Chicken or Egg? Omelette!

By: Cliff Daigle

In case you didn’t know, I play a lot of commander games. I love the interactions of 99 cards, I love offbeat tribal decks, I love seeing the unique creations we build in the format.

We’ve had two generations of the preconstructed commander decks, and each time, we have gotten some legends who truly deserve to be built around.

One thing that has happened with each set of decks has been that some of the legends included in the precons have gotten a lot more attention, focus, and decks built in their honor. From the 2011 set, I’d have to say that Kaalia of the Vast and Riku of Two Reflections got the most decks built around them. All of them got tried but these two did some unique things. Kaalia is a way to cheat costs on some popular and overcosted tribes and Riku copies spells and is a combo-enabler, traits which led to some enjoyably degenerate decks. 

Animar, Soul of Elements has seen a recent spike to near $20, indicating that I’m not the only one who enjoyed chaining together creature after creature. (Want some real gas? Put Animar in charge of an all-Artifact-Creature deck. Start with Frogmite, add a Vedalken Archmage, chain all the way up to Blightsteel Colossus. Affinity never had it this good!)

In the newest incarnation of preconstructed decks, there’s been one clear winner: Nekusar, the Mindreaver. This card has led to price spikes in lots of other cards, such as Wheel of Fortune and Forced Fruition.

However…there’s an added wrinkle. Nekusar just happens to be one of the legends included in the same Commander deck as True-Name Nemesis.

TNN is still a $40 card, despite the deck itself being found at big-box stores randomly for $30. Is it possible that Nekusar decks are becoming so popular not because of the legend’s power or flavor, but because people are buying the deck for the Nemesis and then have a pile of cards to work with?

Wizards is about to change their distribution model too. Instead of retailers getting one of each C13 deck, they will get two Mind Seize and three random decks. More supply is coming!

This represents an opportunity, even if we missed out on some of the already-spiked cards. Perhaps Underworld Dreams is going to spike next, as a backup. Maybe it’ll be the new Hag who also damages opponents who draw cards.

For an example of what I mean, look at the price of Avacyn, Angel of Hope. Released within a few months of Kaalia, the two of them are the best of friends. Avacyn is a pricey card, especially in foil, though she sees no play in any Constructed format. Avacyn’s only drawback is her mana cost, and luckily, that is what Kaalia is best at dealing with. Nekusar and Forced Fruition work together in a similar way; it’s hard to imagine a curve of five into six that will result in more shenanigans, since every spell played means seven damage.

The Nekusar decks are going to get a real tool in the Magic 2015 enchantment Waste Not. It’s cheap and it rewards you for making others discard, which many of the Nekusar effects also cause. It’s not as direct as something like Megrim or Liliana’s Caress, but it enables so much more.

Seizan, Peverter of Truth is creeping upward, and I’m really surprised to see Memory Jar at its current price. I have had a good time trading for Jars at $4-$5, or the FTV foils at a couple dollars more. Eventually, Nekusar players will catch on to the power of not just drawing, but discarding too.

So if Nekusar is the first general to cause spikes in price, because of True-Name Nemesis, which generals will cause other spikes? Let’s look at one general from each deck.

Oloro, Ageless Ascetic: likely Exquisite Blood, perhaps foil Vizkopa Guildmage

I love lifegain decks. I’ve had one myself, based on Vish Kal. I like that this Esper deck gives you three very different generals to play with, and Oloro has the unique effect of free lifegain no matter the zone he’s in. What do we do when we gain life? Anything!

For my money, this is the most likely general to cause price increases, for two reasons:

1) It’s free lifegain.  If you’ve ever piloted a lifelink deck, you know that’s the trick: gaining the life. It’s not about what tricks you have, it’s about having the trick AND some way to gain life. This is automatic, costs nothing, and works all the time, unless he got shuffled in somehow.

2) Toxic Deluge is one of the best sweepers in Legacy. It can go early and late and have exactly the effect you need, and there’s no resistance or protection from having negative toughness. This is the package that the still-pricey Deluge is in, and could get the same bonus that Nekusar got for being in the TNN package. More copies of this deck being bought means more of Oloro, and more people seeking lifegain synergies.

Prossh, Skyraider: Breath of Fury, In the Web of War, Goblin Bombardment

The trick with Breath of Fury is that you don’t need to be attacking the same player over and over again. All it takes is getting through once, and that enables you to start chaining sacrifices and attacks together.

