.)

The next step is basically to completely get rid of the classifieds as you know them. Gone. They will instead be replaced by a central commodity market that essentially functions as a miniature auction for every single type of good. These types of virtual markets already exist all over the place. We’ll take a look at a pretty big one that’s arguably the most successful: the Steam market.

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Welcome to the Steam Community Market. On arrival we see what I currently have for sale, when I listed it, and how much I’m asking for it. Below that are a list of the most popular items today. For right now we want to buy Jarate, an item used by the sniper in Team Fortress 2. For the rest of this demonstration, just imagine replacing the word “Jarate” with “Wrath of God” and the process is exactly how MTGO could work.

I’m going to plug in Jarate in the search field over there on the right, and this is what I see after:

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Here’s a list of everything with Jarate in the name. You’ll see there are various types of Jarate – Vintage, Strange, Festive, Collector’s, etc. Imagine these as being “10th Edition, 9th Edition, 7th Edition Foil, FTV:Armageddon, etc.” Let’s take a look at the festive Jarate.

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I get to see a big image of what I’m purchasing, along with a description that would probably be oracle text if this was an actual Magic card. Below I have a graph of the history of sales data for this product, with samples across multiple timespans, and below that all the Festive Jarates for sale. Because Festive Jarate is a commodity – every instance of it is basically the exact same as all the others – the listings automatically sort by the only defining characteristic: the price. I see how much it is, who’s selling it, and most importantly, for how much. Let’s buy one.

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Clicking “Buy Now” gives me a confirmation box, showing again exactly what I’m getting, how much I’m paying for it, and how my money is being spent. Notice Steam even gets to take a little off the top for providing the transaction. That’s a nice incentive for Wizards that doesn’t exist in the current MTGO classifieds system.

How about if I want to sell something on the market? If I’m browsing my backpack (or MTGO collection) and discover I have something I don’t need, selling it is eazy peazy.

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Simply clicking on the item shows me the cheapest price for the product on the market as well as how many copies have sold in the last twenty-four hours.

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Clicking the “Sell” button shows another price graph, and allows me to price the product in one of two ways: how much the buyer will pay, or how much I want to actually pocket after its sale.

These two examples show just how easy buying and selling in the MTGO marketplace could be. Need a Rattleclaw Mystic? Hop on the market, search it up, and find the cheapest four copies on MTGO immediately. Browsing through your binder and realize you’ve only got three Polukranos? Click on the existing card in your inventory and buy the card right from your binder. Find an extra copy of Mantis Rider you don’t need as you’re putting together a list? Put it up for sale right from your binder. You don’t even have to leave the page! A simple pop-up window will handle the ease of listing the card.

The ease of buying and selling isn’t the only logistical advantage for the player. A model of this sort would allow the creation of buy and sell orders. Suppose there’s a card you want to spec on – maybe Spellweaver Volute or something wacky. You can create what’s known as a buy order. Tell the system exactly what card you want, how much you want to pay for it, and how many copies you want. Every time a Spellweaver Volute is listed at or below your designated price, your account automatically buys the card until the quota is filled. How amazing would it be to set prices for all these cards you need at low prices and then a week later have them?

If buy orders aren’t cool enough, how about MTGO telling you in real time how much it would cost to buy the cards you don’t currently own from a given decklist? Log into the mothership with your MTGO account info, and the next time Gavin posts a sweet brew there will be a dollar vlaue right there telling you how much it would cost to buy the cards missing from your account. “This is an awesome Junk reanimator list, and it would only be about seventy bucks to finish it. I’m going to go build it.”

A feature-rich commodity market such as what I’ve discussed and shown you here would have some large consequences. Bots would disappear overnight, which would admittedly suck for the guys over at MTGOTraders and such. That’s an acceptable loss if it means better prices for players across the board. Cards would find their equilibriums faster. Spreads would shrink to the smallest they’ve ever been. Gone would be the days of spikes causing cards to be difficult to find for less-than-insane prices. Players would more easily be able to switch between decks, because the cost of selling out of one list and buying into another would be so low. The metagame would become truly fluid, as players could easily and affordably build the best deck for each tournament, not just the best deck in their card pool. It would be a revitalization of the entire MTGO ecosystem.

MTGO has no shortage of problems, as many of my peers have written about. Twitter is fully of daily lamentations from fish and pros alike. Screenshots of ridiculous bugs circulate regularly. At least once a month someone writes an article about some other part of MTGO that is awful, such as the compensation policy or terrible payouts. While all of these are valid and frustrating complaints, few reveal a fundamental flaw in Wizard’s appreciation for their content like this issue does. Wizards refusing to deliver a common-sense commodity market to the players is indicative of an underlying failure to truly comprehend their product. How could a system that was outdated the day it was released still be in place today when the inevitable results would have been so clear even at the time of its conception? MTGO has no shortage of software flaws and misguided policies, but this is a disservice to the Magic community unlike any other in recent memory.

Nearly all of MTGO’s other problems can be fixed with software updates and policy changes. The solution to this problem, though, is what we all deserve and Wizards refuses to give us: A brand new Magic Online experience.


 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY