Tag Archives: Modern

A Gentle Reminder: Looking Past Origins

It’s not a very well-kept secret that I strongly dislike speculating on anything from a new set. When almost every single card in every new edition is at a high price from hype alone, I’m not a huge fan of trusting competitive players’ instincts about what card will be the next Deathmist Raptor, Boros Reckoner, or  Courser of Kruphix. I’ll leave figuring that puzzle out to the people who actually play this game for a living, and try to focus on the most consistent and loss-proof ways to grind value out of the game on my end.

Don’t Call Me a Speculator

As you can tell by a majority of my articles and Twitter activity, my time and cash is usually spent buying collections and singles at buylist prices from people who need or want to liquidate their investments in the game, and then reselling those cards through outs like Facebook, TCGplayer, my display case, and Craigslist. When I do dabble in speculation, I try to minimize my risk as much as possible, even if it means waiting on a long-term investment over a number of years.

Risky Move

That’s why instead of writing a listicle like “Top Five Origins Cards That I Think Are Undervalued!” I’m going to try and remind everyone that you don’t have to be looking for money in Origins just because it’s the hot new thing off the printing presses. Instead of trying to crack the Magic code and find the next Outpost Siege or Mastery of the Unseen, I have my sights set on targets that I think will avoid a reprinting in the long term, hold a strong new price point if and when they do spike, and are relatively cheap and easy to buy into right now without anyone else fighting over them.

That being said, I still very rarely “buy into” cards with cash at full retail anymore, even for speculating purposes. Most of my owned stock of the following list comes from PucaTrade credit that I have stored up, picks from bulk lots that I’ve pulled for essentially free, or singles that I bought at buylist prices but didn’t want to sell at the moment because I felt that the card had a bright enough future. Now that those statements are out of the way, let’s get to the list of cards that I think you should have your eye on instead of Origins, especially if you’re not exactly a Standard player.

glistenerelf

Deceiverexarch

Yes, one of them is a common and the other is an uncommon. Glistener Elf also got thrown its own Event Deck printing and FNM promo, so I’m not entirely sure if the ceiling on this is equal to good, old Exarch. However, I pull these constantly from collections, and the buylist outs are only ranging between 20 and 35 cents. That just doesn’t feel right for a four-of staple in a competitive Modern archetype that was from a set like New Phyrexia. Every time I pull these, I simply set them aside, and I’m willing to wait the required months before we start seeing this as a $2 common that the Modern format has come to accept as a normality.

While I don’t think there’s any rush to go buy out the internet before they spike tomorrow (as you can see, I tweeted the above over a month ago and have seen next to zero gains), it’s something that I would get in on sooner rather than later if you plan on playing the deck, and something I would hold back on buylisting for now if you’re comfortable with waiting into the long term for larger rewards.

phyunlife

Unlife

Apparently my memory wasn’t entirely accurate in the tweet, since Phyrexian Unlife originally jumped to only $3.00 from 30 cents—so only a 1,000-percent increase instead of what I had originally remembered from a year ago.

Something else I remember from a year ago is everyone calling Amulet of Vigor an inconsistent cheese deck that was just a simple flash in the pan. The deck was cheap and easy to build at the time, and Amulet itself had already jumped once. Another New Phyrexia card highlighting the awesome mechanic that is infect, and I can’t see it being printed again until Modern Masters 2017.

adnauseam

Is Ad Nauseam going to take Twin’s place as the throne holder of the most popular combo deck in Modern? No, probably not.

However, Living End didn’t have to put a bunch of copies into the top eight of a Grand Prix to convince the world that it needed to be a $13 in the past couple of weeks. It had a severe case of “being a Modern-legal rare with zero reprints and seeing play in a deck,” which caused it to jump. It’s also the cornerstone of one of the cheapest decks you can build in the format, with the most expensive card being a $15 common that we all know and love (Serum Visions, for those who were scratching their heads).  You can purchase the entire deck for less than three copies of Tarmogoyf, and that’s certainly going to be an attractive dealbreaker for new players looking to enter the Modern format on a budget.

While there are still 100 to 200 sellers of each combo piece on TCGplayer, and I don’t expect a buyout within the next few weeks, I don’t think these two cards are safe from jumping up with sudden demand. If the deck starts to see even a glimmer of a consistent competitive showing or a banned list announcement shakes up the format with the coming of Battle for Zendikar, I want to be the one holding these cards months in advance to sell into any future hype.

One of the last cards I want to talk about this week is Shelldock Isle.

shelldock

shelldock isle

You’re probably thinking right now:

But DJ! You just listed three niche Modern cards that have already seen competitive play and haven’t spiked yet. Is there some sort of amazing Shelldock Isle deck that’s going to spike the next Modern Grand Prix? How many hundreds of copies should I buy?

Well, don’t get your hopes up. I don’t exactly know what deck is going to play this. Maybe it spikes eventually due to some crazy Modern deck, and maybe it slowly creeps up over time because casual players are infatuated with the idea of reducing an opponent’s library to zero cards. Either way, we have a utility land with no reprints, a weird mechanic, casual appeal, and theoretical competitive appeal.

If someone told you a year ago that Nourishing Shoal would be a $10 card, you would have called them an idiot. I would have called them something less mean than idiot, but still would’ve given them a stern talking to about their life choices that had led up to that pronouncement.  However, Magic: The Gathering players proved us both wrong, came up with a silly combo deck that uses a bulk rare from Kamigawa, and ta-da! $10 card overnight. And Shoal doesn’t even have an ounce of appeal to EDH or casual players, or a weird mechanic that would prevent it from being reprinted in another set in the future.

If you’re still tapping your foot and waiting for an example of where I actually made money off of this strategy (I wasn’t one of the people holding onto dozens of Nourishing Shoals when they became relevant), then I ask you to look at another card in the Ad Nauseam deck that recently came to fruition.

Spoils of the Vault was, up until quite recently, a near-bulk rare. Every now and again when I bought collections, I would pull these out of the pile of bulk rares that I picked up at a dime a piece, and throw them into my spec box. “Maybe one day…” I would think longingly. Ad Nauseam didn’t have to win an event for Spoils to give me my spoils, and it certainly won’t have to for either of its other friends in the deck to see a bump. While Spoils was printed approximately sixteen-thousand years before New Phyrexia or Shards of Alara, I still don’t think we’ve seen the last of this deck rearing its’ head in the finance market.

spoils

End Step

Maybe you’re a Standard grinder and you found this article completely useless. You bought into Thopter Spy Network and funneled your entire Swiss bank savings into it, and now you feel like an evil genius because you just unloaded your four-hundredth copy for $3 after you bought in at $1. Why jump in on Shelldock Isle, which will take several months (optimistically), if you have a hawkeye for what’s going to be playable in the first few weeks of Standard? Well, I don’t have a counterargument for that.

If  you’re good enough at predicting the Standard metagame and you have the ability to move a lot of cards as soon as you get them in, then you have no reason to cross your fingers on the long haul like I’m doing with the above cards. It makes a lot more sense for you to pinpoint the exact card in each new set that everyone else considers to be best for kindling a dumpster fire and haul in your profits on the Tasigur of the new set. If it works for you, there’s no reason to quit now.

Good luck, and I’ll see you next week!

 

 

Financial Five: Magic Origins

By: Houston Whitehead

I might say it in every Financial Five article, but they just keep getting better and better at pricing cards.  Though I applaud them, I think I still found some potential gems in Magic Origins worth speculating on.

Graveblade Marauder (TCG Mid $1)

graveblade MI understand at first glance his stats are underwhelming. What justified his inclusion in this weeks FF can be wrapped up with one word. Deathtouch!  Almost any creature in the format would laugh at a 1/4, but deathtouch puts the fear in both Dragonlord Ojutai and Silumgar, the Drifting Death. Though his ability begs to be built around, it’s really not that hard in Standard to put creatures in the graveyard.  He even works well with Fleshbag Marauder and Satyr Wayfinder.  The only roadblock I can forsee in his future is Deathmist Raptor. The dino’s synergy with Den Protector would be the only leash holding back Standard play. If you couldn’t already tell, this is my favorite card in the set. He’s currently at $1 but is begging to gain value if Deathmist decreases in play.