In the Web of War is so amazing. It’s two mana more than plain Fervor, but the instant bonus and haste is incredible, especially if you spent a lot of mana on Prossh. Sure, you can sacrifice tokens for all sorts of effects (I love that Goblin Bombardment was included in this deck) but why not do what comes natural, and send those Kobolds to do some work. Sacrificing can always be post-combat.

Gahiji, Honored One: Aurelia, the Warleader, In the Web Of War

Gahji would be great in a token strategy, but doubling his effect with either Aurelia or ItWoW is what we love to do as Commander players. Sure, it’s a bit of a win-more play, but getting twice as much for each creature seems like a lot of fun to anyone.

In the Web of War is in the perfect place for a spike: It’s from an older, underprinted set, it is available for cheap in lots of places, and fits either of these strategies remarkably well.

Roon of the Hidden Realm:  Minion Reflector and Strionic Resonator

First of all, my apologies to anyone who knows the Phasing rules. I’d originally been trumpeting the utility of Teferi’s Veil, but it turns out that Phasing doesn’t trigger leaving or entering the battlefield effects. I’m not sure how I got that so confused, but that’s my bad.

Instead, here’s two other cards that will combo well with either Roon’s ability to flicker or with creatures that want to be flickered. Both cards allow you to double up on the enter/exit abilities of any creature for an extra two mana. The Reflector is especially spicy, since no tapping is required. This means you can use the Reflector as often as you have the mana and the ability to flicker!

Both cards come from a less-opened set. Shards of Alara was forever ago, with a significantly smaller print run, and M14 had pressure from Modern Masters lowering its expectations. The Resonator already has a devoted following, but if Roon becomes the new popular kid, lots of others will jump on the Strionic bandwagon.

The best part of compliing this list was thinking of awesome cards, and then seeing that they were already in Commander 2013. It’s pleasing when Wizards can jump on a theme this way.

Magic Online’s Bots

By: Camden Clark

This is part two of my series on Magic Online and its financial implications.

The economy of Magic Online is “made” by the official Wizards store (and events) and the unofficial bots. This dichotomy permeates throughout every facet of Magic Online. Unofficial prices on things has to be lower than the official Wizards price or they are not competitive.

This is especially common with booster packs.

Unlike in paper, where Wizards sets an MSRP and store owners set their price, all normal set boosters cost four tickets and are adjusted to some amount lower based on supply, demand, and the price of the cards in the boosters. Some booster’s unofficial prices drop to under three tickets (Dragon’s Maze) while others stay quite close to four tickets. I have never seen a booster pack price rise over four tickets while its set was still in standard rotation. 

It might not make sense why pack prices are under four tickets if there is no way to bring them into circulation outside of Wizards’ events or store.

Constructed events provide the surplus of booster packs that drive the economy. Thousands play in constructed events such as Daily Events (Swiss 4-round, prize support to 3-1 and 4-0) and 8-mans (single elimination three round, like the Top 8 of a GP). All of these provide payouts in booster packs.

When you get booster packs from doing well, you can either keep them or sell them for event tickets to get back into constructed events. The vast majority of people do the latter. This generates massive surpluses.

The people who buy booster packs use them for draft events. If the draft format is popular, the demand is huge. They will keep buying packs to use. However, draft events also give out packs as prizes. As this happens, supply will eventually outstrip demand as the draft format falls out of favor. This means booster prices will decrease as constructed players continue to enter into events.

After the next set has its release events, constructed events will switch to the next set as prize support (there are exceptions).

Why is this all significant?

It means booster prices swings are quite easy to predict. If the second set of a block’s draft format has the previous set in it, you can expect prices of the previous set to increase. This is because there will be little supply coming in from constructed events as they switched to the next set.

Boosters are a very good investment target because they are extremely liquid and have small margins. A booster pack like Theros, which was at three prior to the release of Born of the Gods, is an extremely safe target for a bulk of cash. Margins can be as low as a tenth of a ticket, which means the price only has to go up by ten cents for you to profit. They are extremely easy to sell, there are hundreds of bots devoted to boosters that will buy on demand.

Let’s talk about another facet of the Magic Online economy, the secondary card market.

The developer of Magic Online attempted valiantly to create a mechanism for players to trade with each other. However, the same problems with person-to-person trade exist. Players often get rid of cards they don’t want instead of holding on to them for trade binders. Often you will want a niche card for Modern that scouring several player’s trade binders will not yield. Card shops can hold an inventory.

These issues are magnified when card shops don’t have to mail you your cards, have little overhead for maintaining their shop other than cards, and provide instantaneous access to the cards you need for your deck.

Thus, bots were born.

Bots provide the liquidity on Magic Online. There are small bot chains of a single bot all the way up to chains of a dozen. They are quick and transactions usually take less than a minute.

This quick trading speed is the allure and downfall of Magic Online. It is easy to speculate on cards but you are almost entirely dependent on bots who set margins similar to buylists in paper.

Speculating on Magic Online is a bit outside the scope of this article; however, it’s important to know these things for paper investment. You aren’t getting the whole picture of which cards are getting bought if you aren’t on Magic Online. Knowing your way around the bots is a great way to be cognizant of the inventory of different bot chains and make buy decisions in paper.

Many run-ups happen on Magic Online before they happen in paper. More importantly, inventory changes happen first on Magic Online. Similar to the inventory data here on MTGPrice, the inventory data that is visible on Magic Online is invaluable for investment on Magic Online.

Even better, the major bot chains keep their inventory data online. Speaking of major bot chains, why don’t we go through them (objectively) as they are such an important facet of the economy:

MTGOTraders

MTGOTraders is the largest and most public bot chain. It (probably) has the largest inventory but also has much higher prices. It is one of the easiest places to find a card. They allow you to purchase cards from their website using PayPal (you don’t have to use event tickets) and you get a significant discount.

They have over a dozen bots. They have quite a few bots with normal inventory, along with buy bots. They also have some bots that serve niche roles such as bulk cards.

Although they often have the highest prices, they do a lot of volume. Often, they have the highest buy prices for older cards and pauper staples.

MTGOTraders is a very good resource to see whether you are being ripped off. It also publishes its inventory data online, updated instantaneously. That’s valuable for a variety of reasons.

They also have some decent casual-ish articles at http://puremtgo.com. I recommend them.

MTGOAcademy

MTGOAcademy is the main competitor of MTGOTraders. They have similar prices to MTGOTraders, and some similar features.

In all honesty, I have rarely used MTGOAcademy so I cannot say anything specifically about their bots or prices.

MTGOAcademy also has great strategy articles at http://mtgoacademy.com. Michael Hetrick used to do videos for them.

SupernovaBots

SupernovaBots is another major bot chain. I have some limited experience with their bots. I have only been disappointed a few times by the selection that they have, but the prices are quite good.

There is little special about this bot chain, in my opinion.

The MTGOLibrary Bots

MTGOLibrary provides a service that allows people to run their own bots. They have a pay-as-you-go service for small bot owners to pay small amounts per trade that the bot makes.

There are hundreds of MTGOLibrary bots. They all have similar user interfaces.

If you are looking for a specific card, I highly recommend going to http://mtgolibrary.com. They have a price look-up tool that searches all of the bot’s inventories for the bots with the best prices. Although sometimes not updated, you can try to search out the bots that have the lowest prices.

One of the MTGOLibrary bots that I have used a LOT due to their low prices is MTGOBazaar. I am not affiliated with them but I highly recommend them for old cards as they have some of the lowest prices (I found a Primeval Titan for four dollars cheaper than the going price). They also give free prize support to some of the Player Run Events on Magic Online which is a good reason to support them.

The F—ing Annoying Buy Bots

Annoying buy bots.

They are a plague on Magic Online.

There are hundreds of these bots that have similar formatting for their “classifieds” posting. There are maybe a few people running two or three chains. They post insultingly low buy prices for thousands of different cards and prey on players who don’t know their way around the system. They are not fair with their pricing. Under no circumstances would I sell to one of these bots. Someone else always has a better price.

A great way to spot these is if they don’t sell cards (unless they are a buy bot for a major chain of bots, like the MTGOTraders Buy Bots). They are simply going to flip your cards to a different bot. Or, do your homework and see if the prices they are giving you are reasonable or not.

I hope this evaluation of bots and how they deal with things was educational. These are important to know even if you never boot up Magic Online. Follow me on twitter: http://twitter.com/CamdenClarkMTG\ I’d love to chat with you and you can see what I’m going to write about next.

Thanks!