Funny sidenote: Did you know Graveblade is a font? Here’s proof.

Herald of the Pantheon (TCG Mid $3)

We are familiar with constellation decks from Theros block.  G/B constellation was a tier one deck for a while and I think this will at least encourage some great minds to test this cards potential with that theme.

heraldofthepantheonPlayable discounted creatures in Golgari: Boon Satyr, Courser of Kruphix, Herald of Torment, Master of the Feast, Nyx Weaver, Spiteful Returned

All of the gods, but more so, the following; Athreos, God of Passage, Pharika, God of Affliction, Erebos, God of the Dead, Nylea, God of the Hunt

Currently at $3, it’s already pulling a small amount of hype in its direction.  Gaining life ‘enchantmentfall’ shoudn’t be overlooked.  The obvious combination with Courser is sweet, but the 2/2 body is its clearest drawback.  Assuming you’re starting with the old G/B shell, Eidolon of Blossoms is a four of, but more importantly, another playset of 2/2’s.  Blocking profitably is not going to happen often so finding a way to win without taking dragons to your face is the first puzzle you have to solve.   On the surface, it seems too slow for Heroic decks. Plus, Hero of Iroas lines up better with the decks goals.   With the Pro Tour Origins kicking off on July 31st, I’d say all it takes is a deck tech to double it’s price.

Priest of the Blood Rite (TCG Mid $1)

priest of the blood riteIf Satyr Wayfinder isn’t enough fodder for you Sidisi, Undead Vizier or Fleshbag Marauder? I present to you, fodder and a Dragon-destroying Demon token (except Atarka, of course). Unless you’re playing FNM, Encase in Ice is the only ‘Pacifism’ effect in the current competitive Standard meta.

Since you’re already playing Wayfinder, what else goes well with self-mill strategies? Whip of Erebos! Whip takes away the drawback, adds lifelink to your 2/2, and leaves behind a 5/5 flying demon.  Together, they block Whisperwood Elemental and it’s first manifest creature well.  My only concern is the number of copies worth playing in a list. It clearly works best in the self-mill decks (Golgari or Sultai) but at a non-mythic rarity, it’s hard to expect a large jump even after heavy play.  Current price is $1 so a $4-5 price could come true if a whip deck finishes well in the next 2 months.

Hallowed Moonlight (TCG Mid $3.5)

hallowed moonlightThis was actually the hardest card for me to add to the list.  When it was first spoiled, It seemed way to narrow for my tastes and would end up being a meta call sideboard choice.  It’s grown on me the more and more I think about it’s potential.  It’s easy to think about when cards are good but will it be good more times than the times it’s bad.  The fact that it’s a cantrip takes most of the sting out, but did keeping two mana up on your opponents turn put you behind?  Probably not.

So what are the good times? It prevents reanimation, tokens, manifest, blinking, unearth, and Splinter Twin combo. Modern and Legacy benefit the most but Standard could justify a few sideboard slots.  I feel U/W/R modern decks benefit the most.  With Preordain and Ponder banned, these decks rely on cantrips to keep their hands full.   Most of these strategies also play most of there spells at the end of the opponents turn.  Problem is, rarity and lack of main deck potential turns this card into a long term spec.  Think of it to take a similar financial path as Shadow of Doubt.  $3.50 is the current price but I’d say you can pick them up off standard players for less during the Prerelease and release weekends.

Despoiler of Souls (TCG Mid $1)

despoiler of soulsI can’t help but look at devotion potential when I see this little guy.  Grey Merchant of Asphodel (Gary) is one of my favorite cards from Theros block.  Bloodsoaked Champion and D-Souls will obviously have great aggressive potential for Mono-Black Aggro, but the ability to bring back creatures to keep devotion high could lead to some explosive turns.