How to Pick Your Battles

By: Travis Allen

Speculation is the sexiest of all Magic money-making endeavors. It is the perfect mix of the American dream and the allure of making a quick buck. Get a great idea or an inside lead on a card, dump a ton of cash into it, and make a 600% profit in two weeks that most stock portfolio managers would quite literally end the life of another human being to make. Not only does this require little effort to achieve, with the total sum of your hard work being putting cards into envelopes and taking them to the post office, it makes you look like a genius. Every time the topic of speccing comes up there’s that one guy that never fails to mention how he bought out Snapcasters at $6 during preorder or some such.

Of course, the reality of the situation is nowhere near that easy or glamorous, as few things are. Finding an angle on a card that nobody else has seen yet is tough when there are thousands of other people staring at the same finite card pool you are. Selling the cards is sometimes easy, but not always. If you don’t mind taking a smaller profit and just buylisting them it isn’t bad, but if you want to squeeze out every penny or the lists haven’t caught up yet you’re left spending time listing on eBay and dealing with overhead costs. None of that is too bad if you bought a few copies, but the times you make real profit is when you have hundreds of a given card. 

Knowing all this, how do we succeed in picking good specs? What is the magic formula for identifying the next hot thing that is going to go from $.80 to $7.99?

You already know the answer to this. There isn’t a magic formula. It requires constant awareness of the market, a pulse on multiple information sources, and no small dash of luck. After all, even if you get ahead of the market and buy 300 Krark’s Thumb, there’s no guarantee they’re all getting shipped to you if the price rises before the cards leave the warehouse.

Today we’ll look at a few factors to consider when trying to decide if you should go deep on a card. The important thing to remember is that all of these headings are factors, but not necessarily deciding factors. Sometimes cards rise in spite of particular circumstances. If you have an eye on a card that looks great in most of these categories but not all, don’t immediately toss it out the window. Just be sure that you’re making the decision for the right reason.

Power

In a vacuum, how powerful is your card? Does it do something inherently broken, such as Birthing Pod? Is it just an excellent rate for its effectiveness, ala Tarmogoyf? Does it tutor as well as Infernal Tutor does? This is always one of the most crucial questions when evaluating a card, and also one of the most difficult. This is the one where you really get to say “I saw things different from the rest of you, and I made money because of it,” and it’s also the one that gets egos involved the most.

A lot of money can be made when you see things differently from others. Chapin saw the power of Jace and bought something like forty copies at $25 apiece when it was spoiled. More recently, there were people out there that realized Desecration Demon was a dangerous threat only being held back by the presence of Lingering Souls. They were rewarded after rotation for recognizing the card as being very powerful, even if the meta hadn’t borne it out yet.

Powerful cards aren’t always expensive and expensive cards aren’t always powerful, but in general the better the card the more likely it is to be expensive. If you spot a powerful card that isn’t already expensive, ask yourself why not. You may look at Isochron Scepter and think about all the dirty things you can do with it in Modern, but remember that artifact hate is all over the format, as is Abrupt Decay. Without even considering the quantity of copies available we already see why an inherently powerful card is basically metagamed right out of Modern.

Meanwhile, there are definitely very powerful cards that exist in that format that just haven’t been figured out yet, or whose crucial combo piece has yet to appear. If you can look at Vampire Hexmage in the spoiler and immediately realize Dark Depths is sitting out there at $2, you’ve got a leg up on the rest of us.

Quantity Printed

What’s the major difference between Precinct Captain and Auriok Champion? Thousands and thousands and thousands of copies. The price of a card, of any good, is a factor of supply and demand. Demand is an incredibly complex component but at least supply is easy to figure out. There are so many more Precinct Captains than Auriok Champions it’s no wonder they are separated in price by a decimal place. If demand for the two cards is equal and there are ten times more Precinct Captains out there, then it isn’t surprising that Captain is about 1/10th the cost of Auriok Champion. The more copies of a card that exist the harder it is for the price to rise astronomically. This is why very old cards rise much easier than new cards. 

When judging how many copies of a card are in the wild the first thing to consider is what set(s) it is from. Assume for now it is a single printing in an expert expansion. The further back you go, the richer the vein. My three mental bookmarks are Mirrodin, Future Sight, and Innistrad. Mirrodin is a point of reference because then the card is legal in Modern. If we’re looking at a card from Onslaught or earlier, it is limited to Legacy and Casual formats. That isn’t a death sentence or anything, but it’s important to consider. Anything printed between Future Sight and Mirrodin is excellent territory, between Future Sight and Innistrad is solid, and after Innistrad the card has an uphill battle. There were just so fewer cards printed in sets prior to Future Sight relative to today. That is a major reason why many Modern staples have gone nuts; there are just so few copies available in the market compared to how many players are now in the game. Every set from Zendikar on has seen a growth in the player base, but between Innistrad and Return to Ravnica specifically we’ve added a tremendous amount of players.

Second and third printings complicate things a bit. Again, the older the additional printing, the better. If a card was printed in Mirrodin and then again in Kamigawa, we aren’t too worried. The price has had plenty of time to settle into where it is today. If it was in Mirrodin and then Gatecrash, that’s another story. Auxiliary product, such as Planechase or Commander decks, has some impact as well. These are much smaller runs than full expansion sets, so they aren’t exactly flooding the market. Special product printings will typically slow the growth of something, but not suppress it entirely.

When considering specs for Standard play, pay close attention to which set they’re printed in. The Return to Ravnica block had a unique structure in that the card pool was split pretty evenly amongst RTR and Gatecrash, while Dragon’s Maze was opened far less. This opened the door for DGM cards to spike harder than their RTR/GTC counterparts because there were so many less available on the market.

Theros’ distribution will have a similar impact on viability of speculation targets. Theros will be heavily opened, while Born of the Gods and Journey Into Nyx will be less so. A good example is the two black Bestow cards Nighthowler and Herald of Torment. Nighthowler is from Theros, making it a much worse Standard target than Herald. There will be about three times more Nighthowlers on the market than Heralds without even counting the Gameday promo. The full ratio of packs opened across the block will be 6:2:1. Seeing that type of ratio should really help you understand why Born, and to a greater extent Journey cards will be such better spec targets than Theros.

The takeaway from all of this is that the less copies of a card in the market, the better your spec looks. That isn’t the only thing you need to consider, but it’s an important one.

Vendor Availability

This is directly related to the above topic. How many copies of your card are available at vendors? This is a good sign for your spec:

cap2

This is not:

cap1

Don’t just check a single storefront either. I’ve been burned before by seeing only a few copies on TCGPlayer, buying several playsets, then realizing there are huge stocks still available at SCG or ABU. You need to do your homework and see just how much is out there before deciding if your pick is a good one. And don’t forget about eBay either.

Quantity Needed

When considering a card, ask yourself how many the prospective player needs. Is it central to a deck’s strategy, as Living End is to its eponymous deck? Is it a one-of silver bullet? Or an occasional sideboard card?

The amount of copies players need of a given card figures into the ‘demand’ side of the equation. If I want to play Scapeshift, I may want a few Obstinate Baloth. Probably not all four though, and I can get by without them if I have to. I can’t play without owning four Scapeshift, though.

The general rule of thumb is that sideboard-only cards make poor specs. That isn’t to say it can’t happen, but the card typically has to be ubiquitous in sideboards to make a solid run. Spellskite is the most well-known sideboard card that has done well for itself, and even in that case it only went from $6 or $7 to $16 or $17. A $10 increase is nothing to sneeze at, but if it was somehow central to a strategy the card would be $30+.

Cards that need to be in the maindeck as a full set are a good choice. Cards that appear as a one or two-of in sideboards are not as appealing. Artifacts that every single EDH deck will want are universally desirable. Cards that are only useful to an unpopular general are less so.

Snowflake

How many other cards do what your card does? Restore Balance and Living End are the only things that accomplish their particular goals. Nobody is building a Living End deck that doesn’t run Living End. On the other end of the spectrum, Obstinate Baloth isn’t exactly unique. Sure, it’s very useful against Blightning and smaller aggressive decks. But so are Kitchen Finks and Loxodon Smiter. If the card you’re considering could be pretty easily replaced by a much cheaper option, you may want to look elsewhere.

Company

Part of what made Living End such a juicy pick was how cheap the rest of the deck was. Aside from the manabase, most of the deck is commons and uncommons. If a player can pick up fifty-six cards of a sixty-card deck for $100 then they’re going to be far more willing to spend ten or twenty or even thirty dollars on the lynchpin of the engine. However, if the deck is packed with Goyfs and Cliques and Snapcasters the list is already going to be atrociously expensive to buy into. Player’s willingness to fork over serious cash for some novel new tech is going to be far lower.