On top of those, Erebos’s Titan might not come from graveyard to battlefield but with devotion high, recasting him should be easy.  D-souls easily fits in two known archtypes, encourages you to play with a playset, and is currently prices at $1.  This price baffles me just as much as Graveblade Marauder. Yet another card that can only go up from here.

Wrap Up

If you can’t tell, black is my Magic Origins sleeper color.  If I though other cards in other color had more potential, my article would be a bit more colorful.  Alas, black is receiving additions in a variety of strategies and deck styles.  Cards that support these strategies could also see a rise but I wouldn’t underestimate what Liliana’s newly tainted necromancy will bring to the next two months of Standard.

As always thanks for reading

@TNSGingerAle


Anatomy of a Modern-Playable

 By: Guo Heng

One of the things I am excited about during spoiler season is spotting Modern-playable cards. It pays to be able to identify Modern-playables early on. Take, for example, two recent cards that shook up Modern in a big way: Kolaghan’s Command and Collected Company. Kolaghan’s Command, which saw only a bit Standard action in Mardu builds, was available at under $3 for two whole months. Collected Company was the cornerstone of Standard Green-based Aggro builds but it remained at its release price of $5 for a month-and-a-half before breaching into the double digit price region.

Modern has evolved into an eternal format that rivals Legacy in diversity and depth. Over the last month-and-a half, we saw four major events taking place in four different regions, with four distinct metagames. After nearly four years of existence and a slew of unpopular bannings which in hindsight were wise decisions, Modern has finally become the eternal format that we’ve always wanted. An eternal format where we can always play our favorite decks (unless yours is Birthing Pod), a format diverse enough for most decks to have a shot at taking home the grand prize, a format with a number of tier-one decks large enough to rival the cast of Game of Thrones. And more importantly, an eternal format without card availability issues.

Modern has never been more popular than it is today, which is why evaluating a card’s playability in Modern has become an essential aspect in the MTG finance reviews of new sets. Today’s article is going to discuss a few fundamental characteristics of cards that are able to break it in Modern. Seasoned competitive Modern players would likely be familiar with these points, but players or financiers who do not dabble much in the format may not be. This article is targeted at the latter groups.

Conveniently, there is a rather controversial Magic Origins mythic that was spoiled last week which we could use as a case study to find out what it takes for a card to break it in Modern:

Day's Undoing
From StarCityGames.com’s 23 June spoiler article.

One of the more polarizing Magic Origins card spoiled, reactions ranged from, “They’ve reprinted Timetwister!” to, “It’s Time Reversal 2.0!” More importantly, the majority of the discussion generated by Day’s Undoing centered around its impact in Modern. After all, the last time Wizards reprinted a Power 9 card, it broke the format and fell under the banhammer within a few months.

Does Day’s Undoing has the makings of a Modern-playable card? The questions below will help put things into perspective.

Is Day’s Undoing Competitively Costed?

The answer is an obvious yes for Day’s Undoing, but I chose to open with this question to highlight the first aspect of a card to look at when evaluating a new card’s Modern playability. In the same vein as Legacy, Modern is a highly efficient format and the rule of thumb for a card to see Modern play is that it should cost no more than four mana.

In a format where Remand is the most popular counterspell, Path to Exile the most popular spot removal, and 4/5 creatures cost one or two mana, attempting to resolve a high-casting-cost spell that does not win you the game immediately is just asking to be wrecked. Even at four mana, a spell has to pretty much do everything for it to make the cut in Modern, like Cryptic Command or Siege Rhino.

That does not mean that any cards that cost more than four are unlikely to see Modern action, but cards that cost five mana and above have to fulfill one of the following to have a shot at making it in Modern:

  1. Be a hard-to-answer win condition, like Keranos, God of Lightning  Bolts.
  2. Wins the game most of the time when it enters the board, like Emrakul, the Aeons Torn or Ugin, the Spirit Dragon and fits into big mana strategies.
  3. Is a combo piece like Ad Nauseam or a component of a deck  that uses cheat-into-play cards like Through the Breach, Goryo’s Vengeance, or Summoning Trap.