Siblings

I don’t recall exactly what the first card to spike because of Nekusar was, but I know it has happened to several by now. Cards that force your opponents to draw extra cards are all prime candidates at this point, especially ones that attach penalties to them. When Seizan popped up on my MTGPrice insider email, I knew the card would be rising soon. It makes other players draw extra cards and gets them for a few damage at the same time. It hasn’t fully taken off yet, probably because the effect is smaller when compared to things like Wheel of Fortune, but I expect it to eventually make a full jump to $8+.

Price History

Price history is an excellent way to spot cards that are moving up and possibly poised for big jumps. A card may seem underpriced, but is its price graph flat for the last year? Or has it in fact been slowly rising for awhile? A flat price history doesn’t doom the card, but it does mean that there hasn’t been much interest in it for awhile. However, price graphs that have been trending up indicate growing demand for the card, a big indicator for price spikes. Keep in mind the old legal disclaimer of “past results do not guarantee future returns” though.

Spikes are for Spikes, Climbs are for Casuals

What is the market for your card? Is it a Sphinx’s Revelation type of effect that is pure raw efficiency but otherwise an entirely boring card? Or is it a Vigor, something that your average PTQ grinder will scoff at but your younger cousin will be in awe over? 

Tournament staples tend to spike harder. The players with their fingers to the competitive scene will get whiff of a major contender on the rise, buy in early, and soon after the rest of the market will realize what is happening and finish off what’s available. The card will relist at ten times what it was, and eventually settle to its real price point, whether its actually ten times the old price, or only $.50 more than it used to be. Demand comes quickly, and it leaves quickly too. Rotations crush cards like Sphinx’s Revelation because once it’s off the radar of the grinder there’s no market left for the card. These are the types of specs that you immediately sell into the hype because there’s no way to tell where the card is going to land and you want to make sure you capitalize on the frenzy.

Casual cards, on the other hand, are guaranteed slow burners. There are less severe spikes on these types of cards because there are no tournament results or rotations to worry about. There are simply millions of players in their kitchens, collectively buying a playset of Consuming Aberration at a time, never trading or selling them, slowly but surely driving the price up. These cards do still spike on occasion when the MTGF community gets ahold of them and speeds the process along, but for the most part they get there on their own.

Knowing which market wants your card and what to expect out of its projected growth pattern is important for identifying short-term and long-term holds. Even if you know for a fact a given card is going to triple in price, if it’s going to take a few years, you may rather operate in a faster market.

Reprintability

I could (and did?) write an entire article about how easy or difficult it is for a card to be reprinted. The long and short of it is that the easier a card is to reprint, the less secure your purchase is. A card like Spellskite was juicy pickings because Phyrexian mana is unprintable outside of a Phyrexian block or smaller-run auxiliary product. Vendilion Clique is a tough reprint because it’s a named legendary creature with a specific creature type. Linvala, on the other hand, is not tied to any specific plane or keywords. She’s a generic angel which show up in nearly every single set. That isn’t to say that Linvala is getting printed in Journey Into Nyx, but it’s far more likely we’ll see her there rather than another printing of Birthing Pod.

Check Out That Gap

Take a look at the gap between the lowest retail price and the buylist. MTGPrice shows you this automatically on every page. The narrower the gap, the better your odds are. If the highest buylist is 30% of the lowest price, it means there isn’t demand from vendors to get copies into stock. They’re selling so few copies of the card that they aren’t in a rush to get more. A narrow gap means vendors are eager to have any copies they can in stock, and a rise on the purchase price is probably close behind. You’ll see a lot of MTGF types on twitter always talking about the gap on a card, and this is usually what they’re referring to.

Always Have an Escape Plan

Assume your spec bombs terribly. What is your out? How badly do you lose, and what can you do to mitigate it? If you’re buying your spec at $3 each and the best buylist is $.50, you’ve got a long way to fall. You’d basically be committed to holding onto the card indefinitely, until either it does actually spike or the buylist rises. If the buylist on those $3 cards is $2.25 though, you’re in good shape. Even if the card fails to do anything, you can get out having lost only 25% of your purchase. Obviously nobody wants to be in that boat, but it’s nice to know that you have an out that isn’t going to be soul-crushing.

 

*The author personally owns some number of Seizan, Vendilion Clique, and Herald of Torment

 

MAGIC: THE GATHERING FINANCE ARTICLES AND COMMUNITY