Have you ever wondered why Standard all-star Primeval Titan does not see Modern play outside of decks that runs lands as their win conditions, such as certain Scapeshift variants and Amulet Bloom? Even though Primeval Titan generates insane value upon resolution, tapping six mana for a creature that is vulnerable to both Path to Exile and Remand exposes you to the risk of experiencing a significant tempo drawback.

Day’s Undoing is obviously within the casting cost restriction of Modern, so let’s go on to the next aspect of Day’s Undoing that is much talked about.

Is Day’s Undoing Part of a Two-Card Combo that Wins You the Game Upon Resolution?

splinter-twin

One of the most-discussed aspect of Day’s Undoing is that you get a pretty good impression of Timetwister in Modern by coupling it with one of Quicken, Leyline of Anticipation, or Vedalken Orrery, but does it make Day’s Undoing good enough to be played in Modern? There are two questions to ask to determine if an interaction is powerful enough to work in Modern:

  1. Is it a two-card combo that wins you the game upon resolution?
  2. If the the interaction requires more than two cards, are the individual components powerful cards independently?

Most of the tier-one combos in Modern are two-card combos that win you the game upon resolution. Splinter Twin plus Pestermite. Ad Nauseam plus Angel’s Grace. Goryo’s Vengeance plus Griselbrand. There are plenty of other cool two-card combos, like Grand Architect plus Pili-Pala, but what what good is infinite mana if it does not win you the game?

The Kitchen Finks/Murderous Redcap plus Melira, Sylvok Outcast/Anafenza, Kin-Tree Spirit plus Viscera Seer interaction is the only tier-one Modern combo that requires more than two cards, and it only works in the format because most of the pieces are Modern-playable cards by themselves or have multiple interactions with other cards in the deck. Kitchen Finks is one of the best value three-drop in Modern, and Viscera Seer serves as a sac outlet that allows for plays like permanently exiling a creature with Fiend Hunter or turning Voice of Resurgence into a huge elemental in response to Path to Exile. Seer also helps sift through the deck to find combo pieces you may still be missing.

While Day’s Undoing paired with any of the three cards mentioned above gives you a Modern Timetwister, that interaction does not win you the game. Even worse, Quicken, Vedalken Orrery, and Leyline of Anticipation are cards that would not see play in Modern on their own merits.

Does it Really Fit into an Existing Archetype?

Collected Company by Franz Vohwinkel.
Collected Company by Franz Vohwinkel.

Collected Company was the card that Elves needed to ascend into tier-one playability. Kolaghan’s Command significantly bolsters Grixis decks as a highly flexible card that is useful in all situations, in the same vein as Cryptic Command. Treasure Cruise gave Blue-Red Delver an efficient way to refill its gas to out-grind the midrange Rock decks.

Players much better than me put forth compelling arguments for Day’s Undoing as a means for aggro decks to refuel their hands, but I am not entirely convinced. While I don’t agree with their perspective on Day’s Undoing, I would highly recommend reading their points to come to a conclusion yourself.

Hyper-aggressive decks (like Affinity or Burn) that are able to empty their hands pretty fast theoretically reap more value out of Day’s Undoing’s symmetrical draw effect. While your opponents may lose more cards from their pre-Undoing hands, the fact that they too get a fresh seven means that they will get to reload their arsenal of answers for your threats.

As an aggro deck, I don’t think you would want run out a Day’s Undoing against the majority of the top decks in today’s metagame. You wouldn’t want Jund, Junk, or Grixis to draw more removal after you’ve teased out the ones in their opening hand and subsequent draws. The fact that Day’s Undoing ends your turn as part of its resolution means that your opponent gets to decimate your board with his or her newly drawn hand first. You don’t want opposing creature-heavy decks like Abzan Company, Merfolk, or Elves to draw more creatures or lords to bolster their sides of the board. And you certainly do not want it against Twin decks: imagine them casting a Pestermite in response to your Day’s Undoing, untapping, and then going off. Not good.

The same applies to arguments about using Day’s Undoing in combo decks. You would be refueling your opponent’s counterspells and hand disruption.

Furthermore, the fact that Day’s Undoing costs three may render it too prohibitive to be included in Burn. Treasure Cruise and Deathrite Shaman were adopted by Burn as they both can be cast for just one mana, and Atarka’s Command is only two.

Verdict

I think Day’s Undoing is unlikely to see Modern play. It is not part of a two-card “oops, I win” combo, it does not seem to fit into any existing archetype, and it is very unlikely to spawn a whole new archetype as it is not an engine card.

Day’s Undoing is currently available for preorder between $17 to $20. My call would be to stay far, far away from it and sell or trade off any copies you open at the prerelease right away. I think Day’s Undoing will soon join its buddies Time Reversal and Temporal Mastery as cards that tried so hard to be a Power 9, but failed miserably.

The only upside about Day’s Undoing is that the card solidified Jonas De Ro as one of my new favorite Magic artists.

Do share your thoughts on this card and its breakdown in the comments section below or catch me on Twitter at @thguoheng.


 

UNLOCKED PROTRADER: Modern Watch I

By Guo Heng

The Modern season is in full swing and as with every Modern season, there are bound to be multiple Modern cards spiking. It is easy to point fingers at perceived speculators buying out cards like Blood Moon or Jund mythics, but a more likely explanation is that we were watching market correction taking place in respond to the increased demand from an expanding Modern player base, as Corbin Hosler (@Chosler88) laid out in his excellent article a few days back. After all, new Modern players looking to grind the Modern PPTQs or Grand Prixes are likely to have to acquire their Snapcaster Mages, Cryptic Commands, Blood Moons etc if they want to run a tier one deck.

The combo-infested caterpillar that was Modern in 2011 has, through an unpopular series of bannings, metamorphosed into the colorful, vibrant butterfly that is Modern in 2015. Modern is becoming more like Legacy, where the top 8 archetypes differ from week to week and from region to region. A format where familiarity with your deck far outweighs trying to out-level the metagame as most tier one and tier 1.5 decks stand a chance of making top 8. 

A common complain I hear about Modern is the format’s increasingly high barrier of entry, especially after the recent spate of price spikes. However a fact that is often overlooked is how a lot of these Modern staples in question were only mildly expensive for a long time before their recent spike. Snapcaster Mage was hovering around $25 for the majority of his life since he was printed in Innistrad and he was hovering around $35 for the better part of last year, before moving up to $40 this February. Blood Moon tanked to $7 when it was reprinted in Modern Masters and went on a slow but steady growth over the last two years. It only broke $20 at the end of last year and remained so until March this year. I can go on and on with examples, but you get the gist.

In a way, buying into Modern is very much like buying into Legacy, as a friend and fellow mtgfinance enthusiast Reza (@rezaaba) once suggested to me. Like Legacy, one does not simply build a Modern deck within a day. Buying into Modern is a long-term effort that requires you to acquire key components strategically.

That approach formed the idea behind this series of articles where we examine top Modern decks and find out which of their components are in their cheap phase now. I use the term cheap phase rather than cheap as the cards discussed in this article may not necessarily fit the definition of cheap, but they are in the price trough segment of their price cycle, and is probably the best time to get your own copies if you have been holding out. For example, I don’t think we are going to see Dark Confidant drop any lower than the $46 he is currently at, after the release of Modern Masters 2015. $46 would pale in comparison with his price two years down the road.

Let’s start with the top two decks from last weekend’s Modern Grand Prix at Charlotte.

Collecting Elves

Elves by Michael Malone
Elves by Michael Malone.

The deck that took down the Grand Prix (though it would be interesting to see how the games would have panned out had the opposing Blue-Red Twin deck not been given a game loss for decklist error) and one of the new Modern archetypes spawned by the existence of Collected Company. A couple of the deck’s key components spiked hard after the Grand Prix, chiefly Ezuri, Renegade Leader who tripled in price regardless of the fact that he has two printings, and Cavern of Souls which was due for a spike anyway.

I wouldn’t necessarily call Collected Company a good pick-up right now as its price is currently buoyed by the Modern hype surrounding it, but there are still a few key pieces of Elves that I think are going to be worth much more in the future.

Chord of Calling Price
After all these month’s I’m still calling Chord as a pick-up.

A number of my fellow MTGPrice writers called Chord of Calling a good pick-up. I myself wrote about Chord a few times, when Chord was $4. While Chord’s price bumped up slightly after Elves’ victory, $6 is still a good buy-in price, considering how Chord was once a $40 card. Chord is also found in multiples in Abzan Company. Modern rares that are played in multiple copies in multiple archetypes are going to be worth more than $6.

The next card was brought to my attention when I saw Corbin’s tweet:

The link goes to the TCGPlayer page for the card below:

Nettle Sentinel Price

Nettle Sentinel was under $1 until last weekend. Now that Elves are a thing in Modern, Nettle Sentinel’s price shot up to $2.59. Yet I still think Nettle Sentinel has room to grow.  Frankly I am surprised that a Legacy Elves centrepiece from a small set printed seven years ago could remain under $1 for so long. Now with the added demand from Modern, on top of the fact that Nettle Sentinel only has a single printing,  picking up your own copies of Nettle Sentinel for under $3 does not seem to shabby.

The Evergreen Blue-Red Twin

If there’s one deck that is the quintessential deck of Modern, it would be Blue-Red Twin. Twin was one of the few tier one decks that emerged in Modern’s first incarnation back in 2011 and remained a tier one deck up till today. It took down two out of the four Modern Pro Tours, survived the slew of bannings which killed off more tier one archetypes than I can recall, and some say Twin is the sort of deck Wizards likes to see in the format: a turn four deck that is also interacts with the opponent.

Wesley See's Blue-Red Twin
Wesley See’s Blue-Red Twin

While the Twin archetype has evolved from it’s initial combo-orientated game plan, adopting a tempo-based strategy with an infinite combo in which the opponent has to respect at all times (and together with it a playset of Snapcaster Mage), the core cards of the deck remained the same. Surprisingly, Splinter Twin‘s price only broke the $10 barrier in December 2013 and prior to its Modern Masters 2015 reprint, it was still averaging around the low $20s.

Splinter Twin Price

Splinter Twin’s recent reprint brought its price down a little, with the Modern Masters 2015 version trending at $17. If you are looking to get your playset of Splinter Twin, go ahead and get them now. With a Modern Masters 2015 reprint, I doubt we would see another reprint anytime soon. Gone are the days of under $10 or even under $15 Splinter Twin, but we have yet to arrive at the days of $30 to $40 Splinter Twin. As the key component to one of Modern’s most popular deck, Splinter Twin will unlikely remain at $17 for too long.

Remand Price

That’s it. Remand‘s price has finally hit its lowest point since 2012. The Jace vs. Vraska printing brought the $17 uncommon down to $11 for while, but it started inching up again early this year and by April Remand returned to its old price of $17. After all, there is only so much the Duel Deck could do with a singular copy of Remand in each box. Amid the big name reprints and big spikes, the community seemed to have overlooked the fact that Remand is now close to it’s 2012 price. Yup, the most popular counterspell in Modern, the sixth most-played card in the format as of writing, is back to single-digit price.

Now is the best time to pick-up your Remands, even if you are not planning to run Splinter Twin. It is one of the most ubiquitous blue card in Modern after Serum Visions and Snapcaster Mage. My prediction would be that by the next Modern PPTQ season in the summer of 2016, Remand’s price would be back in double-digit region.

That’s all for this instalment of The Modern Watch. I would be rolling out the next parts throughout the next few weeks. We are in an exciting month for Modern. After a dearth of high level tournaments for nearly half-a-year, we are getting a slew of Modern events this month and new decks and techs are bursting out of the gates. With two more Modern Grand Prix – Grand Prix Copenhagen this weekend and Grand Prix Singapore next weekend – I can’t wait to see what new tech surfaces. My only hope is that no Grishoalband makes the top 8 of Copenhagen this weekend. I would be running that deck in Singapore next weekend and it would be nice not to have the deck in the crosshairs.

Share your thoughts below or catch me on Twitter at @theguoheng.